Rocketbarrel Boost: Difference between revisions

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Diddy Kong also uses Rocketbarrel Boost in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Rocketbarrel Boost is Diddy's up special move, and allows him to fly with only his jetpack. Diddy Kong can charge this attack up, and if it is charged, he will be able to fly farther. Tilting the control stick allows Diddy to curve his flight path, allowing him to fly in several different directions. Diddy Kong can ram into opponents to damage them, and if used in mid-air the initial burst of height acts as a [[meteor smash]]. However, if Diddy Kong is attacked while flying, he will lose his jetpack, and fall down. The jetpack will then fly away, and has a chance of hitting another player. In ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', two custom variants can be unlocked for this move. The first one is '''Rocketbarrel Attack''', which deals more damage when Diddy hits an opponent, but his flight path cannot cannot be controlled as easily. The second is '''Rocketbarrel Kaboom''', which charges faster and can be steered easier, but doesn't travel as far and explodes if it hits terrain. The Rocketbarrel Boost is also used during Diddy Kong's [[Final Smash]], [[Rocketbarrel Barrage]].
Diddy Kong also uses Rocketbarrel Boost in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Rocketbarrel Boost is Diddy's up special move, and allows him to fly with only his jetpack. Diddy Kong can charge this attack up, and if it is charged, he will be able to fly farther. Tilting the control stick allows Diddy to curve his flight path, allowing him to fly in several different directions. Diddy Kong can ram into opponents to damage them, and if used in mid-air the initial burst of height acts as a [[meteor smash]]. However, if Diddy Kong is attacked while flying, he will lose his jetpack, and fall down. The jetpack will then fly away, and has a chance of hitting another player. In ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', two custom variants can be unlocked for this move. The first one is '''Rocketbarrel Attack''', which deals more damage when Diddy hits an opponent, but his flight path cannot cannot be controlled as easily. The second is '''Rocketbarrel Kaboom''', which charges faster and can be steered easier, but doesn't travel as far and explodes if it hits terrain. The Rocketbarrel Boost is also used during Diddy Kong's [[Final Smash]], [[Rocketbarrel Barrage]].


While Diddy does not use this specific move to fly, he does utilize the Barrel Jet to hover in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country: Tropical Freeze]]'', as well as use it as a [[Jet Shot|Special Shot]] in ''[[Mario Hoops 3-on-3]]'' and a [[Barrel Jet|Power Shot]] in ''[[Mario Power Tennis]]''.
While Diddy does not use this specific move to fly, he does utilize the Barrel Jet to hover in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country: Tropical Freeze]]'', as well as use it as a [[Barrel Jet|Power Shot]] in ''[[Mario Power Tennis]]'' and as a [[Jet Shot|Special Shot]] in ''[[Mario Hoops 3-on-3]]''.


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