Puzzle & Dragons: Super Mario Bros. Edition: Difference between revisions

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{{italic title}}
{{italic title}}
{{Infobox
{{game infobox
|image=[[File:P&DZ-SMBE US Cover.png|250px]]<br>''Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition'' US box cover<br>[[File:Puzzle&DragonsSMBEditionCover.png|250px]]<br>Solo game Japanese box cover
|image=[[File:P&DZ-SMBE US Cover.png|250px]]<br>''Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition'' US box cover<br>[[File:Puzzle&DragonsSMBEditionCover.png|250px]]<br>Solo game Japanese box cover
|developer=[[GungHo Online Entertainment]]<br>[[Game Arts]]
|developer=[[GungHo Online Entertainment]]<br>[[Game Arts]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|platforms=[[Nintendo 3DS]]
|platforms=[[Nintendo 3DS]]
|released={{released|Japan|April 29, 2015|South Korea|May 1, 2015|Europe|May 8, 2015<ref>Nintendo UK. (January 14, 2015). [http://youtu.be/_IHnPB6m4Mk?t=3m56s Nintendo Direct Presentation - 14.01.2015]. ''YouTube''. Retrieved January 14, 2015.</ref>|Australia|May 9, 2015|USA|May 22, 2015<ref>Nintendo of America (March 19, 2015). [https://twitter.com/NintendoAmerica/status/578586754049056770 Nintendo of America on Twitter: "Two puzzlers. One price! #PuzzleandDragons Z + Puzzle & Dragons: Super Mario Bros. Edition launches for #3DS on 5/22."]. ''Twitter''. Retrieved May 2, 2015.</ref>|HK|May 22, 2015<ref>Nintendo. [http://www.nintendo.com.hk/3ds/eshop/downloadtable.html 能夠下載的軟體]. ''Nintendo''. Retrieved April 17, 2017.</ref>|ROC|May 22, 2015}}
|release={{release|Japan|April 29, 2015|South Korea|May 1, 2015|Europe|May 8, 2015<ref>Nintendo UK. (January 14, 2015). [http://youtu.be/_IHnPB6m4Mk?t=3m56s Nintendo Direct Presentation - 14.01.2015]. ''YouTube''. Retrieved January 14, 2015.</ref>|Australia|May 9, 2015|USA|May 22, 2015<ref>Nintendo of America (March 19, 2015). [https://twitter.com/NintendoAmerica/status/578586754049056770 Nintendo of America on Twitter: "Two puzzlers. One price! #PuzzleandDragons Z + Puzzle & Dragons: Super Mario Bros. Edition launches for #3DS on 5/22."]. ''Twitter''. Retrieved May 2, 2015.</ref>|HK|May 22, 2015<ref>Nintendo. [http://www.nintendo.com.hk/3ds/eshop/downloadtable.html 能夠下載的軟體]. ''Nintendo''. Retrieved April 17, 2017.</ref>|ROC|May 22, 2015}}
|genre=Puzzle, RPG, Strategy
|genre=Puzzle, RPG, Strategy
|modes=Single player
|modes=Single player
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}}
}}
{{quote2|Battle your way to Bowser's Castle to rescue Princess Peach, winning his baddies over to your side!<br>This game is based on standard Puzzle & Dragons. It's great for players new to the series.|Game selection description in the American English version}}
{{quote2|Battle your way to Bowser's Castle to rescue Princess Peach, winning his baddies over to your side!<br>This game is based on standard Puzzle & Dragons. It's great for players new to the series.|Game selection description in the American English version}}
'''''Puzzle & Dragons: Super Mario Bros. Edition''''' is a ''[[Mario (franchise)|Mario]]''-themed puzzle game with [[Genre#RPG|role-playing]] elements from the ''{{wp|Puzzle & Dragons}}'' series released for the [[Nintendo 3DS]].<ref>McWhertor, Michael (January 7, 2015). [http://www.polygon.com/2015/1/7/7512563/puzzle-dragons-super-mario-bros-nintendo-3ds-gungho Nintendo and GungHo team up for Puzzle & Dragons: Super Mario Bros. Edition]. ''Polygon''. Retrieved January 8, 2015.</ref> The game was originally released separate in Japan on April 29, 2015. An overseas release was later confirmed<ref>Puzzle & Dragons NA (January 7, 2015); [https://twitter.com/PuzzDragNA/status/553066472348467201 Puzzle & Dragons NA on Twitter: "Details are forthcoming, but an overseas release of Puzzle & Dragons Super Mario Edition via Nintendo has been announced."]. ''Twitter''. Retrieved May 5, 2015.</ref>, and announced during the January 2015 Nintendo Direct to be released together with ''{{wp|Puzzle & Dragons Z + Super Mario Bros. Edition|Puzzle & Dragons Z}}'' as '''''Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition'''''.<ref name="Trailer">Nintendo. (January 14, 2015). [https://www.youtube.com/watch?v=W2BqbedaSg4 Nintendo 3DS - Puzzle & Dragons Z Teaser Trailer]. ''YouTube''. Retrieved January 14, 2015.</ref> The bundled game was released in South Korea on May 1st, 2015, Europe on May 8th, 2015, in Oceania on May 9th, 2015, and in North America, Taiwan and Hong Kong on May 22nd, 2015.
'''''Puzzle & Dragons: Super Mario Bros. Edition''''' is a ''[[Super Mario (franchise)|Super Mario]]''-themed puzzle game with [[Genre#RPG|role-playing]] elements from the ''{{wp|Puzzle & Dragons}}'' series released for the [[Nintendo 3DS]].<ref>McWhertor, Michael (January 7, 2015). [http://www.polygon.com/2015/1/7/7512563/puzzle-dragons-super-mario-bros-nintendo-3ds-gungho Nintendo and GungHo team up for Puzzle & Dragons: Super Mario Bros. Edition]. ''Polygon''. Retrieved January 8, 2015.</ref> The game was originally released separate in Japan on April 29, 2015. An overseas release was later confirmed,<ref>Puzzle & Dragons NA (January 7, 2015); [https://twitter.com/PuzzDragNA/status/553066472348467201 Puzzle & Dragons NA on Twitter: "Details are forthcoming, but an overseas release of Puzzle & Dragons Super Mario Edition via Nintendo has been announced."]. ''Twitter''. Retrieved May 5, 2015.</ref> and announced during the January 2015 Nintendo Direct to be released together with ''{{wp|Puzzle & Dragons Z + Super Mario Bros. Edition|Puzzle & Dragons Z}}'' as '''''Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition'''''.<ref name="Trailer">Nintendo. (January 14, 2015). [https://www.youtube.com/watch?v=W2BqbedaSg4 Nintendo 3DS - Puzzle & Dragons Z Teaser Trailer]. ''YouTube''. Retrieved January 14, 2015.</ref> The bundled game was released in South Korea on May 1st, 2015, Europe on May 8th, 2015, in Oceania on May 9th, 2015, and in North America, Taiwan and Hong Kong on May 22nd, 2015. The game could be played over [[Nintendo Network]], but the service was terminated on April 8, 2024, making the game no longer playable online.<ref name=Shutdown> {{cite|author=@NintendoAmerica|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1709418623566020975|publisher=Twitter|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate> {{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1749963072998166670|publisher=Twitter|accessdate=February 17, 2024}}</ref>


==Story==
==Story==
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===Puzzles===
===Puzzles===
[[File:P+D-Zeffects.gif|thumb|right|The various effects corresponding to different Orbs. In order; Fire, Water, Wood, Light and Dark.]]
[[File:P+D-Zeffects.gif|thumb|The various effects corresponding to different Orbs. In order; Fire, Water, Wood, Light and Dark.]]
Courses consist of certain numbers of enemy waves, each with their own offensive and defensive statistics. The player must clear all of the enemy waves without having their team's total HP drop to zero. The game's screen is split, with the enemies on the top screen, and a 6-by-5 tile grid appearing on the bottom screen.
Courses consist of certain numbers of enemy waves, each with their own offensive and defensive statistics. The player must clear all of the enemy waves without having their team's total HP drop to zero. The game's screen is split, with the enemies on the top screen, and a 6-by-5 tile grid appearing on the bottom screen.


Courses are played out in a turn-based style. The player's turn consists of activating any Skills from any of their teammates if available then attempting to make a match of three or more [[Orb (Puzzle & Dragons: Super Mario Bros. Edition)|Orbs]] on the Orb field. The Orbs are of five colors representing the elemental attributes of the enemies (Fire, Water, Wood, Light, and Dark) as well as Heart Orbs that represent life recovery. The player drags an Orb with {{button|3ds|stylus}} to adjacent positions, swapping with the Orb already there. As long as the player does not let go of the Orb, they can move it as much as necessary within five seconds once they start moving it, allowing them to arrange for Combos in a single turn. After completing this, all matched Orbs are removed from the Orb field and accounted for as damage. The Orb field then cascades all Orbs down and fills the Orb field once more; this may result in more Combos, known as "skyfall combos".
Courses are played out in a turn-based style. The player's turn consists of activating any Skills from any of their teammates if available then attempting to make a match of three or more [[Orb (Puzzle & Dragons: Super Mario Bros. Edition)|Orbs]] on the Orb field. The Orbs are of five colors representing the elemental attributes of the enemies (Fire, Water, Wood, Light, and Dark) as well as Heart Orbs that represent life recovery. The player drags an Orb with {{button|3ds|stylus}} to adjacent positions, swapping with the Orb already there. As long as the player does not let go of the Orb, they can move it as much as necessary within five seconds once they start moving it, allowing them to arrange for Combos in a single turn. After completing this, all matched Orbs are removed from the Orb field and accounted for as damage. The Orb field then cascades all Orbs down and fills the Orb field once more; this may result in more Combos, known as "skyfall combos".


Damage is based on what colors were matched in the Combos: for example, a basic combo of three red (Fire) Orbs will have any teammates that is Fire-attribute deal its damage equal to its base attack (ATK) to one enemy. When Heart Orbs are matched in a Combo, it restores health to the team based on the team's total health recovery stat (RCV). Combos of more than three Orbs will increase the damage dealt for each additional Orb. Making multiple Combos on the same turn will boost all damage or healing for all teammates regardless of colors matched, while separate combos of the same color further multiply the damage dealt. Single combos of five or more Orbs will activate an attack that hits all enemies on the field. Certain Leader or Awoken Skills may also change damage dealt, so long as the particular parameters are met. Damage is dealt to a single monster, generally determined by the game is the best attack. Damage will be affected by both the enemies' defense power and its attribute, for Fire damage against a Fire enemy will work, but will be boosted against a Wood enemy and decreased against a Water enemy, and so forth in a {{wp|Rock-paper-scissors|rock-paper-scissors}} relationship; Light and Dark enemies are solely weak to the other type. The player can force damage to go a a single enemy to selecting it with {{button|3ds|Padleftright}}, {{button|3ds|Stick}}, {{button|3ds|L}} or {{button|3ds|R}}.  
Damage is based on what colors were matched in the Combos: for example, a basic combo of three red (Fire) Orbs will have any teammates that is Fire-attribute deal its damage equal to its base attack (ATK) to one enemy. When Heart Orbs are matched in a Combo, it restores health to the team based on the team's total health recovery stat (RCV). Combos of more than three Orbs will increase the damage dealt for each additional Orb. Making multiple Combos on the same turn will boost all damage or healing for all teammates regardless of colors matched, while separate combos of the same color further multiply the damage dealt. Single combos of five or more Orbs will activate an attack that hits all enemies on the field. Certain Leader or Awoken Skills may also change damage dealt, so long as the particular parameters are met. Damage is dealt to a single monster, generally determined by the game is the best attack. Damage will be affected by both the enemies' defense power and its attribute, for Fire damage against a Fire enemy will work, but will be boosted against a Wood enemy and decreased against a Water enemy, and so forth in a {{wp|Rock-paper-scissors|rock-paper-scissors}} relationship; Light and Dark enemies are solely weak to the other type. The player can force damage to go to a single enemy to selecting it with {{button|3ds|Padleftright}}, {{button|3ds|Stick}}, {{button|3ds|L}} or {{button|3ds|R}}.  


After the player finishes their turn, a counter on each of the enemies drops by one. If one of these counters gets to zero, that enemy is given a turn to attack, and the counter resets to a predefined value. If the player does not end their turn on a successful match, the enemies' attack counter advances once while any timers for the player do not change (statuses imposed by enemies are affected, though). When an enemy's HP drops to zero, the enemy drops out from battle, and there's a chance that it will leave an item. Once all enemies in a battle are defeated, the player is rewarded with [[experience points]] and Coins, then moves to the next battle until eventually reaching the boss battle at the end of the course.
After the player finishes their turn, a counter on each of the enemies drops by one. If one of these counters gets to zero, that enemy is given a turn to attack, and the counter resets to a predefined value. If the player does not end their turn on a successful match, the enemies' attack counter advances once while any timers for the player do not change (statuses imposed by enemies are affected, though). When an enemy's HP drops to zero, the enemy drops out from battle, and there's a chance that it will leave an item. Once all enemies in a battle are defeated, the player is rewarded with [[Experience Point]]s and Coins, then moves to the next battle until eventually reaching the boss battle at the end of the course.


===Teams===
===Teams===
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When the player selects a course, they can choose which team they wish to use (by pressing {{button|3ds|L}} or {{button|3ds|R}}), select their Helper, then confirm their selection before entering the course.  
When the player selects a course, they can choose which team they wish to use (by pressing {{button|3ds|L}} or {{button|3ds|R}}), select their Helper, then confirm their selection before entering the course.  


In addition to fighting enemies throughout a course, the player may come across [[? Block]]s, which can hold Coins, [[1-Up Mushroom]]s, Transformation Items, or Skill Items. Opening them requires the player to clear a certain amount of Orbs, make a certain amount of combos, and/or to arrange Orbs horizontally or vertically on the Orb field within a set amount of turns. ? Blocks will open only if the player successfully satisfies any and all conditions.
In addition to fighting enemies throughout a course, the player may come across [[? Block]]s, which can hold Coins, [[1-Up Mushroom]]s, transformation items, or Skill items. Opening them requires the player to clear a certain amount of Orbs, make a certain amount of combos, and/or to arrange Orbs horizontally or vertically on the Orb field within a set amount of turns. ? Blocks will open only if the player successfully satisfies any and all conditions.


The player may also encounter a branching path in a course, with two different colored Orbs hovering above each path, representing which Orb color the player needs to clear most of from the Orb field to take its path: for example, if the player wishes to take the path with a Fire Orb above it, they will need to clear more Fire Orbs than other Orb types to proceed. The player will remain at the branching path until they clear either Orb colors at that branching path, and the player's Skill counter will not decrease until they do so (the player can use Skills that change Orb types, however). What appears at the path can vary from signs, [[Warp Pipe]]s, to [[Gold Block]]s. Proceeding on a path with a sign allows the player to continue on the "main" path, while entering Warp Pipes takes them to different areas with ? Blocks and/or different types of enemies (but not always) before returning to the main path. Gold Blocks in branching paths do not show which Orb type the player needs to clear most of, but clearing with the right Orb type will cause the Gold Block to produce a [[Beanstalk]], taking the player to another area. If the player clears the same amount of Orb types for a Gold Block as a Warp Pipe or a sign, the player automatically takes the path of the latter instead.   
The player may also encounter a branching path in a course, with two different colored Orbs hovering above each path, representing which Orb color the player needs to clear most of from the Orb field to take its path: for example, if the player wishes to take the path with a Fire Orb above it, they will need to clear more Fire Orbs than other Orb types to proceed. The player will remain at the branching path until they clear either Orb colors at that branching path, and the player's Skill counter will not decrease until they do so (the player can use Skills that change Orb types, however). What appears at the path can vary from signs, [[Warp Pipe]]s, to [[Gold Block]]s. Proceeding on a path with a sign allows the player to continue on the "main" path, while entering Warp Pipes takes them to different areas with ? Blocks and/or different types of enemies (but not always) before returning to the main path. Gold Blocks in branching paths do not show which Orb type the player needs to clear most of, but clearing with the right Orb type will cause the Gold Block to produce a [[Beanstalk]], taking the player to another area. If the player clears the same amount of Orb types for a Gold Block as a Warp Pipe or a sign, the player automatically takes the path of the latter instead.   
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*Menu: {{button|3ds|X}}
*Menu: {{button|3ds|X}}


====Course/Team Menus====
====Course/Team menus====
*Edit Team: {{button|3ds|Y}}
*Edit Team: {{button|3ds|Y}}
*Select Team: {{button|3ds|L}} or {{button|3ds|R}}
*Select Team: {{button|3ds|L}} or {{button|3ds|R}}
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There are 100 courses in the main game. When the player completes the game, more difficult, Special World versions of the regular worlds are unlocked. The themes of the Special Worlds remain the same like the regular worlds, but their maps are colored slightly differently. The challenges and the items dropped from ? Blocks in courses are different, and the enemies are stronger as well.
There are 100 courses in the main game. When the player completes the game, more difficult, Special World versions of the regular worlds are unlocked. The themes of the Special Worlds remain the same like the regular worlds, but their maps are colored slightly differently. The challenges and the items dropped from ? Blocks in courses are different, and the enemies are stronger as well.


===Normal Worlds===
===Normal worlds===
{|width=100% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
{|width=100% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-style="background: #a1b5da"
|-style="background: #a1b5da"
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|}
|}


===Special Worlds===
===Special worlds===
{|width=100% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
{|width=100% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-style="background: #bca7e9"
|-style="background: #bca7e9"
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The player can use Mario or Luigi (and fifteen of their power-up forms) as Leaders of a team. Helper characters will also join the player after clearing levels or worlds. Any Leader or Helper can also appear for the player in their PuzzleFriend list, when players exchange their Player Cards via StreetPass or Local Play. For a complete listing of every character that can be turned into allies, see: ''[[List of characters in Puzzle & Dragons: Super Mario Bros. Edition]]''
The player can use Mario or Luigi (and fifteen of their power-up forms) as Leaders of a team. Helper characters will also join the player after clearing levels or worlds. Any Leader or Helper can also appear for the player in their PuzzleFriend list, when players exchange their Player Cards via StreetPass or Local Play. For a complete listing of every character that can be turned into allies, see: ''[[List of characters in Puzzle & Dragons: Super Mario Bros. Edition]]''


===Mario===
===[[Mario]]===
{|width=100% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
{|width=100% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-
|-
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![[Rock Mario]]
![[Rock Mario]]
![[Double Mario]]
![[Double Mario]]
![[Metal Mario (form)|Metal Mario]]
![[Metal Mario]]
![[Gold Mario]]
![[Gold Mario]]
|-
|-
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|}
|}


===Luigi===
===[[Luigi]]===
{|width=100% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
{|width=100% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-
|-
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![[Rock Mario|Rock Luigi]]
![[Rock Mario|Rock Luigi]]
![[Double Mario|Double Luigi]]
![[Double Mario|Double Luigi]]
![[Metal Mario (form)|Metal Luigi]]
![[Metal Mario|Metal Luigi]]
![[Gold Mario|Gold Luigi]]
![[Gold Mario|Gold Luigi]]
|-
|-
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|}
|}


===Toads===
===[[Toad (species)|Toads]]===
<center>
<center>
{|width=100% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
{|width=100% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-
|-
![[Red Toad]]
!Red Toad
![[Green Toad]]
!Green Toad
![[Blue Toad]]
!Blue Toad
![[Yellow Toad]]
!Yellow Toad
![[Purple Toad]]
!Purple Toad
|-
|-
|[[File:PDSMBE-RedToad.png]]
|[[File:PDSMBE-RedToad.png]]
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|}
|}


===Bowser===
===[[Bowser]]===
<center>
<center>
{|width=50% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
{|width=50% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
|-
|-
![[Bowser]]
!Bowser
![[Dry Bowser]]
![[Dry Bowser]]
!Bowser the Koopa King
!Bowser the Koopa King
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|-
|-
|Unlocked by clearing [[World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8]].
|Unlocked by clearing [[World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8]].
|Unlocked by clearing [[Special World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 8]].
|colspan="2"align=center|Unlocked by clearing [[Special World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 8]].
|Unlocked by clearing [[Special World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 8]].
|}
|}
</center>
</center>


===Peach===
===[[Princess Peach|Peach]]===
<center>
<center>
{|width=50% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
{|width=50% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
|-
|-
![[Princess Peach|Peach]]
!Peach
!Super Peach
!Super Peach
|-
|-
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</center>
</center>


===Rosalina===
===[[Rosalina]]===
<center>
<center>
{|width=50% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
{|width=50% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
|-
|-
![[Rosalina]]
!Rosalina
!Super Rosalina
!Super Rosalina
|-
|-
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Enemies and bosses have a colored health bar beneath them with an Orb next to it that represents its main attribute (Fire, Water, Wood, Light, and Dark). An enemy will take more damage depending on the attribute that is strong or weak against another attribute. For example: Fire is weak against Water, but is strong against Wood; Water is weak against Wood, but is strong against Fire; Wood is weak against Fire, but is strong against Water. Light and Dark attributes are equally weak and strong to each other, but inflict normal damage to the other three attributes.
Enemies and bosses have a colored health bar beneath them with an Orb next to it that represents its main attribute (Fire, Water, Wood, Light, and Dark). An enemy will take more damage depending on the attribute that is strong or weak against another attribute. For example: Fire is weak against Water, but is strong against Wood; Water is weak against Wood, but is strong against Fire; Wood is weak against Fire, but is strong against Water. Light and Dark attributes are equally weak and strong to each other, but inflict normal damage to the other three attributes.


For more information about enemies, see: ''[[List of characters in Puzzle & Dragons: Super Mario Bros. Edition]]''
For more information about enemies, see: ''[[List of Puzzle & Dragons: Super Mario Bros. Edition characters]]''


{|width=100%
{|width=100%
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**<small>After Morton Koopa Jr. joins the player, Bullet Bill & Goomba replaces him as the boss of {{world-link|3|mortonair|World 3-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
**<small>After Morton Koopa Jr. joins the player, Bullet Bill & Goomba replaces him as the boss of {{world-link|3|mortonair|World 3-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
|width=50% style="vertical-align:top;"|
|width=50% style="vertical-align:top;"|
*[[Double Lakitu]] ([[World 6-5 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6-5]], [[World 7-4 (Puzzle & Dragons: Super Mario Bros. Edition)|World 7-4]], and [[World 8-11]] Boss)
*[[Lakitu|Double Lakitu]] ([[World 6-5 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6-5]], [[World 7-4 (Puzzle & Dragons: Super Mario Bros. Edition)|World 7-4]], and [[World 8-11]] Boss)
**<small>After Roy Koopa joins the player, Double Lakitu replaces him as the boss of {{world-link|6|castlep|World 6-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
**<small>After Roy Koopa joins the player, Double Lakitu replaces him as the boss of {{world-link|6|castlep|World 6-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
*[[Goomba Tower|2-Goomba Tower]] ([[World 6-6 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6-6]] and [[World 8-1 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8-1]] Boss)
*[[Goomba Tower|2-Goomba Tower]] ([[World 6-6 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6-6]] and [[World 8-1 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8-1]] Boss)
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For a full list of which enemies drop which items, see: ''[[List of item drops in Puzzle & Dragons: Super Mario Bros. Edition]]''
For a full list of which enemies drop which items, see: ''[[List of item drops in Puzzle & Dragons: Super Mario Bros. Edition]]''


===Transformation Items===
===Transformation items===
Transformation items are used to transform teammates that are not Leaders or Helpers into stronger forms, allowing them to use stronger versions of their Skills. Transforming a teammate resets their Skill Level back to 1.
Transformation items are used to transform teammates that are not Leaders or Helpers into stronger forms, allowing them to use stronger versions of their Skills. Transforming a teammate resets their Skill Level back to 1.


With the digital update to version 2.0, each Koopaling can be transformed into two other forms mutually exclusive from each other. Once any of the Koopalings are transformed, their Awoken Skill is replaced with a new one, depending on which form the player chooses, and their form can be switched to their other form and back, as long as the player has enough Transformation Items for them. However, much like with any generic ally, it is impossible to revert the Koopalings back to their original forms.
With the digital update to version 2.0, each Koopaling can be transformed into two other forms mutually exclusive from each other. Once any of the Koopalings are transformed, their Awoken Skill is replaced with a new one, depending on which form the player chooses, and their form can be switched to their other form and back, as long as the player has enough transformation items for them. However, much like with any generic ally, it is impossible to revert the Koopalings back to their original forms.


{|width=100%|
{|width=100%|
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|}
|}


===Skill Items===
===Skill items===
Skill Items are used to raise Skill levels of characters, reducing the amount of turns needed to use Skills. Ordinary Skill Items are used to raise Skill levels from 1 to 4, while rarer, "Grand" or "Rare" Skill Items are used to reach levels 5 through level 7, the maximum.
Skill items are used to raise Skill levels of characters, reducing the amount of turns needed to use Skills. Ordinary Skill items are used to raise Skill levels from 1 to 4, while rarer, "Grand" or "Rare" Skill items are used to reach levels 5 through level 7, the maximum.


For a full list of how many Skill Items are needed to raise a character's Skill level, see: ''[[List of Skill upgrades in Puzzle & Dragons: Super Mario Bros. Edition]]''
For a full list of how many Skill items are needed to raise a character's Skill level, see: ''[[List of Skill upgrades in Puzzle & Dragons: Super Mario Bros. Edition]]''


{|class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
{|class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
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|Raises the Skill levels of teammates that require Comet Medals further, from Level 5-7.
|Raises the Skill levels of teammates that require Comet Medals further, from Level 5-7.
|-
|-
|[[File:PDSMBE-Berry.png]]<br>[[Berry|Fruit]]<br>(<small>''Berry - British English''</small>)
|[[File:PDSMBE-Berry.png]]<br>[[Fruit (Yoshi food)|Fruit]]<br>(<small>''Berry - British English''</small>)
|Raises the Skill levels of all [[Yoshi (species)|Yoshi]] and [[Winged Yoshi]] colors; all types/forms of [[Koopa Troopa]]s, [[Koopa Paratroopa]]s, [[Buzzy Beetle]]s, [[Para-Beetle]]s; Rock/Double/Metal/Gold/Boomerang Mario/Luigi (excluding Rock Luigi) from Level 1-4.
|Raises the Skill levels of all [[Yoshi (species)|Yoshi]] and [[Winged Yoshi]] colors; all types/forms of [[Koopa Troopa]]s, [[Koopa Paratroopa]]s, [[Buzzy Beetle]]s, [[Para-Beetle]]s; Rock/Double/Metal/Gold/Boomerang Mario/Luigi (excluding Rock Luigi) from Level 1-4.
|[[File:RareFruit.png]]<br>[[Rare Fruit (Puzzle & Dragons: Super Mario Bros. Edition)|Rare Fruit]]<br>(<small>''Rare Berry - British English''</small>)
|[[File:RareFruit.png]]<br>[[Rare Fruit (Puzzle & Dragons: Super Mario Bros. Edition)|Rare Fruit]]<br>(<small>''Rare Berry - British English''</small>)
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|-
|-
|[[File:PDSMBE-Block.png]]<br>[[? Block]]
|[[File:PDSMBE-Block.png]]<br>[[? Block]]
|The player may come across these in a course, which can hold coins, 1-Up Mushrooms, Transformation Items, or Skill Items. Opening them requires the player to arrange Orbs in a group and/or make a certain amount of Combos.
|The player may come across these in a course, which can hold coins, 1-Up Mushrooms, transformation items, or Skill items. Opening them requires the player to arrange Orbs in a group and/or make a certain amount of Combos.
|-
|-
|[[File:PDSMBE-Coin.png]]<br>[[Coin]]
|[[File:PDSMBE-Coin.png]]<br>[[Coin]]
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==Course information==
==Course information==
===Course maps===
===Course maps===
[[File:PDSMBE-W1-1MapScreen.png|thumb|right|[[Luigi]] traversing through [[World 1-1 (Puzzle & Dragons: Super Mario Bros. Edition)|World 1-1]] on the Map screen.|200px]]
[[File:PDSMBE-W1-1MapScreen.png|thumb|[[Luigi]] traversing through [[World 1-1 (Puzzle & Dragons: Super Mario Bros. Edition)|World 1-1]] on the Map screen.|200px]]
{{main|List of course maps in Puzzle & Dragons: Super Mario Bros. Edition}}
{{main|List of course maps in Puzzle & Dragons: Super Mario Bros. Edition}}
The player can see a cut-out of Mario or Luigi traversing on a course from one point to the next on the touch screen, such points consisting of enemy waves (blue Bowser icons), ? Blocks, branching paths and boss battles (large Bowser icons). By pressing {{button|3ds|Y}} during the player's turn, they can view their current position as well as the stop ahead of them. This page shows maps for every course (and Special World counterparts if they differ).
The player can see a cut-out of Mario or Luigi traversing on a course from one point to the next on the touch screen, such points consisting of enemy waves (blue Bowser icons), ? Blocks, branching paths and boss battles (large Bowser icons). By pressing {{button|3ds|Y}} during the player's turn, they can view their current position as well as the stop ahead of them. This page shows maps for every course (and Special World counterparts if they differ).
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==Update history==
==Update history==
===Version 2.0===
===Version 2.0===
A digital update for this game was released in Japan on December 16, 2015 and in North America on December 24, 2015. [[Score Attack]] is heavily revamped: instead of having three courses, it is now split between two modes: Fixed Challenge and Free Challenge with five courses each. Players can view replays of their own runs or from other players around the world. Low-tier enemies, mid-tier enemies, and King Coin Coffers have also received new Awoken Skills, a feature once exclusive to top-tier enemies, Boom Boom, the Koopalings, and Bowser Jr.. There are also forty-one additional teammates that the player can use, increasing the total amount of teammates from 137 to 178: five forms for Mario and Luigi ([[Rock Mario|Rock]], [[Double Mario|Double]], [[Metal Mario (form)|Metal]], [[Gold Mario|Gold]], and [[Boomerang Mario|Boomerang]]) that are unlocked from the Score Attack courses, two forms for Gold Goomba (Gold 2-Goomba Tower and Gold 3-Goomba Tower), three forms for each Magikoopa color, and two mutually exclusive forms for each Koopaling that pair them up with normal enemies.
A digital update for this game was released in Japan on December 16, 2015 and in North America on December 24, 2015. [[Score Attack]] is heavily revamped: instead of having three courses, it is now split between two modes: Fixed Challenge and Free Challenge with five courses each. Players can view replays of their own runs or from other players around the world. Low-tier enemies, mid-tier enemies, and King Coin Coffers have also received new Awoken Skills, a feature once exclusive to top-tier enemies, Boom Boom, the Koopalings, and Bowser Jr.. There are also forty-one additional teammates that the player can use, increasing the total amount of teammates from 137 to 178: five forms for Mario and Luigi ([[Rock Mario|Rock]], [[Double Mario|Double]], [[Metal Mario|Metal]], [[Gold Mario|Gold]], and [[Boomerang Mario|Boomerang]]) that are unlocked from the Score Attack courses, two forms for Gold Goomba (Gold 2-Goomba Tower and Gold 3-Goomba Tower), three forms for each Magikoopa color, and two mutually exclusive forms for each Koopaling that pair them up with normal enemies.


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{|width=100%
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[[File:P&DICMedals.jpg|150px|thumb|P&D International Championship Gold, Silver, and Bronze Medals.]]
[[File:P&DICMedals.jpg|150px|thumb|P&D International Championship Gold, Silver, and Bronze Medals.]]
{{br}}
{{br}}
==[[Nintendo 3DS#Nintendo eShop|Nintendo 3DS eShop]] description==
;American English version
<blockquote>''Two puzzling RPG adventures await you! Rescue Princess Peach™ from Bowser™ or defeat the evil group Paradox by battling enemies with the awesome power of Orbs. Drag and match Orbs, and chain together combos to deal massive blows to your enemies. Then bolster your forces with hundreds of unique monsters in this two-in-one game pack.''
''In Puzzle & Dragons Super Mario Bros. Edition, you get to travel to different worlds as you assemble a team of Mushroom Kingdom baddies, like Goombas or Koopa Troopas, and recruit much-loved Mario™ characters, including Toad™ and Yoshi™! Or in Puzzle & Dragons Z, battle the five powerful Skydragons to rebuild the world, and customize your team with a plethora of different monsters. Allies gained in both games have the chance to evolve into more-advanced forms and learn powerful new skills.''</blockquote>
;British English version
<blockquote>''Mysterious Orbs have suddenly appeared in the Mushroom Kingdom! Bowser has abused the power of the Orbs to kidnap Princess Peach, and Mario must puzzle and battle his way to rescue her.''
''With a host of Super Mario Bros. characters at your side, set out on a unique adventure! Battle your enemies using the Puzzle & Dragons technique of lining up three or more coloured Orbs to unleash attacks.''
''As you advance through the various worlds and courses, you will befriend all kinds of Mario characters. Strengthen and transform them to improve your team and complete your quest!''</blockquote>


==Media==
==Media==
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|title1=''Puzzle & Dragons: Super Mario Bros. Edition''
|title1=''Puzzle & Dragons: Super Mario Bros. Edition''
|description1=Title screen
|description1=Title screen
|length1=0:57
|length1=0:30
|-
|-
|file2=PDSMBE-SMWOverworld.oga
|file2=PDSMBE-SMWOverworld.oga
|title2=''Puzzle & Dragons: Super Mario Bros. Edition''
|title2=''Puzzle & Dragons: Super Mario Bros. Edition''
|description2=A remixed version of the overworld theme from ''[[Super Mario World]]'', found in bonus sections.
|description2=A remixed version of the overworld theme from ''[[Super Mario World]]'', found in bonus sections.
|length2=5:07
|length2=0:30
|-
|-
|file3=PDSMBE-ToadHouseTheme.oga
|file3=PDSMBE-ToadHouseTheme.oga
|title3=''Puzzle & Dragons: Super Mario Bros. Edition''
|title3=''Puzzle & Dragons: Super Mario Bros. Edition''
|description3=[[Toad House]] theme
|description3=[[Toad House]] theme
|length3=3:54
|length3=0:30
}}
}}


==Reception==
==Reception==
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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Princess Peach Looking Back.jpg|[[Princess Peach]]
Princess Peach Looking Back.jpg|[[Princess Peach]]
P&DSMBE Artwork Yoshi.png|[[Yoshi]]
P&DSMBE Artwork Yoshi.png|[[Yoshi]]
PDMetalMario.jpg|[[Metal Mario (form)|Metal Mario]]
PDMetalMario.jpg|[[Metal Mario]]
</gallery>
</gallery>


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*There are no teammates in this game that have negative RCV stats (a decrease in a team's recovering ability); the lowest is 0.
*There are no teammates in this game that have negative RCV stats (a decrease in a team's recovering ability); the lowest is 0.
*Monsters in ''Puzzle & Dragons'' have "growth curves", where their stats earned from leveling up eventually increase as they gain levels. In this game, stat increases for each teammate are steady throughout.
*Monsters in ''Puzzle & Dragons'' have "growth curves", where their stats earned from leveling up eventually increase as they gain levels. In this game, stat increases for each teammate are steady throughout.
*The player can use Transformation Items to transform their teammates into stronger forms up to two times at the Transform spot at Toad Houses. In the original ''Puzzle & Dragons'', the player uses special types of monsters as "Evo Materials" to evolve them into stronger forms.
*The player can use transformation items to transform their teammates into stronger forms up to two times at the Transform spot at Toad Houses. In the original ''Puzzle & Dragons'', the player uses special types of monsters as "Evo Materials" to evolve them into stronger forms.
**In this game, once a teammate is transformed, they cannot be reverted back to their previous form (the Koopalings' stronger forms can be changed, but cannot be reverted back). In the original ''Puzzle & Dragons'', this can be done by using "-lit" type monsters.
**In this game, once a teammate is transformed, they cannot be reverted back to their previous form (the Koopalings' stronger forms can be changed, but cannot be reverted back). In the original ''Puzzle & Dragons'', this can be done by using "-lit" type monsters.
**The player's teammates in this game do not gain any XP by transforming into stronger forms.
**The player's teammates in this game do not gain any XP by transforming into stronger forms.
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==References to other games==
==References to other games==
*''[[Super Mario Bros. 3]]'': The World 1 Map theme has part of the Grass Land Map theme mixed in with the World 1 Map theme from ''New Super Mario Bros. Wii''. When updated to version 2.0, a remixed version of the athletic theme can be heard in the Score Attack courses.
*''[[Super Mario Bros. 3]]'': The World 1 Map theme has part of the [[Map 1 World|Grass Land Map theme]] mixed in with the World 1 Map theme from ''New Super Mario Bros. Wii''. When updated to version 2.0, a arrangement of the [[Athletic_Theme_(Super_Mario_Bros._3)|athletic theme]] can be heard in the Score Attack courses.
*''[[Super Mario World]]'': A remixed version of the overworld theme can be heard in some of the sky-themed pathways in a course.
*''[[Super Mario World]]'': An arrangement of the [[Ground Theme (Super Mario World)|overworld theme]] can be heard in some of the sky-themed pathways in a course.
*''[[Super Mario All-Stars]]'': Clearing the normal worlds in ''Super Mario Bros.'' in that game puts a star next to the name of the world for the hard mode versions of the worlds (ex: ★1-1). The Special Worlds in this game also place a star next to the name of the worlds. Types of enemies are also shown before starting a course in ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels''; in this game enemy types are displayed before entering a course under "Enemies found here".
*''[[Super Mario Galaxy]]'': Mario's Bee and Boo forms appear in this game as transformations. "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" is used for the game's credits theme. The siren alarm for Megaleg is heard for boss battles.
*''[[Yoshi's Safari]]'': The player traverses through courses in first-person perspective in this game, attacks enemies with Orbs similar to the blue projectiles fired from the [[Super Scope]], can take different routes in a course, and a warning message appears when approaching a boss.
*''[[New Super Mario Bros. Wii]]'': The world and course designs in ''Puzzle & Dragons: Super Mario Bros. Edition'' were heavily influenced from this game and several musical pieces that appear also originate from this game.
*''[[Super Mario RPG: Legend of the Seven Stars]]'': Toad joins Mario in the beginning of his adventure in World 1, just as he did for him in [[Mushroom Way]]. Bowser and Peach also join the player as Helpers, as they did for Mario's party in this game.
*''[[Super Mario Galaxy 2]]'': An arrangement of [[Slimy Spring Galaxy]]'s music is used for World 2's map theme. When updated to version 2.0, Rock Mario and Rock Luigi appear as Leaders.
*''[[Super Mario 64]]'': When updated to 2.0, Metal Mario appears as a Leader in the game.
*''[[New Super Mario Bros. 2]]'': The world maps are very similar to the ones in this game.
*''[[Super Smash Bros. Melee]]'': When updated to 2.0, Metal Luigi appears as a Leader.
*''[[New Super Mario Bros. U]]'': The Koopalings' personalized airships return as the final stage of the worlds. The desert world is also a mix of the desert overworld maps from ''New Super Mario Bros. 2'' and this game. The background music for [[World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8]] is an arrangement of [[Peach's Castle (world)|Peach's Castle]] from this game.
*''[[Super Mario Galaxy]]'': Mario's Bee and Boo forms appear in this game as transformations. Gusty Garden Galaxy's music is used for the game's credits. The siren alarm for Megaleg is heard for boss battles.
*''[[Super Mario 3D World]]'': Several musical pieces from the game are also used here. When updated to version 2.0, Double Mario and Double Luigi appear as Leaders.
*''[[Mario and Sonic at the Olympic Winter Games]]'': Yoshi's artwork, minus the ice skates, is reused on the title screen.
*''[[New Super Mario Bros. Wii]]'': The world and course designs in ''Puzzle & Dragons: Super Mario Bros. Edition'' were heavily influenced from this game. The Penguin Suit appears on Water Orbs, and several musical pieces that appear also originate from this game.
*''[[Super Mario Galaxy 2]]'': A remix of [[Slimy Spring Galaxy]]'s music is used for World 2's map theme. When updated to version 2.0, Rock Mario and Rock Luigi appear as Leaders.
*''[[New Super Mario Bros. 2]]'': The world maps are very similar to the ones in this game.  When updated to 2.0, Gold Mario appears as a Leader.
*''[[New Super Mario Bros. U]]'': The Koopalings' personalized airships return as the final stage of the worlds. The desert world is also a mix of the desert overworld maps from ''New Super Mario Bros. 2'' and this game. The background music for [[World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8]] is a remix of [[Peach's Castle (world)|Peach's Castle]] from this game.
*''[[Super Mario 3D Land]]'': When updated to 2.0, Boomerang Mario and Luigi appears as Leaders. When nine lives are lost on a single course, the player's Leader transforms into White Tanooki Mario or White Kitsune Luigi until the level is over.
*''[[Super Mario 3D World]]'': The Cat transformation is used by Mario and Luigi in this game. Several musical pieces from the game are also used here. When updated to version 2.0, Double Mario and Double Luigi appear as Leaders. Also, Mario and Luigi's artworks are reused on the title screen.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': When updated to 2.0, Gold Luigi appears as a Leader.


==Names in other languages==
==Names in other languages==
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|JapR=Pazuru & Doragonzu Sūpā Mario Edishon
|JapR=Pazuru & Doragonzu Sūpā Mario Edishon
|JapM=Puzzle & Dragons Super Mario Edition
|JapM=Puzzle & Dragons Super Mario Edition
|Spa=
|Kor=퍼즐앤드래곤 슈퍼 마리오브라더스 에디션
|SpaM=-
|KorR=peojeul aendeu laegon syupeo malio beuladeoseu edisyeon
|Fra=
|KorM=Puzzle & Dragon Super Mario Bros. Edition
|FraM=-
|Dut=
|DutM=-
|Ger=
|GerM=-
|Ita=
|ItaM=-
|Rus=
|RusM=-
|Por=
|PorM=-
}}
}}


==External links==
==External links==
*[http://pad-m.gungho.jp/ Official Japanese website]
*[http://pad-m.gungho.jp/ Official Japanese website]
*[http://puzzleanddragons.nintendo.com/super-mario-bros-edition/ Official American website]
*[https://web.archive.org/web/20150703094230/http://puzzleanddragons.nintendo.com/super-mario-bros-edition/ Official American website]
*[https://www.nintendo.com/consumer/downloads/manual-3DS-puzzle-and-dragons-z-and-super-mario-bros-edition-en.pdf American English e-manual]


==References==
==References==
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{{P&DSMBE}}
{{P&DSMBE}}
{{MarioGames}}
{{Super Mario games}}
{{3DS}}
{{3DS}}
[[Category:Puzzle & Dragons: Super Mario Bros. Edition|*]]
[[Category:Puzzle & Dragons: Super Mario Bros. Edition|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Nintendo 3DS Games]]
[[Category:Nintendo 3DS games]]
[[Category:2015 games]]
[[Category:2015 games]]
[[Category:Puzzle Games]]
[[Category:Puzzle games]]
[[Category:RPGs]]
[[Category:Role-playing games]]
[[Category:Crossover Games]]
[[Category:Crossover games]]
[[Category:Games with Nintendo Network]]
[[Category:Games with Nintendo Network]]
[[Category:Games with demos]]
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[[it:Puzzle & Dragons: Super Mario Bros. Edition]]
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