User:Zaku/Sandbox: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(11 intermediate revisions by the same user not shown)
Line 209: Line 209:
!
!
|}
|}


{{br}}
{{br}}
===Objects===
'''NOTE''': Using some placeholder images
A list of interactive objects that Mario and company can encounter during their quest. Some of them are beneficial and help the player by making traveling easier, containing items. Others serve as obstacles and require an item or pixl to overcome.


{|style="display:inline-block; width:80px; aspect-ratio:1; background:#efa685; --m: conic-gradient(from  45deg at left, #0000,#000 1deg 90deg,#0000 90deg) left /51% 40px repeat-y, conic-gradient(from -135deg at right, #0000,#000 1deg 90deg,#0000 90deg) right/51% 40px repeat-y; -webkit-mask: var(--m); mask: var(--m);"
'''Beneficial objects'''
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
|-
!width=25%|Object
!Effect
|-
|style="text-align:center;"|[[File:HeartPillarSPM.png|64px]]<br>[[Heart Pillar]]
|
|-
|style="text-align:center;"|[[File:SPM Star Block render.png|64px]]<br>[[Star Block (Super Paper Mario)|Star Block]]
|Larger blocks found at the end of most levels. Striking one from below begins the '''END OF CHAPTER''' cinematic, before advancing to the next level or returning to [[Flipside]] or [[Flopside]].
|-
|style="text-align:center;"|[[File:PMTTYDSaveBlock.png]]<br>[[Save Block]]
|Colorful blocks which open a prompt to save game progress when struck.
|-
|style="text-align:center;"|[[File:Question Block SPM.png]]<br>[[? Block]]
|Common yellow blocks featuring an orange ? symbol. Its contents are released when struck by jumping beneath them, using various Pixl abilities, or via Bowser's [[Fire Breath]]. Some ? Blocks are [[Hidden Block|hidden]], or disguised as brick blocks.
|-
|style="text-align:center;"|[[File:SPM Brick Block.png]]<br>[[Brick block]]
|Brick blocks can be broken by jumping beneath them, using various Pixl abilities, or via Bowser's Fire Breath. Some are disguised as [[Hard Block]]s, with their true form visible in 3-D. Bricks found in the [[Flipside Pit of 100 Trials|Flipside]] and [[Flopside Pit of 100 Trials|Flopside Pit of 100 Trials]] are indestructible.
|-
|style="text-align:center;"|[[File:SPM Coin Block.png]]<br>[[Coin Block]]
|This block rewards one coin per strike until a certain amount of time passes. They are disguised as brick blocks from the front, with their true form visible in 3-D.
|-
|style="text-align:center;"|[[File:SPM Cloud Block.png|64px]]<br>[[Cloud Block]]
|Cloud-shaped blocks that serve as platforms. They are only found in the skies of [[Mount Lineland]].
|-
|style="text-align:center;"|[[File:SPM Flip Block.png]]<br>[[Flip block]]
|Flat blocks that can flip from 2-D to 3-D or vice versa when hit from below, often used as platforms to reach higher areas.
|-
|style="text-align:center;"|[[File:SPM Gravity Switch (Flip).png|64px]][[File:SPM Gravity Switch (Rotate).png|64px]]<br>[[Gravity Switch]]
|Flat black blocks with white outlines and symbols. When struck these alter the direction of [[gravity]] for the user; gravity either inverts vertically or shifts 90 degrees clockwise based on the arrow symbol.
|-
|style="text-align:center;"|[[File:PMTTYD Treasure Chest Art.png|64px]]<br>[[Treasure Chest]]
|Treasure chests contain Important Things, items, or keys. The bigger variants typically contain [[Pixls]] or items to strengthen the stats of Mario, Peach, Bowser, and Luigi.
|-
|style="text-align:center;"|[[File:SPM Sign.png|64px]]<br>Sign
|Provides helpful information pertaining to the area. Signs near both [[Merlon]] and [[Nolrem]]'s houses list in-game statistics.
|-
|style="text-align:center;"|[[File:SPM Lift.png|128px]]<br>[[Lift]]
|Floating platforms in a variety of sizes that help with navigating certain areas.
|-
|style="text-align:center;"|[[File:MinecartDKCR.png|64px]]<br>[[Minecart]]
|
|-
|style="text-align:center;"|[[File:PMTTYD Jump Pad render (blue).png|64px]][[File:PMTTYD Jump Pad render (red).png|64px]]<br>[[Trampoline|Jump platform]]
|Landing on a jump platform will bounce the playable character up. The blue ones allow the player to retain control of Mario's jump while the red ones launch him towards a fixed location.
|-
|style="text-align:center;"|[[File:NSMBW Bouncy Cloud Render.png|64px]]<br>[[Jump-over cloud]]
|Landing on a jump-over cloud will bounce the playable character up. The blue ones allow the player to retain control of Mario's jump while the red ones launch him towards a fixed location.
|-
|style="text-align:center;"|[[File:WarpPipe.svg|64px]]<br>[[Warp Pipe]]
|Warp Pipes can be used for traveling between certain areas. [[Welderberg]] can build blue pipes, which serve as shortcuts to the [[Flipside Pit of 100 Trials|Pit of 100 Trials]] entrances in both Flipside and Flopside, and between the Second Floor of both cities.
|}
|}


Need to modify so it looks correct on mobile!
'''Obstacles'''
====Table====
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
{|align="center" cellpadding=8 cellspacing="1px 20px" style="margin:auto; text-align:center; font-family:Comic Sans MS, Chalkboard SE, cursive, sans-serif; border:1px solid lightgray; border-collapse: separate; border-spacing: 0 2px;"
|-
|-style="background:lightgray"
!width=25%|Object
!Stat
!Effect
!colspan="2" width="16%"|Initial value
|-
!colspan="2" width="16%"|Max. value
|style="text-align:center;"|[[File:PMTTYD yellow block.png|64px]]<br>[[Yellow block]]
!colspan=2|Function
|These blocks require [[Cudge]] to break, often barring access to a door or other objects. Some blocks are disguised from the front, with their true form visible in 3-D.
|-style="background:#f8f9fa"
|-
![[Flip Meter]]
|style="text-align:center;"|[[File:PM Floor Barricade Render.png]]<br>Floor barricade
!colspan=2|[[File:SPM Flip Meter (empty).png]]
|These can be broken with the [[Ground Pound|Spin Jump]] or [[Tornado Jump (move)|Tornado Jump]].
!colspan=2|[[File:SPM Flip Meter (full).png]]
|-
|width="2%"|
|style="text-align:center;"|[[File:PM Exclaimation Switch Render.png]]<br>[[! Switch]]
|style="background:#f8f9fa; font-family:Arial; text-align:left"|A meter that ticks down each second that Mario is in 3-D, dealing 1 damage when depleted.
|Switches trigger various events when hit or jumped on and are often involved in puzzles. The blue ones vanish after being triggered, while the red ones can be activated multiple times.
|-style="background:#efa685"
|-
![[File:SPM Level text.png|140px|link=Level up]]
|style="text-align:center;"|[[File:SPM Lock render.png|64px]]<br>Door lock
|colspan=2|1
|These can be found on certain doors. They require a key to be unlocked.
|colspan=2|99
|-
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#efa685 1deg 90deg,#f8f9fa 90deg) right/100% 28px repeat;"|
|style="text-align:center;"|[[File:PM Cracked Rock Render.png]]<br>Cracked object
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the player's progress overall. [[Level up]]s alternate between increasing Health by 5 {{hover|HP|Heart Points}} and Attack by 1.
|Walls or other objects with visible cracks in them can be blown up by Bombette's Bomb ability.
|-style="background:#ef9ac2"
|-
![[File:SPM HP display isolated.png|x48px|link=Heart Point]]
|style="text-align:center;"|[[File:SPM Push Block.png]]<br>Pushable block
|colspan=2|10
|
|colspan=2|{{hover|255|Can be raised to 999 with HP Plus}}
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#ef9ac2 1deg 90deg,#f8f9fa 90deg) right/100% 32px repeat-y;|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Denote the character's total health. {{hover|HP|Heart Points}} dropping to zero results in a [[Game Over]].
|-style="background:#e2758b"
!Attack
|[[File:SPM Luigi Icon.png|40px]][[File:SPM Peach Icon.png|40px]][[File:SPM Mario Icon.png|40px]]{{br}}1
|width=6%|[[File:SPM Bowser Icon.png|40px]]{{br}}2
|[[File:SPM Luigi Icon.png|40px]][[File:SPM Peach Icon.png|40px]][[File:SPM Mario Icon.png|40px]]{{br}}{{hover|51|Can be raised to 99 with Power Plus}}
|width=6%|[[File:SPM Bowser Icon.png|40px]]{{br}}{{hover|102|Can be raised to 198 with Power Plus}}
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#e2758b 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The base damage a character can deal.
|-style="background:#7ea6db"
![[File:SPM Score display isolated.png|72px|link=Score]]
|colspan=2|0
|colspan=2|99,999,999
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#7ea6db 1deg 90deg,#f8f9fa 90deg) right/100% 22px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The total amount of points accumulated through the game.
|-style="background:#79c7d6"
!Next Level
|colspan=2|10000
|colspan=2|99,999,999
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#79c7d6 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the score needed for the next Level up.
|-style="background:#f3d973"
![[File:SPM Coins display isolated.png|link=Coin]]
|colspan=2|0
|colspan=2|999
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#f3d973 1deg 90deg,#f8f9fa 90deg) right/100% 32px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Currency dropped by enemies, found in ? Blocks and other places. They are used to purchase items.
|-style="background:#badb85"
!Time Played
|colspan=2|00:00
|colspan=2|999:59
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#badb85 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Measures for how long the player has played the game. It has no effect on gameplay.
|}
|}
{{br|left}}

Revision as of 03:46, May 1, 2024

Sandbox details

My page for large edits or article creations, to ensure all parts are displayed as intended.
Text in blue is simply colored, I will correctly change them to links in the final version.

Current Projects

  • Complicated Entries: Fishing Storage and Weapon Manipulation (List of Paper Mario: The Origami King glitches)
  • Expand on Paper Mario sections of the Trampoline page
  • Expand on sections of the Party member page
  • Add relevant information to the Magic brush page
  • Collect information for Glowing Spot article
  • Renovate sections of the Ladder page

Glitch Category Names

  • Graphics
  • Camera
  • Audio
  • Physics
  • Out of bounds and clips
  • Scripting
  • Softlocks/Crashes/Freezes
  • Battles
  • Patched Glitches
  • Sequence breaks
  • Oversights

List of Paper Mario: The Origami King Glitches

Fishing storage

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
File:PMTOK Fishing Storage Glitch.png

Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: Overlook Mountain, Shogun Studios, and Full Moon Island, as those areas have fishing spots. Despite this limitation, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing B Button at any time, regardless of what actions are taking place.

Methods

There are multiple methods of initiating fishing storage, all of which involve teetering at a ledge and performing one of the following actions at the same time:

Up Button Digging with Professor Toad (see Partner duplication)

L Button Reading the Sea Chart

Y Button Opening the Item Menu

X Button Talking with Olivia

Effects

Weapon slot manipulation

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information buffer overflows into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.

For example: if Kamek (P_KMK internally) joins as the fifth partner, "K" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as 76 when converted to a number, meaning the 76th item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a Mushroom, without consuming the item.

NOTE: This buffer overflow is what results in the game crashing or corrupting when gaining more than 4 partners.

Wrong turn number

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

When fighting a particular Goomba near the Sensor Lab in Picnic Road, if the player uses less than the given amount of ring moves and lets the timer run out while preparing the last move, this action carries over to Mario's next turn. Pressing B Button will undo this action, giving one extra ring movement for that turn than intended. It is also possible for this action to solve the puzzle, however the game and Olivia will not recognize this until the player makes a move, and paying the audience will unsolve the puzzle.

When trying to flee from the Li'l Cutout Soldier battle on the stairs of Bowser's Castle mess hall, the game can give the player 1 less puzzle turn than intended. By paying the audience, Mario is left with an unfinished board and 0x moves. Finishing the layout will briefly show -1x moves.

Paper Mario: The Origami King bestiary

Item Drops

In Paper Mario: The Origami King, item drops are determined by an enemies assigned item drop set, a group of items that chosen at random to be dropped. There are 5* sets used in the game:

Set Name Items
LV1 / LV2 / LV3 An icon from Paper Mario: The Origami King. A UI icon from Paper Mario: The Origami King. An item from Paper Mario: The Origami King.
An icon from Paper Mario: The Origami King.
Paper / Paper M / Paper L An icon from Paper Mario: The Origami King. A UI icon from Paper Mario: The Origami King. Confetti (in increasingly high amounts)
An icon from Paper Mario: The Origami King.
Gold An icon from Paper Mario: The Origami King. A UI icon from Paper Mario: The Origami King. An icon from Paper Mario: The Origami King.
An icon from Paper Mario: The Origami King.
BOOTS KURIBOO A weapon/battle item in Paper Mario: The Origami King. A weapon/battle item in Paper Mario: The Origami King. A weapon/battle item in Paper Mario: The Origami King. A weapon/battle item in Paper Mario: The Origami King.
An icon from Paper Mario: The Origami King.
MEKAKOOPA Coin bag
An icon from Paper Mario: The Origami King.
BTL_ZAKO_ITEM_L

UNUSED ?
An icon from Paper Mario: The Origami King. A UI icon from Paper Mario: The Origami King. The Lamination Suit, a special item in Paper Mario: The Origami King.
An icon from Paper Mario: The Origami King.
BTL_ZAKO_LV1: Cheep Cheep, Scaredy Rat, Swoop, Spiny, Shy Guy, Black Shy Guy, Fly Guy, Goomba, Galoomba, Koopa Troopa, Red and Blue Sidestepper
BTL_ZAKO_LV2: Stingby, Blooper, Pokey, Ninji, Boo, Spike, Buzzy Beetle, Snifit, Bone Goomba, Rocky Wrench, Scuttlebug, Crowber
BTL_ZAKO_LV3: Fire/Ice/Boomerang/Hammer/Sledge Bro, Chargin' Chuck, Snow Spike, Grass Ninji, Piranha Plant, Spike Top, Stone Spike, Sumo Bro
BTL_ZAKO_PAPER: Paragoomba
BTL_ZAKO_PAPER_M: Paratroopa, Jumping Piranha Plant, Nipper Plant, Li'l Cutout Soldier
BTL_ZAKO_PAPER_L: Ptooie, Big Cutout Soldier
BTL_ZAKO_BOOTS_KURIBOO: Shoe Goomba
BTL_ZAKO_MEKAKOOPA: Mechakoopa

Dry Bones do not drop anything


No. 07 | Paragoomba
An origami Paragoomba from Paper Mario: The Origami King. HP 15 Moves Location(s)
Type Flying Flyin' Headbonk (4), Group Headbonk (4 per Paragoomba), Foe Throw (9) Overlook Mountain, Overlook Tower, Autumn Mountain, Club Island
Item drops Small Bag of Confetti
Paragoombas transformed into origami. They’re pretty smug about those wings, but one stomp and they fall right off.

Image Map Test

POW BlockFire Flower SetIce Flower SetMushroom 3-PackMushroom 6-PackShiny Tail1-Up MushroomShiny HurlhammerFire FlowerShiny Fire FlowerIce FlowerShiny Ice FlowerMushroomShiny MushroomFlashy MushroomShiny BootsFlashy BootsIron BootsShiny Iron BootsFlashy Iron BootsShiny HammerFlashy HammerHurlhammerThe full display of weapons and battle-related items available for purchase at the Weapon and Item Shop in Toad Town.

Textbox Test

I've never been so happy to see
Lord Bowser's devilish spawn come
flying recklessly out of nowhere in
his clown car.

Hey, look, Mario!
See that building over there?


Objects

NOTE: Using some placeholder images

A list of interactive objects that Mario and company can encounter during their quest. Some of them are beneficial and help the player by making traveling easier, containing items. Others serve as obstacles and require an item or pixl to overcome.

Beneficial objects

Object Effect
Heart Pillar
Heart Pillar
A Star Block in Super Paper Mario.
Star Block
Larger blocks found at the end of most levels. Striking one from below begins the END OF CHAPTER cinematic, before advancing to the next level or returning to Flipside or Flopside.
The Save Block from Paper Mario: The Thousand-Year Door
Save Block
Colorful blocks which open a prompt to save game progress when struck.
A ? Block sprite from Super Paper Mario.
? Block
Common yellow blocks featuring an orange ? symbol. Its contents are released when struck by jumping beneath them, using various Pixl abilities, or via Bowser's Fire Breath. Some ? Blocks are hidden, or disguised as brick blocks.
A brick block from Super Paper Mario.
Brick block
Brick blocks can be broken by jumping beneath them, using various Pixl abilities, or via Bowser's Fire Breath. Some are disguised as Hard Blocks, with their true form visible in 3-D. Bricks found in the Flipside and Flopside Pit of 100 Trials are indestructible.
A Coin Block from Super Paper Mario.
Coin Block
This block rewards one coin per strike until a certain amount of time passes. They are disguised as brick blocks from the front, with their true form visible in 3-D.
A Cloud Block from Super Paper Mario.
Cloud Block
Cloud-shaped blocks that serve as platforms. They are only found in the skies of Mount Lineland.
A flip block from Super Paper Mario.
Flip block
Flat blocks that can flip from 2-D to 3-D or vice versa when hit from below, often used as platforms to reach higher areas.
A gravity switch that flips gravity in Super Paper Mario.A Gravity switch that rotates gravity in Super Paper Mario.
Gravity Switch
Flat black blocks with white outlines and symbols. When struck these alter the direction of gravity for the user; gravity either inverts vertically or shifts 90 degrees clockwise based on the arrow symbol.
A Treasure Chest in Paper Mario: The Thousand-Year Door.
Treasure Chest
Treasure chests contain Important Things, items, or keys. The bigger variants typically contain Pixls or items to strengthen the stats of Mario, Peach, Bowser, and Luigi.
A sign written in an unknown language in Super Paper Mario.
Sign
Provides helpful information pertaining to the area. Signs near both Merlon and Nolrem's houses list in-game statistics.
A Lift in Super Paper Mario.
Lift
Floating platforms in a variety of sizes that help with navigating certain areas.
A Minecart
Minecart
A blue Jump pad in Paper Mario: The Thousand-Year Door.A red Jump pad in Paper Mario: The Thousand-Year Door.
Jump platform
Landing on a jump platform will bounce the playable character up. The blue ones allow the player to retain control of Mario's jump while the red ones launch him towards a fixed location.
NSMBW Bouncy Cloud Render.png
Jump-over cloud
Landing on a jump-over cloud will bounce the playable character up. The blue ones allow the player to retain control of Mario's jump while the red ones launch him towards a fixed location.
Artwork of a Warp Pipe from Super Paper Mario
Warp Pipe
Warp Pipes can be used for traveling between certain areas. Welderberg can build blue pipes, which serve as shortcuts to the Pit of 100 Trials entrances in both Flipside and Flopside, and between the Second Floor of both cities.

Obstacles

Object Effect
Giant yellow block from Paper Mario: The Thousand-Year Door
Yellow block
These blocks require Cudge to break, often barring access to a door or other objects. Some blocks are disguised from the front, with their true form visible in 3-D.
Floor barricade (conjectural name)
Floor barricade
These can be broken with the Spin Jump or Tornado Jump.
! Switch
! Switch
Switches trigger various events when hit or jumped on and are often involved in puzzles. The blue ones vanish after being triggered, while the red ones can be activated multiple times.
A lock as seen in Super Paper Mario.
Door lock
These can be found on certain doors. They require a key to be unlocked.
Cracked rock (conjectural name)
Cracked object
Walls or other objects with visible cracks in them can be blown up by Bombette's Bomb ability.
A pushable block from The Underwhere in Super Paper Mario
Pushable block