Swinging Bars of Doom: Difference between revisions

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'''Swinging Bars of Doom''' is an [[e-Reader]] level for [[SMB3|Super Mario Advance 4: Super Mario Bros. 3]]. It is Level Card #09, and it can be found in Series 2. The level contains four [[Advance Coin|Advance Coins]] and no e-Coins.
'''Swinging Bars of Doom''' is an [[e-Reader]] level for [[SMB3|Super Mario Advance 4: Super Mario Bros. 3]]. It is Level Card #09, and it can be found in Series 2. The level contains four [[Advance Coin|Advance Coins]] and no e-Coins.


The enemies in this level include [[Boos]], [[Thwomps]], [[Thwimp|Thwimps]], [[Piranha Plants]], [[Podoboos]], [[Hothead|Hotheads]], and [[Bony Beetles]]. There are some spots where the player must jump over lava, but for the most part, they must avoid  [[Firebar|Firebars]].
The enemies in this level include [[Boo]]s, [[Thwomp]]s, [[Thwimp]]s, [[Piranha Plant]]s, [[Podoboo]]s, [[Hothead]]s, and [[Bony Beetle]]s. There are some spots where the player must jump over lava, but for the most part, they must avoid  [[Firebar]]s.


The ending of this level, however, is what really sets it apart from other fortresses. The player must fight two [[Boom Boom|Boom Booms]], one of which gets flight powers after a hit, and the other has the power to jump.
The ending of this level, however, is what really sets it apart from other fortresses. The player must fight two [[Boom Boom]]s, one of which gets flight powers after a hit, and the other has the power to jump.


[[Category:Levels]]
[[Category:Levels]]

Revision as of 15:39, September 23, 2008

It has been requested that this article be rewritten.

Swinging Bars of Doom is an e-Reader level for Super Mario Advance 4: Super Mario Bros. 3. It is Level Card #09, and it can be found in Series 2. The level contains four Advance Coins and no e-Coins.

The enemies in this level include Boos, Thwomps, Thwimps, Piranha Plants, Podoboos, Hotheads, and Bony Beetles. There are some spots where the player must jump over lava, but for the most part, they must avoid Firebars.

The ending of this level, however, is what really sets it apart from other fortresses. The player must fight two Boom Booms, one of which gets flight powers after a hit, and the other has the power to jump.