Super Smash Bros. Melee: Difference between revisions

m
→‎Glitches: Removed second-person writing.
(-Smash attack (move), see Talk:Smash attack (move))
m (→‎Glitches: Removed second-person writing.)
 
(38 intermediate revisions by 15 users not shown)
Line 15: Line 15:
|input={{input|gcn=1}}
|input={{input|gcn=1}}
}}
}}
'''''[[smashwiki:Super Smash Bros. Melee|Super Smash Bros. Melee]]''''' is a [[Genre#Fighting|fighting]] game for the [[Nintendo GameCube]]. This is the second installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] and is the sequel to ''[[Super Smash Bros.]]'' for the [[Nintendo 64]]. Various characters from [[Nintendo]]'s popular franchises battle on different stages, also taken from the Nintendo franchises. Many major characters of the [[Mario (franchise)|''Mario'' franchise]] make an appearance. The game's major focus is the multiplayer mode, while still offering a number of single-player modes.
'''''[[smashwiki:Super Smash Bros. Melee|Super Smash Bros. Melee]]''''' is a [[Genre#Fighting|fighting]] game for the [[Nintendo GameCube]]. This is the second installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] and is the sequel to ''[[Super Smash Bros.]]'' for the [[Nintendo 64]]. Various characters from [[Nintendo]]'s popular franchises battle on different stages, also taken from the Nintendo franchises. Many major characters of the [[Super Mario (franchise)|''Super Mario'' franchise]] make an appearance. The game's major focus is the multiplayer mode, while still offering a number of single-player modes.
==Gameplay==
==Gameplay==
In ''Super Smash Bros. Melee'', up to four characters fight on a side-view stage with invisible boundaries on each side. When a player hits these boundaries, the player is knocked out. Unlike other fighting games, the ''Super Smash Bros.'' series thus does not rely on hit points for each character which have to be brought down to zero, but on damage percentage. Whenever a player is hit, they get a certain amount of percent damage. The maximum damage that can be dealt to a player is 999%. The higher the damage percentage is, the easier it is for the player to be knocked out.
In ''Super Smash Bros. Melee'', up to four characters fight on a side-view stage with invisible boundaries on each side. When a player hits these boundaries, the player is knocked out. Unlike other fighting games, the ''Super Smash Bros.'' series thus does not rely on hit points for each character which have to be brought down to zero, but on damage percentage. Whenever a player is hit, they get a certain amount of percent damage. The maximum damage that can be dealt to a player is 999%. The higher the damage percentage is, the easier it is for the player to be knocked out.
Line 29: Line 29:


===Item use===
===Item use===
[[File:Falcon parasol.jpg|thumb|left|[[Captain Falcon]] using a [[Parasol]].]]
[[File:Falcon parasol.jpg|thumb|left|Captain Falcon using a [[Parasol]].]]
Items appear on the stage at random and can be used by the players. Items have various effects, and some trigger by themselves. They can grant the character special abilities for a short time, like becoming invisible, contain a number of items themselves, explode when touched, or can be used as a weapon. When players are standing next to an item, they can use the {{button|gcn|A}} button to pick the item up. Some items have effects that are activated when the item is picked up or touched, such as reducing the character's damage percentage, or turning characters into a giant version of themselves. Other items can be used as weapons. A held weapon can be used with the {{button|gcn|A}} button. With the {{button|gcn|Z}} button, or {{button|gcn|L}} and {{button|gcn|R}} in combination with {{button|gcn|A}}, the weapon can be thrown away. This thrown item can also hurt other characters when it hits them.
Items appear on the stage at random and can be used by the players. Items have various effects, and some trigger by themselves. They can grant the character special abilities for a short time, like becoming invisible, contain a number of items themselves, explode when touched, or can be used as a weapon. When players are standing next to an item, they can use the {{button|gcn|A}} button to pick the item up. Some items have effects that are activated when the item is picked up or touched, such as reducing the character's damage percentage, or turning characters into a giant version of themselves. Other items can be used as weapons. A held weapon can be used with the {{button|gcn|A}} button. With the {{button|gcn|Z}} button, or {{button|gcn|L}} and {{button|gcn|R}} in combination with {{button|gcn|A}}, the weapon can be thrown away. This thrown item can also hurt other characters when it hits them.


Line 44: Line 44:
In single-player mode, the player can use the {{button|gcn|C}} to zoom the camera in or out. In VS mode, the player can move the {{button|gcn|C}} in any direction, allowing them to perform uncharged smash attacks easily. By pressing Up on the {{button|gcn|Pad}}, the player can use the [[Taunt]].
In single-player mode, the player can use the {{button|gcn|C}} to zoom the camera in or out. In VS mode, the player can move the {{button|gcn|C}} in any direction, allowing them to perform uncharged smash attacks easily. By pressing Up on the {{button|gcn|Pad}}, the player can use the [[Taunt]].


Certain characters even have attacks called [[meteor smash]]es. These attacks can send opponents falling downwards, but they are not impossible to recover from. Some meteor smashes are very weak, while others pack a strong punch.
Certain characters even have attacks called [[smashwiki:meteor smash|meteor smash]]es. These attacks can send opponents falling downwards, but they are not impossible to recover from. Some meteor smashes are very weak, while others pack a strong punch.


==Fighting modes==
==Fighting modes==
Line 68: Line 68:


===Bonus===
===Bonus===
Players get points for their fighting style. There are 249 different kinds of bonus points. Bonus points can be simplified for knock outs, for jumping a lot, for looking in the same direction all the time, for getting a rare [[Pokémon]] out of a Poké Ball, etc.  When the time limit has run out, the player with the most points wins. Most bonuses also have humorous names.
Players get points for their fighting style. There are 249 different kinds of bonus points. Bonus points can be simplified for knock outs, for jumping a lot, for looking in the same direction all the time, for getting a rare [[bulbapedia:Pokémon (species)|Pokémon]] out of a Poké Ball, etc.  When the time limit has run out, the player with the most points wins. Most bonuses also have humorous names.


For a list of bonuses, see [[smashwiki:List of bonuses#Super Smash Bros. Melee|here]].
For a list of bonuses, see [[smashwiki:List of bonuses#Super Smash Bros. Melee|here]].
Line 83: Line 83:
|caption2=Group art of the full cast, excluding Sheik.
|caption2=Group art of the full cast, excluding Sheik.
}}
}}
''Super Smash Bros. Melee'' contains a total of 25 playable characters (26 including [[Zelda]]'s alter ego, [[Sheik]]); the twelve original characters return for this game, while thirteen more have been added. Fourteen characters (fifteen including [[Zelda]]'s alter ego, [[Sheik]]) are available by default, while eleven more can be unlocked. [[Ganondorf]] and [[Roy (Fire Emblem)|Roy]] make their overall playable debuts, with Roy also appearing for the first time in any game. Seven of the fighters originate from the [[Mario (franchise)|''Mario'' franchise]], being [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]], [[Dr. Mario]], [[Yoshi]], and [[Donkey Kong]].
''Super Smash Bros. Melee'' contains a total of 25 playable characters (26 including [[Zelda]]'s alter ego, [[Sheik]]); the twelve original characters return for this game, while thirteen more have been added. Fourteen characters (fifteen including [[Zelda]]'s alter ego, [[Sheik]]) are available by default, while eleven more can be unlocked. [[Ganondorf]] and [[Roy (Fire Emblem)|Roy]] make their overall playable debuts. Roy additionally appears for the first time in a game, with this also being the first time any representation of his series is seen in the non-Japanese world. Seven of the fighters originate from the [[Super Mario (franchise)|''Super Mario'' franchise]], being [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]], [[Dr. Mario]], [[Yoshi]], and [[Donkey Kong]].


Characters in ''italics'' are newcomers.
Characters in ''italics'' are newcomers.
Legend:
{|cellspacing=0 cellpadding=3 border=1 width=25% style="border-collapse:collapse; background:linen; color:black"
|-
!Special Moves
|-
|''B move''
|-
|''Smash B move''
|-
|''Up and B move''
|-
|''Down and B move''
|}
{{br}}
===Default characters===
===Default characters===
{|align=center width=100% cellspacing=0 cellpadding=3 border=1 style="border-collapse:collapse; font-family:Arial"
{|class="wikitable"width=100%
!rowspan=2 width=12%|Character
!rowspan=2 width=12%|Series
!rowspan=2 width=50%|Description
!colspan=4 width=25%|Special moves
|-
|-
!width=12%|Character
!Standard
!width=12%|Series
!Forward
!width=50%|Description
!Up
!witdh=25%|Special Moves
!Down
|-
|-
!rowspan=4|[[File:Ssbmmario.jpg|75px]]<br>[[Mario]]
|[[File:Ssbmmario.jpg|75px]]<br>[[Mario]]
|rowspan=4|''[[Super Mario (series)|Super Mario]]''
|''[[Super Mario (series)|Super Mario]]''
|rowspan=4|Mario is a balanced character with a variety of moves. He attacks quickly, but jumps low and has average recovery. His backwards throw can throw almost farther than any other character's throws. His Cape helps deflect oncoming attacks and shoots whatever is being shot at him back to his opponent.  
|Mario is a balanced character with a variety of moves. He attacks quickly, but jumps low and has average recovery. His backwards throw can throw almost farther than any other character's throws. His Cape helps deflect oncoming attacks and shoots whatever is being shot at him back to his opponent.  
|[[Fireball]]
|[[Fireball]]
|-
|[[Cape]]
|[[Cape]]
|-
|[[Super Jump Punch]]
|[[Super Jump Punch]]
|-
|[[Mario Tornado]]
|[[Mario Tornado]]
|-
|-
!rowspan=4|[[File:Ssbmbowser.jpg|75px]]<br>''[[Bowser]]''
|[[File:Ssbmbowser.jpg|75px]]<br>''[[Bowser]]''
|rowspan=4|''Super Mario''  
|''Super Mario''  
|rowspan=4|Bowser is the heaviest and one of the slowest characters, but has powerful attacks and is hard to hit off of the stage at low damage percentages. He can use his weight to crush the characters he grabs. He is one of the first villains to be playable in the series. His Fire Breath move burns his enemies down.  
|Bowser is the heaviest and one of the slowest characters, but has powerful attacks and is hard to hit off of the stage at low damage percentages. He can use his weight to crush the characters he grabs. He is one of the first villains to be playable in the series. His Fire Breath move burns his enemies down.  
|[[Fire Breath]]
|[[Fire Breath]]
|-
|[[Koopa Klaw]]
|[[Koopa Klaw]]
|-
|[[Whirling Fortress]]
|[[Whirling Fortress]]
|-
|[[Bowser Bomb (move)|Bowser Bomb]]
|[[Bowser Bomb (move)|Bowser Bomb]]
|-
|-
!rowspan=4|[[File:Ssbmpeach.jpg|75px]]<br>''[[Princess Peach|Peach]]''
|[[File:Ssbmpeach.jpg|75px]]<br>''[[Princess Peach|Peach]]''
|rowspan=4|''Super Mario''
|''Super Mario''
|rowspan=4|Princess Peach has a special ability to float above the ground for a short amount of time. In her forward smash, she swings a golf club, a tennis racket, or a frying pan. When using her recovery, she can slowly float in the direction she chooses, proving to be a very useful horizontal recovery. Toad can be used as a Counter.
|Princess Peach has a special ability to float above the ground for a short amount of time. In her forward smash, she swings a golf club, a tennis racket, or a frying pan. When using her recovery, she can slowly float in the direction she chooses, proving to be a very useful horizontal recovery. Toad can be used as a Counter.
|[[Toad (move)|Toad]]
|[[Toad (move)|Toad]]
|-
|[[Peach Bomber]]
|[[Peach Bomber]]
|-
|[[Peach Parasol (move)|Peach Parasol]]
|[[Peach Parasol (move)|Peach Parasol]]
|-
|[[Vegetable (move)|Vegetable]]
|[[Vegetable (move)|Vegetable]]
|-
|-
!rowspan=4|[[File:Ssbmyoshi.jpg|75px]]<br>[[Yoshi]]
|[[File:Ssbmyoshi.jpg|75px]]<br>[[Yoshi]]
|rowspan=4|''Yoshi''
|''Yoshi''
|rowspan=4|Yoshi is an unusually heavy fighter with average speed, though he is rather weak, unlike other heavyweights. Unlike other fighters, Yoshi's shield is not an energy bubble, but a green-spotted Yoshi Egg. He lacks a third jump, but can jump extremely high. He can swallow enemies and turn them into eggs with his Egg Lay move. Unusually, Yoshi cannot jump out of shield, making him the only fighter with this odd trait.
|Yoshi is an unusually heavy fighter with average speed, though he is rather weak, unlike other heavyweights. Unlike other fighters, Yoshi's shield is not an energy bubble, but a green-spotted Yoshi Egg. He lacks a third jump, but can jump extremely high. He can swallow enemies and turn them into eggs with his Egg Lay move. Unusually, Yoshi cannot jump out of shield, making him the only fighter with this odd trait.
|[[Egg Lay]]
|[[Egg Lay]]
|-
|[[Egg Roll (move)|Egg Roll]]
|[[Egg Roll (move)|Egg Roll]]
|-
|[[Egg Throw]]
|[[Egg Throw]]
|-
|[[Yoshi Bomb]]
|[[Yoshi Bomb]]
|-
|-
!rowspan=4|[[File:Ssbmdonkeykong.jpg|75px]]<br>[[Donkey Kong]]
|[[File:Ssbmdonkeykong.jpg|75px]]<br>[[Donkey Kong]]
|rowspan=4|''Donkey Kong''
|''Donkey Kong''
|rowspan=4|Donkey Kong is a strong and heavy character, but is surprisingly agile. When he grabs enemies, he can carry them for a short distance before throwing them. His Headbutt can bury opponents for a certain amount of time (depending on their damage percentage).
|Donkey Kong is a strong and heavy character, but is surprisingly agile. When he grabs enemies, he can carry them for a short distance before throwing them. His Headbutt can bury opponents for a certain amount of time (depending on their damage percentage).
|[[Giant Punch]]
|[[Giant Punch]]
|-
|[[Headbutt]]
|[[Headbutt]]
|-
|[[Spinning Kong]]
|[[Spinning Kong]]
|-
|[[Hand Slap]]
|[[Hand Slap]]
|-
|-
!rowspan=4|[[File:Captain Falcon Melee art.jpg|75px]]<br>[[Captain Falcon]]
|[[File:Captain Falcon Melee art.jpg|75px]]<br>[[List of fighters debuting in Super Smash Bros.#Captain Falcon|Captain Falcon]]
|rowspan=4|''F-Zero''
|''F-Zero''
|rowspan=4|Captain Falcon is the fastest-running character in the game. His attacks are quick, but some are still very strong, particularly his forward aerial knee attack and up-smash. His Falcon Punch is notable for its sheer power. Similar to Fox, he is unique in a way that he is both fast and strong.
|Captain Falcon is the fastest-running character in the game. His attacks are quick, but some are still very strong, particularly his forward aerial knee attack and up-smash. His Falcon Punch is notable for its sheer power. Similar to Fox, he is unique in a way that he is both fast and strong.
|[[Captain Falcon#Falcon Punch|Falcon Punch]]
|[[smashwiki:Falcon Punch|Falcon Punch]]
|[[smashwiki:Raptor Boost|Raptor Boost]]
|[[smashwiki:Falcon Dive|Falcon Dive]]
|[[smashwiki:Falcon Kick|Falcon Kick]]
|-
|-
|[[Captain Falcon#Raptor Boost|Raptor Boost]]
|[[File:MeleeFox.jpg|75px]]<br>[[Fox]]
|''Star Fox''
|Fox is a fast character with surprising strength. He falls very fast, and his Blaster has the unique ability to do damage to enemies without stopping them. Due to his mix of both high strength and high speed, Fox is widely considered to be one of the best characters in terms of offense.
|[[smashwiki:Blaster (Fox)|Blaster]]
|[[smashwiki:Fox Illusion|Fox Illusion]]
|[[smashwiki:Fire Fox|Fire Fox]]
|[[smashwiki:Reflector (Fox)|Reflector]]
|-
|-
|[[Captain Falcon#Falcon Dive|Falcon Dive]]
|[[File:Ssbmiceclimbers.jpg|75px]]<br>''[[List of fighters debuting in Super Smash Bros. Melee#Ice Climbers|Ice Climbers]]''
|''Ice Climber''
|The Ice Climbers fight as a pair. The player only controls one Ice Climber, and a CPU plays the partner, who generally follows the player's moves. The Ice Climbers have a low reach, but they also have some high power attacks and dangerous grabs. By changing colors, the player can choose between controlling Popo or Nana.
|[[smashwiki:Ice Shot|Ice Shot]]
|[[smashwiki:Squall Hammer|Squall Hammer]]
|[[smashwiki:Belay|Belay]]
|[[smashwiki:Blizzard|Blizzard]]
|-
|-
|[[Captain Falcon#Falcon Kick|Falcon Kick]]
|[[File:Ssbmness.jpg|75px]]<br>[[List of fighters debuting in Super Smash Bros.#Ness|Ness]]
|''EarthBound''
|Ness is a slow character who relies on his PSI attacks. He can attack with a baseball bat and a yo-yo as his smash attacks. To recover with his PK Thunder, Ness must direct the ball of lightning and hit himself to catapult himself towards the stage. He also uses his PSI Magnet to recover damage with certain enemy projectiles.
|[[smashwiki:PK Flash|PK Flash]]
|[[smashwiki:PK Fire|PK Fire]]
|[[smashwiki:PK Thunder|PK Thunder]]
|[[smashwiki:PSI Magnet|PSI Magnet]]
|-
|-
!rowspan=4|[[File:MeleeFox.jpg|75px]]<br>[[Fox McCloud|Fox]]
|[[File:Ssbmkirby.jpg|75px]]<br>[[Kirby]]
|rowspan=4|''Star Fox''
|''Kirby''
|rowspan=4|Fox is a fast character with surprising strength. He falls very fast, and his Blaster has the unique ability to do damage to enemies without stopping them. Due to his mix of both high strength and high speed, Fox is widely considered to be one of the best characters in terms of offense.
|Kirby is a light and fairly slow character with weak attacks. He can jump five times in mid-air. His Swallow attack allows him to copy other characters' {{button|gcn|B}} abilities. He has the ability to become a Stone and come crashing down on his enemies.
|[[Fox McCloud#Blaster|Blaster]]
|[[smashwiki:Inhale|Swallow]]
|[[smashwiki:Hammer (move)|Hammer]]
|[[smashwiki:Final Cutter|Final Cutter]]
|[[smashwiki:Stone|Stone]]
|-
|-
|[[Fox McCloud#Fox Illusion|Fox Illusion]]
|[[File:MeleeSamus.jpg|75px]]<br>[[List of fighters debuting in Super Smash Bros.#Samus|Samus]]
|''Metroid''
|Samus is a heavy character with powerful attacks. Her Grappling Beam, while slow, allows her to grab characters from farther away. She can charge up a shot which increases in power the longer it's charging.
|[[smashwiki:Charge Shot|Charge Shot]]
|[[smashwiki:Missile|Missile]]
|[[smashwiki:Screw Attack|Screw Attack]]
|[[smashwiki:Bomb (Samus)|Bomb]]
|-
|-
|[[Fox McCloud#Fire Fox|Fire Fox]]
|[[File:Zeldaart.jpg|75px]]<br>''[[List of fighters debuting in Super Smash Bros. Melee#Zelda|Zelda]]''
|''The Legend of Zelda''
|Zelda is a slow-moving character. Her attacks can be quite powerful, but her strongest attacks do not hit the enemy easily. She has the ability to transform herself into Sheik, giving her a wide range of different special moves.
|[[smashwiki:Nayru's Love|Nayru's Love]]
|[[smashwiki:Din's Fire|Din's Fire]]
|[[smashwiki:Farore's Wind|Farore's Wind]]
|[[smashwiki:Transform|Transform]]
|-
|-
|[[Fox McCloud#Reflector|Reflector]]
|[[File:MeleeShiek.jpg|75px]]<br>''[[List of fighters debuting in Super Smash Bros. Melee#Sheik|Sheik]]''
|''The Legend of Zelda''
|Sheik is Zelda's alter-ego. Compared to Zelda, Sheik moves faster, attacks rapidly and combos well. However, unlike Zelda, Sheik does not have a lot of powerful moves. Zelda can transform into Sheik at any point during the match and vice versa, though the player can be Sheik at the start of the battle by holding down {{button|gcn|A}} on the controller.
|[[smashwiki:Needle Storm|Needle Storm]]
|[[smashwiki:Chain|Chain]]
|[[smashwiki:Vanish|Vanish]]
|[[smashwiki:Transform|Transform]]
|-
|-
!rowspan=4|[[File:Ssbmiceclimbers.jpg|75px]]<br>''[[Ice Climbers]]''
|[[File:MeleeLink.jpg|75px]]<br>[[Link]]
|rowspan=4|''Ice Climber''
|''The Legend of Zelda''
|rowspan=4|The Ice Climbers fight as a pair. The player only controls one Ice Climber, and a CPU plays the partner, who generally follows the player's moves. The Ice Climbers have a low reach, but they also have some high power attacks and dangerous grabs. By changing colors, the player can choose between controlling Popo or Nana.
|Link is a character of high weight and medium strength. However, he is rather slow. He uses his sword to attack. He also shoots a bow and has a boomerang.
|[[Ice Climbers#Ice Shot|Ice Shot]]
|[[smashwiki:Hero's Bow|Bow]]
|[[smashwiki:Boomerang|Boomerang]]
|[[smashwiki:Spin Attack|Spin Attack]]
|[[smashwiki:Bomb (Link)|Bomb]]
|-
|-
|[[Ice Climbers#Squall Hammer|Squall Hammer]]
|[[File:MeleePikachu.jpg|75px]]<br>[[List of fighters debuting in Super Smash Bros.#Pikachu|Pikachu]]
|-
|''Pokémon''
|[[Ice Climbers#Belay|Belay]]
|Pikachu is fast and light. It uses its electric attacks to damage other enemies. Pikachu's recovery is unique in a way that it can be used twice, provided that the second recovery is in a different direction.
|-
|[[smashwiki:Thunder Jolt|Thunder Jolt]]
|[[Ice Climbers#Blizzard|Blizzard]]
|[[smashwiki:Skull Bash|Skull Bash]]
|-
|[[smashwiki:Quick Attack|Quick Attack]]
!rowspan=4|[[File:Ssbmness.jpg|75px]]<br>[[Ness]]
|[[smashwiki:Thunder (Pokémon)|Thunder]]
|rowspan=4|''EarthBound''
|rowspan=4|Ness is a slow character who relies on his PSI attacks. He can attack with a baseball bat and a yo-yo as his smash attacks. To recover with his PK Thunder, Ness must direct the ball of lightning and hit himself to catapult himself towards the stage. He also uses his PSI Magnet to recover damage with certain enemy projectiles.
|[[Ness#PK Flash|PK Flash]]
|-
|[[Ness#PK Fire|PK Fire]]
|-
|[[Ness#PK Thunder|PK Thunder]]
|-
|[[Ness#PSI Magnet|PSI Magnet]]
|-
!rowspan=4|[[File:Ssbmkirby.jpg|75px]]<br>[[Kirby]]
|rowspan=4|''Kirby''
|rowspan=4|Kirby is a light and fairly slow character with weak attacks. He can jump five times in mid-air. His Swallow attack allows him to copy other characters' {{button|gcn|B}} abilities. He has the ability to become a Stone and come crashing down on his enemies.
|[[Kirby#Inhale|Swallow]]
|-
|[[Kirby#Hammer|Hammer]]
|-
|[[Kirby#Final Cutter|Final Cutter]]
|-
|[[Kirby#Stone|Stone]]
|-
!rowspan=4|[[File:MeleeSamus.jpg|75px]]<br>[[Samus Aran|Samus]]
|rowspan=4|''Metroid''
|rowspan=4|Samus is a heavy character with powerful attacks. Her Grappling Beam, while slow, allows her to grab characters from farther away. She can charge up a shot which increases in power the longer it's charging.
|[[Samus Aran#Charge Shot|Charge Shot]]
|-
|[[Samus Aran#Missile|Missile]]
|-
|[[Samus Aran#Screw Attack|Screw Attack]]
|-
|[[Samus Aran#Bomb|Bomb]]
|-
!rowspan=4|[[File:Zeldaart.jpg|75px]]<br>''[[Princess Zelda|Zelda]]''
|rowspan=4|''The Legend of Zelda''
|rowspan=4|Zelda is a slow-moving character. Her attacks can be quite powerful, but her strongest attacks do not hit the enemy easily. She has the ability to transform herself into Sheik, giving her a wide range of different special moves.
|[[Princess Zelda#Nayru's Love|Nayru's Love]]
|-
|[[Princess Zelda#Din's Fire|Din's Fire]]
|-
|[[Princess Zelda#Farore's Wind|Farore's Wind]]
|-
|[[Princess Zelda#Transform|Transform]]
|-
!rowspan=4|[[File:MeleeShiek.jpg|75px]]<br>''[[Sheik]]''
|rowspan=4|''The Legend of Zelda''
|rowspan=4|Sheik is Zelda's alter-ego. Compared to Zelda, Shiek moves faster, attacks rapidly and combos well. However, unlike Zelda, Sheik does not have a lot of powerful moves. Zelda can transform into Sheik at any point during the match and vice versa, though the player can be Sheik at the start of the battle by holding down {{button|gcn|A}} on the controller.
|[[Sheik#Needle Storm|Needle Storm]]
|-
|[[Sheik#Chain|Chain]]
|-
|[[Sheik#Vanish|Vanish]]
|-
|[[Sheik#Transform|Transform]]
|-
!rowspan=4|[[File:MeleeLink.jpg|75px]]<br>[[Link]]
|rowspan=4|''The Legend of Zelda''
|rowspan=4|Link is a character of high weight and medium strength. However, he is rather slow. He uses his sword to attack. He also shoots a bow and has a boomerang.
|[[Link#Hero's Bow|Bow]]
|-
|[[Link#Boomerang|Boomerang]]
|-
|[[Link#Spin Attack |Spin Attack]]
|-
|[[Link#Bomb|Bomb]]
|-
!rowspan=4|[[File:MeleePikachu.jpg|75px]]<br>[[Pikachu]]
|rowspan=4|''Pokémon''
|rowspan=4|Pikachu is fast and light. It uses its electric attacks to damage other enemies. Pikachu's recovery is unique in a way that it can be used twice, provided that the second recovery is in a different direction.
|[[Pikachu#Thunder Jolt|Thunder Jolt]]
|-
|[[Pikachu#Skull Bash|Skull Bash]]
|-
|[[Pikachu#Quick Attack|Quick Attack]]
|-
|[[Pikachu#Thunder|Thunder]]
|}
|}


===Unlockable characters===
===Unlockable characters===
{|width=100% cellspacing=0 cellpadding=3 border=1 style="border-collapse:collapse; font-family:Arial"
{|class="wikitable"width=100%
|-
!rowspan=2 width=12%|Character
!rowspan=2 width=12%|Series
!rowspan=2 width=39%|Description
!rowspan=2 width=20%|How to unlock
!colspan=4 width=25%|Special moves
|-
|-
!width=12%|Character
!Standard
!width=12%|Series
!Forward
!width=39%|Description
!Up
!width=20%|To Unlock
!Down
!width=25%|Special Moves
|-
|-
!rowspan=4|[[File:MeleeJigglypuff.jpg|75px]]<br>[[Jigglypuff]]
|[[File:MeleeJigglypuff.jpg|75px]]<br>[[List of fighters debuting in Super Smash Bros.#Jigglypuff|Jigglypuff]]
|rowspan=4|''Pokémon''
|''Pokémon''
|rowspan=4|Jigglypuff is light, but has a few powerful attacks. It can jump five times in mid-air and has the best aerial speed in the game. Its Rest attack has a very low reach, but is extremely powerful and can KO at low percentages. Although Jigglypuff is light, it has the slowest overall ground speed in the game.
|Jigglypuff is light, but has a few powerful attacks. It can jump five times in mid-air and has the best aerial speed in the game. Its Rest attack has a very low reach, but is extremely powerful and can KO at low percentages. Although Jigglypuff is light, it has the slowest overall ground speed in the game.
|rowspan=4|
|
*Clear Classic or Adventure mode with any character
*Clear Classic or Adventure mode with any character
*Play 50 Melee matches
*Play 50 Melee matches
|[[Jigglypuff#Rollout|Rollout]]
|[[smashwiki:Rollout|Rollout]]
|[[smashwiki:Pound|Pound]]
|[[smashwiki:Sing|Sing]]
|[[smashwiki:Rest|Rest]]
|-
|-
|[[Jigglypuff#Pound|Pound]]
|[[File:MeleeDr.Mario.jpg|75px]]<br>''[[Dr. Mario]]''
|-
|''Super Mario''
|[[Jigglypuff#Sing|Sing]]
|Dr. Mario is very similar to Mario, though his attacks have different effects (usually electric instead of fire), but act the same way as Mario's. Most of his attacks are stronger than Mario's, though he moves slower.
|-
|
|[[Jigglypuff#Rest|Rest]]
|-
!rowspan=4|[[File:MeleeDr.Mario.jpg|75px]]<br>''[[Dr. Mario]]''
|rowspan=4|''Super Mario''
|rowspan=4|Dr. Mario is very similar to Mario, though his attacks have different effects (usually electric instead of fire), but act the same way as Mario's. Most of his attacks are stronger than Mario's, though he moves slower.
|rowspan=4|
*Clear Classic or Adventure mode with Mario without continuing
*Clear Classic or Adventure mode with Mario without continuing
*Play 100 Melee matches
*Play 100 Melee matches
|[[Capsule|Megavitamin]]s
|[[Capsule|Megavitamin]]s
|-
|[[Super Sheet]]
|[[Super Sheet]]
|-
|[[Super Jump Punch]]
|[[Super Jump Punch]]
|-
|[[Dr. Tornado]]
|[[Dr. Tornado]]
|-
|-
!rowspan=4|[[File:Pichuart.jpg|75px]]<br>''[[Pichu]]''
|[[File:Pichuart.jpg|75px]]<br>''[[List of fighters debuting in Super Smash Bros. Melee#Pichu|Pichu]]''
|rowspan=4|''Pokémon''
|''Pokémon''
|rowspan=4|Pichu's moves are similar to Pikachu's. It is the lightest character in the game. Like Pikachu, it moves and attacks quickly. Like said in the National Pokedex, whenever it uses an electric attack, Pichu will inflict damage to itself. The creator of the game has stated multiple times that Pichu is a "joke character".
|Pichu's moves are similar to Pikachu's. It is the lightest character in the game. Like Pikachu, it moves and attacks quickly. Like said in the National Pokedex, whenever it uses an electric attack, Pichu will inflict damage to itself. The creator of the game has stated multiple times that Pichu is a "joke character".
|rowspan=4|
|
*Complete Event #37--Legendary Pokémon
*Complete Event #37--Legendary Pokémon
*Play 200 Melee matches
*Play 200 Melee matches
|[[Pichu#Thunder Jolt|Thunder Jolt]]
|[[smashwiki:Thunder Jolt|Thunder Jolt]]
|-
|[[smashwiki:Skull Bash|Skull Bash]]
|[[Pichu#Skull Bash|Skull Bash]]
|[[smashwiki:Agility|Agility]]
|-
|[[smashwiki:Thunder (Pokémon)|Thunder]]
|[[Pichu#Agility|Agility]]
|-
|[[Pichu#Thunder|Thunder]]
|-
|-
!rowspan=4|[[File:Falco Melee art.jpg|75px]]<br>''[[Falco Lombardi|Falco]]''
|[[File:Falco Melee art.jpg|75px]]<br>''[[List of fighters debuting in Super Smash Bros. Melee#Falco|Falco]]''
|rowspan=4|''Star Fox''
|''Star Fox''
|rowspan=4|Falco's moves are similar to those of Fox's. He is not as fast as Fox, but he jumps higher and has a longer reach. His Blaster also functions differently; it fires more slowly, but it can stun enemies.
|Falco's moves are similar to those of Fox's. He is not as fast as Fox, but he jumps higher and has a longer reach. His Blaster also functions differently; it fires more slowly, but it can stun enemies.
|rowspan=4|
|
*Clear 100-Man Melee
*Clear 100-Man Melee
*Play 300 Melee matches
*Play 300 Melee matches
|[[Falco Lombardi#Blaster|Blaster]]
|[[smashwiki:Blaster (Falco)|Blaster]]
|-
|[[smashwiki:Falco Phantasm|Falco Phantasm]]
|[[Falco Lombardi#Falco Phantasm|Falco Phantasm]]
|[[smashwiki:Fire Bird|Fire Bird]]
|-
|[[smashwiki:Reflector (Falco)|Reflector]]
|[[Falco Lombardi#Fire Bird|Fire Bird]]
|-
|[[Falco Lombardi#Reflector|Reflector]]
|-
|-
!rowspan=4|[[File:MeleeMarth.jpg|75px]]<br>''[[Marth]]''
|[[File:MeleeMarth.jpg|75px]]<br>''[[List of fighters debuting in Super Smash Bros. Melee#Marth|Marth]]''
|rowspan=4|''Fire Emblem''
|''Fire Emblem''
|rowspan=4|Marth is a fast character with average strength and weight. He uses a sword to attack, granting him one of the longest reaches in the game. He is known for his very good air attacks that can easily string together. Marth's attacks are strongest at the tip of the sword.
|Marth is a fast character with average strength and weight. He uses a sword to attack, granting him one of the longest reaches in the game. He is known for his very good air attacks that can easily string together. Marth's attacks are strongest at the tip of the sword.
|rowspan=4|
|
*Use the fourteen default characters in either Classic mode or Melee matches
*Use the fourteen default characters in either Classic or Adventure modes, or Vs. Melee matches.
*Play 400 Melee matches
*Play 400 Melee matches
|[[Marth#Shield Breaker|Shield Breaker]]
|[[smashwiki:Shield Breaker|Shield Breaker]]
|[[smashwiki:Dancing Blade|Dancing Blade]]
|[[smashwiki:Dolphin Slash|Dolphin Slash]]
|[[smashwiki:Counter|Counter]]
|-
|-
|[[Marth#Dancing Blade|Dancing Blade]]
|[[File:Young Link.jpg|75px]]<br>''[[List of fighters debuting in Super Smash Bros. Melee#Young Link|Young Link]]''
|-
|''The Legend of Zelda''
|[[Marth#Dolphin Slash|Dolphin Slash]]
|Young Link's moves are similar to Link's. However, he is weaker, lighter, faster, and can [[Wall Jump]].
|-
|
|[[Marth#Counter|Counter]]
|-
!rowspan=4|[[File:Young Link.jpg|75px]]<br>''[[Young Link]]''
|rowspan=4|''The Legend of Zelda''
|rowspan=4|Young Link's moves are similar to Link's. However, he is weaker, lighter, faster, and can [[Wall Jump]].
|rowspan=4|
*Clear Classic or Adventure mode with ten characters, including Link and Zelda/Sheik
*Clear Classic or Adventure mode with ten characters, including Link and Zelda/Sheik
*Play 500 Melee matches
*Play 500 Melee matches
|[[Young Link#Fire Bow|Fire Bow]]
|[[smashwiki:Fire Bow|Fire Bow]]
|[[smashwiki:Boomerang|Boomerang]]
|[[smashwiki:Spin Attack|Spin Attack]]
|[[smashwiki:Bomb (Link)|Bomb]]
|-
|-
|[[Young Link#Boomerang|Boomerang]]
|[[File:GanondorfMelee.jpg|75px]]<br>''[[List of fighters debuting in Super Smash Bros. Melee#Ganondorf|Ganondorf]]''
|-
|''The Legend of Zelda''
|[[Young Link#Spin Attack|Spin Attack]]
|Ganondorf's attacks are similar to Captain Falcon's. However, he is very slow, quite heavy, and possesses the strongest attacks in terms of knockback. He also has a unique special attack when pressing {{button|gcn|A}} and moving {{button|gcn|Stick}} upwards; different from a smash attack.
|-
|
|[[Young Link#Bomb|Bomb]]
|-
!rowspan=4|[[File:GanondorfMelee.jpg|75px]]<br>''[[Ganondorf]]''
|rowspan=4|''The Legend of Zelda''
|rowspan=4|Ganondorf's attacks are similar to Captain Falcon's. However, he is very slow, quite heavy, and possesses the strongest attacks in terms of knockback. He also has a unique special attack when pressing {{button|gcn|A}} and moving {{button|gcn|Stick}} upwards; different from a smash attack.
|rowspan=4|
*Complete Event #29--Triforce Gathering
*Complete Event #29--Triforce Gathering
*Play 600 Melee matches
*Play 600 Melee matches
|[[Ganondorf#Warlock Punch|Warlock Punch]]
|[[smashwiki:Warlock Punch|Warlock Punch]]
|[[smashwiki:Gerudo Dragon|Gerudo Dragon]]
|[[smashwiki:Dark Dive|Dark Dive]]
|[[smashwiki:Wizard's Foot|Wizard's Foot]]
|-
|-
|[[Ganondorf#Gerudo Dragon|Gerudo Dragon]]
|[[File:Mewtwo.jpg|75px]]<br>''[[List of fighters debuting in Super Smash Bros. Melee#Mewtwo|Mewtwo]]''
|-
|''Pokémon''
|[[Ganondorf#Dark Dive|Dark Dive]]
|Mewtwo is a slow, floaty character, who features a strong grab and some powerful throws. The game attributes its low weight to the fact that it hovers above ground.
|-
|
|[[Ganondorf#Wizard's Foot|Wizard's Foot]]
|-
!rowspan=4|[[File:Mewtwo.jpg|75px]]<br>''[[Mewtwo]]''
|rowspan=4|''Pokémon''
|rowspan=4|Mewtwo is a slow, floaty character, who features a strong grab and some powerful throws. The game attributes its low weight to the fact that it hovers above ground.
|rowspan=4|
*Play a combined total of 20 hours of Melee matches
*Play a combined total of 20 hours of Melee matches
*Play 700 Melee matches
*Play 700 Melee matches
|[[Mewtwo#Shadow Ball|Shadow Ball]]
|[[smashwiki:Shadow Ball|Shadow Ball]]
|[[smashwiki:Confusion|Confusion]]
|[[smashwiki:Teleport|Teleport]]
|[[smashwiki:Disable|Disable]]
|-
|-
|[[Mewtwo#Confusion|Confusion]]
|[[File:Ssbmluigi.jpg|75px]]<br>[[Luigi]]
|-
|''Super Mario''
|[[Mewtwo#Teleport|Teleport]]
|Luigi is a character with average weight and speed, but with above average strength. He has many similarities to Mario in his move set. He jumps high, but has slow aerial speed and low traction.
|-
|
|[[Mewtwo#Disable|Disable]]
|-
!rowspan=4|[[File:Ssbmluigi.jpg|75px]]<br>[[Luigi]]
|rowspan=4|''Super Mario''
|rowspan=4|Luigi is a character with average weight and speed, but with above average strength. He has many similarities to Mario in his move set. He jumps high, but has slow aerial speed and low traction.
|rowspan=4|
*Finish the first stage of Adventure mode with ##:#2:## on the timer
*Finish the first stage of Adventure mode with ##:#2:## on the timer
*Play 800 Melee matches
*Play 800 Melee matches
|[[Green Fireball|Fireball]]
|[[Green Fireball|Fireball]]
|-
|[[Green Missile]]
|[[Green Missile]]
|-
|[[Super Jump Punch]]
|[[Super Jump Punch]]
|-
|[[Luigi Cyclone]]
|[[Luigi Cyclone]]
|-
|-
!rowspan=4|[[File:Roy1.jpg|75px]]<br>''[[Roy (Fire Emblem)|Roy]]''
|[[File:Roy1.jpg|75px]]<br>''[[List of fighters debuting in Super Smash Bros. Melee#Roy|Roy]]''
|rowspan=4|''Fire Emblem''
|''Fire Emblem''
|rowspan=4|Roy is similar to Marth, though unlike Marth, his attacks are strongest at the base of his sword, and his aerial attacks are very bad. His fully charged Flare Blade is the game's strongest non-reflected attack, but it backfires when charged maximally, doing 10% damage to Roy himself.
|Roy is similar to Marth, though unlike Marth, his attacks are strongest at the base of his sword, and his aerial attacks are very bad. His fully charged Flare Blade is the game's strongest non-reflected attack, but it backfires when charged maximally, doing 10% damage to Roy himself.
|rowspan=4|
|
*Complete Classic or Adventure mode with Marth without continuing
*Complete Classic or Adventure mode with Marth without continuing
*Play 900 Melee matches
*Play 900 Melee matches
|[[Roy (Fire Emblem)#Flare Blade|Flare Blade]]
|[[smashwiki:Flare Blade|Flare Blade]]
|-
|[[smashwiki:Double-Edge Dance|Double-Edge Dance]]
|[[Roy (Fire Emblem)#Double-Edge Dance|Double-Edge Dance]]
|[[smashwiki:Blazer|Blazer]]
|[[smashwiki:Counter|Counter]]
|-
|-
|[[Roy (Fire Emblem)#Blazer|Blazer]]
|[[File:Mr.GameandWatchart.jpg|75px]]<br>''[[Mr. Game & Watch]]''
|-
|Game & Watch
|[[Roy (Fire Emblem)#Counter|Counter]]
|Mr. Game & Watch has average speed and strength, but his weight is low due to his 2D appearance. His Judgment attack chooses a number from 1-9 at random, getting stronger each number. 9 can cause a 1-hit-KO, while 1 does minimal knockback and damage and even damages Mr. Game & Watch himself.
|-
|
!rowspan=4|[[File:Mr.GameandWatchart.jpg|75px]]<br>''[[Mr. Game & Watch]]''
|rowspan=4|Game & Watch
|rowspan=4|Mr. Game & Watch has average speed and strength, but his weight is low due to his 2D appearance. His Judgment attack chooses a number from 1-9 at random, getting stronger each number. 9 can cause a 1-hit-KO, while 1 does minimal knockback and damage and even damages Mr. Game & Watch himself.
|rowspan=4|
*Clear Classic, Adventure or Target Smash with every other character
*Clear Classic, Adventure or Target Smash with every other character
*Play 1,000 Melee matches
*Play 1,000 Melee matches
|[[Mr. Game & Watch#Chef|Chef]]
|[[smashwiki:Chef|Chef]]
|-
|[[smashwiki:Judge|Judge]]
|[[Mr. Game & Watch#Judge|Judge]]
|[[smashwiki:Fire|Fire]]
|-
|[[smashwiki:Oil Panic|Oil Panic]]
|[[Mr. Game & Watch#Fire|Fire]]
|-
|[[Mr. Game & Watch#Oil Panic|Oil Panic]]
|}
|}


==Stages==
==Stages==
There are twenty-nine selectable stages in ''Super Smash Bros. Melee''. Eighteen stages are available by default, while the other eleven must be unlocked. Three of these stages return from ''Super Smash Bros.''
There are 29 selectable stages in total, eighteen of which are available by default, while the other eleven are unlockable. Three of these stages return from ''[[Super Smash Bros.]]''
===Default stages===
===Default stages===
{|class=sortable border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse; text-align:center"
{|class="wikitable sortable"style="text-align:center"
|-
|-
!width=17%|Stage
!width=17%|Stage
!width=83%|Description
!width=83%|Description
|-
|-
|[[File:Ssbm-nd-iceclimbersstage.jpg|100px]]<br>[[Icicle Mountain| Infinite Glacier:<br>Icicle Mountain]]
|[[File:Ssbm-nd-iceclimbersstage.jpg|100px]]<br>[[smashwiki:Icicle Mountain| Infinite Glacier:<br>Icicle Mountain]]
|align=left|Icicle Mountain is a stage that scrolls up and down at different speeds. It has many different small platforms to jump on, similar to the classical platforming ''{{wp|Ice Climber}}'' series.
|align=left|Icicle Mountain is a stage that scrolls up and down at different speeds. It has many different small platforms to jump on, similarly as in ''[[nwiki:Ice Climber|Ice Climber]]''.
|-
|-
|[[File:Princess Peach's Castle Melee.png|100px]]<br>[[Princess Peach's Castle (Super Smash Bros. Melee)|Mushroom Kingdom:<br>Princess Peach's Castle]]
|[[File:Princess Peach's Castle Melee.png|100px]]<br>[[Princess Peach's Castle (Super Smash Bros. Melee)|Mushroom Kingdom:<br>Princess Peach's Castle]]
Line 456: Line 372:
|align=left|The Kongo Jungle stage is set on logs over a waterfall. A small platform also appears to the right, and sometimes logs are falling down the waterfall, creating temporary platforms. Below the stage is a [[Barrel Cannon]] which shoots out characters in a random direction when they fall into it.
|align=left|The Kongo Jungle stage is set on logs over a waterfall. A small platform also appears to the right, and sometimes logs are falling down the waterfall, creating temporary platforms. Below the stage is a [[Barrel Cannon]] which shoots out characters in a random direction when they fall into it.
|-
|-
|[[File:Great Bay Melee.png|100px]]<br>[[Great Bay| Termina:<br>Great Bay]]
|[[File:Great Bay Melee.png|100px]]<br>[[smashwiki:Great Bay| Termina:<br>Great Bay]]
|align=left|The Great Bay stage, based on ''[[zeldawiki:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]]'', has two platforms which stand fixed in the water, and a swimming stone. Sometimes, a turtle rises from the water, creating additional platforms. [[Tingle]] is also seen on the stage with a giant balloon, and is forming another platform.
|align=left|The Great Bay stage, based on ''[[zeldawiki:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]]'', has two platforms which stand fixed in the water, and a swimming stone. Sometimes, a turtle rises from the water, creating additional platforms. [[Tingle]] is also seen on the stage with a giant balloon, and is forming another platform.
|-
|-
Line 462: Line 378:
|align=left|Yoshi's Story features elements of the game ''[[Yoshi's Story]]''. In the center is [[Yoshi's Island (location)|Yoshi's Island]], and three smaller platforms are hovering above it. It also has a cloud moving below it to catch falling characters. [[Fly Guy]]s fly by occasionally, carrying Food.
|align=left|Yoshi's Story features elements of the game ''[[Yoshi's Story]]''. In the center is [[Yoshi's Island (location)|Yoshi's Island]], and three smaller platforms are hovering above it. It also has a cloud moving below it to catch falling characters. [[Fly Guy]]s fly by occasionally, carrying Food.
|-
|-
|[[File:Fountain of Dreams Melee.png|100px]]<br>[[Fountain of Dreams|Dream Land:<br>Fountain of Dreams]]
|[[File:Fountain of Dreams Melee.png|100px]]<br>[[smashwiki:Fountain of Dreams|Dream Land:<br>Fountain of Dreams]]
|align=left|On the Fountain of Dreams stage from the [[:Category:Kirby series|''Kirby'' series]], the fountain itself forms a big platform in the middle with three smaller hovering platforms above it, whose height varies.
|align=left|On the Fountain of Dreams stage from the [[:Category:Kirby series|''Kirby'' series]], the fountain itself forms a big platform in the middle with three smaller hovering platforms above it, whose height varies.
|-
|-
|[[File:Zelda'sCorneria.png|100px]]<br>[[Corneria| Lylat System:<br>Corneria]]
|[[File:Zelda'sCorneria.png|100px]]<br>[[smashwiki:Corneria| Lylat System:<br>Corneria]]
|align=left|In the Corneria stage from the [[:Category:Star Fox series|''Star Fox'' series]], the battle is held on the Great Fox, a spaceship. From time to time, Arwings fly by and shoot at the combatants.
|align=left|In the Corneria stage from the [[:Category:Star Fox series|''Star Fox'' series]], the battle is held on the Great Fox, a spaceship. From time to time, Arwings fly by and shoot at the combatants.
|-
|-
Line 474: Line 390:
|align=left|The Jungle Japes stage from the [[Donkey Kong (series)|''Donkey Kong'' series]] is set on a river, with three ledges made of wood with a house and a toilet house found on them. The players fight on these platforms. Occasionally, [[Klaptrap]]s jump out of the water, trying to drag characters downwards into the water.
|align=left|The Jungle Japes stage from the [[Donkey Kong (series)|''Donkey Kong'' series]] is set on a river, with three ledges made of wood with a house and a toilet house found on them. The players fight on these platforms. Occasionally, [[Klaptrap]]s jump out of the water, trying to drag characters downwards into the water.
|-
|-
|[[File:Hyruletemple.jpg|100px]]<br>[[Temple (stage)|Hyrule:<br>Temple]]
|[[File:Hyruletemple.jpg|100px]]<br>[[smashwiki:Temple|Hyrule:<br>Temple]]
|align=left|The Temple is the biggest stage of the game, designed after several games from the [[:Category:The Legend of Zelda series|''Legend of Zelda'' series]]. It features many different platforms and a tunnel system. Despite its size, it does not have any side effects.
|align=left|The Temple is the biggest stage of the game, designed after several games from the [[:Category:The Legend of Zelda series|''Legend of Zelda'' series]]. It features many different platforms and a tunnel system. Despite its size, it does not have any side effects.
|-
|-
Line 480: Line 396:
|align=left|The Yoshi's Island stage is set in a scene from ''[[Super Mario World]]''. The area is enclosed by a slope on the one side and a [[Warp Pipe]] on the other. In the middle, there is a hole with [[Rotating Block]]s above it. There are also two groups of Rotating Blocks floating on the stage serving as additional platforms.
|align=left|The Yoshi's Island stage is set in a scene from ''[[Super Mario World]]''. The area is enclosed by a slope on the one side and a [[Warp Pipe]] on the other. In the middle, there is a hole with [[Rotating Block]]s above it. There are also two groups of Rotating Blocks floating on the stage serving as additional platforms.
|-
|-
|[[File:Greengreens.jpg|100px]]<br>[[Green Greens|Dream Land:<br>Green Greens]]
|[[File:Greengreens.jpg|100px]]<br>[[smashwiki:Green Greens|Dream Land:<br>Green Greens]]
|align=left|Green Greens from the ''Kirby'' series is consisting of three separated grass platforms. The huge tree, [[Whispy Woods]], blows the characters away. Sometimes, [[apple]]s fall from him. Also, blocks and bomb blocks fall from the sky in between the platforms.
|align=left|Green Greens from the ''Kirby'' series is consisting of three separated grass platforms. The huge tree, [[Whispy Woods]], blows the characters away. Sometimes, [[apple]]s fall from him. Also, blocks and bomb blocks fall from the sky in between the platforms.
|-
|-
|[[File:Venom.jpg|100px]]<br>[[Venom|Lylat System:<br>Venom]]
|[[File:Venom.jpg|100px]]<br>[[smashwiki:Venom|Lylat System:<br>Venom]]
|align=left|Much like Corneria, Venom is featuring the Great Fox flying over the surface. But unlike Corneria, the battle is fought on the Great Fox's four wings, and the ship is seen from the front. [[Arwing]]s also appear and shoot at the players.
|align=left|Much like Corneria, Venom is featuring the Great Fox flying over the surface. But unlike Corneria, the battle is fought on the Great Fox's four wings, and the ship is seen from the front. [[Arwing]]s also appear and shoot at the players.
|-
|-
|[[File:SSBB Brinstar Stage.png|100px]]<br>[[Brinstar|Planet Zebes:<br>Brinstar]]
|[[File:SSBB Brinstar Stage.png|100px]]<br>[[smashwiki:Brinstar|Planet Zebes:<br>Brinstar]]
|align=left|Brinstar from ''[[:Category:Metroid series|Metroid]]'' is consisting of several platforms which are held together by organic material or other objects. These connections can be destroyed, causing some of the platforms to hover in the air. Sometimes, acid rises from below burning the characters, but also restoring broken connections.
|align=left|Brinstar from ''[[:Category:Metroid series|Metroid]]'' is consisting of several platforms which are held together by organic material or other objects. These connections can be destroyed, causing some of the platforms to hover in the air. Sometimes, acid rises from below burning the characters, but also restoring broken connections.
|-
|-
|[[File:Melee Onett.jpg|100px]]<br>[[Onett|Eagleland:<br>Onett]]
|[[File:Melee Onett.jpg|100px]]<br>[[Onett|Eagleland:<br>Onett]]
|align=left|In Onett from ''[[:Category:EarthBound series|EarthBound]]'', the battle takes place on a few houses in the village and a nearby tree. Cars drive by and hit characters when they do not avoid them. There are warning signs announcing the cars. The platforms of the drug store in the middle can collapse, but restore themselves after a certain time.
|align=left|In Onett from ''[[wikibound:EarthBound|EarthBound]]'', the battle takes place on a few houses in the village and a nearby tree. Cars drive by and hit characters when they do not avoid them. There are warning signs announcing the cars. The platforms of the drug store in the middle can collapse, but restore themselves after a certain time.
|-
|-
|[[File:Mute City.jpg|100px]]<br>[[Mute City (Super Smash Bros. Melee)|F-Zero Grand Prix:<br>Mute City]]
|[[File:Mute City.jpg|100px]]<br>[[smashwiki:Mute City|F-Zero Grand Prix:<br>Mute City]]
|align=left|Mute City takes place on a large F-Zero race track with a small platform hovering in the middle of it. Occasionally, this platform will go down, exposing the road. F-Zero gliders will sometimes race into the players, but can also be destroyed.
|align=left|Mute City takes place on a large F-Zero race track with a small platform hovering in the middle of it. Occasionally, this platform will go down, exposing the road. F-Zero gliders will sometimes race into the players, but can also be destroyed.
|-
|-
|[[File:Melee Pokemon Stadium.jpg|100px]]<br>[[Pokémon Stadium|Kanto:<br>Pokémon Stadium]]
|[[File:Melee Pokemon Stadium.jpg|100px]]<br>[[smashwiki:Pokémon Stadium|Kanto:<br>Pokémon Stadium]]
|align=left|The Pokémon Stadium looks like a simple stage with two floating platforms, but every once in a while the stage will change into one of four different terrains: Water, Fire, Rock, and Grass, which all have different featured obstacles.
|align=left|The Pokémon Stadium looks like a simple stage with two floating platforms, but every once in a while the stage will change into one of four different terrains: Water, Fire, Rock, and Grass, which all have different featured obstacles.
|-
|-
Line 503: Line 419:


===Unlockable stages===
===Unlockable stages===
{|class=sortable border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse; text-align:center"
{|class="wikitable sortable"style="text-align:center"
|-
!width=15%|Image
!width=15%|
!width=17%|Stage
!width=17%|Stage
!width=18%|To Unlock
!width=18%|How to unlock
!width=50%|Description
!width=50%|Description
|-
|-
|[[File:FlatZone-Melee.png|100px]]
|[[File:FlatZone-Melee.png|100px]]
|[[Flat Zone|Superflat World:<br>Flat Zone]]
|[[smashwiki:Flat Zone|Superflat World:<br>Flat Zone]]
|Clear Classic, Adventure, or All-Star with Mr. Game & Watch.
|Clear Classic, Adventure, or All-Star with Mr. Game & Watch.
|align=left|The Flat Zone modeled after a [[Game & Watch]] system. From time to time, wrenches, buckets, and other tools fall from the top. Oil can also be spilled over the ground, making it hard for the players to move. Some platforms vanish and appear at different places.
|align=left|The Flat Zone modeled after a [[Game & Watch]] system. From time to time, wrenches, buckets, and other tools fall from the top. Oil can also be spilled over the ground, making it hard for the players to move. Some platforms vanish and appear at different places.
|-
|-
|[[File:Brinstar Depths Melee.png|100px]]
|[[File:Brinstar Depths Melee.png|100px]]
|[[Brinstar Depths|Planet Zebes:<br>Brinstar Depths]]
|[[smashwiki:Brinstar Depths|Planet Zebes:<br>Brinstar Depths]]
|Play 50 Melee matches
|Play 50 Melee matches
|align=left|Unlike Brinstar, this ''Metroid'' stage features a large round rock platform found inside a spherical cage covered in embedded spikes. There are few floating rocks, which players can jump onto at any time. From time to time, Kraid slashes the large platform which causes it to rotate in any direction, exposing a different side of it.
|align=left|Unlike Brinstar, this ''Metroid'' stage features a large round rock platform found inside a spherical cage covered in embedded spikes. There are few floating rocks, which players can jump onto at any time. From time to time, Kraid slashes the large platform which causes it to rotate in any direction, exposing a different side of it.
|-
|-
|[[File:Ssbmstagesfourside.jpg|100px]]
|[[File:Ssbmstagesfourside.jpg|100px]]
|[[Fourside|Eagleland:<br>Fourside]]
|[[smashwiki:Fourside|Eagleland:<br>Fourside]]
|Play 100 Melee matches
|Play 100 Melee matches
|align=left|This ''EarthBound'' stage is set high on the skyscrapers of Fourside. Players have to be careful not to fall into the gaps between the buildings. It has a giant [[UFO]] that occasionally shows up on the screen and can be used as a platform.
|align=left|This ''EarthBound'' stage is set high on the skyscrapers of Fourside. Players have to be careful not to fall into the gaps between the buildings. It has a giant [[UFO]] that occasionally shows up on the screen and can be used as a platform.
|-
|-
|[[File:Ssbmstagesbigblue.jpg|100px]]
|[[File:Ssbmstagesbigblue.jpg|100px]]
|[[Big Blue (stage)|F-Zero Grand Prix:<br>Big Blue]]
|[[smashwiki:Big Blue|F-Zero Grand Prix:<br>Big Blue]]
|Play 150 Melee matches
|Play 150 Melee matches
|align=left|Big Blue is side-scrolling, and the fight takes place on top of the F-Zero gliders. Players have to be cautious not to hit the track, as they would stay behind and, because of the high speed of the gliders, would hit the barrier at the left end of the stage, knocking them out.
|align=left|Big Blue is side-scrolling, and the fight takes place on top of the F-Zero gliders. Players have to be cautious not to hit the track, as they would stay behind and, because of the high speed of the gliders, would hit the barrier at the left end of the stage, knocking them out.
|-
|-
|[[File:Melee Poke Floats.jpg|100px]]
|[[File:Melee Poke Floats.jpg|100px]]
|[[Poké Floats|Kanto Skies:<br>Poké Floats]]
|[[smashwiki:Poké Floats|Kanto Skies:<br>Poké Floats]]
|Play 200 Melee matches
|Play 200 Melee matches
|align=left|Poké Floats takes place in the skies of Kanto, where giant floating Pokémon balloons are found. During this stage, the player must jump onto one balloon by the time the others vanish.
|align=left|Poké Floats takes place in the skies of Kanto, where giant floating Pokémon balloons are found. Throughout this stage, the player must jump onto one balloon by the time the others vanish.
|-
|-
|[[File:SSBM-Mario2.jpg|100px]]
|[[File:SSBM-Mario2.jpg|100px]]
Line 541: Line 456:
|-
|-
|[[File:Battlefield-Melee.png|100px]]
|[[File:Battlefield-Melee.png|100px]]
|[[Battlefield|Special Stages:<br>Battlefield]]
|[[smashwiki:Battlefield (SSBM)|Special Stages:<br>Battlefield]]
|Clear All-Star for the first time
|Clear All-Star for the first time
|align=left|Battlefield is a floating stage in space consisting of a big platform in the middle and three smaller platforms hovering above it. The stage does not have any side effects, which allows players to solely concentrate on the fight.
|align=left|Battlefield is a floating stage in space consisting of a big platform in the middle and three smaller platforms hovering above it. The stage does not have any side effects, which allows players to solely concentrate on the fight.
|-
|-
|[[File:Final Destination Melee.png|100px]]
|[[File:Final Destination Melee.png|100px]]
|[[Final Destination|Special Stages:<br>Final Destination]]
|[[smashwiki:Final Destination (SSBM)|Special Stages:<br>Final Destination]]
|Clear Event 51: The Showdown
|Clear Event 51: The Showdown
|align=left|Final Destination has absolutely no features, so the combatants are not bothered by the stage in any way.
|align=left|Final Destination has absolutely no features, so the combatants are not bothered by the stage in any way.
|-
|-
|[[File:SSB Dream Land.png|100px]]
|[[File:SSB Dream Land.png|100px]]
|[[Dream Land (Super Smash Bros.)|Past Stages:<br>Dream Land]]
|[[smashwiki:Dream Land|Past Stages:<br>Dream Land]]
|Clear Target Test with every character
|Clear Target Test with every character
|align=left|The Dream Land is a stage returning from ''Super Smash Bros.'' The only feature is [[Whispy Woods]] who occasionally blows a harsh wind in a random direction.
|align=left|The Dream Land is a stage returning from ''Super Smash Bros.'' The only feature is [[Whispy Woods]] who occasionally blows a harsh wind in a random direction.
Line 567: Line 482:


==Items==
==Items==
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{|class="wikitable sortable"width=100%
|-
!width=12%|Image
!width=12%|
!width=12%|Name
!width=12%|Name
!width=12%|Series
!width=12%|Series
!width=64%|Description
!width=64%|Description
|-
|-
![[File:Trophy116.png|75px]]
|[[File:Trophy116.png|75px]]
![[Barrel]]
|[[Barrel]]
|''Super Smash Bros.''
|''Super Smash Bros.''
|The Barrel contains a single random item, which can be released by smashing the barrel or throwing it against a wall. When thrown to the ground, it will roll onward and hit players.
|The Barrel contains a single random item, which can be released by smashing the barrel or throwing it against a wall. When thrown to the ground, it will roll onward and hit players.
|-
|-
![[File:Trophy113.png|75px]]
|[[File:Trophy113.png|75px]]
![[Barrel Cannon]]
|[[Barrel Cannon]]
|''Donkey Kong''
|''Donkey Kong''
|The Barrel Cannon is used to trap a character inside. Then the barrel rotates, and depending when the trapped character presses a button, they will be fired out in a certain angle. However, the Barrel Cannon vanishes quite quickly after appearing on the stage.
|The Barrel Cannon is used to trap a character inside. Then the barrel rotates, and depending when the trapped character presses a button, they will be fired out in a certain angle. However, the Barrel Cannon vanishes quite quickly after appearing on the stage.
|-
|-
![[File:Trophy94.png|75px]]
|[[File:Trophy94.png|75px]]
![[Beam Sword]]
|[[smashwiki:Beam Sword|Beam Sword]]
|''Super Smash Bros.''
|''Super Smash Bros.''
|The Beam Sword can be used to hit other characters. It is powerful, but the hits are rather slow.
|The Beam Sword can be used to hit other characters. It is powerful, but the hits are rather slow.
|-
|-
![[File:Trophy103.png|75px]]
|[[File:Trophy103.png|75px]]
![[Bob-omb]]
|[[Bob-omb]]
|''Super Mario''
|''Super Mario''
|The Bob-omb can be thrown at another character to cause an explosion. If left on the ground for a few seconds, it starts walking around. It then explodes after a certain amount of time or if it walks into a character.
|The Bob-omb can be thrown at another character to cause an explosion. If left on the ground for a few seconds, it starts walking around. It then explodes after a certain amount of time or if it walks into a character.
|-
|-
![[File:Trophy111.png|75px]]
|[[File:Trophy111.png|75px]]
![[Bunny Hood]]
|[[Bunny Hood]]
|''The Legend of Zelda''
|''The Legend of Zelda''
|The character wearing the Bunny Hood is faster and can jump higher.
|The character wearing the Bunny Hood is faster and can jump higher.
|-
|-
![[File:Trophy117.png|75px]]
|[[File:Trophy117.png|75px]]
![[Capsule (Super Smash Bros. series)|Capsule]]
|[[smashwiki:Capsule|Capsule]]
|''Super Smash Bros.''
|''Super Smash Bros.''
|The Capsule contains a single random item that is small. It can be easily thrown and sometimes explodes when hitting the wall or a character.
|The Capsule contains a single random item that is small. It can be easily thrown and sometimes explodes when hitting the wall or a character.
|-
|-
![[File:Trophy112.png|75px]]
|[[File:Trophy112.png|75px]]
![[Cloaking Device]]
|[[smashwiki:Cloaking Device|Cloaking Device]]
|''Perfect Dark''
|''Perfect Dark''
|The Cloaking Device makes the player invisible. The player still takes damage regardless of being invisible and harder to hit, but their damage percentage will not increase while invisible.
|The Cloaking Device makes the player invisible. The player still takes damage regardless of being invisible and harder to hit, but their damage percentage will not increase while invisible.
|-
|-
![[File:Trophy115.png|75px]]
|[[File:Trophy115.png|75px]]
![[Crate]]
|[[smashwiki:Crate|Crate]]
|''Super Smash Bros.''
|''Super Smash Bros.''
|The Crate contains three different random items. Sometimes, it explodes when hit.
|The Crate contains three different random items. Sometimes, it explodes when hit.
|-
|-
![[File:Trophy118.png|75px]]
|[[File:Trophy118.png|75px]]
![[Egg]]
|[[smashwiki:Egg|Egg]]
|''Super Smash Bros.''
|''Super Smash Bros.''
|The Egg contains a single item and is very similar to the Capsule. Whether it is a weapon or Food depends on the current stage. It can also explode.
|The Egg contains a single item and is very similar to the Capsule. Whether it is a weapon or Food depends on the current stage. It can also explode.
|-
|-
![[File:Trophy96.png|75px]]
|[[File:Trophy96.png|75px]]
![[Fan (Super Smash Bros. series)|Fan]]
|[[smashwiki:Fan|Fan]]
|''Super Smash Bros.''
|''Super Smash Bros.''
|The Fan is used to smack other characters. It is difficult to escape the Fan's fast hits, though they do not do much damage per hit.
|The Fan is used to smack other characters. It is difficult to escape the Fan's fast hits, though they do not do much damage per hit.
|-
|-
![[File:Trophy100.png|75px]]
|[[File:Trophy100.png|75px]]
![[Flipper (Balloon Fight)|Flipper]]
|[[smashwiki:Flipper|Flipper]]
|''Balloon Fight''
|''Balloon Fight''
|When thrown, the Flipper stops hovering in the air, creating an obstacle for players. It can also repel projectiles.
|When thrown, the Flipper stops hovering in the air, creating an obstacle for players. It can also repel projectiles.
|-
|-
![[File:Trophy91.png|75px]]
|[[File:Trophy91.png|75px]]
![[Fire Flower]]
|[[Fire Flower]]
|''Super Mario''
|''Super Mario''
|The Fire Flower is used to shoot fire at other characters. It is not, like in the ''Mario'' series, similar to the Fireball attack, but to Bowser's Fire Breath.
|The Fire Flower is used to shoot fire at other characters. It is not, like in the ''Super Mario'' franchise, similar to the Fireball attack, but to Bowser's Fire Breath.
|-
|-
![[File:Trophy85.png|75px]]
|[[File:Trophy85.png|75px]]
![[Food]]
|[[Food]]
|''Super Smash Bros.''
|''Super Smash Bros.''
|The player's damage meter is reduced by a small amount. The actual amount varies from food to food.
|The player's damage meter is reduced by a small amount. The actual amount varies from food to food.
|-
|-
![[File:Trophy101.png|75px]]
|[[File:Trophy101.png|75px]]
![[Freezie]]
|[[Freezie]]
|''Super Mario''
|''Super Mario''
|The Freezie glides along the stage and can fall off edges. It can be destroyed before it has been picked up. It can be used to freeze other players in an ice block when throwing it at them. Using fiery attacks will make them normal again.
|The Freezie glides along the stage and can fall off edges. It can be destroyed before it has been picked up. It can be used to freeze other players in an ice block when throwing it at them. Using fiery attacks will make them normal again.
|-
|-
![[File:Trophy98.png|75px]]
|[[File:Trophy98.png|75px]]
![[Green Shell]]
|[[Green Shell]]
|''Super Mario''
|''Super Mario''
|The Green Shell can be thrown, and then slides along the ground, being able to hit multiple characters.
|The Green Shell can be thrown, and then slides along the ground, being able to hit multiple characters.
|-
|-
![[File:Trophy97.png|75px]]
|[[File:Trophy97.png|75px]]
![[Hammer]]
|[[Hammer]]
|''Donkey Kong''
|''Donkey Kong''
|A massive hammer from ''[[Donkey Kong (game)|Donkey Kong]]''. If picked up, it can do great damage, the hammer of the top of the head will stay on all the time from now on.
|A massive hammer from ''[[Donkey Kong (game)|Donkey Kong]]''. If picked up, it can do great damage, the hammer of the top of the head will stay on all the time from now on.
|-
|-
![[File:Trophy87.png|75px]]
|[[File:Trophy87.png|75px]]
![[Heart Container]]
|[[smashwiki:Heart Container|Heart Container]]
|''The Legend of Zelda''
|''The Legend of Zelda''
|The Heart Container reduces the player's damage meter by 100%.
|The Heart Container reduces the player's damage meter by 100%.
|-
|-
![[File:Trophy95.png|75px]]
|[[File:Trophy95.png|75px]]
![[Home-Run Bat]]
|[[smashwiki:Home-Run Bat|Home-Run Bat]]
|''Super Smash Bros.''
|''Super Smash Bros.''
|When a smash attack is performed with a Home-Run Bat, the hit character is knocked out instantly. It is also featured in the [[Home-Run Contest]].
|When a smash attack is performed with a Home-Run Bat, the hit character is knocked out instantly. It is also featured in the [[Home-Run Contest]].
|-
|-
![[File:Trophy92.png|75px]]
|[[File:Trophy92.png|75px]]
![[Lip's Stick]]
|[[smashwiki:Lip's Stick|Lip's Stick]]
|''Panel de Pon''
|''Panel de Pon''
|The character hit by Lip's Stick gets a flower on their head, which is doing continuous little damage. The more often a character is hit, the bigger the flower grows, and the more damage it will do.
|The character hit by Lip's Stick gets a flower on their head, which is doing continuous little damage. The more often a character is hit, the bigger the flower grows, and the more damage it will do.
|-
|-
![[File:Trophy86.png|75px]]
|[[File:Trophy86.png|75px]]
![[Maxim Tomato]]
|[[smashwiki:Maxim Tomato|Maxim Tomato]]
|''Kirby''
|''Kirby''
|The player's damage meter is reduced by 50% when picked up.
|The player's damage meter is reduced by 50% when picked up.
|-
|-
![[File:Trophy110.png|75px]]
|[[File:Trophy110.png|75px]]
![[Cap Block#Super Smash Bros. series|Metal Box]]
|[[smashwiki:Metal Box|Metal Box]]
|''Super Mario''
|''Super Mario''
|Hitting the Metal Box makes the player metal. They weigh a lot and cannot be thrown off the stage easily; but if they are thrown off, they cannot jump easily and it is harder to survive for them.
|Hitting the Metal Box makes the player metal. They weigh a lot and cannot be thrown off the stage easily; but if they are thrown off, they cannot jump easily and it is harder to survive for them.
|-
|-
![[File:SSBM Motionsensorbomb.png|75px]]
|[[File:SSBM Motionsensorbomb.png|75px]]
![[Motion-Sensor Bomb]]
|[[smashwiki:Motion-Sensor Bomb|Motion-Sensor Bomb]]
|''GoldenEye 007'' / ''Perfect Dark''
|''GoldenEye 007'' / ''Perfect Dark''
|When placed on the ground, the ceiling, or the side of a ledge, the Motion-Sensor Bomb stays on the ground and explodes when someone touches it.
|When placed on the ground, the ceiling, or the side of a ledge, the Motion-Sensor Bomb stays on the ground and explodes when someone touches it.
|-
|-
![[File:Trophy102.png|75px]]
|[[File:Trophy102.png|75px]]
![[Mr. Saturn]]
|[[smashwiki:Mr. Saturn|Mr. Saturn]]
|''EarthBound''
|''EarthBound''
|They are used to throw it at other characters. When they are caught by the player again, they do not vanish, and can hit the other character many times.
|They are used to throw it at other characters. When they are caught by the player again, they do not vanish, and can hit the other character many times.
|-
|-
![[File:Trophy108.png|75px]]
|[[File:Trophy108.png|75px]]
![[Parasol]]
|[[smashwiki:Parasol|Parasol]]
|''Kirby''
|''Kirby''
|The Parasol can be used to hit other characters. When falling, the character holding the parasol glides down slowly.
|The Parasol can be used to hit other characters. When falling, the character holding the parasol glides down slowly.
|-
|-
![[File:Trophy114.png|75px]]
|[[File:Trophy114.png|75px]]
![[Party Ball (item)|Party Ball]]
|[[smashwiki:Party Ball|Party Ball]]
|''Super Smash Bros.''
|''Super Smash Bros.''
|When the Party Ball opens, items appear at random. There is a high chance that the items will be Food or Bob-ombs.
|When the Party Ball opens, items appear at random. There is a high chance that the items will be Food or Bob-ombs.
|-
|-
![[File:Trophy106.png|75px]]
|[[File:Trophy106.png|75px]]
![[Poison Mushroom]]
|[[Poison Mushroom]]
|''Super Mario''
|''Super Mario''
|The opposite of Super Mushrooms. The player shrinks, gets easier to K.O., and is weaker; but they also become more flexible and has more evasion.
|The opposite of Super Mushrooms. The player shrinks, gets easier to K.O., and is weaker; but they also become more flexible and has more evasion.
|-
|-
![[File:Trophy120.png|75px]]
|[[File:Trophy120.png|75px]]
![[Poké Ball]]
|[[smashwiki:Poké Ball|Poké Ball]]
|''Pokémon''
|''Pokémon''
|When the Poké Ball is opened, a [[Pokémon]] appears. The effect of the Pokémon varies, but they mostly involve attacking the players' enemies without hurting their owner. However, some Pokémon hurt all players within their range. See the [[Pokémon#Poké Ball Pokémon in Super Smash Bros. Melee|List of Pokémon in ''Super Smash Bros. Melee'']].
|When the Poké Ball is opened, a [[bulbapedia:Pokémon (species)|Pokémon]] appears. The effect of the Pokémon varies, but they mostly involve attacking the players' enemies without hurting their owner. However, some Pokémon hurt all players within their range.
|-
|-
![[File:Trophy89.png|75px]]
|[[File:Trophy89.png|75px]]
![[Ray Gun]]
|[[smashwiki:Ray Gun|Ray Gun]]
|''Super Smash Bros.''
|''Super Smash Bros.''
|The Ray Gun can shoot out laser beams. It has 14 beams before it runs out.
|The Ray Gun can shoot out laser beams. It has 14 beams before it runs out.
|-
|-
![[File:Trophy99.png|75px]]
|[[File:Trophy99.png|75px]]
![[Red Shell]]
|[[Red Shell]]
|''Super Mario''
|''Super Mario''
|The Red Shell is much like the Green Shell, but does less damage, homes in on characters, and cannot fall off the stage.
|The Red Shell is much like the Green Shell, but does less damage, homes in on characters, and cannot fall off the stage.
|-
|-
![[File:Trophy109.png|75px]]
|[[File:Trophy109.png|75px]]
![[Screw Attack]]
|[[smashwiki:Screw Attack|Screw Attack]]
|''Metroid''
|''Metroid''
|As long as a character is holding the Screw Attack in their hand, their jump is in the form of Samus's [[Screw Attack (move)|Screw Attack move]]. When another character is hit by it, they also do that jump and take damage.
|As long as a character is holding the Screw Attack in their hand, their jump is in the form of Samus's [[Screw Attack (move)|Screw Attack move]]. When another character is hit by it, they also do that jump and take damage.
|-
|-
![[File:Trophy107.png|75px]]
|[[File:Trophy107.png|75px]]
![[Super Star|Starman]]
|[[Super Star|Starman]]
|''Super Mario''
|''Super Mario''
|The Starman makes players invincible for a moment. They do not take damage from their enemies and cannot be hit or grabbed, but they can still fall off the stage and get knocked out this way.
|The Starman makes players invincible for a moment. They do not take damage from their enemies and cannot be hit or grabbed, but they can still fall off the stage and get knocked out this way.
|-
|-
![[File:Trophy93.png|75px]]
|[[File:Trophy93.png|75px]]
![[Star Rod (Kirby)|Star Rod]]
|[[smashwiki:Star Rod|Star Rod]]
|''Kirby''
|''Kirby''
|When the Star Rod is used, stars come flying out of it, hitting other characters. The Star Rod has limited use and when all stars have run out, the Star Rod cannot shoot stars anymore.
|When the Star Rod is used, stars come flying out of it, hitting other characters. The Star Rod has limited use and when all stars have run out, the Star Rod cannot shoot stars anymore.
|-
|-
![[File:Trophy105.png|75px]]
|[[File:Trophy105.png|75px]]
![[Super Mushroom]]
|[[Super Mushroom]]
|''Super Mario''
|''Super Mario''
|It makes the player larger, and thus become stronger, harder to K.O., but easier to hit (due to the size) and less flexible.
|It makes the player larger, and thus become stronger, harder to K.O., but easier to hit (due to the size) and less flexible.
|-
|-
![[File:Trophy90.png|75px]]
|[[File:Trophy90.png|75px]]
![[Super Scope]]
|[[smashwiki:Super Scope|Super Scope]]
|[[Super Nintendo Entertainment System|SNES]] peripheral
|[[Super Nintendo Entertainment System|SNES]] peripheral
|The Super Scope shoots out many small energy balls, or, when charged up, up to three big energy balls. When it runs out of ammo, no more energy balls can fly out of it.
|The Super Scope shoots out many small energy balls, or, when charged up, up to three big energy balls. When it runs out of ammo, no more energy balls can fly out of it.
|-
|-
![[File:Trophy88.png|75px]]
|[[File:Trophy88.png|75px]]
![[Warp Star]]
|[[smashwiki:Warp Star|Warp Star]]
|''Kirby''
|''Kirby''
|The character who picks the Warp Star up flies up into the air, and then crashes right back down, causing an explosion that damages other players. By tilting the {{button|gcn|Stick}} while in the air, the player can take influence on the landing point.
|The character who picks the Warp Star up flies up into the air, and then crashes right back down, causing an explosion that damages other players. By tilting the {{button|gcn|Stick}} while in the air, the player can take influence on the landing point.
Line 759: Line 673:
When the players run out of stock lives during the mode's progress, they can use a continue to gain all lives again, but they lose points for that, and at any setting except for Very Easy, they will have to pay coins for the Continue. Those coins are won in any regular battle by performing smash attacks, or in the Bonus Stages of the Classic Mode. They can also be used to pay for the Continue in the Adventure and All-Star mode and in the Trophy Lottery mode.
When the players run out of stock lives during the mode's progress, they can use a continue to gain all lives again, but they lose points for that, and at any setting except for Very Easy, they will have to pay coins for the Continue. Those coins are won in any regular battle by performing smash attacks, or in the Bonus Stages of the Classic Mode. They can also be used to pay for the Continue in the Adventure and All-Star mode and in the Trophy Lottery mode.
{{br}}
{{br}}
{|border=1 cellpadding=3 cellspacing=0 width=100% style="background:ghostwhite; color:black; border-collapse:collapse"
{|class=wikitable width=100%
|-
!colspan=2|Classic Mode
!colspan=2 style="background:orange"|<big>Classic Mode</big><br>
|-
|-
!width=15%|Stage 1
!width=15%|Stage 1
Line 778: Line 691:
|A team of the player and two allies fight a single opponent. However, the opponent appears in their giant form, as if they collected a Super Mushroom.
|A team of the player and two allies fight a single opponent. However, the opponent appears in their giant form, as if they collected a Super Mushroom.
|-
|-
!Bonus Stage 2: [[Collect the Trophies!]]
!Bonus Stage 2: [[Snag the Trophies!]]
|The player has to collect three Trophies falling from above. To do this, players must hit them so that they fall into their collection spot. If the player catches the three trophies, at the finish of Classic Mode they will receive the bonus Collector.  
|The player has to collect three Trophies falling from above. To do this, players must hit them so that they fall into their collection spot. If the player catches the three trophies, at the finish of Classic Mode they will receive the bonus Collector.  
|-
|-
Line 795: Line 708:
!Stage 11
!Stage 11
|The player has to fight [[Master Hand]] on the Final Destination stage. Unlike the player, the Master Hand has hit points instead of percentage of damage. The number of hit points varies between the difficulty settings, anywhere from 150 to 360. Additionally, when the player is fighting on the normal or a higher difficulty setting and has finished the other stages of the Classic Mode without using any Continues, [[Crazy Hand]] will appear when Master Hand's HP hits its half. Then the player has to fight both hands at the same time. Crazy Hand starts with the same number of HP as Master Hand did.
|The player has to fight [[Master Hand]] on the Final Destination stage. Unlike the player, the Master Hand has hit points instead of percentage of damage. The number of hit points varies between the difficulty settings, anywhere from 150 to 360. Additionally, when the player is fighting on the normal or a higher difficulty setting and has finished the other stages of the Classic Mode without using any Continues, [[Crazy Hand]] will appear when Master Hand's HP hits its half. Then the player has to fight both hands at the same time. Crazy Hand starts with the same number of HP as Master Hand did.
|-
|}
|}
The players' scores are saved after every stage. They get awarded points for the time remaining when a battle ends, as well as for the damage they dealt. They also get Bonus Points, just as in the Bonus mode. In the Bonus Stages, the players get points for how many targets they hit, or how far they made it in Race to the Finish!. Special Bonus points are awarded in the end for hitting all targets in the Break the Targets! stage, collecting all trophies in the Collect the Trophies! stage, beating Crazy Hand, beating the mode on the Very Hard setting, or beating the mode without losing a life. The scores are saved separately for each character, and there is also a total score for all characters combined.
The players' scores are saved after every stage. They get awarded points for the time remaining when a battle ends, as well as for the damage they dealt. They also get Bonus Points, just as in the Bonus mode. In the Bonus Stages, the players get points for how many targets they hit, or how far they made it in Race to the Finish!. Special Bonus points are awarded in the end for hitting all targets in the Break the Targets! stage, collecting all trophies in the Collect the Trophies! stage, beating Crazy Hand, beating the mode on the Very Hard setting, or beating the mode without losing a life. The scores are saved separately for each character, and there is also a total score for all characters combined.
Line 805: Line 717:
When the player runs out of stock lives during the mode's progress, they can use a continue to gain all lives again at the cost of some coins, but a penalty is received (it is Continuation, which subtracts 20,000 from the player's current score). Coins are won in any regular battle by performing smash attacks, or in the Bonus Stages of the Classic Mode. They can also be used to pay for the Continue in the Classic and All-Star mode and in the Trophy Lottery mode.
When the player runs out of stock lives during the mode's progress, they can use a continue to gain all lives again at the cost of some coins, but a penalty is received (it is Continuation, which subtracts 20,000 from the player's current score). Coins are won in any regular battle by performing smash attacks, or in the Bonus Stages of the Classic Mode. They can also be used to pay for the Continue in the Classic and All-Star mode and in the Trophy Lottery mode.


The first two stages pertain to the ''[[Mario (franchise)|Mario]]'' and ''[[Donkey Kong (franchise)|Donkey Kong]]'' franchises respectively, and [[Bowser#Size|Giant Bowser]] is featured as the final boss. In harder difficulty settings, Giant Bowser is fought first, followed by [[Giga Bowser]], an alternate form exclusive to the ''Super Smash Bros.'' series.
The first two stages pertain to ''[[Super Mario (franchise)|Super Mario]]'' and its constituent series, and [[Bowser#Size|Giant Bowser]] is featured as the final boss. In harder difficulty settings, Giant Bowser is fought first, followed by [[Giga Bowser]], an alternate form exclusive to the ''Super Smash Bros.'' series.
{{br}}
{{br}}
{|border=1 cellspacing=0 cellpadding=3 style="color:black;background:ghostwhite; border-collapse:collapse"
{|class=wikitable
!colspan=2|Adventure Mode
|-
|-
!colspan=2 style="background:orange"|<big>Adventure Mode</big><br>
!colspan=2|Stage 1: [[Mushroom Kingdom]]
|-
!colspan=2 style="background:red"|Stage 1: [[Mushroom Kingdom]]
|-
|-
!width=30%|Part 1
!width=30%|Part 1
|This side-scrolling level is completely influenced by the Mushroom Kingdom's appearance in [[Mario (franchise)|''Mario'' games]]. It features classical Mario enemies, namely [[Goomba]]s, [[Koopa Troopa]]s, and [[Koopa Paratroopa]]s, as well as [[Warp Pipe]]s and [[Brick Block]]s. [[Toad (species)|Toads]] and golf courses are seen in the background. Near the end of the stage, players have to battle 10 Yoshis, three at a time.
|This side-scrolling level is completely influenced by the overworld levels in ''[[Super Mario Bros.]]'' It features classical Mario enemies, namely [[Goomba]]s, [[Koopa Troopa]]s, and [[Koopa Paratroopa]]s, as well as [[Warp Pipe]]s and [[Brick Block]]s. [[Toad (species)|Toads]] and golf courses are seen in the background. Near the end of the stage, players have to battle 10 Yoshis, three at a time.
|-
|-
!Part 2
!Part 2
|When players have completed the side-scrolling stage, they get to Princess Peach's Castle. There, they have to fight Mario and Peach, who are in a team. If players have completed the first part of the Mushroom Kingdom stage with a 2 in the seconds place (XX:X2:XX) on their time counter, Luigi will kick Mario off the castle before the battle begins. Then, players have to fight Luigi and Peach instead. When players complete the rest of the Adventure mode, they can unlock Luigi in the end.
|When players have completed the side-scrolling stage, they get to Princess Peach's Castle. There, they have to fight Mario and Peach, who are in a team. If players have completed the first part of the Mushroom Kingdom stage with a 2 in the seconds place (XX:X2:XX) on their time counter, Luigi will kick Mario off the castle before the battle begins. Then, players have to fight Luigi and Peach instead. When players complete the rest of the Adventure mode, they can unlock Luigi in the end.
|-
|-
!colspan=2 style="background:brown;color:white"|Stage 2: {{color-link|Kongo Falls|#FFF|Kongo Jungle}}
!colspan=2|Stage 2: [[Kongo Falls|Kongo Jungle]]
|-
|-
!Part 1
!Part 1
Line 827: Line 738:
|After defeating the mini DKs, players will fight [[Giant Donkey Kong|Giant DK]] in the Jungle Japes stage.
|After defeating the mini DKs, players will fight [[Giant Donkey Kong|Giant DK]] in the Jungle Japes stage.
|-
|-
!colspan=2 style="background:green;color:#FFF"|Stage 3: {{color-link|#Underground Maze|#FFF|Underground Maze}}
!colspan=2|Stage 3: [[smashwiki:Underground Maze|Underground Maze]]
|-
|-
!Part 1
!Part 1
|This side-scrolling level takes place in the Underground Maze. Players have to fight ReDeads, Like-Likes, and Octoroks, which are from the ''Legend of Zelda'' series. There are six special places in the dungeon. One is containing the finish, the Triforce. In the other five places with the Master Sword in the room, Link will appear and battle players. He has a different color each time. A reward is received if players manage to defeat all five Links (which is Link Master, which gives 30,000 points).
|This side-scrolling level takes place in the Underground Maze. Players have to fight [[smashwiki:ReDead|ReDeads]], [[smashwiki:Like Like|Like Likes]], and [[smashwiki:Octorok|Octoroks]], which are from the ''Legend of Zelda'' series. There are six special places in the dungeon. One is containing the finish, the Triforce. In the other five places with the Master Sword in the room, Link will appear and battle players. He has a different color each time. A reward is received if players manage to defeat all five Links (which is Link Master, which gives 30,000 points).
|-
|-
!Part 2
!Part 2
|When players have completed the Dungeon, they will be at Hyrule Temple, where Princess Zelda is fought.
|When players have completed the Dungeon, they will be at Hyrule Temple, where Princess Zelda is fought.
|-  
|-  
!colspan=2 style="background:orange"|Stage 4: [[Brinstar]]
!colspan=2|Stage 4: [[smashwiki:Brinstar|Brinstar]]
|-
|-
!Part 1
!Part 1
Line 843: Line 754:
|Players then get to a small vertically-scrolling level, where they have to jump to the top platform to evacuate the exploding planet. When they fail to do it in time, one life is lost, but gets to continue on.
|Players then get to a small vertically-scrolling level, where they have to jump to the top platform to evacuate the exploding planet. When they fail to do it in time, one life is lost, but gets to continue on.
|-
|-
!colspan=2 style="background:pink"|Stage 5: [[Green Greens]]
!colspan=2|Stage 5: [[smashwiki:Green Greens|Green Greens]]
|-
|-
!Part 1
!Part 1
Line 854: Line 765:
|If players have defeated the Kirby team within 30 seconds, Giant Kirby will appear and also fight. Defeating Giant Kirby gives players the bonus Giant Kirby KO, which gives 10,000 points.
|If players have defeated the Kirby team within 30 seconds, Giant Kirby will appear and also fight. Defeating Giant Kirby gives players the bonus Giant Kirby KO, which gives 10,000 points.
|-
|-
!colspan=2 style="background:cyan"|Stage 6: [[Corneria]]
!colspan=2|Stage 6: [[smashwiki:Corneria|Corneria]]
|-
|-
!Part 1
!Part 1
Line 866: Line 777:
Fox or Falco appears with a red palette swap, but if the player uses the red palette swap of either Fox or Falco, the CPU uses the regular palette costume of the characters and vice versa.
Fox or Falco appears with a red palette swap, but if the player uses the red palette swap of either Fox or Falco, the CPU uses the regular palette costume of the characters and vice versa.
|-
|-
!colspan=2 style="background:yellow"|Stage 7: [[Pokémon Stadium]]
!colspan=2|Stage 7: [[smashwiki:Pokémon Stadium|Pokémon Stadium]]
|-
|-
|colspan=2 style|Players have to fight a team of 12 Pokémon at the Pokémon Stadium. The team mainly consists of Pikachus. When they are unlocked, Jigglypuffs and Pichus may also be seen. Additionally, the only item in this battle is the Poké Ball.
|colspan=2|Players have to fight a team of 12 Pokémon at the Pokémon Stadium. The team mainly consists of Pikachus. When they are unlocked, Jigglypuffs and Pichus may also be seen. Additionally, the only item in this battle is the Poké Ball.
|-
|-
!colspan=2 style="background:orange"|Stage 8: [[#F-Zero Grand Prix|F-Zero Grand Prix]]
!colspan=2|Stage 8: [[smashwiki:F-Zero Grand Prix|F-Zero Grand Prix]]
|-
|-
!Part 1
!Part 1
Line 878: Line 789:
|After completing the race, players have to fight Captain Falcon at Mute City.
|After completing the race, players have to fight Captain Falcon at Mute City.
|-
|-
!colspan=2 style="background:red"|Stage 9: [[Onett]]
!colspan=2|Stage 9: [[smashwiki:Onett|Onett]]
|-
|-
|colspan=2 style|Players have to fight three Nesses at the Onett stage. The only item found here is Mr. Saturn, making this stage an easy way to get the many Mr. Saturn-related bonuses (such as Saturn Ringer).
|colspan=2 style|Players have to fight three Nesses at the Onett stage. The only item found here is Mr. Saturn, making this stage an easy way to get the many Mr. Saturn-related bonuses (such as Saturn Ringer).
|-
|-
!colspan=2 style="background:pink"|Stage 10: [[Icicle Mountain]]
!colspan=2|Stage 10: [[smashwiki:Icicle Mountain|Icicle Mountain]]
|-
|-
|colspan=2 style|Icicle Mountain is a scrolling stage, similar to the regular version. In the beginning, players have to reach a certain height of the level. On the way are a lot of [[Topi]]s, [[Polar Bear]]s, and Freezies. If almost a minute on the timer has expired, two pairs of Ice Climbers will appear, while the enemies and any possible trophies will disappear.
|colspan=2 style|Icicle Mountain is a scrolling stage, similar to the regular version. In the beginning, players have to reach a certain height of the level. On the way are a lot of [[Topi]]s, [[Polar Bear]]s, and Freezies. If almost a minute on the timer has expired, two pairs of Ice Climbers will appear, while the enemies and any possible trophies will disappear.
|-
|-
!colspan=2 style="background:gray;color:#FFF"|Stage 11: {{color-link|Battlefield|#FFF}}
!colspan=2|Stage 11: [[smashwiki:Battlefield (SSBM)|Battlefield]]
|-
|-
!Part 1
!Part 1
|Players have to fight 20 [[Fighting Wire Frames]], five at a time. The gravity is very weak during this match.
|Players have to fight 20 [[smashwiki:Fighting Wire Frames|Fighting Wire Frames]], five at a time. The gravity is very weak during this match.
|-
|-
!Part 2
!Part 2
|When players have defeated the Wire Frames, they get to fight [[Metal Mario]]. If Luigi is unlocked, they have to fight [[Metal Mario#Super Smash Bros. Melee|Metal Luigi]] at the same time as well. Defeating the Metal Bros. will award players with 8,000 points.
|When players have defeated the Wire Frames, they get to fight [[Metal Mario]]. If Luigi is unlocked, they have to fight [[Metal Mario#Super Smash Bros. Melee|Metal Luigi]] at the same time as well. Defeating the Metal Bros. will award players with 8,000 points.
|-
|-
!colspan=2 style="background:purple;color:#FFF"|Stage 12: {{color-link|Final Destination|#FFF}}
!colspan=2|Stage 12: [[smashwiki:Final Destination (SSBM)|Final Destination]]
|-
|-
!Part 1
!Part 1
Line 903: Line 814:
|}
|}
Players' scores are saved after every stage. They get awarded points for the time remaining when a battle ends, as well as for the damage they have dealt. Bonus Points can also be received, just as in the Bonus mode. Special Bonus points are awarded for collecting a trophy that randomly appears on a stage, defeating Luigi, all five Links, Giant Kirby, the Metal Bros., or Giga Bowser, beating the mode on Very Hard, beating the mode without losing a life, etc. The scores are saved separately for each character. There is also a total score for all characters combined. Also, the hardest difficulty the character has played is viewed on the character select screen, represented by the color of the smash logo next to the point count.
Players' scores are saved after every stage. They get awarded points for the time remaining when a battle ends, as well as for the damage they have dealt. Bonus Points can also be received, just as in the Bonus mode. Special Bonus points are awarded for collecting a trophy that randomly appears on a stage, defeating Luigi, all five Links, Giant Kirby, the Metal Bros., or Giga Bowser, beating the mode on Very Hard, beating the mode without losing a life, etc. The scores are saved separately for each character. There is also a total score for all characters combined. Also, the hardest difficulty the character has played is viewed on the character select screen, represented by the color of the smash logo next to the point count.
====Unique non-''Mario'' stages====
====Unique non-''Super Mario'' stages====
=====Underground Maze=====
=====Underground Maze=====
[[File:Underground_Maze.png|thumb|[[Sheik]] exploring the Underground Maze]]
[[File:Underground_Maze.png|thumb|Sheik exploring the Underground Maze]]
The '''Underground Maze''' is the third level of Adventure mode in ''Super Smash Bros. Melee''. It is based on ''The Legend of Zelda'' series. The goal of this level is to find the Triforce, hidden in one of five Battlefield-like areas in the maze. The artifact's location is randomly selected each time Adventure mode is played. The level also features [[ReDead]]s, [[Octorok]]s, and [[Like Like]]s as enemies. If the player comes across a battle area without the Triforce, they will have to fight Link and KO him to proceed.  
The '''Underground Maze''' is the third level of Adventure mode in ''Super Smash Bros. Melee''. It is based on ''The Legend of Zelda'' series. The goal of this level is to find the Triforce, hidden in one of five Battlefield-like areas in the maze. The artifact's location is randomly selected each time Adventure mode is played. The level also features [[zeldawiki:ReDead|ReDeads]], [[zeldawiki:Octorok|Octoroks]], and [[zeldawiki:Like Like|Like Likes]] as enemies. If the player comes across a battle area without the Triforce, they will have to fight Link and KO him to proceed.  


Once the Underground Maze is completed, the player is sent to the [[Temple (stage)|Temple]] to battle Princess Zelda.
Once the Underground Maze is completed, the player is sent to the [[smashwiki:Temple|Temple]] to battle Princess Zelda.
======Names in other languages======
======Names in other languages======
{{foreign names
{{foreign names
Line 920: Line 831:
The '''F-Zero Grand Prix''' is the eighth stage of Adventure mode in ''Super Smash Bros. Melee''.
The '''F-Zero Grand Prix''' is the eighth stage of Adventure mode in ''Super Smash Bros. Melee''.


After defeating the challengers of [[Pokémon Stadium]], the player will find themselves stampeding across this race track in the Grand Prix, taking place on an F-Zero Grand Prix race. Being a race track, [[F-Zero machine]]s will occasionally zoom through this course, potentially doing severe damage. If the player is lucky, they will find one of several floating platforms that they can leap to for safety.
After defeating the challengers of [[smashwiki:Pokémon Stadium|Pokémon Stadium]], the player will find themselves stampeding across this race track in the Grand Prix, taking place on an F-Zero Grand Prix race. Being a race track, [[F-Zero machine]]s will occasionally zoom through this course, potentially doing severe damage. If the player is lucky, they will find one of several floating platforms that they can leap to for safety.


Somewhere towards the end of the course, the player will use platforms to jump across a large gap in the race track. Since F-Zero machines only hover about a foot over the ground, the hovercars will fly right above the player, rather than under them. After finishing the "race", the player will fight Сaptain Falcon in [[Mute City (Super Smash Bros. Melee)|Mute City]].
Somewhere towards the end of the course, the player will use platforms to jump across a large gap in the race track. Since F-Zero machines only hover about a foot over the ground, the hovercars will fly right above the player, rather than under them. After finishing the "race", the player will fight Сaptain Falcon in [[Mute City (Super Smash Bros. Melee)|Mute City]].
Line 944: Line 855:


The stage that is used is depended on what character plays as player 2. The stages go as follows:
The stage that is used is depended on what character plays as player 2. The stages go as follows:
{|border=1 cellpadding=1 cellspacing=0 width=35% align=left
{|class=wikitable width=35%
|-
|-
!width=15%|P2 Character!!width=20%|Stage
!width=15%|P2 Character!!width=20%|Stage
Line 998: Line 909:
|Roy||Final Destination
|Roy||Final Destination
|}
|}
{{br}}


===Event Match===
===Event Match===
Event Matches are specially designed missions. They have a certain goal to be achieved. All the player can choose is his character, though even that is pre-defined sometimes. Event matches can break the rules of a normal battle in ''Super Smash Bros. Melee''. The following table provides a rules summary of each of the 51 event matches.
{{redirect|Girl Power|the [[Play Nintendo]] gallery also called "Girl power"|[[Nintendo Female Characters List]]}}
 
Event Matches are specially designed missions. They have a certain goal to be achieved. All the player can choose is his character, though even that is pre-defined sometimes. Event matches can break the rules of a normal battle in ''Super Smash Bros. Melee''. None of the event matches have any recovery items. The following table provides a rules summary of each of the 51 event matches.
Note: No recovery items appear at all during Event Matches.
{|class=wikitable style="text-align:center;width:100%"
{|border=1 cellspacing=0 cellpadding=3 align=center style="text-align:center; border-collapse:collapse"width=100%
!colspan=5|Event matches
!colspan=5 style="background:black;color:white"|<big>Event matches</big><br>
|-
|-
!width=2%|#!!width=20%|Name!!width=15%|Character!!width=16%|Stage!!width=47%|Description
!width=2%|#
!width=20%|Name
!width=15%|Character
!width=16%|Stage
!width=47%|Description
|-
|-
|1||'''Trouble King'''||Mario||Battlefield||The player has to fight Bowser in a simple stock match, each starting with two lives. Bowser's handicap is set to a weak level, making it easy for the player to KO him quickly.
|1||'''Trouble King'''||Mario||Battlefield||The player has to fight Bowser in a simple stock match, each starting with two lives. Bowser's handicap is set to a weak level, making it easy for the player to KO him quickly.
Line 1,035: Line 948:
|13||'''Yoshi's Egg'''||Yoshi||Rainbow Cruise||The player has to protect the [[Yoshi Egg]], a special item that can take damage, from the opponent's Pikachu, Fox, and DK for a time of 55 seconds.
|13||'''Yoshi's Egg'''||Yoshi||Rainbow Cruise||The player has to protect the [[Yoshi Egg]], a special item that can take damage, from the opponent's Pikachu, Fox, and DK for a time of 55 seconds.
|-
|-
|14||'''[[Trophy Tussle#Trophy Tussle 1|Trophy Tussle 1]]'''||Selectable||[[Goomba|Goomba Trophy]]||The player has to fight in a 3-minute match against three randomly chosen opponents, with each combatant having two lives. Upon winning the event match, the player obtains the Goomba trophy.
|14||'''Trophy Tussle 1'''||Selectable||[[Goomba|Goomba Trophy]]||The player has to fight in a 3-minute match against three randomly chosen opponents, with each combatant having two lives. Upon winning the event match, the player obtains the Goomba trophy.
|-
|-
|15||'''Girl Power'''||Selectable||Fountain of Dreams||The player has to fight Peach, Zelda, and Samus, who are all bigger than the player's own character, with each having two lives.
|15||'''Girl Power'''||Selectable||Fountain of Dreams||The player has to fight Peach, Zelda, and Samus, who are all bigger than the player's own character, with each having two lives.
Line 1,059: Line 972:
|25||'''Gargantuans'''||Giant Bowser||Fourside||The player has to fight Giant DK, however, the player has one life, while DK has two. Additionally, a tiny Mario and tiny Peach will appear on the stage (both having only 1 life). However, they are usually defeated by Giant DK seconds after the Event Match begins. KOing tiny Mario and tiny Peach is optional.
|25||'''Gargantuans'''||Giant Bowser||Fourside||The player has to fight Giant DK, however, the player has one life, while DK has two. Additionally, a tiny Mario and tiny Peach will appear on the stage (both having only 1 life). However, they are usually defeated by Giant DK seconds after the Event Match begins. KOing tiny Mario and tiny Peach is optional.
|-
|-
|26||'''[[Trophy Tussle#Trophy Tussle 2|Trophy Tussle 2]]'''||Selectable||[[Pokémon#Entei|Entei Trophy]]||The player has to fight in a 3-minute match against three randomly chosen opponents, each combatant having two lives. One of the CPU opponents tends to stay on the left side of the battlefield. Upon winning the event match, the player obtains the Entei trophy.
|26||'''Trophy Tussle 2'''||Selectable||[[bulbapedia:Entei (Pokémon)|Entei Trophy]]||The player has to fight in a 3-minute match against three randomly chosen opponents, each combatant having two lives. One of the CPU opponents tends to stay on the left side of the battlefield. Upon winning the event match, the player obtains the Entei trophy.
|-
|-
|27||'''Cold Armor'''||Samus||Brinstar Depths||The player has to fight three Metal Samuses, with the player only having one life, while the opponents have two lives.
|27||'''Cold Armor'''||Samus||Brinstar Depths||The player has to fight three Metal Samuses, with the player only having one life, while the opponents have two lives.
Line 1,101: Line 1,014:
|46||'''Fire Emblem Pride'''||Selectable||Temple||The player has to fight Marth and Roy, who are in a team, in a stock match, with each combatant having three lives.
|46||'''Fire Emblem Pride'''||Selectable||Temple||The player has to fight Marth and Roy, who are in a team, in a stock match, with each combatant having three lives.
|-
|-
|47||'''[[Trophy Tussle#Trophy Tussle 3|Trophy Tussle 3]]'''||Selectable||Majora's Mask Trophy||The player has to fight in a 3-minute match against three randomly chosen opponents, each combatant having two lives. Unlockable characters will occasionally pop up. Upon winning the event match, the player obtains the Majora's Mask trophy.
|47||'''Trophy Tussle 3'''||Selectable||Majora's Mask Trophy||The player has to fight in a 3-minute match against three randomly chosen opponents, each combatant having two lives. Unlockable characters will occasionally pop up. Upon winning the event match, the player obtains the Majora's Mask trophy.
|-
|-
|48||'''Pikachu and Pichu'''||Selectable||Dream Land (Past Stage)||The player, starting with two lives, has to defeat the two Pichus. They are defended by a Pikachu which respawns when defeated. The Pichus are handicapped so that they are difficult to KO.
|48||'''Pikachu and Pichu'''||Selectable||Dream Land (Past Stage)||The player, starting with two lives, has to defeat the two Pichus. They are defended by a Pikachu which respawns when defeated. The Pichus are handicapped so that they are difficult to KO.
Line 1,112: Line 1,025:
|}
|}
To unlock more event matches, the player has to win a certain number of the previous ones, and unlock additional characters.
To unlock more event matches, the player has to win a certain number of the previous ones, and unlock additional characters.
{|border=1 cellspacing=0 cellpadding=3 width=100% style="border-collapse:collapse"
{|class="wikitable"style="width:100%"
|-
|-
!Events #
!Events #
Line 1,127: Line 1,040:
|30||Winning at least 27 of the event matches #1 - 29
|30||Winning at least 27 of the event matches #1 - 29
|-
|-
|31 - 39||Complete 27 out of the 30 events and unlock [[Jigglypuff]], [[Luigi]], [[Dr. Mario]], [[Young Link]], and [[Falco Lombardi]].
|31 - 39||Complete 27 out of the 30 events and unlock [[smashwiki:Jigglypuff (SSBM)|Jigglypuff]], [[Luigi]], [[Dr. Mario]], [[smashwiki:Young Link (SSBM)|Young Link]], and [[smashwiki:Falco (SSBM)|Falco]].
|-
|-
|40 - 50||Complete 27 of the first 39 events and unlock all the rest of unlockable characters (including: [[Marth]], [[Roy (Fire Emblem)|Roy]], [[Ganondorf]], [[Pichu]], [[Mewtwo]], and [[Mr. Game and Watch]]).
|40 - 50||Complete 27 of the first 39 events and unlock all the rest of unlockable characters (including: [[smashwiki:Marth (SSBM)|Marth]], [[smashwiki:Roy (SSBM)|Roy]], [[smashwiki:Ganondorf (SSBM)|Ganondorf]], [[smashwiki:Pichu (SSBM)|Pichu]], [[smashwiki:Mewtwo (SSBM)|Mewtwo]], and [[smashwiki:Mr. Game & Watch (SSBM)|Mr. Game & Watch]]).
|-
|-
|51||Winning all event matches #1 - 50
|51||Winning all event matches #1 - 50
Line 1,137: Line 1,050:
===Stadium===
===Stadium===
In the Stadium, special minigames are available. Each minigame opens the way to unlock one of the Past Stages from the original ''Super Smash Bros.''
In the Stadium, special minigames are available. Each minigame opens the way to unlock one of the Past Stages from the original ''Super Smash Bros.''
*'''Target Test''': Here the player can play the [[Break the Targets!]] test, as it appears in Classic mode, separately. There is no time limit in this mode, as compared to the one in Classic mode.
 
*'''[[Home-Run Contest]]''': The goal of the Home-Run Contest is to throw the [[Sandbag]] as far as possible. The player gets a [[Home-Run Bat]] to do this. The player has ten seconds to damage the Sandbag before hitting it, so that it will fly farther away.
*'''[[smashwiki:Target Smash!|Target Test]]''': Here the player can play the [[Break the Targets!]] test, as it appears in Classic mode, separately. There is no time limit in this mode, unlike in Classic mode.
*'''Multi-Man Melee''': In this special mode the goal is to fight [[Fighting Wire Frames]].
*'''[[smashwiki:Home-Run Contest|Home-Run Contest]]''': The goal of the Home-Run Contest is to throw the [[Sandbag]] as far as possible. The player gets a [[Home-Run Bat]] to do this. The player has ten seconds to damage the Sandbag before hitting it, so that it will fly farther away.
*'''10-Man Melee''': The player has to KO 10 Wire Frames in the fastest time possible.
*'''[[smashwiki:Multi-Man Smash|Multi-Man Melee]]''': In this special mode the goal is to fight [[Fighting Wire Frames]].
*'''100-Man Melee''': The player has to KO 100 Wire Frames in the fastest time possible. When winning, the player can unlock [[Falco Lombardi]].
*'''[[smashwiki:10-Man Smash|10-Man Melee]]''': The player has to KO 10 Wire Frames in the fastest time possible.
*'''3-Minute Melee''': The player has 3 minutes to KO as many Wire Frames as possible.
*'''[[smashwiki:100-Man Smash|100-Man Melee]]''': The player has to KO 100 Wire Frames in the fastest time possible. When winning, the player can unlock [[Falco Lombardi]].
*'''15-Minute Melee''': The player has 15 minutes to KO as many Wire Frames as possible. When winning, the player can unlock the Past [[Kongo Jungle (Super Smash Bros.)|Kongo Jungle]] stage.
*'''[[smashwiki:3-Minute Smash|3-Minute Melee]]''': The player has 3 minutes to KO as many Wire Frames as possible.
*'''Endless Melee''': The player has an unlimited amount of time to KO as many Wire Frames as possible.
*'''[[smashwiki:15-Minute Smash|15-Minute Melee]]''': The player has 15 minutes to KO as many Wire Frames as possible. When winning, the player can unlock the Past [[Kongo Jungle (Super Smash Bros.)|Kongo Jungle]] stage.
*'''Cruel Melee''': As in ''Endless Melee'', there is an unlimited amount of time. However, there are no items, the Wire Frames are harder to KO, and the player can get KO'd easily at low damage percentages.
*'''[[smashwiki:Endless Smash|Endless Melee]]''': The player has an unlimited amount of time to KO as many Wire Frames as possible.
*'''[[smashwiki:Cruel mode|Cruel Melee]]''': As in ''Endless Melee'', there is an unlimited amount of time. However, there are no items, the Wire Frames are harder to KO, and the player can get KO'd easily at low damage percentages.


===Training===
===Training===
{{main-external|SmashWiki|Training Mode}}
The player can practice here. There are no rules such as Stock or Time, and the opponent can be controlled either by the Training menu, and set to actions such as walking and standing, or by a human player. Items can be created to practice with them specially. When the player performs standard combos here, the maximum number of combos is saved for each playable character, and the player can unlock several Trophies when getting a high number of them.
The player can practice here. There are no rules such as Stock or Time, and the opponent can be controlled either by the Training menu, and set to actions such as walking and standing, or by a human player. Items can be created to practice with them specially. When the player performs standard combos here, the maximum number of combos is saved for each playable character, and the player can unlock several Trophies when getting a high number of them.


==VS. Mode==
==VS. Mode==
{{main-external|SmashWiki|Versus Mode}}
===Melee===
===Melee===
[[File:MarioJump-SSBMelee.png|thumb|[[Mario]] in midjump]]
[[File:MarioJump-SSBMelee.png|thumb|[[Mario]] in midjump]]
Line 1,175: Line 1,091:


===Tournament Melee===
===Tournament Melee===
{{main-external|SmashWiki|Tournament Mode (SSBM)}}
'''Tournament''': In this mode, played as a single-elimination tournament, the winner of a battle passes on to the next round CPU-only matches can be skipped. The number of combatants per battle ranges from 2 to 4. The number of entrants is selected and can be up to 64. It is selected how many humans are among the competing players. The stage selection mode is selected; "Single Random" chooses a stage at random on that every match of the tournament is played, "Always Different" chooses a new random stage for each battle, "Choose First" lets the player select the stage for the tournament in the beginning and "Choose All" lets the player choose a new stage for each match of the tournament. The level of additional computer opponents can be set from 1 to 9, applied to all, or to a random value applied to each CPU player. The rules settings for the battles have the same choices as the VS mode. Each player chooses their character and the tournament begins.
'''Tournament''': In this mode, played as a single-elimination tournament, the winner of a battle passes on to the next round CPU-only matches can be skipped. The number of combatants per battle ranges from 2 to 4. The number of entrants is selected and can be up to 64. It is selected how many humans are among the competing players. The stage selection mode is selected; "Single Random" chooses a stage at random on that every match of the tournament is played, "Always Different" chooses a new random stage for each battle, "Choose First" lets the player select the stage for the tournament in the beginning and "Choose All" lets the player choose a new stage for each match of the tournament. The level of additional computer opponents can be set from 1 to 9, applied to all, or to a random value applied to each CPU player. The rules settings for the battles have the same choices as the VS mode. Each player chooses their character and the tournament begins.


'''Winner out/Loser out''': This mode is for human players only. A number of players fight against each other. The winner or the loser of the match, depending on the setting, gives his controller to the next player waiting for his turn to come. This continues endlessly, until the mode is canceled. Players are free to change their characters while the tournament is ongoing. When they hold down {{button|gcn|L}} and {{button|gcn|R}}, their character image changes to a [[Pokémon|Ditto]], the placeholder for a random character. Here, too, the number of combatants per battle ranges from 2 to 4, and the number of entrants can be up to 64. The stage selection mode has the same options as in the regular tournament.
'''Winner out/Loser out''': This mode is for human players only. A number of players fight against each other. The winner or the loser of the match, depending on the setting, gives his controller to the next player waiting for his turn to come. This continues endlessly, until the mode is canceled. Players are free to change their characters while the tournament is ongoing. When they hold down {{button|gcn|L}} and {{button|gcn|R}}, their character image changes to a [[bulbapedia:Ditto (Pokémon)|Ditto]], the placeholder for a random character. Here, too, the number of combatants per battle ranges from 2 to 4, and the number of entrants can be up to 64. The stage selection mode has the same options as in the regular tournament.


===Special Melee===
===Special Melee===
{{main-external|SmashWiki|Special Smash}}
This mode offers a couple of different rules settings for the Melee mode. Any records (such as amount of KOs) are not counted.
This mode offers a couple of different rules settings for the Melee mode. Any records (such as amount of KOs) are not counted.
{|border="1"cellspacing=0 cellpadding=3 style="text-align:center;border-collapse:collapse"
{|class="wikitable"style="text-align:center"
!colspan=2 style="background:orange;font-size:120%" align=center|Special Melee modes
!colspan=2 style="font-size:120%" align=center|Special Melee modes
|-
|-
!width=20%|Name!!width=80%|Description
!width=20%|Name
!width=80%|Description
|-
|-
|Camera Mode||In this mode, the players can take screenshots. These screenshots are saved on the memory card. The number of blocks a screenshot takes is defined by how many objects are visible on it.
|Camera Mode||In this mode, the players can take screenshots. These screenshots are saved on the memory card. The number of blocks a screenshot takes is defined by how many objects are visible on it.
Line 1,209: Line 1,128:
==Trophies==
==Trophies==
{{Main|List of trophies in Super Smash Bros. Melee}}
{{Main|List of trophies in Super Smash Bros. Melee}}
[[File:TrophyGallery.png|thumb|upright=1.1|right|Viewing a trophy.]]
[[File:TrophyGallery.png|thumb|upright=1.1|Viewing a trophy.]]
[[Trophy (Super Smash Bros. series)|Trophies]] can be collected in single-player mode, won in the special lottery mode, or acquired on special events, such as playing a certain number of matches in VS mode. There are 290 trophies in the game (293 in the Japanese version, 292 in the PAL version), with a large percentage being ''Mario'' series characters, items, and locations. Each of the playable characters have three trophies. One explains the character's backstory in the game they originated from, and is collected by completing Classic mode. The other two explain their ''Super Smash Bros. Melee'' background. They can be collected by completing the Adventure and All-Star mode with them, or by completing a sufficient amount of VS mode matches with the respective character.  
[[Trophy (Super Smash Bros. series)|Trophies]] can be collected in single-player mode, won in the special lottery mode, or acquired on special events, such as playing a certain number of matches in VS mode. There are 290 trophies in the game (293 in the Japanese version, 292 in the PAL version), with a large percentage being ''Super Mario'' franchise characters, items, and locations. Each of the playable characters have three trophies. One explains the character's backstory in the game they originated from, and is collected by completing Classic mode. The other two explain their ''Super Smash Bros. Melee'' background. They can be collected by completing the Adventure and All-Star mode with them, or by completing a sufficient amount of VS mode matches with the respective character.  
{{br}}
{{br}}


==Unlockable features==
==Unlockable features==
When unlocking any of the secret characters, the player first has to beat them in a stock battle with one life each. When the player loses, several characters will appear again after the player has played the next VS match. Other characters require the player to achieve the task again. In addition to their special method of unlocking, all characters can alternately be unlocked by playing a certain number of matches in the VS mode.
When unlocking any of the secret characters, the player first has to beat them in a stock battle with one life each. When the player loses, several characters will appear again after the player has played the next VS match. Other characters require the player to achieve the task again. In addition to their special method of unlocking, all characters can alternately be unlocked by playing a certain number of matches in the VS mode.
{|class=sortable border=1 cellspacing=0 cellpadding=3 align=center style="text-align:center; border-collapse:collapse"
{|class="wikitable sortable"style="text-align:center"
|-
!Character
!Character
!First unlock method
!First unlock method
!# of VS matches
!Number of VS matches
|-
|-
|Jigglypuff
|Jigglypuff
Line 1,265: Line 1,183:
|1000
|1000
|}
|}
There is only one method to unlock the stages, and the player does not have to unlock them by an additional battle like the characters.
There is only one method to unlock the stages, and the player does not have to unlock them by an additional battle like the characters.
{|class=sortable border=1 cellspacing=0 cellpadding=3 align=center style="text-align:center; border-collapse:collapse"
{|class="wikitable sortable"style="text-align:center"
!Stage
!Stage
!How to unlock
!How to unlock
Line 1,316: Line 1,233:


It was praised for its increased number of modes and characters, as well as improved graphics. The inclusion of the Adventure mode and Event Match was highly complimented. Overall, the game's critical reception was very positive, and the game still continues to be a gamer favorite, being frequently played at tournaments alongside more traditional fighting games such as ''[[:Category:Street Fighter series|Street Fighter]]''.
It was praised for its increased number of modes and characters, as well as improved graphics. The inclusion of the Adventure mode and Event Match was highly complimented. Overall, the game's critical reception was very positive, and the game still continues to be a gamer favorite, being frequently played at tournaments alongside more traditional fighting games such as ''[[:Category:Street Fighter series|Street Fighter]]''.
{|class="wikitable review_template"style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;"cellpadding="4"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 1,339: Line 1,256:
|''Super Smash Bros. Melee has clearly been designed to appeal, foremost, to Nintendo's die-hard fans. Those who are familiar with the company's long and illustrious history will no doubt enjoy the game much more than the casual passerby. Judged on its own merits, though, Nintendo's spastic tribute to itself stands quite strong as one of the most engaging multiplayer games available for any console platform. Nintendo's last console was especially strong in the multiplayer department, and, if games like Melee are any indication, the GameCube seems like it will be too. Super Smash Bros. Melee is simply a huge game that, while best enjoyed in the company of others, will also keep the lone, die-hard fan busy for a good, long while.''
|''Super Smash Bros. Melee has clearly been designed to appeal, foremost, to Nintendo's die-hard fans. Those who are familiar with the company's long and illustrious history will no doubt enjoy the game much more than the casual passerby. Judged on its own merits, though, Nintendo's spastic tribute to itself stands quite strong as one of the most engaging multiplayer games available for any console platform. Nintendo's last console was especially strong in the multiplayer department, and, if games like Melee are any indication, the GameCube seems like it will be too. Super Smash Bros. Melee is simply a huge game that, while best enjoyed in the company of others, will also keep the lone, die-hard fan busy for a good, long while.''
|-
|-
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 1,350: Line 1,267:
|colspan=2|[https://www.gamerankings.com/gamecube/516492-super-smash-bros-melee/index.html 90.52%]
|colspan=2|[https://www.gamerankings.com/gamecube/516492-super-smash-bros-melee/index.html 90.52%]
|}
|}
===Sales===
===Sales===
''Super Smash Bros. Melee'' is the best-selling game for the [[Nintendo GameCube]], selling about 7.09 million copies worldwide, as of December 31, 2009.
''Super Smash Bros. Melee'' is the best-selling game for the [[Nintendo GameCube]], selling about 7.09 million copies worldwide, as of December 31, 2009.
Line 1,371: Line 1,287:
==Staff==
==Staff==
{{main|List of Super Smash Bros. Melee staff}}
{{main|List of Super Smash Bros. Melee staff}}
===Voice actors===
===Voice actors===
{|border=1 cellspacing=0 cellpadding=3 style="text-align:center; border-collapse:collapse"
{|class="wikitable sortable"style="text-align:center"
|-
!Characters
!Character(s)
!Voice actor
!Voice Actor
|-
|-
|Mario, Luigi, Dr. Mario
|Mario, Luigi, Dr. Mario
Line 1,448: Line 1,362:
|-
|-
|Announcer, Master Hand, Crazy Hand
|Announcer, Master Hand, Crazy Hand
|[[Dean Harrington]]
|Dean Harrington
|}
|}


==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Super Smash Bros. Melee pre-release and unused content}}
{{main|List of Super Smash Bros. Melee pre-release and unused content}}
Through the use of an Action Replay, many unused/unfinished stages can be found. The first is a large, gray stage with the background appearing to be some kind of pub. The music is the same as used on [[Fox McCloud]] and [[Falco Lombardi]]'s stage [[Corneria]]. This is assumed to be a test stage because of its name, which on the debug menu is TEST. There are three other stages, "AKANEIA" (a possible predecessor to [[Castle Siege]] from ''[[Super Smash Bros. Brawl]]'', a home world for ''Fire Emblem''), "10-2", and "Dummy", which all crash the game when loaded. The last stage is named IceTop, which simply loads Icicle Mountain except without music.
Through the use of an Action Replay, many unused/unfinished stages can be found. The first is a large, gray stage with the background appearing to be some kind of pub. The music is the same as used on [[Fox|Fox McCloud]] and [[Falco Lombardi]]'s stage [[Corneria]]. This is assumed to be a test stage because of its name, which on the debug menu is TEST. There are three other stages, "AKANEIA" (a possible predecessor to [[Castle Siege]] from ''[[Super Smash Bros. Brawl]]'', a home world for ''Fire Emblem''), "10-2", and "Dummy", which all crash the game when loaded. The last stage is named IceTop, which simply loads Icicle Mountain except without music.


==Glitches==
==Glitches==
{{main|List of Super Smash Bros. Melee glitches}}
{{main|List of Super Smash Bros. Melee glitches}}
===[[Ice Climbers]] freeze===
===Ice Climbers freeze===
Pick the Ice Climbers, and while wall walking up to the opponent, make the partner (Nana if the player is Popo and vice versa) grab the opponent, then, right as they have the player enemy grabbed have their main Ice Climber do Side+B. The opponent should now be frozen in place. Simply use a Screw Attack item to get them unfrozen. This does not seem to cause any damage to the disc.
To perform this glitch, the player should select the [[List of fighters debuting in Super Smash Bros. Melee#Ice Climbers|Ice Climbers]], and while wall walking up to the opponent, have the partner grab the opponent. Right as the opponent is grabbed, the main Ice Climber needs to perform Side+B, resulting in the opponent being frozen in place. They can be unfrozen by using a Screw Attack. This does not seem to cause any damage to the disc.


===Infinite [[Super Scope]] glitch===
===Infinite Super Scope glitch===
There is an in-game glitch to get an infinite super scope that will never run out of bullets. It is obtained by shooting fifteen small shots then two charged shots and during charging of the third shot the player must get hit, that will result in an infinite super scope. If the player throws the scope, it will then disappear.
There is an in-game glitch to get an infinite [[Super Scope]] that will never run out of bullets. It is obtained by shooting fifteen small shots then two charged shots and during charging of the third shot the player must get hit, that will result in an infinite Super Scope. If the player throws the scope, it will disappear.


==References to other games==
==References to other games==
Line 1,478: Line 1,392:
*[[Mario Kart (series)|''Mario Kart'' series]] - A [[kart|racing kart]] appears in the form of a trophy.
*[[Mario Kart (series)|''Mario Kart'' series]] - A [[kart|racing kart]] appears in the form of a trophy.
*''[[Donkey Kong Country]]'' - Donkey Kong's down special move, [[Hand Slap]], originated from this game. Some of Donkey Kong's animations are references to animations he performs in ''Donkey Kong Country''. Also, Donkey Kong's victory theme is an orchestration of the tune that plays when he wins in a [[Bonus Area]] or defeats a boss. [[Kongo Falls|Kongo Jungle]], a stage based on the first area of ''Donkey Kong Country'', appears. [[Klaptrap]]s appear on the Kongo Jungle and [[Jungle Japes (stage)|Jungle Japes]] stages, and as a trophy. A [[Barrel Cannon]] is used as an item in this game, as well as a stage element on the Kongo Jungle stage and a trophy. [[King K. Rool]] appears in the form of a trophy.
*''[[Donkey Kong Country]]'' - Donkey Kong's down special move, [[Hand Slap]], originated from this game. Some of Donkey Kong's animations are references to animations he performs in ''Donkey Kong Country''. Also, Donkey Kong's victory theme is an orchestration of the tune that plays when he wins in a [[Bonus Area]] or defeats a boss. [[Kongo Falls|Kongo Jungle]], a stage based on the first area of ''Donkey Kong Country'', appears. [[Klaptrap]]s appear on the Kongo Jungle and [[Jungle Japes (stage)|Jungle Japes]] stages, and as a trophy. A [[Barrel Cannon]] is used as an item in this game, as well as a stage element on the Kongo Jungle stage and a trophy. [[King K. Rool]] appears in the form of a trophy.
*''[[Super Mario RPG: Legend of the Seven Stars]]'' - Peach cycles through a [[Peach's frying pan|frying pan]] in her forward smash, a weapon she first uses in this game. Her neutral attack is based on her [[Super Slap]] move in this game. Bowser's side tilt is reminiscent of the second hit of his [[Drill Claw]] move, and his side special, [[Koopa Klaw]], is reminiscent of the first hit of his Drill Claw move.
*''[[Super Mario RPG: Legend of the Seven Stars]]'' - Peach cycles through a [[Frying Pan|frying pan]] in her forward smash, a weapon she first uses in this game. Her neutral attack is based on her [[Super Slap]] move in this game. Bowser's side tilt is reminiscent of the second hit of his [[Drill Claw]] move, and his side special, [[Koopa Klaw]], is reminiscent of the first hit of his Drill Claw move.
*''[[Super Mario 64]]'' - Many of Mario's moves, animations, and voice clips are recycled in ''Super Smash Bros. Melee''. Luigi has the same moves and voice clips as Mario in ''Super Mario 64'', but his voice clips are higher-pitched versions of Mario's from ''Super Mario 64''. [[Metal Mario]] returns as an opponent in Adventure mode. Metal Mario also appears as a trophy. The [[Cap Block|Metal Box]] returns in this game as an item and in the form of a collectible trophy, and [[Peach's Castle]] appears as a [[Princess Peach's Castle (Super Smash Bros. Melee)|stage]]. Princess Peach's Castle also appears as a trophy. [[Rainbow Cruise]] appears as a stage, which is based on the [[Rainbow Ride]] course from this game. One of [[Kirby]]'s [[wikirby:Stone|Stone]] forms is based on the Thwomp design first used in this game.
*''[[Super Mario 64]]'' - Many of Mario's moves, animations, and voice clips are recycled in ''Super Smash Bros. Melee''. Luigi has the same moves and voice clips as Mario in ''Super Mario 64'', but his voice clips are higher-pitched versions of Mario's from ''Super Mario 64''. [[Metal Mario]] returns as an opponent in Adventure mode. Metal Mario also appears as a trophy. The [[Cap Block|Metal Box]] returns in this game as an item and in the form of a collectible trophy, and [[Peach's Castle]] appears as a [[Princess Peach's Castle (Super Smash Bros. Melee)|stage]]. Princess Peach's Castle also appears as a trophy. [[Rainbow Cruise]] appears as a stage, which is based on the [[Rainbow Ride]] course from this game. One of [[Kirby]]'s [[wikirby:Stone|Stone]] forms is based on the Thwomp design first used in this game. One of Princess Peach's [[smashwiki:File:Peach-Victory2-SSBM.gif|victory poses]] has her ending in a pose similar to how she appears on her castle's [[Media:Peach's Castle 64.png| stained glass portrait]] in this game.
*''[[Yoshi's Story]]'' - The stage [[Super Happy Tree (stage)|Yoshi's Island]] returns from the original ''[[Super Smash Bros.]]'', which is based on ''Yoshi's Story'' that features the [[Super Happy Tree]] and other characters in the background. There is another stage based on ''Yoshi's Story'', which is [[Yoshi's Story (stage)|also named after it]]. [[Fly Guy|Flying Shy Guy]], [[Pak E. Derm]], and [[Raphael the Raven]] appear as trophies. Yoshi's voice clips are derived from this game. Also, Yoshi's victory theme is an arrangement of the main theme of ''Yoshi's Story''. The various colors of Yoshi, including respective shoe colors, originate from this game.
*''[[Yoshi's Story]]'' - The stage [[Super Happy Tree (stage)|Yoshi's Island]] returns from the original ''[[Super Smash Bros.]]'', which is based on ''Yoshi's Story'' that features the [[Super Happy Tree]] and other characters in the background. There is another stage based on ''Yoshi's Story'', which is [[Yoshi's Story (stage)|also named after it]]. [[Fly Guy|Flying Shy Guy]], [[Pak E. Derm]], and [[Raphael the Raven]] appear as trophies. Yoshi's voice clips are derived from this game. Also, Yoshi's victory theme is an arrangement of the main theme of ''Yoshi's Story''. The various colors of Yoshi, including respective shoe colors, originate from this game.
*[[Mario Golf (series)|''Mario Golf'' series]] - Peach cycles through a golf club in her forward smash. [[Plum]], a character who appeared in the first ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' game, appears as a trophy.
*[[Mario Golf (series)|''Mario Golf'' series]] - Peach cycles through a golf club in her forward smash. [[Plum]], a character who appeared in the first ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' game, appears as a trophy.
Line 1,486: Line 1,400:
*''[[Luigi's Mansion]]'' - A trophy of Luigi holding the [[Poltergust 3000]] is collectible.
*''[[Luigi's Mansion]]'' - A trophy of Luigi holding the [[Poltergust 3000]] is collectible.


==References in later games==
==References in later media==
*''[[Paper Mario: The Thousand-Year Door]]'' - In the Spanish version of the game, [[Rawk Hawk]] in his debut when taunting his opponents upon losing specifically references ''Melee'' when telling them they are better off playing that for "fighting" (in every other version, he simply says they are better off playing video games without specifying any specific games).
*''[[Paper Mario: The Thousand-Year Door]]'' - In the Spanish version of the game, [[Rawk Hawk]] in his debut when taunting his opponents upon losing specifically references ''Melee'' when telling them they are better off playing that for "fighting" (in every other version, he simply says they are better off playing video games without specifying any specific games).
*''[[Donkey Konga]]'': The opening theme from ''Super Smash Bros. Melee'' reappears as a track in the PAL version of this game.
*''[[Donkey Konga]]'': The opening theme from ''Super Smash Bros. Melee'' reappears as a track in the PAL version of this game.
Line 1,493: Line 1,407:
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': An arrangement of ''Super Smash Bros. Melee''{{'}}s Battlefield theme appears in both games on the Final Destination stage. The Multi-Man Melee 2, [[Metal Mario]]/Luigi battle, and [[Trophy (Super Smash Bros. series)|trophy]] menu themes also appear in the latter game alongside previous arrangements from ''Super Smash Bros. Brawl''.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': An arrangement of ''Super Smash Bros. Melee''{{'}}s Battlefield theme appears in both games on the Final Destination stage. The Multi-Man Melee 2, [[Metal Mario]]/Luigi battle, and [[Trophy (Super Smash Bros. series)|trophy]] menu themes also appear in the latter game alongside previous arrangements from ''Super Smash Bros. Brawl''.
*''[[Super Smash Bros. Ultimate]]'' - Luigi is seen doing the Green Missile in this game's {{media link|Super Smash Bros. Ultimate - panoramic.png|panorama group artwork}}, which is also what he did in {{media link|SSBM.jpg|''Melee''{{'}}s group artwork}}. [[Yoshi]]'s new [[Final Smash]] is a reference to his appearance in ''Super Smash Bros. Melee''{{'}}s opening. [[Giga Bowser]] returns as a boss in Classic Mode and Adventure Mode: World of Light.
*''[[Super Smash Bros. Ultimate]]'' - Luigi is seen doing the Green Missile in this game's {{media link|Super Smash Bros. Ultimate - panoramic.png|panorama group artwork}}, which is also what he did in {{media link|SSBM.jpg|''Melee''{{'}}s group artwork}}. [[Yoshi]]'s new [[Final Smash]] is a reference to his appearance in ''Super Smash Bros. Melee''{{'}}s opening. [[Giga Bowser]] returns as a boss in Classic Mode and Adventure Mode: World of Light.
*''[[The Super Mario Bros. Movie]]'' - Bowser's back-up plan upon Peach rejecting him is to launch an explosive [[Banzai Bill|Bomber Bill]] onto the roof of her castle, like the [[Princess Peach's Castle (Super Smash Bros. Melee)|stage]] from this game.


==Gallery==
==Gallery==
Line 1,520: Line 1,435:
*In Classic Mode, for some unknown reason, the player never fights against [[Ganondorf]] or [[Roy (Fire Emblem)|Roy]]. Ganondorf appears only as a teammate in Classic Mode, while Roy never appears at all as a CPU player. In addition, Zelda is never a teammate for the player in that game mode. Also, the player only fights [[Mr. Game & Watch]] in the multi-man battle.
*In Classic Mode, for some unknown reason, the player never fights against [[Ganondorf]] or [[Roy (Fire Emblem)|Roy]]. Ganondorf appears only as a teammate in Classic Mode, while Roy never appears at all as a CPU player. In addition, Zelda is never a teammate for the player in that game mode. Also, the player only fights [[Mr. Game & Watch]] in the multi-man battle.
*''Super Smash Bros. Melee'' is not only the first in its franchise to be Teen-rated, but it's also the first time that any of those Nintendo characters that appear in-game, with the exception of ''[[:Category:Fire Emblem series|Fire Emblem]]'' characters, appeared in a game rated Teen or a foreign equivalent.
*''Super Smash Bros. Melee'' is not only the first in its franchise to be Teen-rated, but it's also the first time that any of those Nintendo characters that appear in-game, with the exception of ''[[:Category:Fire Emblem series|Fire Emblem]]'' characters, appeared in a game rated Teen or a foreign equivalent.
*There were three versions of this game released in the NTSC format. The first version was 1.0 NTSC DOL-GALE 0-00, which was the original version with the words "Nintendo's best in 4-player action" labeled on the front. The second version was 1.1 NTSC DOL-GALE 0-01, which was the [[Player's Choice]] version. The last version was 1.2 NTSC DOL-GALE 0-02, which had the words "Best Seller" labeled on the front. While the first two had the original "Official Nintendo Seal of Quality" labeled on the boxes and the discs, the last version had Nintendo's revised "[[Official Nintendo Seal]]" on the box due to the patch being released after December of 2003. Despite this, the seal on the updated disc still says "Official Nintendo Seal of Quality". Each newer version had different patches and gameplay improvements.
*There were three versions of this game released in the NTSC format. The first version was 1.0 NTSC DOL-GALE 0-00, which was the original version with the words "Nintendo's best in 4-player action" labeled on the front. The second version was 1.1 NTSC DOL-GALE 0-01, which was the [[Player's Choice]] version. The last version was 1.2 NTSC DOL-GALE 0-02, which had the words "Best Seller" labeled on the front. While the first two had the original "Official Nintendo Seal of Quality" labeled on the boxes and the discs, the last version had Nintendo's revised "[[Official Nintendo Seal]]" on the box due to the patch being released after December of 2003. Despite this, the seal on the updated disc still says "Official Nintendo Seal of Quality". The instruction booklet was additionally not revised for the last version, retaining the original seal on the copyright page. Each newer version had different patches and gameplay improvements.
*This is the first GameCube game appearance for all of the playable characters excluding Mario, Luigi, and Bowser, whose first appearance in a GameCube game was ''[[Luigi's Mansion]]''.
*This is the first GameCube game appearance for all of the playable characters excluding Mario, Luigi, and Bowser, whose first appearance in a GameCube game was ''[[Luigi's Mansion]]''.
**However, Mario and Bowser were not playable on the GameCube until this game, making Luigi the only playable character in ''Super Smash Bros. Melee'' to be playable in a previous GameCube game, as ''Luigi's Mansion'' was released before ''Melee''.
**However, Mario and Bowser were not playable on the GameCube until this game, making Luigi the only playable character in ''Super Smash Bros. Melee'' to be playable in a previous GameCube game, as ''Luigi's Mansion'' was released before ''Melee''.
Line 1,528: Line 1,443:


{{SSBM}}
{{SSBM}}
{{Mario games}}
{{Super Mario games}}
{{GCN}}
{{GCN}}
[[Category:Super Smash Bros. Melee|*]]
[[Category:Super Smash Bros. Melee|*]]
1,643

edits