Mario Party 2: Difference between revisions

Added glitch.
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The game was later rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in Japan in November 2010 and worldwide the following month, and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan in March 2016, in Europe and Australia in April 2016, and in North America in December 2016, making ''Mario Party 2'' the first ''Mario Party'' game to be released on the Virtual Console. It is the only home console ''Mario Party'' game to be available through the Virtual Console. It is also the first of the three ''Mario Party'' games to be rereleased for the Wii U's Virtual Console; the others being ''[[Mario Party Advance]]'' and ''[[Mario Party DS]]''. ''Mario Party 2'' was also released on the [[Nintendo 64 - Nintendo Switch Online]] service on November 2, 2022, along with the first ''[[Mario Party]]''.
The game was later rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in Japan in November 2010 and worldwide the following month, and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan in March 2016, in Europe and Australia in April 2016, and in North America in December 2016, making ''Mario Party 2'' the first ''Mario Party'' game to be released on the Virtual Console. It is the only home console ''Mario Party'' game to be available through the Virtual Console. It is also the first of the three ''Mario Party'' games to be rereleased for the Wii U's Virtual Console; the others being ''[[Mario Party Advance]]'' and ''[[Mario Party DS]]''. ''Mario Party 2'' was also released on the [[Nintendo 64 - Nintendo Switch Online]] service on November 2, 2022, along with the first ''[[Mario Party]]''.
==Story==
==Story==
<div style="float:right">[[File:MP2 intro 1.png|thumb|200px|The cast argues over what to call their new land.]]</div>
<div style="float:right">[[File:MP2 intro 1.png|thumb|200px|The cast argues over what to call their new land.]]</div>
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[[File:MP2 intro 2.png|thumb|left|200px|Bowser invades Mario Land]]
[[File:MP2 intro 2.png|thumb|left|200px|Bowser invades Mario Land]]
Bowser has set his sights on this new land, and quickly begins invading it for himself while the group is still arguing. A lone [[Koopa Troopa]] sees his invasion and then arrives to warn the group about Bowser's plans. However, since they are fighting they do not hear him. Toad then gets everyone's attention by saying whoever can beat Bowser will have the new land named after them. The cast quickly runs off to defeat Bowser and claim their prize.
Bowser has set his sights on this new land, and quickly begins invading it for himself while the group is still arguing. A lone [[Koopa Troopa]] sees his invasion and then arrives to warn the group about Bowser's plans. However, since they are fighting, they ignore him. Toad then gets everyone's attention by saying whoever can beat Bowser will have the new land named after them. The cast quickly runs off to defeat Bowser and claim their prize.


<div style="float:right">[[File:MP2 BowserDefeated.png|thumb|200px|Bowser is defeated]]</div>
<div style="float:right">[[File:MP2 BowserDefeated.png|thumb|200px|Bowser is defeated]]</div>
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|align=left|When a player obtains this item in an item minigame, Bowser will use it at the end of the current turn. When used, Koopa Kid will transform into Bowser. Bowser will then roll three Dice Blocks, and will move accordingly. Any player that Bowser passes will lose all of their Coins. This is Donkey Kong's favorite item.
|align=left|When a player obtains this item in an item minigame, Bowser will use it at the end of the current turn. When used, Koopa Kid will transform into Bowser. Bowser will then roll three Dice Blocks, and will move accordingly. Any player that Bowser passes will lose all of their Coins. This is Donkey Kong's favorite item.
|}
|}
A player can only hold one item at a time here. In the future installments, more items can be held, usually 3. In [[Bowser Land]], there is a shop run by a [[Koopa Kid]], who will force the player who passed in front of it to buy an item on his choice at a higher price. It can be Mushroom for 12 coins, Skeleton Key for 12 coins, Warp Block for 17 coins, or Bowser Suit and Bowser Bomb (which are usually unobtainable via shopping) for 12 coins each. If the player passes by this shop while wearing a Bowser Suit, he will instead give the player a Skeleton Key, Golden Mushroom, Boo Bell, or a Magic Lamp for free.
A player can only hold one item at a time here. In the future installments, more items can be held, usually 3. In [[Bowser Land]], there is a shop run by a [[Koopa Kid]], who will force the player who passed in front of it to buy an item on his choice at a higher price. It can be Mushroom for 12 coins, Skeleton Key for 12 coins, Warp Block for 17 coins, or Bowser Suit and Bowser Bomb (which are usually unobtainable via shopping) for 12 coins each. If the player passes by this shop while wearing a Bowser Suit, he will instead give the player a Skeleton Key, Golden Mushroom, Boo Bell, or a Magic Lamp for free.


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|[[File:Bowser Land map.png|180px]]
|[[File:Bowser Land map.png|180px]]
|[[File:MP2 Bowser Land Logo.png|180px|link=Bowser Land]]
|[[File:MP2 Bowser Land Logo.png|180px|link=Bowser Land]]
|align=left|'''Bowser Land''' is the sixth and final board in ''Mario Party 2''. This board is unlocked when all the other boards have been played at least once. Players are not dressed in any costumes beside their normal attire, and they are not assigned a title. The rules of the game are turned around on this board. The effect this has is that, when a player passes by a bank, they gain five Coins instead of having to pay the equivalent sum of Coins. This will add up to a loan in the bank. Also, unlike in other boards (where any player who lands on a Bank Space will receive all previously deposited Coins), they will have to pay the full loan (or less, if they do not have enough; if they have no Coins, they will lose a Star). There is also an item shop where the owner, Baby Bowser, will force the player passing to buy an item he selects. While these features are prevalent, the main feature of this board is the Bowser Parade. After each five turns, the parade will start. Any player caught in the parade will lose two Coins per space, and they will eventually be sent back to the starting space. However, if no players are in the parade's path, the parade will be canceled. For players to control the path the parade will take, they can manipulate tiles with arrows on them. They can change the direction of the tiles by passing a Baby Bowser and paying him a fee of five Coins. The Happening Spaces near a red [[Warp Pipe]] make players warp to the next red Warp Pipe. Players who land on a Happening Space near the [[Blooper]] at the north-west corner of the board will be taken to a "ride", where they will go in a circle until they manage to land on another Happening Space.
|align=left|'''Bowser Land''' is the sixth and final board in ''Mario Party 2''. This board is unlocked when all the other boards have been played at least once. Players are not dressed in any costumes, nor are they assigned a title. The rules of the game are turned around on this board. The effect this has is that, when a player passes by a bank, they gain five Coins instead of having to pay the equivalent sum of Coins. This will add up to a loan in the bank. Also, unlike in other boards (where any player who lands on a Bank Space will receive all previously deposited Coins), they will have to pay the full loan (or less, if they do not have enough; if they have no Coins, they will lose a Star). There is also an item shop where the owner, Baby Bowser, will force the player passing to buy an item he selects. While these features are prevalent, the main feature of this board is the Bowser Parade. After each five turns, the parade will start. Any player caught in the parade will lose two Coins per space, and they will eventually be sent back to the starting space. However, if no players are in the parade's path, the parade will be canceled. For players to control the path the parade will take, they can manipulate tiles with arrows on them. They can change the direction of the tiles by passing a Baby Bowser and paying him a fee of five Coins. The Happening Spaces near a red [[Warp Pipe]] make players warp to the next red Warp Pipe. Players who land on a Happening Space near the [[Blooper|Bloober]] at the north-west corner of the board will be taken to a "ride", where they will go in a circle until they manage to land on another Happening Space.
|[[File:Star.png|26px]][[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>
|[[File:Star.png|26px]][[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>
|Bowser
|Bowser
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{{main|List of Mario Party 2 minigames}}
{{main|List of Mario Party 2 minigames}}
''Mario Party 2''{{'}}s minigames consist of 4-Player minigames, 1-vs-3 minigames, 2-vs-2 minigames, and the newly introduced Battle, Item, and Duel minigames, as well as a Challenge minigame. Players also now have the option to practice any minigame. Battle Minigames give every player a chance to win 70% of the stocked jackpot taken from players (usually a set amount). The top two get a 70/30 share, while the bottom two get nothing; a leftover [[coin]] is given randomly. 1-Player minigames do not reappear from ''Mario Party''.
''Mario Party 2''{{'}}s minigames consist of 4-Player minigames, 1-vs-3 minigames, 2-vs-2 minigames, and the newly introduced Battle, Item, and Duel minigames, as well as a Challenge minigame. Players also now have the option to practice any minigame. Battle Minigames give every player a chance to win 70% of the stocked jackpot taken from players (usually a set amount). The top two get a 70/30 share, while the bottom two get nothing; a leftover [[coin]] is given randomly. 1-Player minigames do not reappear from ''Mario Party''.
===Mini-Game Land===
===Mini-Game Land===
{{main|Mini-Game Land}}
{{main|Mini-Game Land}}
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|colspan=2|[https://www.gamerankings.com/n64/197862-mario-party-2/index.html 76.16%]
|colspan=2|[https://www.gamerankings.com/n64/197862-mario-party-2/index.html 76.16%]
|}
|}
===Sales===
===Sales===
''Mario Party 2'' is the 20th best-selling game for the Nintendo 64, having sold 2.5 million copies worldwide: 1.27 million in North America, 1.07 million in Japan, and 160,000 elsewhere, as of December 31, 2009.
''Mario Party 2'' is the 20th best-selling game for the Nintendo 64, having sold 2.5 million copies worldwide: 1.27 million in North America, 1.07 million in Japan, and 160,000 elsewhere, as of December 31, 2009.
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==Staff==
==Staff==
{{main|List of Mario Party 2 staff}}
{{main|List of Mario Party 2 staff}}
===Game Director===
===Game Director===
*Kenji Kikuchi
*Kenji Kikuchi
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==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Mario Party 2 pre-release and unused content}}
{{main|List of Mario Party 2 pre-release and unused content}}
==Glitches==
===Coffin Congestion softlock===
In [[Coffin Congestion]], if the player is bouncing between two coffins when the minigame ends, the minigame will continue indefinitely, softlocking the game.<ref>https://www.youtube.com/watch?v=K3nrTXjHivk&t=0s</ref>


==Regional differences==
==Regional differences==
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*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nmwj/index.html Official ''Mario Party 2'' Japanese website]
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nmwj/index.html Official ''Mario Party 2'' Japanese website]
*[https://www.nintendo.co.jp/wii/vc/vc_mp264/ Official ''Mario Party 2'' Japanese website (Virtual Console release)]
*[https://www.nintendo.co.jp/wii/vc/vc_mp264/ Official ''Mario Party 2'' Japanese website (Virtual Console release)]
*[https://m1.nintendo.net/docvc/NUS/USA/NMWE/NMWE_E.pdf American English manual]
*[https://m1.nintendo.net/docvc/NUS/USA/NMWE/NMWE_E.pdf American English instruction booklet]
*[https://m1.nintendo.net/docvc/NUS/JPN/NMWJ/NMWJ_J.pdf Japanese instruction booklet]
 
{{MP2}}
{{MP2}}
{{Super Mario games}}
{{Super Mario games}}
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