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[[File:PMTTYD Superguard.png|thumb|[[Goombella]] countering a [[Spania]] with the Superguard in [[Rogueport Sewers]]]]
The '''Superguard''' is a move used in ''[[Paper Mario: The Thousand Year Door]]''. It is the more advanced version of a [[Guard]]. It stops any attack from doing any damage at all. Plus any direct-contact moves will be returned to the attacker causing the enemy 1 damage. On indirect-attacks, the Superguard will simply negate all damage. It will also block any status effects from an enemy attack. [[X-Yux]]'s immobilizing ability can only be blocked by a Superguard.
[[File:PMTTYD Gold Fuzzy Superguard Kill.png|thumb|left|A '''{{BASEPAGENAME}}''' is capable of killing an attacking enemy.]]
The '''Superguard''' is an alternate version of [[guard|guarding]] used in ''[[Paper Mario: The Thousand-Year Door]]''. If done correctly, Mario or his partner will spin around and words will pop out next to them saying "GREAT" in orange ("SUPERGUARD" in purple in the remake); whereas normal guarding will have [[Mario]] or his partner just retain a ducked position, and the words say "NICE" in blue ("GUARD" in green in the remake). Executing a superguard will also nullify all damage and negative status that would have otherwise been inflicted by the attack. Furthermore it will deal one point of damage to physical attackers (except for those with unpiercable defense such as [[Iron Cleft]]s), and cancel out multi-hit physical attacks. However superguarding will prevent dealing [[Electrified]] or [[Payback]] damage to the attacking enemy.
Superguarding will also reflect segments thrown by [[Pokey]]s and [[Poison Pokey]]s, in which case these segments will deal back damage to the Pokey equal to their attack power. However, no other projectiles work this way.


There is one catch, however. It is extremely hard to time, even harder than a Guard. This can be done by pressing B right before contact. If done correctly, [[Mario]] or his partner will spin around and words will pop out next to him or her saying '''Great!!'''.
==Timing==
Although superguards are more effective than guards, they are significantly harder to execute, having to input {{button|gcn|B}} 3 frames (3/60th of a second) before contact, rather than a guard's 8 frames (8/60th of a second)<ref>http://ml.techyoshi.com/index.php?topic=97.5</ref>
The input window will also decrease by 1 frame for every [[Unsimplifier]] equipped, however it takes two [[Simplifier]]s to increase the superguard's guard window to 4 frames. Equiping a single simplifier will have no effect on superguard timing.


[[Category: Special Moves]]
==Unsuperguardable attacks==
Some attacks in the game are also impossible to superguard,
The following attacks are impossible to guard or superguard in the PAL and US release of the game.
*All items used by enemies
*[[Hooktail]], [[Gloomtail]] and [[Bonetail]]’s Bite attacks
*[[Vivian]]'s Fiery Jinx
*[[Marilyn]]'s Thunder (in both encounters)
*[[Bulky Bob-omb]]'s & [[Bob-ulk]]'s Explosions
*The Shadow Queen's Shade Hands attack (the player can guard however, making it the only attack that can be guarded but not Superguarded)
On top of these, the Japanese release of the game also makes these moves unsuperguardable:
*[[Big Blooper|Blooper]]'s Ink Attack
*All of Hooktail, Gloomtail and Bonetail’s attacks
*All [[Ruff Puff|Puff]] variants' charge attacks
*All of [[Beldam]]'s attack except for her basic punch (in both encounters)
*[[Magnus von Grapple]]'s Earthquake
*[[Iron Cleft]]'s attacks
*[[Bowser]]'s Fire Breath (in both encounters)
*[[Rawk Hawk]]'s Prop Drop
*[[Crazee Dayzee]] and [[Amazy Dayzee]]'s Lullabies
*All of [[Atomic Boo]]'s attacks except for the physical Body Slam
*[[Putrid Piranha]]'s Breath
*[[Flower Fuzzy]]'s magic attack
*[[Ember]]'s multitarget breath
*[[Cortez]]'s phase 1 attacks, and the charged bone flurry from phase 2
*[[Lord Crump|Crump]]'s [[X-Naut|X-Naut platoon]] attacks
*All of [[Smorg]]'s attacks
*[[X-Naut PhD]]'s Shrink Potion
*[[Wizzerd]] clones' laser attack
*All of [[Magnus von Grapple 2.0]]'s attacks, except the [[X-Punch|X-Punches]]
*All of Shadow Queen's attacks
 
==Names in other languages==
{{foreign names
|Jap=スーパーガード
|JapR=Sūpā Gādo
|JapM=Super Guard
|ChiT=超級格檔
|ChiTR=Chāojí Gé Dàng
|ChiTM=Super block
|Spa=Súper Defensa<br>Superdefensa (''The Thousand-Year Door'' remake)
|SpaM=Super Defense<br>Superdefense
|Ita=Super difesa
|ItaM=Super defense
|Ger=Konter
|GerM=Counter
|Fre=Contre
|FreM=Counter
|Dut=Superafweer
|DutM=Superdefense
}}
 
==See also==
*[[Counterattack]]
 
==Trivia==
*The [[Pixl]] [[Barry]]'s ability in ''[[Super Paper Mario]]'' is very similar to the Superguard; their animations are very similar (spinning in place), and both require good timing (though Barry's doesn't have to be very precise) in order to deal damage to the opponent and protect the player from damage.
 
==References==
<references/>
 
{{PMTTYD}}
[[Category:Paper Mario: The Thousand-Year Door moves]]

Latest revision as of 12:46, April 29, 2024

Goombella countering a Spania with the Superguard in Rogueport Sewers
Goombella countering a Spania with the Superguard in Rogueport Sewers
A Superguard is capable of killing an attacking enemy.

The Superguard is an alternate version of guarding used in Paper Mario: The Thousand-Year Door. If done correctly, Mario or his partner will spin around and words will pop out next to them saying "GREAT" in orange ("SUPERGUARD" in purple in the remake); whereas normal guarding will have Mario or his partner just retain a ducked position, and the words say "NICE" in blue ("GUARD" in green in the remake). Executing a superguard will also nullify all damage and negative status that would have otherwise been inflicted by the attack. Furthermore it will deal one point of damage to physical attackers (except for those with unpiercable defense such as Iron Clefts), and cancel out multi-hit physical attacks. However superguarding will prevent dealing Electrified or Payback damage to the attacking enemy. Superguarding will also reflect segments thrown by Pokeys and Poison Pokeys, in which case these segments will deal back damage to the Pokey equal to their attack power. However, no other projectiles work this way.

Timing[edit]

Although superguards are more effective than guards, they are significantly harder to execute, having to input B Button 3 frames (3/60th of a second) before contact, rather than a guard's 8 frames (8/60th of a second)[1] The input window will also decrease by 1 frame for every Unsimplifier equipped, however it takes two Simplifiers to increase the superguard's guard window to 4 frames. Equiping a single simplifier will have no effect on superguard timing.

Unsuperguardable attacks[edit]

Some attacks in the game are also impossible to superguard, The following attacks are impossible to guard or superguard in the PAL and US release of the game.

  • All items used by enemies
  • Hooktail, Gloomtail and Bonetail’s Bite attacks
  • Vivian's Fiery Jinx
  • Marilyn's Thunder (in both encounters)
  • Bulky Bob-omb's & Bob-ulk's Explosions
  • The Shadow Queen's Shade Hands attack (the player can guard however, making it the only attack that can be guarded but not Superguarded)

On top of these, the Japanese release of the game also makes these moves unsuperguardable:

Names in other languages[edit]

Language Name Meaning
Japanese スーパーガード
Sūpā Gādo
Super Guard

Chinese (traditional) 超級格檔
Chāojí Gé Dàng
Super block

Dutch Superafweer
Superdefense
French Contre
Counter
German Konter
Counter
Italian Super difesa
Super defense
Spanish Súper Defensa
Superdefensa (The Thousand-Year Door remake)
Super Defense
Superdefense

See also[edit]

Trivia[edit]

  • The Pixl Barry's ability in Super Paper Mario is very similar to the Superguard; their animations are very similar (spinning in place), and both require good timing (though Barry's doesn't have to be very precise) in order to deal damage to the opponent and protect the player from damage.

References[edit]