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{{rewrite-expand|Highlight and write about its relation to games of the ''Super Mario'' franchise. Some of the information is also a bit too technical. Also, add info about the Wii U and Switch.}} | {{rewrite-expand|Highlight and write about its relation to games of the ''Super Mario'' franchise. Some of the information is also a bit too technical. Also, add info about the Wii U and Switch.}} | ||
A '''Memory Card''' is a video game accessory that has been a part of many gaming consoles. Essentially, it is an external memory database where game data is saved. | A '''Memory Card''' is a video game accessory that has been a part of many gaming consoles. Essentially, it is an external memory database where game data is saved. | ||
From [[Nintendo 64]] to [[Nintendo 3DS]], a non-standard measurement unit called a '''block''' was used for memory card capacity by Nintendo and in the consoles' system settings, and the size of the unit increased between console generations. From [[Wii U]] onwards, industry standard units like gigabytes and megabytes are used within the consoles' settings. | |||
==Nintendo consoles== | ==Nintendo consoles== | ||
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|''[[Mario Golf: Toadstool Tour]]'' | |||
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|''[[Wario World]]'' | |||
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===SD cards=== | ===SD cards=== | ||
[[File:SecureDigitalCard Wikimedia Commons.svg|right|115px|thumb|Design of an SD card.]] | |||
Starting with the [[Wii]], [[Nintendo]] became less dependent on proprietary memory cards. The Wii has files of internal memory for saving game data (unlike the GameCube). It does, however, have a slot for an [[wikipedia:Secure Digital|SD card]] (also used in cameras and other devices). SD cards can store the Wii's channel data and some game data. Pictures taken on a camera saved on an SD card can be displayed on the Wii's Photo Channel. Some games also use the SD card to store non-main game data (like ''Mario Kart 64'' did on the N64). An example of this is the snapshots that can be taken in ''[[Super Smash Bros. Brawl]]''. These snapshots can be saved onto either the Wii itself or the SD card. | Starting with the [[Wii]], [[Nintendo]] became less dependent on proprietary memory cards. The Wii has files of internal memory for saving game data (unlike the GameCube). It does, however, have a slot for an [[wikipedia:Secure Digital|SD card]] (also used in cameras and other devices). SD cards can store the Wii's channel data and some game data. Pictures taken on a camera saved on an SD card can be displayed on the Wii's Photo Channel. Some games also use the SD card to store non-main game data (like ''Mario Kart 64'' did on the N64). An example of this is the snapshots that can be taken in ''[[Super Smash Bros. Brawl]]''. These snapshots can be saved onto either the Wii itself or the SD card. | ||
Before [https://wiibrew.org/wiki/System_Menu_4.0 Wii System Menu 4.0] was released, Wiis could only use standard SD cards, which could store up to 2 GB of memory. System Menus 4.0 and later gained the ability to use SDHC cards that could store a maximum of 32 GB of memory. However, most games do not support SDHC cards, such as ''Super Smash Bros. Brawl''. | Before [https://wiibrew.org/wiki/System_Menu_4.0 Wii System Menu 4.0] was released, Wiis could only use standard SD cards, which could store up to 2 GB of memory. System Menus 4.0 and later gained the ability to use SDHC cards that could store a maximum of 32 GB of memory. However, most games do not support SDHC cards, such as ''Super Smash Bros. Brawl''. [[Nintendo 3DS]] and [[Wii U]] also retain the 32 GB limit. | ||
One block on the Wii (and on [[Nintendo 3DS]]) is 128 KB.<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/2808/~/how-to-check-available-blocks-of-memory-on-the-wii How to Check Available Blocks of Memory on the Wii — Nintendo of America]</ref> If the 512MB capacity of the Wii internal memory were split into 256MB for user use and 256MB for system use, the user gets 2048 blocks ideally.{{ref needed}} | |||
[[Nintendo Switch]] supports MicroSD cards up to 2 TB. | |||
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