Wire: Difference between revisions

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(Undo revision 2836092 by Dwhitney (talk) - No, order/style is on a first come, first serve basis.)
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{{rename|Rope (horizontal)}}
#REDIRECT [[Rope]]
{{about|the horizontal or diagonal version of a [[rope]]|[[Gymnastics]] [[Event]] in the [[Nintendo 3DS]] version of [[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]|[[Horizontal Bar]]}}
{{distinguish|spark pylon}}
{{item-infobox
|image=[[File:Mario Spin.jpg|100px]]
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[List of games by date#1994|1994]])
|latest_appearance=''[[Mario vs. Donkey Kong]]'' ([[List of games by date#2004|2004]])
}}
'''Wires'''<ref>''Mario vs. Donkey Kong'' instruction booklet, page 25.</ref>, also known as '''ropes'''<ref>Game Boy ''Donkey Kong'' English instruction booklet, page 11.</ref> or '''bars'''<ref>''Mario vs. Donkey Kong'' Nintendo 3DS Virtual Console digital instruction manual, page 12.</ref>, are objects in the [[Mario (franchise)|''Mario'' series]] that are used for swinging. Certain wires conduct [[Wire Trap]]s, which can electrocute [[Mario]].
 
==History==
{{merge from|Rope#Tightrope|section=yes}}
===''Donkey Kong'' (Game Boy)===
Ropes appear in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], where they are attached to telephone-like poles. [[Mario]] can grab on and move across ropes and can also do the [[Wire Spin]] to either do a small jump or a large jump to get to areas he could not reach. The ropes face either diagonal or horizontal (also called '''Horizontal Bars'''<ref>"''Swing from the Horizontal Bar, then press Up on the Control Pad and the Jump button.''" - The ''Super Game Boy'' Player's Guide, page 36.</ref>) which can help make him go up higher or go over huge gaps.
 
===''Super Mario Sunshine''===
In ''[[Super Mario Sunshine]]'', ropes (also called '''Wire Ropes'''<ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide. Page 12.</ref>) appear as somewhat common objects in various locations. As seen previously, wires can be hung off and used to perform a [[Super Whirl Jump]] to reach higher places, or Mario can walk on them as if it were a tightrope. Jumping on top of them for a higher bounce is also possible.
 
===''Mario vs. Donkey Kong''===
Wires reappear under their current name in ''[[Mario vs. Donkey Kong]]'', behaving exactly the same as in ''Donkey Kong'' for the Game Boy.
 
==Names in other languages==
{{foreign names
|Jap=ロープ<ref>Game Boy ''Donkey Kong'' Japanese instruction booklet, page 9.</ref><br>''Rōpu''<br>ワイヤー<ref>[[Media:Mvsdk book i.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref><br>''Waiyā''
|JapM=Rope (''Donkey Kong'')<br><br>Wire (''Mario vs. Donkey Kong'')
|Spa=Cable<ref>[http://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/welcome.html Official ''Mario vs. Donkey Kong'' website (Guías Nintendo)]</ref>
|SpaM=Wire
}}
==References==
<references/>
{{DK}}
{{Super Mario Sunshine}}
{{MVDK}}
[[Category:Donkey Kong (Game Boy)]]
[[Category:Mario vs. Donkey Kong Objects]]

Revision as of 21:57, March 6, 2020

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