Memory Card: Difference between revisions

770 bytes added ,  18 days ago
Added an open-source SD card logo from Wikimedia Commons.
mNo edit summary
(Added an open-source SD card logo from Wikimedia Commons.)
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{rewrite-expand|Highlight and write about its relation to games of the ''Super Mario'' franchise. Some of the information is also a bit too technical. Also, add info about the Wii U and Switch.}}
{{rewrite-expand|Highlight and write about its relation to games of the ''Super Mario'' franchise. Some of the information is also a bit too technical. Also, add info about the Wii U and Switch.}}
A '''Memory Card''' is a video game accessory that has been a part of many gaming consoles. Essentially, it is an external memory database where game data is saved.  
A '''Memory Card''' is a video game accessory that has been a part of many gaming consoles. Essentially, it is an external memory database where game data is saved.
 
From [[Nintendo 64]] to [[Nintendo 3DS]], a non-standard measurement unit called a '''block''' was used for memory card capacity by Nintendo and in the consoles' system settings, and the size of the unit increased between console generations. From [[Wii U]] onwards, industry standard units like gigabytes and megabytes are used within the consoles' settings.


==Nintendo consoles==
==Nintendo consoles==
Line 51: Line 53:
|-
|-
|''[[Mario Party 7]]''
|''[[Mario Party 7]]''
|6
|48
|-
|''[[Mario Power Tennis]]''
|3
|24
|-
|''[[Mario Golf: Toadstool Tour]]''
|13
|104
|-
|''[[Donkey Konga 3 JP]]''
|5
|40
|-
|''[[Wario World]]''
|10
|80
|-
|''[[Nintendo Puzzle Collection]]''
|6
|6
|48
|48
Line 56: Line 78:


===SD cards===
===SD cards===
[[File:SecureDigitalCard Wikimedia Commons.svg|right|115px|thumb|Design of an SD card.]]
Starting with the [[Wii]], [[Nintendo]] became less dependent on proprietary memory cards. The Wii has files of internal memory for saving game data (unlike the GameCube). It does, however, have a slot for an [[wikipedia:Secure Digital|SD card]] (also used in cameras and other devices). SD cards can store the Wii's channel data and some game data. Pictures taken on a camera saved on an SD card can be displayed on the Wii's Photo Channel. Some games also use the SD card to store non-main game data (like ''Mario Kart 64'' did on the N64). An example of this is the snapshots that can be taken in ''[[Super Smash Bros. Brawl]]''. These snapshots can be saved onto either the Wii itself or the SD card.
Starting with the [[Wii]], [[Nintendo]] became less dependent on proprietary memory cards. The Wii has files of internal memory for saving game data (unlike the GameCube). It does, however, have a slot for an [[wikipedia:Secure Digital|SD card]] (also used in cameras and other devices). SD cards can store the Wii's channel data and some game data. Pictures taken on a camera saved on an SD card can be displayed on the Wii's Photo Channel. Some games also use the SD card to store non-main game data (like ''Mario Kart 64'' did on the N64). An example of this is the snapshots that can be taken in ''[[Super Smash Bros. Brawl]]''. These snapshots can be saved onto either the Wii itself or the SD card.


Before [https://wiibrew.org/wiki/System_Menu_4.0 Wii System Menu 4.0] was released, Wiis could only use standard SD cards, which could store up to 2 GB of memory. System Menus 4.0 and later gained the ability to use SDHC cards that could store a maximum of 32 GB of memory. However, most games do not support SDHC cards, such as ''Super Smash Bros. Brawl''.
Before [https://wiibrew.org/wiki/System_Menu_4.0 Wii System Menu 4.0] was released, Wiis could only use standard SD cards, which could store up to 2 GB of memory. System Menus 4.0 and later gained the ability to use SDHC cards that could store a maximum of 32 GB of memory. However, most games do not support SDHC cards, such as ''Super Smash Bros. Brawl''. [[Nintendo 3DS]] and [[Wii U]] also retain the 32 GB limit.
 
One block on the Wii (and on [[Nintendo 3DS]]) is 128 KB.<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/2808/~/how-to-check-available-blocks-of-memory-on-the-wii How to Check Available Blocks of Memory on the Wii — Nintendo of America]</ref> If the 512MB capacity of the Wii internal memory were split into 256MB for user use and 256MB for system use, the user gets 2048 blocks ideally.{{ref needed}}


One block on the Wii (and on [[Nintendo 3DS]]) is 128 KB.<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/2808/~/how-to-check-available-blocks-of-memory-on-the-wii How to Check Available Blocks of Memory on the Wii — Nintendo of America]</ref> If the 512MB capacity of the internal memory were split into 256MB for user use and 256MB for system use, the user gets 2048 blocks ideally.{{ref needed}}
[[Nintendo Switch]] supports MicroSD cards up to 2 TB.
{| class="wikitable"
{| class="wikitable"
!  
!  
1,807

edits