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'''''Mini Mario & Friends: amiibo Challenge''''' is a downloadable game for the [[Wii U]] and [[Nintendo 3DS]] systems. It was released in Japan on January 28, 2016, and was released in April 2016 internationally, making it the only installment so far in the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]] to not be released in North America first. In the United States, it was available for early access between March 25, 2016 and April 27, 2016, with the purchase of any [[amiibo]] figure at Amazon, Best Buy, or GameStop. It is the seventh installment in the ''Mario vs. Donkey Kong'' series and the first to feature amiibo support.<ref>https://twitter.com/GameXplain/status/687107258824654848</ref> New toys are featured in the game, such as [[Mini Rosalina]], [[Mini Bowser (toy)|Mini Bowser]], [[Mini Bowser Jr.]], [[Mini Yoshi]], [[Mini Diddy Kong]], and [[Mini Spek]], while returning toys include [[Mini Mario (toy)|Mini Mario]], [[Mini Luigi]], [[Mini Donkey Kong]], [[Mini Peach]], and [[Mini Toad]].<ref>http://www.youtube.com/watch?v=-ESC_Se-Tmg&t=0m35s</ref><ref>https://www.nintendo.co.jp/wiiu/ap5j/chara/index.html</ref><ref>http://nintendoeverything.com/mini-mario-friends-amiibo-challenge-coming-to-wii-u-and-3ds/</ref> The Wii U version of this title requires 318.6 MB to be installed, and the 3DS version requires 2,338 blocks. However, the game was later removed from the Wii U and 3DS eShop services after their discontinuation on March 27, 2023.
'''''Mini Mario & Friends: amiibo Challenge''''' is a downloadable game for the [[Wii U]] and [[Nintendo 3DS]] systems. It was released in Japan on January 28, 2016, and was released in April 2016 internationally, making it the only installment so far in the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]] to not be released in North America first. In the United States, it was available for early access between March 25, 2016 and April 27, 2016, with the purchase of any [[amiibo]] figure at Amazon, Best Buy, or GameStop. It is the seventh installment in the ''Mario vs. Donkey Kong'' series and the first to feature amiibo support.<ref>https://twitter.com/GameXplain/status/687107258824654848</ref> New toys are featured in the game, such as [[Mini Rosalina]], [[Mini Bowser (toy)|Mini Bowser]], [[Mini Bowser Jr.]], [[Mini Yoshi]], [[Mini Diddy Kong]], and [[Mini Spek]], while returning toys include [[Mini Mario (toy)|Mini Mario]], [[Mini Luigi]], [[Mini Donkey Kong]], [[Mini Peach]], and [[Mini Toad]].<ref>http://www.youtube.com/watch?v=-ESC_Se-Tmg&t=0m35s</ref><ref>https://www.nintendo.co.jp/wiiu/ap5j/chara/index.html</ref><ref>http://nintendoeverything.com/mini-mario-friends-amiibo-challenge-coming-to-wii-u-and-3ds/</ref> The Wii U version of this title requires 318.6 MB to be installed, and the 3DS version requires 2,338 blocks. However, the game was later removed from the Wii U and 3DS eShop services after their discontinuation on March 27, 2023, making it no longer possible for players to purchase the game, but players who purchased the title before this date can still play it as long as any version is on their Wii U device, their 3DS device, or both.
==Differences from the other ''Mario vs. Donkey Kong'' games==
*This is the only game in the Mario vs. Donkey Kong series to not feature [[Mario]], [[Donkey Kong]], [[Pauline]], or the [[Toad (species)|Toad]]s.
**This is also the only game in the series where [[Mini Pauline]]s and [[Gold Mini Mario]]s are absent.
*[[Capture Kong]]s and [[Pokey]]s do not make an appearance in this game.
*This is the only game where no [[M-Token]]s appear in levels.
*This is also the only game that does not have a desert-themed world.
*This is the only game (as well as the two [[Mario and Donkey Kong: Minis on the Move|previous]] [[Mario vs. Donkey Kong: Tipping Stars|titles]]) where boss fights with [[Donkey Kong]] are absent.


==Gameplay==
==Gameplay==
[[File:MM&FaC gameplay.jpg|thumb|left|250px|The top screen (monitor) shows the entirety of a level, while the bottom (Wii U GamePad) only shows a portion of said level. The player can move the camera around to see more of the level on the bottom screen. The portion currently shown on the bottom screen is marked by a frame on the top screen.]]
[[File:MM&FaC gameplay.jpg|thumb|left|250px|The top screen (monitor) shows the entirety of a level, while the bottom (Wii U GamePad) only shows a portion of said level. The player can move the camera around to see more of the level on the bottom screen. The portion currently shown on the bottom screen is marked by a frame on the top screen.]]
The main game is largely similar to previous installments in the series, in that the player controls a Mini Toy trying to reach the end of the stage. By scanning a compatible ''Mario'' series-related amiibo, the player can receive the corresponding toy to play as, while the Mini Spek is received by scanning any other amiibo. Each Mini Toy (with the exception of the Mini Spek) has a special ability that allows it to clear stages easier. At the end of each stage, players are given a score based on their performance, and by clearing it with a high enough score, the player earns a Gold Trophy for that stage. Instead of a regular level selection screen like in previous games, the player now navigates a ''[[New Super Mario Bros.]]''-styled map with the chosen Mini figure. Another difference is that the player only has to guide a single Mini to the end of each stage, unlike in other games where multiple had to be managed in order to complete a level.
The main game is largely similar to previous installments in the series, in that the player controls a Mini Toy trying to reach the end of the stage. By scanning a compatible ''Super Mario'' franchise-related amiibo, the player can receive the corresponding toy to play as, while the Mini Spek is received by scanning any other amiibo. Each Mini Toy (with the exception of the Mini Spek) has a special ability that allows it to clear stages easier. At the end of each stage, players are given a score based on their performance, and by clearing it with a high enough score, the player earns a Gold Trophy for that stage. Instead of a regular level selection screen like in previous games, the player now navigates a ''[[New Super Mario Bros.]]''-styled map with the chosen Mini figure. Another difference is that the player only has to guide a single Mini to the end of each stage, unlike in other games where multiple had to be managed in order to complete a level.


Within certain main stages are [[amiibo Door]]s, which can only be accessed by the corresponding character on the door and unlock special stages themed around that character. Some stages also feature [[amiibo Token]]s, which do not work in any other game and can only be obtained by using the abilities of the amiibo on the token.
Within certain main stages are [[amiibo Door]]s, which can only be accessed by the corresponding character on the door and unlock special stages themed around that character. Some stages also feature [[amiibo Token (Mini Mario & Friends: amiibo Challenge)|amiibo Token]]s, which do not work in any other game and can only be obtained by using the abilities of the amiibo on the token.
 
The sound is in stereo, with no support for 5.1 surround in the Wii U version.
{{br}}
{{br}}


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*[[Circus Kong]]
*[[Circus Kong]]
*[[Fire Piranha Plant]]
*[[Fire Piranha Plant]]
*[[Boo (toy)|Boo]]
*[[Boo]]
*[[Piranha Plant]]
*[[Piranha Plant]]
*[[Shy Guy (toy)|Shy Guy]]
*[[Shy Guy]]
*[[Thwomp]]
*[[Thwomp]]


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|-
|-
|width=25% align="center"style="background:#D2B48C"|[[File:DonkeyKong4 amiiboChallenge.png|270px]]
|width=25% align="center"style="background:#D2B48C"|[[File:DonkeyKong4 amiiboChallenge.png|270px]]
|World 1<br>'''[[Barrel Blast Jungle]]'''<br>Mini Donkey Kong's world, based on ''[[Donkey Kong Country Returns]]''. Its main mechanic is [[Barrel Cannon]]s. The music that plays is a cover of the [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] theme from ''[[Donkey Kong Country]]''.<br>'''Levels'''<br>[[Donkey Kong 1]] • [[Donkey Kong 2 (level)|Donkey Kong 2]] • [[Donkey Kong 3 (level)|Donkey Kong 3]] • [[Donkey Kong 4]]  
|World 1<br>'''[[Barrel Blast Jungle]]'''<br>Mini Donkey Kong's world, based on ''[[Donkey Kong Country Returns]]''. Its main mechanic is [[Barrel Cannon]]s. The music that plays is a cover of the [[DK Island Swing|Jungle Hijinxs theme]] from ''[[Donkey Kong Country]]''.<br>'''Levels'''<br>[[Donkey Kong 1]] • [[Donkey Kong 2 (level)|Donkey Kong 2]] • [[Donkey Kong 3 (level)|Donkey Kong 3]] • [[Donkey Kong 4]]  
|-
|-
|width=25% align="center"style="background:#FFFF66"|[[File:DiddyKong3 amiiboChallenge.png|270px]]
|width=25% align="center"style="background:#FFFF66"|[[File:DiddyKong3 amiiboChallenge.png|270px]]
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|-
|-
|width=25% align="center"style="background:#87CEFA"|[[File:Mario4 amiiboChallenge.png|270px]]
|width=25% align="center"style="background:#87CEFA"|[[File:Mario4 amiiboChallenge.png|270px]]
|World 4<br>'''[[Boost Pad Bonanza]]'''<br>Mini Mario's world, based on ''[[New Super Mario Bros. Wii]]''. Its main mechanic is [[Dash Panel|Boost Pads]]. The music that plays is the same cover of ''[[Super Mario Bros. 2]]''<nowiki>'</nowiki>s overworld theme heard in previous installments.<br>'''Levels'''<br>[[Mario 1]] • [[Mario 2]] • [[Mario 3]] • [[Mario 4]]  
|World 4<br>'''[[Boost Pad Bonanza]]'''<br>Mini Mario's world, based on ''[[New Super Mario Bros. Wii]]''. Its main mechanic is [[Dash Panel|Boost Pads]]. The music that plays is the same cover of ''[[Super Mario Bros. 2]]''<nowiki>'</nowiki>s [[Ground Theme (Super Mario Bros. 2)|overworld]] theme heard in previous installments.<br>'''Levels'''<br>[[Mario 1 (level)|Mario 1]] • [[Mario 2 (level)|Mario 2]] • [[Mario 3 (level)|Mario 3]] • [[Mario 4]]  
|-
|-
|width=25% align="center"style="background:#FF69B4"|[[File:Peach3 amiiboChallenge.png|270px]]
|width=25% align="center"style="background:#FF69B4"|[[File:Peach3 amiiboChallenge.png|270px]]
|World 5<br>'''[[Balloon Float Castle]]'''<br>Mini Peach's world whose mechanic are balloons that fly in the direction of the arrow once Mini Peach grabs onto one. The music that plays is the Peach's castle theme from ''[[Super Mario 64]]''.<br>'''Levels'''<br>[[Peach 1]] • [[Peach 2]] • [[Peach 3]] • [[Peach 4]]  
|World 5<br>'''[[Balloon Float Castle]]'''<br>Mini Peach's world whose mechanic are balloons that fly in the direction of the arrow once Mini Peach grabs onto one. The music that plays is the [[Inside the Castle Walls|Peach's castle theme]] from ''[[Super Mario 64]]''.<br>'''Levels'''<br>[[Peach 1]] • [[Peach 2]] • [[Peach 3]] • [[Peach 4]]  
|-
|-
|width=25% align="center"style="background:#DC143C"|[[File:Toad4 amiiboChallenge.png|270px]]
|width=25% align="center"style="background:#DC143C"|[[File:Toad4 amiiboChallenge.png|270px]]
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|-
|-
|width=25% align="center"style="background:#00FF7F"|[[File:Luigi2 amiiboChallenge.png|270px]]
|width=25% align="center"style="background:#00FF7F"|[[File:Luigi2 amiiboChallenge.png|270px]]
|World 7<br>'''[[Moonlight Mansion]]'''<br>Mini Luigi's world, based on the ''[[Luigi's Mansion]]'' games. Its main mechanic is [[candle]]s that can be removed and placed in different spots to stun the Boos and reveal hidden blocks that can be passed through without a torch, but cannot be passed through with one. The music that plays is a cover of the mansion theme of ''Luigi's Mansion''.<br>'''Levels'''<br>[[Luigi 1]] • [[Luigi 2]] • [[Luigi 3]] • [[Luigi 4]]  
|World 7<br>'''[[Moonlight Mansion]]'''<br>Mini Luigi's world, based on the ''[[Luigi's Mansion]]'' games. Its main mechanic is [[candle]]s that can be removed and placed in different spots to stun the Boos and reveal hidden blocks that can be passed through without a torch, but cannot be passed through with one. The music that plays is a cover of [[Main Theme (Luigi's Mansion)|the mansion theme]] of ''[[Luigi's Mansion]]''.<br>'''Levels'''<br>[[Luigi 1]] • [[Luigi 2]] • [[Luigi 3]] • [[Luigi 4]]  
|-
|-
|width=25% align="center"style="background:#FF7F50"|[[File:BowserJr4 amiiboChallenge.png|270px]]
|width=25% align="center"style="background:#FF7F50"|[[File:BowserJr4 amiiboChallenge.png|270px]]
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|-
|-
|width=25% align="center"style="background:#FF6347"|[[File:Bowser3 amiiboChallenge.png|270px]]
|width=25% align="center"style="background:#FF6347"|[[File:Bowser3 amiiboChallenge.png|270px]]
|World 9<br>'''[[Fire Ride Fortress]]'''<br>Mini Bowser's world, based on [[Bowser's Castle]]. Its main mechanic are [[Burner|Fire Blocks]]. The music that plays is an arrangement of [[Bowser]]'s theme from ''[[Super Mario 64]]''.<br>'''Levels'''<br>[[Bowser 1]] • [[Bowser 2 (level)|Bowser 2]] • [[Bowser 3]] • [[Bowser 4]]
|World 9<br>'''[[Fire Ride Fortress]]'''<br>Mini Bowser's world, based on [[Bowser's Castle]]. Its main mechanic are [[Burner|Fire Blocks]]. The music that plays is an arrangement of [[Bowser]]'s [[Koopa's Theme|theme]] from ''[[Super Mario 64]]''.<br>'''Levels'''<br>[[Bowser 1]] • [[Bowser 2 (level)|Bowser 2]] • [[Bowser 3 (level)|Bowser 3]] • [[Bowser 4]]
|-
|-
|width=25% align="center"style="background:#00BFFF"|[[File:Rosalina4 amiiboChallenge.png|270px]]
|width=25% align="center"style="background:#00BFFF"|[[File:Rosalina4 amiiboChallenge.png|270px]]
|World 10<br>'''[[Gravity Galaxy]]'''<br>Mini Rosalina's world, a space-themed world, with the [[Comet Observatory]] in the background. The music that plays is a cover of both the Comet Observatory and [[Baby Luma]]'s themes from ''[[Super Mario Galaxy]]''. The main mechanic of this world are [[Pull Star|Gravity Wells]].<br>'''Levels'''<br>[[Rosalina 1]] • [[Rosalina 2]] • [[Rosalina 3]] • [[Rosalina 4]]
|World 10<br>'''[[Gravity Galaxy]]'''<br>Mini Rosalina's world, a space-themed world, with the [[Comet Observatory]] in the background. The music that plays is a cover of both the [[Rosalina in the Observatory|Comet Observatory]] and [[Baby Luma]]'s themes from ''[[Super Mario Galaxy]]''. The main mechanic of this world are [[Pull Star|Gravity Wells]].<br>'''Levels'''<br>[[Rosalina 1]] • [[Rosalina 2]] • [[Rosalina 3]] • [[Rosalina 4]]
|-
|-
|width=25% align="center"style="background:#1E90FF"|[[File:StarWorld11 amiiboChallenge.png|270px]]
|width=25% align="center"style="background:#1E90FF"|[[File:StarWorld11 amiiboChallenge.png|270px]]
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The player can open a help menu by tapping on a question mark icon at the bottom right of the map screen. The help menu serves the same purpose as the [[Help Mode]] from previous installments, in that the player can use it to view tips related to gameplay. In addition, the player can access a sequence with the game's credits.
The player can open a help menu by tapping on a question mark icon at the bottom right of the map screen. The help menu serves the same purpose as the [[Help Mode]] from previous installments, in that the player can use it to view tips related to gameplay. In addition, the player can access a sequence with the game's credits.


The table below lists all tips offered in the help menu, along with the pictures that accompany them in-game. These tips also appear in this order on loading screens.
In the 3DS version of the game, the bottom screen numbers each of the tips and provides a name for each. Compared to the Wii U version, in the 3DS version the equal signs and the arrows shown in various tips are of a dark shade of blue instead of white, the "Scrolling" tip shows a 3DS instead of a Wii U Gamepad, with the picture of the level even differentiating slightly, and the "Tap to Run" tip shows a 3DS stylus instead of the Wii U stylus. The fourth tip in the Wii U version showing that the Mini Toy can be swapped by scanning another amiibo is not in the 3DS version, though its description is merged into the one of the following tip, which is the fifth tip in the Wii U version, but tip 4 in the 3DS version. This means that the Wii U version has 9 tips while the 3DS version has 8.
 
The table below lists all tips offered in the help menu, along with the pictures that accompany them in-game. These tips also appear in this order on loading screens in the Wii U version. The 3DS version has no loading screens, so the tips can only be seen through its menu in the map screen.
{|class="wikitable"width="80%"
{|class="wikitable"width="80%"
|-
|-
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!width="85%"|Tip
!width="85%"|Tip
|-
|-
|align=center|[[File:MM&FAC help1.jpg|282px]]
|align=center|'''Gold Trophy'''<br>[[File:MM&FAC help1.jpg|282px]]
|''Collect all the coins and reach the door quickly to earn a Gold Trophy.''
|''Collect all the coins and reach the door quickly to earn a Gold Trophy.''
|-
|-
|align=center|[[File:MM&FAC help2.jpg|282px]]
|align=center|'''Resources'''<br>[[File:MM&FAC help2.jpg|282px]]
|''Objects like Red Girders use up resources when they are placed. Gain resources back by picking objects back up.''
|''Objects like Red Girders use up resources when they are placed. Gain resources back by picking objects back up.''
<small>'''British English version:''' ''Placing objects uses resources. Gain resources back by retrieving objects.''</small>
<small>'''British English version:''' ''Placing objects uses resources. Gain resources back by retrieving objects.''</small>
|-
|-
|align=center|[[File:MM&FAC help3.jpg|282px]]
|align=center|'''Scrolling'''<br>[[File:MM&FAC help3.jpg|282px]]
|''On large levels, use the Left Stick or Right Stick to look around.''
|''On large levels, use the Left Stick or Right Stick to look around.''
<small>'''3DS version:''' ''On large levels, use the Circle Pad or C Stick to look around.''</small>
|-
|-
|align=center|[[File:MM&FAC help4.jpg|282px]]
|align=center|[[File:MM&FAC help4.jpg|282px]]
|''You can swap Mini Toys while playing a level or from the level map by touching an amiibo to {{button|wiiu|NFC}} on the Wii U GamePad.''
|''You can swap Mini Toys while playing a level or from the level map by touching an amiibo to {{button|wiiu|NFC}} on the Wii U GamePad.''
<small>(Not present in the 3DS version)<small>
|-
|-
|align=center|[[File:MM&FAC help5.jpg|282px]]
|align=center|'''amiibo Swap Screen'''<br>[[File:MM&FAC help5.jpg|282px]]
|''You can see a demonstration of each Mini Toy's special power from the amiibo swap screen.''
|''You can see a demonstration of each Mini Toy's special power from the amiibo swap screen.''
<small>'''3DS version:''' ''You can see a demonstration of each Mini Toy's special power and swap amiibo on the amiibo swap screen.''</small>
|-
|-
|align=center|[[File:MM&FAC help6.jpg|282px]]
|align=center|'''amiibo Tokens'''<br>[[File:MM&FAC help6.jpg|282px]]
|''Collect amiibo Tokens using the Mini Toy's power to unlock levels in the Star World.''
|''Collect amiibo Tokens using the Mini Toy's power to unlock levels in the Star World.''
|-
|-
|align=center|[[File:MM&FAC help7.jpg|282px]]
|align=center|'''Gold amiibo Tokens'''<br>[[File:MM&FAC help7.jpg|282px]]
|''Collect a Gold amiibo Token to earn five amiibo Tokens!''
|''Collect a Gold amiibo Token to earn five amiibo Tokens!''
<small>'''3DS version:''' ''Collecting a Gold amiibo Token will net you five amiibo Tokens!''</small>
|-
|-
|align=center|[[File:MM&FAC help8.jpg|282px]]
|align=center|'''Tap to Run'''<br>[[File:MM&FAC help8.jpg|282px]]
|''Tap a Mini Toy to give it a brief burst of speed.''
|''Tap a Mini Toy to give it a brief burst of speed.''
<small>'''British English version:''' ''Touch a Mini Toy to give it a brief burst of speed.''</small>
<small>'''British English version:''' ''Touch a Mini Toy to give it a brief burst of speed.''</small>
|-
|-
|align=center|[[File:MM&FAC help9.jpg|282px]]
|align=center|'''Pipe Direction'''<br>[[File:MM&FAC help9.jpg|282px]]
|''You will exit a vertical Pipe walking the same direction you were when you entered.''
|''You will exit a vertical Pipe walking the same direction you were when you entered.''
|}
|}
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==Reception==
==Reception==
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|"''As a free app that provides an incentive to explore amiibo, Mini Mario & Friends: amiibo Challenge is a good effort. It offers a nice taster for those with non-Mario-themed toys, with 12 levels to tackle, and adds enjoyable twists and extra content for those with the correct figures. It's a fun if not premium experience, with some rather uninspired level designs mixed in with moments of greater quality - for amiibo fans it's well worth a look.''"
|align="left"|"''As a free app that provides an incentive to explore amiibo, Mini Mario & Friends: amiibo Challenge is a good effort. It offers a nice taster for those with non-Mario-themed toys, with 12 levels to tackle, and adds enjoyable twists and extra content for those with the correct figures. It's a fun if not premium experience, with some rather uninspired level designs mixed in with moments of greater quality - for amiibo fans it's well worth a look.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ミニマリオ {{hover|&|アンド}} フレンズ {{hover|amiibo|アミーボ}}チャレンジ
|Jap=ミニマリオ {{ruby|&|アンド}} フレンズ {{ruby|amiibo|アミーボ}}チャレンジ
|JapR=Mini Mario ando Furenzu Amiibo Charenji
|JapR=Mini Mario ando Furenzu Amiibo Charenji
|JapM=Mini Mario and Friends: amiibo Challenge
|JapM=Mini Mario and Friends: amiibo Challenge
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{{MM&FaC}}
{{MM&FaC}}
{{Mario games}}
{{Super Mario games}}
{{Donkey Kong games}}
{{Donkey Kong games}}
{{3DS}}
{{3DS}}
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