Paper Mario: The Thousand-Year Door

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North American box art for Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door

Story

Paper Mario: The Thousand-Year Door, known as Paper Mario: RPG in Japan, is a GameCube video game released in 2004. This is sequel to Paper Mario. In this game, Mario is hunting the 7 Crystal Stars to open the Thousand-Year Door, while Princess Peach has been kidnapped by a gang of aliens called X-Nauts.

Chapters

For a detailed storyline of the events of Paper Mario: The Thousand-Year Door (from the Prologoue to Chapter 9), please visit this page.

Battle System

Badges

Badges are what Mario may need throughout the game. They can be purchased at the Lovely Howz or by Charlieton, traded for Star Pieces by Dazzle, won at the Pianta Parlor or found in one of the places Mario and company visit.

In battle: Some of the badges add new Jump or Hammer moves to Mario's commands. Badges can bestow Mario and his Partners new abilities in battle.

Outside of battle: Badges can also affect Mario and his partners on the field.

Action Command and Defending

Attacking enemies

While Mario and his partners are battling enemies, they can attack enemies with extra power using the Action Command.

Countdown: Tilt and hold the control stick left, then release when the red light flashes.

Tricky Timing: Pressing A just before landing on your opponent.

Aiming: Aligning a cursor in the center of the targeting reticule

Button Mania: Holding on to or repeatedly tapping a button or input an entire sequence.

Guarding

To perform a guard action command, press A or B when your opponent is about to strike you. Guarding will reduce the damage you take from enemy attacks and help you resist status effects. You must time it right, though.

Guard: To perform a Guard move, press A to dodge enemy attacks, reducing the damage they do by 1, also protecting you from negative status effects. You have a 1/2 second to guard.

Superguard: To perform a Superguard move, press B to dodge enemy attacks, negating the attack completely, damaging your opponent if it is attacking directly. You only have a 1/4 second to superguard, making it naturally harder than guard.

Leveling Up

Star Points

Every time Mario wins a battle, he'll earn Star Points. When Mario's Star Point Level gets up to 100, he'll choose whether to upgrade his HP, FP or BP. Choosing HP and/or FP will raise Mario's HP or FP by 5 and choosing BP will raise Mario's BP by 3.

Shine Sprites

When Mario and co. collect Shine Sprites, Mario can give 3 of them to Merlon and Merlon will power up Mario's partners, increasing their HP and teaching them new moves. Getting the Up Arrow in Hooktail Castle will allow Mario to power up his partners a second time, and Merlon will teach Mario's partners ultra-rank moves.

Star Power and the Audience

In the Prologue, Mario will earn a new Special Move, and every time Mario and company earn a Crystal Star, they will learn 7 Special Moves and the Special Moves can be used if Mario and company have plenty of Star Energy. After using a Special Move, Mario and company can replenish their Star Power by appealing to the audience and thrilling the crowd with the action command and stylish moves.

However, not everyone in the audience is an adoring fan. When the X Button appears during battle, that means an audience member is going to throw something onstage. If it's something that's hazardous to Mario's health-- for example: hammers, pebbles and old soda cans-- press X and Mario or his party member will attack the audience member, driving it out of the auditorium. If an audience member is about to throw something useful-- for example: items and coins-- Mario will just ignore the button prompt to receive his gift.

When Mario and his team's star rank goes up, their audience will get bigger.

  • Level 0: Rising Star: 50 Seats.
  • Level 10: B-List Star: 100 Seats.
  • Level 20: A-List Star: 150 Seats.
  • Level 30: Superstar: 200 Seats.

Bingo!

An icon will appear next to your Star Power Gauge whenever you nail an Action Command. If you have to matching icons and if you execute an additional Action Command, you can take the Bingo! wheel for a spin. Press the A button to match the third icon to the first two. Matching anything but poison mushrooms also brings your audience to max.

Three Mushrooms: Recover All HP

Three Flowers: Recover All FP

Three Stars: Recover Star Power

Three Shine Sprites: Recover All HP, FP and Star Power.

Three Poison Mushrooms: Lose Half of HP, FP and Star Power, audience leaves

Mario's Partners

Goombella

A female goomba who studied at Goom U. She joins Mario's team after Mario defeats Lord Crump. She has the same ability to uncover an enemy's stats, like Goombario has.

Attacks

Attack Flower Points Needed Effect Goombella's HP Attack Power
Headbonk None Bonks single enemy, like Mario's jump. Level 1: 10
Level 2: 20
Level 3: 30
Level 1: 1/2
Level 2: 2/3
Level 3: 3/5
Tattle 0 Uncovers enemy's description and stats. Outside of battle, she can tell you about the people you meet and the places you visit. Level 1: 10
Level 2: 20
Level 3: 30
N/A
Multi-Bonk 3 Much like Mario's Power Bounce, bonks an enemy multiple times until he misses the action command. Level 2: 20
Level 3: 30
Level 1: N/A
Level 2: 2-1-1-etc.
Level 3: 3-2-1-etc.
Rally Wink 4 Gives Mario a second turn in battle. Level 3: 30 N/A

Koops

A timid koopa who lives in Petalburg. To prove to Petalburg he is not a coward, he joins Mario's team to avenge his dad, Koopley's death. He has the same ability Kooper has outside of battle, using his shell toss move to flip switches, grab items and attack enemies.

Attacks

Attack Flower Points Needed Effect Koops' HP Attack Power
Shell Toss 0 Attacks single ground enemy. Level 1: 10
Level 2: 15
Level 3: 25
Level 1: 1/2
Level 2: 2/3
Level 3: 3/5
Power Shell 3 Attacks all ground enemies. Level 1: 10
Level 2: 15
Level 3: 25
Level 1: 1/2
Level 2: 2/3
Level 3: 3/5
Shell Shield 4 Creates a Koopa Shell to protect Mario for a few turns Level 2: 15
Level 3: 25
N/A
Shell Slam 6 Attacks all ground enemies and penetrate their defense. Level 3: 25 Level 1: N/A
Level 2: N/A
Level 3: 0-6

Madam Flurrie

She can blow wind at enemies to make them dizzy and blow fake walls away, revealing secret passages. She also dreams of becoming an actress.

Attacks

Attack Flower Points Needed Effect Flurrie's HP Attack Power
Body Slam None Pounds on a single enemy. Level 1: 15
Level 2: 25
Level 3: 35
Level 1: 2
Level 2: 4
Level 3: 6
Gale Force 4 If successful, blows all enemies out of battle. Outside of battle, Flurrie can use this attack to reveal hidden passages and blow enemies around, allowing Mario and co. to sneak past them. Level 1: 15
Level 2: 25
Level 3: 35
N/A
Lip Lock 3 Steals enemies' HP to add to her own Level 2: 25
Level 3: 35
Level 1: N/A
Level 2: 4
Level 3: 6
Dodgy Fog 4 Makes Mario dodgy for a few turns. Level 3: 35 N/A

Yoshi Kid

Call him by any name you wish and people will call him by that name. Press X to ride on his back like most Yoshies and hit A to fly briefly over places that have no solid ground, which is the same ability Parakarry possesses in Paper Mario.

Attacks

Attack Flower Points Needed Effect The Yoshi Kid's HP Attack Power
Ground Pound None Bounces on a single enemy. Level 1: 10
Level 2: 20
Level 3: 30
1.
  • Level 1: 4 Times
  • Level 2: 5 Times
  • Level 3: 6 Times
Gulp 4 Swallows an enemy and spits it at another enemy. Level 1: 10
Level 2: 20
Level 3: 30
Level 1: 4
Level 2: 5
Level 3: 6
Mini-Egg 3 Throws Yoshi eggs at all the enemies and, if successful, shrinks the enemies. Level 2: 20
Level 3: 30
1
Stampede 6 Summons a Yoshi Herd to attack all enemies. Level 3: 30 *Level 1: N/A
  • Level 2: N/A
  • Level 3: 1 (6 Times)

Vivian

One of the Shadow Sirens. At first, worked for Grodus, but joined Mario's team to help Mario get his name, appearance and teammates back, because Mario treated her a lot nicer than Beldam and/or Marilyn. She can hide Mario from enemy attacks, in which that is the same ability Lady Bow has, but she won't turn Mario invisible, she'll pull him into the shadows.

Attacks

Attack Flower Points Needed Effect Vivian's HP Attack Power
Shade Fist None Sets enemies on fire with a burning punch. Level 1: 15
Level 2: 20
Level 3: 30
Level 1: 3
Level 2: 4
Level 3: 5
Veil 1 Hides Mario in the shadows. Level 1: 15
Level 2: 20
Level 3: 30
N/A
Fiery Jinx 6 Sets all enemies on fire. Level 2: 20
Level 3: 30
Level 1: 5
Level 2: 5
Level 3: 5
Infatuate 4 Blows a kiss to an enemy to confuse it. Level 3: 30 N/A

Admiral Bobbery

A retired admiral who refused to help Mario at Keelhaul Key, but decided to help him after Mario gave him his late wife's letter. After Mario saves him from Cortez's underlings and gives him Chuckola Cola, he joins Mario's team. He has the same ability Bombette has outside of battle: with his bomb attack, he can destroy fake walls, flip switches and attack enemies.

Attacks

Attack Flower Points Needed Effect Bobbery's HP Attack Power
Bomb None Attacks single enemy Level 1: 20
Level 2: 30
Level 3: 40
Level 1: 1-4
Level 2: 2-5
Level 3: 3-6
Bomb Squad 3 Releases 3 time bombs that'll explode after 1 turn. Level 1: 20
Level 2: 30
Level 3: 40
Level 1: N/A
Level 2: 3
Level 3: 3
Hold Fast 4 Direct-attackers that touch Bobbery get damaged in battle. Level 2: 30
Level 3: 40
N/A
Bob-Ombast 9 Damages all enemies in battle. Level 3: 40 Level 1: N/A
Level 2: N/A
Level 3: 8

Ms. Mowz

A cat burglar/badge hunter and the assistant shopkeeper at the Lovely Howz of Badges. Mario and his teammates encounter her at Hooktail Castle, the Great Boggly Tree, and the Glitz Pit Storeroom. She joins Mario's team after Mario gets the Attack FX B badge in Hooktail's lair and gives it to Ms. Mowz. She can also seek out hidden items and penetrate enemy's defenses like Watt does.

Attacks

Attack Flower Points Needed Effect Ms. Mowz's HP Attack Power
Shell Toss 0 Slaps an enemy and ignores defense. Level 1: 15
Level 2: 20
Level 3: 25
Level 1: 1/2
Level 2: 1/3
Level 3: 1/4
Kiss Thief 3 Steals enemies' items or badges. Level 1: 15
Level 2: 20
Level 3: 25
Level 1: 1/2
Level 2: 2/3
Level 3: 3/5
Tease 3 Makes enemies dizzy Level 2: 20
Level 3: 25
N/A
Smooch 10 Replenishes 10 of Mario's HP. Level 3: 25 N/A

Crystal Stars

Diamond Star

  • Found in: Hooktail Castle
  • Power: Earth Tremor
  • Boss Required to Defeat: Hooktail
  • Difficulty Overall: Easy (If properly equipped)
  • Notes: Koopley, Koops' dad, found this Crystal Star in Hooktail's stomach.

Emerald Star

  • Found in: The Great Tree in Boggly Woods
  • Power: Clock Out
  • Boss Required to Defeat: Magnus Von Grapple
  • Difficulty Overall: Easy-Medium
  • Notes: Hidden in one of the vases in Basement Level 5.

Gold Star

  • Found in: Glitzville's Glitz Pit
  • Power: Power Lift
  • Boss Required to Defeat: Rawk Hawk and Macho Grubba
  • Difficulty Overall: Medium-Hard
  • Notes: This Crystal Star was found on the Glitz Pit Champ's Belt. Grubba had the real one and used it to power his strengthening machine.

Ruby Star

  • Found in: Creepy Steeple
  • Power: Art Attack
  • Boss Required to Defeat: Doopliss
  • Difficulty Overall: Medium
  • Notes: Was kept by Doopliss, a sneaky Duplighost. You must defeat him to get this Crystal Star.

Sapphire Star

  • Found in: Pirate's Grotto in Keelhaul Key
  • Power: Sweet Feast
  • Boss Required to Defeat: Cortez
  • Difficulty Overall: Hard
  • Notes: This Crystal Star was one of Cortez's treasures. He didnt think it was of much value.

Garnet Star

  • Found in: The painting in the Poshley Sanctum
  • Power: Showstoppers
  • Boss Required to defeat: No boss, just some Dark Boos.
  • Difficulty Overall: Hard
  • Notes: This Crystal Star was found in the painting at the Poshley Sanctum while a red herring-- a fake one-- was put out in the open to fool the Shadow Sirens and Bowser and his followers.

Crystal Star

  • Found in: X-Naut Base on the Moon
  • Power: Supernova
  • Boss Required to defeat: Magnus Von Grapple 2.0
  • Difficulty Overall: Hard- Very hard
  • Notes: The X-Nauts already grabbed this Star in Rogueport and Mario and his team had to fight Magnus 2.0 to get it and in order to open the Thousand-Year Door.

Special Moves

Sweet Treat

  • Boss Defeated: N/A
  • Crystal Star Received: N/A
  • Power Obtained: Prologue
  • What It Does: Replenishes UP TO 8 HP for both party members and 8 FP.
  • To use power: Tilt the control stick repeatedly to hit icons. Watch out for the Poison Mushrooms! You won't be able to move for a few seconds if you hit one, there's 3.
  • Power Needed: 1

Earth Tremor

  • Boss Defeated: Hooktail
  • Crystal Star Received: Diamond Star
  • Power Obtained: Chapter 1
  • What It Does: If successful, this power creates an earthquake that can do up to 6 damage against all enemies.
  • To use power: Press A with perfect timing as the gauge passes each star. Completing a gauge adds 1 more attack power to the earthquake, but one more star on the next gauge.
  • Power Needed: 2

Clock Out

  • Boss Defeated: Magnus Von Grapple
  • Crystal Star Received: Emerald Star
  • Power Obtained: Chapter 2
  • What It Does: If successful, immobilizes enemies temporarily.
  • To use power: If the A, B or X button appear above the enemy, tap the button above the enemy to fill the gauge.
  • Power Needed: 2

Power Lift

  • Boss Defeated: Macho Grubba
  • Crystal Star Received: Gold Star
  • Power Obtained: Chapter 3
  • What It Does: Boosts attack and defense power for a short time for both party members.
  • To use power: Choose the attack and defense arrows using the control stick and A. It takes five orange arrows for add one attack point and five blue arrows to add one defense point. Hitting a poison mushroom slows the cursor.
  • Power Needed: 3

Art Attack

  • Boss Defeated: Doopliss
  • Crystal Star Received: Ruby Star
  • Power Obtained: Chapter 4
  • What It Does: Circles around enemies and does unlimited damage.
  • To use power: Use the control stick to circle around the enemy during battle.
  • Power Needed: 4

Sweet Feast

  • Boss Defeated: Cortez
  • Crystal Star Received: Sapphire Star
  • Power Obtained: Chapter 5
  • What It Does: Much like Sweat Treat, you'll replenish UP TO 24 HP for each party member and 24 FP.
  • To use power: Hold the control stick to the left. Flashing icons heal 5 of the corresponding stat. Watch out another 3 Poison Mushrooms!
  • Power Needed: 5

Showstoppers

  • Boss Defeated: Smorg
  • Crystal Star Received: Garnet Star
  • Power Obtained: Chapter 6
  • What It Does: If successful, destroys enemies in a single blow!
  • To use power: Press the sequence of buttons of A, B, X, and/or Y in order.
  • Power Needed: 2

Supernova

  • Boss Defeated: Magnus Von Grapple 2.0
  • Crystal Star Received: Crystal Star
  • Power Obtained: Chapter 7
  • What It Does: Does up to 15 damage to all enemies, 3 each time you fill a gauge.
  • To use power: Mash A to fill up 5 gauges. It becomes increasingly harder to fill a gauge.
  • Power Needed: 6

Badges

For detailed list of all the badges found in Paper Mario: The Thousand-Year Door (and all the RPG games, for that matter), please see this list.

Bestiary (Tattle Log)

For the Bestiary, also known as the Tattle Log, found in Paper Mario: The Thousand-Year Door, please see this page.

Trouble Center Sidequests

Main article: Paper Mario: The Thousand-Year Door (Trouble Center)

Bosses

Mini-Bosses/Minor Bosses

Prologue

Lord Crump (1)

HP 6, Attack 1, Defense 0

Gus

HP 20, Attack 3, Defense 0

Tattle: That's Gus. He's super-annoying and tries to take tolls from everyone. All in all, he's pretty tough. Oh, and I've told you a million times...that pointy spear of his gurts if you stomp on it. I wonder if this guy watches people pass 365 days a year. Talk about a workaholic.

Blooper

HP 12, Attack 1, Defense 0

Tattle: That's a Blooper... and a really super-humongous one, too! EWWWW! It's all slimy!!! I just can't STAND slimy, nasty, icky things. G-R-O-S-S, gross! It attacks with tentacles and ink. Once you damage both it's tentacles it'll fall down... And then it's attack time! By the Way, the tentacles each have 3 HP. Now relax and house on that slimy, nasty Blooper.

Chapter 1

Gold Fuzzy and the Fuzzy Horde
  • Gold Fuzzy HP 10, Attack 1, Defense 0
  • Fuzzy Horde HP 20, Attack 1, Defense 0

Tattle (Gold Fuzzy): That's a Gold Fuzzy. Whoa, those are super-rare! I'm serious! Wow! Oh, but hey! Even though it's a Fuzzy, it won't suck up your HP, which is nice. I have to wonder though... How does this thing hide? Look at it! It's so gaudy!

Tattle (Fuzzy Horde): It's a Fuzzy Horde! Look at 'em all! What a mob scene! It's crazy! Fuzzies come at you all at once and attack in order. Sys here not to freak out! It also says that if you use good timing to defend, you won't take much damage. I'm thinking it might just be faster to whip the ringleader, though, y'know?

Red Bones and the Dull Bones Quadruplets
  • Red Bones: HP 5, Attack 2, Defense 1
  • Dull Bones: HP 1, Attack 2, Defense 1

Tattle (Red Bones): That's a Red Bones! A little TOO red, I think. No fashion sense, y'know? Unlike your average Dull Bones, even if you pound it to 0 HP and it crumbles... It totally might revive! Like a zombie! My advice is to get rid of all the Dull Bones, then attack the Red Bones. Oh, and one more thing! Once its friends start to fall, it may create some more!

Chapter 2

Shadow Sirens (1)
  • Vivian HP 10, Attack 1, Defense 0
  • Marilyn HP 12, Attack 2, Defense 0
  • Beldam HP 9, Attack 1, Defense 0

Tattle (Vivian): That's Vivian. She's the youngest of the three Shadow Sirens. She doesn't seem all that noteworthy. Uh... She is kind cute I guess... She might even be cuter than I am... I guess... ...Uh... What am I thinking?

Tattle (Marilyn): That's Marilyn. She's a Shadow Siren, Beldam's younger sister. She charges up her attacks occasionally. Says here she's the toughest of the sisters, so it might be best to defeat her first, huh?" Other than that, she doesn't have any particularly outstanding characteristics.

Tattle (Beldam): That's Beldam. She's the oldest sister, the leader of the Shadow Sirens. She can make her partners big and make us tiny, and attacks with weird magic. The worst thing about her is that sinister snicker. She sounds so totally evil! I mean, she's just the sort of person you want to avoid like the plague, y'know?

Chapter 3

Armored Harriers (Two Iron Clefts)

HP 6, Attack 4, Defense ???

Tattle: That's an Iron Cleft. That guy is SCARY. Period! What's WITH this book? It says no attack will work against Iron Clefts! It says nothing in the world is as an Iron Cleft, so its Defense is impenetrable. If that's true, the only way to beat one is to whack it with the other one... Running away may not be a bad idea at this point.

Bowser (1)

HP 30, Attack 3, Defense 1

Tattle: That's Bowser! But what's he doing here?!? My mind just blew a fuse! Max HP is 30, Attack is 3, and Defense is 1. He's uglier than I expected. He's got a poisonous bite, so watch out! It'll make your HP decrease gradually. Also, if he ground-pounds you, you won't be able to use one of your commands! Just focus your attention on beating him down, Mario!

Rawk Hawk

HP 40, Attack 3, Defense 1

Tattle: That's Rawk Hawk! He flips, flaps, and slaps! ...That's what the book says. He's really good at aerial maneuvers, but other than that, he's pretty...meh. One thing you should know is that Rawk Hawk NEVER fights above the board. Carelessness leads to lifelessness, y'know!

Chapter 4

Atomic Boo

HP 40, Attack 4, Defense 0

Tattle: That's an Atomic Boo. It's a giant Boo made up of a ton of smaller Boos. This thing will try to smoosh us. It can also split up and send hundreds of Boos at us. And, when we attack, we might get so scared that we get confused or can't move. I sure wouldn't want to see this thing standing behind me in the middle of the night... Creeeeeepy...

Chapter 5

Lord Crump (2) and X-Naut Infantry
  • Lord Crump HP 30, Attack 3, Defense 0
  • X-Nauts HP 6/10, Attack 5, Defense 0

Tattle (Crump): That's Lord Cump. Not this guy again... Ugh. He just attacks normally, so don't worry much about him... But... those X-Nauts around him are a force to be reckoned with. They're going to attack us with all kinds of weird moves, I can just FEEL it! If we take out their leader, though, they won't have the focus to attack. Get Crump!

Tattle (X-Nauts): That's an X-Naut platoon. Crump commands them all. Where'd they come from? They're gonna come at us with coordinated group maneuvers, I'm sure. ...But they're pretty wimpy, so we should be able to handle it, don'tcha think?

Chapter 6

None

Chapter 7

None

Chapter 8

Dark Bones and the Dry Bones Quadruplets
  • Dark Bones HP 20, Attack 5, Defense 2
  • Dry Bones HP 8, Attack 5, Defense 2

Tattle (Dark Bones): That's a Dark Bones. It's the baddest of the Bones gang. When its HP goes down to 0, it collapses into a pile, but it'll eventually rise again. Fire and explosions will put a permanent end to it getting back up, though. Its HP is high so it's hard to take it down. Like any other Bones, it sometimes builds friends if it feels outnumbered. It's a tough enemy. You better take it and it's buddies out all at once.

Gloomtail

HP 80, Attack 8, Defense 2

Tattle: That's Gloomtail. I think he's Hooktail's brother. I see the family resemblance... He'll bite or stomp you, and he may also breathe poison on you. Great. When his HP gets low, he may throw in some other attacks as well. Wouldn't surprise me. Especially watch out for his megabreath move, 'cause the word is, it's GNARLY! He also stores power for some attacks, so use Vivian to hide to avoid those.

Shadow Sirens (2)
  • Doopliss HP 40, Attack 6, Defense 0
  • Marilyn HP 40, Attack 7, Defense 0
  • Beldam HP 30, Attack 5, Defense 0

Tattle (Doopliss): That's Doopliss. He's a shapeshifter, and even turned into you once, Mario! He may turn into one of us and attack. When he does, he'll have our abilities! Hey, how do you think he became one of the Shadow Sirens? Isn't that...weird? How do you think he stands Beldam's abuse? You think he's all right in the head?

Tattle (Marilyn): That's Marilyn. She's Beldam's sister, another one of the Shadow Sirens. She'll attack you directly or use lightning. She also saves up energy for a big attack sometimes. So long as you avoid the brunt of her attacks, she shouldn't be too tough...

Tattle (Beldam): That's Beldam. She's the leader of the Shadow Sirens. Her special move is a blizzard blast. If it hits you, you'll totally freeze. She has lots of other tricks up her sleeves, too. I wonder what that plan was that she mentioned? What do you think they're up to?

Sir Grodus and his Grodus Xs
  • Sir Grodus: HP 50, Attack 7, Defense 1
  • Grodus X: HP 3, Attack 4, Defense 0

Tattle (Grodus): That's Grodus! He's the head of the X-Nauts who kidnapped Peach. But... when he has Grodus Xs surrounding him, his Defense will go up by that number. He may also use electricity, fire, and time-stopping magic. That doesn't sound good! Still, he's a totally weird guy. Why's he so intense and serious all the time? I guess we don't have time to worry about that. Let's beat him and find Peach!

Tattle (Grodus X): That's a Grodus X. It protects Grodus. This guy is no problem on his own, but Grodus's Defense goes up for each of them. When he has four surrounding him, we won't be able to damage him at all. So let's dish out some hurt to them while we pound on Grodus. Got it?

Bowser (2) and Kammy Koopa
  • Bowser: HP 70, Attack 7, Defense 2
  • Kammy Koopa: HP 50, Attack 5, Defense 0

Tattle (Bowser (2)): That's Bowser, genius. You've only fought this guy like, a bazillion times. He'll keep kidnapping Peach, and you'll keep fighting him, until the end of time, I think. Max HP is 70, Attack is 7, and Defense is 2. In addition to his fire breath, he jumps on you and bites. If you get jumped on, you'll be unable to use a command for a little while. Oh, and his bite sometimes poisons you as well. I don't know what Bowser's doing here, but we gotta defeat him quick!

Tattle (Kammy Koopa): That's Kammy Koopa. She's an old evil witch who's always helping Bowser out. She uses her magic to raise her Attack and Defense or get electrified or invisible. When her HP gets low, she may also use magic to restore HP. Her magic is totally annoying, so take her out before you focus on Bowser. Still, you gotta feel for her, having to hang out with Bowser all the time... Or do you think Bowser has a harder time enduring her?

Optional

Bonetail

HP 200, Attack 8, Defense 2

Tattle: That's Bonetail. He's the older brother of Hooktail. ...So old he's just bones, in fact. Now THAT'S old. He has various breaths that might confuse us or put us to sleep. When his HP gets low, he'll recover...or reanimate, as the case may be. He's probably stronger than the last boss, seriously! Let's do this right!

Major Bosses

Chapter 1: Hooktail

HP: 30 (Has 20 HP, but eats some of the audience members to replenish 10 HP), Attack: 5, Defense: 1

Tattle: That Hooktail! It'll stomp and munch on you, and it has a more dgragonish attack: stinky, fiery breath! It's tricky, especially when it's losing, and it'll try to fool you into being merciful. Oh, yeah, and one more thing. It hates things that start with "cr" and end with "icket". Supposedly, there's something related to that somewhere in this castle. Did we find it?

Chapters 2 and 7: Magnus Von Grapple Robots

Regular Magnus (Chapter 2): HP: 30, Attack: 2, Defense: 1
Magnus 2.0 (Chapter 7): HP: 70, Attack: 6, Defense: 2

Tattle (Regular Magnus (Chapter 2)): That's Magnus Von Grapple. It's a giant robot built by the X-Nauts. Lord Crump drives it. Its most effective attack is one that takes advantage of its size: a smothering stomp. IT can also shoot out its fists, which do these super-gnarly rocket punches. Its fists are super powerful, so it's best to knock them down fast. The thing about this robot is I can't tell it looks cool, or really, REALLY stupid...

Tattle (Magnus 2.0 (Chapter 7)): Ah! Magnus Von Grapple 2.0. The upgraded version of Magnus Von Grapple. Its basic attack is a drill move that drops from above. It also sometimes releases its fists for flying X-Punches. When those fists are flying, you may get attacked by the fists and body in one turn... Take care of those low-HP fists early on, trusts me. When the body's HP gets low, It'll fire machine guns and who know what else. It may not look too different from the last version, but it's much stronger, so be careful! I still think the whole design is a little ridiculous, though...

Chapter 3: Macho Grubba

HP: 60, Attack: 4, Defense: 0

Tattle: That's Macho Grubba. He's Grubba all souped-up on Crystal Star power. His attack pattern is simple: first he increases the number of times he can attack... Then he powers himself up with all sorts of crazy power-uppy moves. So, it's pretty important to pay close attention to how he's powered himself up. The craziest thing about this meathead is that he used to be that chubby Grubba. I guess the crystal Stars really ARE powerful!

Chapter 4: Doopliss

HP: 40, Attack: 4, Defense: 0

Tattle: ...??? Wow, hoe totally bizarre... This thing isn't here. There's a monster in here that looks like this thing... But it doesn't have a name. It's apparently good at transforming itself and other things. Maybe it used that power to tun the villagers into pigs! This thing is a real jerk!

Chapter 5: Cortez

HP: 20, Attack: 4, Defense: 1

Tattle: That's Cortez! He's the dreaded pirate spirit who haunts the island! His HP may seem low, by he's a spirit so even when his HP hits 0, he'll come back. Plus, he has tons of different attacks. He's as tough and scary as he looks. I'd say just keep damaging him, and sooner or later he'll go down for good! Let's give this tormented spirit some eternal rest!

Chapter 6: Smorg

HP: 50, Attack: 5, Defense: 1

Tattle: That's a Smorg. Lots of Smorgs gathered to create this huge monster. It attacks with weird tentacles. Defeating the tentacles will drop the body's defense to 0, making it easier to attack. The tentacles will regenerate, but use that time to deal a ton of damage, OK? It may also take other forms with higher Attack powers, I don't really know. Let's just hurry and beat this thing so we can save those trapped passengers!

Chapter 8: Shadow Queen

HP: 150 (Left and Right Hands: 5; Dead Hands: 8)
Attack: 7 (Dead Hands: 6 Per Hit (Round 1), 3 Per Hit (Round 2))
Defense: 1

Tattle: Omigosh, what happened? I can't believe Peach just got possessd! That's AWFUL! Now she's...the shadow Queen. The demon that destroyed this town 1,000 years ago. She'll unleash big lightning attacks. She'll also use magic to raise Attack and Defense, or to absorb HP... She might even try to drag us into darkness... I don't feel good about attacking Peach, but we have to do SOMETHING! Don't think of it as Peach! We just have to fight to the end! C'MON!!!