Mario Kart 64: Difference between revisions

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→‎Drivers: Table now adjusts number of items per row based on screen size.
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(→‎Drivers: Table now adjusts number of items per row based on screen size.)
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Characters are divided into three classes depending on their weight: light, medium, and heavy. The following numbers are taken from the game's internal data:<ref name="TASVideos Mario Kart 64 Document">[http://tasvideos.org/GameResources/N64/MarioKart64.html#DriverAttributes TAS Videos page on ''Mario Kart 64''] "TASVideos.org". Retrieved September 19th, 2020</ref>
Characters are divided into three classes depending on their weight: light, medium, and heavy. The following numbers are taken from the game's internal data:<ref name="TASVideos Mario Kart 64 Document">[http://tasvideos.org/GameResources/N64/MarioKart64.html#DriverAttributes TAS Videos page on ''Mario Kart 64''] "TASVideos.org". Retrieved September 19th, 2020</ref>


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!colspan=4 style="background:red;color:white"|Drivers
!colspan=4 style="background:red;color:white"|Drivers
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!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Luigi U.png]]<br>[[File:MK64 icon Luigi.png]]<br><big>'''{{text outline|{{color-link|Luigi|green}}}}'''</big>
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Luigi U.png]]<br>[[File:MK64 icon Luigi.png]]<br><big>'''{{text outline|{{color-link|Luigi|green}}|white}}'''</big>
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!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Luigi.png|300x250px]]
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Luigi.png|300x250px]]
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!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Toad U.png]]<br>[[File:MK64 icon Toad.png]]<br><big>'''{{text outline|{{color-link|Toad|mediumblue}}}}'''</big>
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Toad U.png]]<br>[[File:MK64 icon Toad.png]]<br><big>'''{{text outline|{{color-link|Toad|mediumblue}}|white}}'''</big>
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!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Toad.png|300x250px]]
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!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Wario U.png]]<br>[[File:MK64 icon Wario.png]]<br><big>'''{{text outline|{{color-link|Wario|indigo}}}}'''</big><sup><small>(new)</small></sup>
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Wario U.png]]<br>[[File:MK64 icon Wario.png]]<br><big>'''{{text outline|{{color-link|Wario|indigo}}|white}}'''</big><sup><small>(new)</small></sup>
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===Two players===
===Two players===
*The line between the two screens has each player's icon on it and acts as an overview on the players' positions. The lap count can be swapped with a map of the course.
*The line between the two screens has each player's icon on it and acts as an overview on the players' positions. The lap count can be swapped with a map of the course.
*In [[N64 Kalimari Desert|Kalimari Desert]], the [[train (obstacle)|train]]s have a tender and only one passenger car attached to them, as opposed to a tender and five passenger cars.
*In the VS mode, the [[train (obstacle)|train]]s in [[N64 Kalimari Desert|Kalimari Desert]] have a tender and only one passenger car attached to them, as opposed to a tender and five passenger cars. In Mario GP, they have only the locomotive, no tender or passenger cars.
*In [[N64 Frappe Snowland|Frappe Snowland]], it snows only in the background and not on the track itself.
*In [[N64 Frappe Snowland|Frappe Snowland]], it snows only in the background and not on the track itself.
*The course name and cup name are not shown when players play in Grand Prix.
*The course name and cup name are not shown when players play in Grand Prix.
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==Glitches==
==Glitches==
{{main|List of Mario Kart 64 glitches}}
{{main|List of Mario Kart 64 glitches}}
===Falling Through the Bridge===
===Falling through bridge===
[[File:MK64 FrappeSnowland ClipGlitch.gif|left|thumb|The glitch in Frappe Snowland]]
[[File:MK64 FrappeSnowland ClipGlitch.gif|thumb|The glitch in Frappe Snowland]]
This glitch occurs only in [[N64 Frappe Snowland|Frappe Snowland]] in the bridge part before the finish with a second player. The second player must drive off the bridge into the water at a certain point, so that [[Lakitu (Mario Kart referee)|Lakitu]] picks the player up and drops them onto the bridge. If the area Lakitu is dropping off seems to be the last line on the bridge closest to the finish line, Lakitu drops the player directly through the bridge into the water. If the second player happens to spin out while trying to accelerate, the player still falls into the water. This glitch will happen continuously until the player is helped out of this situation. This glitch works only with Player 2.
This glitch occurs only in [[N64 Frappe Snowland|Frappe Snowland]] in the bridge part before the finish with a second player. The second player must drive off the bridge into the water at a certain point, so that [[Lakitu (Mario Kart referee)|Lakitu]] picks the player up and drops them onto the bridge. If the area Lakitu is dropping off seems to be the last line on the bridge closest to the finish line, Lakitu drops the player directly through the bridge into the water. If the second player happens to spin out while trying to accelerate, the player still falls into the water. This glitch will happen continuously until the player is helped out of this situation. This glitch works only with Player 2.
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===Skip All of Yoshi Valley===
===Yoshi Valley skip===
This is a glitch that can be performed in any mode with any player on [[N64 Yoshi Valley|Yoshi Valley]], excluding Extra Mode. This glitch can be performed only with a [[Dash Mushroom|Mushroom]] item. Immediately after crossing the finish line, the racer has to make a 90-degree left turn and use a Mushroom boost to hop the fence. If the racer hits a certain part of the wall across the canyon and then plummets to the bottom, Lakitu should put the racer back on the starting line, and it will be the second lap (Time Trials only), it will be the final lap (if performed on the second lap in any mode), or the race should be finished (if performed on the final lap).
This is a glitch that can be performed in any mode with any player on [[N64 Yoshi Valley|Yoshi Valley]], excluding Extra Mode. This glitch can be performed only with a [[Dash Mushroom|Mushroom]] item. Immediately after crossing the finish line, the racer has to make a 90-degree left turn and use a Mushroom boost to hop the fence. If the racer hits a certain part of the wall across the canyon and then plummets to the bottom, Lakitu should put the racer back on the starting line, and it will be the second lap (Time Trials only), it will be the final lap (if performed on the second lap in any mode), or the race should be finished (if performed on the final lap).
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{{br}}