Super Mario Sunshine: Difference between revisions

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After collecting the Shine Sprite, however, a pair of Pianta Police officers arrest Mario. In court, the prosecution reveals that the island is covered with similar goop, and the [[graffiti]] has forced all the Shine Sprites to flee. Eyewitness accounts indicate that Mario is the guilty party, and despite Princess Peach's attempted objection, Mario is found guilty and is ordered not to leave until the entire island is cleaned.
After collecting the Shine Sprite, however, a pair of Pianta Police officers arrest Mario. In court, the prosecution reveals that the island is covered with similar goop, and the [[graffiti]] has forced all the Shine Sprites to flee. Eyewitness accounts indicate that Mario is the guilty party, and despite Princess Peach's attempted objection, Mario is found guilty and is ordered not to leave until the entire island is cleaned.


After defeating another Gatekeeper, the [[Grand Pianta Statue]] comes out of the ground with [[Shadow Mario|the mysterious character resembling Mario]] on top. This Shadow Mario attempts to kidnap Princess Peach, but Mario foils his plan and he escapes into the [[Goop#Rainbow M|Rainbow M]] he paints on the base of the statue. This allows Mario to access [[Bianco Hills]] and recover more Shine Sprites. Later, similar incidents of various landmarks disappearing in goop happen around [[Delfino Plaza]], and cleaning the goop reveals that these places also have portals to different areas of Isle Delfino.
After defeating another Gatekeeper, the [[Grand Pianta Statue]] comes out of the ground with [[Shadow Mario|the mysterious character resembling Mario]] on top. This Shadow Mario attempts to kidnap Princess Peach, but Mario foils his plan and Shadow Mario escapes into the [[Goop#Rainbow M|Rainbow M]] he paints on the base of the statue. This allows Mario to access [[Bianco Hills]] and recover more Shine Sprites. Later, similar incidents of various landmarks disappearing in goop happen around [[Delfino Plaza]], and cleaning the goop reveals that these places also have portals to different areas of Isle Delfino.


[[File:SMS Kidnapping.png|thumb|200px|left|Shadow Mario's real identity, [[Bowser Jr.]]]]
[[File:SMS Kidnapping.png|thumb|200px|left|Shadow Mario's real identity, [[Bowser Jr.]]]]
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[[File:SMS_all characters.png|200px|thumb|The ending screen for collecting all 120 [[Shine Sprite]]s]]
[[File:SMS_all characters.png|200px|thumb|The ending screen for collecting all 120 [[Shine Sprite]]s]]
Bowser, Bowser Jr., Mario, and Peach fall from the sky, Mario landed head-first onto an island just west of Delfino Plaza, while Peach is floating down with her umbrella and lands softly on the same island Mario has landed on. However, their reunion is cut short when they see FLUDD malfunctioning. After looking at Mario giving its last words, FLUDD shuts down. The Shine Sprite from the hot tub returns to the Shine Gate as the residents of Isle Delfino apologize to Mario for falsely accusing him. Far away from the island, Bowser and Bowser Jr. (who landed on a raft) watch the celebration from the raft. Bowser Jr. had figured out by then that Peach was not really his mother, but wants to fight Mario again. Bowser praises his son and says that they rest a while. Later on, as Mario and Peach enjoy a sunset at Sirena Beach, they notice the Toads carrying FLUDD, which is okay and states, "The vacation starts now!" Pictures of their vacation are shown during the credits, showing Mario and his friends enjoying the island and its wonders. After the credits, a picture of [[Il Piantissimo]] discovering the Magic Paintbrush in the sands of [[Gelato Beach]] is shown, along with "The End" displayed in the lower right hand corner. However, defeating Bowser after collecting all 120 of the Shine Sprites replaces this picture with a group picture of friendly characters in the game posing in [[Casino Delfino]], with text reading "Have a relaxing vacation!" on the bottom.
Bowser, Bowser Jr., Mario, and Peach fall from the sky. Mario lands head-first onto an island just west of Delfino Plaza, while Peach floats down with her umbrella and lands softly on the same island that Mario landed on. However, their reunion is cut short when they see FLUDD malfunctioning. After looking at Mario giving its last words, FLUDD shuts down. The Shine Sprite from the hot tub returns to the Shine Gate as the residents of Isle Delfino apologize to Mario for falsely accusing him. Far away from the island, Bowser and Bowser Jr. (who landed on a raft) watch the celebration from the raft. Bowser Jr. had figured out by then that Peach was not really his mother, but wants to fight Mario again. Bowser praises his son and says that they rest a while. Later on, as Mario and Peach enjoy a sunset at Sirena Beach, they notice the Toads carrying FLUDD, which is okay and states, "The vacation starts now!" Pictures of their vacation are shown during the credits, showing Mario and his friends enjoying the island and its wonders. After the credits, a picture of [[Il Piantissimo]] discovering the Magic Paintbrush in the sands of [[Gelato Beach]] is shown, along with "The End" displayed in the lower right hand corner. However, defeating Bowser after collecting all 120 of the Shine Sprites replaces this picture with a group picture of friendly characters in the game posing in [[Casino Delfino]], with text reading "Have a relaxing vacation!" on the bottom.
{{br}}
{{br}}


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|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Bianco Hills.png|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Bianco Hills.png|200x200px]]
|[[Road to the Big Windmill]]
|width=17%|[[Road to the Big Windmill]]
|[[Down with Petey Piranha!]]
|width=17%|[[Down with Petey Piranha!]]
|-
|-
|[[The Hillside Cave Secret]]
|[[The Hillside Cave Secret]]
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{{multiframe
{{multiframe
|[[File:SSBbob-omb.jpg|80px]][[File:Bobomb Sunshine.png|80px]][[File:MKDD Bob-omb.png|80px]]
|[[File:SSBbob-omb.jpg|80px]][[File:Bobomb Sunshine.png|80px]][[File:MKDD Bob-omb.png|80px]]
|A comparision between artwork of the [[Bob-omb]] enemy in: ''[[Super Smash Bros.]]'' ([[List of games by date#1999|1999]]; left), ''Super Mario Sunshine'' ([[List of games by date#2002|2002]]; middle), and ''[[Mario Kart: Double Dash!!]]'' ([[List of games by date#2003|2003]]; right). Its design in ''Sunshine'' is very distinctive despite the game being published within five years of the other two titles.
|A comparision between artwork of the [[Bob-omb]] enemy in: ''[[Super Smash Bros.]]'' ([[List of games by date#1999|1999]]; left), ''Super Mario Sunshine'' ([[List of games by date#2002|2002]]; middle), and ''[[Mario Kart: Double Dash!!]]'' ([[List of games by date#2003|2003]]; right). These titles were published within five years of each other.
|size=240
|size=240
|align=right
|align=right
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!width=6%|Spoils
!width=6%|Spoils
|-
|-
|align=center|[[File:SMS Asset Model Armored Boat.png|100x100px]]<br>'''Armored ship'''<ref>Alan Averill and Jennifer Villarreal. ''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.66. Redmond: [[Nintendo of America]], 2002. ISBN: 1-930206-23-2.</ref>
|align=center|[[File:SMS Asset Model Bowser Jr. Boat.png|100x100px]]<br>'''{{Conjectural|Bowser Jr.'s submarine}}'''
|[[Bowser Jr.]]'s personal warship. It fires blue Bullet Bills that home-in on Mario.
|[[Bowser Jr.]]'s personal warship. It fires blue Bullet Bills that home-in on Mario.
|align=center|[[Corona Mountain]]
|align=center|[[Corona Mountain]]
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|align=center style="background:#FFFFFF"|[[File:1up Mushroom SMS.png|100x100px]]<br>[[1-Up Mushroom]]s
|align=center style="background:#FFFFFF"|[[File:1up Mushroom SMS.png|100x100px]]<br>[[1-Up Mushroom]]s
|Green mushrooms that give Mario an extra life when obtained. They also completely restore his life meter and fill FLUDD's tank.
|Green mushrooms that give Mario an extra life when obtained. They also completely restore his life meter and fill FLUDD's tank.
|align=center style="background:#FFFFFF"|[[File:SMS Artwork Yoshi Egg.png|100x100px]]<br>[[Yoshi's Egg|Yoshi egg]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Yoshi Egg.png|100x100px]]<br>[[Yoshi's Egg|Yoshi egg]]
|A spotted green egg that contains [[Yoshi (species)|Yoshi]]. Bringing the egg a specified [[fruit]] will cause Yoshi to hatch from the egg and be available to ride.
|A spotted green egg that contains [[Yoshi (species)|Yoshi]]. Bringing the egg a specified [[fruit]] will cause Yoshi to hatch from the egg and be available to ride.
|}
|}
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|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Flower.png|100x100px]]<br>[[Flower (environmental object)|Flower]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Flower.png|100x100px]]<br>[[Flower (environmental object)|Flower]]
|Pink flowers. Spraying one with water causes its petals to open up and release a coin. Some flowers are arranged in circles: causing all of the flowers in the circle to bloom releases a lot of coins. Some flowers are buried [[Sanbo Head]]s that emerge from the earth when sprayed.
|Spraying a flower causes its petals to open and release a coin. Some are rooted in circles: causing all of the flowers in the circle to bloom releases a lot of coins. Some flowers are buried [[Pokey Head|Sanbo Head]]s that emerge from the earth when sprayed.
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Fruit Vat.png|100x100px]]<br>Fruit vat<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.52.</ref>
|Large tanks that contain fruits. [[Ground Pound|Ground pound]]ing the top of one causes a fruit to be released from its pipe.
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Jar.png|100x100px]]<br>[[Jar]]
|Old jars. Spraying one with water makes it release a blue coin.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Juicer.png|100x100px]]<br>Jumbo juicer
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Juicer.png|100x100px]]<br>Jumbo juicer
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|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Shadow Mario Signature Artwork.png|100x100px]]<br>[[Graffiti|M Graffiti]]
|align=center style="background:#FFFFFF"|[[File:SMS Shadow Mario Signature Artwork.png|100x100px]]<br>[[Graffiti|M Graffiti]]
|The insignia of [[Shadow Mario]] painted across Isle Delfino. Clearing the insignia usually procures a blue coin. The only exception is at the [[Delfino Airstrip]], where M Graffiti release yellow coins. Graffiti appears in other contexts, such as on poster in Hotel Delfino. Clearing the graffiti reveals an entrance into a different room.
|The insignia of [[Shadow Mario]] painted across Isle Delfino. Clearing the insignia usually procures a blue coin. The only exception is at the [[Delfino Airstrip]], where M Graffiti release yellow coins. Graffiti appears in other contexts, such as on poster in Hotel Delfino. Clearing the graffiti reveals an entrance into a different room. Spraying obscured [[Shine Painting]]s releases a blue coin or Shine Sprite.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Nail.png|100x100px]]<br>[[Stump|Nail]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Nail.png|100x100px]]<br>[[Stump|Nail]]
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Paired Graffiti (Ring).png|100x100px]][[File:SMS Screenshot Paired Graffiti (X).png|100x100px]][[File:SMS Screenshot Paired Graffiti (Triangle).png|100x100px]]<br>[[Graffiti|Paired Graffiti]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Paired Graffiti (Ring).png|100x100px]][[File:SMS Screenshot Paired Graffiti (X).png|100x100px]][[File:SMS Screenshot Paired Graffiti (Triangle).png|100x100px]]<br>[[Graffiti|Paired Graffiti]]
|A pair of painted symbols. Potential symbols include ◯, ✕, and △. Both members of a pair are of the same symbol. In courses, they are distant from each other and they are not denoted on any in-game map. When a symbol is cleared, a blue coin is released from its paired counterpart for a limited period of time. If Mario does not collect the blue coin in time it vanishes and the symbol reappears. This allows the player to attempt to clear Paired Graffiti as many times as they need.
|A pair of painted symbols. Potential symbols include ◯, ✕, and △. Both members of a pair are of the same symbol. In courses, they are distant from each other and they are not denoted on any in-game map. When a symbol is cleared, a blue coin is released from its paired counterpart for a limited period of time. If Mario does not collect the blue coin in time it vanishes and the symbol reappears. This allows the player to attempt to clear Paired Graffiti as many times as they need.
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Tile Set Game.png|100x100px]]<br>[[Picture Match|Puzzle]]<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.84.</ref>
|A tile-based matching game. Spraying an individual tile flips it. Flipping every tile creates the picture of a Shine Sprite and unlocks access to a pipe. Water cascades when sprayed and this makes it difficult to flip the highest tiles without undoing the lower ones.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Red Switch Plate.png|100x100px]]<br>[[Red Coin Switch|Red Switch Plate]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Red Switch Plate.png|100x100px]]<br>[[Red Coin Switch|Red Switch Plate]]
|Red switches. When ground pounded, eight Red coins appear for a limited period of time.
|Red switches. When ground pounded, eight Red coins appear for a limited period of time.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Slot Machine.png|100x100px]]<br>[[Slots|Slot machine]]<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.88.</ref>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Slot Machine.png|100x100px]]<br>[[Slots]]
|Spraying a roll on the machine causes it to spin. Getting three of the same picture on a roll triggers a certain effect. Getting three 7s on all slot machines is necessary for progression.
|Spraying a roll on the machine causes it to spin. Getting three of the same picture on a roll triggers a certain effect. Getting three 7s on all slot machines is necessary for progression.
|-
|-
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|A stone cylinder adorned with a meteor symbol. Flying high into the sky with the Rocket Nozzle and performing a ground pound breaks the stone slab.
|A stone cylinder adorned with a meteor symbol. Flying high into the sky with the Rocket Nozzle and performing a ground pound breaks the stone slab.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Tile Set Game.png|100x100px]]<br>[[Picture Match|Puzzle]]<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.84.</ref>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Fruit Vat.png|100x100px]]<br>[[tank (Super Mario Sunshine)|Tank]]
|A tile-based matching game. Spraying an individual tile flips it. Flipping every tile creates the picture of a Shine Sprite and unlocks access to a pipe. Water cascades when sprayed and this makes it difficult to flip the highest tiles without undoing the lower ones.
|Large vats that contain fruits. [[Ground Pound|Ground pound]]ing the top of one causes a fruit to be released from its pipe.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Swinging Door.png|100x100px]]<br>[[Turbo-bashable doors]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Swinging Door.png|100x100px]]<br>[[Turbo-bashable doors]]
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|Ancient switches in [[Noki Bay]]. Spraying a switch either causes parts of the terrain to move for a limited period of time, or makes an item of interest appear. Some switches have abstract designs carved into them.
|Ancient switches in [[Noki Bay]]. Spraying a switch either causes parts of the terrain to move for a limited period of time, or makes an item of interest appear. Some switches have abstract designs carved into them.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Sprite Wanted Poster.png|100x100px]]<br>Wanted poster
|align=center style="background:#FFFFFF"|[[File:SMS Asset Sprite Wanted Poster.png|100x100px]]<br>[[poster (object)|Wanted poster]]
|The wanted poster of Shadow Mario posted around the island. Spraying one expels an item of interest from the wall it is posted on.
|The wanted poster of Shadow Mario posted around the island. Spraying one expels an item of interest from the wall it is posted on.
|-
|-
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|-
|-
!colspan=3 style="background:#FF7733; color:black;"|Climbable objects
!colspan=3 style="background:#FF7733; color:black;"|Climbable objects
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Chain-Link 2.png|100x100px]]<br>[[gate (Super Mario Sunshine)|Gate]]
|Bamboo [[Chain-Link|panels]] hanging from [[track]]s underneath [[Pianta Village]]. Smacking a gate with {{button|gcn|B}} while clinging to it pushes it along the track, but it falls if Mario clings to it for too long.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Green Panel.png|100x100px]]<br>Green panel<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.72.</ref>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Green Panel.png|100x100px]]<br>Green panel<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.72.</ref>
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|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Pole.png|100x100px]]<br>[[Pole]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Pole.png|100x100px]]<br>[[Pole]]
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|gcn|Stick}}. Pressing {{button|gcn|A}} makes Mario jump from whichever face he is on. The finish line for footraces against [[Il Piantissimo]] is marked by a [[Goal Pole|flagpole]] that operates the same way.
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|gcn|Stick}}. Pressing {{button|gcn|A}} makes Mario jump from whichever face he is on. The finish line for footraces against [[Il Piantissimo]] is marked by a flagpole that operates the same way.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Grate.png|100x100px]]<br>[[Flip Panel (Chain-Link)|Revolving Gate]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Grate.png|100x100px]]<br>[[Flip Panel (Chain-Link)|Revolving Gate]]
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|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Palm Tree.png|100x100px]]<br>[[Tree]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Palm Tree.png|100x100px]]<br>[[Tree]]
|Palm trees. Most function similarly to poles. Palms with thick leaf bases are too wide to climb straight to the top. Some bear fruit, like [[coconut]]s or [[banana]]s, that fall when sprayed. An unclimbable deciduous tree in [[Pianta Village]] bears all six [[fruit]]s.
|Palm trees. Most function similarly to poles. Palms with thick leaf bases are too wide to climb straight to the top. Some bear fruit, like [[coconut]]s or [[banana]]s, that fall when sprayed. An unclimbable deciduous tree in Pianta Village bears all six [[fruit]]s.
|-
|-
!colspan=3 style="background:#FF7733; color:black;"|Blocks and platforms
!colspan=3 style="background:#FF7733; color:black;"|Blocks and platforms
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Basket.png|100x100px]]<br>[[Basket (Super Mario Sunshine)|Basket]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Basket.png|100x100px]]<br>[[Basket (Super Mario Sunshine)|Basket]]
|Woven fruit baskets. They sometimes contain times of interest. In Delfino Plaza, there are baskets owned by [[Pianta]]s. Tossing three of their fruit of choice into their basket rewards Mario with a blue coin.
|Woven fruit baskets. They sometimes contain times of interest. In Delfino Plaza, there are baskets owned by [[Pianta]]s. Tossing three of their fruit of choice into their basket rewards Mario with a blue coin.
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Windmill.png|100x100px]]<br>[[Big Windmill]]
|A set of [[lift]]s in the form of a windmill. The windmill perpetually spins around its pivot point.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Blue and Yellow Blocks.png|100x100px]]<br>{{conjectural|Blue and yellow blocks}}
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Blue and Yellow Blocks.png|100x100px]]<br>{{conjectural|Blue and yellow blocks}}
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|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Crate.png|100x100px]]<br>[[Crate]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Crate.png|100x100px]]<br>[[Crate]]
|Wooden boxes that contain items. They release their contents when ground pounded.
|Wooden boxes that contain items. They release their contents when ground pounded.
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Ferris Wheel.png|100x100px]]<br>[[Pinna Park#Ferris Wheel|Ferris Wheel]]
|A ride at Pinna Park. Each arm has a cart that can be boarded.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Rotating Panel.png|100x100px]]<br>[[Rotating Panel|Flipping platforms]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Rotating Panel.png|100x100px]]<br>[[Rotating Panel|Flipping platforms]]
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|Ice cubes. They melt when sprayed with water.
|Ice cubes. They melt when sprayed with water.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Mirror.png|100x100px]]<br>Mirror
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Mirror.png|100x100px]]<br>[[mirror (platform)|Mirror]]
|Giant solar mirrors that direct heat towards the Sand Bird's incubating egg. [[Plungelo]]s plateau the mirrors, allowing Mario to walk on them.
|Giant solar mirrors that direct heat towards the Sand Bird's incubating egg. [[Plungelo]]s plateau the mirrors, allowing Mario to walk on them.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Multicolored Block.png|100x100px]]<br>[[Bomp|Multicolored block]]<ref name=Guide96/>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Multicolored Block.png|100x100px]]<br>Multicolored block<ref name=Guide96/>
|Long, rectangular platforms that slide in and out of walls.
|Long, rectangular platforms that slide in and out of walls.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Mushroom Platform.png|100x100px]]<br>[[Mushroom Platform|Mushroom]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Mushroom Platform.png|100x100px]]<br>[[Mushroom Platform|Mushroom]]
|Tall mushrooms. The red ones are lit with fire like [[Torch (Super Mario series)|torch]]es.
|Tall mushrooms. The red ones are lit with fire like [[lantern]]s.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Block.png|100x100px]]<br>[[Hard Block|Orange block]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Block.png|100x100px]]<br>[[Hard Block|Orange block]]
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Scale Lift.png|100x100px]]<br>[[Scale Lift|Scale]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Scale Lift.png|100x100px]]<br>[[Scale Lift|Scale]]
|A platform attached to a pulley system. Filling the attached jug with water causes the platform to rise. The jugs are cracked and slowly leak water, causing the platform to lower.
|A platform attached to a pulley system. Filling the attached jug with water causes the platform to rise. The jugs are cracked and slowly leak water, causing the platform to lower.
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Spinning Block.png|100x100px]]<br>Spinning block<ref name=Guide49>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.49.</ref>
|A knobbed wooden block floating in empty space. It rotates.
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Gear.png|100x100px]]<br>Spinning gear<ref name=Guide49/>
|Wooden gears that move back and forth in empty space. They spin like wheels.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Yoshi Egg Block.png|100x100px]]<br>[[Egg Block|Spotted block]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Yoshi Egg Block.png|100x100px]]<br>[[Egg Block|Spotted block]]
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|Red turrets that launch Mario to distant areas. They are accessed like a pipe. In Pinna Park, the cannon brings Mario to a secret course.
|Red turrets that launch Mario to distant areas. They are accessed like a pipe. In Pinna Park, the cannon brings Mario to a secret course.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Floaty Fluff.png|100x100px]]<br>[[Floaty Fluff|Floating fluff]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Floaty Fluff.png|100x100px]]<br>[[Fluff (object)|Fluff]]
|Dandelion seeds that are carried by the breeze. Mario can grab onto one by pressing {{button|gcn|A}}. It slowly descends as it floats.
|Dandelion seeds that are carried by the breeze. Mario can grab onto a Fluff by pressing {{button|gcn|A}}. It slowly descends as it floats.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Hook.png|100x100px]]<br>[[Hook]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Hook.png|100x100px]]<br>[[Hook]]
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|The [[Koopa (species)|Koopa]]-shaped coaster car in Pinna Park. It will automatically move through the course when boarded. The boss battle against [[Mecha-Bowser]] occurs aboard this car.
|The [[Koopa (species)|Koopa]]-shaped coaster car in Pinna Park. It will automatically move through the course when boarded. The boss battle against [[Mecha-Bowser]] occurs aboard this car.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Swing.png|100x100px]]<br>[[Swing]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Swing.png|100x100px]]<br>[[Swing (Super Mario Sunshine)|Swing]]
|Wooden swings. Spraying while on top of the seat pushes it and makes it move back and forth. Jumping at the apex of the swing allows Mario to reach higher areas.
|Wooden swings. Spraying while on top of the seat pushes it and makes it move back and forth. Jumping at the apex of the swing allows Mario to reach higher areas.
|-
|-
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|Small, crested parrots found throughout Isle Delfino. Spraying them with water will transform them into a collectible that is dependent on the bird's color. Green Birds turn into coins, Blue Birds turn into blue coins, Gold Birds turn into Shine Sprites, and Red Birds turn into [[Red Coin|red coin]]s.
|Small, crested parrots found throughout Isle Delfino. Spraying them with water will transform them into a collectible that is dependent on the bird's color. Green Birds turn into coins, Blue Birds turn into blue coins, Gold Birds turn into Shine Sprites, and Red Birds turn into [[Red Coin|red coin]]s.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Red Fish.png|100x100px]][[File:SMS Asset Model Blue Fish.png|100x100px]]<br>[[fish (environmental object)|Fishes]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Red Fish.png|100x100px]][[File:SMS Asset Model Blue Fish.png|100x100px]]<br>[[fish (environmental object)|Fish]]
|While most fish are decorative elements that cannot be interacted with, two species provide hints in the shallows of Gelato Beach. Schools of the blue fish swim around blue coins. Schools of the red fish surround hidden red coins during "[[Red Coins in the Coral Reef]]".
|While most fish are decorative elements that cannot be interacted with, two species provide hints in the shallows of Gelato Beach. Schools of the blue fish swim around blue coins. Schools of the red fish surround hidden red coins during "[[Red Coins in the Coral Reef]]".
|-
|-
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|Signs that passively guide the player towards the intended focus of the episode they enter. In most instances, Mario can still go off the intended path.
|Signs that passively guide the player towards the intended focus of the episode they enter. In most instances, Mario can still go off the intended path.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Board.png|100x100px]]<br>[[Board]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Board.png|100x100px]]<br>[[Travel Tip|Sign]]
|Posted signs that contain information on actions.
|Posted signs that contain information on actions.
|-
|-
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==Regional differences==
==Regional differences==
===Cutscenes===
===Cutscenes===
Despite cutscenes in the Japanese release using English voice acting, there are a few differences compared to International releases early in the game. Mario's conversation with Toadsworth is audible, with a few unsubtitled remarks. After getting out of the plane, Mario says "It looks like a giant pool of paint"; later in the same cutscene, when Peach notices that Shadow Mario is gone, Mario can be heard saying "Looks like Mario's gonna have to find a job" in the background, to which Toadsworth responds with "Trying to start a new [[Mario#Occupations|career]]?" before quickly changing the subject. Soon afterwards, in the court cutscene, the [[Pianta prosecutor|prosecutor]] uses an alternate take in which he mispronounces "Shine" as "Shrine" three times, refers to "Isle Delfino" as "Delfino Isle", and mispronounces "aware" as "of where" once. His tone is also distinctly different, sounding much less stern.
Despite cutscenes in the Japanese release using English voice acting, there are a few differences compared to International releases early in the game. Mario's conversation with Toadsworth is audible, with a few unsubtitled remarks. After getting out of the plane, Mario says "It looks like a giant empty plate" and "Oh no! We're going to be late for dinner!"; later in the same cutscene, when Peach notices that Shadow Mario is gone, Mario can be heard saying "Looks like Mario's gonna have to find a job" in the background, to which Toadsworth responds with "Trying to start a new [[Mario#Occupations|career]]?" before quickly changing the subject. Soon afterwards, in the court cutscene, the [[Pianta prosecutor|prosecutor]] uses an alternate take in which he mispronounces "Shine" as "Shrine" three times, refers to "Isle Delfino" as "Delfino Isle", and mispronounces "aware" as "of where" once. His tone is also distinctly different, sounding much less stern.


In addition, there is no option to turn off the subtitles (likely due to it being Japanese, but with English voices).
In addition, there is no option to turn off the subtitles (likely due to it being Japanese, but with English voices).
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*The preview cinematics for Bianco Hills, Ricco Harbor and Gelato Beach were changed in international versions, with the camera generally making wider circles in the Japanese versions. This led to some noticeable jump-cuts in the Bianco Hills preview.
*The preview cinematics for Bianco Hills, Ricco Harbor and Gelato Beach were changed in international versions, with the camera generally making wider circles in the Japanese versions. This led to some noticeable jump-cuts in the Bianco Hills preview.
*In [[Scrubbing Sirena Beach]], Mario has to clean 99% of the goop in the Japanese version but only 95% in international versions.<ref>[[tcrf:Super Mario Sunshine/Version Differences]]</ref>
*In [[Scrubbing Sirena Beach]], Mario has to clean 99% of the goop in the Japanese version but only 95% in international versions.<ref>[[tcrf:Super Mario Sunshine/Version Differences]]</ref>
*The small text on signs is in English in the Japanese version and in an abstracted Latin alphabet<ref>2CPhoenix (February 1, 2024). [https://www.youtube.com/watch?v=H1CNpu4fguI Mario Sunshine’s Mysterious Text]. ''YouTube''. Retrieved February 14, 2024.</ref> in international versions.
*The small text on signs is in English in the Japanese version and in an [[Isle Delfino#Language|abstracted Latin alphabet]]<ref>2CPhoenix (February 1, 2024). [https://www.youtube.com/watch?v=H1CNpu4fguI Mario Sunshine’s Mysterious Text]. ''YouTube''. Retrieved February 14, 2024.</ref> in international versions.
*[[Fruit]]s were added to Delfino Plaza's fountains in the international versions to make feeding Yoshi easier.
*[[Fruit]]s were added to Delfino Plaza's fountains in the international versions to make feeding Yoshi easier.
*When losing a life, "Miss!" appears instead of "Too Bad!" in the Japanese version, and when gaining a Shine Sprite, "Shine Get!" appears instead of "Shine!".
*When losing a life, "Miss!" appears instead of "Too Bad!" in the Japanese version, and when gaining a Shine Sprite, "Shine Get!" appears instead of "Shine!".
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==References to other games==
==References to other games==
[[File:Watermelon Block.png|thumb|Sirena Beach secret]]
[[File:Watermelon Block.png|thumb|Sirena Beach secret]]
*''[[Mario Bros. (game)|Mario Bros.]]'': When [[F.L.U.D.D.|FLUDD]] scans Mario during his malfunction after the fight with [[Bowser]], a black-and-white screenshot from this game is shown with the text "[[Game Over|GAME OVER]]" just before his video crashes.
*''[[Mario Bros. (game)|Mario Bros.]]'': When [[F.L.U.D.D.|FLUDD]] scans Mario during its malfunction after the fight with [[Bowser]], a black-and-white screenshot from this game is shown with the text "[[Game Over|GAME OVER]]" just before its video crashes.
*''[[Super Mario Bros.]]'': Before the game starts, an 8-bit [[coin]] sound effect is played while the Nintendo logo is displayed. Also, covers of the main ''Super Mario Bros.'' theme, as well as the underground stage theme, are featured in the game. There is also a stage in [[Sirena Beach]] where many giant 8-bit Marios can be seen in the background. Also, at the beginning of the game, it is possible to see three "memories" of Mario in the lower left-hand corner. The first of the three is a [[Nintendo Entertainment System|NES]] video of Mario approaching a [[fake Bowser]] on the iconic bridge (although it could just as easily have been a [[Family Computer Disk System|Disk System]] recording of ''[[Super Mario Bros.: The Lost Levels]]'').
*''[[Super Mario Bros.]]'': Right before the game starts, an 8-bit [[coin]] sound effect is played on the Nintendo logo screen. Also, covers of the main ''Super Mario Bros.'' theme, as well as the underground stage theme, are featured in the game. Additionally, the secret courses in Episodes 4 and 9 of [[Ricco Harbor]], as well as Episodes 2 and 9 of [[Sirena Beach]] has a background that display many giant 8-bit Marios. Also, at the beginning of the game, it is possible to see three "memories" of Mario in the lower left-hand corner. The first of the three is a [[Nintendo Entertainment System|NES]] video of Mario approaching a [[fake Bowser]] on the iconic bridge (although it could just as easily have been a [[Family Computer Disk System|Disk System]] recording of ''[[Super Mario Bros.: The Lost Levels]]'').
*''[[Super Mario World]]'': When FLUDD scans Mario, the second video shows the [[Super Nintendo Entertainment System|SNES]] boss fight with [[Iggy Koopa]]. Also, the ability to climb on gates and punch enemies from the inside of it originated from this game, as well as riding on Yoshi, as well as the added drums in the background music when Yoshi is being ridden on. Finally, the regular boss music is a cover version of the final boss music against Bowser from ''Super Mario World''.
*''[[Super Mario World]]'': When FLUDD scans Mario, the second video shows the [[Super Nintendo Entertainment System|SNES]] boss fight with [[Iggy Koopa]]. Also, the ability to climb on gates and punch enemies from the inside of it originated from this game, as well as riding on Yoshi, as well as the added drums in the background music when Yoshi is being ridden on. Finally, the regular boss music is a cover version of the final boss music against Bowser from ''Super Mario World''.
*''[[Super Mario All-Stars]]'': The head of the sprite for the idle animation of [[Small Mario]] from ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'' in this version is used as an icon to locate Mario's position in Delfino Plaza.
*''[[Super Mario All-Stars]]'': The head of the sprite for the idle animation of [[Small Mario]] from ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'' in this version is used as an icon to locate Mario's position in Delfino Plaza on its informational box of the [[Guide Book]].
*''[[Super Mario World 2: Yoshi's Island]]'': One of the secret levels in [[Pinna Park]] has a background reminiscent of this game.
*''[[Super Mario World 2: Yoshi's Island]]'': The secret courses in Episodes 2 and 9, as well as Episodes 6 and 10 of [[Pinna Park]] has unique backgrounds in the style that is reminiscent to that of this game's graphics.
*''[[Super Mario 64]]'': The number of Shine Sprites in ''Super Mario Sunshine'' is the same number of [[Power Star]]s in ''Super Mario 64''. Also, the way Mario enters [[Noki Bay]] is very similar to the way Mario enters the [[Tower of the Wing Cap]] in ''Super Mario 64''. When FLUDD scans Mario, the last video is the memorable [[Nintendo 64|N64]] boss fight with Mario swinging [[Bowser]] by the tail. The stage is [[Bowser in the Dark World]]. Most of Mario's animations, as well as a few voice clips are reused, while others are new. The player's head can get stuck in sand similar to getting Mario's head getting stuck in the sand or the snow in this game. The music played when Mario and Peach are watching the sunset is a remake of Peach's usual theme when she is rescued.  
*''[[Super Mario 64]]'': The number of Shine Sprites in ''Super Mario Sunshine'' is the same number of [[Power Star]]s in ''Super Mario 64''. Also, the way Mario enters [[Noki Bay]] is very similar to the way Mario enters the [[Tower of the Wing Cap]] in ''Super Mario 64''. When FLUDD scans Mario, the last video is the memorable [[Nintendo 64|N64]] boss fight with Mario swinging [[Bowser]] by the tail. The stage is [[Bowser in the Dark World]]. Most of Mario's animations, as well as a few voice clips are reused, while others are new. The player's head can get stuck in sand similar to getting Mario's head getting stuck in the sand or the snow in this game. The music played when Mario and Peach are watching the sunset is a remake of Peach's usual theme when she is rescued.  
*''[[Yoshi's Story]]'': The idea of eating fruits to keep Yoshis healthy is similar in this game.
*''[[Yoshi's Story]]'': The idea of eating fruits to keep Yoshis healthy is similar in this game.
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[[File:SMG2 Starshine Beach Surf Sand and Silver Stars.png|thumb|Starshine Beach Galaxy]]
[[File:SMG2 Starshine Beach Surf Sand and Silver Stars.png|thumb|Starshine Beach Galaxy]]
*''[[Mario Golf: Toadstool Tour]]'': Many of the enemies' names from this game appear on the scoreboards in Tournament mode, such as [[Phantamanta]], [[Poink]], [[Cataquack]], and [[Plungelo]]. The [[Blooper Bay]] course also bears a minor resemblance to [[Gelato Beach]]. Lastly, this game marks the first time Petey Piranha, Bowser Jr, and Shadow Mario appear as playable characters.
*''[[Mario Golf: Toadstool Tour]]'': Many of the enemies' names from this game appear on the scoreboards in Tournament mode, such as [[Phantamanta]], [[Poink]], [[Cataquack]], and [[Plungelo]]. The [[Blooper Bay]] course also bears a minor resemblance to [[Gelato Beach]]. Lastly, this game marks the first time Petey Piranha, Bowser Jr, and Shadow Mario appear as playable characters.
*''[[Mario Kart: Double Dash!!]]'': Shine Sprites were included in this game in the Shine Thief battle mode. The stage [[GCN Peach Beach|Peach Beach]] resembles Delfino Plaza and contains [[Cataquack]]s, and Piantas and Nokis also appeared. [[Bowser Jr.]] is a default playable character, and [[Petey Piranha]] is also an unlockable pair of characters. Part of the [[Delfino Plaza]] theme can be heard during the award ceremony music.
*''[[Mario Kart: Double Dash!!]]'': Shine Sprites were included in this game in the Shine Thief battle mode. The stage [[GCN Peach Beach|Peach Beach]] resembles Delfino Plaza and contains [[Cataquack]]s, and Piantas and Nokis also appeared. [[Bowser Jr.]] is a default playable character, and [[Petey Piranha]] is also an unlockable pair of characters. Part of the [[Delfino Plaza]] theme can be heard during the award ceremony music. The background of [[Tilt-a-Kart]] somewhat resembles that of the secret courses in [[The Secret of Ricco Tower]] and [[The Hotel Lobby's Secret]] as it also display many 8-bit Marios.  
*''[[Mario & Luigi: Superstar Saga]]'': The fourth difficulty of the [[Border Jump]] [[minigame]] is titled "Super Border Jump Sunshine."
*''[[Mario & Luigi: Superstar Saga]]'': The fourth difficulty of the [[Border Jump]] [[minigame]] is titled "Super Border Jump Sunshine."
*''[[Mario Golf: Advance Tour]]'': Same as ''[[Mario Golf: Toadstool Tour]]'', except for course and playable characters. The [[Shine Sprite]] item was included in this game. Also, some of [[Mushroom Tourney]] bears a minor resemblance to [[Bianco Hills]].
*''[[Mario Golf: Advance Tour]]'': Same as ''[[Mario Golf: Toadstool Tour]]'', except for course and playable characters. The [[Shine Sprite]] item was included in this game. Also, some of [[Mushroom Tourney]] bears a minor resemblance to [[Bianco Hills]].
*''[[Paper Mario: The Thousand-Year Door]]'': Shine Sprites and Piantas made an appearance in this game, but they had an entirely different purpose. Also, [[Doopliss]]'s [[Parrot (character)|parrot]] will say the phrase, "Shine Get!", which is the phrase that appears after Mario gets a Shine Sprite in the Japanese version of ''Super Mario Sunshine''.
*''[[Paper Mario: The Thousand-Year Door]]'': Shine Sprites and Piantas made an appearance in this game, but they had an entirely different purpose. Also, [[Doopliss]]'s [[Parrot (character)|parrot]] will say the phrase, "Shine Get!", which is the phrase that appears after Mario gets a Shine Sprite in the Japanese version of ''Super Mario Sunshine''.
*''[[Mario Power Tennis]]'': The court [[Delfino Plaza]] comes from this game and the [[Gooper Blooper Court]] takes place in [[Ricco Harbor]]. Also [[Mecha-Bowser]], Bowser Jr. and Petey Piranha reappear in this game.
*''[[Mario Power Tennis]]'': The court [[Delfino Plaza]] comes from this game and the [[Gooper Blooper Court]] takes place in [[Ricco Harbor]]. Also [[Mecha-Bowser]], Bowser Jr. and Petey Piranha reappear in this game.
*''[[Mario Party 6]]'': The [[bee]]s on [[Towering Treetop]] bear the same design they had in ''Super Mario Sunshine''.
*''[[Super Mario 64 DS]]'': A new beach stage called the [[Sunshine Isles]] plays a version of the Delfino Plaza music in the background. The acapella cover of the ''Super Mario Bros.'' theme from the secret levels appears in this game can also be heard in two of Mario's mini games. A version of the Hotel Delfino casino theme plays during Luigi's casino minigames, only with the whistling and saxophones removed.
*''[[Super Mario 64 DS]]'': A new beach stage called the [[Sunshine Isles]] plays a version of the Delfino Plaza music in the background. The acapella cover of the ''Super Mario Bros.'' theme from the secret levels appears in this game can also be heard in two of Mario's mini games. A version of the Hotel Delfino casino theme plays during Luigi's casino minigames, only with the whistling and saxophones removed.
*''[[Mario Superstar Baseball]]'': One of Mario's team names is the [[Mario Sunshines]], referencing this game.
*''[[Mario Superstar Baseball]]'': One of Mario's team names is the [[Mario Sunshines]], referencing this game.
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{{NIWA|SmashWiki=Mario (universe)#Super Mario Sunshine|StrategyWiki=1}}
{{NIWA|SmashWiki=Mario (universe)#Super Mario Sunshine|StrategyWiki=1}}
*[https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_GameCube/Manual/formated/Super_Mario_Sunshine_-_2002_-_Nintendo.pdf Official English instruction manual (NA)]
*[https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_GameCube/Manual/formated/Super_Mario_Sunshine_-_2002_-_Nintendo.pdf Official English instruction manual (NA)]
*[https://web.archive.org/web/20030217000110/http://www.supermariosunshine.com/ Official English site (NA)]
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Super-Mario-Sunshine-268918.html Official English site (UK)]
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Super-Mario-Sunshine-268918.html Official English site (UK)]
*[https://www.nintendo.co.jp/character/mario/characters/sunshine/index.html Official Japanese character index]
*[https://www.nintendo.co.jp/character/mario/characters/sunshine/index.html Official Japanese character index]