Super Mario All-Stars: Difference between revisions

bullet pointing
(Start, but needs work.)
(bullet pointing)
Line 92: Line 92:


====Gameplay====
====Gameplay====
The player starts out with five lives instead of three, and gaining more than 128 lives just maxes out the life counter at 128, unlike the [[Nintendo Entertainment System|NES]] version where the next display of the lives screen gives a [[Game Over]]. The level introduction screen, which shows how many lives the player has remaining, also gives a brief overview of up to five enemies appearing in the level, excluding Piranha Plants. For example, the World 1-1 introduction shows [[Goomba]]s and [[Koopa Troopa]]s. The castle introductions only show Bowser, even if other enemies appear in the level. Worlds 2-3 and 6-3 show the fewest non-Bowser, non-Piranha Plant enemies in the screen, with only one each: Cheep Cheeps and Bullet Bills in the former and latter, respectively. Despite some levels such as Worlds 5-2 and 6-2 from the first ''Super Mario Bros.'' featuring hidden underwater sections, and therefore featuring Bloopers and Cheep Cheeps among the enemies encountered, those enemies are not featured in their respective screens.
* The player starts out with five lives instead of three, and gaining more than 128 lives just maxes out the life counter at 128, unlike the [[Nintendo Entertainment System|NES]] version where the next display of the lives screen gives a [[Game Over]].  
* The level introduction screen, which shows how many lives the player has remaining, also gives a brief overview of up to five enemies appearing in the level, excluding Piranha Plants.  
** For example, the World 1-1 introduction shows [[Goomba]]s and [[Koopa Troopa]]s.  
** The castle introductions only show Bowser, even if other enemies appear in the level.  
** Worlds 2-3 and 6-3 show the fewest non-Bowser, non-Piranha Plant enemies in the screen, with only one each: Cheep Cheeps and Bullet Bills in the former and latter, respectively.
**  Despite some levels such as Worlds 5-2 and 6-2 from the first ''Super Mario Bros.'' featuring hidden underwater sections, and therefore featuring Bloopers and Cheep Cheeps among the enemies encountered, those enemies are not featured in their respective screens.


Destroying a [[Brick Block|brick]] has a different effect. Originally, Mario and Luigi rebound downward quickly just like hitting any indestructible block. In ''Super Mario All-Stars'', however, he continues going upwards, then falls back down more slowly. These two installments in ''Super Mario All-Stars'' are the only ''[[Super Mario (franchise)|Super Mario]]'' games to ever have this effect; even in the ''Super Mario All-Stars'' version of ''Super Mario Bros. 3'', Mario and Luigi rebound downward quickly like in the original NES version. Mario gets hurt if he hits the upper mouth of [[Piranha Plant]]s, while in the original ''Super Mario Bros.'', the upper pixels of the Piranha Plant's mouth do not harm Mario or Luigi.
* Destroying a [[Brick Block|brick]] has a different effect.
** Originally, Mario and Luigi rebound downward quickly just like hitting any indestructible block. In ''Super Mario All-Stars'', however, he continues going upwards, then falls back down more slowly. These two installments in ''Super Mario All-Stars'' are the only ''[[Super Mario (franchise)|Super Mario]]'' games to ever have this effect; even in the ''Super Mario All-Stars'' version of ''Super Mario Bros. 3'', Mario and Luigi rebound downward quickly like in the original NES version.  
* Mario gets hurt if he hits the upper mouth of [[Piranha Plant]]s, while in the original ''Super Mario Bros.'', the upper pixels of the Piranha Plant's mouth do not harm Mario or Luigi.
* There were several bug fixes.
** Similarly to the original games' PAL revision, an extra block was added on top of the pipe at the end of underwater levels, preventing Mario and Luigi from getting stuck.
** When Mario has more than nine lives, they are displayed correctly.
**Glitches such as [[Minus World]], Mushroom Magic, Small Fire Mario and Stuck Underwater were fixed and removed, although Mario can still walk through the wall into the [[Warp Zone]]. The left pipe will still warp to [[World 4 (Super Mario Bros.)|World 4]], however.


There were several bug fixes. Similarly to the original games' PAL revision, an extra block was added on top of the pipe at the end of underwater levels, preventing Mario and Luigi from getting stuck. When Mario has more than nine lives, they are displayed correctly. Glitches such as [[Minus World]], Mushroom Magic, Small Fire Mario and Stuck Underwater were fixed and removed, although Mario can still walk through the wall into the [[Warp Zone]]. The left pipe will still warp to [[World 4 (Super Mario Bros.)|World 4]], however.
* Jumping over a flagpole, although only possible in some non-castle levels, will no longer result in Mario/Luigi being trapped in an endless looping void until the time runs out should the flagpole disappear offscreen if they venture too far; instead, the level stops scrolling once the fortress/castle is in full view, and an invisible barrier at the right side of the screen prevents Mario/Luigi from venturing further beyond the other side of the flagpole.


Jumping over a flagpole, although only possible in some non-castle levels, will no longer result in Mario/Luigi being trapped in an endless looping void until the time runs out should the flagpole disappear offscreen if they venture too far; instead, the level stops scrolling once the fortress/castle is in full view, and an invisible barrier at the right side of the screen prevents Mario/Luigi from venturing further beyond the other side of the flagpole.
* Time is converted to points in castle levels.


Time is converted to points in castle levels.
* During a Game Over, the player is asked to continue, save and continue, or save and quit.
** Mario or Luigi appears at the bottom, next to the logo of the current game (this also applies on the Time Up screen). Similarly, this Game Over screen replaces World 9's unique Game Over screen, and thus cuts out "Mario"'s message to the player.


During a Game Over, the player is asked to continue, save and continue, or save and quit. Mario or Luigi appears at the bottom, next to the logo of the current game (this also applies on the Time Up screen). Similarly, this Game Over screen replaces World 9's unique Game Over screen, and thus cuts out "Mario"'s message to the player.
* In ''Super Mario Bros.: The Lost Levels'', if the player decides to continue after a Game Over, they will start over at the beginning of the current level, rather than the current world as in the original version. In ''Super Mario Bros.'', however, they will start over at the beginning of the world, just like in the original when the player does the special button combination after losing all their lives.


In ''Super Mario Bros.: The Lost Levels'', if the player decides to continue after a Game Over, they will start over at the beginning of the current level, rather than the current world as in the original version. In ''Super Mario Bros.'', however, they will start over at the beginning of the world, just like in the original when the player does the special button combination after losing all their lives.
* In [[World 8 (Super Mario Bros.)|World 8-3]] of ''Super Mario Bros.'', the separate brick walls in the background are now replaced with a single, continuous wall, thus revealing the existence of a hidden coin block hidden in the last wall of the original version (whose existence is only given away by a faint white line located just above it).  
** Additionally, the scenery behind the brick walls in the original are now in front of the walls and therefore are now completely visible.


In [[World 8 (Super Mario Bros.)|World 8-3]] of ''Super Mario Bros.'', the separate brick walls in the background are now replaced with a single, continuous wall, thus revealing the existence of a hidden coin block hidden in the last wall of the original version (whose existence is only given away by a faint white line located just above it). Additionally, the scenery behind the brick walls in the original are now in front of the walls and therefore are now completely visible.
* In the more difficult quest, there is now a star to the left of the world's name and number. Since Mario/Luigi's form, coins, and score are retained upon starting the second quest, this marks the only time he ever gets a [[Fire Flower]] from the first [[? Block]] (after the first [[Goomba]]) containing a power-up.


In the more difficult quest, there is now a star to the left of the world's name and number. Since Mario/Luigi's form, coins, and score are retained upon starting the second quest, this marks the only time he ever gets a [[Fire Flower]] from the first [[? Block]] (after the first [[Goomba]]) containing a power-up.
* In a two-player game, the second player now starts after the first player finishes a level as well as after they lose a life, and vice versa, like in ''Super Mario Bros. 3''.


In a two-player game, the second player now starts after the first player finishes a level as well as after they lose a life, and vice versa.
* ''Super Mario Bros.: The Lost Levels'' can be saved at any time. Unlike in ''Super Mario Bros.'' on the same cartridge, the game remembers the exact level the player is on, and not just the world. According to the instruction booklet, this is because the game is much harder than the original.


''Super Mario Bros.: The Lost Levels'' can be saved at any time. Unlike in ''Super Mario Bros.'' on the same cartridge, the game remembers the exact level the player is on, and not just the world. According to the instruction booklet, this is because the game is much harder than the original.
* Players only have to compleate ''Super Mario Bros.: The Lost Levels'' once to reach [[World A|Worlds A]] through [[World D|D]].


Players only have to beat the game once to reach [[World A|Worlds A]] through [[World D|D]].
* In the secret section of [[World 1-2 (Super Mario Bros.: The Lost Levels)|World 1-2]] (where the player enters the pipe to World 4), the water pools were replaced by lava. However, the effects are the same: if Mario falls in, he loses one life.
** Similarly, the water in the first pit encountered in the level (after the Koopa Paratroopa) is removed in this version.


In the secret section of [[World 1-2 (Super Mario Bros.: The Lost Levels)|World 1-2]] (where the player enters the pipe to World 4), the water pools were replaced by lava. However, the effects are the same: if Mario falls in, he loses one life. Similarly, the water in the first pit encountered in the level (after the Koopa Paratroopa) is removed in the SNES version.
* In World 8, the [[Hammer Bro]]thers perpetually charge at the player. On the SNES, this behavior was added to [[World 7 (Super Mario Bros.: The Lost Levels)|Worlds 7]], [[World 9 (Super Mario Bros.: The Lost Levels)|9]] and Worlds A-D as well.


In World 8, the [[Hammer Bro]]thers perpetually charge at the player. On the SNES, this behavior was added to [[World 7 (Super Mario Bros.: The Lost Levels)|Worlds 7]], [[World 9 (Super Mario Bros.: The Lost Levels)|9]] and Worlds A-D as well.
* In the original game, Bowser and his fakes only have hammers in Worlds 6-8. The SNES remake gives them hammers in Worlds 9 and A-D, as well, although they lose their ability to breathe fire.


In the original game, Bowser and his fakes only have hammers in Worlds 6-8. The SNES remake gives them hammers in Worlds 9 and A-D, as well, although they lose their ability to breathe fire.
* The [[fake Bowser]]s in Worlds A-C now have new true forms (a red Koopa Troopa, a Cheep Cheep, and a Bullet Bill, respectively), and the final fake Bowser in World D (actually a Spiny) is replaced with the actual Bowser (his sprite is simply flipped upside-down instead of turning into an upside-down Spiny).  
** Similarly, the [[Bowser's Brother]]s in Worlds 8-4 and 9-3 are now indistinguishable from the real Bowser due to them looking exactly alike and are no longer blue, while the fake Bowser's Brother in World D (also a Spiny) is replaced with the actual, although recolored, Bowser's Brother.


The [[fake Bowser]]s in Worlds A-C now have new true forms (a red Koopa Troopa, a Cheep Cheep, and a Bullet Bill, respectively), and the final fake Bowser in World D (actually a Spiny) is replaced with the actual Bowser (his sprite is simply flipped upside-down instead of turning into an upside-down Spiny). Similarly, the [[Bowser's Brother]]s in Worlds 8-4 and 9-3 are now indistinguishable from the real Bowser due to them looking exactly alike and are no longer blue, while the fake Bowser's Brother in World D (also a Spiny) is replaced with the actual, although recolored, Bowser's Brother.
* The green [[Super Spring]]s of [[World B-1]] and [[World B-3]] were changed to red [[Trampoline|Jumping board]]s.


The green [[Super Spring]]s of [[World B-1]] and [[World B-3]] were changed to red [[Trampoline|Jumping board]]s.
* The castle terrain of World 9-3 (whose background is sky blue instead of black) are now recolored brown instead of gray like in the original (and in the ending cutscene).


The castle terrain of World 9-3 (whose background is sky blue instead of black) are now recolored brown instead of gray like in the original (and in the ending cutscene).
* Due to the castle walls in Worlds 8-2, 8-3, and D-3 being replaced, the bricks hidden within them are now [[Hidden Block]]s instead.


Due to the castle walls in Worlds 8-2, 8-3, and D-3 being replaced, the bricks hidden within them are now [[Hidden Block]]s instead.
* The player can play World 9's levels as many times as they like upon unlocking it via the level select. Originally, the world would keep looping back upon itself until the player received a Game Over, after which they had to restart the game from the beginning if they wanted to replay World 9.
 
The player can play World 9's levels as many times as they like upon unlocking it via the level select. Originally, the world would keep looping back upon itself until the player received a Game Over, after which they had to restart the game from the beginning if they wanted to replay World 9.


All Goombas in Worlds A, B, C, and D are replaced with [[Buzzy Beetle]]s. As a result, World 8-1 (or World 9-4, if no Warp Zones were used) is the last normal level where Goombas appear in this version.
All Goombas in Worlds A, B, C, and D are replaced with [[Buzzy Beetle]]s. As a result, World 8-1 (or World 9-4, if no Warp Zones were used) is the last normal level where Goombas appear in this version.