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'''Pipe Land''', also known as the '''Pipe Maze''', is the seventh world in ''[[Super Mario Bros. 3]]''. Pipe Land consists of nine levels, two Fortresses, three [[Toad House]]s, and two special Piranha Plant levels. The overworld map consists of many islands linked by a confusing network of pipes. Just getting from one level to another on the map can prove difficult. The levels themselves often have an even more complex pipe network.[[Image:Pipe_maze.PNG|frame|right|Notice how the islands are shapped like pipes?]]
{{redirect|Pipe Maze|the [[minigame]] from [[Mario Party]]|[[Pipe Maze (minigame)]]}}
{{world infobox
|image=[[File:Pipe Land.png]]
|game=''[[Super Mario Bros. 3]]''
|levels=14
|before=[[Ice Land|<<]]
|after=[[Dark Land|>>]]
}}
'''Pipe Land'''<ref>''Super Mario Bros. 3'' English instruction booklet, page 33.</ref><ref>''Super Mario Bros. 3'' North American re-release and European ending.</ref><ref>''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' Pipe trophy.</ref> (alternatively '''Pipe Maze'''<ref>''Super Mario Bros. 3'' North American original, ''Super Mario All-Stars'' and ''Super Mario Advance 4: Super Mario Bros. 3'' International ending. </ref> or '''Tube City'''<ref>''Nintendo Power'' Volume 13, pages 62 & 64.</ref>) is the seventh [[world]] of ''[[Super Mario Bros. 3]]''. Pipe Land consists of nine [[level]]s, two [[fortress]]es, three [[Toad House]]s, three [[Spade Panel]]s, two special [[Piranha Plant]] levels, and a [[castle]] that has been taken over by an [[airship]]. The world consists of many islands linked by a confusing network of pipes, and the islands themselves resemble [[Warp Pipe]]s. The levels in this world often have complex pipe networks within. The kingdom is known to have landscapes, such as plains, deserts, and more, with several pipes. The king wears a Viking's helmet and overall resembles a Nordic Viking.


The labyrinth world of Pipe Land is headed by [[Ludwig Von Koopa]].
This labyrinthine world is conquered by [[Ludwig von Koopa]], who turns the [[kings|king of Pipe Land]] into a [[Piranha Plant]] (or a [[Yoshi (species)|Yoshi]] in the remakes).


==Brief Level Info==
According to ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', Pipe Land is located to the east of [[Grass Land]] and to the west of [[Ice Land]].


*7-1: Work up the pipe platforms, dodging [[Piranha Plant]]s and [[Koopa Troopas]] galore along the way.
The Piranha Plant levels serve as the basis of the ''Super Mario Bros. 3'' style's Forest theme in ''[[Super Mario Maker 2]]''.
*7-2: Escape the heat and enjoy a plunge in an underground reservoir.
*7-3: String [[Starman|Starmen]] through the level for a [[1-Up Mushroom|1-Up]] jackpot.
*7-4: Swift currents threaten to dash Mario against jagged rocks and nasty creatures.
*7-5: Take it easy to work quickly and efficiently through the vertical maze of pipes. 
*Piranha Plants: Piranha Plants have overgrown the path. A sharp set of gardening shears would sure come in handy, but Mario must make do with his jumping skills.
*Fortress: Raid the royal treasury and pull off the biggest heist in [[Mushroom Kingdom]] history. Then put the hurt on [[Boom Boom]].
*7-6: Only a plumber can navigate a tangled mess of pipes, spikes, and Piranha Plants.
*7-7: The only hope to cross this acre of man-eating crops is to collect every Starman along the way.
*7-8: Bloodthirsty foliage of every kind lie ahead. Weed-whack 'em!
*7-9: Find the way out of a gnarled pipe maze to reach the [[Goal Panel]] before time runs out.
*Fortress: Piranha Plant-infested pipes form the only bridge across a sea of bubbling lava.
*Piranha Plants: The tyrannical botanicals appear again! Dodge them and jump all the way to the end.
*Airship: On an Airship with plenty of moving parts, a battle with the cruelest of the [[Koopalings]] looms ahead.


==In-Depth==
All overworld parts of this world's levels have a peach-colored sky.
==Level information==
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
!width="10%"|Level
!Preview
!Summary
|-
|[[World 7-1 (Super Mario Bros. 3)|World 7-1]]
|[[File:SMAS SMB3 World 7-1 Screenshot.png|256px]]
|The first level of Pipe Land, which is a vertical stage with players having to travel through pipes to move upward.
|-
|[[World 7-2 (Super Mario Bros. 3)|World 7-2]]
|[[File:SMAS SMB3 World 7-2 Screenshot.png|256px]]
|A level split between above ground and underwater sections.
|-
|[[World 7-3 (Super Mario Bros. 3)|World 7-3]]
|[[File:SMAS SMB3 World 7-3 Screenshot.png|256px]]
|A grassy level with many hills and gaps with [[Lakitu]] flying overhead.
|-
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|[[File:SMAS SMB3 World 7-4 Screenshot.png|256px]]
|An autoscrolling underwater level with many [[Blooper Nanny|Scattering Bloober]]s and [[Big Cheep Cheep|Big Bertha]]s.
|-
|[[World 7-5 (Super Mario Bros. 3)|World 7-5]]
|[[File:SMAS SMB3 World 7-5 Screenshot.png|256px]]
|An underground pipe maze with [[Hidden Block]]s that can be used as bridges or will block paths.
|-
|{{world-link|7|piranhaplant|World 7-Piranha Plant 1}} 1
|[[File:SMAS SMB3 World 7-PP1 Screenshot.png|256px]]
|The first of the [[Piranha Plant]] stages.
|-
|{{world-link|7|fort|World 7-Fortress 1}} 1
|[[File:SMAS SMB3 World 7-F1 Screenshot.png|256px]]
|The first fortress level of Pipe Land, with no enemies and a room with many [[Brick Block|brick]]s that can be turned into [[coin]]s.
|-
|[[World 7-6 (Super Mario Bros. 3)|World 7-6]]
|[[File:SMAS SMB3 World 7-6 Screenshot.png|256px]]
|Another vertically scaling stage, this time utilizing [[Directional Lift]]s.
|-
|[[World 7-7 (Super Mario Bros. 3)|World 7-7]]
|[[File:SMAS SMB3 World 7-7 Screenshot.png|256px]]
|A stage filled with [[Muncher]]s that the player has to run across by grabbing [[Super Star|Starmen]].
|-
|[[World 7-8 (Super Mario Bros. 3)|World 7-8]]
|[[File:SMAS SMB3 World 7-8 Screenshot.png|256px]]
|A stage with many types of Piranha Plants.
|-
|[[World 7-9 (Super Mario Bros. 3)|World 7-9]]
|[[File:SMAS SMB3 World 7-9 Screenshot.png|256px]]
|A stage made up of a long broken pipe maze.
|-
|{{world-link|7|fort|World 7-Fortress 2}} 2
|[[File:SMAS SMB3 World 7-F2 Screenshot.png|256px]]
|The second fortress of Pipe Land, with several pipe platforms spread out over a pool of [[lava]].
|-
|{{world-link|7|piranhaplant|World 7-Piranha Plant 2}} 2
|[[File:SMAS SMB3 World 7-PP2 Screenshot.png|256px]]
|The second of the Piranha Plant stages.
|-
|{{world-link|7|airship3|World 7-Airship (Super Mario Bros. 3)}}
|[[File:SMAS SMB3 World 7-A Screenshot.png|256px]]
|The [[airship]] level of Pipe Land, manned by [[Ludwig von Koopa]].
|}


===7-1===
==''The Adventures of Super Mario Bros. 3''==  
This is a wraparound level, meaning if Mario goes out of one side of the screen, he'll reappear on the other. The only secret comes when [[Raccoon Mario]] sees a huge stretch of thin pipe, with a gap the size of one block. Mario can boot off the Koopa, then fly back and forth until he gets enough momentum to fly up to a pipe to pocket around thirty coins. Plus, if Mario, in the huge room of wooden blocks, stomps the red [[Koopa Paratroopa]] when it's at its highest, he'll go high enough to expose a block with a [[1-Up Mushroom]]!
[[File:PipeLandCartoon.jpg|thumb|Pipe Land in ''The Adventures of Super Mario Bros. 3''.]]
In ''[[The Adventures of Super Mario Bros. 3]]'', Pipe Land, which was again sometimes referred to as the Pipe Maze, appeared in a few episodes. Underneath Pipe Land is vast  underground maze filled with pipes and rivers. It is populated by various enemies such as [[Thwomp|Thwomps]], [[Boo|Boo Diddlys]], [[Fire Piranha Plant|Venus Fire Trap]]s and even [[Boom Boom]].


===7-2===
'''[[Oh, Brother!]]''': The first episode where this world is shown as the title card. Using the [[Power Shower]], [[Ludwig von Koopa|Kooky]] and [[Bowser]] were scheming to wash all the [[coin]]s floating around in the underground Pipe World (presumably another name for Pipe Land or a related area) into a dungeon where they could collect them. When the Power Shower sprung a leak, Kooky captured Mario by pulling him through the Pipe World using his [[Plumber Pole]]. Kooky then hypnotized Mario using his [[Lame Brainer]] so that he would mindlessly repair the invention. Luigi attempted to swim through the Pipe World to rescue Mario, but after being chased by a [[Big Cheep Cheep|Boss Bass]], he returned to [[Toad House|Toad's House]] to don a [[Frog Suit]]. As [[Frog Mario|Frog Luigi]], Luigi eluded all the enemies in the Pipe World and found his way to the Koopas' dungeon. After Luigi rescued Mario and defeated the Koopas, the Power Shower was dismantled, and all the stolen coins were returned to the Pipe World.
Only [[Frog Mario]] can clear this level with enough Coins for a White [[Toad House]] with a [[P-Wing]]! The second pipe in the level leads to an underground pool, and all the way to the left, a [[P-Switch]]! First, Mario must collect all the coins above it, then stomp it, hurry to the left, grab all the new coins, hurry father to the left, and collect all the others. Only Frog Mario can grab them, and even he doesn't have a 100% chance. And remember, Frog Mario must also gather all 46 coins in the level! Anyway, if Mario wants to beat the level the conventional way, he should march on to the right, jumping over the pit with a crack in it. After a wooden block and a [[Nipper Plant]], Mario must duck in the highest pipe, then make his way to the right pipe, going up it. Afterwards, he's in a nice valley of pipes...or is he? Above, there's a ton of invisible [[♪ Block]]s! Mario must hit them all, for a good reason, too. Afterwards, duck in the pipe to the right, grab a power-up, come out, duck in pipe to the left, go out the one on the right. Now, cross the valley on the newly made bridge of ♪ Blocks On the sixth Block from the left, Mario can jump extra-high to grab a 1-Up! After that, the lowest pipe from the left of the right wall is the pipe to the exit pipe.


===7-3===
[[File:MightyPlumberEp.jpg|thumb|left|King Koopa and Mighty Plumber in Pipe Land's underground maze.]]
This stage is very simple, except for the Lakitu, halfway through. But a Starman chain can make this easier. Hit the first [[? Block]], dashing to the right, hitting the leftmost block on the bottom row, finding another on, and repeating the procedure until he sees a ? Block with a block under it (the ordinary block has the star). Also, later in the level there is a pipe with unlimited Goombas, which invincible Mario can kill for many 1-Ups. Each of the ? Blocks on the sides of the pipe has a Starman, so grab one, kill some Goombas, then grab the other before the invincibility wears off. Lakitu will lead Mario on a merry chase through lots of little pitfalls, so watch your footing.
'''[[Misadventure of Mighty Plumber]]''': The second and final episode where this world is shown as the title card. In this episode, Bowser wanted to rob the [[Pipe Land Treasury]]. After [[Larry Koopa|Cheatsy]] brought [[Mighty Plumber]] to life from the TV, Bowser tricked him by saying that [[Mario]] and [[Luigi]] were trying to rob the treasury. Mighty Plumber followed Bowser through Pipe Land's underground maze, keeping Mario and Luigi out of Bowser's hair. After Bowser plundered the vault, he locked Mighty Plumber inside along with Mario and Luigi. With some help assistance from Mario and Luigi, Mighty Plumber escaped, took the coins back, and was returned to the TV. Mario and Luigi later returned the coins to the treasury.


===7-4===
'''[[Misadventures in Babysitting]]''': The Pipe Maze was also featured in this episode. [[Junior (The Adventures of Super Mario Bros. 3)|Junior]], a spoiled child from [[Brooklyn]] whom Mario and Luigi accidentally wound up babysitting, found a warp leading to the [[Mushroom Kingdom]]. There he quickly befriended [[Roy Koopa|Bully]], Cheatsy, and Kooky. The [[Koopalings]] used Junior as bait to lure Mario and Luigi into a volcano. However, they Koopalings betrayed Junior and tossed him into the Pipe Maze, where he was scared off by various enemies. Eavesdropping on the Koopalings, Mario and Luigi learned about where Junior went, and traveled into the Pipe Maze to find him. At the same time, Kooky began filling the Pipe Maze with lava. However, Mario and Luigi were able to find [[Raccoon Mario|Raccoon Power]], and were able to use it to free Junior from the Pipe Maze.
This water stage introduces Spiny [[Cheep-Cheep]]s (the spikes make no difference, however). Also, this level boasts a ''huge'' maze of [[Jelectro]]s! The [[Big Bertha]] and [[Blooper Nanny]] infesting the water dont help the maneuvering process.  


===7-5===
==''Nintendo Comics System''==
This level is a series of rooms. The first and second have nothing worthwhile, but in the third room, hit all the invisible blocks in the gaps in the floor. Then, at the last gap, jump through. The second pipe from the right has a exit not blocked by a block, and if Mario goes all the way to the left and goes in that pipe, he'll be lead to a power-up. After the pipe, Mario must go left, then fall through the second gap and go through ''another'' pipe. As a powered-up Mario, he must smash through the blocks to a pipe, then hop in. In this room, ario must expose invisible blocks to make a solid path on the top, from platform to platform. Then, at the very left, Mario must smash through [[Ice Block]]s, go down a pipe, on the left, make a solid road of blocks, go back up, race to the right, and walk across his bridge of blocks on the top platforms. And right by the pipe at the end, to the left, is a block with a 1-Up. Mario can then exit through the pipe, go across the other bridge he made, then take one last pipe into the fresh air.
Pipe Land is the setting of the ''[[Nintendo Comics System]]'' story [[The Revenge of Pipe Ooze!]], which reveals the world hosts The Annual [[Dirk Drain-Head]] Role-Playing Game.


===Piranha Plants===
==''Nintendo Adventure Books''==
This stage is optional, but helpful. Mario must adventure over [[Muncher]]s and all kinds of foliage. If he has a spare Starman, use it! It'll aid him greatly. The smallest pipe at the end leads to a room with a P-Wing!
One of the [[Game Over]]s in ''[[Leaping Lizards]]'' has Luigi end up lost and disoriented in Pipe Land if he falls into a body of water and is sucked into a pipe due to having an [[Anchor]] in his pocket.


===Fortress===
In ''[[Pipe Down!]]'', Ludwig von Koopa sets up a base in the Pipe World (possibly Pipe Land or a similar location) and intends on debuting his basketball-themed ballet, ''Dribbling Beauty'', there; using a pair of magic shoes sent to her as a birthday present, Ludwig abducts Princess Toadstool to star in the ballet as the "Prima Slamdunkerina". Along with a stage, Ludwig also has a Piranha Plant string quartet, a giant magical pipe organ, and a jukebox in his secret chamber. The Mario Bros. can reach Pipe World by either going down a tunnel beneath the Mushroom Palace, or by using one they discover in the [[Koopahari Desert]].
This castle has a very cool secret. If Mario enters powered-up, he can smash away the fourth row of blocks by the metal block, eventually uncovering a P-Switch that when stomped will turn the floor into a coin smorgasbord! Also, if he stays still when he stomps it, he can jump from the block he's on to the metal ones, which a door has been opened on. In this room, he can duck into the first pipe to get a [[Tanooki Suit]]! Then Mario must exit, leap across the lava, and then run back and forth on this floor. Soon, he can fly, high enough for him to reach a pipe on the ceiling to the Boom Boom fight. For unpowered adventurers, keep to the right, go through the door, keep left, go through another door, grab powerup by jumping from the row of ? Blocks to the little alcove where a power-up is in another ? Block, go ''all'' the way back to the first part, and see the top part of walkthrough for further instructions.


===7-6===
==Gallery==
This is another wraparound stage, but fairly simple. It'll have Mario on some shaky lifts, but he'll be fine if he remembers that arrowed platform go where their arrow is pointing, and ones with exclamation points on them change direction whenever jumped on. They all will disappear if Mario hits his head, so be careful! Also, remember that this stage is wraparound, so unreachable goodies may be reached by traveling through the screen to the other side.
<gallery>
World7SMB3.png|Pipe Land as seen in the original NES version
SMAS SMB3 World 7 Map.png|Pipe Land as seen in ''[[Super Mario All-Stars]]''
</gallery>


===7-7===
==Media==
This stage is much like the Piranha Plants level, but has, fortunately, a Starman chain. His only hope for beating this stage is to sprint and grab every Starman along the way! Mario must hurry, hurry, HURRY to reach the end before he meets his end. He can let the Stars roam for a bit before grabbing them, effectively heightening his invincibility time.
{{media table
|file1=World 7 Theme Super Mario Bros 3.oga
|title1={{FULLPAGENAME}}
|description1=BGM
|length1=0:30
|file2=SMAS SMB3 World 7 Map.oga
|title2={{FULLPAGENAME}}
|description2=BGM (''Super Mario All-Stars'' version)
|length2=0:20
}}


===7-8===
==Names in other languages==
This stage has MORE Piranha Plants and [[Venus Fire Trap]]s! It's been said that Starmen and/or a P-Wing work great here... There is a Starman in the first ? Block, allowing Mario to weed-whack 'em. Plus, the second walking [[Ptooie]] guards a pipe to a secret room, which has a [[Hammer Suit]]! Use it to smash Mario's way to the exit, and doge fire attacks from Venus Fire Traps and Nipper Plants.
{{foreign names
|Jap=ワールド7 {{hover|土管|どかん}}の{{hover|国|くに}}<ref>''Super Mario Bros. 3'' Japanese instruction booklet, page 33.</ref><ref>''Super Mario Advance 4: Super Mario 3 + Mario Bros.'' Japanese ending (in kana).</ref>
|JapR=Wārudo7 Dokan no Kuni
|JapM=World 7: Pipe Land (alternatively "Pipe Maze"<ref>''Super Mario Bros. 3'' and ''Super Mario Collection'' Japanese ending</ref> in-game)
|Spa=Tuberías<br>Laberinto de Tuberías <small>(''The Adventures of Super Mario Bros. 3'')</small>
|SpaM=Pipes<br>Pipe Maze
|Fre=Dédale tuyaux<br>Pays-tuyau (Super Mario Bros. 3 instruction booklet)
|FreM=Pipe maze<br>Pipe-land
|Ger=Röhrenisland
|GerM=Pipe Island
|Ita=Mondo dei Tubi<ref>''[[Super Mario Bros. 3]]'' Italian manual, pag. 33</ref><ref>''Club Nintendo'' (Italy) Volume 3 - 1991 Issue 6, page 18.</ref><br>Labirinto dei Condotti <small>(''Super Mario Advance 4: Super Mario Bros. 3'')</small><br>Il labirinto dei tubi<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 40</ref>
|ItaM=Pipe World<br>Pipe Maze<br>The pipe maze
|Por=Canolândia<br>Mundo dos Canos
|PorM=Pipeland<br>Pipe World
|PorA=Terra dos Canos<ref>''VideoGame'' magazine, issue 8A, p. 18, Editora Sigla, november/1991.</ref>
|PorAM=Land of the Pipes
|Rom=Lumea țevilor <small>(''The Adventures of Super Mario Bros. 3'', episode "Oh, Brother!")</small><br>Ținutul țevilor <small>(''The Adventures of Super Mario Bros. 3'', episode "Misadventure of Mighty Plumber")</small>
|RomM=Pipe world<br>Pipe realm
}}


===7-9===
==Trivia==
This level is a maze of tubing. Muddle through it as best you can, Mario! There are quite a few secrets, and ''quite'' a few baddies. Mario can collect coins by smashing the blocks below them. There are many several rich coin deposits in this stage, so try and take them all, but watch the timer!
*An arrangement of Pipe Land's map theme plays in the stock menu in ''[[Fortune Street]]''.


===Fortress===
==References==
[[Hammer Mario]] can breeze through this befuddling Fortress, but other Mario aren't as lucky. Almost all the Fortress enemies are here! There's lava and pipes, too, of course. Boom Boom is still the big wimp he's always been, so Mario should hand him a stomping and head on out.
<references/>
 
===Piranha Plants===
This level is just a remake of the previous one. Mario can jump right over the first stretch of Munchers, and any weapon will mow throw the other plants down. Cross a field of Muchers using sparsely-placed ♪ Blocks and claim the mediocre Super Mushroom prize at the end.
 
===Airship===
An [[Anchor]] is highly recommended, as the Airship can traipse all over the world, and Mario cannot. And guess who the King now is? A Piranha Plant! (A Yoshi in the Super Mario Advance version) Anyhow, this Airship is '''brutal''', with [[Rocket Engine]]s waiting to singe Mario's rear as he balances on [[Bolt Lift]]s but he can cheat by hopping onto the solid platforms the Cannons are on. And [[Rocky Wrench]]es, too, make life hard for Mario. Ludwig von Koopa, the freaky mad Koopa sceintist awaits you. Mario can tackle him like all his other siblings, but be aware that, like [[Roy Koopa|Roy]], he'll paralyze the plumber by jumping around. Additionally, at the end of the airship Mario will get a letter from Bowser, saying "I kidnapped the princess!"


{{SMB3 levels}}
{{SMB3}}
{{SMB3}}
 
{{TAOSMB3}}
[[Category: Places]]
[[Category:Sewers]]
[[Category: Super Mario Bros. 3|7]]
[[Category:Islands]]
[[Category:Mazes]]
[[Category:Kingdoms]]
[[Category:Super Mario Bros. 3 worlds]]
[[Category:The Adventures of Super Mario Bros. 3 locations]]
[[de:Röhrenisland]]

Latest revision as of 17:03, May 1, 2024

"Pipe Maze" redirects here. For information about the minigame from Mario Party, see Pipe Maze (minigame).
Pipe Land
Pipe Maze
Game Super Mario Bros. 3
Level(s) 14
<< List of worlds >>

Pipe Land[1][2][3] (alternatively Pipe Maze[4] or Tube City[5]) is the seventh world of Super Mario Bros. 3. Pipe Land consists of nine levels, two fortresses, three Toad Houses, three Spade Panels, two special Piranha Plant levels, and a castle that has been taken over by an airship. The world consists of many islands linked by a confusing network of pipes, and the islands themselves resemble Warp Pipes. The levels in this world often have complex pipe networks within. The kingdom is known to have landscapes, such as plains, deserts, and more, with several pipes. The king wears a Viking's helmet and overall resembles a Nordic Viking.

This labyrinthine world is conquered by Ludwig von Koopa, who turns the king of Pipe Land into a Piranha Plant (or a Yoshi in the remakes).

According to Super Mario Advance 4: Super Mario Bros. 3, Pipe Land is located to the east of Grass Land and to the west of Ice Land.

The Piranha Plant levels serve as the basis of the Super Mario Bros. 3 style's Forest theme in Super Mario Maker 2.

All overworld parts of this world's levels have a peach-colored sky.

Level information[edit]

Level Preview Summary
World 7-1 Hammer Mario defeating a Piranha Plant in World 7-1. The first level of Pipe Land, which is a vertical stage with players having to travel through pipes to move upward.
World 7-2 SMAS SMB3 World 7-2 Screenshot.png A level split between above ground and underwater sections.
World 7-3 The third level of Pipe Land in the Super Mario All-Stars version of Super Mario Bros. 3. A grassy level with many hills and gaps with Lakitu flying overhead.
World 7-4 SMAS SMB3 World 7-4 Screenshot.png An autoscrolling underwater level with many Scattering Bloobers and Big Berthas.
World 7-5 Mario in World 7-5 of Super Mario Bros. 3. An underground pipe maze with Hidden Blocks that can be used as bridges or will block paths.
World 7-Piranha Plant 1 SMAS SMB3 World 7-PP1 Screenshot.png The first of the Piranha Plant stages.
World 7-Fortress 1 SMAS SMB3 World 7-F1 Screenshot.png The first fortress level of Pipe Land, with no enemies and a room with many bricks that can be turned into coins.
World 7-6 SMAS SMB3 World 7-6 Screenshot.png Another vertically scaling stage, this time utilizing Directional Lifts.
World 7-7 World 7-7 of Super Mario Bros. 3 in Super Mario All-Stars. A stage filled with Munchers that the player has to run across by grabbing Starmen.
World 7-8 Screenshot of World 7-8 in the All-Stars version of Super Mario Bros. 3. A stage with many types of Piranha Plants.
World 7-9 SMAS SMB3 World 7-9 Screenshot.png A stage made up of a long broken pipe maze.
World 7-Fortress 2 SMAS SMB3 World 7-F2 Screenshot.png The second fortress of Pipe Land, with several pipe platforms spread out over a pool of lava.
World 7-Piranha Plant 2 SMAS SMB3 World 7-PP2 Screenshot.png The second of the Piranha Plant stages.
World 7-Airship SMAS SMB3 World 7-A Screenshot.png The airship level of Pipe Land, manned by Ludwig von Koopa.

The Adventures of Super Mario Bros. 3[edit]

Pipe Land
Pipe Land in The Adventures of Super Mario Bros. 3.

In The Adventures of Super Mario Bros. 3, Pipe Land, which was again sometimes referred to as the Pipe Maze, appeared in a few episodes. Underneath Pipe Land is vast underground maze filled with pipes and rivers. It is populated by various enemies such as Thwomps, Boo Diddlys, Venus Fire Traps and even Boom Boom.

Oh, Brother!: The first episode where this world is shown as the title card. Using the Power Shower, Kooky and Bowser were scheming to wash all the coins floating around in the underground Pipe World (presumably another name for Pipe Land or a related area) into a dungeon where they could collect them. When the Power Shower sprung a leak, Kooky captured Mario by pulling him through the Pipe World using his Plumber Pole. Kooky then hypnotized Mario using his Lame Brainer so that he would mindlessly repair the invention. Luigi attempted to swim through the Pipe World to rescue Mario, but after being chased by a Boss Bass, he returned to Toad's House to don a Frog Suit. As Frog Luigi, Luigi eluded all the enemies in the Pipe World and found his way to the Koopas' dungeon. After Luigi rescued Mario and defeated the Koopas, the Power Shower was dismantled, and all the stolen coins were returned to the Pipe World.

Misadventure of Mighty Plumber
King Koopa and Mighty Plumber in Pipe Land's underground maze.

Misadventure of Mighty Plumber: The second and final episode where this world is shown as the title card. In this episode, Bowser wanted to rob the Pipe Land Treasury. After Cheatsy brought Mighty Plumber to life from the TV, Bowser tricked him by saying that Mario and Luigi were trying to rob the treasury. Mighty Plumber followed Bowser through Pipe Land's underground maze, keeping Mario and Luigi out of Bowser's hair. After Bowser plundered the vault, he locked Mighty Plumber inside along with Mario and Luigi. With some help assistance from Mario and Luigi, Mighty Plumber escaped, took the coins back, and was returned to the TV. Mario and Luigi later returned the coins to the treasury.

Misadventures in Babysitting: The Pipe Maze was also featured in this episode. Junior, a spoiled child from Brooklyn whom Mario and Luigi accidentally wound up babysitting, found a warp leading to the Mushroom Kingdom. There he quickly befriended Bully, Cheatsy, and Kooky. The Koopalings used Junior as bait to lure Mario and Luigi into a volcano. However, they Koopalings betrayed Junior and tossed him into the Pipe Maze, where he was scared off by various enemies. Eavesdropping on the Koopalings, Mario and Luigi learned about where Junior went, and traveled into the Pipe Maze to find him. At the same time, Kooky began filling the Pipe Maze with lava. However, Mario and Luigi were able to find Raccoon Power, and were able to use it to free Junior from the Pipe Maze.

Nintendo Comics System[edit]

Pipe Land is the setting of the Nintendo Comics System story The Revenge of Pipe Ooze!, which reveals the world hosts The Annual Dirk Drain-Head Role-Playing Game.

Nintendo Adventure Books[edit]

One of the Game Overs in Leaping Lizards has Luigi end up lost and disoriented in Pipe Land if he falls into a body of water and is sucked into a pipe due to having an Anchor in his pocket.

In Pipe Down!, Ludwig von Koopa sets up a base in the Pipe World (possibly Pipe Land or a similar location) and intends on debuting his basketball-themed ballet, Dribbling Beauty, there; using a pair of magic shoes sent to her as a birthday present, Ludwig abducts Princess Toadstool to star in the ballet as the "Prima Slamdunkerina". Along with a stage, Ludwig also has a Piranha Plant string quartet, a giant magical pipe organ, and a jukebox in his secret chamber. The Mario Bros. can reach Pipe World by either going down a tunnel beneath the Mushroom Palace, or by using one they discover in the Koopahari Desert.

Gallery[edit]

Media[edit]

Audio.svg Pipe Land - BGM
File infoMedia:World 7 Theme Super Mario Bros 3.oga
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Audio.svg Pipe Land - BGM (Super Mario All-Stars version)
File infoMedia:SMAS SMB3 World 7 Map.oga
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Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning
Japanese ワールド7 土管[6][7]
Wārudo7 Dokan no Kuni
World 7: Pipe Land (alternatively "Pipe Maze"[8] in-game)

French Dédale tuyaux
Pays-tuyau (Super Mario Bros. 3 instruction booklet)
Pipe maze
Pipe-land
German Röhrenisland
Pipe Island
Italian Mondo dei Tubi[9][10]
Labirinto dei Condotti (Super Mario Advance 4: Super Mario Bros. 3)
Il labirinto dei tubi[11]
Pipe World
Pipe Maze
The pipe maze
Portuguese Canolândia
Mundo dos Canos
Pipeland
Pipe World
Portuguese (NOA) Terra dos Canos[12]
Land of the Pipes
Romanian Lumea țevilor (The Adventures of Super Mario Bros. 3, episode "Oh, Brother!")
Ținutul țevilor (The Adventures of Super Mario Bros. 3, episode "Misadventure of Mighty Plumber")
Pipe world
Pipe realm
Spanish Tuberías
Laberinto de Tuberías (The Adventures of Super Mario Bros. 3)
Pipes
Pipe Maze

Trivia[edit]

  • An arrangement of Pipe Land's map theme plays in the stock menu in Fortune Street.

References[edit]

  1. ^ Super Mario Bros. 3 English instruction booklet, page 33.
  2. ^ Super Mario Bros. 3 North American re-release and European ending.
  3. ^ Super Smash Bros. for Nintendo 3DS / Wii U Pipe trophy.
  4. ^ Super Mario Bros. 3 North American original, Super Mario All-Stars and Super Mario Advance 4: Super Mario Bros. 3 International ending.
  5. ^ Nintendo Power Volume 13, pages 62 & 64.
  6. ^ Super Mario Bros. 3 Japanese instruction booklet, page 33.
  7. ^ Super Mario Advance 4: Super Mario 3 + Mario Bros. Japanese ending (in kana).
  8. ^ Super Mario Bros. 3 and Super Mario Collection Japanese ending
  9. ^ Super Mario Bros. 3 Italian manual, pag. 33
  10. ^ Club Nintendo (Italy) Volume 3 - 1991 Issue 6, page 18.
  11. ^ Super Mario Bros. Enciclopedia, pag. 40
  12. ^ VideoGame magazine, issue 8A, p. 18, Editora Sigla, november/1991.