Super Mario Kart: Difference between revisions

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|release='''SNES:'''<br>{{release|Japan|August 27, 1992|USA|September 1, 1992<ref>Nintendo Switch Online app</ref>|Europe|January 21, 1993}} '''Player's Choice:'''<br>{{release|USA|May 20, 1996}} '''Virtual Console (Wii):'''<br>{{release|Japan|June 9, 2009|USA|November 23, 2009|Europe|April 2, 2010|Australia|April 2, 2010}} '''Virtual Console (Wii U):'''<br>{{release|Japan|June 19, 2013|Europe|March 27, 2014|Australia|March 28, 2014|USA|August 6, 2014}} '''Virtual Console (New 3DS):'''<br>{{release|Europe|March 17, 2016|Australia|March 18, 2016|USA|March 24, 2016|Japan|May 9, 2016}} '''Super NES Classic Edition:'''<br>{{release|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|USA|September 5, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/8TVE44feo_I?t=1386 Nintendo Direct 9.4.2019]. ''YouTube''. Retrieved September 4, 2019.</ref>|Japan|September 6, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/IjZbFWW23d0?t=3568 Nintendo Direct 2019.9.5]. ''YouTube''. Retrieved September 4, 2019.</ref>|Europe|September 6, 2019<ref>[https://twitter.com/NintendoEurope/status/1169375812610592769 Tweet by Nintendo of Europe (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|Australia|September 6, 2019<ref>[https://twitter.com/NintendoAUNZ/status/1169378280031436800 Tweet by Nintendo AU NZ (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|HK|September 6, 2019|South Korea|September 6, 2019}} '''''Fully souped up!'':'''<br>{{release|Japan|May 26, 2021|USA|May 26, 2021|Europe|May 26, 2021|Australia|May 26, 2021}}
|release='''SNES:'''<br>{{release|Japan|August 27, 1992|USA|September 1, 1992<ref>Nintendo Switch Online app</ref>|Europe|January 21, 1993}} '''Player's Choice:'''<br>{{release|USA|May 20, 1996}} '''Virtual Console (Wii):'''<br>{{release|Japan|June 9, 2009|USA|November 23, 2009|Europe|April 2, 2010|Australia|April 2, 2010}} '''Virtual Console (Wii U):'''<br>{{release|Japan|June 19, 2013|Europe|March 27, 2014|Australia|March 28, 2014|USA|August 6, 2014}} '''Virtual Console (New 3DS):'''<br>{{release|Europe|March 17, 2016|Australia|March 18, 2016|USA|March 24, 2016|Japan|May 9, 2016}} '''Super NES Classic Edition:'''<br>{{release|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|USA|September 5, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/8TVE44feo_I?t=1386 Nintendo Direct 9.4.2019]. ''YouTube''. Retrieved September 4, 2019.</ref>|Japan|September 6, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/IjZbFWW23d0?t=3568 Nintendo Direct 2019.9.5]. ''YouTube''. Retrieved September 4, 2019.</ref>|Europe|September 6, 2019<ref>[https://twitter.com/NintendoEurope/status/1169375812610592769 Tweet by Nintendo of Europe (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|Australia|September 6, 2019<ref>[https://twitter.com/NintendoAUNZ/status/1169378280031436800 Tweet by Nintendo AU NZ (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|HK|September 6, 2019|South Korea|September 6, 2019}} '''''Fully souped up!'':'''<br>{{release|Japan|May 26, 2021|USA|May 26, 2021|Europe|May 26, 2021|Australia|May 26, 2021}}
|languages={{languages|en_us=y|jp=y}}
|languages={{languages|en_us=y|jp=y}}
|genre=[[Genre#Racing|Racing]]
|genre=[[Genre#Racing games|Racing]]
|modes=1-2 players
|modes=1–2 players
|ratings='''SNES:'''{{ratings|esrb=K-A}} '''Virtual Console:'''{{ratings|esrb=E|pegi=3|cero=A|acb=G}}
|ratings='''SNES:'''{{ratings|esrb=K-A}} '''Virtual Console:'''{{ratings|esrb=E|pegi=3|cero=A|acb=G}}
|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New 3DS]]), [[Classics#Super NES Classic Edition|Super NES Classic Edition]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New 3DS]]), [[Classics#Super NES Classic Edition|Super NES Classic Edition]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
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|input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiuclassic=1|wiiupro=1|3ds=1|snesclassic=1|joy-con=1|switchpro=1|switchsnes=1}}
|input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiuclassic=1|wiiupro=1|3ds=1|snesclassic=1|joy-con=1|switchpro=1|switchsnes=1}}
}}
}}
'''''Super Mario Kart''''' is a [[Genre#Racing|racing]] game for the [[Super Nintendo Entertainment System]], which was first released in 1992 and re-released in 1996 as a [[Player's Choice]] title, being the first title in the line up. Unlike the other racing games at the time, which focused on single-player racing with more complicated tracks, ''Super Mario Kart'' was focused on two players and was designed to be an easy and intuitive "pick up and play" experience that heavily involves the use of acquiring weapons on an obstacle course-like track to impede another player's progress. The development of a one-on-one [[Battle Mode]] was invented as another way to enjoy the competitive aspects of the game. Another notable aspect of the game is its {{wp|Mode 7}} graphics, where the game simulates a 3D plane by rotating and scaling a background graphic on a scanline-by-scanline basis, allowing players to simulate driving in a 3D environment. Much of this game is heavily based on ''[[Super Mario World]]'' with both graphics and general themes being taken from this game. This includes sprites reusing assets from ''Super Mario World'' as well as the game's soundtrack rearranging several ''Super Mario World'' melodies.
'''''Super Mario Kart''''' is a [[Genre#Racing games|racing game]] for the [[Super Nintendo Entertainment System]]. The game was first released in 1992 and rereleased in 1996 as a [[Player's Choice]] title, being the first title in the lineup. Unlike the other racing games at the time, which focused on single-player racing with more complicated tracks, ''Super Mario Kart'' was focused on two players and was designed to be an easy and intuitive "pick up and play" experience that heavily involves the use of acquiring weapons on an obstacle course-like track to impede another player's progress. The development of a one-on-one [[Battle Mode]] was invented as another way to enjoy the competitive aspects of the game. Another notable aspect of the game is its {{wp|Mode 7}} graphics, where the game simulates a 3D plane by rotating and scaling a background graphic on a scanline-by-scanline basis, allowing players to simulate driving in a 3D environment. Much of this game is heavily based on ''[[Super Mario World]]'', with both graphics and general themes being taken from that game. This includes sprites reusing assets from ''Super Mario World'' as well as the game's soundtrack rearranging several ''Super Mario World'' melodies.


The game's success spawned the hugely influential [[Mario Kart (series)|''Mario Kart'' series]], while also helping to pioneer the kart-racing genre. The game's success has also influenced the greater [[Super Mario (franchise)|''Super Mario'' franchise]], with elements from it appearing throughout it. Examples of these kinds of elements include [[Mount Must Dash|a level designed after ''Super Mario Kart''{{'}}s courses]] appearing in ''[[Super Mario 3D World]]'', item-based battles in multiple ''Mario'' sports games, [[Rainbow Road]] making an appearance in ''[[Paper Mario: Color Splash]]'' and an entire scene dedicated to ''Mario Kart'' in ''[[The Super Mario Bros. Movie]]''. ''Super Mario Kart''{{'}}s use of a wider cast of characters such as [[Bowser]] and [[Princess Peach|Peach]] was the first of many multiplayer-oriented ''Super Mario'' spin-off titles that included a diverse, playable cast of ''Super Mario'' characters such as those from the [[Mario Tennis (series)|''Mario Tennis'']] and [[Mario Party (series)|''Mario Party'']] series. Additionally, the game has been ranked as one of the greatest games of all time by various organizations due to its aforementioned legacy and its ground-breaking gameplay.
The game's success spawned the hugely influential ''[[Mario Kart (series)|Mario Kart]]'' series, while also helping to pioneer the [[kart]]-racing genre. The game's success has also influenced the greater [[Super Mario (franchise)|''Super Mario'' franchise]], with elements from it appearing throughout it. Examples of these kinds of elements include a [[Mount Must Dash|level designed after ''Super Mario Kart''{{'}}s courses]] appearing in ''[[Super Mario 3D World]]'', item-based battles in multiple ''Mario'' sports games, [[Rainbow Road]] making an appearance in ''[[Paper Mario: Color Splash]]'', and an entire scene dedicated to ''Mario Kart'' in ''[[The Super Mario Bros. Movie]]''. ''Super Mario Kart''{{'}}s use of a wider cast of characters such as [[Bowser]] and [[Princess Peach|Peach]] was the first of many multiplayer-oriented ''Super Mario'' spin-off titles that included a diverse, playable cast of ''Super Mario'' characters such as those from the [[Mario Tennis (series)|''Mario Tennis'' series]] and [[Mario Party (series)|''Mario Party'' series]]. Additionally, the game has been ranked as one of the greatest games of all time by various organizations due to its aforementioned legacy and its ground-breaking gameplay.


''Super Mario Kart'' was re-released on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2009-2010, on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013-2014, on the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2016, is one of the 21 titles included on the [[Super Nintendo Entertainment System#Super NES Classic Edition|Super NES Classic Edition]], and is one of the 20 launch titles for [[Super Nintendo Entertainment System - Nintendo Switch Online]], which also released a special version titled ''Super Mario Kart: Fully souped up!'' with 150cc and the [[Special Cup]] unlocked on May 26, 2021.
''Super Mario Kart'' was rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2009–2010, on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013–2014, and on the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2016. It is one of the 21 titles included on the [[Super Nintendo Entertainment System#Super NES Classic Edition|Super NES Classic Edition]] and is one of the 20 launch titles for [[Super Nintendo Entertainment System - Nintendo Switch Online]], which also released a special version titled ''Super Mario Kart: Fully souped up!'' with 150cc and the [[Special Cup]] unlocked on May 26, 2021.


==Gameplay==
==Gameplay==
[[File:SMK Title Screen.png|thumb|left|Title screen for ''Super Mario Kart''.]]
[[File:SMK Title Screen.png|thumb|left|Title screen for ''Super Mario Kart'']]
Players select a ''Super Mario'' character out of a cast of eight [[#Drivers|characters]] with which to race (or battle in Battle Mode) against opponents; each racer has their own stats which determine how they control, though these are not displayed in-game. Players then race or battle against their opponents, depending upon which game mode is chosen. Integral to the gameplay is the item system, where players can pick up items from [[? Panel|Question Blocks]] clustered around parts of the track. The item obtained is dependent on the player's position in the race. For example, players farther behind obtain stronger items such as the invincible, speed-raising [[Star]] or the [[Lightning]] that can shrink all racers, while players farther ahead receive the basic [[Banana Peel]]s and [[Green Shell]]s items. Question Blocks get depleted whenever a player runs over them, and they do not respawn their items until all Question Blocks in the track have been depleted.  
Players select a ''Super Mario'' character out of a cast of eight [[#Drivers|characters]] with which to race (or battle in Battle Mode) against opponents; each racer has their own stats which determine how they control, though these are not displayed in-game. Players then race or battle against their opponents, depending upon which game mode is chosen. Integral to the gameplay is the item system, where players can pick up items from [[? Panel|Question Blocks]] clustered around parts of the track. The item obtained is dependent on the player's position in the race. For example, players farther behind obtain stronger items such as the invincible, speed-raising [[Star]] or the [[Lightning]] that can shrink all racers, while players farther ahead receive the basic [[Banana Peel]]s and [[Green Shell]]s items. Question Blocks get depleted whenever a player runs over them, and they do not respawn their items until all Question Blocks in the track have been depleted.  


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|{{button|wiiu|X}} / {{button|wiiu|minus}}
|{{button|wiiu|X}} / {{button|wiiu|minus}}
|{{button|switch|X}} / {{button|switch|Minus}}
|{{button|switch|X}} / {{button|switch|Minus}}
|{{button|switch|jc-top}} / {{button|switch|Minus}}{{button|switch|Plus}} + {{button|switch|SL}}
|{{button|switch|jc-top}} / {{button|switch|PlusMinus}} + {{button|switch|SL}}
|-
|-
|Brake
|Brake
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|{{button|wiiu|Plus}}
|{{button|wiiu|Plus}}
|{{button|switch|plus}}
|{{button|switch|plus}}
|{{button|switch|Minus}}{{button|switch|Plus}} + {{button|switch|SR}}
|{{button|switch|PlusMinus}} + {{button|switch|SR}}
|}
|}
</center>
</center>
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===Mario Kart GP===
===Mario Kart GP===
[[File:SMK Mario Circuit 1 Starting Line.png|thumb|left|The first race of the Mario Kart GP is about to begin.]]
[[File:SMK Mario Circuit 1 Starting Line.png|thumb|left|The first race of the Mario Kart GP is about to begin.]]
The Mario Kart GP is the main mode in ''Super Mario Kart''. Here, up to two players can race against seven or six other CPU-controlled opponents in a five-course cup; they first start out in eighth place and must make their way to the top position; players keep their position for the next race if they end in that position. The top four players receive [[point]]s based on their ranking: first place earns the player nine points, second earns six, third earns three, and fourth earns one, while fifth and below get zero points. Players who rank fifth or below lose one of three lives. If both players rank fifth or below, the race must be tried again. If the player ranks fifth or below without any lives left, the game ends. A single extra life can be earned by placing in the same position three times. The maximum score in a GP cup is forty-five, obtained by winning five times. The three best drivers move on to the award ceremony where they receive their trophies. Third place gives the player a bronze trophy, second gives silver, and first gives gold (the player can watch the ceremony only when they place first: however, a [[List of Super Mario Kart pre-release and unused content|protoype version]] has animations for second and third). If the player ranks fourth or under by the end of the cup, their character is placed at the side of the podium and cries with their back facing the screen which displays text that says, "(character's name) came in (number) place. Try again." Each race is five laps long (with Lakitu appearing on the left side of the player holding the start signal and the lap count signs).
The Mario Kart GP is the main mode in ''Super Mario Kart''. Here, up to two players can race against seven or six other CPU-controlled opponents in a five-course cup; they first start out in eighth place and must make their way to the top position; players keep their position for the next race if they end in that position. The top four players receive [[point]]s based on their ranking: first place earns the player nine points, second earns six, third earns three, and fourth earns one, while fifth and below get zero points. Players who rank fifth or below lose one of three lives. If both players rank fifth or below, the race must be tried again. If the player ranks fifth or below without any lives left, the game ends. A single extra life can be earned by placing in the same position three times. The maximum score in a GP cup is forty-five, obtained by winning five times. The three best drivers move on to the award ceremony where they receive their trophies. Third place gives the player a bronze trophy, second gives silver, and first gives gold (the player can watch the ceremony only when they place first: however, a [[List of Super Mario Kart pre-release and unused content|prototype version]] has animations for second and third). If the player ranks fourth or under by the end of the cup, their character is placed at the side of the podium and cries with their back facing the screen which displays text that says, "(character's name) came in (number) place. Try again." Each race is five laps long (with Lakitu appearing on the left side of the player holding the start signal and the lap count signs).


If players beat all of the cups in the 100cc engine class, the message "Excellent driving, you are now a Super Mario Kart expert" pops up, thus officially telling players that they have completed all four of the cups. If the player wants a harder challenge, they can now replay through the game in the 150cc engine class. If players beat all of the cups in the 150cc engine class, the same message as before pops up. If the player wants a more difficult challenge, they can hold {{button|snes|A}} and {{button|snes|Y}} at the character selection screen. This makes the character permanently small as if under the effect of a [[Lightning]] or [[Poison Mushroom]] until the player presses the buttons again.{{br|left}}
If players beat all of the cups in the 100cc engine class, the message "Excellent driving, you are now a Super Mario Kart expert" pops up, thus officially telling players that they have completed all four of the cups. If the player wants a harder challenge, they can now replay through the game in the 150cc engine class. If players beat all of the cups in the 150cc engine class, the same message as before pops up. If the player wants a more difficult challenge, they can hold {{button|snes|A}} and {{button|snes|Y}} at the character selection screen. This makes the character permanently small as if under the effect of a [[Lightning]] or [[Poison Mushroom]] until the player presses the buttons again.{{br|left}}


===Time Trial===
===Time Trial===
This one-player mode have the player to race through five laps of the selected track the fastest they can without items or coins in the 100cc engine class. The five lap times are recorded which are then combined to make the total time, as well as the fastest lap time and the characters used, for each track.
This one-player mode have the player to race through five laps of the selected track the fastest they can without items or coins in the 100cc engine class. The five lap times are recorded which are then combined to make the total time, as well as the fastest lap time and the characters used, for each track. By pressing {{button|snes|B}} on the second controller, a computer-controlled opponent can be chosen to race against.


If the player enters the cheat code {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|R}}, {{button|SNES|A}} on the cup selection menu in Time Trial, the Special Cup is unlocked. In the Japanese version, a [[Boo]] sound is heard upon successfully inputting the code.<ref>[https://tcrf.net/Super_Mario_Kart ''Super Mario Kart'']. ''The Cutting Room Floor''. Retrieved September 16, 2019.</ref>
If the player enters the cheat code {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|R}}, {{button|SNES|A}} on the cup selection menu in Time Trial, the Special Cup is unlocked. In the Japanese version, a [[Boo]] sound is heard upon successfully inputting the code.<ref>[[tcrf:Super Mario Kart|''Super Mario Kart'']]. ''The Cutting Room Floor''. Retrieved September 16, 2019.</ref>


===Match Race===
===Match Race===
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|96
|96
|84
|84
|88
|84
|72
|72
|}
|}
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===Performance chart===
===Performance chart===
The official instruction manual illustrates a chart that details how well characters perform on tracks and their stats. It notes that Toad and Koopa Troopa have the best steering while the Princess and Yoshi steer worse. Another point it mentions is that Toad and Koopa Troopa can get knocked aside by Bowser and Donkey Kong Jr.
The official instruction manual illustrates a chart that details how well characters perform on tracks and their stats. It notes that Toad and Koopa Troopa have the best steering while the Princess and Yoshi steer worse. Another point it mentions is that Toad and Koopa Troopa can get knocked aside by Bowser and Donkey Kong Jr.
[[File:SMK PerformanceChart.png|800px|center]]
[[File:SMK PerformanceChart.png|800px|center|thumb]]


===Non-playable===
===Non-playable===
{|border="1"cellpadding="3"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|border="1"cellpadding="3"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
|-
|-
!colspan="3"bgcolor="#9c9c9c"align=center|Characters and elements
!colspan="3"style="background:#9c9c9c"align=center|Characters and elements
|-
|-
!width="15%"bgcolor="#dedede"align=center|Character/element
!width="15%"style="background:#dedede"align=center|Character/element
!width="20%"bgcolor="#dedede"align=center|Location
!width="20%"style="background:#dedede"align=center|Location
!width="65%"bgcolor="#dedede"align=center|Description
!width="65%"style="background:#dedede"align=center|Description
|-
|-
|align=center|[[File:SMK Big Cheep Cheep.png]]<br>[[Big Cheep Cheep]]
|align=center|[[File:SMK Big Cheep Cheep.png]]<br>[[Big Cheep Cheep]]
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Some common hazards include the following:
Some common hazards include the following:
*'''Water''': Racers who fall in have a few seconds to drive out, before Lakitu picks them up. Koopa Beach contains shallow water that is safe to drive through. In Vanilla Lake, racers appear frozen when they are fished out.
*'''Water''': Racers who fall in have a few seconds to drive out, before Lakitu picks them up. Koopa Beach contains shallow water that is safe to drive through.
*'''Lava''': Racers who fall in immediately get picked up by Lakitu.
*'''Lava''': Racers who fall in immediately get picked up by Lakitu.
*'''Abyss''': Racers who fall immediately get picked up by Lakitu.
*'''Abyss''': Racers who fall immediately get picked up by Lakitu.
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*'''Terrain:''' Ice/Snow
*'''Terrain:''' Ice/Snow
*'''Slipperiness''': 4
*'''Slipperiness''': 4
*'''Obstacles:''' Icy water, destructible blocks, Pipes.
*'''Obstacles:''' Icy water, [[Snow block|destructible blocks]], Pipes.
*'''Assigned character:''' [[Toad]]
*'''Assigned character:''' [[Toad]]
|-
|-
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{|border="1"cellpadding="3"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|border="1"cellpadding="3"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
|-
|-
!width="15%"bgcolor="#dedede"align=center|Feature
!width="15%"style="background:#dedede"align=center|Feature
!width="85%"bgcolor="#dedede"align=center|Description
!width="85%"style="background:#dedede"align=center|Description
|-
|-
|align=center|[[File:SMK Coin track.png]] [[File:SMK Coin Sprite.png]]<br>[[Coin]]
|align=center|[[File:SMK Coin track.png]] [[File:SMK Coin Sprite.png]]<br>[[Coin]]
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{|border="1"cellpadding="3"style="background:white;text-align:center;width:94%;border-collapse:collapse;margin-bottom:5px;"align=center
{|border="1"cellpadding="3"style="background:white;text-align:center;width:94%;border-collapse:collapse;margin-bottom:5px;"align=center
|-
|-
!width="15%"bgcolor="#dfdfdf"|Item
!width="15%"style="background:#dfdfdf"|Item
!width="55%"bgcolor="#dedede"|Description
!width="55%"style="background:#dedede"|Description
!width="25%"bgcolor="#dedede"|Notes
!width="25%"style="background:#dedede"|Notes
|-
|-
![[File:SMKBanana.png]] [[File:SMK Banana.png]]<br>[[Banana|Banana Peel]]
![[File:SMKBanana.png]] [[File:SMK Banana.png]]<br>[[Banana|Banana Peel]]
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![[File:FeatherSMK.png]]<br>[[Cape Feather|Feather]]
![[File:FeatherSMK.png]]<br>[[Cape Feather|Feather]]
|align=left|A Feather allows the user to perform a high jump, high enough to take normally impossible shortcuts and to sail over obstacles and other racers.
|align=left|A Feather allows the user to perform a high jump, high enough to take normally impossible shortcuts and to sail over obstacles and other racers.
|align=left|Can be used by every CPU.
|align=left|Can be used by every CPU. Cannot appear on a Mario Circuit or a Donut Plains course.
|-
|-
![[File:SMKMushroom.png]]<br>[[Dash Mushroom|Mushroom]]
![[File:SMKMushroom.png]]<br>[[Dash Mushroom|Mushroom]]
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When some glitches are performed, occasionally Lakitu shows glitched lap counters, such as "LAP 05" or, rarely, "LAP 16". "LAP" is normal, but the part of the panel that displays the lap number is missing, and the digits are small, stacked, and displayed in red.<ref name="smkglitch"/>
When some glitches are performed, occasionally Lakitu shows glitched lap counters, such as "LAP 05" or, rarely, "LAP 16". "LAP" is normal, but the part of the panel that displays the lap number is missing, and the digits are small, stacked, and displayed in red.<ref name="smkglitch"/>


===Turn off music===
===Music muting===
In any two-player game, after Lakitu gives the green light, the player must keep mashing {{button|snes|start}} in both controllers. Occasionally, the music does play.
In any two-player game, after Lakitu gives the green light, the player must keep mashing {{button|snes|start}} in both controllers. Occasionally, the music does play.


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*''[[Super Mario Bros.]]'': Mario's theme is a slight variation of part of the overworld theme from this game.
*''[[Super Mario Bros.]]'': Mario's theme is a slight variation of part of the overworld theme from this game.
*''[[Super Mario Bros.: The Lost Levels]]'': The computer-controlled Toad and Peach are able to throw [[Poison Mushroom]]s, which are not usable by the player.
*''[[Super Mario Bros.: The Lost Levels]]'': The computer-controlled Toad and Peach are able to throw [[Poison Mushroom]]s, which are not usable by the player.
*''[[Super Mario Bros. 3]]'': The quadricolor wall blocks use the design of the indestructible barrier tiles seen throughout this game, especially in its [[fortress]]es.
*''[[Super Mario World]]'': Several sound effects from this game are reused. The music for the [[Ghost Valley]] and [[Bowser's Castle|Bowser Castle]] courses are remixes of the music from the [[Ghost House]]s and the final boss theme, respectively, in this game. Most of the races take place in [[Dinosaur Land]]. Also, sprites such as Lakitu's bear a resemblance to their ''Super Mario World'' sprite. The [[Cape Feather]] appears as a usable item.
*''[[Super Mario World]]'': Several sound effects from this game are reused. The music for the [[Ghost Valley]] and [[Bowser's Castle|Bowser Castle]] courses are remixes of the music from the [[Ghost House]]s and the final boss theme, respectively, in this game. Most of the races take place in [[Dinosaur Land]]. Also, sprites such as Lakitu's bear a resemblance to their ''Super Mario World'' sprite. The [[Cape Feather]] appears as a usable item.


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*''[[NES Remix 2]]'': The 21st Bonus level's unique rendition of the [[P Switch]] theme incorporates a melody from ''Super Mario Kart''{{'}}s Rainbow Road theme.
*''[[NES Remix 2]]'': The 21st Bonus level's unique rendition of the [[P Switch]] theme incorporates a melody from ''Super Mario Kart''{{'}}s Rainbow Road theme.
*''[[Mario Kart 8]]'': Part of the main theme is an orchestrated version of the main theme of ''Super Mario Kart''. The [[Pipe Frame]] returns with the single exhaust design. Also, the Coin item returns with the same function as it did in this game. [[SNES Donut Plains 3|Donut Plains 3]] returns as a retro track. The design of {{classic-link|N64|Rainbow Road}} and [[Rainbow Road (Mario Kart 8)|Rainbow Road]] for this game are very similar to [[SNES Rainbow Road|Rainbow Road]], which also appears in this game in the DLC cup, [[Triforce Cup]].
*''[[Mario Kart 8]]'': Part of the main theme is an orchestrated version of the main theme of ''Super Mario Kart''. The [[Pipe Frame]] returns with the single exhaust design. Also, the Coin item returns with the same function as it did in this game. [[SNES Donut Plains 3|Donut Plains 3]] returns as a retro track. The design of {{classic-link|N64|Rainbow Road}} and [[Rainbow Road (Mario Kart 8)|Rainbow Road]] for this game are very similar to [[SNES Rainbow Road|Rainbow Road]], which also appears in this game in the DLC cup, [[Triforce Cup]].
**''[[Mario Kart 8 Deluxe]]'': The [[Cape Feather|Feather]] item returns with the same function. [[SNES Battle Course 1|Battle Course 1]] reappears as a retro battle stage; a billboard in the course background is modeled after the player select screen from ''Super Mario Kart''. [[SNES Mario Circuit 3|Mario Circuit 3]] returns as a course in the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] for ''Mario Kart 8 Deluxe''.
**''[[Mario Kart 8 Deluxe]]'': The [[Cape Feather|Feather]] item returns with the same function. [[SNES Battle Course 1|Battle Course 1]] reappears as a classic battle course; a billboard in the course background is modeled after the player select screen from ''Super Mario Kart''. [[SNES Mario Circuit 3|Mario Circuit 3]] and [[SNES Bowser Castle 3|Bowser Castle 3]] return as classic courses in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for ''Mario Kart 8 Deluxe''. Portions of the staff roll theme are heard in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' staff credits.
*''[[Super Smash Bros. for Wii U]]'': ''Super Mario Kart'' appears as a masterpiece in this game.
*''[[Super Smash Bros. for Wii U]]'': ''Super Mario Kart'' appears as a masterpiece in this game.
*''[[Super Mario Maker]]'': The invincible theme from ''Super Mario Kart'' is used when the Mario Kart costume uses a Super Star. Also, the race start fanfare is heard when Mario picks up the [[Mystery Mushroom]]. The 1st-4th place (course clear) and 5th-8th place (death) jingles are also heard. Ironically, when Mario is moving, the kart's engine sound is actually coming from Bowser and Donkey Kong Jr.'s karts, rather than his and Luigi's.
*''[[Super Mario Maker]]'': The invincible theme from ''Super Mario Kart'' is used when the Mario Kart costume uses a Super Star. Also, the race start fanfare is heard when Mario picks up the [[Mystery Mushroom]]. The 1st-4th place (course clear) and 5th-8th place (death) jingles are also heard. Ironically, when Mario is moving, the kart's engine sound is actually coming from Bowser and Donkey Kong Jr.'s karts, rather than his and Luigi's.
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*''[[WarioWare Gold]]'': This game contains [[Super Mario Kart (microgame)|a microgame]] that is based off of ''Super Mario Kart'', which involves Mario staying on Rainbow Road while avoiding items that are on the track.
*''[[WarioWare Gold]]'': This game contains [[Super Mario Kart (microgame)|a microgame]] that is based off of ''Super Mario Kart'', which involves Mario staying on Rainbow Road while avoiding items that are on the track.
*''[[Super Mario Maker 2]]'': One of the sound effects replaces the level music with the Mario Circuit theme.
*''[[Super Mario Maker 2]]'': One of the sound effects replaces the level music with the Mario Circuit theme.
*''[[Mario Kart Tour]]'': Most of the tracks appear as returning courses. Much of the artwork from ''Super Mario Kart'', such as Yoshi spinning out, are reused as badges in this game, in addition to the cover art of the game being used for the [[Super Mario Kart Glider]]. Mario and Donkey Kong Jr.'s sprites are reused from this game for separate playable variants. The sound effects used for the pre-race jingle, item roulette, and post-race jingle are reused from this game exclusively for the two aforementioned characters. The Mushroom's sprite was reused as a badge in this game. The [[Super Mario Kart Tour]] is named after this game.
*''[[Mario Kart Tour]]'': [[SNES Mario Circuit 1|Mario Circuit 1]], [[SNES Donut Plains 1|Donut Plains 1]], [[SNES Ghost Valley 1|Ghost Valley 1]], [[SNES Mario Circuit 2|Mario Circuit 2]], [[SNES Choco Island 1|Choco Island 1]], [[SNES Ghost Valley 2|Ghost Valley 2]], [[SNES Donut Plains 2|Donut Plains 2]], [[SNES Mario Circuit 3|Mario Circuit 3]], [[SNES Choco Island 2|Choco Island 2]], [[SNES Vanilla Lake 1|Vanilla Lake 1]], [[SNES Bowser Castle 3|Bowser Castle 3]], [[SNES Donut Plains 3|Donut Plains 3]], [[SNES Koopa Troopa Beach 2|Koopa Beach 2]], [[SNES Vanilla Lake 2|Vanilla Lake 2]] and [[SNES Rainbow Road|Rainbow Road]] appear as returning courses. Much of the artwork from ''Super Mario Kart'', such as Yoshi spinning out, are reused as badges in this game, in addition to the cover art of the game being used for the [[Super Mario Kart Glider]]. Mario and Donkey Kong Jr.'s sprites are reused from this game for separate playable variants. The sound effects used for the pre-race jingle, item roulette, and post-race jingle are reused from this game exclusively for the two aforementioned characters. The Mushroom, Banana, Green Shell, Red Shell, Coin, Lightning, Super Star, and Feather sprites are reused as badges in this game. Sprites of all of the drivers and Lakitu also appear as badges. The [[Super Mario Kart Tour]] is named after this game.
*''[[The Super Mario Bros. Movie]]'': The title theme and the [[SNES Rainbow Road|Rainbow Road]] theme are arranged in the track "Buckle Up".
*''[[The Super Mario Bros. Movie]]'': The title theme and the [[SNES Rainbow Road|Rainbow Road]] theme are arranged in the track "Buckle Up".


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|ChiTR=Chāojí Mǎlì'ōu Sàichē Quán Sàidào Kuǎndài Bǎnběn
|ChiTR=Chāojí Mǎlì'ōu Sàichē Quán Sàidào Kuǎndài Bǎnběn
|ChiTM=Super Mario Kart All Racetracks Hospitality Version
|ChiTM=Super Mario Kart All Racetracks Hospitality Version
|Fra=''Super Mario Kart: Sur les chapeaux de roues !''
|Fre=''Super Mario Kart: Sur les chapeaux de roues !''
|FraM=''Super Mario Kart: At full throttle!''
|FreM=''Super Mario Kart: At full throttle!''
|Ger=''Super Mario Kart: Komplett aufgemotzt!''
|Ger=''Super Mario Kart: Komplett aufgemotzt!''
|Spa=''Super Mario Kart: ¡A tope de revoluciones!''
|Spa=''Super Mario Kart: ¡A tope de revoluciones!''
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edits