Snifster: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
Line 6: Line 6:
}}
}}
{{quote2|We're pretty sure [[Mario|Mr. Mustache]] can't break in here. But [[Bowser|that turtle]] looks pretty mean. He could be trouble!|Snifit|[[Super Mario RPG: Legend of the Seven Stars]]}}
{{quote2|We're pretty sure [[Mario|Mr. Mustache]] can't break in here. But [[Bowser|that turtle]] looks pretty mean. He could be trouble!|Snifit|[[Super Mario RPG: Legend of the Seven Stars]]}}
'''Snifsters''' (originally known as '''Snifits''') are characters in ''[[Super Mario RPG: Legend of the Seven Stars]]'', dark-robed [[Snifit|Spookum]]s who serve as both minions and playpals to [[Booster]]. The three primary Snifits are aptly named '''Snifit 1''' (or '''No.1'''), '''Snifit 2''' (or '''No.2''') and '''Snifit 3'''.
'''Snifsters''' (originally known as '''Snifits''') are characters in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its Nintendo Switch remake]], dark-robed [[Snifit|Spookum]]s who serve as both minions and playpals to [[Booster]]. The three primary Snifsters are aptly named '''Snifster No. 1''' (originally '''Snifit 1''' or '''No.1'''), '''Snifster No. 2''' (originally '''Snifit 2''' or '''No.2'''), and '''Snifster No. 3''' (originally '''Snifit 3''').


The Snifsters first meet [[Mario]] after [[Dyna & Mite]] are returned to their home in [[Moleville]], seen hunting [[Beetle (Super Mario RPG: Legend of the Seven Stars)|beetle]]s for Booster, accidentally revealing to Mario that a "[[Princess Peach|princess from the sky]]" is being imprisoned in [[Booster Tower]] in the process.
The Snifsters first meet [[Mario]] after [[Dyna & Mite]] are returned to their home in [[Moleville]], seen hunting [[Beetle (Super Mario RPG: Legend of the Seven Stars)|beetle]]s for Booster, accidentally revealing to Mario that a "[[Princess Peach|princess from the sky]]" is being imprisoned in [[Booster Tower]] in the process.


Later, in Booster Tower, Mario, [[Mallow]], [[Geno]], and [[Bowser]] can battle the three Snifsters. Initially, each of them can be encountered individually. After entering Booster's playroom, Mario must attempt to hide from the Snifsters behind curtains as they search for Booster's lost [[Mario doll]]. If Mario is found behind these curtains three times by a Snifit, he is forced to battle Booster and the Snifit trio. If he remains hidden, Booster eventually joins in and finds his Mario doll. However, because it is too high for him, he is convinced by Snifit 2 to guilt Mario into knocking it down, subsequently rewarding him with an [[Amulet]].
Later, in Booster Tower, Mario, [[Mallow]], [[Geno]], and [[Bowser]] can battle the three Snifsters. Initially, each of them can be encountered individually. After entering Booster's playroom, Mario must attempt to hide from the Snifsters behind curtains as they search for Booster's lost [[Mario doll]]. If Mario is found behind these curtains three times by a Snifster, he is forced to battle Booster and the Snifster trio. If he remains hidden, Booster eventually joins in and finds his Mario doll. However, because it is too high for him, he is convinced by Snifster No. 2 to guilt Mario into knocking it down, subsequently rewarding him with an [[Amulet]].


On [[Booster Hill]], the three Snifsters attempt to ram Mario as he races up the hillside after Booster and Princess Toadstool. Mario can jump on the head of a charging Snifit or a rolling [[barrel]] to get a boost and reach Toadstool, who rewards him with a [[Flower (Super Mario RPG: Legend of the Seven Stars)|Flower]] each time just before he is knocked back by Booster.
On [[Booster Hill]], the three Snifsters attempt to ram Mario as he races up the hillside after Booster and Princess Toadstool. Mario can jump on the head of a charging Snifster or a rolling [[barrel]] to get a boost and reach Toadstool, who rewards him with a [[Flower (Super Mario RPG: Legend of the Seven Stars)|Flower]] each time just before he is knocked back by Booster.


Subsequenlty, in [[Marrymore]], after Booster barges into the wedding hall, interrupting the wedding of [[Raz]] and [[Raini]], the three Snifsters act as guards, ensuring no one interrupts Booster's forced wedding to Princess Toadstool. After breaking into the wedding hall, the Snifsters learn that Princess Toadstool has lost her accessories, begin to search for them, and rely on Mario to bring the accessories they found to Princess Toadstool.
Subsequenlty, in [[Marrymore]], after Booster barges into the wedding hall, interrupting the wedding of [[Raz]] and [[Raini]], the three Snifsters act as guards, ensuring no one interrupts Booster's forced wedding to Princess Toadstool. After breaking into the wedding hall, the Snifsters learn that Princess Toadstool has lost her accessories, begin to search for them, and rely on Mario to bring the accessories they found to Princess Toadstool.
Line 18: Line 18:
At the end of the battle against [[Raspberry]], the Snifsters and Booster appear. Ultimately, the Snifsters inadvertently destroy Raspberry after they convince Booster to devour the cake whole.
At the end of the battle against [[Raspberry]], the Snifsters and Booster appear. Ultimately, the Snifsters inadvertently destroy Raspberry after they convince Booster to devour the cake whole.


An unnamed Snifit possibly affiliated with Booster can later be seen in [[Seaside Town]], acting as the manager of [[Beetles Are Us]]. Some Spookums, known as [[Apprentice (Snifit)|Apprentices]], train on a hidden obstacle course at [[Booster Pass]], which can be unveiled by jumping on a green switch in Booster Tower. Apprentices can be promoted to '''Snifit 4''', '''Snifit 5''', '''Snifit 6''', and '''Snifit 7''' if Mario and his team are defeated by them, as opposed to a [[Game Over]]. The fifth Apprentice cannot be promoted due to Booster only wanting seven Snifsters. However, eight Snifsters make a small cameo in the ending, composing the audience of Booster's wedding to [[Valentina]], though it is unknown if the eighth Snifit is the shop manager or not.
An unnamed Snifster possibly affiliated with Booster can later be seen in [[Seaside Town]], acting as the manager of [[Beetles Are Us]]. Some Spookums, known as [[Apprentice (Snifit)|Apprentices]], train on a hidden obstacle course at [[Booster Pass]], which can be unveiled by jumping on a green switch in Booster Tower. Apprentices can be promoted to '''Snifit 4''', '''Snifit 5''', '''Snifit 6''', and '''Snifit 7''' if Mario and his team are defeated by them, as opposed to a [[Game Over]]. The fifth Apprentice cannot be promoted due to Booster only wanting seven Snifsters. However, eight Snifsters make a small cameo in the ending, composing the audience of Booster's wedding to [[Valentina]], though it is unknown if the eighth Snifster is the shop manager or not.


Snifsters are among the few enemies in the game that can be permanently removed from the map; Booster's Snifsters can no longer be challenged after Booster Tower is cleared, Spookums disappear permanently if they are defeated, and there are no more Apprentices at Booster Pass after the eighth one.
Snifsters are among the few enemies in the game that can be permanently removed from the map; Booster's Snifsters can no longer be challenged after Booster Tower is cleared, Spookums disappear permanently if they are defeated, and there are no more Apprentices at Booster Pass after the eighth one.

Revision as of 17:44, November 16, 2023

Snifster
Snifit
First appearance Super Mario RPG: Legend of the Seven Stars (1996)
Latest appearance Super Mario RPG (Nintendo Switch) (2023)
Variant of Snifit
“We're pretty sure Mr. Mustache can't break in here. But that turtle looks pretty mean. He could be trouble!”
Snifit, Super Mario RPG: Legend of the Seven Stars

Snifsters (originally known as Snifits) are characters in Super Mario RPG: Legend of the Seven Stars and its Nintendo Switch remake, dark-robed Spookums who serve as both minions and playpals to Booster. The three primary Snifsters are aptly named Snifster No. 1 (originally Snifit 1 or No.1), Snifster No. 2 (originally Snifit 2 or No.2), and Snifster No. 3 (originally Snifit 3).

The Snifsters first meet Mario after Dyna & Mite are returned to their home in Moleville, seen hunting beetles for Booster, accidentally revealing to Mario that a "princess from the sky" is being imprisoned in Booster Tower in the process.

Later, in Booster Tower, Mario, Mallow, Geno, and Bowser can battle the three Snifsters. Initially, each of them can be encountered individually. After entering Booster's playroom, Mario must attempt to hide from the Snifsters behind curtains as they search for Booster's lost Mario doll. If Mario is found behind these curtains three times by a Snifster, he is forced to battle Booster and the Snifster trio. If he remains hidden, Booster eventually joins in and finds his Mario doll. However, because it is too high for him, he is convinced by Snifster No. 2 to guilt Mario into knocking it down, subsequently rewarding him with an Amulet.

On Booster Hill, the three Snifsters attempt to ram Mario as he races up the hillside after Booster and Princess Toadstool. Mario can jump on the head of a charging Snifster or a rolling barrel to get a boost and reach Toadstool, who rewards him with a Flower each time just before he is knocked back by Booster.

Subsequenlty, in Marrymore, after Booster barges into the wedding hall, interrupting the wedding of Raz and Raini, the three Snifsters act as guards, ensuring no one interrupts Booster's forced wedding to Princess Toadstool. After breaking into the wedding hall, the Snifsters learn that Princess Toadstool has lost her accessories, begin to search for them, and rely on Mario to bring the accessories they found to Princess Toadstool.

At the end of the battle against Raspberry, the Snifsters and Booster appear. Ultimately, the Snifsters inadvertently destroy Raspberry after they convince Booster to devour the cake whole.

An unnamed Snifster possibly affiliated with Booster can later be seen in Seaside Town, acting as the manager of Beetles Are Us. Some Spookums, known as Apprentices, train on a hidden obstacle course at Booster Pass, which can be unveiled by jumping on a green switch in Booster Tower. Apprentices can be promoted to Snifit 4, Snifit 5, Snifit 6, and Snifit 7 if Mario and his team are defeated by them, as opposed to a Game Over. The fifth Apprentice cannot be promoted due to Booster only wanting seven Snifsters. However, eight Snifsters make a small cameo in the ending, composing the audience of Booster's wedding to Valentina, though it is unknown if the eighth Snifster is the shop manager or not.

Snifsters are among the few enemies in the game that can be permanently removed from the map; Booster's Snifsters can no longer be challenged after Booster Tower is cleared, Spookums disappear permanently if they are defeated, and there are no more Apprentices at Booster Pass after the eighth one.

Despite their loyalty to Booster, they were apparently not very fond of the jobs he gave them, as implied by their Psychopath quote.

Statistics

Supr Mario RPG: Legend of the Seven Stars

Super Mario RPG: Legend of the Seven Stars enemy
Snifit
Battle idle animation of a Snifit from Super Mario RPG: Legend of the Seven Stars HP 200 FP 32 Speed 26
Location(s) Booster Tower Attack 60 Magic attack 20
Role Common Defense 60 Magic defense 20
Bonus Flower Lucky! (80%) Yoshi Cookie None Morph rate 0%
Evade 0% Magic evade 0% Spells Static E!, Bolt, Blizzard
Weak Ice Strong None Sp. attacks Bullet Shot, Gunk Ball
Coins 15 Exp. points 2 Items Mushroom (25%)
Psychopath "Minimum wage for THIS?!"

Super Mario RPG (Nintendo Switch)

Snifster
Image of a Snifster from the Nintendo Switch version of Super Mario RPG
HP 200
Exp. 2
Weak Elements Ice
Weak Statuses FearPoisonSleepMute
Drops Mushroom
Rare Drops N/A
Found In Booster Tower
Monster List profile
Those who distinguish themselves are promoted to Snifsters. Scuttlebutt is that whoever defeats the intruder in the tower will get the nod.
Thought Peek
I'm not paid enough for this!
Animations

Names in other languages

Language Name Meaning
Japanese ブッカー
Bukkā
Play on「ブッキー」(Bukkī, Booster) and「部下」(buka, subordinate)

Italian Snifster
-
Spanish Olfitero
From "olfateador" (sniffer) and "Olfiti" (Spanish name of Snifit)