Sammer Guy: Difference between revisions

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* Big Knight – Spike on head, jumps and rolls.
* Big Knight – Spike on head, jumps and rolls.
* Spike – Spike on Sammer Guy's head, this can be mixed with any other type.
* Spike – Spike on Sammer Guy's head, this can be mixed with any other type.
* [[Small Sammer Guy|Small]] – Very quick, but low health. He always has 1 HP. Even the last one has 1 HP.
* [[Small Sammer Guy|Small]] – Very quick, but always have extremely low health.
* [[Big Sammer Guy|Big]] – Strong with a club; immobile in early levels, but later able to jump and roll.
* [[Big Sammer Guy|Big]] – Large, powerful Sammer Guy that holds a club; as the Chapter number increases, Big Sammer Guys will jump and roll more and more frequently.
* Mace – Intermixed with other types, the Sammer Guy wields a mace instead of a sword.
* Mace – Intermixed with other types, the Sammer Guy wields a mace instead of a sword.
* Flip – Can flip dimensions.
* Flip – Can flip dimensions.
* Neon Mace – Neon colored Sammer Guy with a mace. Sometimes he shoots beams.
* Neon Mace – Neon colored Sammer Guy with a mace. Sometimes he shoots beams.
* End Boss: a [[Big Sammer Guy]] with the highest stats, gold armor and very fast for his size. He has 99 HP, 10 Attack and 4 Defense.
* End Boss: a [[Big Sammer Guy]] with the highest stats, gold armor and very fast for his size.


== List of Individual Sammer Guys ==
== List of Individual Sammer Guys ==

Revision as of 22:39, June 17, 2007

Template:LLquote Template:Catch Card Sammer Guys are vassals in Super Paper Mario that fight for King Sammer. There are 100 of them in all, each guarding a gate for their King to fight challengers. There are two sub-species: Small Sammer Guy and Big Sammer Guy. There are also many variants of each type, but those are just different kinds of weapons and armor a Sammer Guy uses, making those all Sammer Guys as well.

Their name is a pun of "samurai". Almost all individual names of Sammer Guys are puns on things from previous Mario games. Sammer Guys also tend to behave very humorously, especially in terms of dialogue. Also, Tippi/Tiptron's tattle on them are notable for being completely unhelpful, only telling random information about each Sammer Guy, such as how Zesty Recipe makes warm, gooey brownies for the Sammer Guy break hour. However, tattling Jade Blooper when fighting him the first time does yield stats on Sammer Guys in general.

According to Garson in the Flipside bar, the Sammer Guys were the offspring of King Sammer I and Merlumina's younger sister.

Different Types of Sammer Guys

  • Green – Normal, occasionally jumps.
  • Blue – Jumps often.
  • Red – Shoots rays from sword, later can jump as well.
  • Knight – Shoots rays from sword, jumps and has a spike.
  • Big Knight – Spike on head, jumps and rolls.
  • Spike – Spike on Sammer Guy's head, this can be mixed with any other type.
  • Small – Very quick, but always have extremely low health.
  • Big – Large, powerful Sammer Guy that holds a club; as the Chapter number increases, Big Sammer Guys will jump and roll more and more frequently.
  • Mace – Intermixed with other types, the Sammer Guy wields a mace instead of a sword.
  • Flip – Can flip dimensions.
  • Neon Mace – Neon colored Sammer Guy with a mace. Sometimes he shoots beams.
  • End Boss: a Big Sammer Guy with the highest stats, gold armor and very fast for his size.

List of Individual Sammer Guys

Main article: List of Sammer Guys