Editing Creepy Caverns

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{about|a level from Donkey Kong Country 3: Dixie Kong's Double Trouble!|the similarly-named game board from [[Mario Party 3]]|[[Creepy Cavern]]}}
{{about|a level from Donkey Kong Country 3: Dixie Kong's Double Trouble!|the similarly-named game board from [[Mario Party 3]]|[[Creepy Cavern]]}}
{{level infobox
{{level infobox
|image=[[File:Creepy Caverns.png]]
|image={{tabber|title1=Original|content1=[[File:Creepy Caverns.png]]|title2=Remake|content2=[[File:CreepyCaverns-GBA.png]]<br>The Kongs and Squitter encounter a Buzz in the Game Boy Advance remake}}
|code=7 - 2 (SNES)<br>8 - 2 (GBA)
|code=7 - 2 (SNES)<br>8 - 2 (GBA)
|world=[[Kaos Kore]]
|world=[[Kaos Kore]]
Line 11: Line 11:
'''Creepy Caverns''' is the thirty-second [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the second level of [[Kaos Kore]]. In the [[Game Boy Advance]] remake, Creepy Caverns is the thirty-eighth level, due to the addition of [[Pacifica]] and its six levels. The main obstacles of Creepy Caverns are [[Boo Barrel]]s; they function similar to [[Blast Barrel|Auto-Fire Barrel]]s, except Boo Barrels have a distinguishable trait where they disappear then reappear every few seconds. Some Boo Barrels reorient themselves every time that they reappear. [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] must avoid going into some Boo Barrels, including ones that point in the direction of a [[Buzz (enemy)|Buzz]] or a pit below, or ones that block the path forward. The [[Kong]]s must quickly pass these Boo Barrels when they turn invisible. Just after the [[Star Barrel]], the Kongs can reach a platform with a [[Animal Crate|Squitter Crate]] by defeating a green Buzz under an Auto-Fire Barrel. However, Dixie and Kiddy can only ride on [[Squitter]] briefly, and taking Squitter beyond the [[No Animal Sign]] rewards them with a [[bear coin]].
'''Creepy Caverns''' is the thirty-second [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the second level of [[Kaos Kore]]. In the [[Game Boy Advance]] remake, Creepy Caverns is the thirty-eighth level, due to the addition of [[Pacifica]] and its six levels. The main obstacles of Creepy Caverns are [[Boo Barrel]]s; they function similar to [[Blast Barrel|Auto-Fire Barrel]]s, except Boo Barrels have a distinguishable trait where they disappear then reappear every few seconds. Some Boo Barrels reorient themselves every time that they reappear. [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] must avoid going into some Boo Barrels, including ones that point in the direction of a [[Buzz (enemy)|Buzz]] or a pit below, or ones that block the path forward. The [[Kong]]s must quickly pass these Boo Barrels when they turn invisible. Just after the [[Star Barrel]], the Kongs can reach a platform with a [[Animal Crate|Squitter Crate]] by defeating a green Buzz under an Auto-Fire Barrel. However, Dixie and Kiddy can only ride on [[Squitter]] briefly, and taking Squitter beyond the [[No Animal Sign]] rewards them with a [[bear coin]].
==Layout==
==Layout==
[[File:CreepyCaverns-GBA.png|thumb|left|Creepy Caverns in the Game Boy Advance version]]
When the level begins, the Kongs travel through the lowest part of the caverns, avoiding a few types of enemies, such as Krumples. Soon, they find a Boo Barrel that fires them to a higher area. In this area, the Kongs move down some stair-like platforms to reach a small set of barrels. The barrels fire the Kongs into a Boo Barrel, which shoots them into the next floor. There, they head west and avoid more enemies. Shortly after, the Kongs drop into a small gap and jump over a red Buzz to land in a tricky Boo Barrel. The barrel blasts them to another barrel, which then fires them into the next area. At this point, the group should make their way into another Boo Barrel and shoot upwards. The barrel shoots them, as before, into a second barrel, that takes them to the next area. In this area, the Kongs move under a Buzz, trying not to touch the appearing and disappearing Boo Barrel under it. Traveling a little farther takes the Kongs to a raised platform with the [[Star Barrel]].
When the level begins, the Kongs travel through the lowest part of the caverns, avoiding a few types of enemies, such as Krumples. Soon, they find a Boo Barrel that fires them to a higher area. In this area, the Kongs move down some stair-like platforms to reach a small set of barrels. The barrels fire the Kongs into a Boo Barrel, which shoots them into the next floor. There, they head west and avoid more enemies. Shortly after, the Kongs drop into a small gap and jump over a red Buzz to land in a tricky Boo Barrel. The barrel blasts them to another barrel, which then fires them into the next area. At this point, the group should make their way into another Boo Barrel and shoot upwards. The barrel shoots them, as before, into a second barrel, that takes them to the next area. In this area, the Kongs move under a Buzz, trying not to touch the appearing and disappearing Boo Barrel under it. Traveling a little farther takes the Kongs to a raised platform with the [[Star Barrel]].


Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)