Robo NO.1: Difference between revisions

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|image=[[File:Robo no 1.png]]
|image=[[File:Robo no 1.png]]
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[List of games by date#1994|1994]])
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[List of games by date#1994|1994]])
|related=[[Aqua Man]]<br>[[Golem]]<br>[[Miira]]<br>[[Penpen]]
}}
}}
[[File:DKGB Armor.png|frame|left]]
[[File:DKGB Armor.png|frame|left]]
'''Robo NO.1''' is an enemy in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. Only one Robo NO.1 appears in the game, encountered in [[Stage 9-6]] of the [[Tower (world)|Tower]]. It resembles a knight, although the name indicates it is also robotic. The enemy displays the same behavior as [[Aqua Man]], [[Miira]] and [[Golem]], simply walking back and forth on a platform and turning around at the margins, causing [[Mario]] to lose a [[Extra Life|life]] if touched from the sides. Like the aforementioned enemies, Robo NO.1 can be stood on and also picked up and thrown. Because the stage it appears in lacks any other enemies (besides an undefeatable [[Gyātoru]]) or usable projectiles, it is impossible to defeat the Robo NO.1.
'''Robo NO.1''' is an enemy in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. Only one Robo NO.1 appears in the game, encountered in [[Stage 9-6]] of the [[Tower (world)|Tower]]. It resembles a knight, although the name indicates it is also robotic. The enemy displays the same behavior as [[Aqua Man]], [[Miira]], [[Penpen]], and [[Golem]], simply walking back and forth on a platform and turning around at the margins, causing [[Mario]] to lose a [[extra Life|life]] if touched from the sides. Like the aforementioned enemies, Robo NO.1 can be stood on and also picked up and thrown. Because the stage it appears in lacks any other enemies (besides an undefeatable [[Gyātoru]]) or usable projectiles, it is impossible to defeat the Robo NO.1.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ロボNO.1<ref>''Perfect Ban Mario Character Daijiten''. [http://imgur.com/a/UvABP#118 Page 237.]</ref><br>''Robo NO.1''<br>ロボ No 1<ref>Kazuki, Motoyama. ''Super Mario'' Kodansha, Volume 30. {{media link|Donkey Kong GB characters KC.jpg|Page 51}}.</ref><br>''Robo No 1''
|Jap=ロボNO.1<ref>''Perfect Ban Mario Character Daijiten''. [https://imgur.com/a/UvABP#118 Page 237.]</ref><br>''Robo NO.1''<br>ロボ No 1<ref>Kazuki, Motoyama. ''Super Mario'' Kodansha, Volume 30. {{media link|Donkey Kong GB characters KC.jpg|Page 51}}.</ref><br>''Robo No 1''
|JapM=Robot Number 1
|JapM=Robot Number 1
}}
}}
==Reference==
==Reference==
<references/>
<references/>
{{DK}}
{{DK}}
[[Category:Robots]]
[[Category:Robots]]
[[Category:Donkey Kong (Game Boy) enemies]]
[[Category:Donkey Kong (Game Boy) enemies]]

Revision as of 12:19, December 9, 2021

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Template:Species-infobox

Robo NO.1

Robo NO.1 is an enemy in Donkey Kong for the Game Boy. Only one Robo NO.1 appears in the game, encountered in Stage 9-6 of the Tower. It resembles a knight, although the name indicates it is also robotic. The enemy displays the same behavior as Aqua Man, Miira, Penpen, and Golem, simply walking back and forth on a platform and turning around at the margins, causing Mario to lose a life if touched from the sides. Like the aforementioned enemies, Robo NO.1 can be stood on and also picked up and thrown. Because the stage it appears in lacks any other enemies (besides an undefeatable Gyātoru) or usable projectiles, it is impossible to defeat the Robo NO.1.

Names in other languages

Language Name Meaning
Japanese ロボNO.1[1]
Robo NO.1
ロボ No 1[2]
Robo No 1

Robot Number 1

Reference

  1. ^ Perfect Ban Mario Character Daijiten. Page 237.
  2. ^ Kazuki, Motoyama. Super Mario Kodansha, Volume 30. Page 51Media:Donkey Kong GB characters KC.jpg.