Editing Donkey Kong (Game Boy)

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|[[File:DonkeyKong-Stage2(Forest).png]]
|[[File:DonkeyKong-Stage2(Forest).png]]
|'''[[Forest (Donkey Kong)|Forest]]''' - The Forest adds more gameplay elements to the game, such as [[rope|vertical rope]]s to climb and water to swim in. [[Switch (Donkey Kong)|Switch]]es also make their first appearance - they can make roads appear and disappear. [[Snapjaw]]s that climb on ropes can be taken out with fruit. These stages reference [[Donkey Kong Jr. (game)|''Donkey Kong Jr.'']]
|'''[[Forest (Donkey Kong)|Forest]]''' - The Forest adds more gameplay elements to the game, such as [[rope|vertical rope]]s to climb and water to swim in. [[Direction Switch|Switches]] also make their first appearance - they can make roads appear and disappear. [[Snapjaw]]s that climb on ropes can be taken out with fruit. These stages reference [[Donkey Kong Jr. (game)|''Donkey Kong Jr.'']]
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*[[Trampoline|Jump Stand]] - They are stationary and give Mario a jump boost when he lands on one.
*[[Trampoline|Jump Stand]] - They are stationary and give Mario a jump boost when he lands on one.
*[[Ladder]] - Ladders are used to climb upwards. Several ladders in the game open and close at certain time intervals or when Donkey Kong hits the ground with his fist. While they are closed, Mario cannot go upwards on them.
*[[Ladder]] - Ladders are used to climb upwards. Several ladders in the game open and close at certain time intervals or when Donkey Kong hits the ground with his fist. While they are closed, Mario cannot go upwards on them.
*[[Switch (Donkey Kong)|Switch]] - Switches have many different effects in the game. They can make roads and ladders appear disappear as well as open doors, and change the direction of conveyor belts and elevators.
*[[Direction Switch|Switch]] - Switches have many different effects in the game. They can make roads and ladders appear disappear as well as open doors, and change the direction of conveyor belts and elevators.
*[[Key Door|Locked Door]] - Mario progresses to the next level if he takes the key to it. In several levels, multiple locked doors appear, but only the one from which Pauline is seen screaming actually opens. In other levels, the locked door is hidden in the wall and the player has to remember its position.
*[[Key Door|Locked Door]] - Mario progresses to the next level if he takes the key to it. In several levels, multiple locked doors appear, but only the one from which Pauline is seen screaming actually opens. In other levels, the locked door is hidden in the wall and the player has to remember its position.
*[[Oil drum]] - As in the original arcade game, they spawn [[Fireball (Donkey Kong)|Fireball]]s.
*[[Oil drum]] - As in the original arcade game, they spawn [[Fireball (Donkey Kong)|Fireball]]s.

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