Editing Castle Crush

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{{DKC level infobox
{{DKC level infobox
|title=Castle Crush
|title=Castle Crush
|image=[[File:Castle Crush.png]]
|image={{tabber|title1=Original|content1=[[File:Castle Crush.png]]|title2=Remake|content2=[[File:CastleCrushGBA1.png]]<br>Rambi at the start of the level, as seen in the Game Boy Advance version.}}
|code=6 - 3 (SNES)<br>6 - 2 (GBA)
|code=6 - 3 (SNES)<br>6 - 2 (GBA)
|world=[[K. Rool's Keep]]
|world=[[K. Rool's Keep]]
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The [[Super Nintendo Entertainment System]] version of Castle Crush contains a game-breaking [[list of Donkey Kong Country 2: Diddy's Kong Quest glitches#Castle Crush Glitch|glitch]].
The [[Super Nintendo Entertainment System]] version of Castle Crush contains a game-breaking [[list of Donkey Kong Country 2: Diddy's Kong Quest glitches#Castle Crush Glitch|glitch]].
==Layout==
==Layout==
[[File:CastleCrushGBA1.png|thumb|left|Castle Crush in the Game Boy Advance version]]
The Kongs begin the level on a flat pathway surrounded by walls. Soon, a separate structure rises and lifts them off the ground, leading them up to a large group of [[banana]]s. As they are lifted higher, a Neek and a Spiny emerge from nearby alcoves to attack. A [[DK Barrel]] is located to the left of them on the other side of the wall as they encounter these foes. When the floor rises high enough, the wall blocking them from the barrel ends, allowing them to reach the barrel, which they can use to defeat a Kutlass in a narrow passage higher up. A passage is located to the left of the Kutlass, and an alternate path is to the right of it. The path on the left contains an [[Animal Barrel]], and if the heroes enter it, they are turned into Rambi. A Krook stands near the path on the right and tries to hit the Kongs with its hooks as they come by. However, the foe is soon crushed into the ceiling from the rising floor. Once the floor rises higher, the two pathways join together and the heroes are lifted into a single passage that contains a Neek, and later, a Kruncha. After the heroes pass this enemy, they are lifted into a wide, open room with Spinies on both sides of it.  
The Kongs begin the level on a flat pathway surrounded by walls. Soon, a separate structure rises and lifts them off the ground, leading them up to a large group of [[banana]]s. As they are lifted higher, a Neek and a Spiny emerge from nearby alcoves to attack. A [[DK Barrel]] is located to the left of them on the other side of the wall as they encounter these foes. When the floor rises high enough, the wall blocking them from the barrel ends, allowing them to reach the barrel, which they can use to defeat a Kutlass in a narrow passage higher up. A passage is located to the left of the Kutlass, and an alternate path is to the right of it. The path on the left contains an [[Animal Barrel]], and if the heroes enter it, they are turned into Rambi. A Krook stands near the path on the right and tries to hit the Kongs with its hooks as they come by. However, the foe is soon crushed into the ceiling from the rising floor. Once the floor rises higher, the two pathways join together and the heroes are lifted into a single passage that contains a Neek, and later, a Kruncha. After the heroes pass this enemy, they are lifted into a wide, open room with Spinies on both sides of it.  


A few structures are above the foes, and a collectible is inside of the gaps between each of the structures. The letter K is against the wall to the right, while a [[Banana Bunch]] is in the gap farther to the left of it. A lone banana is in the gap to the left of here, while a [[Banana Coin]] is on the edge of the room near the wall. Once the primates are raised past the structures, they make their way up a wide passage; as they head up, Klampons drop out of nearby alcoves to attack them. Eventually, they are lifted towards an alcove that contains a Banana Bunch. The heroes can find a Krook farther above here that is separated by a wall. After the floor raises them higher, the wall ends, allowing them to reach the Krook. Zingers are above this area, and once they are passed, the heroes reach an alcove that contains a Banana Coin on a platform. The floor then leads them up through a passage with a few alcoves on the sides of it, which Spinies drop out of to attack the Kongs. If they manage to pass these foes, they are raised to a ledge with a group of bananas that form an arrow pointing to a wall, which Rambi can break open to reach a Bonus Level. Once they are lifted past these bananas, they encounter a Klampon, who marches near an alcove in the wall that contains six bananas.  
A few structures are above the foes, and a collectible is inside of the gaps between each of the structures. The letter K is against the wall to the right, while a [[Banana Bunch]] is in the gap farther to the left of it. A lone banana is in the gap to the left of here, while a [[Banana Coin]] is on the edge of the room near the wall. Once the primates are raised past the structures, they make their way up a wide passage; as they head up, Klampons drop out of nearby alcoves to attack them. Eventually, they are lifted towards an alcove that contains a Banana Bunch. The heroes can find a Krook farther above here that is separated by a wall. After the floor raises them higher, the wall ends, allowing them to reach the Krook. Zingers are above this area, and once they are passed, the heroes reach an alcove that contains a Banana Coin on a platform. The floor then leads them up through a passage with a few alcoves on the sides of it, which Spinies drop out of to attack the Kongs. If they manage to pass these foes, they are raised to a ledge with a group of bananas that form an arrow pointing to a wall, which Rambi can break open to reach a Bonus Level. Once they are lifted past these bananas, they encounter a Klampon, who marches near an alcove in the wall that contains six bananas.  


[[File:CastleCrushSNES1.png|thumb|left|Dixie stands near the Star Barrel.]]
After they pass the bananas and travel higher, they come up to a [[No Animal Sign]] that makes Rambi disappear when passed. The duo is also given a Banana Bunch if they lead the Animal Friend to the sign. The primates are soon lifted into a wide room that they must travel east through to find a passage on the other side of it. As they try to reach the opposite end of the room, a Spiny and a Klampon get in their way. Once they make it into the next passage, they come past a narrow alcove containing three bananas and then a [[Blast Barrel]] that can blast them to another Blast Barrel, which can then send them onto a high ledge with a Spiny on it far above the rising floor. If the heroes drop down this ledge, they reach a safe area containing the letter O and a Banana Bunch. At this point in the level, they can still not progress without the rising floor, so they must wait for it. Soon, the floor raises them to a room with a passage on the far end of it. They must quickly run across this room to reach the passage, while fighting off five Spinies that try to get in their way. If they reach the passage on the other side of the room, they are lifted into a large room with the level's [[Star Barrel]] in it.
After they pass the bananas and travel higher, they come up to a [[No Animal Sign]] that makes Rambi disappear when passed. The duo is also given a Banana Bunch if they lead the Animal Friend to the sign. The primates are soon lifted into a wide room that they must travel east through to find a passage on the other side of it. As they try to reach the opposite end of the room, a Spiny and a Klampon get in their way. Once they make it into the next passage, they come past a narrow alcove containing three bananas and then a [[Blast Barrel]] that can blast them to another Blast Barrel, which can then send them onto a high ledge with a Spiny on it far above the rising floor. If the heroes drop down this ledge, they reach a safe area containing the letter O and a Banana Bunch. At this point in the level, they can still not progress without the rising floor, so they must wait for it. Soon, the floor raises them to a room with a passage on the far end of it. They must quickly run across this room to reach the passage, while fighting off five Spinies that try to get in their way. If they reach the passage on the other side of the room, they are lifted into a large room with the level's [[Star Barrel]] in it.


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Castle Crush DKC2 Klampon.png|The Kongs jumping toward a Klampon
Castle Crush DKC2 Klampon.png|The Kongs jumping toward a Klampon
CastleCrushSNES3.png|The Kongs defeating a row of Spinys
CastleCrushSNES3.png|The Kongs defeating a row of Spinys
CastleCrushSNES1.png|Dixie stands near the Star Barrel
Castle Crush DKC2 Squawks Barrel.png|The location of Squawks Barrel
Castle Crush DKC2 Squawks Barrel.png|The location of Squawks Barrel
Castle Crush DKC2 Krooks.png|Diddy jumping over hooks thrown by two Krooks
Castle Crush DKC2 Krooks.png|Diddy jumping over hooks thrown by two Krooks

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