Thwomp Platform: Difference between revisions

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{{another language}}
{{dev data}}
[[File:DKGB ThwompBlock.png|thumb|100px|]]
{{species infobox
'''Kurasshā''' are stone blocks debuting in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] as tough, indestructible obstacles. They first appear in [[stage 2-8]], on the [[Forest (Donkey Kong)|Forest]], and behave just like [[Thwomp]]s, despite showing no signs of eyes or facial features. If [[Mario]] approaches them, they drop down and attempt to squish him. If they do so, Mario becomes surrealistically flat and loses a life. On the other hand, Mario can hop on and use them as improvised [[elevator]]s. In this instance, Kurasshā can squish Mario by pushing him against the ceiling.
|image=[[File:BlockLiftMVDK.png|100px]]
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[List of games by date#1994|1994]])
|latest_appearance=[[Mario vs. Donkey Kong (Nintendo Switch)|''Mario vs. Donkey Kong'']] ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|variant_of=[[Thwomp]]
|comparable=[[Kongā]]
}}
'''Thwomp Platforms''' are stone blocks debuting in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] as tough, indestructible obstacles. They first appear in [[Stage 2-8]], on the [[Forest (Donkey Kong)|Forest]], and behave just like [[Thwomp]]s, despite showing no signs of eyes or facial features. If [[Mario]] approaches them, they drop down and attempt to squish him. If they do so, Mario becomes surrealistically flat and loses a life. On the other hand, Mario can hop on and use them as improvised [[elevator]]s. In this instance, Thwomp Platforms can squish Mario by pushing him against the ceiling.


[[File:MvsDK ThwompBlock.png|frame|left]]
Thwomp Platforms return in ''[[Mario vs. Donkey Kong]]'', where they act almost exactly like they did in ''Donkey Kong''. In this game, they keep smashing the ground regardless if Mario is below them; Thwomps make an appearance and exhibit behavior similar to the ''Donkey Kong'' version, but cannot be used as platforms. Thwomp Platforms also have a new design, looking decorated rather than appearing to be plain rocks. In the [[Mario vs. Donkey Kong|remake]], the Thwomp Platforms in [[Slippery Summit]] are slightly darker, but otherwise act the same.
Kurasshā return in ''[[Mario vs. Donkey Kong]]'', where they act almost exactly like they did in ''Donkey Kong''. In this game, they keep smashing the ground regardless if Mario is below them; their original exact behavior was passed on to actual [[Thwomp]]s.
==Gallery==
{{br}}
<gallery>
==Names in other languages==
DKGB ThwompBlock.png|''Donkey Kong'' (Game Boy)
MvsDK ThwompBlock.png|''Mario vs. Donkey Kong''
</gallery>
 
==Additional names==
===Internal names===
{{internal names
|game1=[[Mario vs. Donkey Kong (Nintendo Switch)|''Mario vs. Donkey Kong'' (Nintendo Switch)]]
|file1=<tt>Model/ThwompPlatform.bfres.zs</tt>
|name1=ThwompPlatform
|meaning1=Thwomp Platform
|game2=''Mario vs. Donkey Kong'' (Nintendo Switch)
|file2=<tt>Model/ThwompPlatformIce.bfres.zs</tt>
|name2=ThwompPlatformIce
|meaning2=Ice Thwomp Platform (Slippery Summit)
}}
 
===Names in other languages===
{{foreign names
{{foreign names
|Jap=クラッシャー<ref>[[Media:Mvsdk book i.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref>
|Jap={{ruby|上下|じょうげ}}する{{ruby|岩|いわ}}<ref>「任天堂公式ガイドブック ドンキーコング」 (''Nintendo Kōshiki Guidebook – Donkey Kong''). Page 28.</ref> <small>(Game Boy ''Donkey Kong'')</small>
|JapR=Kurasshā
|JapR=Jōgesuru Iwa
|JapM=Crusher or Crasher}}
|JapM=Updown-moving Rock
==Reference==
|Jap2=クラッシャー<ref>[[Media:Mvsdk book i.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref> <small>(''Mario vs. Donkey Kong'')</small>
|Jap2R=Kurasshā
|Jap2M=Literally means "crusher" or "crasher"; shared with [[Broozer]], but with a different origin
|SpaE=Bloque<ref>[https://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/welcome.html Official ''Mario vs. Donkey Kong'' website (Guías Nintendo)]</ref>
|SpaEM=Block
|SpaE2=Bloque de Piedra<ref>"''Sube en el '''Bloque de Piedra''' que hay a la izquierda del inicio del nivel, y así podrás alcanzar el '''Regalo Amarillo'''.''" — [https://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/3_5b.html Guía, trucos y ayuda de Mario vs. Donkey Kong]. Fase 3-5B (Fire Mountain). ''Guías Nintendo''. Retrieved June 12, 2018. ([https://web.archive.org/web/20080713055518/https://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/3_5b.html Archived] July 13, 2008, 05:55:18 UTC via Wayback Machine.)</ref>
|SpaE2M=Stone Block
}}
 
==References==
<references/>
<references/>
{{Blocks}}
 
{{Thwomps}}
{{DK}}
{{DK}}
{{MVDK}}
{{MVDK}}
[[Category:Blocks]]
[[Category:Thwomps]]
[[Category:Traps and Obstacles]]
[[Category:Donkey Kong (Game Boy)]]
[[Category:Donkey Kong (Game Boy)]]
[[Category:Mario vs. Donkey Kong]]
[[Category:Mario vs. Donkey Kong objects]]
[[it:Kurasshā]]
[[it:Kurasshā]]

Latest revision as of 03:25, March 10, 2024

The title of this article is official, but it comes from development data such as an internal filename. If an acceptable public source is found, then the article should be moved to its appropriate title.

Thwomp Platform
Thwomp Platform
First appearance Donkey Kong (1994)
Latest appearance Mario vs. Donkey Kong (Nintendo Switch) (2024)
Variant of Thwomp
Comparable

Thwomp Platforms are stone blocks debuting in Donkey Kong for the Game Boy as tough, indestructible obstacles. They first appear in Stage 2-8, on the Forest, and behave just like Thwomps, despite showing no signs of eyes or facial features. If Mario approaches them, they drop down and attempt to squish him. If they do so, Mario becomes surrealistically flat and loses a life. On the other hand, Mario can hop on and use them as improvised elevators. In this instance, Thwomp Platforms can squish Mario by pushing him against the ceiling.

Thwomp Platforms return in Mario vs. Donkey Kong, where they act almost exactly like they did in Donkey Kong. In this game, they keep smashing the ground regardless if Mario is below them; Thwomps make an appearance and exhibit behavior similar to the Donkey Kong version, but cannot be used as platforms. Thwomp Platforms also have a new design, looking decorated rather than appearing to be plain rocks. In the remake, the Thwomp Platforms in Slippery Summit are slightly darker, but otherwise act the same.

Gallery[edit]

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Mario vs. Donkey Kong (Nintendo Switch) Model/ThwompPlatform.bfres.zs ThwompPlatform Thwomp Platform
Mario vs. Donkey Kong (Nintendo Switch) Model/ThwompPlatformIce.bfres.zs ThwompPlatformIce Ice Thwomp Platform (Slippery Summit)

Names in other languages[edit]

Language Name Meaning
Japanese 上下じょうげするいわ[1] (Game Boy Donkey Kong)
Jōgesuru Iwa
クラッシャー[2] (Mario vs. Donkey Kong)
Kurasshā
Updown-moving Rock

Literally means "crusher" or "crasher"; shared with Broozer, but with a different origin

Spanish (NOE) Bloque[3]
Bloque de Piedra[4]
Block
Stone Block

References[edit]

  1. ^ 「任天堂公式ガイドブック ドンキーコング」 (Nintendo Kōshiki Guidebook – Donkey Kong). Page 28.
  2. ^ Mario vs. Donkey Kong Shogakukan book
  3. ^ Official Mario vs. Donkey Kong website (Guías Nintendo)
  4. ^ "Sube en el Bloque de Piedra que hay a la izquierda del inicio del nivel, y así podrás alcanzar el Regalo Amarillo." — Guía, trucos y ayuda de Mario vs. Donkey Kong. Fase 3-5B (Fire Mountain). Guías Nintendo. Retrieved June 12, 2018. (Archived July 13, 2008, 05:55:18 UTC via Wayback Machine.)