Editing Donkey Kong Circus
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'''''Donkey Kong Circus''''' is a [[Game & Watch]] title released as part of the Panorama Screen series on September 6, 1984.<ref name="ITA">[http://web.archive.org/web/20211027230755/http://www.intheattic.co.uk/donkey_kong_circus.htm ''Donkey Kong Circus'' info page on In The Attic, a website dedicated to classic videogames] (Internet Archive: Wayback Machine). Retrieved 13 November 2010</ref> It is a remake of the second [http://web.archive.org/web/20200807084454/http://www.intheattic.co.uk/mickey_mouse1.htm ''Mickey Mouse''] Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with ''Mickey Mouse'' being model "DC-95" and ''Donkey Kong Circus'' being "MK-96."<ref name="ITA"/> Neither the Panorama Screen ''Mickey Mouse'' nor ''Donkey Kong Circus'' was released in Japan. | '''''Donkey Kong Circus''''' is a [[Game & Watch]] title released as part of the Panorama Screen series on September 6, 1984.<ref name="ITA">[http://web.archive.org/web/20211027230755/http://www.intheattic.co.uk/donkey_kong_circus.htm ''Donkey Kong Circus'' info page on In The Attic, a website dedicated to classic videogames] (Internet Archive: Wayback Machine). Retrieved 13 November 2010</ref> It is a remake of the second [http://web.archive.org/web/20200807084454/http://www.intheattic.co.uk/mickey_mouse1.htm ''Mickey Mouse''] Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with ''Mickey Mouse'' being model "DC-95" and ''Donkey Kong Circus'' being "MK-96."<ref name="ITA"/> Neither the Panorama Screen ''Mickey Mouse'' nor ''Donkey Kong Circus'' was released in Japan. | ||
The alarm indicator of this game is a bell that is located under the time/score, and the bell swings when the alarm goes off. | The alarm indicator of this game is a bell that is located under the time/score, and the bell swings when the alarm goes off. | ||
==Gameplay== | ==Gameplay== | ||
[[File:DK_Circus.png| | [[File:DK_Circus.png|frame|left|160px|Gameplay of ''Donkey Kong Circus'']] | ||
In this game, [[Donkey Kong]] balances on a [[barrel]] while juggling [[pineapple]]s and avoiding the [[Fireball (Donkey Kong)|fireballs]] falling from the [[Oil drum|drums]]. [[Mario]] watches his performance. Donkey Kong receives a [[point]] every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a fireball, he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the player gets a [[Game Over]]. | In this game, [[Donkey Kong]] balances on a [[barrel]] while juggling [[pineapple]]s and avoiding the [[Fireball (Donkey Kong)|fireballs]] falling from the [[Oil drum|drums]]. [[Mario]] watches his performance. Donkey Kong receives a [[point]] every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a fireball, he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the player gets a [[Game Over]]. | ||
{{br|left}} | {{br|left}} | ||
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Donkey Kong Circus Pineapple.jpg|[[Pineapple]] sprite | Donkey Kong Circus Pineapple.jpg|[[Pineapple]] sprite | ||
DK Circus Reset.png|Display when the game is reset | DK Circus Reset.png|Display when the game is reset | ||
DK Circus MK-96 Bell1.gif|The alarm bell | |||
</gallery> | </gallery> | ||