New Super Mario Bros.: Difference between revisions

(→‎Credits: Photos during credits include warp cannons.)
 
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|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
|modes=Single player, Vs. Multiplayer, Minigames (single-card and multi-card DS download play supported)
|modes=Single player, Vs. Multiplayer, Minigames (single-card and multi-card DS download play supported)
|ratings='''Original ratings:'''{{ratings|esrb=E|pegi=3|acb=PG|cero=A||usk=0|dejus=L}}'''VC release:'''<ref>https://www.nintendo.co.uk/Games/Nintendo-DS/New-Super-Mario-Bros--271969.html</ref>{{ratings|pegi=12}}
|ratings='''Nintendo DS:'''{{ratings|esrb=E|pegi=3|acb=PG|cero=A||usk=0|dejus=L}}'''Virtual Console:'''<ref>https://www.nintendo.co.uk/Games/Nintendo-DS/New-Super-Mario-Bros--271969.html</ref>{{ratings|pegi=12}}
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|media={{media|ds=1|wiiudl=1}}
|media={{media|ds=1|wiiudl=1}}
|input={{input|ds=1|wiiu=1}}
|input={{input|ds=1|wiiu=1}}
|ids=NTR-A2DE-USA (North America)
}}
}}
'''''New Super Mario Bros.''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] first released for the [[Nintendo DS]] in the United States on May 15, [[List of games by date#2006|2006]], starring [[Mario]] and [[Luigi]]. It is the tenth entry in the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> and, not counting re-releases and [[Reissue#Remakes|remakes]], the first side-scrolling platformer in the series to be released since ''[[Super Mario Land 2: 6 Golden Coins]]'', 13½ years prior in [[List of games by date#1992|1992]], starting a new revival of the 2D ''Mario'' platformers, succeeding the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series. The game features a solo story mode with Mario or Luigi, a two-player wireless Mario Vs. Luigi mode, and a [[minigame]] mode for up to four players. The multiplayer games support both single-card and multi-card play. Most of the minigames are the same as those featured in ''[[Super Mario 64 DS]]'', which are no longer required to be unlocked. The gameplay is based on that of the classic 2D platformers and builds upon them to create gameplay both classic and contemporary. It introduced moves from ''[[Super Mario 64]]'' to 2D ''Super Mario'' games for the first time and added several new enemies, bosses, and obstacles to the franchise.
'''''New Super Mario Bros.''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] first released for the [[Nintendo DS]] in the United States on May 15, [[List of games by date#2006|2006]], starring [[Mario]] and [[Luigi]]. It is the tenth entry in the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> and, not counting re-releases and [[Reissue#Remakes|remakes]], the first side-scrolling platformer in the series to be released since ''[[Super Mario Land 2: 6 Golden Coins]]'', 13½ years prior in [[List of games by date#1992|1992]], starting a new revival of the 2D ''Mario'' platformers, succeeding the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series. The game features a solo story mode with Mario or Luigi, a two-player wireless Mario Vs. Luigi mode, and a [[minigame]] mode for up to four players. The multiplayer games support both single-card and multi-card play. Most of the minigames are the same as those featured in ''[[Super Mario 64 DS]]'', which are no longer required to be unlocked. The gameplay is based on that of the classic 2D platformers and builds upon them to create gameplay both classic and contemporary. It introduced moves from ''[[Super Mario 64]]'' to 2D ''Super Mario'' games for the first time and added several new enemies, bosses, and obstacles to the franchise.
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[[Bowser]] waits for Mario or Luigi at the end of {{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}. Mario or Luigi defeats Bowser, causing him to fall into a pit of [[lava]]. Bowser's skin is burned off and he becomes a skinless, [[Dry Bones]]-like version of himself, named [[Dry Bowser]]. Later, in {{world-link|8|castlen|World 8-Castle}}, Mario or Luigi defeats Dry Bowser and he falls into a pit. In {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}, Bowser Jr. tosses Dry Bowser's remains into a cauldron, causing a resurrected and larger Bowser to break out of the cauldron. Mario or Luigi, Bowser, and Bowser Jr. then proceed to battle. Princess Peach is watching with fear from a platform above.
[[Bowser]] waits for Mario or Luigi at the end of {{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}. Mario or Luigi defeats Bowser, causing him to fall into a pit of [[lava]]. Bowser's skin is burned off and he becomes a skinless, [[Dry Bones]]-like version of himself, named [[Dry Bowser]]. Later, in {{world-link|8|castlen|World 8-Castle}}, Mario or Luigi defeats Dry Bowser and he falls into a pit. In {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}, Bowser Jr. tosses Dry Bowser's remains into a cauldron, causing a resurrected and larger Bowser to break out of the cauldron. Mario or Luigi, Bowser, and Bowser Jr. then proceed to battle. Princess Peach is watching with fear from a platform above.


In the end, Mario or Luigi defeats Bowser and Bowser Jr., sending them into another pit and saving Peach. Peach gives Mario or Luigi a kiss, which the hero responds to with a nervous chuckle. After the credits roll, Bowser Jr. is shown dragging an unconscious Bowser across the castle floor. When Bowser Jr. notices the player watching him, he yells at the player, then continues dragging Bowser.
In the end, Mario or Luigi defeats Bowser and Bowser Jr., sending them into another pit and saving Peach. Peach gives Mario or Luigi a kiss, which the hero responds to with a nervous chuckle. After the credits roll, Bowser Jr. is shown dragging an unconscious Bowser across the castle floor. When Bowser Jr. notices the player watching him, he growls at the player, then continues dragging Bowser.
{{br|left}}
{{br|left}}


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The shortest possible path that Mario can take is [[World 1-1 (New Super Mario Bros.)|World 1-1]], [[World 1-2 (New Super Mario Bros.)|World 1-2]], [[World 1-Tower (New Super Mario Bros.)|World 1-Tower]], [[World 5-1 (New Super Mario Bros.)|World 5-1]], [[World 5-2 (New Super Mario Bros.)|World 5-2]], [[World 5-3 (New Super Mario Bros.)|World 5-3]], [[World 5-Ghost House (New Super Mario Bros.)|World 5-Ghost House]], and all of [[World 8 (New Super Mario Bros.)|World 8]].<ref>https://www.youtube.com/watch?v=JUvjm6Wpnf4</ref>
The shortest possible path that Mario can take is [[World 1-1 (New Super Mario Bros.)|World 1-1]], [[World 1-2 (New Super Mario Bros.)|World 1-2]], [[World 1-Tower (New Super Mario Bros.)|World 1-Tower]], [[World 5-1 (New Super Mario Bros.)|World 5-1]], [[World 5-2 (New Super Mario Bros.)|World 5-2]], [[World 5-3 (New Super Mario Bros.)|World 5-3]], [[World 5-Ghost House (New Super Mario Bros.)|World 5-Ghost House]], and all of [[World 8 (New Super Mario Bros.)|World 8]].<ref>https://www.youtube.com/watch?v=JUvjm6Wpnf4</ref>
{|class="wikitable"style="width:100%; text-align:center"
{|class="wikitable"style="text-align:center"
!width=6%|World
!World
!width=2%|Image
!Image
!width=70%|Description
!Description
!width=2%|Castle Boss
!colspan=4|Levels
!width=2%|# of levels
!Castle Boss
!width=2%|Level types present
!Exits to:{{footnote|main|2}}
!width=2%|Exits to:{{footnote|main|2}}
|-
!rowspan=2|[[File:W1icon.png]]<br>[[World 1 (New Super Mario Bros.)|World 1]] (grass)
|rowspan=2|[[File:NSMB WorldOne.jpg|250px]]
|rowspan=2 align=left|A grassy area. Being the first world, most levels are simplistic and safe. Alongside grassland levels, this world also introduces the game's first underground, underwater, tower, sky, and castle levels.
|[[World 1-1 (New Super Mario Bros.)|World 1-1]] (grass)
|[[World 1-2 (New Super Mario Bros.)|World 1-2]] (cave)
|[[World 1-3 (New Super Mario Bros.)|World 1-3]] (grass/sky)
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}} (tower)
|rowspan=2|[[Bowser]]
|World 2
|-
|[[World 1-4 (New Super Mario Bros.)|World 1-4]] (grass)
|[[World 1-5 (New Super Mario Bros.)|World 1-5]] (sky)
|[[World 1-A (New Super Mario Bros.)|World 1-A]] (underwater)
|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}} (castle)
|World 5 [[File:Cannon NSMB.png|20px]]
|-
!rowspan=3|[[File:W2icon.png]]<br>[[World 2 (New Super Mario Bros.)|World 2]] (desert)
|rowspan=3|[[File:NSMB WorldTwo.jpg|250px]]
|rowspan=3 align=left|A desert-themed world, similar to World 2 of ''[[Super Mario Bros. 3]]''. Most levels take place in the desert, though some feature water, grassy terrain and palm trees, similar to an oasis. The world also includes the game's only sewer level. The world features more dangerous enemies and obstacles than the previous, and introduces [[Spiny|Spinies]], [[Lakitu]], [[Spike Ball|Spiked Ball]]s, among others. This world also contains the first instance of a Warp Pipe being on the world map. Finally, it contains a rare castle level that includes both indoor and outdoor sections.
|[[World 2-1 (New Super Mario Bros.)|World 2-1]] (desert)
|[[World 2-2 (New Super Mario Bros.)|World 2-2]] (desert/grass)
|[[World 2-3 (New Super Mario Bros.)|World 2-3]] (sewer)
|[[World 2-A (New Super Mario Bros.)|World 2-A]] (desert/beach)
|rowspan=3|[[Mummipokey]]
|World 3
|-
|[[World 2-4 (New Super Mario Bros.)|World 2-4]] (desert)
|{{world-link|2|towern|World 2-Tower (New Super Mario Bros.)}} (tower)
|[[World 2-5 (New Super Mario Bros.)|World 2-5]] (desert)
|[[World 2-6 (New Super Mario Bros.)|World 2-6]] (sky)
|World 4 [[File:NSMB Mini shroom.png|20px]]
|-
|colspan=4|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}} (castle/desert)
|World 5 [[File:Cannon NSMB.png|20px]]
|-
!rowspan=3|[[File:W3icon.png]]<br>[[World 3 (New Super Mario Bros.)|World 3]] (beach)
|rowspan=3|[[File:NSMB WorldThree.jpg|250px]]
|rowspan=3 align=left|An island and ocean-themed world. It introduces beach levels, and also includes an heavy amount of underwater stages. It is also the first world to include a [[Ghost House]].
|[[World 3-1 (New Super Mario Bros.)|World 3-1]] (underwater)
|[[World 3-A (New Super Mario Bros.)|World 3-A]] (beach)
|[[World 3-2 (New Super Mario Bros.)|World 3-2]] (sky)
|[[World 3-B (New Super Mario Bros.)|World 3-B]] (sky)
|rowspan=3|[[Cheepskipper]]
|rowspan=2|World 5
|-
|[[World 3-C]] (beach)
|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}} (tower)
|[[World 3-3 (New Super Mario Bros.)|World 3-3]] (underwater)
|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}} (haunted house)
|-
|colspan=4|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}} (castle)
|World 6 [[File:Cannon NSMB.png|20px]]
|-
!rowspan=3|[[File:W4icon.png]]<br>[[World 4 (New Super Mario Bros.)|World 4]] (jungle)
|rowspan=3|[[File:NSMB WorldFour.jpg|250px]]
|rowspan=3 align=left|A jungle world composed of plants. It can only be accessed by defeating Mummipokey as Mini Mario or Mini Luigi. Most levels are jungle-themed, with bug-themed enemies and a large amount of poisonous water, which instantly defeats the player.
|[[World 4-1 (New Super Mario Bros.)|World 4-1]] (jungle)
|[[World 4-2 (New Super Mario Bros.)|World 4-2]] (sky)
|[[World 4-3 (New Super Mario Bros.)|World 4-3]] (underwater)
|{{world-link|4|towern|World 4-Tower (New Super Mario Bros.)}} (tower)
|rowspan=3|[[Mega Goomba (boss)|Mega Goomba]]
|rowspan=2|World 5
|-
|[[World 4-A (New Super Mario Bros.)|World 4-A]] (jungle)
|[[World 4-4 (New Super Mario Bros.)|World 4-4]] (jungle)
|{{world-link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}} (haunted house)
|[[World 4-5 (New Super Mario Bros.)|World 4-5]] (cave)
|-
|colspan=2|[[World 4-6 (New Super Mario Bros.)|World 4-6]] (jungle)
|colspan=2|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}} (castle)
|World 7 [[File:Cannon NSMB.png|20px]]
|-
!rowspan=3|[[File:W5icon.png]]<br>[[World 5 (New Super Mario Bros.)|World 5]] (snow)
|rowspan=3|[[File:NSMB WorldFive.jpg|250px]]
|rowspan=3 align=left|An ice-themed world composed of snowy grounds and a frozen lake. Mechanics using ice, snow, and mushroom platforms are common, and unlike in previous worlds bottomless pits are far more common. This is the last world containing a cannon. It is also the world with the most ways to enter, with all four previous worlds having an exit which leads to it.
|[[World 5-1 (New Super Mario Bros.)|World 5-1]] (snow)
|[[World 5-2 (New Super Mario Bros.)|World 5-2]] (snow/cave)
|[[World 5-A (New Super Mario Bros.)|World 5-A]] (snow/sky)
|{{world-link|5|towern|World 5-Tower (New Super Mario Bros.)}} (tower)
|rowspan=3|[[Petey Piranha]]
|World 6
|-
|[[World 5-3 (New Super Mario Bros.)|World 5-3]] (snow)
|{{world-link|5|ghostn|World 5-Ghost House (New Super Mario Bros.)}} (haunted house)
|[[World 5-B (New Super Mario Bros.)|World 5-B]] (snow)
|[[World 5-C]] (cave)
|World 7 [[File:NSMB Mini shroom.png|20px]]
|-
|colspan=2|[[World 5-4 (New Super Mario Bros.)|World 5-4]] (snow/sky)
|colspan=2|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}} (castle/snow)
|World 8 [[File:Cannon NSMB.png|20px]]
|-
!rowspan=4|[[File:W6icon.png]]<br>[[World 6 (New Super Mario Bros.)|World 6]] (mountain)
|rowspan=4|[[File:NSMB WorldSix.jpg|250px]]
|rowspan=4 align=left|A rocky mountain world. It is the first world containing two towers and it features a large amount of [[Bullet Bill]]s. It is the only world to feature [[Chain Chomp]]s. Alongside mountain levels, the world includes a large amount of levels using themes from previous worlds in the game.
|[[World 6-1 (New Super Mario Bros.)|World 6-1]] (mountain)
|[[World 6-A (New Super Mario Bros.)|World 6-A]] (desert/mountain)
|[[World 6-2 (New Super Mario Bros.)|World 6-2]] (beach/mountain)
|{{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}} (tower)
|rowspan=4|[[Monty Tank]]
|rowspan=4|World 8
|-
|[[World 6-3 (New Super Mario Bros.)|World 6-3]] (jungle/mountain)
|[[World 6-4 (New Super Mario Bros.)|World 6-4]] (mountain)
|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}[[World 6-Tower 2 (New Super Mario Bros.)|2]] (tower)
|[[World 6-5 (New Super Mario Bros.)|World 6-5]] (underwater)
|-
|colspan=2|[[World 6-B (New Super Mario Bros.)|World 6-B]] (snow/mountain)
|colspan=2|[[World 6-6 (New Super Mario Bros.)|World 6-6]] (mountain)
|-
|colspan=4|{{world-link|6|castlen|World 6-Castle (New Super Mario Bros.)}} (castle)
|-
|-
|'''[[World 1 (New Super Mario Bros.)|World 1]]'''
!rowspan=4|[[File:W7icon.png]]<br>[[World 7 (New Super Mario Bros.)|World 7]] (sky)
|[[File:NSMB WorldOne.jpg|250px]]
|rowspan=4|[[File:NSMB WorldSeven.jpg|250px]]
|A grassy area. Being the first world, most levels are simplistic and safe. Alongside grassland levels, this world also introduces the game's first underground, underwater, tower, sky, and castle levels.  
|rowspan=4 align=left|A sky world. It can only be accessed via defeating Petey Piranha as Mini Mario or Mini Luigi or by using the cannon in World 4. It contains a heavy amount of levels taking place in the sky, with many bottomless pits, the first and only instance of a grassland level outside of World 1, and the game's only Pipe-themed level.
|[[Bowser]]
|[[World 7-1 (New Super Mario Bros.)|World 7-1]] (sky)
|8
|{{world-link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}} (haunted house)
|Grass (2)<br>Cave (1)<br>Grass-sky mix (1)<br>Tower (1)<br>Sky (1)<br>Underwater (1)<br>Castle (1)
|[[World 7-2 (New Super Mario Bros.)|World 7-2]] (sky)
|World 2<br>World 5 [[File:Cannon NSMB.png|20px]]
|[[World 7-3 (New Super Mario Bros.)|World 7-3]] (grass/sky)
|rowspan=4|[[Lakithunder]]
|rowspan=4|World 8
|-
|-
|'''[[World 2 (New Super Mario Bros.)|World 2]]'''
|{{world-link|7|towern|World 7-Tower (New Super Mario Bros.)}} (tower)
|[[File:NSMB WorldTwo.jpg|250px]]
|[[World 7-4 (New Super Mario Bros.)|World 7-4]] (sky)
|A desert-themed world, similar to World 2 of ''[[Super Mario Bros. 3]]''. Most levels take place in the desert, though some feature water, grassy terrain and palm trees, similar to an oasis. The world also includes the game's only sewer level. The world features more dangerous enemies and obstacles than the previous, and introduces [[Spiny|Spinies]], [[Lakitu]], [[Spike Ball|Spiked Ball]]s, among others. This world also contains the first instance of a Warp Pipe being on the world map. Finally, it contains a rare castle level that includes both indoor and outdoor sections.
|[[World 7-5 (New Super Mario Bros.)|World 7-5]] (Grass)
|[[Mummipokey]]
|[[World 7-6 (New Super Mario Bros.)|World 7-6]] (sky)
|9
|Desert (3)<br>Desert-grass mix (1)<br>Desert-beach mix (1)<br>Sewer (1)<br>Tower (1)<br>Desert-sky mix (1)<br> Castle-desert mix (1)
|World 3<br>World 4 [[File:NSMB Mini shroom.png|20px]]<br>World 5 [[File:Cannon NSMB.png|20px]]
|-
|-
|'''[[World 3 (New Super Mario Bros.)|World 3]]'''
|colspan=2|[[World 7-7 (New Super Mario Bros.)|World 7-7]] (sky)
|[[File:NSMB WorldThree.jpg|250px]]
|colspan=2|[[World 7-A]] (sewer)
|An island and ocean-themed world. It introduces beach levels, and also includes an heavy amount of underwater stages. It is also the first world to include a [[Ghost House]].
|[[Cheepskipper]]
|9
|Beach (2)<br>Underwater (2)<br>Sky (2)<br>Tower (1)<br>Ghost House (1)<br>Castle (1)
|World 5<br>World 6 [[File:Cannon NSMB.png|20px]]
|-
|-
|'''[[World 4 (New Super Mario Bros.)|World 4]]'''
|colspan=4|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}} (castle)
|[[File:NSMB WorldFour.jpg|250px]]
|A forest world composed of plants. It can only be accessed by defeating Mummipokey as Mini Mario or Mini Luigi. Most levels are jungle-themed, with bug-themed enemies and a large amount of poisonous water, which instantly defeats the player.
|[[Mega Goomba (boss)|Mega Goomba]]
|10
|Jungle (4)<br>Sky (1)<br>Underwater (1)<br>Tower (1)<br>Ghost House (1)<br>Cave (1)<br>Castle (1)
|World 5<br>World 7 [[File:Cannon NSMB.png|20px]]
|-
|-
|'''[[World 5 (New Super Mario Bros.)|World 5]]'''
!rowspan=4|[[File:W8icon.png]]<br>[[World 8 (New Super Mario Bros.)|World 8]] (haunted forest/volcano)
|[[File:NSMB WorldFive.jpg|250px]]
|rowspan=4|[[File:NSMB WorldEight.jpg|250px]]
|An ice-themed world composed of snowy grounds and a frozen lake. Mechanics using ice, snow, and mushroom platforms are common, and unlike in previous worlds bottomless pits are far more common. This is the last world containing a cannon. It is also the world with the most ways to enter, with all four previous worlds having an exit which leads to it.
|rowspan=4 align=left|The final world in the game, which is divided into two separately-themed halves. The first half has a haunted theme, and the second half of the world has a volcanic theme. This world is the only which does not finish with a traditional castle, and it is also the longest. Additionally, this is the only world with no secret exits or unlockable levels, and ends with this game's version of [[Bowser's Castle]].
|[[Petey Piranha]]
|{{world-link|8|1|World 8-1 (New Super Mario Bros.)}} (haunted forest)
|10
|{{world-link|8|2|World 8-2 (New Super Mario Bros.)}} (cave)
|Snow (3)<br>Snow-sky mix (2)<br>Cave (1)<br>Snow-cave mix (1)<br>Tower (1)<br>Ghost House (1)<br>Castle-snow mix (1)
|{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}} (tower)
|World 6<br>World 7 [[File:NSMB Mini shroom.png|20px]]<br>World 8 [[File:Cannon NSMB.png|20px]]
|{{world-link|8|3|World 8-3 (New Super Mario Bros.)}} (underwater)
|rowspan=2|[[Dry Bowser]] (first half)
|rowspan=4|N/A
|-
|-
|'''[[World 6 (New Super Mario Bros.)|World 6]]'''
|colspan=2|{{world-link|8|4|World 8-4 (New Super Mario Bros.)}} (haunted forest/mountain)
|[[File:NSMB WorldSix.jpg|250px]]
|colspan=2|{{world-link|8|castlen|World 8-Castle}} (castle)
|A rocky mountain world. It is the first world containing two towers and it features a large amount of [[Bullet Bill]]s. It is the only world to feature [[Chain Chomp]]s. Alongside mountain levels, the world includes a large amount of levels using themes from previous worlds in the game.
|[[Monty Tank]]
|11
|Mountain (3)<br>Desert-mountain mix (1)<br>Beach-mountain mix (1)<br>Tower (2)<br>Jungle-mountain mix (1)<br>Underwater (1)<br>Snow-mountain mix (1)<br>Castle (1)
|World 8
|-
|-
|'''[[World 7 (New Super Mario Bros.)|World 7]]'''
|{{world-link|8|5|World 8-5 (New Super Mario Bros.)}} (volcano/cave)
|[[File:NSMB WorldSeven.jpg|250px]]
|{{world-link|8|6|World 8-6 (New Super Mario Bros.)}} (volcano/cave)
|A sky world. It can only be accessed via defeating Petey Piranha as Mini Mario or Mini Luigi or by using the cannon in World 4. It contains a heavy amount of levels taking place in the sky, with many bottomless pits, the first and only instance of a grassland level outside of World 1, and the game's only Pipe-themed level.
|{{world-link|8|7|World 8-7 (New Super Mario Bros.)}} (volcano)
|[[Lakithunder]]
|{{world-link|8|8|World 8-8 (New Super Mario Bros.)}} (volcano)
|11
|rowspan=2|Bowser and [[Bowser Jr.]] (second half)
|Sky (5)<br>Ghost House (1)<br>Tower (1)<br>Grass (1)<br>Grass-sky mix (1)<br>Sewer (1)<br>Castle (1)
|World 8
|-
|-
|'''[[World 8 (New Super Mario Bros.)|World 8]]'''
|colspan=2|{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}[[World 8-Tower 2 (New Super Mario Bros.)|2]] (tower)
|[[File:NSMB WorldEight.jpg|250px]]
|colspan=2|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}} (Bowser's Castle)
|The final world in the game, which is divided into two separately-themed halves. The first half has a haunted theme, and the second half of the world has a volcanic theme. This world is the only which does not finish with a traditional castle, and it is also the longest. This is the only world with no secret exits or unlockable levels, and ends with this game's version of [[Bowser's Castle]].
|[[Dry Bowser]] (first half)<br>Bowser + Bowser Jr. combination (second half)
|12
|Haunted forest (1)<br>Haunted forest-mountain mix (1)<br>Cave (1)<br>Tower (2)<br>Underwater (1)<br>Volcano (2)<br>Lava castle (1)<br>Volcano-cave mix (2)<br>Bowser's Castle (1)
|N/A
|}
|}
{{footnote|note|2|[[File:NSMB Mini shroom.png|15px]] means the exit is obtained by defeating the Castle boss whilst in either Mario or Luigi's Mini form, and [[File:Cannon NSMB.png|15px]] means that the exit is obtained by using the world's cannon.}}
{{footnote|note|2|[[File:NSMB Mini shroom.png|15px]] means the exit is obtained by defeating the Castle boss whilst in either Mario or Luigi's Mini form, and [[File:Cannon NSMB.png|15px]] means that the exit is obtained by using the world's cannon.}}
===Toad Houses===
===Toad Houses===
{|class="wikitable"style="width:100%; text-align:center"
{|class="wikitable"style="width:100%; text-align:center"
Line 136: Line 227:
|Red Toad House
|Red Toad House
|[[File:NSMBDS Red Toad House.png]]
|[[File:NSMBDS Red Toad House.png]]
|Has a [[Roulette Block]], which can give the player a power-up. The selection includes all power-ups in the game, except for the [[Mega Mushroom]].
|align=left|Has a [[Roulette Block]], which can give the player a power-up. The selection includes all power-ups in the game, except for the [[Mega Mushroom]].
|-
|-
|Green Toad House
|Green Toad House
|[[File:ToadHouseGreen.png]]
|[[File:ToadHouseGreen.png]]
|Plays a minigame with cards. These can reward up to twelve 1-Ups, or none at all.
|align=left|Plays a minigame with cards. These can reward up to twelve 1-Ups, or none at all.
|-
|-
|Orange Toad House
|Orange Toad House
|[[File:Mega Mushroom House.png]]
|[[File:Mega Mushroom House.png]]
|Gives the player a Mega Mushroom.
|align=left|Gives the player a Mega Mushroom.
|-
|-
|Blue Toad House
|Blue Toad House
|[[File:NSMB Blue Toad House.png]]
|[[File:NSMB Blue Toad House.png]]
|Only appears in World 1 after beating the game. The player can spend Star Coins to purchase backgrounds for the bottom screen.
|align=left|Only appears in World 1 after beating the game. The player can spend Star Coins to purchase backgrounds for the bottom screen.
|}
|}


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===Story Mode characters===
===Story Mode characters===
====Playable characters====
====Playable characters====
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|class="wikitable" style="text-align: center; width: 100%"
|-style="background: #ABC;"
!Image
!Image
!Name
!Name
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|-
|-
|align="center"|[[File:NSMB Art - Mario Jump.png|120px]]
|align="center"|[[File:NSMB Art - Mario Jump.png|120px]]
![[Mario]]
|[[Mario]]
|Mario retains his conventional role in the [[Super Mario (series)|''Super Mario'' series]] as the game's main protagonist in his adventure to once again rescue [[Princess Peach]] from the clutches of [[Bowser]] and [[Bowser Jr.]] He is the default playable character in the Story Mode.
|Mario retains his conventional role in the [[Super Mario (series)|''Super Mario'' series]] as the game's main protagonist in his adventure to once again rescue [[Princess Peach]] from the clutches of [[Bowser]] and his son [[Bowser Jr.]] He is the default playable character in the Story Mode.
|-
|-
|align="center"|[[File:Luigi jumping NSMB side artwork.png|120px]]
|align="center"|[[File:Luigi jumping NSMB side artwork.png|120px]]
![[Luigi]]
|[[Luigi]]
|Luigi, Mario's brother, returns to the [[Super Mario (series)|''Super Mario'' series]] as a playable character. The method to play as Luigi is not revealed until the game's completion, but he can be played as at any time by pressing and holding {{button|ds|L}} + {{button|ds|R}} + {{button|ds|A}} on the file selection screen.
|Luigi, Mario's brother, returns to the [[Super Mario (series)|''Super Mario'' series]] as a playable character. The method to play as Luigi is not revealed until the game's completion, but he can be played as at any time by pressing and holding {{button|ds|L}} + {{button|ds|R}} + {{button|ds|A}} on the file selection screen.
|}
|}


====Supporting protagonists====
====Supporting protagonists====
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|class="wikitable" style="text-align: center; width: 100%"
|-style="background: #ABC;"
!Image
!Image
!Name
!Name
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|-
|-
|align="center"|[[File:Princess Peach Artwork - Mario Party 6.png|60px]]
|align="center"|[[File:Princess Peach Artwork - Mario Party 6.png|60px]]
![[Princess Peach]]  
|[[Princess Peach]]  
|The damsel in distress.
|The damsel in distress, who was kidnapped by Bowser Jr.
|-
|-
|align="center"|[[File:NSMB Toadsworth.png|60px]]
|align="center"|[[File:NSMB Toadsworth.png|60px]]
![[Toadsworth]]
|[[Toadsworth]]
|An ally who appears in [[Toad House]]s.
|An ally who appears in [[Toad House]]s.
|}
|}


====Allies====
====Allies====
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|class="wikitable" style="text-align: center; width: 100%"
|-style="background: #ABC;"
!Image
!Image
!Name
!Name
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|-
|-
|align="center"|[[File:NSMBDorrie.PNG|120px]]
|align="center"|[[File:NSMBDorrie.PNG|120px]]
![[Dorrie]]
|[[Dorrie]]
|A large {{wp|plesiosaur}}-like creature that the player can ride over poisoned water.
|A large {{wp|plesiosaur}}-like creature that the player can ride over poisoned water.
|-
|-
|align="center"|[[File:7-3 NSMB.png|120px]]
|align="center"|[[File:7-3 NSMB.png|120px]]
![[Big Wiggler|Giant Wiggler]]
|[[Big Wiggler|Giant Wiggler]]
|A giant Wiggler made up of many segments that the player can ride over pits.
|A giant Wiggler made up of many segments that the player can ride over pits.
|-
|-
|align="center"|[[File:Phantom_Hand.png|120px]]
|align="center"|[[File:Phantom_Hand.png|120px]]
![[Phantom Hand]]
|[[Phantom Hand]]
|Harmless, floating hands that point to secrets.
|Harmless, floating hands that point to secrets.
|}
|}


====Main antagonists====
====Main antagonists====
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|class="wikitable" style="text-align: center; width: 100%"
|-style="background: #ABC;"
!Image
!Image
!Name
!Name
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|-
|-
|align="center"|[[File:NSMB BowserJr.png|120px]]
|align="center"|[[File:NSMB BowserJr.png|120px]]
![[Bowser Jr.]]
|[[Bowser Jr.]]
|The main antagonist.
|The main antagonist who kidnaps Peach.
|-
|-
|align="center"|[[File:NSMBDS Bowser Artwork.png|120px]] [[File:NSMB-Dry.png|120px]]
|align="center"|[[File:NSMBDS Bowser Artwork.png|120px]] [[File:NSMB-Dry.png|120px]]
![[Bowser]]/[[Dry Bowser]]
|[[Bowser]]/[[Dry Bowser]]
|The other main antagonist alongside Bowser Jr. and the final boss.
|The other main antagonist alongside his son Bowser Jr. and the final boss.
|}
|}


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*[[Mario]], [[Luigi]], [[Lakitu]], [[Mr. Blizzard]]s, [[Wiggler]]s, [[Piranha Plant]]s, [[Boo]]s, and [[Moneybags]] appear throughout Minigames as well.
*[[Mario]], [[Luigi]], [[Lakitu]], [[Mr. Blizzard]]s, [[Wiggler]]s, [[Piranha Plant]]s, [[Boo]]s, and [[Moneybags]] appear throughout Minigames as well.


==Enemies and obstacles==
==Enemies==
===Enemies===
New enemies are marked with an asterisk (*).
New enemies are marked with an asterisk (*).
{|style="width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class="wikitable" style="width: 100%"
|-style="background-color: whitesmoke;"
!width=8%|Name
!width=8%|Name
!Sprite
!Sprite
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|}
|}


===Obstacles===
==Obstacles==
{|style="width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class="wikitable" style="width: 100%"
|-style="background-color: whitesmoke;"
!width=8%|Sprite
!width=8%|Sprite
!Name
!Name
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|align=center|[[File:NSMB Pipe current.png|150px]]
|align=center|[[File:NSMB Pipe current.png|150px]]
|[[Current]]
|[[Current]]
|align=center|Currents that push the player.
|Currents that push the player.
|align=center|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|align=center|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|align=center|{{world-link|8|3|World 8-3 (New Super Mario Bros.)}}
|align=center|{{world-link|8|3|World 8-3 (New Super Mario Bros.)}}
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|align=center|[[File:NSMB Jelly.png|150px]]
|align=center|[[File:NSMB Jelly.png|150px]]
|[[Jelly|Gelatin]]
|[[Jelly|Gelatin]]
|align=center|Yellow, translucent ground that moves in waves or can be ground-pounded.
|Yellow, translucent ground that moves in waves or can be ground-pounded.
|colspan="2"align=center|{{world-link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}}
|colspan="2"align=center|{{world-link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}}
|-
|-
|align=center|[[File:Snailicorn.png|150px]]
|align=center|[[File:Snailicorn.png|150px]]
|{{conjectural|Ice}}
|{{conjectural|Ice}}
|align=center|Frozen surfaces that reduces Mario's traction causing him to slide.
|Frozen surfaces that reduces Mario's traction causing him to slide.
|align=center|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|align=center|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|align=center|[[World 6-B (New Super Mario Bros.)|World 6-B]]
|align=center|[[World 6-B (New Super Mario Bros.)|World 6-B]]
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|align=center|[[File:NSMB_W1-Castle.png|150px]]
|align=center|[[File:NSMB_W1-Castle.png|150px]]
|[[Lava]]
|[[Lava]]
|align=center|Molten rock that causes the player to instantly lose a life if touched.
|Molten rock that causes the player to instantly lose a life if touched.
|align=center|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
|align=center|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
|align=center|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|align=center|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
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|align=center|[[File:NSMB 4-Tower.png|150px]]
|align=center|[[File:NSMB 4-Tower.png|150px]]
|[[Lava tide]]
|[[Lava tide]]
|align=center|Lava that rises up.
|Lava that rises up.
|align=center|{{world-link|4|towern|World 4-Tower (New Super Mario Bros.)}}
|align=center|{{world-link|4|towern|World 4-Tower (New Super Mario Bros.)}}
|align=center|{{world-link|8|6|World 8-6 (New Super Mario Bros.)}}
|align=center|{{world-link|8|6|World 8-6 (New Super Mario Bros.)}}
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|align=center|[[File:4-1 NSMB.png|150px]]
|align=center|[[File:4-1 NSMB.png|150px]]
|[[Poison (obstacle)|Poison]]
|[[Poison (obstacle)|Poison]]
|align=center|A liquid hazard that causes the player to instantly lose a life if touched, similar to [[lava]].
|A liquid hazard that causes the player to instantly lose a life if touched, similar to [[lava]].
|align=center|[[World 4-1 (New Super Mario Bros.)|World 4-1]]
|align=center|[[World 4-1 (New Super Mario Bros.)|World 4-1]]
|align=center|[[World 6-3 (New Super Mario Bros.)|World 6-3]]
|align=center|[[World 6-3 (New Super Mario Bros.)|World 6-3]]
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|align=center|[[File:6-A NSMB.png|150px]]
|align=center|[[File:6-A NSMB.png|150px]]
|[[Quicksand]]
|[[Quicksand]]
|align=center|Sand that sinks the player if they fall in. Jumping repeatedly is required to escape.
|Sand that sinks the player if they fall in. Jumping repeatedly is required to escape.
|colspan="2"align=center|[[World 6-A (New Super Mario Bros.)|World 6-A]]
|align=center|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|align=center|[[World 6-A (New Super Mario Bros.)|World 6-A]]
|-
|-
|align=center|[[File:5-1 NSMB.png|150px]]
|align=center|[[File:5-1 NSMB.png|150px]]
|{{conjectural|Snow pit}}
|{{conjectural|Snow pit}}
|align=center|Deep snow that causes the player to sink, reducing jump height.
|Deep snow that causes the player to sink, reducing jump height.
|colspan="2"align=center|[[World 5-1 (New Super Mario Bros.)|World 5-1]]
|colspan="2"align=center|[[World 5-1 (New Super Mario Bros.)|World 5-1]]
|-
|-
|align=center|[[File:NsmbSnowTrap.png|150px]]
|align=center|[[File:NsmbSnowTrap.png|150px]]
|{{conjectural|Snow trap}}
|{{conjectural|Snow trap}}
|align=center|Snow that hangs on branches and falls once the player passes underneath. It traps them for a moment if it lands on them, and making them vulnerable to enemies.
|Snow that hangs on branches and falls once the player passes underneath. It traps them for a moment if it lands on them, and makes them vulnerable to enemies.
|colspan="2"align=center|[[World 5-1 (New Super Mario Bros.)|World 5-1]]
|colspan="2"align=center|[[World 5-1 (New Super Mario Bros.)|World 5-1]]
|-
|-
|align=center|[[File:NsmbSpikeLine.png|150px]]
|align=center|[[File:NsmbSpikeLine.png|150px]]
|[[Spike Trap|Spikes]]
|[[Spike Trap|Spikes]]
|align=center|Pointy obstacles that damage the player if touched.
|Pointy obstacles that damage the player if touched.
|align=center|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|align=center|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|align=center|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|align=center|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
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|align=center|[[File:3-1 NSMB.png|150px]]
|align=center|[[File:3-1 NSMB.png|150px]]
|[[Water]]
|[[Water]]
|align=center|Large bodies of harmless liquid that the player can [[Swim|swim]] through.
|Large bodies of harmless liquid that the player can [[Swim|swim]] through.
|align=center|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|align=center|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|align=center|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|align=center|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
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|align=center|[[File:NSMB World 8-2.png|150px]]
|align=center|[[File:NSMB World 8-2.png|150px]]
|[[Water tide]]
|[[Water tide]]
|align=center|[[Water]] that rises up and down.
|[[Water]] that rises up and down.
|align=center|[[World 2-3 (New Super Mario Bros.)|World 2-3]]
|align=center|[[World 2-3 (New Super Mario Bros.)|World 2-3]]
|align=center|{{world-link|8|2|World 8-2 (New Super Mario Bros.)}}
|align=center|{{world-link|8|2|World 8-2 (New Super Mario Bros.)}}
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|align=center|[[File:WhirlpoolNSMB.png|150px]]
|align=center|[[File:WhirlpoolNSMB.png|150px]]
|[[Whirlpool]]
|[[Whirlpool]]
|align=center|A swirling vortex of water that can sink the player to the pit.
|A swirling vortex of water that can sink the player to the pit.
|colspan="2"align=center|[[World 6-5 (New Super Mario Bros.)|World 6-5]]
|colspan="2"align=center|[[World 6-5 (New Super Mario Bros.)|World 6-5]]
|}
|}
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==Bosses==
==Bosses==
There are nine different bosses found in ''New Super Mario Bros.'', with Bowser and Bowser Jr. encountered multiple times.  With the exception of Bowser, Bowser Jr. and [[Petey Piranha]], all the other bosses in the game made their first appearance. Furthermore, none of them have appeared in any other games except for [[Dry Bowser]].
There are nine different bosses found in ''New Super Mario Bros.'', with Bowser and Bowser Jr. encountered multiple times.  With the exception of Bowser, Bowser Jr. and [[Petey Piranha]], all the other bosses in the game made their first appearance. Furthermore, none of them have appeared in any other games except for [[Dry Bowser]].
{|style="width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class="wikitable" style="width: 100%"
|-style="background-color: whitesmoke;"
!Boss !! Place(s) fought !! How to defeat
!Boss !! Place(s) fought !! How to defeat
|-
|-
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==Items==
==Items==
{|style="width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class="wikitable" style="width: 100%"
|-style="background-color: whitesmoke;"
!width=8%|Item!!Function
!width=8%|Item!!Function
|-
|-
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==Objects==
==Objects==
{|style="width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class="wikitable" style="width: 100%"
|-style="background-color: whitesmoke;"
!width=8%|Item!!Function
!width=8%|Item!!Function
|-
|-
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==Minigames==
==Minigames==
[[File:NSMB Minigames.png|thumb|upright=1.1|The 1 Player minigames menu.]]
[[File:NSMB Minigames.png|thumb|upright=1.1|The 1 Player minigames menu.]]
In addition to the modes above, this game also features a selection of minigames. Most of the minigames featured in ''New Super Mario Bros.'' are the same as the ones from ''[[Super Mario 64 DS]]'', but some new ones are also present. The games are not divided based on the characters that unlock them by catching [[rabbit]]s, and instead are divided into several categories. This game also features the option to either play several single player minigames, or play several multiplayer minigames, in which multiple players compete against each other in a series of minigames specially designed for multiple players to earn the highest score.
''New Super Mario Bros.'' also features a selection of minigames, many of which are identical to those in ''[[Super Mario 64 DS]]'', but some new ones are also present. The games are not divided based on the characters that unlock them by catching [[rabbit]]s, and instead are divided into several categories. This game also features the option to either play several single player minigames, or play several multiplayer minigames, in which multiple players compete against each other in a series of minigames specially designed for multiple players to earn the highest score.
===Vs. Battle===
===Vs. Battle===
{|
{|
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==Differences from previous ''Super Mario'' games==
==Differences from previous ''Super Mario'' games==
*''New Super Mario Bros.'' is the last game in the ''Super Mario'' franchise in which the sound effect of a [[Warp Pipe]] is also the damage sound effect for Mario/Luigi. Later ''Super Mario'' platformers use the ''[[Super Mario World]]'' variant of the pipe sound to indicate damage, while still keeping the original ''[[Super Mario Bros.]]'' sound effect for pipes.
**Likewise, the [[Coin]] sound in this game is very similar to the Coin sound from the 8-bit ''Super Mario'' games, whereas in later games in the series, the sound effect sounds closer to that of ''Super Mario World''.
*In the previous ''Super Mario'' games (particularly [[Nintendo Entertainment System|8-bit]] and [[Super Nintendo Entertainment System|16-bit]] ''Super Mario'' games), when Mario picks up a 100th [[Coin]] for a 1-Up, the [[1-Up Mushroom]] sound cancels the Coin sound. Instead, in this game, the Coin and 1-Up Mushroom sound play together whenever obtaining a 100th coin. This feature is also present in future ''New Super Mario Bros.'' games.
*In the previous ''Super Mario'' games (particularly [[Nintendo Entertainment System|8-bit]] and [[Super Nintendo Entertainment System|16-bit]] ''Super Mario'' games), when Mario picks up a 100th [[Coin]] for a 1-Up, the [[1-Up Mushroom]] sound cancels the Coin sound. Instead, in this game, the Coin and 1-Up Mushroom sound play together whenever obtaining a 100th coin. This feature is also present in future ''New Super Mario Bros.'' games.
**In addition, the "bump" noise when hitting a block/wall, or a shell bouncing off is also the same as the 8-bit ''Super Mario'' games. In later installments, the "bump" noise is given a new one.
**In addition, the "bump" noise when hitting a block/wall, or a shell bouncing off is also the same as the 8-bit ''Super Mario'' games. In later installments, the "bump" noise is given a new one.
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*''[[Mario Bros. (game)|Mario Bros.]]'' - The respawn jingle from this game plays in the [[#Mario Vs. Luigi|Mario Vs. Luigi]] mode when Mario respawns from defeat. [[World 2-2 (New Super Mario Bros.)|World 2-2]] and [[World 8-6 (New Super Mario Bros.)|World 8-6]] contain [[floor (Mario Bros.)|floor]]s that Mario and Luigi can hit from below to knock over enemies walking on top of them, similarly to one of the main gameplay mechanics of ''Mario Bros.''
*''[[Mario Bros. (game)|Mario Bros.]]'' - The respawn jingle from this game plays in the [[#Mario Vs. Luigi|Mario Vs. Luigi]] mode when Mario respawns from defeat. [[World 2-2 (New Super Mario Bros.)|World 2-2]] and [[World 8-6 (New Super Mario Bros.)|World 8-6]] contain [[floor (Mario Bros.)|floor]]s that Mario and Luigi can hit from below to knock over enemies walking on top of them, similarly to one of the main gameplay mechanics of ''Mario Bros.''
*''[[Super Mario Bros.]]'' - There are two unlockable skins for the bottom screen that resemble something of this game; one shows a close-up of 8-bit Mario and Luigi sprites, and the other one is a secret unlockable skin and it features [[Mario]], [[Luigi]], and some [[Goomba]]s in [[World 1-1 (Super Mario Bros.)|World 1-1]]. The overworld Multiplayer stage is also based on World 1-1. In the end of [[World 1-2 (New Super Mario Bros.)|World 1-2]], there is a hidden path over the ceiling before the final [[Warp Pipe|pipe]] that leads to a secret pipe, which is a direct reference the same secret in [[World 1-2 (Super Mario Bros.)|the same level]] of ''Super Mario Bros.'' [[Bowser]] and [[Dry Bowser]] are defeated the exact same way as in the castles in this game - by hitting the [[axe]]/[[skull switch]] which makes the bridge he is standing on fall into the lava or a bottomless pit, respectively. The latter also applies to the final battle against Bowser and Bowser Jr. The color scheme of the [[Mega Mushroom]] in ''New Super Mario Bros.'' is the same as that of the [[Super Mushroom]] in this game. If Mario finishes a level with the last two numbers of the time limit being the same, the "level complete" theme from this game plays in place of the normal one. A cover of this game's death theme plays when Mario loses a life. The first four levels' settings of the game are very similar to those of this game: the first level takes place in a grassy field, the second takes place underground, the third takes place up high on trees/giant mushrooms, and the fourth is a tower/castle level with a boss waiting for Mario at the end. The music in the [[Toad House]]s is a cover of this game's ground theme. Also, if the player presses {{button|ds|L}}, {{button|ds|R}}, {{button|ds|L}}, {{button|ds|R}}, {{button|ds|X}}, {{button|ds|X}}, {{button|ds|Y}}, {{button|ds|Y}} while in the pause menu on the map, then Mario can no longer backtrack in levels, like in this game. In the minigame [[Danger, Bob-omb! Danger!]], the background music is an arrangement of the castle theme from this game. The sound effect for when Mario or Luigi slides down the [[Goal Pole|pole]] is reused, albeit reversed. Other sound effects are reused including the coin, stomp, bump, fireball, jump and warp pipe/power down sounds.
*''[[Super Mario Bros.]]'' - There are two unlockable skins for the bottom screen that resemble something of this game; one shows a close-up of 8-bit Mario and Luigi sprites, and the other one is a secret unlockable skin and it features [[Mario]], [[Luigi]], and some [[Goomba]]s in [[World 1-1 (Super Mario Bros.)|World 1-1]]. The overworld Multiplayer stage is also based on World 1-1. In the end of [[World 1-2 (New Super Mario Bros.)|World 1-2]], there is a hidden path over the ceiling before the final [[Warp Pipe|pipe]] that leads to a secret pipe, which is a direct reference the same secret in [[World 1-2 (Super Mario Bros.)|the same level]] of ''Super Mario Bros.'' [[Bowser]] and [[Dry Bowser]] are defeated the exact same way as in the castles in this game - by hitting the [[axe]]/[[skull switch]] which makes the bridge he is standing on fall into the lava or a bottomless pit, respectively. The latter also applies to the final battle against Bowser and Bowser Jr. The color scheme of the [[Mega Mushroom]] in ''New Super Mario Bros.'' is the same as that of the [[Super Mushroom]] in this game. If Mario finishes a level with the last two numbers of the time limit being the same, the "level complete" theme from this game plays in place of the normal one. A cover of this game's death theme plays when Mario loses a life. The first four levels' settings of the game are very similar to those of this game: the first level takes place in a grassy field, the second takes place underground, the third takes place up high on trees/giant mushrooms, and the fourth is a tower/castle level with a boss waiting for Mario at the end. The music in the [[Toad House]]s is a cover of this game's ground theme. Also, if the player presses {{button|ds|L}}, {{button|ds|R}}, {{button|ds|L}}, {{button|ds|R}}, {{button|ds|X}}, {{button|ds|X}}, {{button|ds|Y}}, {{button|ds|Y}} while in the pause menu on the map, then Mario can no longer backtrack in levels, like in this game. In the minigame [[Danger, Bob-omb! Danger!]], the background music is an arrangement of the castle theme from this game. The sound effect for when Mario or Luigi slides down the [[Goal Pole|pole]] is reused, albeit reversed. Other sound effects are reused including the coin, stomp, bump, fireball, jump and warp pipe/power down sounds.
*''[[Super Mario Bros. 3]]'' - One of the hazards of the Castle multiplayer stage is the moving ceiling that can crush players; this seems to be based on the moving ceilings in some of the [[fortress]]es in this game. The world themes are similar to the ones in this game. [[Toad House]]s return. When Mario is taking on a castle boss, the music is a cover of the boss theme from this game. The Toad House theme is arranged in the minigame [[Bob-omb Reverse]]. The Spade Bonus theme is also arranged in the minigame [[Wanted!]]. [[Bowser Jr.]] fights like [[Boom Boom]] did in this game.
*''[[Super Mario Bros. 3]]'' - One of the hazards of the Castle multiplayer stage is the moving ceiling that can crush players; this seems to be based on the moving ceilings in some of the [[fortress]]es in this game. The world themes are similar to the ones in this game. [[Toad House]]s return. When Mario is taking on a castle boss, the music is a cover of the boss theme from this game. [[Bowser Jr.]] fights like [[Boom Boom]] did in this game. [[World 8-1 (New Super Mario Bros.)|World 8-1]] is based on [[World 8-1 (Super Mario Bros. 3)|World 8-1]] in this game, with both levels featuring haunted battlegrounds filled with [[Boo]]s and [[Bill Blaster]]s. The Toad House theme is arranged in the minigame [[Bob-omb Reverse]]. The Spade Bonus theme is also arranged in the minigame [[Wanted!]].
*''[[Super Mario World]]'' - The [[item storage|Item Stock]] returns from this game. A Monty Mole, which first appears in this game, appears as part of a boss called Monty Tank. Wigglers also appear in the game. [[Grinder]]s don't appear in ''New Super Mario Bros.'', but spiked balls appear in the game, having the same function. Also, this game features [[Pipe Cannon|Warp Pipe]]s that can shoot the player into the air like [[Cannon]]s. The jump sound effect is reused when Mario or Luigi jumps.
*''[[Super Mario World]]'' - The [[item storage|Item Stock]] returns from this game. A Monty Mole, which first appears in this game, appears as part of a boss called Monty Tank. Wigglers also appear in the game. [[Grinder]]s don't appear in ''New Super Mario Bros.'', but spiked balls appear in the game, having the same function. Also, this game features [[Pipe Cannon|Warp Pipe]]s that can shoot the player into the air like [[Cannon]]s. The jump sound effect is reused when Mario or Luigi jumps.
*[[Mario Kart (series)|''Mario Kart'' series]] - The [[Lightning]] item was once considered for Mario Vs. Luigi, retaining its ability to shrink the opponent player.<ref>{{cite|date=May 24, 2005|title=Mario Comes Full Circle In New Super Mario Bros.|url=https://www.pressthebuttons.com/2005/05/inew_super_mari.html|publisher=Press The Buttons|accessdate=April 9, 2024}}</ref>
*''[[Super Mario World 2: Yoshi's Island]]'' - The sound effects for defeating Piranha Plants, the switch timer, and collecting Red Coins, including the distinct sound for the last red coin, all come from this game.
*''[[Super Mario World 2: Yoshi's Island]]'' - The sound effects for defeating Piranha Plants, the switch timer, and collecting Red Coins, including the distinct sound for the last red coin, all come from this game.
*''[[Super Mario 64]]'' - There are several characters from this game reappearing here, such as [[Dorrie]] and [[Sushi]]. Some of the Mario Bros.' techniques, such as the [[Triple Jump]], the [[Wall Jump]], and the [[Ground Pound]] are also brought to 2D ''Super Mario'' games starting from this game. Also, a few voice clips are reused, like "It's-a me, Mario!", and "Here we go!" The theme used for [[Invincible Mario|Invincible Mario/Luigi]] is the same as the theme for [[Wing Mario]] and [[Vanish Mario]] in this game. Bowser's voice effects in ''New Super Mario Bros.'' are his computerized roars and growls from the [[Nintendo 64|N64]] era. In all follow-ups to this game, he uses his modern voice clips as provided by [[Kenny James]]. [[Chain Chomp]]s can be freed by [[Ground Pound]]ing their posts three times.
*''[[Super Mario 64]]'' - There are several characters from this game reappearing here, such as [[Dorrie]] and [[Sushi]]. Some of the Mario Bros.' techniques, such as the [[Triple Jump]], the [[Wall Jump]], the [[Ground Pound]], and the [[Swim|Flutter Kick]], are also brought to 2D ''Super Mario'' games starting from this game. Also, a few voice clips are reused, like "It's-a me, Mario!", and "Here we go!" The theme used for [[Invincible Mario|Invincible Mario/Luigi]] is the same as the theme for [[Wing Mario]] and [[Vanish Mario]] in this game. Bowser's voice effects in ''New Super Mario Bros.'' are his computerized roars and growls from the [[Nintendo 64|N64]] era. In all follow-ups to this game, he uses his modern voice clips as provided by [[Kenny James]]. [[Chain Chomp]]s can be freed by [[Ground Pound]]ing their posts three times.
*''[[Mario Kart 64]]'' - The artwork for the [[Blue Shell]] is edited from the artwork for the various shells from this game.
*''[[Mario Kart 64]]'' - The artwork for the [[Blue Shell]] is edited from the artwork for the various shells from this game.
*''[[Super Mario Advance (series)|Super Mario Advance]]'' series - The sound effect that plays when [[Mario]] or [[Luigi]] collects a [[Super Mushroom]] is reused from these games.
*''[[Super Mario Advance (series)|Super Mario Advance]]'' series - The sound effect that plays when [[Mario]] or [[Luigi]] collects a [[Super Mushroom]] is reused from these games.
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*''[[Mario Kart: Double Dash!!]]'' - [[Pokey]]s use their design from this game. Also, some character voices come from this game.
*''[[Mario Kart: Double Dash!!]]'' - [[Pokey]]s use their design from this game. Also, some character voices come from this game.
*''[[Mario Party 6]]'' - Mario, Luigi, and Princess Peach's artwork is reused for this game.
*''[[Mario Party 6]]'' - Mario, Luigi, and Princess Peach's artwork is reused for this game.
*''[[Super Mario 64 DS]]'' - The characters reappearing from ''Super Mario 64'' look as they do in this game, and many assets were pulled from this game - models and textures, the invincibility music track, some sound effects, and several enemies, such as [[Scuttlebug]]s, which debut in 2D ''Super Mario'' games here, using their behavior from ''Super Mario 64 DS''. Additionally, the [[Mega Mushroom]] grants the same effect as grabbing a [[Super Mushroom]] in this game. Most of the minigames in ''New Super Mario Bros.'' return or are edited from this game. When the Nintendo DS is opened and closed, Mario says "It's-a me, Mario!" and "Buh-bye!", respectively. Also, ''New Super Mario Bros.'' runs on a heavily modified version of this game's engine.{{ref needed}}
*''[[Super Mario 64 DS]]'' - The characters reappearing from ''Super Mario 64'' look as they do in this game, and many assets were pulled from this game - models and textures, the invincibility music track, some sound effects, and several enemies, such as [[Scuttlebug]]s, which debut in 2D ''Super Mario'' games here, using their behavior from ''Super Mario 64 DS''. Additionally, the [[Mega Mushroom]] grants the same effect as grabbing a [[Super Mushroom]] in this game. Most of the minigames in ''New Super Mario Bros.'' return or are edited from this game. The Mario Vs. Luigi mode is very similar to this game's [[Super Mario 64 DS#VS mode|VS mode]]. When the Nintendo DS is opened and closed, Mario says "It's-a me, Mario!" and "Buh-bye!", respectively. Also, ''New Super Mario Bros.'' runs on a heavily modified version of this game's engine.{{ref needed}}
*''[[Mario Kart DS]]'': The [[Blooper]]'s and [[Dash Mushroom|Dash]]/[[Super Mushroom]]'s designs originate from this game and become their standard designs in subsequent games.


==References in later media==
==References in later media==
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*''[[Captain Toad: Treasure Tracker]]'' - The lava level music is partially covered in this game.
*''[[Captain Toad: Treasure Tracker]]'' - The lava level music is partially covered in this game.
*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Bowser Jr. was involved in the transformation of Bowser and Dry Bowser similar to in ''New Super Mario Bros.'', although the main difference is that it was in reverse (and was unintentional on Bowser Jr.'s part).
*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Bowser Jr. was involved in the transformation of Bowser and Dry Bowser similar to in ''New Super Mario Bros.'', although the main difference is that it was in reverse (and was unintentional on Bowser Jr.'s part).
*''[[The Super Mario Bros. Movie]]'': The "''Super Mario Bros.''" part of the ''New Super Mario Bros.'' logo is used in the logo for [[Super Mario Bros. Plumbing]]. A "[[paah]]" and the P Switch music are arranged in the track "Welcome to the Mushroom Kingdom".
*''[[The Super Mario Bros. Movie]]'' - The "''Super Mario Bros.''" part of the ''New Super Mario Bros.'' logo is used in the logo for [[Super Mario Bros. Plumbing]]. A "[[paah]]" and the P Switch music are arranged in the track "Welcome to the Mushroom Kingdom".
*''[[Super Mario Bros. Wonder]]'' - The "''Super Mario Bros.''" part of the game's logo is the same one present in the logo for ''New Super Mario Bros.''


==Names in other languages==
==Names in other languages==
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|ChiTM=New Super Mario Brothers
|ChiTM=New Super Mario Brothers
}}
}}
==Trivia==
*''New Super Mario Bros.'' is the last game in the ''Super Mario'' franchise in which the sound effect of a [[Warp Pipe]] is also the damage sound effect for Mario/Luigi. Later ''Super Mario'' platformers use the ''[[Super Mario World]]'' variant of the pipe sound to indicate damage, while still keeping the original ''[[Super Mario Bros.]]'' sound effect for pipes.
**Likewise, the [[Coin]] sound in this game is very similar to the Coin sound from the 8-bit ''Super Mario'' games, whereas in later games in the series, the sound effect sounds closer to that of ''Super Mario World''.
**Likewise, this is the last game where the [[Goal Pole]] has a skull on the flags. Starting with ''[[New Super Mario Bros. Wii]]'', Bowser's emblem is used.


==References==
==References==
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