User talk:Mario54671: Difference between revisions

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:::::I'm not saying the ''New Super Mario Bros.'' Ghost House theme deserves no mention at all. Like I said, it is clearly trying to evoke the ''Super Mario World'' theme and it is certainly a much better example than GBA Boo Lake. My issue is the inappropriate use of the term "arrangement."
:::::I'm not saying the ''New Super Mario Bros.'' Ghost House theme deserves no mention at all. Like I said, it is clearly trying to evoke the ''Super Mario World'' theme and it is certainly a much better example than GBA Boo Lake. My issue is the inappropriate use of the term "arrangement."
::::::- Mario54671

Revision as of 04:18, November 24, 2023

lol who are you Mnimyfi

Nintendo DSi vs Nintendo 3DS

Mario54671, please stop edit warring with UltraMario and talk about it before making the edit. If we can come to a resolution then the edit can be made, but right now you two are just undoing eachother's edits.

Now, what I would like to point out about the DSi is that it uses the exact same cartridges as the DS, meanwhile the 3DS has new cartridges for the 3D games (at least that's what I heard). The DSi is basically a big DS with a camera; it uses the same cartridges, has the same functions, etc. I would personally say that the DSi is definitely a sequel to the DS. Hey there! I'm Marioguy1 :DMarioguy1 (Talk | Contribs) Hey there! I'm Marioguy1 :D

It isn't, though, and you basically explained it for me. Nintendo themselves came out not long after it came out and clarified it wasn't a successor to the DS, and their REAL successor was still in development. If the company themselves say it, I say it's not worth debating, and the whole idea should be definitely rejected. If we were to go by this ridiculous idea, then you should at least keep it consistent by also including it in the 3DS section. Since after all, it SHOULD say "successor to the DSi" based on what you guys think (even though Nintendo came out and said that it's the successor to the DS AND the DSi, as in, they're the same thing, as in, the whole idea is flat out wrong)
-Mario54671 (I don't use this site really at all, I just simply come to edit things that are just flat-out wrong or very inconsistent)

Source?

"Calling the DS Lite, DSi, or the DSi XL a successor to the DS is unquestionably incorrect. Nintendo made it clear that the 3DS is the successor. But if it's somehow essential to include them, then this is the best way to do so." Do you have a source for that quote? Mario riding YoshiXzelionETC

There's the E3 2010 press conference where Iwata discusses how they've given a lot of thought to the screen, "...because of course, Nintendo 3DS is a successor to Nintendo DS."

http://www.youtube.com/watch?v=NzDf5IGNyBg&t=15m48s

There's also common sense. Why would they make a big deal about introducing the 3DS and NOT the DS Lite, or the DSi? Calling the DS Lite a successor to the DS is like calling Gameboy Micro or Gameboy Advance SP a successor to Gameboy Advance, OR like calling the slimmer Wii from the Wii Family Edition a "successor" to the Wii when in actuality, the Wii U is the successor. They're the same thing, they do the same things, they just redesigned them! It's common sense, Nintendo doesn't need to tell you that.

Hi

wanna be friends user:meeper :0 =)

Edit summaries

What you said here on Super Smash Bros. Ultimate's page was very rude. There's no need for comments like "Those who state otherwise are clearly vision impaired and have no business editing on this site" anywhere on the wiki (and please don't discourage editing either). If you think something needs to be brought up, do it on a talk page. EDIT: The one before it was also rather condescending.Alex95sig1.pngAlex95sig2.png 01:15, 13 December 2018 (EST)

If it's any consolation, I'll help you pick the frame for your new glasses.
-Mario54671

RE: SMM2 SMB1 Sky Theme

I had already stated in a previous summary shortening the information that I had moved it to theme's page (Ground Theme (Super Mario Bros.)#Super Smash Bros. Brawl) which was linked in the section and is the more relevant location for this information. But thanks for providing that proof (You may want to tell DYKGaming that, too) - this is something that should be sourced in the main article as well. Mario (Gold) costume pose in Super Mario Maker Mario JC 22:48, August 24, 2019 (EDT)

Yes, I already commented on their video. As it happens, the person responsible for the video cited this site as a reference for that, which is what prompted me to want to change it. People really need to be careful what they post here, because I often see this site cited for questionable "facts" which tend to originate from one person who, to be fair, probably just made a mistake, but nonetheless ended up spreading a lie. Thankfully this particular instance was just trivial knowledge, but it could've been worse.
Mario54671
What if I told you that one person in this particular instance was me Mario (Gold) costume pose in Super Mario Maker Mario JC 23:28, August 24, 2019 (EDT)

NSMB Ghost House Theme

Regarding the New Super Mario Bros. Ghost House theme and whether or not it's an arrangement of "Obake Yashiki BGM," it's not just that the NSMB theme is played in a similar style to the SMW theme, but it is actually the same four notes (B, Db, A, C) played in the same style just in a slightly altered pattern. This makes the beginning of the NSMB theme an arrangement of "Obake Yashiki BGM" rather than simply being inspired by it. I hope this clears up any confusion! ToxicOJ (talk) 11:15, November 23, 2023 (EST)


Calling it an "arrangement" is still incorrect, and that was my main point. This isn't like, say, Super Mario Bros. Wonder's Airship theme, where a good portion of it is original, but then the main subject is taken directly from the SMB1 Airship theme from Super Mario Maker. It doesn't matter if the openings use the same notes, the opening motif isn't the main subject of the theme. The main subjects are completely different. We're talking about a mere few seconds of music here, not an entire section or block of music. But yes, because this one sounds a lot more like it's intentionally evoking the opening of Super Mario World's theme, I left it in and just rewrote the section.


In fact, I take issue with the entire page. I didn't want to completely tear it down, but I wanted to see if there was any way to rewrite it, because there are many things wrong with it. For example, many of these examples of Super Mario World's theme being "reused" are terrible. Super Mario Kart's Ghost Valley theme is a good example (far better than New Super Mario Bros.), but Mario Kart: Super Circuit being included there because of "Boo Lake" and "Broken Pier" is a bit silly. This theme reuses the Super Mario Kart Ghost Valley main subject, yes, but it doesn't include any portion of Super Mario World's Ghost House theme at all; it only takes the original portion of Ghost Valley… the part that ISN'T like Super Mario World at all. The portion that Super Mario Kart referenced from Super Mario World is completely gone. Therefore Mario Kart: Super Circuit, Mario Kart Tour, and Mario Kart 8 Deluxe should be removed entirely. In fact, I find it funny that Super Circuit was included here, yet Banshee Boardwalk from Mario Kart 64 was excluded… even though that theme ALSO reuses the Ghost Valley motif. By these standards, Banshee Boardwalk should also be included, but isn't. So even here there doesn't seem to be any consistency.


This is the problem when your standard of what is considered an "arrangement" is only a mere few seconds of music and vague similarities. ANYTHING can be considered an "arrangement" by those standards through special mental gymnastics. Things become too opinion-based and less objective, and it becomes impossible to properly distinguish what is an intentional and what is merely coincidence. And case in point, Mario Kart 64 being excluded shows that this vague standard isn't consistent at all.
- Mario54671
A few points:
  • I am not saying that the the entirety of the New Super Mario Bros. ghost house theme or the entirety of the Super Mario Kart Ghost Valley theme are arrangements of "Obake Yashiki BGM," I am only saying that they contain arrangements of "Obake Yashiki BGM," which is why the original version of the article stated that the very beginning of the NSMB theme was an arrangement of "Obake Yashiki BGM" rather than the whole theme.
  • Recurring theme articles include full arrangements of the relevant theme as well as partial arrangements included in just a part of a track. The length of a section of a track is irrelevant to whether that section is an arrangement, and whether or not the arrangement is the "main subject" of the track is irrelevant to its inclusion in a recurring theme article. If half of a track is an arrangement of the SMB "Ground Theme," and another track only contains the first few notes of the "Ground Theme," both tracks are still considered to contain arrangements of the "Ground Theme."
  • After taking another listen, I agree with you that the Boo Lake theme from Super Circuit, Tour, and 8 Deluxe are not similar enough to be considered arrangements of "Obake Yashiki BGM," as unlike NSMB, the Boo Lake theme's notes are completely different than "Obake Yashiki BGM." That is my mistake, and I will remove them from the article.
  • I still believe that the beginning of the NSMB theme is an arrangement since it features the exact same notes in the same style, rhythm, and context as "Obake Yashiki BGM," the only difference being that the notes are arranged slightly differently.
  • The lack of Banshee Boardwalk's inclusion was not a statement of my standard of which tracks should be included and which should not, it was simply an oversight on my part. All of the recurring theme articles that I have created are somewhat a work in progress; I try my best to include all arrangements I can find, but I sometimes miss some. Besides, similarly to Boo Lake, after listening to the Banshee Boardwalk theme, I don't think it is similar enough to be considered an arrangement of "Obake Yashiki BGM."
Thank you for the input, please let me know if you have any more questions! ToxicOJ (talk) 19:58, November 23, 2023 (EST)


That's not what an "arrangement" is, though, which is why I find the use of that term is inappropriate. By that standard, we should be calling Koji Kondo's famous Super Mario Bros. Ground theme an arrangement of "Sister Marian," because when you listen to a couple of isolated out-of-context seconds of each, you'll find the partial melody (the same "C G E" notes) that the famous Super Mario Bros. Ground theme's main subject starts with. While "Sister Marian" is mentioned on the "Ground Theme" page on this site, I don't see it being referred to as an "arrangement."


How about the "Underground" theme? Funny thing about this one is that one could make a far better case. They share the same subject, but the idea is developed in different ways. Nobody considers this to be an arrangement of "Let's Not Talk About It." Kondo's changes tonality by shifting down a fifth, adds an additional chromatic line that does not exist in "Let's Not Talk About It," and uses a mixed meter of 3/4 and 4/4. "Let's Not Talk About It" is written in a consistent 6/4 time signature (compound meter). Similarly, when I look at the Underground Theme page on this site, it doesn't refer to it as an "arrangement" at all. It reads: "The theme shares a similar melody with the instrumental "Let's Not Talk About It" from Lee Ritenour's second Friendship album, released in 1979."


The term "arrangement" implies that the bulk of the source material of the composition is not original and is mostly intentionally borrowed from something else. We generally use this term when talking about, say, Super Mario 64 arranging Bob-omb Battlefield into the Cool Cool Mountain and Slider themes… where all the different subject matter is preserved but reimagined in different styles/genres. We also use it when talking about, say, Super Mario Galaxy 2, where they remade the Super Mario World Ghost House theme from the ground up but preserved every aspect of the original theme. That's not what's going on with the New Super Mario Bros. Ghost House theme. Compared to the famous Underground theme, there's a far weaker case to be made here. The New Super Mario Bros. Ghost House theme borrows one background element from Super Mario World's Ghost House theme, but the rest of it is an entirely original. The melody is different, the harmony is different, and so is the rhythm… the three pillars that make music… music.


Again, I take issue with this because it's a very weak standard, as it's way too broad and could apply to just about anything. For example, the "Water Land" world map theme from Super Mario Bros. 3 and the "Fairy Fountain" theme from The Legend of Zelda series are both remarkably similar to one another. Both were composed by Kondo… but "Fairy Fountain" is most certainly not an arrangement of "Water Land." Kondo himself was asked about this in a 2001 interview, and he seemed completely unaware of the similarity, saying he hadn't noticed. He even remarked how he'd accidentally imitate himself without even realizing it, and would try really hard to avoid this. The point being, with such a low bar, there's no way to distinguish something like the Bob-omb Battlefield/Slider/Cool Cool Mountain example vs. the Sister Marian/SMB1 Ground Theme one, because the word "arrangement" is too ubiquitously used that it has now lost its meaning.


I'm not saying the New Super Mario Bros. Ghost House theme deserves no mention at all. Like I said, it is clearly trying to evoke the Super Mario World theme and it is certainly a much better example than GBA Boo Lake. My issue is the inappropriate use of the term "arrangement."
- Mario54671