Editing Diddy Kong Pilot (2001)

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Upon starting up the game, the player is instantly led onto a debug menu, and it has three options: Level, Player, and Blend. The first option allows them to choose a course, and the second one allows them to select a character (Cranky). The "Level" options include:
Upon starting up the game, the player is instantly led onto a debug menu, and it has three options: Level, Player, and Blend. The first option allows them to choose a course, and the second one allows them to select a character (Cranky). The "Level" options include:


{| class="wikitable dk" style="text-align:
{| class="dktable-brown" style="text-align:
|'''Beach 00'''
|'''Beach 00'''
|Beach 01
|Beach 01
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The character selection menu is highly incomplete, as highlighting a character would trigger a sound effect from an unrelated character. The game was planned to include more than seven characters.<ref>[https://www.ign.com/articles/2001/05/23/diddy-kong-pilot IGN]</ref> Selecting a character causes the game to choose an entirely different character instead. Redneck Kong was playable in earlier builds, such as E3 2001, and was a very short-lived idea from the designer of the project.<ref name="DK Vine"/> He was replaced by [[Candy Kong]] in a later build. Despite her appearing on the character selection screen, she was not implemented in this build. She also appeared on the main menu, in the "Dog Fights" animated icon and battle mode portrait. However, the portrait during Hair Raising Rescue (Haunted 01) can be loaded via hacking.{{footnote|main|3}}
The character selection menu is highly incomplete, as highlighting a character would trigger a sound effect from an unrelated character. The game was planned to include more than seven characters.<ref>[https://www.ign.com/articles/2001/05/23/diddy-kong-pilot IGN]</ref> Selecting a character causes the game to choose an entirely different character instead. Redneck Kong was playable in earlier builds, such as E3 2001, and was a very short-lived idea from the designer of the project.<ref name="DK Vine"/> He was replaced by [[Candy Kong]] in a later build. Despite her appearing on the character selection screen, she was not implemented in this build. She also appeared on the main menu, in the "Dog Fights" animated icon and battle mode portrait. However, the portrait during Hair Raising Rescue (Haunted 01) can be loaded via hacking.{{footnote|main|3}}


{|class="wikitable dk"width=50%
{|class="dktable-brown"width=50%
|-
|-
!colspan=4|Default characters
!colspan=4|Default characters
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|}
|}


{|class="wikitable dk"
{|class="dktable-brown"
|-style="background:#bb8855;"
|-style="background:#bb8855;"
!Character selected<br>''Highlighted''
!Character selected<br>''Highlighted''
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There is also a chained barrel item in screenshots from Space World 2001, but it goes unimplemented in this build.<ref>{{media link|DKP12.jpg|A screenshot of Krunch racing in Frosty Lake}}</ref> There are also an unimplemented {{media link|DKDKP.jpg|yellow single rocket boost item}} and {{media link|DKPBalloon.jpg|unnumbered peanut item}}.
There is also a chained barrel item in screenshots from Space World 2001, but it goes unimplemented in this build.<ref>{{media link|DKP12.jpg|A screenshot of Krunch racing in Frosty Lake}}</ref> There are also an unimplemented {{media link|DKDKP.jpg|yellow single rocket boost item}} and {{media link|DKPBalloon.jpg|unnumbered peanut item}}.


{|class="wikitable dk"
{|class="dktable-brown"
|-style="background:#bb8855;"
|-style="background:#bb8855;"
!colspan="3"|Image
!colspan="3"|Image
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The game was planned to feature 24 tracks, with four in each of the six worlds. Only five of the courses can be selected from the Clock Race menu, and they are marked in '''bold'''.
The game was planned to feature 24 tracks, with four in each of the six worlds. Only five of the courses can be selected from the Clock Race menu, and they are marked in '''bold'''.


{|align=center class="wikitable dk"style="text-align:center;margin:0 auto 1em auto"
{|align=center class="dktable-brown"style="text-align:center;margin:0 auto 1em auto"
|-style="background:#bb8855;"
|-style="background:#bb8855;"
!colspan="12"style="font-size:125%;text-align:center|<font color=white>Sleepy Shores</font>
!colspan="12"style="font-size:125%;text-align:center|<font color=white>Sleepy Shores</font>
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==Stories==
==Stories==
The game was planned to feature 36 dogfight and battle levels. Only "Hair Raising Rescue" is playable in this build, where the player has to catch ghosts and move them to a pond. There are 41 coffins on that map.
The game was planned to feature 36 dogfight and battle levels. Only "Hair Raising Rescue" is playable in this build, where the player has to catch ghosts and move them to a pond. There are 41 coffins on that map.
{|align=center class="wikitable dk"style="text-align:center;margin:0 auto 1em auto"
{|align=center class="dktable-brown"style="text-align:center;margin:0 auto 1em auto"
|-style="background:#bb8855;"
|-style="background:#bb8855;"
!colspan="12"style="font-size:125%;text-align:center|<font color=white>King of Kongs</font> ([[Diddy Kong]])
!colspan="12"style="font-size:125%;text-align:center|<font color=white>King of Kongs</font> ([[Diddy Kong]])
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|}
|}


{|class="wikitable dk"
{|class="dktable-brown"
|-style="background:#bb8855;"
|-style="background:#bb8855;"
!Story !! Dogfight/battle
!Story !! Dogfight/battle

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