User:Yoshi the SSM/Wiki Work Space: Difference between revisions

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(→‎Underwater Courses Basic (Lesson 04a): Now the "everyone's favorite" (Yamamura) theme basic lesson is done.)
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===Underwater Courses Advanced (Leson 04b)===
===Underwater Courses Advanced (Leson 04b)===
*M: ''"OK, you know the drill! Let's take a look at the course you just played."''
*M: ''"To start, you'll notice a [[Blooper]] [[File:SMM2 Blooper NSMBU icon.png|15px]] placed here at the beginning."''
*Y: ''"Coo, coo. (In the previous lesson we talked about the [[File:SMM2 Blooper NSMBU icon.png|15px]] moves, but now we'll talk about how it moves in relation to the <span style="color:blue">ground</span> [[File:SMM2 Ground NSMBU icon underwater.png|15px]]."''
*cY: ''"Coo. (It can be exciting for the player if a [[File:SMM2 Blooper NSMBU icon.png|15px]] chases <span style="color:orange">Mario</span> into a tight spot.)"''
*cY: ''"Coo. Coo! But Mario has a lot of space to swim around <span style="color:red">underwater</span>. This can make a [[File:SMM2 Blooper NSMBU icon.png|15px]] chase in open water just as exciting!)"''
*M: ''"<span style="color:orange">Yamamura</span>, is it true that <span style="color:orange">Small Mario</span> can avoid a [[File:SMM2 Blooper NSMBU icon.png|15px]] entirely simply by standing on the <span style="color:blue">ground</span> [[File:SMM2 Ground NSMBU icon underwater.png|15px]] while underwater?"''
*Y: ''"Coo, coo! (<span style="color:orange">Mary</span>, don't give away the <span style="color:blue">Blooper</span>'s secrets like that!)"''
*M: ''"Huh? What?! Secrets?! Oh, uh, no, I mean... I'm just tidying up these spare [[coins]]! Ho-hum, la la la... *whistle* Aha-ha..."''
*Y: ''"Coooo... Coo. (Ahem... Let's move on to the next subject.)"''
*M: ''"Right! In this next part, we've got some [[Spike Trap]]s [[File:SMM2 Spike Trap NSMBU icon.png|15px]] set up. There aren't too many [[File:SMM2 Spike Trap NSMBU icon.png|15px]] this time around, so they're easier to deal with."''
*Y: ''"Coo. Coo, coo. (Many [[File:SMM2 Spike Trap NSMBU icon.png|15px]] will cause the player to be very cautious and precise. But if there are a few, the player is more likely to <span style="color:red">swim</span> around a bit more.)"''
*M: ''"Mario's movement is limited <span style="color:red">underwater</span>, so giving him plenty of room to play around in will give the player a bit of a breather."''
*Y: ''"Coo, coo! (By spreading the elements out like this, you can make your <span style="color:red">underwater</span> courses feel like the wide-open sea!"''
*Y: ''"Coo. (Some of the [[Semi-Solid Platform]] [[File:SMM NSMBU Underwater SSPlatform1.png|15px]] is hidden by the [[File:SMM2 Ground NSMBU icon underwater.png|15px]] here, so it looks like a cave wall.)"''
*M: ''"Ohh, that's pretty neat! Since you can pass through the sides and bottom of the [[File:SMM2 Ground NSMBU icon underwater.png|15px]], you make it look like a cool background!"''
*cM: ''"But figuring out the different ways to use them to their full potential seems pretty hard."''
*Y: ''"Coo, coo. (If your course looks appealing, it will make people more excited to play through it.)"''
*M: ''"Hmm, that's a good point, <span style="color:orange">Yamamura</span>, If this whole "being a bird" thing doesn't pan out, you could always get a job as an interior designer."''
*Y: ''"Coo, coo, coo. (Now, as you can see here, a treacherous [[Bill Blaster]] [[File:SMM-NSMBU-BillBlaster.png|15px]] has been placed <span style="color:red">underwater</span>.)"''
*cY: ''"Coo, coo. (While <span style="color:red">underwater</span>, the player will <span style="color:red">swim</span> forward while avoiding enemies coming from all sides.)"''
*cY: ''"Coo. (A sort of obstacle couse swarming with [[Bullet Bills]] [[File:BulletBill-MKWii-Icon.png|15px]] may be ideal for this kind of play style.)"''
*M: ''"But remember, [[File:BulletBill-MKWii-Icon.png|15px]] move slower while <span style="color:red">underwater</span>!"''
*Y: ''"Coo. (It's simple hydrodynamics.)"''
*cY: ''"Coo, coo, coo. (While <span style="color:red">underwater</span>, Mario can cahnge his spped as he <span style="color:red">swims</span> side to side but will always rise and sink at the same speed.)"''
*cY: ''"Coo, coo. (If you can strike balance between <span style="color:red">underwater</span> movement and gameplay, your course will be a champion of <span style="color:red">underwater</span> courses the world over.)"''
*M: ''"Last but not least, we'll talk about my little [[Goomba]] [[File:SMM-NSMBU-Goomba.png|15px]] buddies hanging out by the goal here."''
*cM: ''"Ohh, look at the little [[File:SMM-NSMBU-Goomba.png|15px]] with their legs kicking around like that!"''
*Y: ''"Coo, coo. Coo! (Unlike on dry land, [[File:SMM-NSMBU-Goomba.png|15px]] move underwater in a way that's much more difficult to predict. This makes them vicious foes you simply cannot ignore!)"''
*cY: ''"Coo, coo, coo. (So while enemies do move slowly <span style="color:red">underwater</span>, you also get enemies with special movements, like [[File:SMM-NSMBU-Goomba.png|15px]].)"''
*cY: ''"Coo, coo. (As you're surely learning by now, there are many various elements you can combine and experiment with to see what works best for your courses.)"''
*M: ''"Say, <span style="color:orange">Yamamura</span>, are you any good in the water?"''
*Y: ''"Coo, coo, coo. Coo. (Why, yes, actually I am. There's a very lovely bird bath in the park near my nest that I frequent.)"''
*cY: ''"Coo. (Maybe you would like to join me for a nice soak and some edamame.)"''
*M: ''"Well, I don't think I would quite fit in a bird bath..."''
*cM: ''"But if the weather is nice, maybe a trip to the beach is in order!"''
*M: ''"That's all for this <span style="color:red">advanced</span> lesson."''
*Y: ''"Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"''


====Game Styles Basic (Lesson 05a)====
===Game Styles Basic (Lesson 05a)===


====Game Styles Advanced (Lesson 05b)====
====Game Styles Advanced (Lesson 05b)====

Revision as of 12:57, February 12, 2022


Active


Yoshi (series) to Yoshi (franchise) steps

  • Step 1: Establish pages need to be changed/created. Completed.
  • Step 2: Sort through Yoshi (franchise) page to see which game should go into which category. Completed.
  • Step 3: Copy and paste from the Yoshi (franchise) page to Yoshi's Island (series) and Yoshi puzzles. Completed.
  • Step 4: Look up all the links to Yoshi (series) and put them in the proper place. Completed.
  • Step 5: Double check everything.

Testings

This section is used to test many objects. If you are wondering if I have fan made stuff here, don't worry. It is only a test. Even though they are fan made, they will help me create the same type of stuff for the wiki.

Super Mario Run World Tour layout

World 1

World 2

World 3

World 4

World 5

World 6


World Star

To Do List

This is the to do list. It features all articles that I need to do. If it was proposed, a separate section below will be used until it is done.

Article Creation and Changing Center

This section is used to test out an article creation or major change before actually doing it. They will have a name on it before it is moved there for better understanding of where it will go. Sorry if it will get confusing here. Proposed articles either by me or asked for will appear here too.

List of Super Mario Maker for Nintendo 3DS quotes

{{italic title|List of ''Super Mario Maker for Nintendo 3DS'' quotes}} This is a complete list of quotes from the game, Super Mario Maker for Nintendo 3DS; they are listed by order.

Yamamura's Lessons

Learning the Basics (Lesson 00)

  • Y: "Coo! Coo, coo. (Let's us dive right in! First, I'll teach you how to create a course from start to finish.)"
  • M: "Please, Yamamura--wait a moment!"
  • Y: "Coo? (What's the matter?)"
  • M: "There's an order of operations here. Have you forgotten? The first lesson can't be creating a course from start to finish!"
  • Y: "...Coo. Coo, coo. Coo. (...Right you are. That was merely a test, my apprentice. There are things you must know before creating a course. Mary will now explain.)"
  • M: "Oh, Yamamura... Please try to focus! Every new player needs to learn these things."
  • cM: "Now, let's start from the start. I'll go over the basics of how to create a course."
  • Y: "Coo, coo! (Mary, please go over the basics of how to make a course!)"
  • M: "(Coo...) The screen you're currently in is the course creator."
  • cM: "The course elements are shown as icons at the top of the screen. We call this the palette."
  • cM: "You can choose whatever course elements you want from the palette."
  • cM: "First, we'll go over placing course elements."
  • cM: "To place a course elements, select the one you want from the palette and then touch the spot where you want to place it."
  • Y: Coo. "(Keep in mind that there is a limit to the amount of elements you can place in a course.)"
  • M: "For now, go ahead and select the ? Block NSMBU Question Block Render.png from the palette and place some in the guide images you see there on the Touch Screen."
  • A: Player touches NSMBU Question Block Render.png then places them in the three spots.
  • M: "And it's just that simple! That's really all there is to placing course elements."
  • Y: "Coo: coo, coo, coo, coo. (There are two modes here: course-creation mode, where you can edit and build your course, and play mode, where you can play your courses.)"
  • cY: "Coo, coo. (By switching between these two modes, you can place elements in your course and then immediately jump in to test them out.)"
  • Y: "Coo, coo! (And repeating this process of building and testing, you'll gradually build your course and play test it all in one go!)"
  • Y: "Coo, coo. Coo. (So, let's jump in and see how the course plays. Simply tap the Play icon <play icon> to give it a shot.)"
  • A: Player touches it and plays the course.
  • M: "Looks like you've got a handle on these elements!"
  • cM: "If something didn't work quite as well as you expected, you'll need to hop back in and tweak the elements."
  • cM: "Great! Ok, now tap the Edit icon <edit icon> to return to course creation mode."
  • A: Player touches it and it goes to it.
  • M: "Next, let's talk about how you can Erase course elements"
  • cM: "Just give Mr. Eraser Mr. Eraser from Super Mario Maker (personal note: not actual in-game image, but close enough) a tap to activate Erase Mode, and he'll be glad to wash away all of your indis creations."
  • cM: "Once Erase Mode is active, simply tap the NSMBU Question Block Render.png to erase them."
  • A: Player ereases the three ? Blocks.
  • M: "And that's it! Deleting elements is just as simple as placing them!"
  • cM: "Next, let's learn about the undo feature. This will take back your previous action, reverting to the state from right before you did it."
  • cM: "Simply give Undodog The Super Mario Maker undodog costume. (personal note:again not in-game image) a tap, and your last action will be undone!"
  • cM: "So, go ahead and tap The Super Mario Maker undodog costume.. The NSMBU Question Block Render.png that you just deleted using Erase mode should reappear."
  • A: Player taps it and the ? Blocks come back.
  • M: "This is a useful technique if you accidentally place or delete something, so be sure to keep it in mind for the future."
  • Y: "Coo. (I shall biw divulge the awesome power of the Reset Rocket. <Reset Rocket image needed>"
  • M: " The <Reset Rocket image needed>?! Oh my... This should be used only if you want to get rid of your entire course! once it blasts off, you'll have to start over from scratch."
  • Y: "Coo... coo... coo... (Let's take a look at a more lively course so you can witness... and understand.... its true power.)"
  • A: Screen shifts to a more lively screen.
  • M: "Tap and hold the <Reset Rocket image needed> to erase all course elements, and in one fell swoop..."
  • cM: "...the course will revert to its original state, leaving just the start and goal ground New Super Mario Bros. U-style Ground Block in Super Mario Maker."
  • cM: "OK...I'm a little nervous, but go ahead and tap and hold <Reset Rocket image needed>."
  • A: Player taps and holds it and it does its function.
  • M: "Is... Is it over...? Everything disappeared, right? Phew, I couldn't bring myself to look!"
  • cM: "The last part of this lesson will cover a very useful function."
  • cM: "By pressing L Button or R Button, you can cycle through Multi-Grab and Copy Modes."
  • cM: "The mode will switch each time you press L Button or R Button.
  • Y: "Coo. (These features are real time savers when you want to move or erase multiple elements at one time.)"
  • M: "That's right, Yamamura. And that's all we have to teach in this lesson!"
  • cM: "If you ever feel like ducking out of a lesson to play Super Mario Challenge or some courses in Course World, just select either option from the Main Menu. I won't hold it against you!"
  • cM: "Oh, and one more thing! You can always find Yamamura lessons in the Main Menu too! Just pop it open and give him a tap when you want to return to his dojo."
  • Y: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look. If not, you can always come back later.)

Course Structure Basic (Lesson 01a)

  • M: "We'll kick this lesson off by explaining the ground New Super Mario Bros. U-style Ground Block in Super Mario Maker elements. Ground New Super Mario Bros. U-style Ground Block in Super Mario Maker is used to build the main structure of most courses."
  • cM: "Ground gives Mario and enemies something to walk on and is used to make walls."
  • cM: "Mario and enemies can't pass through ground New Super Mario Bros. U-style Ground Block in Super Mario Maker."
  • cM: "To place some New Super Mario Bros. U-style Ground Block in Super Mario Maker, touch the screen and slide across it to place a long row."
  • Y: "Coo, coo, coo, coo. Coo. (Use this master technique of ground New Super Mario Bros. U-style Ground Block in Super Mario Maker placement to create wide, flat areas or even shapes, like stairs. You can also create walls by placing New Super Mario Bros. U-style Ground Block in Super Mario Maker vertically.)"
  • M: "But you can't just go placing New Super Mario Bros. U-style Ground Block in Super Mario Maker willy-nilly! You need to place it in such a way to make sure your course is playable."
  • cM: "Go ahead and place the New Super Mario Bros. U-style Ground Block in Super Mario Maker as shown on the Touch Screen. And remember, if you make a mistake or if place too much, you can always tap Mr. Eraser from Super Mario Maker or The Super Mario Maker undodog costume. for a quick fix!"
  • A: Player places the ground in the selected spots.
  • M: "All right, looking good! Let's hop in and see how it plays."
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit and goes right a bit.
  • M: "Now that we've laid the ground work for this lesson, let's talk about blocks A Brick Block from the New Super Mario Bros. U style of Super Mario Maker.!"
  • Y: "Coo... coo...? Coo. Coo, coo. (Laid the... ground work...? Hm. A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. are standard blocks in the Mario series.)"
  • cY: "Coo, coo. (Small Mario can't break A Brick Block from the New Super Mario Bros. U style of Super Mario Maker., but Super Mario's mighty fist can shatter them.)"
  • M: "(Well, I thought it was funny...) Try placing some A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. in the guide image below."
  • A: Player places them.
  • M: "All right, looking good! Let's hop in and see how it plays."
  • A: Player plays course.
  • M: "That's all we have time for right now, so let's end the test run and move on."
  • A: It goes back to course edit and goes right a bit.
  • M: "All right, we'll moving right along! Next! we'll learn about one of the most recognizable things in any Mario game. Coins SMM-NSMBU-Coin.png!
  • Y: "Coo! Coo. (This will prove a truly valuable lesson! I shall explain three different uses for the almighty SMM-NSMBU-Coin.png.)"
  • M: "(Oh, so you can make puns, but I can't?) Are there really that many uses for SMM-NSMBU-Coin.png? I thought they were fun to collect!"
  • Y: "Coo, coo. Coo. (We all understand the urge to collect many shiny objects to fill our nests with, but it's true. SMM-NSMBU-Coin.png have many uses here.)"
  • cY: "Coo, coo. (First, you place a SMM-NSMBU-Coin.png in the air if you want the player to jump.)"
  • cY: "Coo, coo. Coo, coo, coo. (Second, Coins will guide the player. Players are naturally drawn to the golden luster, and they will go wherever you want them to go if there's a SMM-NSMBU-Coin.png.)"
  • cY: "Coo, coo. (And finally, you can use SMM-NSMBU-Coin.png to make a minor objective or area stand out a bit more.)"
  • cY: "Coo. (Try it yourself to see what I'm talking about.)"
  • M: "OK, try placing SMM-NSMBU-Coin.png in the guide images. This should give you an idea of all three uses!"
  • A: Player places the coins.
  • M: "All right, looking good! Let's hop in and see how it plays."
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit and goes right a bit.
  • M: "Last, but certainly not least, we'll introduce you to one of the most adorable elements: Goombas New Super Mario Bros. U-style Goomba in Super Mario Maker!"
  • Y: "Coo?! Coo, coo...coo. (You think they're adorable?! Well, you probably recognize New Super Mario Bros. U-style Goomba in Super Mario Maker as the first enemy to defeat you in mortal combat when you play any Mario game.)"
  • M: "If Mario bumps into a New Super Mario Bros. U-style Goomba in Super Mario Maker from the side, he'll take damage. But a New Super Mario Bros. U-style Goomba in Super Mario Maker is easily defeated by jumping on its head and squashing it! (And I happen to think they look pretty cuddly!)"
  • Y: "Coo, coo. (If the New Super Mario Bros. U-style Goomba in Super Mario Maker is walking on a A Brick Block from the New Super Mario Bros. U style of Super Mario Maker., it can be defeated by hitting the A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. from below.)
  • M: "Go ahead and place New Super Mario Bros. U-style Goomba in Super Mario Maker in the guide images on the Touch Screen to test it out. Oh, but... please don't be too hard on the little guys!"
  • A: Player places the Goombas.
  • M: "All right, looking good! Let's hop in and see how it plays."
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit.
  • M: "And that's everything we have for this basic lesson!"
  • Y: "Coo? Coo, coo. (Would you like to move on to the advanced lesson next? If not, you can always come back later.)"

Start of every Advance course

  • Y: "Coo, coo. (Clear this course, and then we'll discuss how I went about creating it.)"

Course Structure Advance (Lesson 01b)

  • M: "OK, now let's talk about the course you just played. Yamamura made it himself, you know!"
  • Y: "Coo, coo. (I placed the coins SMM-NSMBU-Coin.png here so you'd be able to collect them with a single jumpwhile also advancing through the stage.)"
  • M: "One of the universal truths of any Mario game is that you collect 100 coins SMM-NSMBU-Coin.png, you'll get an extra life."
  • Y: "Coo. Coo, coo, coo, coo? (There is no greater truth than this. However, if you're playing just a single course, extra lives won't be of much use, will they?"
  • cY: "Coo, coo. Coo, coo. (Yet none can resist the urge to pluck such shiny object from the sky. Surely you have many such objects decorating your nest as well, Mary.)"
  • M: "Yamamura, I don't live in a nest..."
  • Y: "Coo, coo. (If you place a SMM-NSMBU-Coin.png above a block A Brick Block from the New Super Mario Bros. U style of Super Mario Maker., the player will be able to collect the SMM-NSMBU-Coin.png by hitting the A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. from below.)"
  • M: "So you don't have to go through the hassle of jumping up on to the A Brick Block from the New Super Mario Bros. U style of Super Mario Maker.? What a time saver!"
  • Y: "Coo, coo. (But there maybe something hidden inside the A Brick Block from the New Super Mario Bros. U style of Super Mario Maker., my lazy apprentice. Something potentially treacherous.)"
  • M: "Yamamura, would you lay a trap for me?! Well, surprises are part of the fun! I'll bash them all!"
  • Y: "Coo. Coo, coo. (It is my duty to make sure my apprentice is prepared for every situation. Now let's move on.)"
  • cY: "Coo. Coo, coo! (You can create entire courses using just ground New Super Mario Bros. U-style Ground Block in Super Mario Maker. And when combined with other elements, you can make some truly amazing environments!)"
  • M: "It's a very lovely cave, Yamamura, but don't you think it was a little difficult getting out? Jumping into that narrow tunnel with six SMM-NSMBU-Coin.png took me forever!"
  • Y: "Coo, coo? Coo. (Ah, so you noticed? I made it difficult on purpose.)"
  • cY: "Coo. (You must jump the exact height of three course elements to escape the cave.)"
  • cY: "Coo, coo. Coo! (If the jump is too low or too high, you'll be trapped forever. It's these sorts of trials that will turn you into a truly masterful player of Mario courses!)"
  • cY: "Coo. Coo, coo, coo! (But a wider opening is more inviting and will make the player more confident. So, you see, both methods have their merit!)"
  • M: "This enemy here is called a Piranha Plant New Super Mario Bros. U-style Piranha Plant in Super Mario Maker. They can't move or chase Mario, but it'll still hurt if you touch one!"
  • Y: "Coo. (New Super Mario Bros. U-style Piranha Plant in Super Mario Maker are best used as stationary obstacles as you see here.)"
  • cY: "Coo. Coo, coo! Coo... (But that doesn't mean they're limited in use. When used in harmony with other elements, they can be quite the hassle! But more on that later...)"
  • M: "Say, Yamamura... Do you think the Piranha Plant New Super Mario Bros. U-style Piranha Plant in Super Mario Maker could actually be considered a plant?"
  • Y: "Coo, coo... Coo... Coo?! (They're weak to fire, so they must be plants... But they'll eat Mario given the chance... Have we been working with man-eating plants?!"
  • M: "People-eating plants?! Yamamura, I'm not even getting hazard pay for these lessons!"
  • cM: "That's all for this advanced lesson."
  • Y: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"

Pipes and Power-Ups Basic (Lesson 02a)

  • M: "In this lesson, we'll talk about the various items available to you and how to use them."
  • cM: "A few of the available items are 1-Up Mushrooms SMM-NSMBU-1UP.png and, of course, the classic Super Mushrooms SMM-NSMBU-SuperMushroom.png."
  • cM: "The SMM-NSMBU-1UP.png gives Mario one extra life, and the SMM-NSMBU-SuperMushroom.png will turn him into Super Mario!"
  • cM: "There are lots of other items to choose from, of course, so make sure you try them all out to get an idea of how they can be used to amp up your courses."
  • Y: "Coo, coo... (You can place items directly onto the course, but...)"
  • cY: "...coo! Coo, coo? (...it's much more exciting for the player to find them inside a ? Block NSMBU Question Block Render.png! Wouldn't you agree, Mary?)"
  • M: "Finding items in blocks is such a simple joy in life! All Mario needs to do is bop a NSMBU Question Block Render.png with an item in it, and out it pops!"
  • cM: "And it's so easy to put an element in a NSMBU Question Block Render.png too. All you need to do is place a NSMBU Question Block Render.png and then drag a course element onto it!"
  • cM: "You can put pretty much any element into a NSMBU Question Block Render.png, but for now, try placing a SMM-NSMBU-SuperMushroom.png and SMM-NSMBU-1UP.png a into the NSMBU Question Block Render.png on the Touch Screen."
  • A: The player places the two in ? Blocks.
  • M: "All right, looking good! Let's hop in and see how it plays."
  • A: The player plays the course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit and moves right a bit.
  • M: "Now we'll talk about the Pipe SMM-NSMBU-WarpPipe.png. Changing its length and direction is pretty easy!"
  • cM: "Simply tap and hold the opening of the SMM-NSMBU-WarpPipe.png and drag it in whichever direction you want it to face."
  • Y: "Coo. Coo, coo! (Remain vigilant while placing SMM-NSMBU-WarpPipe.png. If even a single one is out of place, it may turn your dream course into a pipe dream!"
  • M: "Yamamura, please contribute more than puns to this lesson?"
  • cM: "Anyways. why don't you try placing a SMM-NSMBU-WarpPipe.png to match the length and direction of those on the Touch Screen?"
  • A: Player places the pipes.
  • M: "All right, looking good! Let's hop in and see how it plays."
  • A: The player plays the course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit and moves right a bit.
  • M: "Similar to placing items inside a NSMBU Question Block Render.png, you can also place them inside a SMM-NSMBU-WarpPipe.png. This can really catch players by surprise!"
  • Y: "Coo, coo. Coo, coo! (The items you place inside a SMM-NSMBU-WarpPipe.png will stay hidden, lying in wait until Mario draws near. Then they begin relentless assault, appearing one at a time!)"
  • cY: "Coo, coo. (Different items will behave differently inside a SMM-NSMBU-WarpPipe.png, so try them all out to get a feel for what will make your course the best it can be.)"
  • M: "Let's check out an example of that. Try creating a SMM-NSMBU-WarpPipe.png with one of those scary Piranha Plants New Super Mario Bros. U-style Piranha Plant in Super Mario Maker inside, and see how it behaves."
  • cM: "Choose a New Super Mario Bros. U-style Piranha Plant in Super Mario Maker, and drag it inside the SMM-NSMBU-WarpPipe.png as shown on the Touch Screen."
  • A: The player places the Piranha Plants in the pipes.
  • M: "All right, looking good! Let's hop in and see how it plays."
  • A: The player plays the course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit.
  • M: "And that's everything we have for this basic lesson!"
  • Y: "Coo? Coo, coo. (Would you like to move onto the advanced lesson next? If not, you can always come back later.)"

Pipes and Power-Ups Advanced (Lesson 02b)

  • M: "We'll take a look at each section of the course."
  • cM: "As you can see, Yamamura varied the elements by placing Blocks A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. as well as Hard Blocks A Hard Block from the New Super Mario Bros. U style of Super Mario Maker.."
  • Y: "Coo, coo? (Mary, can you tell me the difference between A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. and A Hard Block from the New Super Mario Bros. U style of Super Mario Maker.?)"
  • M: "Of course! Super Mario can break A Brick Block from the New Super Mario Bros. U style of Super Mario Maker., but A Hard Block from the New Super Mario Bros. U style of Super Mario Maker. are just too hard for him."
  • Y: "Coo! Coo. (That's right! That's why you want to use A Hard Block from the New Super Mario Bros. U style of Super Mario Maker. in places where breaking the ground would make it impossible to complete the course.)"
  • M: "Yamamura, that gives me a great course idea!"
  • cM: "How cool would it be to make a course which the player gets trapped by A Brick Block from the New Super Mario Bros. U style of Super Mario Maker., and the only way out is to transform into Super Mario and break out?!"
  • Y: "Coo, coo. (That would be pretty coo, but there's one thing you need to keep in mind.)"
  • cY: "Coo, coo. (When Super Mario takes damage, he turns back into Small Mario.)"
  • cY: "Coo, coo. (In that case, the player wouldn't be able to complete the stage unless you include some way to become Super Mario again.)"
  • cY: "Coo, coo. Coo! (To avoid such follies, you must consider your course as a whole even as you create each individual section. That is the mark of a true master!"
  • M: "Now let's take a look at the Fire Flower SMM-NSMBU-FireFlower.png power-up item. It's been placed right here."
  • cM: "If Mario grabs the SMM-NSMBU-FireFlower.png, he'll turn into Fire Mario. This lets him shoot fireballs at enemies!"
  • Y: "Coo. (Fireballs are powerful projectiles that can take enemies out from a distance.)"
  • cY: "Coo. (You can help the player out by placing them right before enemies that must be defeated from a distance.)"
  • M: "Next, we'll take a look at the Super Star SMM-NSMBU-Star.png. It's been placed right here. Did you see it on your way through?"
  • cM: "If Mario grabs a SMM-NSMBU-Star.png, he'll become invincible for a short amount of time. He'll be able to defeat enemies just by running into them!"
  • Y: "Coo, coo. (Invincibility is a much-sought-after power, but the SMM-NSMBU-Star.png is one power-up item that can be difficult to incorporate in your course.)"
  • cY: "Coo, coo. (No matter how you arrange the other course elements, this item will allow the player to rush through the course unhindered.)"
  • cY: "Coo, coo. (If that happened, it could throw off the balance of your course and ruin its fun.)"
  • M: "Hmm, that does sound like a problem... Plus, you don't want the player getting used to being invincible. It should be given as a rare treat."
  • Y: "Coo. Coo. Coo, coo. (Exactly. Treat the SMM-NSMBU-Star.png like edamame. If they litter your course, the player will get pretty bored of them after a little while.)"
  • M: "Hmm... And here I was thinking it would be so cool to have a course full of SMM-NSMBU-Star.png so the player could have a good time bashing through all the enemies."
  • cM: "But I guess it's back to the drawing board! You really have to consider SMM-NSMBU-Star.png placement carefully, huh?"
  • M: "10-Coin Blocks, ? Blocks NSMBU Question Block Render.png, and A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. have been placed here, all of which have Coins SMM-NSMBU-Coin.png hiding inside."
  • cM: "You need to hit 10-Coin Blocks repeatededly to collect all the SMM-NSMBU-Coin.png inside."
  • cM: "Speaking of, the faster you hit one, the more SMM-NSMBU-Coin.png you'll get out of it!"
  • Y: "Coo. Coo. (Trying to collect all the SMM-NSMBU-Coin.png from 10-Coin Block will surely slow the player's progress. Use this desire to collect all shiny objects to force an impossible choice.)"
  • cY: "Coo, coo... (If you place the 10-Coin Blocks near approaching enemies or at the end of a course where time is of the essence...)"
  • cY: "Coo?! Coo, coo. Coo. (Will the player continue onward or chose the coins?! As course maker, you merely prove the choice. The value of each SMM-NSMBU-Coin.png is for the player to decide.)"
  • M: "If you spend too long collecting the coins and the enemy gets too close, you'll be damaged for sure! But... But they're just so nice to collect..."
  • Y: "Coo. Coo, coo. (And now for the last part of our lesson. As you can see, I have so cleverly placed an enemy inside a A Brick Block from the New Super Mario Bros. U style of Super Mario Maker..)"
  • cY: "Coo. (The oversized Goomba New Super Mario Bros. U-style Goomba in Super Mario Maker that was for you at the end of the stage is known as a Big Goomba.)"
  • cY: "Coo. (You can create a Big Goomba by placing a Super Mushroom SMM-NSMBU-SuperMushroom.png on a New Super Mario Bros. U-style Goomba in Super Mario Maker.)"
  • M: "Oh, but, Yamamura... We're explaing how to place enemies inside a A Brick Block from the New Super Mario Bros. U style of Super Mario Maker., right?"
  • cM: "Wouldn't have been better to put a normal-sized New Super Mario Bros. U-style Goomba in Super Mario Maker inside the A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. for this lesson?"
  • Y: "Coo... (Well, I could have used a normal New Super Mario Bros. U-style Goomba in Super Mario Maker. But...)"
  • cY: "...coo, coo, coo? (...you were surprised to see such a large enemy appear from nowhere, weren't you?)"
  • M: "I was surprised, but I was also pretty delighted!"
  • Y: "Coo? Coo?! (Surprised as well as delighted? By the sight of a monstrously huge Goomba?!)"
  • M: "A Goomba that large just means there's more to cuddle!"
  • Y: "Coooo... Coo... Coo. Coo. (Ahem... Well... I placed a Big Goomba because I wanted you to react like that. A normal New Super Mario Bros. U-style Goomba in Super Mario Maker popping out of the A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. wouldn't have been as surprising.)"
  • cY: Coo... (Thinking up new and interesting ways to surprise or delight the player...)
  • cY: "...coo! (...is as important to creating courses as giving Mario ground to stand on!)"
  • M: "Oh, I see! Wow, Yamamura, I feel like I've learned something really valuable today!"
  • cM: "It's important to consider the people playing your course as much as you consider the course itself. You should always try to please the player as much as possible!"
  • cM: "That's all for this advanced lesson."
  • Y: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"

Enemy Behavior Basic (Lesson 03a)

  • M: "The first enemy we'll talk about here is the Koopa TroopaKoopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • cM: "Mario will take damage if he touches a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) from the side, but a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) can be defeated by jumping on top of it."
  • Y: "Coo, coo. (Much like its allies the Goombas New Super Mario Bros. U-style Goomba in Super Mario Maker, the Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) moves horizontally.)"
  • cY: "If you jump atop a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style), it will retreat into its Shell GreenShellNSMBW.png like the coward it is and cease all movement.)"
  • cY: "Coo! Coo, coo! (But it's simply biding its time! After a short while, it will return to fighting form!)"
  • M: "Try placing a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) in the guide images you see on the Touch Screen."
  • A: Player places the Koopa Troopas.
  • M: "All right, looking good! Let's hop in and see how it plays."
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to couse edit and moves right a bit.
  • M: "Next, we'll talk about the different types of Koopa Troopas."
  • cM: "As you may well know, there are two types of Koopa Troopas: Green Koopa Troopas Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) and Red Koopa Troopas RedKoopaTroopa.png."
  • cM: "But the differences don't stop there! The Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) and RedKoopaTroopa.png actually have unique features."
  • cM: "A Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) won't turn back when it reaches the edge of ground New Super Mario Bros. U-style Ground Block in Super Mario Maker, eventually marching to its inevitable doom."
  • cM: "The RedKoopaTroopa.png, on the other hand, is a little smarter! When it reaches the edge of the New Super Mario Bros. U-style Ground Block in Super Mario Maker, it'll turn around and continue walking in the opposite direction."
  • Y: "Coo. (You can change a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) into a RedKoopaTroopa.png by tapping and holding it and giving it a good shake."
  • M: "Go ahead and place a RedKoopaTroopa.png in the guide image on the Touch Screen."
  • A: Player places the Red Koopa Troopa.
  • M: "All right looking good. Let's hop in and see how it plays."
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit and moves right a bit.
  • M: "For this next portion, we'll explain some useful features of the course-creation mode."
  • cM: "To start, go ahead and grab the six coins SMM-NSMBU-Coin.png you see there."
  • A: Player grabs the coins then it goes back to course edit.
  • M: "Once you're back in the course-creation mode, you can tap the Mario trail icon {{SMM-SMB-Mario.png (personal note: this is the best recreation of it that I could do and needs a better image.) to show the exact path Mario traveled."
  • cM: "Go ahead and give {{SMM-SMB-Mario.png a tap to see what it looks like."
  • A: Player does so and it shows the player's path.
  • M: "Take a look and study how you jumped to grab those coins. Pretty cool, don't you think?"
  • Y: "Coo, coo. Coo. (By using {{SMM-SMB-Mario.png, you can see where Mario will land after a jump. This makes it easier to figure out right where your ground New Super Mario Bros. U-style Ground Block in Super Mario Maker should go.)"
  • M: "What's this...? Yamamura! Look at this mess on the floor! What have you been doing?"
  • Y: "Coo, coo... Coo. Coo... (My apologies, Mary... I was munching on some edamame and must have dropped some. A pity to see such fine edamame go to waste...)"
  • M: "It's sticking to the bottom of my shoes! Please be sure to clean up after yourself in the future. (What a birdbrain...)"
  • A: Screen moves right a bit.
  • M: "Anyway, getting back to the lesson... Next, we'll talk about the wings SMM-NSMBU-Wing.png."
  • cM: "Select SMM-NSMBU-Wing.png from the palette, and then tap an enemy to attach the SMM-NSMBU-Wing.png to it."
  • cM: "An enemy that has earned its SMM-NSMBU-Wing.png is known as a Para type."
  • Y: "Coo, coo. (Once an enemy is granted the ultimate gift of flight, its movements will become vastly different.)"
  • cY: "Coo. Coo. (This can greatly change how a player plays and views your course. This simple method can be very effective for adding a little spice to the mix.)"
  • M: "Adding wings to a RedKoopaTroopa.png will turn it into a NSMBW Red Paratroopa Render.png."
  • cM: "Try creating a NSMBW Red Paratroopa Render.png as seen in the guide image on the Touch Screen."
  • A: Player does so.
  • M: "All right looking good. Let's hop in and see how it plays."
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit and moves right a bit.
  • M: "And now here's a little bounus tidbit for you... I'll explain the tower feature!"
  • cM: "If you stack enemies on top of each other, they'll balance and become a tower!"
  • Y: "Coo... (Seeing all those enemies stacked up like that certainly does leaves an impression...)"
  • cY: "Coo, coo. Coo! (As I said in Lesson 2+, it's really important to add elements that will surprise the player. And a short stack of enemies is a good place to start!)"
  • M: "Try stacking a few New Super Mario Bros. U-style Goomba in Super Mario Maker in the guide images on the Touch Screen to create a mighty (and oh-so-adorable) tower."
  • A: Player places the Goombas.
  • M: "All right looking good. Let's hop in and see how it plays."
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit.
  • M: ""And that's everything we have for this basic lesson!
  • Y: "Coo? Coo, coo. (Would you like to move on to the advanced lesson next? If not, you can always come back later.)"

Enemy Behavior Advanced (Lesson 03b)

  • M: "Phew, that was a pretty good one, right? Let's take a look at what you just played."
  • M: "Right at the start, you'll find a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) patrolling."
  • cM: "As you may have seen, if you jump on a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) and kick its shell GreenShellNSMBW.png, you'll send it flying and it'll shatter any blocks A Brick Block from the New Super Mario Bros. U style of Super Mario Maker.."
  • Y: "Coo, Coo. (Placing a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) here gives the player more reason to kick its shell, and it also gives meaning to the Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style)'s life.)"
  • M: "Gives the player more reason to kick it? What do you mean by that, Yamamura?"
  • Y: "Coo, coo. Coo! (A ground pound from Big Mario is usually enough to break a A Brick Block from the New Super Mario Bros. U style of Super Mario Maker., but unbreakable blocks are in the way here. The only way through is with a GreenShellNSMBW.png!)"
  • cY: "Coo. (You must always consider how the player will be able to break A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. you place in your course.)"
  • cY: "Coo. (A course should be more than a sprint to the finish line. Adding little puzzles like this will give your courses depth and will help leave a positive impression.)"
  • M: "Huh... I just thought kicking a GreenShellNSMBW.png was something fun to do, like playing soccer!"
  • cM: "But I guess it can actually lend itself to some pretty fun gameplay moments. You should always be thinking up fun ways for players to break A Brick Block from the New Super Mario Bros. U style of Super Mario Maker.!"
  • M: "It looks like we've got some Green Paratroopas GreenParatroopa.png and Red Paratroopas NSMBW Red Paratroopa Render.png over here."
  • cM: "GreenParatroopa.png moves sideways as they fly around."
  • cM: "The timing for jumping on these is a bit trickier than it is for jumping on a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • cM: "The NSMBW Red Paratroopa Render.png can be quite the nuisance, since it flies up and down. And it's so slow, like it's taunting you!"
  • cM: "Say, Yamamura... Since a RedKoopaTroopa.png can get back up after retreating into its shell, does that mean a NSMBW Red Paratroopa Render.png can do the same?"
  • Y: "Coo. Coo, coo. (That is correct. Their shells RedShellNSMBW.png are the same color, so they have the same features.)"
  • cY: "Coo, coo, coo. (Getting the timing down may be tricky, but if you pull it off just right, you can use the NSMBW Red Paratroopa Render.png as a spring board to reach the higher-up platform.)"
  • cY: "Coo, coo B Button, coo! Coo! (When you land on the RedShellNSMBW.png, hold B Button, and you'll spring off it! This will allow Mario to jump off it to reach new heights!"
  • cY: "Coo, coo. (Special paths that don't lead directly to the goal should be a little trickier for the player to reach, but adding a reward to them will make it worthwhile.)"
  • M: "The Bill Blaster SMM-NSMBU-BillBlaster.png makes its first appearance here, so we'll take a moment to explain the basics of how it works.
  • cM: "The SMM-NSMBU-BillBlaster.png can't move on its own and Mario won't take damage if he bumps into it."
  • cM: "The Bullet Bills Sprite of a Bullet Bill that fire from SMM-NSMBU-BillBlaster.png, however, can really ruin Mario's day!"
  • Y: "Coo. (You can adjust the height of a SMM-NSMBU-BillBlaster.png the same way you adjust the height of a Pipe SMM-NSMBU-WarpPipe.png.)"
  • cY: "Coo, coo, coo. (Mario can stand atop SMM-NSMBU-BillBlaster.png, so by adjusting their height, they can actually be used as platforms.)"
  • M: "And don't forget: like most enemies, Sprite of a Bullet Bill can be defeated by jumping on them. So even though they've scary, remember the three Cs: cool, calm, and collected!"
  • Y: "Coo, coo! (Sprite of a Bullet Bill are fired at regular intervals, so don't forget to keep an eye on the rest of your surrounding while focussing on dodging them.)"
  • cY: "Coo, coo! (You can fall through even a small hole in the New Super Mario Bros. U-style Ground Block in Super Mario Maker, so keep a weather eye and remain mindful of traps!)"
  • M: "*grumble grumble* Ahem... If you ask me, Yamamura, it's easiest to fall into traps right before lunch..."
  • Y: "Coo? Coo, coo. (Is it almost that time? If there was edamame involved, my mighty wings would carry me over any trap with the greatest of ease.)"
  • M: "Hmm, is there anything else to explain about the SMM-NSMBU-BillBlaster.png?"
  • Y: "Coo. Coo, coo. (The SMM-NSMBU-BillBlaster.png holds many secrets, my apprentice. For instance, you can place other elements inside one.)"
  • cY: "Coo, coo. (So instead of firing the menacing SMM-NSMBU-BillBlaster.png, the SMM-NSMBU-BillBlaster.png will fire something far different.)"
  • cY: "Coo, coo. Coo, coo... (Here, you can see I placed some coins SMM-NSMBU-Coin.png inside this one. You can put enemies inside as well, but this one is much more pleasant...)"
  • M: "Wow, Yamamura! Having the SMM-NSMBU-Coin.png pour out of a SMM-NSMBU-BillBlaster.png like that turns the course into a regular treasure trove!"
  • Y: "Coo! (Don't let anyone tell you Yamamura-san doesn't know how to make it rain!)."
  • M: "Say, maybe we can scoop up those coins and treat ourselves to a fancy meal?"
  • Y: "Coo, coo. Coo... *munch* (If you're hungry, I've got some edamame I'd be glad to share if you want some... *munch*)"
  • M: "Oh, uh... No thanks... (I still remember what happened the last time you tried to share your edamame...)"
  • M: "It looks like we've got one more quick lesson on the SMM-NSMBU-BillBlaster.png to wrap this course up."
  • Y: "Coo, coo...coo. (As I explained, the SMM-NSMBU-BillBlaster.png doesn't move around...on its own.)"
  • M: "That's right! the SMM-NSMBU-BillBlaster.png is stationary if dropped in a course and left alone."
  • cM: "But if you make a tower by placing a SMM-NSMBU-BillBlaster.png atop an enemy, like you see here, you'll create a roving SMM-NSMBU-BillBlaster.png!"
  • Y: "Coo. (I've placed a SMM-NSMBU-BillBlaster.png atop a Goomba New Super Mario Bros. U-style Goomba in Super Mario Maker to demonstrate.)"
  • cY: "Coo, coo. (Defeating the New Super Mario Bros. U-style Goomba in Super Mario Maker will cause it to drop the SMM-NSMBU-BillBlaster.png, leaving it immobile on the New Super Mario Bros. U-style Ground Block in Super Mario Maker"
  • cY: "Coo. Coo, coo. (A roving SMM-NSMBU-BillBlaster.png can also be used to access a secret area. If the player jumps atop one, it can carry Mario to another location.)"
  • M: "Hmm... Reminds me of a certain lazy pigeon who likes to perch on people's shoulders and have them carry him places..."
  • Y: "Coo. (Sounds like a very wise and handsome pigeon.)"
  • M: "..."
  • cM: "That's all for this advanced lesson."
  • Y: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"

Underwater Courses Basic (Lesson 04a)

  • M: "Up until now, all our lessons have used the Ground theme. But now it's time to start taking a look at some different themes!"
  • Y: "Coo. (Let's start with everyone's favorite: the Underwater theme.)"
  • M: "You can choose from six different course themes, such as Ground, Underwater, and more. These change the appearance of your entire course."
  • cM: "For this lesson, go ahead and select the Underwater theme."
  • A: Player changes it to underwater.
  • M: "And there you go! The entire course has changed! "
  • cM: "But it's more than just a visual change! When Mario is course themes, he can't run or jump. All he can do is swim."
  • A: The screen moves right a bit.
  • M: "The first enemy we'll take a look at is the Cheep Cheep."
  • cM: "There are two types of Cheep Cheeps: Green Cheep Cheeps Cheep Cheep (Deep Cheep) icon in Super Mario Maker 2 (New Super Mario Bros. U style) and Red Cheep Cheeps An editor icon in Super Mario Maker 2."
  • cM: "The Cheep Cheep (Deep Cheep) icon in Super Mario Maker 2 (New Super Mario Bros. U style) swims forward in a straight line, but the An editor icon in Super Mario Maker 2 will turn left or right at certain times."
  • cM: "Simply shake the Cheep Cheep (Deep Cheep) icon in Super Mario Maker 2 (New Super Mario Bros. U style) to change it into a An editor icon in Super Mario Maker 2."
  • Y: "Coo. Coo... (The difference in their movements is similar to the differences between a Green Koopa Troopa Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) and a Red Koopa Troopa RedKoopaTroopa.png. However...)"
  • cY: "...coo! Coo. (... a Cheep Cheep will damage Mario no matter from what angle he touches it! The vicious Cheep Cheeps" offer no safe haven.)
  • cY: "Coo, coo. Coo. (When playing them, it's best not to overthink the positions. Simply place them in such a way that will prevent the player from moving straight ahead.)"
  • M: "Go ahead and place An editor icon in Super Mario Maker 2 in the guide images on the Touch Screen."
  • A: Player places a Red Cheep Cheep.
  • M: "All right, looking good! Let's hop in and see how it plays."
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit and screen moves right a bit.
  • M: "Now we'll talk about the often-menacing Blooper Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • cM: "Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style) will swim right toward Mario, making them a bit tougher to avoid than other enemies. It also makes them look more threatening!"
  • Y: "Coo, coo. (Since they persue Mario with unwavering dedication, they can be particularly troublesome if encountered in a narrow space.)"
  • cY: "Coo, coo. (When used in harmony with An editor icon in Super Mario Maker 2, even a single Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style) can add quite a bit of danger.)"
  • M: "Place a Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style) in the guide images on the guide image on the Touch Screen, and we'll take a look at this."
  • A: Player places a Blooper.
  • M: "All right, looking good! Let's hop in and see how it plays."
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit and screen moves right a bit.
  • M: "The water hazards are coming at you in waves today! Next we'll take a look at the Spike Trap icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • cM: "Mario will take damage if he touches a Spike Trap icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • Y: "Coo, coo. (Spike Traps are harmful from any angle, so take special caution not to touch them while swimming through a course.)"
  • cY: "Coo. Coo, coo, coo. (This means they can be used to spice up your course. If you're in a tunnel of Spike Trap icon in Super Mario Maker 2 (New Super Mario Bros. U style), as Mario is here, even a single enemy can wreak havoc.)"
  • M: "Now place Spike Trap icon in Super Mario Maker 2 (New Super Mario Bros. U style) in the guide images on the Touch Screen."
  • A: Player places the Spike Traps.
  • M: "All right, looking good! Let's hop in and see how it plays"
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit and screen moves right a bit.
  • M: "And finally, we come to Semi-Solid Platforms Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style."
  • cM: "Mario can pass through Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style from either side or from below but not from the top."
  • cM: "After you've place a Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style, you can tap and hold any of its four corners to adjust its size."
  • Y: "Coo. Coo, coo. (The main purpose of this element is to create a one-way path. Once you're on top of a Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style, there's no going back.)"
  • cY: "Coo, coo. (With this in mind, you could even use the Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style to create an entirely one-way course.)"
  • M: "Oh! and you can shake the Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style to change it to a complete different style, too! Go ahead and give it a shot!"
  • cM: "Place a Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style in the guide images on the Touch Screen to see for yourself."
  • A: Player places Semi-Solid Platforms.
  • M: "All right, looking good! Let's hop in and see how it plays"
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit.
  • M: "And that's everything we have for this basic lesson!"
  • Y: "Coo? Coo, coo. (Would you like to move on to the advanced lesson next? If not, you can always come back later.)"

Underwater Courses Advanced (Leson 04b)

  • M: "OK, you know the drill! Let's take a look at the course you just played."
  • M: "To start, you'll notice a Blooper Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style) placed here at the beginning."
  • Y: "Coo, coo. (In the previous lesson we talked about the Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style) moves, but now we'll talk about how it moves in relation to the ground An editor icon in Super Mario Maker 2."
  • cY: "Coo. (It can be exciting for the player if a Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style) chases Mario into a tight spot.)"
  • cY: "Coo. Coo! But Mario has a lot of space to swim around underwater. This can make a Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style) chase in open water just as exciting!)"
  • M: "Yamamura, is it true that Small Mario can avoid a Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style) entirely simply by standing on the ground An editor icon in Super Mario Maker 2 while underwater?"
  • Y: "Coo, coo! (Mary, don't give away the Blooper's secrets like that!)"
  • M: "Huh? What?! Secrets?! Oh, uh, no, I mean... I'm just tidying up these spare coins! Ho-hum, la la la... *whistle* Aha-ha..."
  • Y: "Coooo... Coo. (Ahem... Let's move on to the next subject.)"
  • M: "Right! In this next part, we've got some Spike Traps Spike Trap icon in Super Mario Maker 2 (New Super Mario Bros. U style) set up. There aren't too many Spike Trap icon in Super Mario Maker 2 (New Super Mario Bros. U style) this time around, so they're easier to deal with."
  • Y: "Coo. Coo, coo. (Many Spike Trap icon in Super Mario Maker 2 (New Super Mario Bros. U style) will cause the player to be very cautious and precise. But if there are a few, the player is more likely to swim around a bit more.)"
  • M: "Mario's movement is limited underwater, so giving him plenty of room to play around in will give the player a bit of a breather."
  • Y: "Coo, coo! (By spreading the elements out like this, you can make your underwater courses feel like the wide-open sea!"
  • Y: "Coo. (Some of the Semi-Solid Platform Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style is hidden by the An editor icon in Super Mario Maker 2 here, so it looks like a cave wall.)"
  • M: "Ohh, that's pretty neat! Since you can pass through the sides and bottom of the An editor icon in Super Mario Maker 2, you make it look like a cool background!"
  • cM: "But figuring out the different ways to use them to their full potential seems pretty hard."
  • Y: "Coo, coo. (If your course looks appealing, it will make people more excited to play through it.)"
  • M: "Hmm, that's a good point, Yamamura, If this whole "being a bird" thing doesn't pan out, you could always get a job as an interior designer."
  • Y: "Coo, coo, coo. (Now, as you can see here, a treacherous Bill Blaster SMM-NSMBU-BillBlaster.png has been placed underwater.)"
  • cY: "Coo, coo. (While underwater, the player will swim forward while avoiding enemies coming from all sides.)"
  • cY: "Coo. (A sort of obstacle couse swarming with Bullet Bills Sprite of a Bullet Bill may be ideal for this kind of play style.)"
  • M: "But remember, Sprite of a Bullet Bill move slower while underwater!"
  • Y: "Coo. (It's simple hydrodynamics.)"
  • cY: "Coo, coo, coo. (While underwater, Mario can cahnge his spped as he swims side to side but will always rise and sink at the same speed.)"
  • cY: "Coo, coo. (If you can strike balance between underwater movement and gameplay, your course will be a champion of underwater courses the world over.)"
  • M: "Last but not least, we'll talk about my little Goomba New Super Mario Bros. U-style Goomba in Super Mario Maker buddies hanging out by the goal here."
  • cM: "Ohh, look at the little New Super Mario Bros. U-style Goomba in Super Mario Maker with their legs kicking around like that!"
  • Y: "Coo, coo. Coo! (Unlike on dry land, New Super Mario Bros. U-style Goomba in Super Mario Maker move underwater in a way that's much more difficult to predict. This makes them vicious foes you simply cannot ignore!)"
  • cY: "Coo, coo, coo. (So while enemies do move slowly underwater, you also get enemies with special movements, like New Super Mario Bros. U-style Goomba in Super Mario Maker.)"
  • cY: "Coo, coo. (As you're surely learning by now, there are many various elements you can combine and experiment with to see what works best for your courses.)"
  • M: "Say, Yamamura, are you any good in the water?"
  • Y: "Coo, coo, coo. Coo. (Why, yes, actually I am. There's a very lovely bird bath in the park near my nest that I frequent.)"
  • cY: "Coo. (Maybe you would like to join me for a nice soak and some edamame.)"
  • M: "Well, I don't think I would quite fit in a bird bath..."
  • cM: "But if the weather is nice, maybe a trip to the beach is in order!"
  • M: "That's all for this advanced lesson."
  • Y: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"

Game Styles Basic (Lesson 05a)

Game Styles Advanced (Lesson 05b)

Ghost House Courses Basic (Lesson 06a)

Ghost House Courses Advanced (Lesson 06b)

Using Tracks Basic (Lesson 07a)

Using Tracks Advanced (Lesson 07b)

Warping within Courses Basic (Lesson 08a)

Warping within Courses Advanced (Lesson 08b)

Additional Course Features Basic (Lesson 09a)

Additional Course Features Advanced (Lesson 09b)

Sound Effects Basic (Lesson 10a)

Sound Effects Advanced (Lesson 10b)

images

Green Cheep Cheep: Cheep Cheep (Deep Cheep) icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Red Cheep Cheep: An editor icon in Super Mario Maker 2

Green Koopa Troopa: Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Red Koopa Troopa: RedKoopaTroopa.png

Blooper: Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Underwater Ground: An editor icon in Super Mario Maker 2

Spike Trap: Spike Trap icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Semi-Solid Platforms: Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style

Bill Blaster: SMM-NSMBU-BillBlaster.png

Bullet Bill: Sprite of a Bullet Bill

Goomba: New Super Mario Bros. U-style Goomba in Super Mario Maker

Fire Bar: Fire Bar icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Hammer Bro.: Hammer Bro icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Hammer: Hammer from Mario Kart Tour. (Closest I could find)

Checkpoint Flag: SMM-NSMBU-Checkpoint-Flag.png

Propeller Mushroom: Propeller Mushroom icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Propeller Mario: Propeller Mario NSMBW sprite.png Is actually just the head. And it is this kind of head that is the same head.

Coin: SMM-NSMBU-Coin.png

? Block: NSMBU Question Block Render.png

Boo: Boo icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Dry Bones: Dry Bones icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Trampoline: Trampoline icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Track: Track icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Lift: Lift icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Curve Track: Use regular Track

Super Mushroom: SMM-NSMBU-SuperMushroom.png

Wings: SMM-NSMBU-Wing.png

Ground: New Super Mario Bros. U-style Ground Block in Super Mario Maker

Pipe/Warp Pipe: SMM-NSMBU-WarpPipe.png note that there is a Warp Pipe image with a down symbol. In the notes here, I will put down when it has down, but when done, it will be without the note.

Warp Door: Warp Door icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Nothing in lesson 9a

Burner: Burner icon in Super Mario Maker 2 (New Super Mario Bros. U style) There is also an unlit burner image, but not on the wiki.

Donut Blocks: Donut Block icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Sound-effects frog: Icon of Soundfrog from Super Mario Maker

Applause: The 4th sound effect, from Super Mario Maker.

Clatter: The second sound effect main version from Super Mario Maker.

Kick: The 3rd sound effect, from Super Mario Maker.

Ding dong: The 4th sound effect, from Super Mario Maker.

Brick Block: A Brick Block from the New Super Mario Bros. U style of Super Mario Maker.

Bonus Music: The 12th sound effect's alt version, from Super Mario Maker.

Boss Music: The 12th sound effect, from Super Mario Maker.

Flying Lift: Lift with wings.

Letter reference

  • M: ""
  • cM: ""
  • Y: ""
  • cY: ""
  • A:

Codes and files (for editing purposes)

  • Text = Red text in game
  • Text == Orange text in game
  • Text == Blue text in game; use only if what's blue doesn't have a page whatsoever or when not wanting to link to the page (again)
  • File:NSMBU Question Block Render.png NSMBU Question Block Render.png