Shigeru Miyamoto: Difference between revisions

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Three years later, in 1980, Nintendo of America was looking for a hit to establish themselves in the arcade market. They ordered a large number of units of an arcade game called Radar Scope, but by the time the machines arrived, the interest in the game had bombed. Nintendo needed a game that the machines could be converted into easily. Yamauchi called Miyamoto into his office, as he was the only staff member available at the time. He questioned Miyamoto about his knowledge on this new concept. Miyamoto claimed to have loved video games in college. After some licenses fell through, ''[[Donkey Kong (game)|Donkey Kong]]'' was born and made a huge hit.
Three years later, in 1980, Nintendo of America was looking for a hit to establish themselves in the arcade market. They ordered a large number of units of an arcade game called Radar Scope, but by the time the machines arrived, the interest in the game had bombed. Nintendo needed a game that the machines could be converted into easily. Yamauchi called Miyamoto into his office, as he was the only staff member available at the time. He questioned Miyamoto about his knowledge on this new concept. Miyamoto claimed to have loved video games in college. After some licenses fell through, ''[[Donkey Kong (game)|Donkey Kong]]'' was born and made a huge hit.


With ''Donkey Kong''{{'}}s success, Miyamoto was given his own team: R&D 4, later known as [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. They would go on to make some of Nintendo's most memorable games, including ''Mario''. While Miyamoto has mentioned that he finds it difficult to say who his favourite Nintendo character is, he states that some of his more beloved favourites include Mario, [[Princess Peach]], [[Luigi]], [[Bowser]], [[Princess Zelda]], [[Toad]], [[Link]], and [[Donkey Kong]].<ref>Nintendo mastermind Shigeru Miyamoto isn't ready for 'game over' [http://herocomplex.latimes.com/2011/12/23/shigeru-miyamoto-on-mario-zelda-and-not-retiring-anytime-soon/]</ref> His favorite ''[[Mario (series)|Mario]]'' game is ''[[Super Mario World]]'' for the [[Super Nintendo Entertainment System|SNES]].<ref>[http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1 Q&A: 'Mario' creator Shigeru Miyamoto.]</ref> Miyamoto's favorite non-Nintendo game is ''[[wikipedia:Angry Birds|Angry Birds]]''. <ref>[http://www.engadget.com/2012/04/12/shigeru-miyamoto-angry-birds/ Shigeru Miyamoto admits he's a fan of Angry Birds] </ref>  
With ''Donkey Kong''{{'}}s success, Miyamoto was given his own team: R&D 4, later known as [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. They would go on to make some of Nintendo's most memorable games, including ''Mario''. While Miyamoto has mentioned that he finds it difficult to say who his favourite Nintendo character is, he states that some of his more beloved favourites include Mario, [[Princess Peach]], [[Luigi]], [[Bowser]], [[Princess Zelda]], [[Toad]], [[Link]], and [[Donkey Kong]].<ref>Nintendo mastermind Shigeru Miyamoto isn't ready for 'game over' [http://herocomplex.latimes.com/2011/12/23/shigeru-miyamoto-on-mario-zelda-and-not-retiring-anytime-soon/]</ref> His favorite ''[[Mario (series)|Mario]]'' game is ''[[Super Mario World]]'' for the [[Super Nintendo Entertainment System|SNES]].<ref>[http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1 Q&A: 'Mario' creator Shigeru Miyamoto.]</ref> His favorite games for the [[Nintendo Entertainment System|NES]] is ''[[Wikipedia:Baseball (1983 video game)|Baseball]]'', ''[[Golf]]'' and ''[[Mario Bros.]]''.<ref>http://www.reinodocogumelo.com/2013/03/mario-bros-e-um-dos-games-favoritos-de.html</ref> Miyamoto's favorite non-Nintendo game is ''[[wikipedia:Angry Birds|Angry Birds]]''. <ref>[http://www.engadget.com/2012/04/12/shigeru-miyamoto-angry-birds/ Shigeru Miyamoto admits he's a fan of Angry Birds] </ref>  


Miyamoto starred in a ''Mega 64'' sketch about ''[[New Super Mario Bros.]]'' <ref>[http://www.youtube.com/watch?v=hQ-xsBZ_Nqo Mega64: New Super Mario Bros. Video]</ref> Despite being an influential figure in video games and responsible for multi-million dollar franchises, Miyamoto is said to be very humble, insisting on settling for an average income. Miyamoto is also ambidextrous. He favors his left hand and likes to make characters that are left-handed. For example, [[Bowser Jr.]] and [[Link]] are left-handed. He has also been referred to by [[Mario]] in the game ''[[Mario vs. Donkey Kong]]''.
Miyamoto starred in a ''Mega 64'' sketch about ''[[New Super Mario Bros.]]'' <ref>[http://www.youtube.com/watch?v=hQ-xsBZ_Nqo Mega64: New Super Mario Bros. Video]</ref> Despite being an influential figure in video games and responsible for multi-million dollar franchises, Miyamoto is said to be very humble, insisting on settling for an average income. Miyamoto is also ambidextrous. He favors his left hand and likes to make characters that are left-handed. For example, [[Bowser Jr.]] and [[Link]] are left-handed. He has also been referred to by [[Mario]] in the game ''[[Mario vs. Donkey Kong]]''.

Revision as of 23:07, March 8, 2013

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“What if, on a crowded street, you look up and see something appear that should not, given what we know, be there. You either shake your head and dismiss it, or you accept that there is much more to the world than we think. Perhaps it really is a doorway to another place. If you choose to go inside you may find many unexpected things....”
Shigeru Miyamoto

Shigeru Miyamoto (his name in Japanese: 宮本 茂) (born November 16, 1952) is a video game developer best known for being the creator of the Mario, Donkey Kong, The Legend of Zelda, Star Fox and Pikmin series, among others. He rides his bike, or walks to work each day, usually with his wife, whom he met on the job (she was a general manager for his current occupation). He joined the industry as a designer for character art in 1977. He has worked on many famous Mario games and the well-known original version of Super Mario Bros. 2, Yume Kōjō: Doki Doki Panic.

In his early childhood, he was raised in the small, rural town of Sonobe, Japan, which is near his current home of Kyoto, about ten blocks from Nintendo headquarters. His home lacked a television, so he would spend a large amount of his time exploring the surrounding countryside. One time, he discovered a large series of caves. He returned with a lantern and spent the summer spelunking.

A photo of Shigeru Miyamoto along with his toy characters
Miyamoto and some Mario character plushies

Miyamoto wanted to make things that would astonish the world. In elementary school, he considered becoming a puppeteer, a painter, and later found interest in making toys. He also learned how to play the guitar and banjo. Miyamoto decided to study industrial design at Kanazawa Munici College of Industrial Arts and Crafts in 1970. Miyamoto only attended his classes half the time, and it took him five years to graduate.

Miyamoto was 24, and had shaggy hair when he had his father contact an old toy company friend, named Hiroshi Yamauchi. The company's name was Nintendo. Yamauchi requested to see some toy designs, to which Miyamoto responded by returning with a bag of goodies, and an amazing portfolio. Miyamoto became Nintendo's first staff artist in 1977.

Three years later, in 1980, Nintendo of America was looking for a hit to establish themselves in the arcade market. They ordered a large number of units of an arcade game called Radar Scope, but by the time the machines arrived, the interest in the game had bombed. Nintendo needed a game that the machines could be converted into easily. Yamauchi called Miyamoto into his office, as he was the only staff member available at the time. He questioned Miyamoto about his knowledge on this new concept. Miyamoto claimed to have loved video games in college. After some licenses fell through, Donkey Kong was born and made a huge hit.

With Donkey Kong's success, Miyamoto was given his own team: R&D 4, later known as Nintendo EAD. They would go on to make some of Nintendo's most memorable games, including Mario. While Miyamoto has mentioned that he finds it difficult to say who his favourite Nintendo character is, he states that some of his more beloved favourites include Mario, Princess Peach, Luigi, Bowser, Princess Zelda, Toad, Link, and Donkey Kong.[1] His favorite Mario game is Super Mario World for the SNES.[2] His favorite games for the NES is Baseball, Golf and Mario Bros..[3] Miyamoto's favorite non-Nintendo game is Angry Birds. [4]

Miyamoto starred in a Mega 64 sketch about New Super Mario Bros. [5] Despite being an influential figure in video games and responsible for multi-million dollar franchises, Miyamoto is said to be very humble, insisting on settling for an average income. Miyamoto is also ambidextrous. He favors his left hand and likes to make characters that are left-handed. For example, Bowser Jr. and Link are left-handed. He has also been referred to by Mario in the game Mario vs. Donkey Kong.

In early December of 2011, it was rumored that Miyamoto has announced his retirements. A few days later, the rumor was confirmed a fake. [6]

Awards and Honors

Shigeru Miyamoto showing the New Super Mario Bros. Wii cover.
  • The first ever Inductee to the Academy of Interactive Arts and Sciences Hall of Fame
  • A star on the Walk of Game
  • French Order of Arts and Literature
  • Featured in Time Asia's "60 Years of Asian Heroes"
  • GDC's Lifetime Achievement Award
  • Subject of an episode of Icons
  • The Spanish prize Príncipe de Asturias in Communication and Humanities.[7]

Hand Drawn Artwork

Quotes

  • "Who knows how Mario will look like in the future. Maybe he'll wear metallic clothes!" - 1991[8]
  • "Videogames are bad for you? That's what they said about rock 'n' roll."[9]
  • "A delayed game is eventually good, a bad game is bad forever."[10]
  • "My favorite video game character is not Mario, it's Pac-Man."[11]
  • "A great idea can solve multiple problems at the same time."[12]

References

External links