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'''Sky Land''', otherwise known as '''The Sky''' is the fifth world in ''[[Super Mario Bros. 3]]''. Sky Land has nine levels, three [[Hammer Bros.]], two Fortresses, three [[Toad Houses]] and a special Tower level. There are two parts to the world, The Ground and The Sky, connected by the Tower level. The first three levels, the first Fortres and two of the Hammer Bros. are on The Ground, while everything else is in The Sky. The world's Airship can move between the two. In this world, [[Mario]] fights [[Roy Koopa]] for a [[Magic Scepter]] to change the King of Sky Land back to his normal self.
'''Sky Land''', otherwise known as '''The Sky''' is the fifth world in ''[[Super Mario Bros. 3]]''. Sky Land has nine levels, three [[Hammer Bros.]], two Fortresses, three [[Toad Houses]] and a special Tower level. There are two parts to the world, The Ground and The Sky, connected by the Tower level. The first three levels, the first Fortres and two of the Hammer Bros. are on The Ground, while everything else is in The Sky. The world's Airship can move between the two.
 
The rough-and-tumble [[Koopaling]] [[Roy Koopa]] presides over Sky Land.


==Brief Level Info==
==Brief Level Info==

Revision as of 15:57, November 4, 2006

Sky Land, otherwise known as The Sky is the fifth world in Super Mario Bros. 3. Sky Land has nine levels, three Hammer Bros., two Fortresses, three Toad Houses and a special Tower level. There are two parts to the world, The Ground and The Sky, connected by the Tower level. The first three levels, the first Fortres and two of the Hammer Bros. are on The Ground, while everything else is in The Sky. The world's Airship can move between the two.

The rough-and-tumble Koopaling Roy Koopa presides over Sky Land.

Brief Level Info

  • 5-1: Find the way to the the center of a hill-climbing expedition for coins and four 1-Ups!
  • 5-2: A split route offers a choice between a hilly, sloped setting and a dank, underground tunnel.
  • 5-3: Hijack a Goomba's Shoe from its unlucky host and enjoy a run through the countryside.
  • Fortress: Be ready for a sprint through a diabolically difficult Fortress lined with traps.
  • Tower: Climb a sky-scraping tower to take Mario to the latter part of the world.
  • 5-4: Flipping and tipping platforms make for a nightmare high in the cloudy skies.
  • 5-5: Don't stop for a breath of fresh air or Mario will topple along with the shaky bridge.
  • 5-6: Hitch a wild ride into the sky on soaring Para-Beetles
  • 5-7: Start with a Starman and gather more Starmen as you lay siege on a curious castle in the clouds.
  • Fortress: Fire spurts from above and below in a strange lava-dripping dungeon. Don't get seared.
  • 5-8: Lakitu's back and ready to challenge Mario on his home turf in the sky.
  • 5-9: Keep a brisk pace during this platform-climbing level, or face plummeting from the cluds.
  • Airship: Roy Koopa commands his airship to unleash a barrage of lead. Find out ow hard dodging bullets can be.

In-Depth