Stage (Paper Mario: The Thousand-Year Door): Difference between revisions

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====Background elements====
====Background elements====
Various elements of the stage's background can fall onstage during combat, such as trees or hills. They will deal 1 damage to whoever stands in the path of the falling prompt. Some background elements such as grass are also too short to hit anyone and thus are purely cosmetic. In battle with a ceiling, the ceiling can also be knocked down, grounding all enemies on the ceiling. The exception is the Chapter 5 encounter with [[Lord Crump]] where the ceiling is impossible to knock down.


====Stage nozzles====
====Stage nozzles====

Revision as of 00:26, June 17, 2023

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Mist covering the battle stage.
Mist covering the stage

Stage Ranks

Depending on Mario's level, the stage on which the battle takes place will change, increasing audience capacity and introducing new stage hazards.

Mario's Level Stage Rank Audience Capacity New Stage Hazards
1-9 Rising Star 0-50 Background Elements, Bucket, and Stage light
10-19 B-List Star 0-100 Fog Nozzle, Freeze Nozzle, Basin, and Water
20-29 A-List Star 0-150 Explosion Nozzle, Fork, Large Bug, and Small Bugs
30-99 Superstar 0-200 Fire Nozzle, Bowser Statue, and Meteor

Stage Hazards

Stage hazards can be broken down into three main categories based on effect and internal triggers.

Background elements

Various elements of the stage's background can fall onstage during combat, such as trees or hills. They will deal 1 damage to whoever stands in the path of the falling prompt. Some background elements such as grass are also too short to hit anyone and thus are purely cosmetic. In battle with a ceiling, the ceiling can also be knocked down, grounding all enemies on the ceiling. The exception is the Chapter 5 encounter with Lord Crump where the ceiling is impossible to knock down.

Stage nozzles

Nozzle Effect
Fog Deals 0 damage, and creates a veil of fog for 2 turns during which attacks that don't bypass evasion checks will have a 50% of missing.
Freeze Inflicts Freeze for 1 turn
Explosion Deals 2 explosion damage
Fire Deals 1 damage and inflicts Burn for 3 turns

Assuming they do not miss, enemy Bob-omb explosions and all of Admiral Bobbery's moves can clear fog. Additionally, Bobbery's Appeal, Flurrie's Gale Force, and Ice Storm will also always clear fog.

Falling objects

Object Effect
Bucket Deals 1 damage to a character, and has a 50% chance to inflict Dizziness for 3 turns.
Stage Light Deals 1 damage to a character, and has a 25% chance to inflict Electrification for 3 turns.
Basin Deals 1 damage to a character, and has a 50% chance to inflict Dizziness for 3 turns.
Water Clears most status effects to a character
Fork Deals 2 damage to a character
Large Bug Has a 50% chance to inflict Confusion for 3 turns to a character.
Small Bugs Deals 1 damage to a character, and has a 50% chance to inflict confusion for 3 turns.
Bowser Statue Deals 5 damage to all characters on one side of the stage (either Mario and his partner, or all enemies), and has a 100% chance to inflict confusion for 3 turns.
Meteor Deals 3 damage to everyone on stage, and has a 50% chance to inflict Dizziness for 3 turns.