Mario Kart 8 Deluxe: Difference between revisions

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|genre=[[Genre#Racing|Racing]]
|genre=[[Genre#Racing|Racing]]
|modes=Single Player, Multiplayer, Online Play, Wireless Play, LAN Play
|modes=Single Player, Multiplayer, Online Play, Wireless Play, LAN Play
|ratings={{ratings|esrb=E|pegi=3|acb=g|cero=A|usk=0|dejus=l|rars=0+|grac=all|cadpa=8+|gsrr=p|fpb=pg|gcam=3|nmc=7}}
|ratings={{ratings|esrb=E|pegi=3|acb=g|cero=A|usk=0|dejus=l|smeccv=A|rars=0+|grac=all|cadpa=8+|gsrr=p|fpb=pg|gcam=3|nmc=7}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|switch=1|switchdl=1}}
|media={{media|switch=1|switchdl=1}}
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==Differences from the original==
==Differences from the original==
[[File:MK8D Mario Using Smart Steering.png|thumb|left|Mario driving with Smart Steering activated, indicated by the antenna at the back of the kart]]
[[File:MK8D Mario Using Smart Steering.png|thumb|left|Mario driving with Smart Steering activated, indicated by the antenna at the back of the kart]]
The game features most of the base and DLC content of ''Mario Kart 8''. Content excluded includes [[Miiverse]] compatibility, [[stamp]]s, and the ability to upload [[Highlight Reel]]s on YouTube - all of which were discontinued on the Wii U version when Miiverse was terminated on November 7, 2017. [[Battle Mode]] has been significantly altered.
The game features most of the base and DLC content of ''Mario Kart 8''. Content excluded includes [[Miiverse]] compatibility, [[stamp]]s, and the ability to upload [[Highlight Reel]]s on YouTube - all of which were discontinued on the Wii U version when Miiverse was terminated on November 7, 2017.


Characters that were originally unlockable or exclusive to downloadable content in ''Mario Kart 8'' are available from the start in this game, marking the largest starting roster of any ''Mario Kart'' game.
Characters that were originally unlockable or exclusive to downloadable content in ''Mario Kart 8'' are available from the start in this game, marking the largest starting roster of any ''Mario Kart'' game.


Characters can now carry up to two items at once, even if they do not equip the first item, and the game features the return of the [[Item Box#Mario Kart 8 / Mario Kart 8 Deluxe|Double Item Box]] from ''[[Mario Kart: Double Dash!!]]''. The game also introduces Smart Steering and Auto-Accelerate for beginners; the former makes staying on the track easier by automatically steering the vehicle away from edges on the track, while the latter makes the vehicle automatically accelerate (though this is not available in Battle Mode). If the Smart Steering mode is on, the player's vehicle will have a black antenna sticking out of its rear end; this antenna blinks yellow and bends when Smart Steering is in effect. Smart Steering and Auto-Accelerate can be toggled on and off individually for each player in the vehicle part selection menu and in the pause menu. There is also an additional level of [[Mini-Turbo]], called Ultra Mini-Turbo, denoted by purple sparks (referred to as pink in the British English version) that appear after the orange sparks. This new level of Mini-Turbo can only be used if Smart Steering is off.
The user interface on the title screen has been almost entirely redesigned, being more simple than the Wii U game.


200cc engine class for Time Trials has been added (separately recorded from the 150cc Time Trials). There are new [[Ghost (Mario Kart series)|staff ghosts]] for 200cc, while some of the 150cc staff ghosts have slightly different times compared to the original.
The game also introduces Smart Steering and Auto-Accelerate for beginners; the former makes staying on the track easier by automatically steering the vehicle away from edges on the track, while the latter makes the vehicle automatically accelerate (though this is not available in Battle Mode). If the Smart Steering mode is on, the player's vehicle will have a black antenna sticking out of its rear end; this antenna blinks yellow and bends when Smart Steering is in effect. Smart Steering and Auto-Accelerate can be toggled on and off individually for each player in the vehicle part selection menu and in the pause menu. There is also an additional level of [[Mini-Turbo]], called Ultra Mini-Turbo, denoted by purple sparks (referred to as pink in the British English version) that appear after the orange sparks. This new level of Mini-Turbo can only be used if Smart Steering is off.


The game features an in-game guide, directly accessible from the game's menu; this guide explains various techniques, Battle Mode, and the functions of each item.
The game features an in-game guide, directly accessible from the game's menu; this guide explains various techniques, Battle Mode, and the functions of each item.
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There are more individual character weight classes when compared to the Wii U game, with several returning characters having different statistics, thus resulting in fewer characters having the same stats as each other. Similarly, the statistics of some vehicle parts have been altered, and certain physics elements, such as the speed increase per stat and the acceleration tiers, have been adjusted.  
There are more individual character weight classes when compared to the Wii U game, with several returning characters having different statistics, thus resulting in fewer characters having the same stats as each other. Similarly, the statistics of some vehicle parts have been altered, and certain physics elements, such as the speed increase per stat and the acceleration tiers, have been adjusted.  
The overall game difficulty has been reduced, as CPUs slow down closer to the player when compared to the original version and do not charge Mini Turbos or Super Mini Turbos as quickly. The default speed of the CPUs in the Normal and Easy difficulties is also reduced.
The course map color for the race courses is now white instead of blue, including the maps of all three [[Rainbow Road]]s and {{classic-link|GCN|Baby Park}}, which originally had multiple colors. However, the battle courses have color-shaded areas and lines on their maps to make it easier for players to determine where they are. The character icons on the course map are now slightly larger, more detailed, and of a higher resolution. In a race, the first place player no longer has a crown on their map icon, though they still do in battles. When a [[Bob-omb]] or Spiny Shell explodes, its explosion is now shown on the course map. When playing with the map enabled in local splitscreen multiplayer, there will only be one map in the center of the screen, rather than each player having their own copy of the map like in the Wii U version.
All courses that feature confetti flying around the [[Finish line (object)|finish line]], such as [[Mario Circuit (Mario Kart 8)|Mario Circuit]], now also have confetti on the ground of the course near it.<ref>https://www.youtube.com/watch?v=9F2djsuZuTg&feature=youtu.be&t=3m50s</ref>
When using the rearview mirror, the character will now move their eyes slightly to the left to look back, like how they do in ''[[Mario Kart Wii]]''; however, their eyes will stay looking to the left as long as the rearview is active, rather than switching back after a second like in ''Mario Kart Wii''.
[[Inkling|Inkling Girl]], [[Isabelle]], and [[Link]] now appear on the loading screen, and the game also has reduced loading times when compared to the Wii U game; as a result, the second set of characters that originally appeared on the loading screen is almost never seen before the game finishes loading.
When playing with teams, flags colored to correspond to the teams are added behind the vehicles. If Smart Steering is on, then the Smart Steering antenna serves as the pole of the flag. These flags do not appear in Balloon Battle and Bob-omb Blast, as the colors of the balloons represent the teams in these modes.
===Game modes===
200cc engine class for Time Trials has been added (separately recorded from the 150cc Time Trials).
There are new [[Ghost (Mario Kart series)|staff ghosts]] for 200cc, while some of the 150cc staff ghosts have slightly different times compared to the original.
Offline VS Race now requires a minimum of four races per cup instead of three. Additionally, the versus race menu was entirely redesigned.
===Items===
Characters can now carry up to two items at once, even if they do not equip the first item, and the game features the return of the [[Item Box#Mario Kart 8 / Mario Kart 8 Deluxe|Double Item Box]] from ''[[Mario Kart: Double Dash!!]]''.


[[Red Shell]]s and [[Spiny Shell (blue)|Spiny Shell]]s are now slower when they lock onto their target, meaning players are able to outrun them in 200cc when they have any kind of speed boost.
[[Red Shell]]s and [[Spiny Shell (blue)|Spiny Shell]]s are now slower when they lock onto their target, meaning players are able to outrun them in 200cc when they have any kind of speed boost.


The overall game difficulty has been reduced, as CPUs slow down closer to the player when compared to the original version and do not charge Mini Turbos or Super Mini Turbos as quickly. The default speed of the CPUs in the Normal and Easy difficulties is also reduced. CPU players now have a chance to obtain [[Triple Red Shells]] from [[Item Box]]es, but this primarily only happens in the Shells Only item setting.
If a [[Blooper]] is about to ink the player as they cross the finish line, the player will now still get inked.<ref>Nintendo World Report (January 14, 2017). [https://www.youtube.com/watch?v=iaPqoUWLpMc&feature=youtu.be&t=3m15s Mario Kart 8 Deluxe - Wario's Gold Mine - Nintendo Switch Off-Screen Footage]. ''YouTube''. Retrieved February 19, 2017.</ref> This is unlike the Wii U version, where the Blooper or the ink disappeared instead. Characters also no longer vocally react when they are inked by a Blooper.
 
CPU players now have a chance to obtain [[Triple Red Shells]] from [[Item Box]]es, but this primarily only happens in the Shells Only item setting.


Online lobbies have been changed in that players playing Worldwide or Regional VS Races between 1000 VR and 3000 VR will be randomized either a 100cc or 150cc race, and starting at over 3000 VR, players will now be randomized a 150cc, Mirror, or 200cc race. The engine class for the upcoming race in a race lobby is now shown in the lobby as the course is selected, via a "50", "100", "150", mirrored "150" (for Mirror), or "200" icon in the bottom right of the selected course icon. This extends to online battle lobbies, which will display a symbol of a yellow balloon (for Balloon Battle), a [[Potted Piranha Plant|potted Piranha Plant]] (for Renegade Roundup), a [[coin]] (for Coin Runners), a [[Shine Sprite]] (for Shine Thief), or a [[Bob-omb]] (for Bob-omb Blast) to denote which battle mode is about to be played. There is also an option to change character and vehicle combinations in an online lobby without having to leave; this is done by pressing {{button|switch|jc-left}} during the course selection of an online lobby. The [[Mii]] characters that represent the players in online lobbies wear racing suits, unlike in the original version in which they wore their regular outfits. The Mii of the previous race or battle's winner will also wear a [[crown]] identical to the one worn by the first-place player in Battle Mode. The newly added wireless and LAN modes use a very similar lobby to the online lobby, albeit visually set in a garage rather than on a [[Earth|globe]].
===Online===
Online lobbies have been changed in that players playing Worldwide or Regional VS Races between 1000 VR and 3000 VR will be randomized either a 100cc or 150cc race, and starting at over 3000 VR, players will now be randomized a 150cc, Mirror, or 200cc race.  


Players can now see the lap count or timer when spectating an online race or battle respectively. However, it is no longer possible to see the lap count when crossing the finish line nor the full results in multiplayer (including online lobbies) at the end of the race while watching Highlight Reels via [[Mario Kart TV]].
The engine class for the upcoming race in a race lobby is now shown in the lobby as the course is selected, via a "50", "100", "150", mirrored "150" (for Mirror), or "200" icon in the bottom right of the selected course icon. This extends to online battle lobbies, which will display a symbol of a yellow balloon (for Balloon Battle), a [[Potted Piranha Plant|potted Piranha Plant]] (for Renegade Roundup), a [[coin]] (for Coin Runners), a [[Shine Sprite]] (for Shine Thief), or a [[Bob-omb]] (for Bob-omb Blast) to denote which battle mode is about to be played.  


The game now mostly renders in native 1920x1080 resolution in TV mode (sometimes switching to native 1728x972), and always renders at native 1280x720 resolution in Tabletop and Handheld Mode, instead of the dynamic 1280x720/1152x648 rendering resolution used in the original Wii U version. Motion blur when boosting is present in LAN and online mode, and in earlier builds, it was also present in splitscreen multiplayer.<ref>{{media link|MK8D 4-Player Gameplay Screenshot.png|Screenshot of the starting boost in a four-player split-screen VS Race}}.</ref> The shadows present in the game are of higher quality in multiplayer.
There is also an option to change character and vehicle combinations in an online lobby without having to leave; this is done by pressing {{button|switch|jc-left}} during the course selection of an online lobby. The [[Mii]] characters that represent the players in online lobbies wear racing suits, unlike in the original version in which they wore their regular outfits.  


If a [[Blooper]] is about to ink the player as they cross the finish line, the player will now still get inked.<ref>Nintendo World Report (January 14, 2017). [https://www.youtube.com/watch?v=iaPqoUWLpMc&feature=youtu.be&t=3m15s Mario Kart 8 Deluxe - Wario's Gold Mine - Nintendo Switch Off-Screen Footage]. ''YouTube''. Retrieved February 19, 2017.</ref> This is unlike the Wii U version, where the Blooper or the ink disappeared instead. Characters also no longer vocally react when they are inked by a Blooper.
The Mii of the previous race or battle's winner will also wear a [[crown]] identical to the one worn by the first-place player in Battle Mode.  


The course map color for the race courses is now white instead of blue, including the maps of all three [[Rainbow Road]]s and {{classic-link|GCN|Baby Park}}, which originally had multiple colors. However, the battle courses have color-shaded areas and lines on their maps to make it easier for players to determine where they are. The character icons on the course map are now slightly larger, more detailed, and of a higher resolution. In a race, the first place player no longer has a crown on their map icon, though they still do in battles. When a [[Bob-omb]] or Spiny Shell explodes, its explosion is now shown on the course map. When playing with the map enabled in local splitscreen multiplayer, there will only be one map in the center of the screen, rather than each player having their own copy of the map like in the Wii U version.
The newly added wireless and LAN modes use a very similar lobby to the online lobby, albeit visually set in a garage rather than on a [[Earth|globe]].


All courses that feature confetti flying around the [[Finish line (object)|finish line]], such as [[Mario Circuit (Mario Kart 8)|Mario Circuit]], now also have confetti on the ground of the course near it.<ref>https://www.youtube.com/watch?v=9F2djsuZuTg&feature=youtu.be&t=3m50s</ref>
Players can now see the lap count or timer when spectating an online race or battle respectively. However, it is no longer possible to see the lap count when crossing the finish line nor the full results in multiplayer (including online lobbies) at the end of the race while watching Highlight Reels via [[Mario Kart TV]].


When using the rearview mirror, the character will now move their eyes slightly to the left to look back, like how they do in ''[[Mario Kart Wii]]''; however, their eyes will stay looking to the left as long as the rearview is active, rather than switching back after a second like in ''Mario Kart Wii''.
===Technical aspects===
The game now mostly renders in native 1920x1080 resolution in TV mode (sometimes switching to native 1728x972), and always renders at native 1280x720 resolution in Tabletop and Handheld Mode, instead of the dynamic 1280x720/1152x648 rendering resolution used in the original Wii U version. Motion blur when boosting is present in LAN and online mode, and in earlier builds, it was also present in splitscreen multiplayer.<ref>{{media link|MK8D 4-Player Gameplay Screenshot.png|Screenshot of the starting boost in a four-player split-screen VS Race}}.</ref>


[[Inkling|Inkling Girl]], [[Isabelle]], and [[Link]] now appear on the loading screen, and the game also has reduced loading times when compared to the Wii U game; as a result, the second set of characters that originally appeared on the loading screen is almost never seen before the game finishes loading.
The shadows present in the game are of higher quality in multiplayer.


When playing with teams, flags colored to correspond to the teams are added behind the vehicles. If Smart Steering is on, then the Smart Steering antenna serves as the pole of the flag. These flags do not appear in Balloon Battle and Bob-omb Blast, as the colors of the balloons represent the teams in these modes.
The game supports 5.1 surround. Effects that can play on the rear speakers include approaching shells, certain vehicles' engines, sceneries (e.g. bats, falling rocks, water, helicopters), and if other drivers are immediately to the side. Background music, Lakitu's countdowns, and menu sounds are mixed to stereo only. Some surround receiver producers' models may default to Standard modes that water out the effect (e.g. playing background music via side speakers), necessitating switching them to Straight/Direct or upmixing modes.


==Battle Mode==
==Battle Mode==
[[File:MK8D Isabelle Inkling and Link.png|left|thumb|upright=1.4|Inkling Girl, [[Link]], Mario, and [[Isabelle]] in Battle Stadium.]]
[[File:MK8D Isabelle Inkling and Link.png|left|thumb|upright=1.4|Inkling Girl, [[Link]], Mario, and [[Isabelle]] in Battle Stadium.]]
The biggest change made between ''Mario Kart 8 Deluxe'' and the original release of ''Mario Kart 8'' is the [[Battle Mode]]. Battle Mode now returns to the arena-based battle and unlike previous games, each player starts with five balloons, as opposed to three. Another addition to Battle Mode is that the character in the lead now wears a crown, unlike in ''Mario Kart 8'' where the crown is displayed only on the HUD map. Additionally, players now start out with zero points instead of ''Mario Kart 8''<nowiki>'</nowiki>s default three points, and their balloons do not serve as the remaining three points. Returning from ''[[Mario Kart Wii]]'' and ''[[Mario Kart 7]]'' is the ability to respawn after all balloons are popped; this causes the player's total score to halve and the player respawns with three balloons instead of five. A new addition to this mode is the feature to tell exactly which character hit whom, which appears on the bottom of the screen. Furthermore, after getting hit, players now have about 1.5 seconds of invincibility frames, unlike in ''Mario Kart 8''. The item options also appear to have been updated; alongside the "Frantic Items" option, which chooses powerful items more frequently, a "Skilled Items" option is also available for selection; in this option, powerful items appear less frequently, similar to ''Mario Kart Wii''<nowiki>'</nowiki>s "Strategic" ("Basic" in the British English version) item option.
The biggest change made between ''Mario Kart 8 Deluxe'' and the original release of ''Mario Kart 8'' is the [[Battle Mode]]. Battle Mode now returns to the arena-based battle and unlike previous games, each player starts with five balloons, as opposed to three. Another addition to Battle Mode is that the character in the lead now wears a crown, unlike in ''Mario Kart 8'' where the crown is displayed only on the HUD map. Additionally, players now start out with zero points instead of ''Mario Kart 8''{{'}}s default three points, and their balloons do not serve as the remaining three points. Returning from ''[[Mario Kart Wii]]'' and ''[[Mario Kart 7]]'' is the ability to respawn after all balloons are popped; this causes the player's total score to halve and the player respawns with three balloons instead of five. A new addition to this mode is the feature to tell exactly which character hit whom, which appears on the bottom of the screen. Furthermore, after getting hit, players now have about 1.5 seconds of invincibility frames, unlike in ''Mario Kart 8''. The item options also appear to have been updated; alongside the "Frantic Items" option, which chooses powerful items more frequently, a "Skilled Items" option is also available for selection; in this option, powerful items appear less frequently, similar to ''Mario Kart Wii''{{'}}s "Strategic" ("Basic" in the British English version) item option.
{{br}}
{{br}}
There are five different Battle Mode types:
There are five different Battle Mode types:
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==Characters==
==Characters==
{{construction|section=yes}}
Excluding character variants, there are a total of 48 playable characters in ''Mario Kart 8 Deluxe'', including 40 in the base game and eight as DLC. All base and DLC characters from ''Mario Kart 8'' are present in the base roster of ''Mario Kart 8 Deluxe'' and are now available from the start, while more characters that were not present in ''Mario Kart 8'' are also added. The base game includes returning characters [[Bowser Jr.]], [[King Boo]], and [[Dry Bones]], who last appeared in the series as playable characters in ''[[Mario Kart Wii]]'', and [[Gold Mario]] (as a variant of [[Metal Mario]]), who was previously playable in ''[[Mario Kart Arcade GP DX]]''. It also introduces a new non-''Super Mario'' character, being the [[Inkling]] from ''[[inkipedia:Splatoon|Splatoon]]''. Both the Inkling Girl and Inkling Boy are playable, and they have three selectable colors each. At the game's launch, Inkling Girl and Inkling Boy took up separate slots on the character selection screen, as did the two Villagers, who were originally present in the same character slot (with the female Villager being a variant of the male one) in ''Mario Kart 8''. However, as of the version 3.0.0 update, Inkling Boy and female Villager are now considered variants of Inkling Girl and male Villager respectively.<ref>https://topics.nintendo.co.jp/article/ad54329a-2ddc-436d-8e96-43139628e6c3</ref>
Excluding character variants, there are a total of 48 playable characters in ''Mario Kart 8 Deluxe'', including 40 in the base game and eight as DLC. All base and DLC characters from ''Mario Kart 8'' are present in the base roster of ''Mario Kart 8 Deluxe'' and are now available from the start, while more characters that were not present in ''Mario Kart 8'' are also added. The base game includes returning characters [[Bowser Jr.]], [[King Boo]], and [[Dry Bones]], who last appeared in the series as playable characters in ''[[Mario Kart Wii]]'', and [[Gold Mario]] (as a variant of [[Metal Mario]]), who was previously playable in ''[[Mario Kart Arcade GP DX]]''. It also introduces a new non-''Super Mario'' character, being the [[Inkling]] from ''[[inkipedia:Splatoon|Splatoon]]''. Both the Inkling Girl and Inkling Boy are playable, and they have three selectable colors each. At the game's launch, Inkling Girl and Inkling Boy took up separate slots on the character selection screen, as did the two Villagers, who were originally present in the same character slot (with the female Villager being a variant of the male one) in ''Mario Kart 8''. However, as of the version 3.0.0 update, Inkling Boy and female Villager are now considered variants of Inkling Girl and male Villager respectively.<ref>https://topics.nintendo.co.jp/article/ad54329a-2ddc-436d-8e96-43139628e6c3</ref>


Eight additional characters were added as downloadable content via the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]], starting with its fourth wave. Characters added include [[Birdo]], who was added in Wave 4 with nine selectable colors, [[Petey Piranha]], [[Wiggler]], and [[Kamek]], who were added in Wave 5 (with Wiggler being playable in the series for the first time since ''[[Mario Kart 7]]''), and [[Diddy Kong]], [[Funky Kong]], [[Pauline]], and [[Peachette]], who were added in Wave 6.<ref>https://www.youtube.com/watch?v=BiJ7IoeuhXE</ref> Wiggler, Gold Mario, Kamek, Pauline, Peachette, and all Birdo variants are playable for the first time in a home console ''Mario Kart'' installment. Kamek, Pauline, Peachette, and almost all Birdo variants were originally introduced in ''[[Mario Kart Tour]]'', which released after ''Mario Kart 8 Deluxe''.
Eight additional characters were added as downloadable content via the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'', starting with its fourth wave. Characters added include [[Birdo]], who was added in Wave 4 with nine selectable colors, [[Petey Piranha]], [[Wiggler]], and [[Kamek]], who were added in Wave 5 (with Wiggler being playable in the series for the first time since ''[[Mario Kart 7]]''), and [[Diddy Kong]], [[Funky Kong]], [[Pauline]], and [[Peachette]], who were added in Wave 6.<ref>https://www.youtube.com/watch?v=BiJ7IoeuhXE</ref> Wiggler, Gold Mario, Kamek, Pauline, Peachette, and all Birdo variants are playable for the first time in a home console ''Mario Kart'' installment. Kamek, Pauline, Peachette, and almost all Birdo variants were originally introduced in ''[[Mario Kart Tour]]'', which released after ''Mario Kart 8 Deluxe''.


There is only one unlockable character in this game, that being Gold Mario. He is unlocked by clearing all cups of the 200cc Grand Prix. Additionally, the version 1.6.0 update added a new variant for [[Link]], Champion's Tunic Link,<ref name=ChampionLink> @NintendoAmerica (July 20, 2018). [https://twitter.com/NintendoAmerica/status/1020112660778561536 "''A new update to #MarioKart 8 Deluxe is available now for #NintendoSwitch! Race like a champion with the Master Cycle Zero and Champion’s Tunic Link from The Legend of #Zelda: Breath of the Wild! This update also includes the Ancient Tires and the Paraglider parts!''"] ''X''. Retrieved September 12, 2023.</ref> based on his appearance in ''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]''. When Gold Mario is unlocked and Champion's Tunic Link is downloaded, they become the default variations of their character, while Metal Mario and the version of Link based on his appearance in ''[[zeldawiki:The Legend of Zelda: Skyward Sword|The Legend of Zelda: Skyward Sword]]'' are relegated to alternate costumes. As of the 3.0.0 update, however, the character select screen now remembers the last costume used for characters with alternate costumes.
There is only one unlockable character in this game, that being Gold Mario. He is unlocked by clearing all cups of the 200cc Grand Prix. Additionally, the version 1.6.0 update added a new variant for [[Link]], Champion's Tunic Link,<ref name=ChampionLink> @NintendoAmerica (July 20, 2018). [https://twitter.com/NintendoAmerica/status/1020112660778561536 "''A new update to #MarioKart 8 Deluxe is available now for #NintendoSwitch! Race like a champion with the Master Cycle Zero and Champion’s Tunic Link from The Legend of #Zelda: Breath of the Wild! This update also includes the Ancient Tires and the Paraglider parts!''"] ''X''. Retrieved September 12, 2023.</ref> based on his appearance in ''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]''. When Gold Mario is unlocked and Champion's Tunic Link is downloaded, they become the default variations of their character, while Metal Mario and the version of Link based on his appearance in ''[[zeldawiki:The Legend of Zelda: Skyward Sword|The Legend of Zelda: Skyward Sword]]'' are relegated to alternate costumes. As of the 3.0.0 update, however, the character select screen now remembers the last costume used for characters with alternate costumes.
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MK8 Iggy Icon.png|[[File:MK8 Iggy Emblem.png|30px]]<br>[[Iggy Koopa|Iggy]]
MK8 Iggy Icon.png|[[File:MK8 Iggy Emblem.png|30px]]<br>[[Iggy Koopa|Iggy]]
MK8 Roy Icon.png|[[File:MK8 Roy Emblem.png|30px]]<br>[[Roy Koopa|Roy]]
MK8 Roy Icon.png|[[File:MK8 Roy Emblem.png|30px]]<br>[[Roy Koopa|Roy]]
MK8 Morton Icon.png|[[File:MK8 Morton Jr Emblem.png|30px]]<br>[[Morton Koopa|Morton]]
MK8 Morton Icon.png|[[File:MK8 Morton Jr Emblem.png|30px]]<br>[[Morton Koopa Jr.|Morton]]
MK8DX Peachette Icon.png|[[File:MK8D Peachette Emblem.png|30px]]<br>''[[Peachette]]''<br><small>[[Mario Kart 8 Deluxe – Booster Course Pass#Wave 6|DLC, Wave 6]]</small>
MK8DX Peachette Icon.png|[[File:MK8D Peachette Emblem.png|30px]]<br>''[[Peachette]]''<br><small>[[Mario Kart 8 Deluxe – Booster Course Pass#Wave 6|DLC, Wave 6]]</small>
MK8DX Female Inkling Icon.png|[[File:MK8D Inkling Girl Emblem.png|30px]]<br>''[[Inkling Girl]]'' <sup>(new)</sup>
MK8DX Female Inkling Icon.png|[[File:MK8D Inkling Girl Emblem.png|30px]]<br>''[[Inkling|Inkling Girl]]'' <sup>(new)</sup>
VillagerMale-Icon-MK8.png|[[File:MK8 Villager Emblem.png|30px]]<br>[[Villager]]
VillagerMale-Icon-MK8.png|[[File:MK8 Villager Emblem.png|30px]]<br>[[Villager]]
MK8 Isabelle Icon.png|[[File:MK8 Isabelle Emblem.png|30px]]<br>[[Isabelle]]
MK8 Isabelle Icon.png|[[File:MK8 Isabelle Emblem.png|30px]]<br>[[Isabelle]]
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===Available parts===
===Available parts===
The parts available are listed here in the order shown in the vehicle customization screen, with the following notation:<br/>
The parts available are listed here in the order shown in the vehicle customization screen, with the following notation:<br>
*'''Bold''' = Part is available at the start.
*'''Bold''' = Part is available at the start.
*<nowiki>*</nowiki> = Changes color, depending on the character.
*<nowiki>*</nowiki> = Changes color, depending on the character.
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|style="background-color:#80a4ff;"|6
|style="background-color:#80a4ff;"|6
|style="background-color:#92ffec;"|3
|style="background-color:#92ffec;"|3
|style="background-color:#b6ffc8;"|2
|style="background-color:#92ffec;"|3
|style="background-color:#b6ffc8;"|2
|style="background-color:#b6ffc8;"|2
|style="background-color:#daffa4;"|1
|style="background-color:#daffa4;"|1
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{|width=60% style="border-collapse:collapse;margin-bottom:5px;"align="center"cellpadding="4"
{|width=60% style="border-collapse:collapse;margin-bottom:5px;"align="center"cellpadding="4"
|-valign=top bgcolor=
|-valign=top bgcolor=
![[File:MK8 MushroomCup.png|70px]]<br />[[Mushroom Cup]]
![[File:MK8 MushroomCup.png|70px]]<br>[[Mushroom Cup]]
![[File:MK8 FlowerCup.png|70px]]<br />[[Flower Cup]]
![[File:MK8 FlowerCup.png|70px]]<br>[[Flower Cup]]
![[File:MK8 Star Cup Emblem.png|70px]]<br />[[Star Cup]]
![[File:MK8 Star Cup Emblem.png|70px]]<br>[[Star Cup]]
![[File:MK8 Special Cup Emblem.png|70px]]<br />[[Special Cup]]
![[File:MK8 Special Cup Emblem.png|70px]]<br>[[Special Cup]]
![[File:MK8 Egg Cup Emblem.png|70px]]<br />[[Egg Cup]]
![[File:MK8 Egg Cup Emblem.png|70px]]<br>[[Egg Cup]]
![[File:MK8 Crossing Cup Emblem.png|70px]]<br />[[Crossing Cup]]
![[File:MK8 Crossing Cup Emblem.png|70px]]<br>[[Crossing Cup]]
|-align=center
|-align=center
|{{course icon|MK8|Mario Kart Stadium}}
|{{course icon|MK8|Mario Kart Stadium}}
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{|width=60% style="border-collapse:collapse;margin-bottom:5px;"align="center"cellpadding="4"
{|width=60% style="border-collapse:collapse;margin-bottom:5px;"align="center"cellpadding="4"
|-valign=top  
|-valign=top  
![[File:MK8 Shell Cup Emblem.png|70px]]<br />[[Shell Cup]]
![[File:MK8 Shell Cup Emblem.png|70px]]<br>[[Shell Cup]]
![[File:MK8 Banana Cup Emblem.png|70px]]<br />[[Banana Cup]]
![[File:MK8 Banana Cup Emblem.png|70px]]<br>[[Banana Cup]]
![[File:MK8 Leaf Cup Emblem.png|70px]]<br />[[Leaf Cup]]
![[File:MK8 Leaf Cup Emblem.png|70px]]<br>[[Leaf Cup]]
![[File:MK8 Lightning Cup Emblem.png|70px]]<br />[[Lightning Cup]]
![[File:MK8 Lightning Cup Emblem.png|70px]]<br>[[Lightning Cup]]
![[File:MK8 Triforce Cup Emblem.png|70px]]<br />[[Triforce Cup]]
![[File:MK8 Triforce Cup Emblem.png|70px]]<br>[[Triforce Cup]]
![[File:MK8 Bell Cup Emblem.png|70px]]<br />[[Bell Cup]]
![[File:MK8 Bell Cup Emblem.png|70px]]<br>[[Bell Cup]]
|-align=center
|-align=center
|{{course icon|MK8|Wii Moo Moo Meadows}}
|{{course icon|MK8|Wii Moo Moo Meadows}}
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==New items==
==New items==
[[File:Items from MK8DX.jpg|thumb|right|300px|The items found in the Tips mode]]
[[File:Items from MK8DX.jpg|thumb|right|300px|The items found in the Tips mode]]
The [[Boo]] and [[Cape Feather|Feather]] items make a return in this game, functioning as they had previously. All other items from the Wii U version return as well. Also, the item distributions have been altered beside the addition of the new items.
The [[Boo]] item makes a return in this game, functioning as it had previously. The [[Cape Feather]] was added to Battle Mode only, and is impossible to obtain otherwise. All other items from the Wii U version return as well, with their item distributions altered.
<center>
<center>
{|class="wikitable"width=75%
{|class="wikitable"width=75%
!colspan="2"|
!colspan="2"|
===Items found on the track===
===Coins===
|-
|-
|align=center|[[File:MK8D Cash.png|x75px]]<br/>[[Cash]]
|align=center|[[File:MK8D Cash.png|x75px]]<br>[[Cash]]
|The equivalent of a coin, used for [[Urchin Underpass]]. They replace coins both as an item and on the track.
|The equivalent of a coin, used for [[Urchin Underpass]]. They replace coins both as an item and on the track.
|-
|-
|align=center|[[File:MK8D CoinYoshi.png|x75px]]<br/>[[Coin]] ([[Yoshi's Island (race course)|Yoshi's Island]])
|align=center|[[File:MK8D CoinYoshi.png|x75px]]<br>[[Coin]] ([[Yoshi's Island (race course)|Yoshi's Island]])
|In the [[Yoshi's Island (race course)|Yoshi's Island]] course, coins have an altered appearance that resembles their design in the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series, both as an item and on the track.
|In the [[Yoshi's Island (race course)|Yoshi's Island]] course, coins have an altered appearance that resembles their design in the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series, both as an item and on the track.
|-
|-
!colspan="2"|
!colspan="2"|
===New Items===
 
===New items===
|-
|-
|align=center|[[File:NSMBW Boo Artwork.png|x75px]]<br/>[[Boo]]
|align=center|[[File:NSMBW Boo Artwork.png|x75px]]<br>[[Boo]]
|Allows the player to become invisible to other racers for 10 seconds. While invisible, players will also be granted immunity to items and obstacles. Activating the item will also allow Boo to steal an item from a randomly selected racer in front of the player. If there are no items to steal, Boo will bring back a single Mushroom by default. If Boo steals a multiple usage item or a timed item, it will be returned to the player fresh. Boo cannot steal Crazy 8s or Piranha Plants and Bullet Bills already in use. Only one Boo can be in play at a time; once it brings back an item, another can appear in Item Boxes again, even while a player is still invisible. Players who are under the effect of a Super Star or a Boo are not immune to Boo's item stealing.
|Allows the player to become invisible to other racers for 10 seconds. While invisible, players will also be granted immunity to items and obstacles. Activating the item will also allow Boo to steal an item from a randomly selected racer in front of the player. If there are no items to steal, Boo will bring back a single Mushroom by default. If Boo steals a multiple usage item or a timed item, it will be returned to the player fresh. Boo cannot steal Crazy 8s or Piranha Plants and Bullet Bills already in use. Only one Boo can be in play at a time; once it brings back an item, another can appear in Item Boxes again, even while a player is still invisible. Players who are under the effect of a Super Star or a Boo are not immune to Boo's item stealing.
|-
|-
|align=center|[[File:MK8 Deluxe Art - Cape Feather.png|x75px]]<br/>[[Cape Feather|Feather]]
|align=center|[[File:MK8 Deluxe Art - Cape Feather.png|x75px]]<br>[[Cape Feather|Feather]]
|Causes the player to spin and leap in the air, providing a small speed boost upon landing, akin to a regular trick (characters will also perform a trick animation during the jump). When used near an opponent, the player steals a balloon, 3 coins, or the Shine Sprite from them, depending on the mode; however, the player needs to touch the opponent to steal from them, either by touching them upon use, or upon landing. Can be used on trickable places to gain more height, though does not grant more height if used while airborne, and cancels the gliding immediately. Exclusive to Battle Mode.
|Causes the player to spin and leap in the air, providing a small speed boost upon landing, akin to a regular trick (characters will also perform a trick animation during the jump). When used near an opponent, the player steals a balloon, 3 coins, or the Shine Sprite from them, depending on the mode; however, the player needs to touch the opponent to steal from them, either by touching them upon use, or upon landing. Can be used on trickable places to gain more height, though does not grant more height if used while airborne, and cancels the gliding immediately. Exclusive to Battle Mode.
|}
|}
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|{{wp|Tokyo Big Sight|Tokyo International Exhibition Center}}<br>(Nintendo Live 2022)
|{{wp|Tokyo Big Sight|Tokyo International Exhibition Center}}<br>(Nintendo Live 2022)
|[[File:MK8D Online Challenge Final Stage logo2.png|300px]]
|[[File:MK8D Online Challenge Final Stage logo2.png|300px]]
|-
![[Mario Kart 8 Deluxe World Championship 2024|''Mario Kart 8 Deluxe'' World Championship 2024]]
|TBD
|[[File:MK8D World Championship 2024 logo.jpg|300px]]
|}
|}


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*Prior to Wave 1's launch, {{classic-link|Wii|Coconut Mall}}'s exterior was a bright, pale peachy color, but in the time between its reveal and release, it was updated to be a more vibrant orange. This also applied to certain parts of the interior. Likewise, the stone floor in the center of the mall was originally gray, while it was changed to orange in the final version. The reflections on the windows had also been changed during this time. The flower bushes present around the mall's exterior were a lot less detailed and had a mix of white and purple flowers instead of the yellow ones the final version uses. The [[Mario Kart TV]] vans were not present. There was no row of Item Boxes at the entrance to the courtyard. The escalator rails were significantly less glossy, and all escalators seem to have had coins at the bottom of them. Similarly, both dash panels in the courtyard had a coin following them. The coins on the turn following the gliding section were instead on the road leading to it. Oddly, the results screen following a Grand Prix or a VS match uses an image of the old design despite the existence of an updated version of said image.
*Prior to Wave 1's launch, {{classic-link|Wii|Coconut Mall}}'s exterior was a bright, pale peachy color, but in the time between its reveal and release, it was updated to be a more vibrant orange. This also applied to certain parts of the interior. Likewise, the stone floor in the center of the mall was originally gray, while it was changed to orange in the final version. The reflections on the windows had also been changed during this time. The flower bushes present around the mall's exterior were a lot less detailed and had a mix of white and purple flowers instead of the yellow ones the final version uses. The [[Mario Kart TV]] vans were not present. There was no row of Item Boxes at the entrance to the courtyard. The escalator rails were significantly less glossy, and all escalators seem to have had coins at the bottom of them. Similarly, both dash panels in the courtyard had a coin following them. The coins on the turn following the gliding section were instead on the road leading to it. Oddly, the results screen following a Grand Prix or a VS match uses an image of the old design despite the existence of an updated version of said image.
*Prior to Wave 1's launch, the Kaminarimon's lantern in {{classic-link|Tour|Tokyo Blur}} looked less saturated and lacked the ridges it has in the final version. The sun was not present over Mount Fuji, and the different lighting made the clock on the Wako store appear significantly brighter. The bushes were less detailed, having a less rough texture and much simpler flowers. The platform which the flower bushes leading to the Kaminarimon are on did not have its outer layer raised. The cracks on the road that appear underneath the Thwomps were completely absent. The text on the "Welcome to Tokyo" sign was significantly dimmer. The roadside barriers with arrows had much simpler designs, with the arrows being 2D instead of fully modeled like they are in the final version. There is also footage of this course showing an early design for the [[Arrow field|arrow field]], in which the arrows have an identical design to the green arrow holograms in {{classic-link|SNES|Rainbow Road}}<ref>https://www.youtube.com/watch?v=_NIQxr42pZA&t=23s</ref>.
*Prior to Wave 1's launch, the Kaminarimon's lantern in {{classic-link|Tour|Tokyo Blur}} looked less saturated and lacked the ridges it has in the final version. The sun was not present over Mount Fuji, and the different lighting made the clock on the Wako store appear significantly brighter. The bushes were less detailed, having a less rough texture and much simpler flowers. The platform which the flower bushes leading to the Kaminarimon are on did not have its outer layer raised. The cracks on the road that appear underneath the Thwomps were completely absent. The text on the "Welcome to Tokyo" sign was significantly dimmer. The roadside barriers with arrows had much simpler designs, with the arrows being 2D instead of fully modeled like they are in the final version. There is also footage of this course showing an early design for the [[Arrow field|arrow field]], in which the arrows have an identical design to the green arrow holograms in {{classic-link|SNES|Rainbow Road}}<ref>https://www.youtube.com/watch?v=_NIQxr42pZA&t=23s</ref>.
*Prior to Wave 1's launch, {{classic-link|DS|Shroom Ridge}} did not initially have the wind shortcut, as it was not present in trailer footage despite appearing in a released screenshot. Flowers, bushes and other plants had different, less detailed designs and appeared in different locations. Some notable examples include how the grass patch with the glide ramp featured alternating groups of blue and orange flowers instead of the multicolored ones present in the final version, and how the flower bushes were significantly less detailed and had red flowers and in smaller quantities compared to the pink flowers the final version has (oddly, future waves would exclusively use these lesser detailed flower bushes). The dividing stripes on the road continued through the starting grid instead of ending before it. The starting banner lacked details it has in the final version, such as the bolts on the columns, the lights across the top and most of the metal strips holding up the logo. The static coins at the turn adjacent to the wind shortcut appear to have initially been on the opposite side of the road.
*Prior to Wave 1's launch, {{classic-link|DS|Shroom Ridge}} did not have the glide ramp shortcut on the grass patch. The wind shortcut was also not present in trailer footage despite appearing in a released screenshot. Flowers, bushes and other plants had different, less detailed designs and appeared in different locations. Some notable examples include how the grass patch with the glide ramp featured alternating groups of blue and orange flowers instead of the multicolored ones present in the final version, and how the flower bushes were significantly less detailed and had red flowers and in smaller quantities compared to the pink flowers the final version has (oddly, future waves would exclusively use these lesser detailed flower bushes). The dividing stripes on the road continued through the starting grid instead of ending before it. The starting banner lacked details it has in the final version, such as the bolts on the columns, the lights across the top and most of the metal strips holding up the logo. The static coins at the turn adjacent to the wind shortcut appear to have initially been on the opposite side of the road.
*Prior to Wave 1's launch, {{classic-link|GBA|Sky Garden}}'s textures for the road and the vine bridges were significantly larger. The final row of Item Boxes was slightly further into the course, and the Double Item Box was on the opposite side of the road. There was one more [[Mushroom Trampoline]] present underneath the course compared to the final version. The glide ramp at the end of the course was invisible. There were far less grass blades around the course. The flowers were blue with a much simpler design, while the flower bushes had less distinct and detailed shapes with multiple colors of flowers instead of just pink flowers like in the final version.
*Prior to Wave 1's launch, {{classic-link|GBA|Sky Garden}}'s textures for the road and the vine bridges were significantly larger. The final row of Item Boxes was slightly further into the course, and the Double Item Box was on the opposite side of the road. There was one more [[Mushroom Trampoline]] present underneath the course compared to the final version. The glide ramp at the end of the course was invisible. There were far less grass blades around the course. The flowers were blue with a much simpler design, while the flower bushes had less distinct and detailed shapes with multiple colors of flowers instead of just pink flowers like in the final version.
*Prior to Wave 2's launch, the first row of Item Boxes in {{classic-link|Tour|New York Minute}} was on the bridge leading into Central Park instead of being before it like in the final version. There were no Toads behind the front desk of 30 Rockefeller Plaza.
*Prior to Wave 2's launch, {{classic-link|SNES|Mario Circuit 3}} had an additional coin in both the first turn and the turn with the first oil slick.
*Prior to Wave 2's launch, {{classic-link|N64|Kalimari Desert}} had a floating group of coins that would have been reached by taking the first glide ramp shortcut. The second row of Item Boxes was shown as only having single Item Boxes in what appears to be the first lap, with the same clip showing Item Boxes present on the train tracks similarly to lap 3 of the final version. An arrow fence was present beside the road shortly after the second overlap between the road and the train tracks.
*Prior to Wave 2's launch, the helicopter in {{classic-link|DS|Waluigi Pinball}} was missing the beam of light eminating from its flashlight. The padels had the electricity effect at all times unlike the final version in which they only exhibit it upon activating.
*Prior to Wave 2's launch, {{classic-link|GBA|Snow Land}} had a row of Item Boxes after the starting line, in place of the moving Item Boxes present in the final version. The coins on the sheet of ice were in different positions. The row of Item Boxes on the ramp at the end of the sheet of ice were instead placed later on the following road with differing Double Item Box placements, and the ramp instead had a row of coins which are substituted by coins shortly after it in the final version. Some of the snow such as that present on the starting banner had significantly less detail. Some of the trees present on the course used simpler models.
*Prior to Wave 2's launch, {{classic-link|GBA|Snow Land}} had a row of Item Boxes after the starting line, in place of the moving Item Boxes present in the final version. The coins on the sheet of ice were in different positions. The row of Item Boxes on the ramp at the end of the sheet of ice were instead placed later on the following road with differing Double Item Box placements, and the ramp instead had a row of coins which are substituted by coins shortly after it in the final version. Some of the snow such as that present on the starting banner had significantly less detail. Some of the trees present on the course used simpler models.
*Prior to Wave 2's launch, {{classic-link|Wii|Mushroom Gorge}} had various differences in the placements of flowers throughout the course. The first row of Item Boxes was placed slightly earlier.
*Prior to Wave 2's launch, [[Sky-High Sundae]] did not have coins on the first two giant pieces of ice. The left split path only had 3 Item Boxes and they were placed earlier. The second coin on the path of ice-cream cones was placed slightly earlier.
*When {{classic-link|DS|Peach Gardens}} was shown in the September 2022 Nintendo Direct, the loop at the beginning of the course lacked the barriers blocking off the right side, similar to previous iterations of the course, and even had at least one coin present. The arrow on the Mario topiary was also not present. The first flowerbed shortcut was much smaller. The route used to turn around on lap three was completely blocked off by a fountain, and the ramps at the mansion were also not present, though there was seemingly nothing else blocking that path. The Mario Kart TV van, spectators and benches were also not in that section at the time. The first row of Item Boxes was closer to the start of the bridge. The row of coins at the entrance to the maze was not present. In the Direct, the row of Item Boxes in the maze was replaced with a row of coins. However, in a screenshot released shortly after, there was a row of Item Boxes like in the final version, but with the addition of at least one more Double Item Box. There were no spectators after the starting line, nor on the windowsills close to it. The coins on the left of the mansion were gone in favor of a row of coins at the top of the stairs, and the coins around the [[Piranha Plant]] were gone in favor of there being coins in the following section with the [[Monty Mole|Monty Moles]].
*When {{classic-link|DS|Peach Gardens}} was shown in the September 2022 Nintendo Direct, the loop at the beginning of the course lacked the barriers blocking off the right side, similar to previous iterations of the course, and even had at least one coin present. The arrow on the Mario topiary was also not present. The first flowerbed shortcut was much smaller. The route used to turn around on lap three was completely blocked off by a fountain, and the ramps at the mansion were also not present, though there was seemingly nothing else blocking that path. The Mario Kart TV van, spectators and benches were also not in that section at the time. The first row of Item Boxes was closer to the start of the bridge. The row of coins at the entrance to the maze was not present. In the Direct, the row of Item Boxes in the maze was replaced with a row of coins. However, in a screenshot released shortly after, there was a row of Item Boxes like in the final version, but with the addition of at least one more Double Item Box. There were no spectators after the starting line, nor on the windowsills close to it. The coins on the left of the mansion were gone in favor of a row of coins at the top of the stairs, and the coins around the [[Piranha Plant]] were gone in favor of there being coins in the following section with the [[Monty Mole|Monty Moles]].
*When [[Merry Mountain]] was shown in the September 2022 Nintendo Direct, there was one shot in which there were no [[Spin Boost Pillar|Spin Boost Pillars]] on the mountain, with there instead only being a dash panel at the start of the descent. Screenshots would later show the mountain having both the dash panel and the Spin Boost Pillars, whereas the final version only has the latter. The suspended railroad had the ramp at the end angled more upwards than the rest of it, and was missing the wooden boards that are nailed onto it in the final version. The first row of Item Boxes was shown both not being present at all and being besides the grass shortcut, in which case taking the cut would not allow players to collect an item. The row of Item Boxes on the bridge were also not present. The Item Boxes at the top of the mountain were all lined up in a row, but with the Double Item Boxes still requiring drivers to take the [[Half-pipe (object)|half-pipe]] to collect them, and there was also a higher number of coins placed above the half-pipe. There was one less coin in the row before the split paths. There were no sitting spectators at the train station, nor besides the later part of the train track. The Toads on the mountain did not wear coats, and there were no spectators around the half-pipe. The [[Snowman|snowman]] following the bridge was not present.
*When [[Merry Mountain]] was shown in the September 2022 Nintendo Direct, there was one shot in which there were no [[Spin Boost Pillar|Spin Boost Pillars]] on the mountain, with there instead only being a dash panel at the start of the descent. Screenshots would later show the mountain having both the dash panel and the Spin Boost Pillars, whereas the final version only has the latter. The suspended railroad had the ramp at the end angled more upwards than the rest of it, and was missing the wooden boards that are nailed onto it in the final version. The first row of Item Boxes was shown both not being present at all and being besides the grass shortcut, in which case taking the cut would not allow players to collect an item. The row of Item Boxes on the bridge were also not present. The Item Boxes at the top of the mountain were all lined up in a row, but with the Double Item Boxes still requiring drivers to take the [[Half-pipe (object)|half-pipe]] to collect them, and there was also a higher number of coins placed above the half-pipe. There was one less coin in the row before the split paths. There were no sitting spectators at the train station, nor besides the later part of the train track. The Toads on the mountain did not wear coats, and there were no spectators around the half-pipe. The [[Snowman|snowman]] following the bridge was not present.
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The game sold 459,000 copies for its US launch day, making it the fastest-selling ''Mario Kart'' game in the US and meaning 45% of US Switch owners purchased the game.<ref>Brian (May 1, 2017) [http://nintendoeverything.com/mario-kart-8-deluxe-sells-459000-copies-in-the-us-on-launch-day-fastest-selling-mario-kart-game/ Mario Kart 8 Deluxe sells 459,000 copies in the US on launch day, fastest-selling Mario Kart game]. ''Nintendo Everything''. Retrieved May 1, 2017</ref>
The game sold 459,000 copies for its US launch day, making it the fastest-selling ''Mario Kart'' game in the US and meaning 45% of US Switch owners purchased the game.<ref>Brian (May 1, 2017) [http://nintendoeverything.com/mario-kart-8-deluxe-sells-459000-copies-in-the-us-on-launch-day-fastest-selling-mario-kart-game/ Mario Kart 8 Deluxe sells 459,000 copies in the US on launch day, fastest-selling Mario Kart game]. ''Nintendo Everything''. Retrieved May 1, 2017</ref>


As of December 31, 2017, ''Mario Kart 8 Deluxe'' had sold 7.33 million units worldwide. On March 31, 2018, it reached 9.22 million units, exceeding the original ''Mario Kart 8''{{'}}s 8.42 million and making it the second best-selling game on the Nintendo Switch behind ''[[Super Mario Odyssey]]''.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/index.html IR Information : Sales Data - Top Selling Title Sales Units]. ''Nintendo''. Retrieved April 26, 2018.</ref> As of January 31, 2019, ''Mario Kart 8 Deluxe'' had sold 15.02 million units worldwide, exceeding ''Super Mario Odyssey''{{'}}s sales and making it the best-selling game on the Nintendo Switch.<ref name=Jansales>GameXplain. (February 1, 2019) [https://www.youtube.com/watch?v=cVJnzoW-E6w Nintendo's Financial Report - 30 Million Switches Sold Worldwide, Doubled Software Sales, & More!] ''YouTube''. Retrieved December 22, 2020.</ref> By June 30, 2021, the game had sold 37.08 million units worldwide.<ref>Nintendo (n.d.) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Units]. ''Nintendo Japan''. Retrieved August 5, 2021. [https://web.archive.org/web/20210805070306/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on August 5, 2021.</ref> By September 30, 2021, the game had sold 38.74 million units worldwide, surpassing ''Mario Kart Wii'' as the best-selling game in the series.<ref>Nintendo (November 4, 2021) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved November 8, 2021. [https://web.archive.org/web/20211108090438/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on November 8, 2021.</ref> By December 31, 2021, the game had sold 43.35 million units worldwide, making it the single best-selling game in the ''Super Mario'' franchise, surpassing ''[[Super Mario Bros.]]'' for the [[Nintendo Entertainment System]].<ref>Nintendo (February 3, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved February 3, 2022. [https://web.archive.org/web/20220203073454/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on February 3, 2022.</ref> By December 31, 2022, the game had sold 52 million units worldwide.<ref>Nintendo (August 3, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved August 3, 2022. [https://web.archive.org/web/20220803065123/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on August 3, 2022.</ref>
As of December 31, 2017, ''Mario Kart 8 Deluxe'' had sold 7.33 million units worldwide. On March 31, 2018, it reached 9.22 million units, exceeding the original ''Mario Kart 8''{{'}}s 8.42 million and making it the second best-selling game on the Nintendo Switch behind ''[[Super Mario Odyssey]]''.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/index.html IR Information : Sales Data - Top Selling Title Sales Units]. ''Nintendo''. Retrieved April 26, 2018.</ref> As of January 31, 2019, ''Mario Kart 8 Deluxe'' had sold 15.02 million units worldwide, exceeding ''Super Mario Odyssey''{{'}}s sales and making it the best-selling game on the Nintendo Switch.<ref name=Jansales>GameXplain. (February 1, 2019) [https://www.youtube.com/watch?v=cVJnzoW-E6w Nintendo's Financial Report - 30 Million Switches Sold Worldwide, Doubled Software Sales, & More!] ''YouTube''. Retrieved December 22, 2020.</ref> By September 30, 2021, the game had sold 38.74 million units worldwide, surpassing ''Mario Kart Wii'' as the best-selling game in the series.<ref>Nintendo (November 4, 2021) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved November 8, 2021. [https://web.archive.org/web/20211108090438/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on November 8, 2021.</ref> By December 31, 2021, the game had sold 43.35 million units worldwide, making it the single best-selling game in the ''Super Mario'' franchise, surpassing ''[[Super Mario Bros.]]'' for the [[Nintendo Entertainment System]].<ref>Nintendo (February 3, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved February 3, 2022. [https://web.archive.org/web/20220203073454/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on February 3, 2022.</ref> As of December 31, 2023, the game had sold 60.58 million units worldwide.<ref>Nintendo (March 19, 2024) [https://https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved March 22, 2024. [https://web.archive.org/web/20240319104424/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on March 19, 2024.</ref>


===Awards and acknowledgements===
===Awards and acknowledgements===
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==Trivia==
==Trivia==
*There are exactly four courses in which perpetually moving [[Car (obstacle)|cars]] act as obstacles in ''Mario Kart 8 Deluxe'', and they occupy each of the four possible slots in a [[cup]]. {{classic-link|Tour|Berlin Byways}} is the first course of the [[Moon Cup]], {{classic-link|DS|Shroom Ridge}} is the second course of the [[Lucky Cat Cup]], {{classic-link|Wii|Moonview Highway}} is the third course of the [[Feather Cup]], and {{classic-link|N64|Toad's Turnpike}} is the fourth course of the [[Shell Cup]].
*There are exactly four courses in which perpetually moving [[Car (obstacle)|cars]] act as obstacles in ''Mario Kart 8 Deluxe'', and they occupy each of the four possible slots in a [[cup]]: {{classic-link|Tour|Berlin Byways}} is the first course of the [[Moon Cup]], {{classic-link|DS|Shroom Ridge}} is the second course of the [[Lucky Cat Cup]], {{classic-link|Wii|Moonview Highway}} is the third course of the [[Feather Cup]], and {{classic-link|N64|Toad's Turnpike}} is the fourth course of the [[Shell Cup]].
*In the music menu, in addition to the usual method of pressing {{button|switch|Y}} to cycle through the different song variants of a course, it is possible to select a specific one via the shoulder buttons, similarly to selecting the season of [[Animal Crossing]]. Depending on the number of song variants a course has, holding {{button|switch|L}} selects the first variant, {{button|switch|R}} selects the second variant, {{button|switch|ZL}} selects the third variant, {{button|switch|ZR}} selects the fourth variant, and both {{button|switch|L}} and {{button|switch|R}} selects the fifth variant.


==External links==
==External links==
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