List of rumors and urban legends: Difference between revisions

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[[File:SM64 Screenshot Courtyard Statue Plaque.jpg|thumb|The [[Courtyard (Peach's Castle)|courtyard]] plaque in ''[[Super Mario 64]]'' that created the famous "L is real 2401" rumor]]
[[File:SM64 Screenshot Courtyard Statue Plaque.jpg|thumb|The [[Courtyard (Peach's Castle)|courtyard]] plaque in ''[[Super Mario 64]]'' that created the famous "L is real 2401" rumor]]


There have been several '''rumors, misconceptions, and urban legends''' regarding production history, fictional details, and gameplay elements within the ''[[Mario (franchise)|Mario]]'' franchise. This article is a list of the history of ''Mario'' rumors and details the extent to which they are true. Each section is supported by one or more references that detail the spread or debunking of their respective topics.  
There have been several '''rumors, misconceptions, and urban legends''' regarding production history, fictional details, and gameplay elements within the ''[[Super Mario (franchise)|Super Mario]]'' franchise. This article is a list of the history of ''Super Mario'' rumors and details the extent to which they are true. Each section is supported by one or more references that detail the spread or debunking of their respective topics.  


While the origins of some rumors remain a mystery, others stem from unsourced edits on articles from {{wp|Main Page|Wikipedia}}, or from the Super Mario Wiki. Others have been spread through misinterpretation, or gags being received and spread as fact.
While the origins of some rumors remain a mystery, others stem from unsourced edits on articles on {{wp|Main Page|Wikipedia}} or the Super Mario Wiki. Others have been spread through misinterpretation, or jokes being received and spread as fact.


==Production==
==Production==
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The origin of [[Donkey Kong]]'s name has been the subject of several conflicting explanations over time. One popular myth states that the original ''[[Donkey Kong (game)|Donkey Kong]]'' game was intended to be titled "Monkey Kong", and was actually named "Donkey Kong" due to either a mistranslation<ref>Dougherty, Kerry (January 4, 1997). "[https://scholar.lib.vt.edu/VA-news/VA-Pilot/issues/1997/vp970104/01040009.htm Pretendo — Oops, Nintendo — Separates Males from Females]". ''The Virginian-Pilot''. Retrieved June 25, 2021. "''It seems the entire game is a misnomer. Legend has it that the Japanese wonk who developed the game made a mistake when translating the Japanese for 'Monkey Kong' into English. By the time the error was discovered millions of labels had already been printed.''" ([https://web.archive.org/web/20201212112854/http://scholar.lib.vt.edu/VA-news/VA-Pilot/issues/1997/vp970104/01040009.htm Archived] December 12, 2020, 11:28:54 UTC via Wayback Machine.)</ref> or typo.<ref>Burrill, William (August 4, 1994). "Game Boy Cart More Fun Than Barrel of Donkeys." ''The Toronto Star''. p. F5. "''Why exactly the giant ape is called 'Donkey Kong' is a mystery, although I heard one story that sounds plausible: The original arcade game, designed in Japan, was supposed to be called 'Monkey Kong,' but somebody misspelled it and the name stuck.''"</ref> However, the words ''monkey'' and ''donkey'' are completely different from each other in Japanese, so it is unlikely to be a translation error. Additionally, while typos resulting in popular names do exist, the accuracy of the latter claim is questionable considering the conflicting viewpoints surrounding it.
The origin of [[Donkey Kong]]'s name has been the subject of several conflicting explanations over time. One popular myth states that the original ''[[Donkey Kong (game)|Donkey Kong]]'' game was intended to be titled "Monkey Kong", and was actually named "Donkey Kong" due to either a mistranslation<ref>Dougherty, Kerry (January 4, 1997). "[https://scholar.lib.vt.edu/VA-news/VA-Pilot/issues/1997/vp970104/01040009.htm Pretendo — Oops, Nintendo — Separates Males from Females]". ''The Virginian-Pilot''. Retrieved June 25, 2021. "''It seems the entire game is a misnomer. Legend has it that the Japanese wonk who developed the game made a mistake when translating the Japanese for 'Monkey Kong' into English. By the time the error was discovered millions of labels had already been printed.''" ([https://web.archive.org/web/20201212112854/http://scholar.lib.vt.edu/VA-news/VA-Pilot/issues/1997/vp970104/01040009.htm Archived] December 12, 2020, 11:28:54 UTC via Wayback Machine.)</ref> or typo.<ref>Burrill, William (August 4, 1994). "Game Boy Cart More Fun Than Barrel of Donkeys." ''The Toronto Star''. p. F5. "''Why exactly the giant ape is called 'Donkey Kong' is a mystery, although I heard one story that sounds plausible: The original arcade game, designed in Japan, was supposed to be called 'Monkey Kong,' but somebody misspelled it and the name stuck.''"</ref> However, the words ''monkey'' and ''donkey'' are completely different from each other in Japanese, so it is unlikely to be a translation error. Additionally, while typos resulting in popular names do exist, the accuracy of the latter claim is questionable considering the conflicting viewpoints surrounding it.


Another explanation states that ''donkey'' was used to avoid copyright issues with the character {{wp|King Kong}}. The etymology of the word "donkey" can be traced back to the word ''ass'', which can also mean ''fool'', with the word ''fool'' traditionally being the opposite of the word ''king''. This may suggest that the name "Donkey Kong" was intended as a subversion of "King Kong", and a way to refer to the movie and character without violating copyright law. However, [[Nintendo]] was [[List of controversies#Universal Studios|sued]] by {{wp|Universal Pictures}} in 1982 for the exact reason that ''Donkey Kong'' was too similar to King Kong. Notably, a written statement produced in 1983 regarding this lawsuit states that Nintendo employee Shinichi Todori came up with the name "Donkey Kong" towards the end of May 1981.<ref>Norman Caruso [@GamingHistorian] (January 30, 2020). "[https://twitter.com/GamingHistorian/status/1222939644217757697 Before settling on the name "Donkey Kong," Nintendo considered a ton of other ideas. - ....not sure who suggested "Kong Dong" 😳]" (Tweet) – via Twitter. Retrieved June 25, 2021. ([https://web.archive.org/web/20210416063736/http://twitter.com/GamingHistorian/status/1222939644217757697 Archived] April 16, 2021, 06:37:36 UTC via Wayback Machine.)</ref>
Another explanation states that ''donkey'' was used to avoid copyright issues with the character {{wp|King Kong}}. The etymology of the word "donkey" can be traced back to the word ''ass'', which can also mean ''fool'', with the word ''fool'' traditionally being the opposite of the word ''king''. This may suggest that the name "Donkey Kong" was intended as a subversion of "King Kong", and a way to refer to the movie and character without violating copyright law. However, [[Nintendo]] was [[List of controversies#Universal Studios|sued]] by [[Universal Pictures]] in 1982 for the exact reason that ''Donkey Kong'' was too similar to King Kong. Notably, a written statement produced in 1983 regarding this lawsuit states that Nintendo employee Shinichi Todori came up with the name "Donkey Kong" towards the end of May 1981.<ref>Norman Caruso [@GamingHistorian] (January 30, 2020). "[https://twitter.com/GamingHistorian/status/1222939644217757697 Before settling on the name "Donkey Kong," Nintendo considered a ton of other ideas. - ....not sure who suggested "Kong Dong" 😳]" (Tweet) – via Twitter. Retrieved June 25, 2021. ([https://web.archive.org/web/20210416063736/http://twitter.com/GamingHistorian/status/1222939644217757697 Archived] April 16, 2021, 06:37:36 UTC via Wayback Machine.)</ref>


[[Shigeru Miyamoto]], the creator of Donkey Kong, has claimed multiple times that he found the name from a Japanese-English dictionary when looking for something "stubborn" or "stupid".<ref>Mingo, Jack (1994). ''How the Cadillac Got Its Fins''. New York: HarperBusiness. pp. 136-141. ISBN 0-88730-677-2. "''[Miyamoto] consulted a Japanese-English dictionary and found 'donkey' listed as an English equivalent to the Japanese word for stupid or goofy. He decided that Kong would be a good name for the gorilla, so he called the game Donkey Kong.''"</ref><ref>"[https://web.archive.org/web/20210227125147/http://themushroomkingdom.net/interview_miyamoto_nom18_feb2000.shtml Exclusive Interview with Donkey Kong Creator Shigeru Miyamoto]". ''The Mushroom Kingdom''. Archived from [https://themushroomkingdom.net/interview_miyamoto_nom18_feb2000.shtml the original] February 27, 2021, 12:51:47 UTC via Wayback Machine. Retrieved June 25, 2021. "''I had always been under the impression that Kong meant gorilla. So I wanted to name him "something-something" Kong. And so, because I wanted to make a dumb character, I went and looked that word up in an English dictionary. When I did that, I found that the word "donkey" had that meaning in addition to that of the animal. And so with that, I gave him the name Donkey Kong, but when we brought him to America, it was said over and over that "That's a weird name... Donkey doesn't mean dumb." But I was just like, "Well, whatever," and left the name that way. (laughs) Even after all that, Donkey Kong is still loved all over America, right? I think that when something is called "weird," there's a strong negative connotation to it, but on the other hand, by leaving it that way I think it definitely sticks in people's minds better.''"</ref> Another variation of the story claims that "donkey" was popular Japanese slang for "crazy" in the 80's.<ref>''Donkey Kong Jungle Action Special'', page 21. "'''''WHAT'S IN A NAME?''' So just how did a big ape get the name Donkey Kong? Several theories exist. An early explanation insisted that 'Donkey' was in fact a rather unfortunate misspelling of 'monkey'. Nintendo's official line is more philosophical. Shigeru Miyamoto, head designer at Nintendo in Japan, claims that the character was so named because although cute, he was as stubborn as a donkey. This could be considered plausible, but Miyamoto later blew his credibility by claiming that the character was inspired by the legend of Beauty And The Beast (a story with very few apes in it, when you come to think about it!). The reality of the situation is that in the early 80's, 'donkey' was a popular Japanese slang word for 'crazy'. Remember that, in that first game, DK is an angry, crazy ape, throwing barrels at poor Mario. This also neatly explains why a load of unofficial lookalike games of the period sported the name ''Crazy Kong''.''"</ref> While "donkey" is not usually considered to be an adjective or a synonym of those terms, the animals themselves are often associated with stubborn traits. In an interview published in 2016, Miyamoto stated that he was informed by Nintendo of America staff that "donkey" does not mean "stupid" as the dictionary said, but that he ignored their feedback, as he liked the sound of the name "Donkey Kong".<ref>Kohler, Chris (October 14, 2016). "[https://www.wired.com/2016/10/miyamoto-donkey-kong-secrets/ Miyamoto Spills Donkey Kong’s Darkest Secrets, 35 Years Later]". ''Wired''. Retrieved October 14, 2016. "''For example, for the game's title, I was trying to convey the idea of 'stupid monkey,'" [Miyamoto] said. "'Donkey' of course referred to the animal, but the dictionary I used said that it had a secondary meaning of 'idiot.' Nintendo of America said that this was not the case, and 'donkey' didn't mean 'idiot.'" "Even though it was in the dictionary," the interviewer said. "It's a mystery," Miyamoto replied. "But I just liked the sound of it, so I decided to stand my ground on 'Donkey Kong.' And within a year, everyone was saying 'Donkey Kong' with no hesitation.''" ([https://web.archive.org/web/20210607161051/http://www.wired.com/2016/10/miyamoto-donkey-kong-secrets/ Archived] June 7, 2021, 16:10:51 UTC via Wayback Machine.)</ref>
[[Shigeru Miyamoto]], the creator of Donkey Kong, has claimed multiple times that he found the name from a Japanese-English dictionary when looking for something "stubborn" or "stupid".<ref>Mingo, Jack (1994). ''How the Cadillac Got Its Fins''. New York: HarperBusiness. pp. 136-141. ISBN 0-88730-677-2. "''[Miyamoto] consulted a Japanese-English dictionary and found 'donkey' listed as an English equivalent to the Japanese word for stupid or goofy. He decided that Kong would be a good name for the gorilla, so he called the game Donkey Kong.''"</ref><ref>"[https://web.archive.org/web/20210227125147/http://themushroomkingdom.net/interview_miyamoto_nom18_feb2000.shtml Exclusive Interview with Donkey Kong Creator Shigeru Miyamoto]". ''The Mushroom Kingdom''. Archived from [https://themushroomkingdom.net/interview_miyamoto_nom18_feb2000.shtml the original] February 27, 2021, 12:51:47 UTC via Wayback Machine. Retrieved June 25, 2021. "''I had always been under the impression that Kong meant gorilla. So I wanted to name him "something-something" Kong. And so, because I wanted to make a dumb character, I went and looked that word up in an English dictionary. When I did that, I found that the word "donkey" had that meaning in addition to that of the animal. And so with that, I gave him the name Donkey Kong, but when we brought him to America, it was said over and over that "That's a weird name... Donkey doesn't mean dumb." But I was just like, "Well, whatever," and left the name that way. (laughs) Even after all that, Donkey Kong is still loved all over America, right? I think that when something is called "weird," there's a strong negative connotation to it, but on the other hand, by leaving it that way I think it definitely sticks in people's minds better.''"</ref> Another variation of the story claims that "donkey" was popular Japanese slang for "crazy" in the 80's.<ref>''Donkey Kong Jungle Action Special'', page 21. "'''''WHAT'S IN A NAME?''' So just how did a big ape get the name Donkey Kong? Several theories exist. An early explanation insisted that 'Donkey' was in fact a rather unfortunate misspelling of 'monkey'. Nintendo's official line is more philosophical. Shigeru Miyamoto, head designer at Nintendo in Japan, claims that the character was so named because although cute, he was as stubborn as a donkey. This could be considered plausible, but Miyamoto later blew his credibility by claiming that the character was inspired by the legend of Beauty And The Beast (a story with very few apes in it, when you come to think about it!). The reality of the situation is that in the early 80's, 'donkey' was a popular Japanese slang word for 'crazy'. Remember that, in that first game, DK is an angry, crazy ape, throwing barrels at poor Mario. This also neatly explains why a load of unofficial lookalike games of the period sported the name ''Crazy Kong''.''"</ref> While "donkey" is not usually considered to be an adjective or a synonym of those terms, the animals themselves are often associated with stubborn traits. In an interview published in 2016, Miyamoto stated that he was informed by Nintendo of America staff that "donkey" does not mean "stupid" as the dictionary said, but that he ignored their feedback, as he liked the sound of the name "Donkey Kong".<ref>Kohler, Chris (October 14, 2016). "[https://www.wired.com/2016/10/miyamoto-donkey-kong-secrets/ Miyamoto Spills Donkey Kong’s Darkest Secrets, 35 Years Later]". ''Wired''. Retrieved October 14, 2016. "''For example, for the game's title, I was trying to convey the idea of 'stupid monkey,'" [Miyamoto] said. "'Donkey' of course referred to the animal, but the dictionary I used said that it had a secondary meaning of 'idiot.' Nintendo of America said that this was not the case, and 'donkey' didn't mean 'idiot.'" "Even though it was in the dictionary," the interviewer said. "It's a mystery," Miyamoto replied. "But I just liked the sound of it, so I decided to stand my ground on 'Donkey Kong.' And within a year, everyone was saying 'Donkey Kong' with no hesitation.''" ([https://web.archive.org/web/20210607161051/http://www.wired.com/2016/10/miyamoto-donkey-kong-secrets/ Archived] June 7, 2021, 16:10:51 UTC via Wayback Machine.)</ref>
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Due to [[Mario]] initially being referred to as "Jumpman" in the non-Japanese arcade version of ''[[Donkey Kong (game)|Donkey Kong]]'', it is sometimes believed that he was not given the name of "Mario" until the release of ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', the game produced immediately after ''Donkey Kong''. This theory is supported by the name "Jumpman" being common throughout English material related to the game, appearing in its operation manual<ref>"[https://www.arcade-museum.com/manuals-videogames/D/dk-tkg4u.pdf Donkey Kong Operation Manual]". ''The International Game Museum''. 1981. Retrieved June 28, 2021. ([https://web.archive.org/web/20210323233657/http://www.arcade-museum.com/manuals-videogames/D/dk-tkg4u.pdf Archived] March 23, 2021, 23:36:57 UTC via Wayback Machine.)</ref> and several graphics containing instructions for play, including a [[:File:DK Instruction Page.jpg|page]], [[:File:DK Arcade Instructions Card.png|card]], and [[:File:DK Instruction Banner.jpg|banner]].
Due to [[Mario]] initially being referred to as "Jumpman" in the non-Japanese arcade version of ''[[Donkey Kong (game)|Donkey Kong]]'', it is sometimes believed that he was not given the name of "Mario" until the release of ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', the game produced immediately after ''Donkey Kong''. This theory is supported by the name "Jumpman" being common throughout English material related to the game, appearing in its operation manual<ref>"[https://www.arcade-museum.com/manuals-videogames/D/dk-tkg4u.pdf Donkey Kong Operation Manual]". ''The International Game Museum''. 1981. Retrieved June 28, 2021. ([https://web.archive.org/web/20210323233657/http://www.arcade-museum.com/manuals-videogames/D/dk-tkg4u.pdf Archived] March 23, 2021, 23:36:57 UTC via Wayback Machine.)</ref> and several graphics containing instructions for play, including a [[:File:DK Instruction Page.jpg|page]], [[:File:DK Arcade Instructions Card.png|card]], and [[:File:DK Instruction Banner.jpg|banner]].


While no Japanese material included the name "Mario" until ''Donkey Kong Jr.'' as the theory states, a flyer with story information was released to arcades internationally, in which the protagonist was referred to as "little Mario" in its English localization, proving that he was known as "Mario" to the public before games other than ''Donkey Kong'' had released. All subsequent [[port]]s of ''Donkey Kong'' to home console removed the name "Jumpman" in favor of "Mario", with the exception of ''Arcade Archives: Donkey Kong'' on the [[Nintendo Switch]].
While no Japanese material included the name "Mario" until ''Donkey Kong Jr.'' as the theory states, a flyer with story information was released to arcades internationally, in which the protagonist was referred to as "little Mario" in its English localization, proving that he was known as "Mario" to the public before games other than ''Donkey Kong'' had released. All subsequent [[Reissue|port]]s of ''Donkey Kong'' to home consoles removed the name "Jumpman" in favor of "Mario", with the exception of ''[[Arcade Archives]]: Donkey Kong'' on the [[Nintendo Switch]].
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Some rumors have questioned the origin of the [[Super Mushroom]], suggesting that it was inspired by real-world drugs such as the {{wp|Psilocybin mushroom|magic mushroom}}<ref>Burch, Anthony (December 19, 2006). "[https://www.destructoid.com/six-sinister-things-about-super-mario-28654.phtml Six sinister things about Super Mario]". ''Destructoid''. Retrieved June 29, 2021. "''It may have taken some of us longer than others to make the connection, but at some point Mario’s innocent mushroom and flower powerups begin to take on a much more sinister, substance-abuse-related-meaning... The only rational answer is that all of these “transformations” are nothing more than visual and auditory hallucinations, brought on by heavy drug use.''" ([https://web.archive.org/web/20210626211614/http://www.destructoid.com/six-sinister-things-about-super-mario/ Archived] June 26, 2021, 21:16:14 UTC via Wayback Machine.)</ref><ref>Cooper, Hollander (August 13, 2012). "[https://www.gamesradar.com/top-7-most-disturbing-things-about-mushroom-kingdom/ The Top 7... Most disturbing things about the Mushroom Kingdom]". ''GamesRadar''. Retrieved June 29, 2021. "''Yeah, the mushrooms Mario devours to increase, decrease, greatly increase, or greatly decrease his size are drugs. Let's get that out of the way right now.''" ([https://web.archive.org/web/20210519035941/http://www.gamesradar.com/top-7-most-disturbing-things-about-mushroom-kingdom/ Archived] May 19, 2021, 03:59:41 UTC via Wayback Machine.)</ref> or ''{{wp|Amanita muscaria#Cultural depictions|Amanita muscaria}}''.<ref>della Quercia, Jacopo (June 29, 2010). "[https://www.cracked.com/article_18585_the-7-most-wtf-origins-iconic-pop-culture-franchises.html The 7 Most WTF Origins of Iconic Pop Culture Franchises]". ''Cracked''. Retrieved June 30, 2021. "''Why would anyone--from Lewis Carroll to Nintendo--associate mushrooms with getting smaller or bigger? It's because of hallucinogenic toadstools like Amanita Muscaria, as folks who have ingested them know, screw with your perception of size.''" ([https://web.archive.org/web/20210514105627/http://www.cracked.com/article_18585_the-7-most-wtf-origins-iconic-pop-culture-franchises.html Archived] May 14, 2021, 10:56:27 UTC via Wayback Machine.)</ref> While the spores of the latter species look similar to the Super Mushroom and other [[List of items|items]] such as the [[1-Up Mushroom]], no evidence has confirmed that this was an intentional design decision.
Some rumors have questioned the origin of the [[Super Mushroom]], suggesting that it was inspired by real-world drugs such as the {{wp|Psilocybin mushroom|magic mushroom}}<ref>Burch, Anthony (December 19, 2006). "[https://www.destructoid.com/six-sinister-things-about-super-mario-28654.phtml Six sinister things about Super Mario]". ''Destructoid''. Retrieved June 29, 2021. "''It may have taken some of us longer than others to make the connection, but at some point Mario’s innocent mushroom and flower powerups begin to take on a much more sinister, substance-abuse-related-meaning... The only rational answer is that all of these “transformations” are nothing more than visual and auditory hallucinations, brought on by heavy drug use.''" ([https://web.archive.org/web/20210626211614/http://www.destructoid.com/six-sinister-things-about-super-mario/ Archived] June 26, 2021, 21:16:14 UTC via Wayback Machine.)</ref><ref>Cooper, Hollander (August 13, 2012). "[https://www.gamesradar.com/top-7-most-disturbing-things-about-mushroom-kingdom/ The Top 7... Most disturbing things about the Mushroom Kingdom]". ''GamesRadar''. Retrieved June 29, 2021. "''Yeah, the mushrooms Mario devours to increase, decrease, greatly increase, or greatly decrease his size are drugs. Let's get that out of the way right now.''" ([https://web.archive.org/web/20210519035941/http://www.gamesradar.com/top-7-most-disturbing-things-about-mushroom-kingdom/ Archived] May 19, 2021, 03:59:41 UTC via Wayback Machine.)</ref> or ''{{wp|Amanita muscaria#Cultural depictions|Amanita muscaria}}''.<ref>della Quercia, Jacopo (June 29, 2010). "[https://www.cracked.com/article_18585_the-7-most-wtf-origins-iconic-pop-culture-franchises.html The 7 Most WTF Origins of Iconic Pop Culture Franchises]". ''Cracked''. Retrieved June 30, 2021. "''Why would anyone--from Lewis Carroll to Nintendo--associate mushrooms with getting smaller or bigger? It's because of hallucinogenic toadstools like Amanita Muscaria, as folks who have ingested them know, screw with your perception of size.''" ([https://web.archive.org/web/20210514105627/http://www.cracked.com/article_18585_the-7-most-wtf-origins-iconic-pop-culture-franchises.html Archived] May 14, 2021, 10:56:27 UTC via Wayback Machine.)</ref> While the spores of the latter species look similar to the Super Mushroom and other [[List of items|items]] such as the [[1-Up Mushroom]], no evidence has confirmed that this was an intentional design decision.


On June 19, 2015, the nonprofit organization {{wp|NPR}} published an interview with Shigeru Miyamoto, the creator of Mario, in which he mentioned the story ''{{wp|Alice's Adventures in Wonderland|Alice in Wonderland}}'' in relation to the origin of mushrooms in ''Mario'' games.<ref>NPR Staff (June 19, 2015). "[https://www.npr.org/sections/alltechconsidered/2015/06/19/415568892/q-a-shigeru-miyamoto-on-the-origins-of-nintendos-famous-characters Q&A;: Shigeru Miyamoto On The Origins Of Nintendo's Famous Characters]". ''NPR''. Retrieved June 30, 2021. "''Well of course getting an item and growing big is sort of a mysterious thing to have happen. And so we thought, what's the most mysterious item that we could make this so it makes sense why they're getting bigger? And if you think of stories like Alice in Wonderland and other types of fairy tales, mushrooms always seem to have a mysterious power, and so we thought the mushroom would be a good symbol for why they get it and get big.''" ([https://web.archive.org/web/20210606153641/http://www.npr.org/sections/alltechconsidered/2015/06/19/415568892/q-a-shigeru-miyamoto-on-the-origins-of-nintendos-famous-characters Archived] June 6, 2021, 15:36:41 UTC via Wayback Machine.)</ref> However, in an earlier Iwata Asks interview, he stated that there was no influence from ''Alice in Wonderland'', simply citing "a relationship between mushrooms and magical realms".<ref>"[https://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/3 Iwata Asks : New Super Mario Bros. Wii : Letting Everyone Know It Was A Good Mushroom]". ''Nintendo''. n.d. Retrieved June 30, 2021. ([https://web.archive.org/web/20210614185705/http://iwataasks.nintendo.com/interviews/ Archived] June 14, 2021, 18:57:05 UTC via Wayback Machine.)</ref> This more generic explanation also appears in an interview from October 2010 in the magazine ''{{wp|Famitsu}}'', in which Miyamoto describes that "you see people in folk tales wandering into forests and eating mushrooms all the time".<ref>Gifford, Kevin (October 20, 2010). "[https://web.archive.org/web/20160813205247/http://www.1up.com/news/super-mario-bros-25th-miyamoto Super Mario Bros.' 25th: Miyamoto Reveals All]". ''1Up.com''. Archived from [http://www.1up.com/news/super-mario-bros-25th-miyamoto the original] August 13, 2016, 20:52:47 UTC via Wayback Machine. Retrieved June 30, 2021.</ref>  
On June 19, 2015, the nonprofit organization {{wp|NPR}} published an interview with Shigeru Miyamoto, the creator of Mario, in which he mentioned the story ''{{wp|Alice's Adventures in Wonderland|Alice in Wonderland}}'' in relation to the origin of mushrooms in ''Super Mario'' games.<ref>NPR Staff (June 19, 2015). "[https://www.npr.org/sections/alltechconsidered/2015/06/19/415568892/q-a-shigeru-miyamoto-on-the-origins-of-nintendos-famous-characters Q&A;: Shigeru Miyamoto On The Origins Of Nintendo's Famous Characters]". ''NPR''. Retrieved June 30, 2021. "''Well of course getting an item and growing big is sort of a mysterious thing to have happen. And so we thought, what's the most mysterious item that we could make this so it makes sense why they're getting bigger? And if you think of stories like Alice in Wonderland and other types of fairy tales, mushrooms always seem to have a mysterious power, and so we thought the mushroom would be a good symbol for why they get it and get big.''" ([https://web.archive.org/web/20210606153641/http://www.npr.org/sections/alltechconsidered/2015/06/19/415568892/q-a-shigeru-miyamoto-on-the-origins-of-nintendos-famous-characters Archived] June 6, 2021, 15:36:41 UTC via Wayback Machine.)</ref> However, in an earlier Iwata Asks interview, he stated that there was no influence from ''Alice in Wonderland'', simply citing "a relationship between mushrooms and magical realms".<ref>"[https://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/3 Iwata Asks : New Super Mario Bros. Wii : Letting Everyone Know It Was A Good Mushroom]". ''Nintendo''. n.d. Retrieved June 30, 2021. ([https://web.archive.org/web/20210614185705/http://iwataasks.nintendo.com/interviews/ Archived] June 14, 2021, 18:57:05 UTC via Wayback Machine.)</ref> This more generic explanation also appears in an interview from October 2010 in the magazine ''{{wp|Famitsu}}'', in which Miyamoto describes that "you see people in folk tales wandering into forests and eating mushrooms all the time".<ref>Gifford, Kevin (October 20, 2010). "[https://web.archive.org/web/20160813205247/http://www.1up.com/news/super-mario-bros-25th-miyamoto Super Mario Bros.' 25th: Miyamoto Reveals All]". ''1Up.com''. Archived from [http://www.1up.com/news/super-mario-bros-25th-miyamoto the original] August 13, 2016, 20:52:47 UTC via Wayback Machine. Retrieved June 30, 2021.</ref>  


An article on the website for the newspaper {{wp|The Guardian}} contains an unsourced claim that Miyamoto drew inspiration from "enchanted foodstuffs in myths and folklore" to create the Super Mushroom.<ref>Stuart, Keith (September 13, 2010). "[https://www.theguardian.com/technology/gamesblog/2010/sep/13/games-gameculture Super Mario Bros: 25 Mario facts for the 25th anniversary]". ''The Guardian''. Retrieved June 30, 2021. ([https://web.archive.org/web/20210603204401/http://www.theguardian.com/technology/gamesblog/2010/sep/13/games-gameculture Archived] June 3, 2021, 20:44:01 UTC via Wayback Machine.)</ref>
An article on the website for the newspaper {{wp|The Guardian}} contains an unsourced claim that Miyamoto drew inspiration from "enchanted foodstuffs in myths and folklore" to create the Super Mushroom.<ref>Stuart, Keith (September 13, 2010). "[https://www.theguardian.com/technology/gamesblog/2010/sep/13/games-gameculture Super Mario Bros: 25 Mario facts for the 25th anniversary]". ''The Guardian''. Retrieved June 30, 2021. ([https://web.archive.org/web/20210603204401/http://www.theguardian.com/technology/gamesblog/2010/sep/13/games-gameculture Archived] June 3, 2021, 20:44:01 UTC via Wayback Machine.)</ref>
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Due to being the most notable member of [[Nintendo]]'s former [[Nintendo Research & Development 1|Research & Development 1]] department and having a role as producer for many of their games, [[Gunpei Yokoi]] is often attributed as the sole creator of its franchises and characters up to his departure. This has led fans to credit Yokoi for the creation of the characters [[Princess Daisy]] and [[Wario]], two main characters of R&D1's ''Super Mario Land'' games.<ref>"[https://www.teechu.com/5-awesome-facts-trivia-princess-daisy 5 Awesome Princess Daisy Facts]". ''TeeChu''. April 22, 2019. Retrieved June 28, 2021. ([https://web.archive.org/web/20210628182311/https%3A%2F%2Fwww.teechu.com%2F5-awesome-facts-trivia-princess-daisy Archived] June 28, 2021, 18:23:11 UTC via Wayback Machine.) "''When creating the first handheld Mario game, producer Gunpei Yokoi wanted to create a land like the Mushroom Kingdom, Sarasaland. Princess Daisy would rule the land, and it would be down to Mario to help her out when aliens invade!''"</ref><ref>"[https://scoop.previewsworld.com/Home/4/1/73/1016?articleID=228619 Nintendo’s Tomboyish Princess at 30]". ''Scoop''. n.d. Retrieved June 28, 2021. ([https://web.archive.org/web/20210628182617/http://scoop.previewsworld.com/Home/4/1/73/1016?articleID=228619 Archived] June 28, 2021, 18:26:17 UTC via Wayback Machine.) "''Daisy was created by Gunpei Yokoi, Super Mario Land’s producer, who had intended for the game to give the overall feel of a traditional Mario title, but set in a different world. This led to the creation of the kingdom of Sarasaland, with Princess Daisy as its ruler.''"</ref><ref>Jones, Thomas (2013). "[https://purenintendo.com/the-life-and-legacy-of-gunpei-yokoi/ The Life and Legacy of Gunpei Yokoi]". ''Pure Nintendo''. Retrieved June 28, 2021. ([https://web.archive.org/web/20210628183110/https%3A%2F%2Fpurenintendo.com%2Fthe-life-and-legacy-of-gunpei-yokoi%2F Archived] June 28, 2021, 18:31:10 UTC via Wayback Machine.) "''Yokoi’s contributions to Nintendo not only consisted of hardware developments, during this highly groundbreaking period at the company he was responsible for the creation of a plethora of well loved games such as Metroid, Kid Icarus and thought up many of the characters featured in the games, including the likes of Wario and Pitt [sic].''"</ref> In reality, Yokoi has never been credited as a character designer in any of the games he was involved with, and no report done during Yokoi's lifetime or modern interviews with former R&D1 staff stated he created any characters for its games.
Due to being the most notable member of [[Nintendo]]'s former [[Nintendo Research & Development 1|Research & Development 1]] department and having a role as producer for many of their games, [[Gunpei Yokoi]] is often attributed as the sole creator of its franchises and characters up to his departure. This has led fans to credit Yokoi for the creation of the characters [[Princess Daisy]] and [[Wario]], two main characters of R&D1's ''Super Mario Land'' games.<ref>"[https://www.teechu.com/5-awesome-facts-trivia-princess-daisy 5 Awesome Princess Daisy Facts]". ''TeeChu''. April 22, 2019. Retrieved June 28, 2021. ([https://web.archive.org/web/20210628182311/https%3A%2F%2Fwww.teechu.com%2F5-awesome-facts-trivia-princess-daisy Archived] June 28, 2021, 18:23:11 UTC via Wayback Machine.) "''When creating the first handheld Mario game, producer Gunpei Yokoi wanted to create a land like the Mushroom Kingdom, Sarasaland. Princess Daisy would rule the land, and it would be down to Mario to help her out when aliens invade!''"</ref><ref>"[https://scoop.previewsworld.com/Home/4/1/73/1016?articleID=228619 Nintendo’s Tomboyish Princess at 30]". ''Scoop''. n.d. Retrieved June 28, 2021. ([https://web.archive.org/web/20210628182617/http://scoop.previewsworld.com/Home/4/1/73/1016?articleID=228619 Archived] June 28, 2021, 18:26:17 UTC via Wayback Machine.) "''Daisy was created by Gunpei Yokoi, Super Mario Land’s producer, who had intended for the game to give the overall feel of a traditional Mario title, but set in a different world. This led to the creation of the kingdom of Sarasaland, with Princess Daisy as its ruler.''"</ref><ref>Jones, Thomas (2013). "[https://purenintendo.com/the-life-and-legacy-of-gunpei-yokoi/ The Life and Legacy of Gunpei Yokoi]". ''Pure Nintendo''. Retrieved June 28, 2021. ([https://web.archive.org/web/20210628183110/https%3A%2F%2Fpurenintendo.com%2Fthe-life-and-legacy-of-gunpei-yokoi%2F Archived] June 28, 2021, 18:31:10 UTC via Wayback Machine.) "''Yokoi’s contributions to Nintendo not only consisted of hardware developments, during this highly groundbreaking period at the company he was responsible for the creation of a plethora of well loved games such as Metroid, Kid Icarus and thought up many of the characters featured in the games, including the likes of Wario and Pitt [sic].''"</ref> In reality, Yokoi has never been credited as a character designer in any of the games he was involved with, and no report done during Yokoi's lifetime or modern interviews with former R&D1 staff stated he created any characters for its games.


While no specific creator has been attributed to Princess Daisy, [[Satoru Okada]], the director of ''[[Super Mario Land]]'', would be a more likely candidate, as well as [[Hirofumi Matsuoka]] or Masahiko Mashimo, graphic designers for the game. [[Hiroji Kiyotake]], director and graphic designer for ''[[Super Mario Land 2: 6 Golden Coins]]'', is the creator of Wario, as stated by multiple interviewees in a 2004 interview in the magazine ''Nintendo Dream'';<ref>[https://web.archive.org/web/20160326011958/http://www.metroid-database.com/m1/fds-interview-p0.php Translation of "Famicom Disk System: The More You Play It, the More You'll Want to Play" on Metroid Database]. Archived from [https://www.metroid-database.com/m1/fds-interview-p0.php the original] March 26, 2016, 01:19:58 UTC via Wayback Machine. Retrieved October 11, 2015. "''Took part in the development of the original'' Metroid''; creator of Wario in'' Super Mario Land: Six Golden Coins''.''"</ref> he is also credited as the original designer of Wario throughout the ''[[WarioWare (series)|WarioWare]]'' series.
While no specific creator has been attributed to Princess Daisy, [[Satoru Okada]], the director of ''[[Super Mario Land]]'', would be a more likely candidate, as well as [[Hirofumi Matsuoka]] or Masahiko Mashimo, graphic designers for the game. [[Hiroji Kiyotake]], director and graphic designer for ''[[Super Mario Land 2: 6 Golden Coins]]'', is the creator of Wario, as stated by multiple interviewees in a 2004 interview in the magazine ''[[Nintendo DREAM]]'';<ref>[https://web.archive.org/web/20160326011958/http://www.metroid-database.com/m1/fds-interview-p0.php Translation of "Famicom Disk System: The More You Play It, the More You'll Want to Play" on Metroid Database]. Archived from [https://www.metroid-database.com/m1/fds-interview-p0.php the original] March 26, 2016, 01:19:58 UTC via Wayback Machine. Retrieved October 11, 2015. "''Took part in the development of the original'' Metroid''; creator of Wario in'' Super Mario Land: Six Golden Coins''.''"</ref> he is also credited as the original designer of Wario throughout the ''[[WarioWare (series)|WarioWare]]'' series.


===Shigeru Miyamoto's opinions on ''Donkey Kong Country''===
===Shigeru Miyamoto's opinions on ''Donkey Kong Country''===
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In 2001, author {{wp|Steven L. Kent|Steven Kent}} published the book ''{{wp|The Ultimate History of Video Games}}'', in which he discussed the development of ''[[Super Mario World 2: Yoshi's Island]]''. On page 518, the book details that [[Shigeru Miyamoto]], the creator of ''[[Donkey Kong (game)|Donkey Kong]]'', became frustrated after the original graphical style of ''Yoshi's Island'' was rejected for having "not enough punch" compared to the pre-rendered graphics of ''[[Donkey Kong Country]]''. Alluding to an interview he conducted with Miyamoto and Tim Stamper, the director of ''Donkey Kong Country'', Kent stated that "Miyamoto was a bit hard on Stamper", and included a quote from Miyamoto saying "Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good".<ref>Super Mario Wiki [@SMWikiOfficial] (April 27, 2018). "[https://twitter.com/SMWikiOfficial/status/989891915050029056 An excerpt from the book "The Ultimate History of Video Games: from Pong to Pokemon and beyond...the story behind the craze that touched our lives and changed the world"  regarding Yoshi's Island development]" (Tweet) – via Twitter. Retrieved July 2, 2021. ([https://web.archive.org/web/20210702160540/http://twitter.com/SMWikiOfficial/status/989891915050029056 Archived] July 2, 2021, 16:05:40 UTC via Wayback Machine.)</ref> This created the rumor that Miyamoto disliked the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]].  
In 2001, author {{wp|Steven L. Kent|Steven Kent}} published the book ''{{wp|The Ultimate History of Video Games}}'', in which he discussed the development of ''[[Super Mario World 2: Yoshi's Island]]''. On page 518, the book details that [[Shigeru Miyamoto]], the creator of ''[[Donkey Kong (game)|Donkey Kong]]'', became frustrated after the original graphical style of ''Yoshi's Island'' was rejected for having "not enough punch" compared to the pre-rendered graphics of ''[[Donkey Kong Country]]''. Alluding to an interview he conducted with Miyamoto and Tim Stamper, the director of ''Donkey Kong Country'', Kent stated that "Miyamoto was a bit hard on Stamper", and included a quote from Miyamoto saying "Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good".<ref>Super Mario Wiki [@SMWikiOfficial] (April 27, 2018). "[https://twitter.com/SMWikiOfficial/status/989891915050029056 An excerpt from the book "The Ultimate History of Video Games: from Pong to Pokemon and beyond...the story behind the craze that touched our lives and changed the world"  regarding Yoshi's Island development]" (Tweet) – via Twitter. Retrieved July 2, 2021. ([https://web.archive.org/web/20210702160540/http://twitter.com/SMWikiOfficial/status/989891915050029056 Archived] July 2, 2021, 16:05:40 UTC via Wayback Machine.)</ref> This created the rumor that Miyamoto disliked the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]].  


The interview in question originates from the May 1995 issue of the magazine ''{{wp|Electronic Games}}''. However, according to {{wp|Frank Cifaldi}}, founder of the {{wp|Video Game History Foundation}}, the supposed quote from Miyamoto is not present in the magazine.<ref>Frank Cifaldi (Unlicensed).nes [@frankcifaldi] (June 27, 2019). "[https://twitter.com/frankcifaldi/status/1144373230364266496 Sorry, they do talk about tech but there's nothing remotely like that in here.]" (Tweet) – via Twitter. Retrieved July 2, 2021. ([https://web.archive.org/web/20210627062027/http://twitter.com/frankcifaldi/status/1144373230364266496 Archived] June 27, 2021, 06:20:27 UTC via Wayback Machine.)</ref> This led to doubts as to whether Miyamoto said it at all, or if it was merely a false memory from Kent.<ref>Hyle (June 28, 2019). "[https://dkvine.com/?p=news_body&post=5978 Guess Whose Gameplay Isn't Medicore? <nowiki>[sic]</nowiki>]". ''DK Vine''. Retrieved June 15, 2020. ([https://web.archive.org/web/20210702161649/http://dkvine.com/?p=news_body&post=5978 Archived] July 2, 2021, 16:16:49 UTC via Wayback Machine.)</ref>
The interview in question originates from the May 1995 issue of the magazine ''{{wp|Electronic Games}}''. However, according to {{wp|Frank Cifaldi}}, founder of the {{wp|Video Game History Foundation}}, the supposed quote from Miyamoto is not present in the magazine.<ref>Frank Cifaldi (Unlicensed).nes [@frankcifaldi] (June 27, 2019). "[https://twitter.com/frankcifaldi/status/1144373230364266496 Sorry, they do talk about tech but there's nothing remotely like that in here.]" (Tweet) – via Twitter. Retrieved July 2, 2021. ([https://web.archive.org/web/20210627062027/http://twitter.com/frankcifaldi/status/1144373230364266496 Archived] June 27, 2021, 06:20:27 UTC via Wayback Machine.)</ref> This led to doubts as to whether Miyamoto said it at all, or if it was merely a false memory from Kent.<ref>Hyle (June 28, 2019). "[https://dkvine.com/?p=news_body&post=5978 Guess Whose Gameplay Isn't Medicore? <nowiki>[sic]</nowiki>]". ''DK Vine''. Retrieved June 15, 2020. ([https://web.archive.org/web/20210702161649/http://dkvine.com/?p=news_body&post=5978 Archived] July 2, 2021, 16:16:49 UTC via Wayback Machine.)</ref> Of note is that the alleged quote is extremely similar to a line from [[Cranky Kong]] in the manual for ''[[Donkey Kong Land]]''.


Following the announcement of ''[[Donkey Kong Country Returns]]'' at {{wp|E3 2010}}, the gaming website {{wp|IGN}} conducted an interview with Miyamoto in which he alluded to the rumor and declared it to be false, saying "And apparently recently some rumor got out that I didn't really like that game? I just want to clarify that that's not the case, because I was very involved in [the game's production]."<ref>Harris, Craig (June 29, 2016). "[https://www.ign.com/articles/2010/06/17/e3-2010-shigeru-miyamoto-likes-donkey-kong-country-after-all E3 2010: Shigeru Miyamoto Likes Donkey Kong Country After All]". ''IGN''. Retrieved July 2, 2021. ([https://web.archive.org/web/20210629005314/http://www.ign.com/articles/2010/06/17/e3-2010-shigeru-miyamoto-likes-donkey-kong-country-after-all Archived] June 29, 2021, 00:53:14 UTC via Wayback Machine.)</ref>
Following the announcement of ''[[Donkey Kong Country Returns]]'' at {{wp|E3 2010}}, the gaming website {{wp|IGN}} conducted an interview with Miyamoto in which he alluded to the rumor and declared it to be false, saying "And apparently recently some rumor got out that I didn't really like that game? I just want to clarify that that's not the case, because I was very involved in [the game's production]."<ref>Harris, Craig (June 29, 2016). "[https://www.ign.com/articles/2010/06/17/e3-2010-shigeru-miyamoto-likes-donkey-kong-country-after-all E3 2010: Shigeru Miyamoto Likes Donkey Kong Country After All]". ''IGN''. Retrieved July 2, 2021. ([https://web.archive.org/web/20210629005314/http://www.ign.com/articles/2010/06/17/e3-2010-shigeru-miyamoto-likes-donkey-kong-country-after-all Archived] June 29, 2021, 00:53:14 UTC via Wayback Machine.)</ref>
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A rumor suggests that a 3D {{wp|platformer}} named "Super Mario FX" was in development during the lifetime of the [[SNES]], which would have used the {{wp|Super FX}} chip to display 3D graphics. Variants of this rumor claim that the game became, or was otherwise the inspiration for, ''[[Super Mario 64]]''.  
A rumor suggests that a 3D {{wp|platformer}} named "Super Mario FX" was in development during the lifetime of the [[SNES]], which would have used the {{wp|Super FX}} chip to display 3D graphics. Variants of this rumor claim that the game became, or was otherwise the inspiration for, ''[[Super Mario 64]]''.  


An article on the fan site SNES Central by Evan G elaborates that there is no proof that such a game was in development.<ref>Evan G (February 4, 2012). "[https://snescentral.com/article.php?id=1032 Super Mario FX]". ''SNES Central''. Retrieved July 2, 2021. ([https://web.archive.org/web/20210410051056/http://www.snescentral.com/article.php?id=1032 Archived] April 10, 2021, 05:10:56 UTC via Wayback Machine.)</ref> Early claims regarding the topic surfaced on video game forum websites, such as the Lost Levels forum in 2004.<ref>Ancient Oldie (February 15, 2004). "[http://forums.lostlevels.org/viewtopic.php?t=198 Mario 3D on the SNES???]". ''Lost Levels''. Retrieved July 2, 2021. ([https://web.archive.org/web/20210117155713/http://forums.lostlevels.org/viewtopic.php?t=198 Archived] January 17, 2021, 15:57:13 UTC via Wayback Machine.)</ref> These theories were supported by a feature on the gaming website {{wp|IGN}} in 2007 claiming that "Miyamoto spent years trying to build a fully 3D Mario platformer for the SNES before he finally admitted the technology just wasn't there for him".<ref>"[https://web.archive.org/web/20071203182141/http://au.top100.ign.com/2007/ign_top_game_5.html IGN Top 100 Games 2007: 5 Super Mario 64]". ''IGN''. 2007. Archived from [http://au.top100.ign.com/2007/ign_top_game_5.html the original] December 3, 2007, 18:21:41 UTC via Wayback Machine. Retrieved July 2, 2021.</ref> While IGN did not list a source, the Wikipedia page for ''Super Mario 64'' at the time had referenced an interview with Miyamoto in the January 1996 issue of ''[[Nintendo Power]]'', which IGN may have misconstrued. Miyamoto stated that "I first had the idea to do a 3-D Mario game when I was working on Star Fox. That was five years ago".<ref>[https://web.archive.org/web/20210607205652/http://www.zeldalegends.net/index.php?n=interviews&id=1996-01-np080-miya-tezu&m=html Translation of "The Game Guys - (Shoshinkai 1995)" on Zelda Legends]. Archived from [https://www.zeldalegends.net/index.php?n=interviews&id=1996-01-np080-miya-tezu&m=html the original] June 7, 2021, 20:56:52 UTC via Wayback Machine. Retrieved July 2, 2021.</ref> As ''[[lylatwiki:Star Fox (game)|Star Fox]]'' released on the SNES and used the Super FX chip to display full 3D graphics, this may have led to the conclusion that Miyamoto was referring to a 3D ''Mario'' title using the same hardware, even though he never specified that the idea was for any console in the interview. Additionally, this interpretation would suggest that Miyamoto was developing a title for the SNES years after the [[Nintendo 64]] hardware had begun development, as 'Project Reality', the codename for the console, was announced in August 1993, only about half a year after ''Star Fox'' was released.  
An article on the fan site SNES Central by Evan G elaborates that there is no proof that such a game was in development.<ref>Evan G (February 4, 2012). "[https://snescentral.com/article.php?id=1032 Super Mario FX]". ''SNES Central''. Retrieved July 2, 2021. ([https://web.archive.org/web/20210410051056/http://www.snescentral.com/article.php?id=1032 Archived] April 10, 2021, 05:10:56 UTC via Wayback Machine.)</ref> Early claims regarding the topic surfaced on video game forum websites, such as the Lost Levels forum in 2004.<ref>Ancient Oldie (February 15, 2004). "[http://forums.lostlevels.org/viewtopic.php?t=198 Mario 3D on the SNES???]". ''Lost Levels''. Retrieved July 2, 2021. ([https://web.archive.org/web/20210117155713/http://forums.lostlevels.org/viewtopic.php?t=198 Archived] January 17, 2021, 15:57:13 UTC via Wayback Machine.)</ref> These theories were supported by a feature on the gaming website {{wp|IGN}} in 2007 claiming that "Miyamoto spent years trying to build a fully 3D Mario platformer for the SNES before he finally admitted the technology just wasn't there for him".<ref>"[https://web.archive.org/web/20071203182141/http://au.top100.ign.com/2007/ign_top_game_5.html IGN Top 100 Games 2007: 5 Super Mario 64]". ''IGN''. 2007. Archived from [http://au.top100.ign.com/2007/ign_top_game_5.html the original] December 3, 2007, 18:21:41 UTC via Wayback Machine. Retrieved July 2, 2021.</ref> While IGN did not list a source, the Wikipedia page for ''Super Mario 64'' at the time had referenced an interview with Miyamoto in the January 1996 issue of ''[[Nintendo Power]]'', which IGN may have misconstrued. Miyamoto stated that "I first had the idea to do a 3-D Mario game when I was working on Star Fox. That was five years ago".<ref>[https://web.archive.org/web/20210607205652/http://www.zeldalegends.net/index.php?n=interviews&id=1996-01-np080-miya-tezu&m=html Translation of "The Game Guys - (Shoshinkai 1995)" on Zelda Legends]. Archived from [https://www.zeldalegends.net/index.php?n=interviews&id=1996-01-np080-miya-tezu&m=html the original] June 7, 2021, 20:56:52 UTC via Wayback Machine. Retrieved July 2, 2021.</ref> As ''[[lylatwiki:Star Fox (game)|Star Fox]]'' released on the SNES and used the Super FX chip to display full 3D graphics, this may have led to the conclusion that Miyamoto was referring to a 3D ''Super Mario'' title using the same hardware, even though he never specified that the idea was for any console in the interview. Additionally, this interpretation would suggest that Miyamoto was developing a title for the SNES years after the [[Nintendo 64]] hardware had begun development, as 'Project Reality', the codename for the console, was announced in August 1993, only about half a year after ''Star Fox'' was released.  


In their article, Evan G details that they contacted Dylan Cuthbert, the designer of the Super FX chip and lead programmer of ''Star Fox'', who confirmed that no 3D ''Mario'' platformer was in development for the SNES, and that "Super Mario FX" was actually a codename for the chip itself.<ref>Dylan [@dylancuthbert] (February 3, 2012). "[https://twitter.com/dylancuthbert/status/165596909413728256 @snescentral no, that was the internal code name for the FX chip]" (Tweet) - via Twitter. Retrieved July 2, 2021. ([https://web.archive.org/web/20140525211908/http://twitter.com/dylancuthbert/statuses/165596909413728256 Archived] May 25, 2014, 05:25:21 UTC via Wayback Machine.)</ref>
In their article, Evan G details that they contacted Dylan Cuthbert, the designer of the Super FX chip and lead programmer of ''Star Fox'', who confirmed that no 3D ''Super Mario'' platformer was in development for the SNES, and that "Super Mario FX" was actually a codename for the chip itself.<ref>Dylan [@dylancuthbert] (February 3, 2012). "[https://twitter.com/dylancuthbert/status/165596909413728256 @snescentral no, that was the internal code name for the FX chip]" (Tweet) - via Twitter. Retrieved July 2, 2021. ([https://web.archive.org/web/20140525211908/http://twitter.com/dylancuthbert/statuses/165596909413728256 Archived] May 25, 2014, 05:25:21 UTC via Wayback Machine.)</ref>


===Peeka and Lahla in the Japanese version of ''Paper Mario: The Thousand-Year Door''===
===Peeka and Lahla in the Japanese version of ''Paper Mario: The Thousand-Year Door''===
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In 2008, {{wp|NortonLifeLock|Symantec Corporation}} announced a new version of their {{wp|Norton AntiVirus}} software. Subtitled the "Gaming Edition", it used less computer resources to make it easier to play video games while the antivirus was running. However, when an article about the software was published to gaming site {{wp|Kotaku}} on November 11, 2008, it was accompanied by a picture of a different software, labeled ''Norton AntiVirus: Dr. Mario''.<ref>Houghton, Stuart (November 11, 2008). "[https://web.archive.org/web/20081227163603/http://kotaku.com/5083571/is-this-stand+up-fight-or-a-bug-hunt-norton-antivirus-for-gaming Is This A Stand-up Fight Or A Bug Hunt? Norton AntiVirus For Gaming]". ''Kotaku''. Archived from [http://kotaku.com/5083571/is-this-stand+up-fight-or-a-bug-hunt-norton-antivirus-for-gaming the original] December 27, 2008, 16:36:03 UTC via Wayback Machine. Retrieved July 1, 2021.</ref> No text in the article mentioned or alluded to ''Dr. Mario'' nor this image.
In 2008, {{wp|NortonLifeLock|Symantec Corporation}} announced a new version of their {{wp|Norton AntiVirus}} software. Subtitled the "Gaming Edition", it used less computer resources to make it easier to play video games while the antivirus was running. However, when an article about the software was published to gaming site {{wp|Kotaku}} on November 11, 2008, it was accompanied by a picture of a different software, labeled ''Norton AntiVirus: Dr. Mario''.<ref>Houghton, Stuart (November 11, 2008). "[https://web.archive.org/web/20081227163603/http://kotaku.com/5083571/is-this-stand+up-fight-or-a-bug-hunt-norton-antivirus-for-gaming Is This A Stand-up Fight Or A Bug Hunt? Norton AntiVirus For Gaming]". ''Kotaku''. Archived from [http://kotaku.com/5083571/is-this-stand+up-fight-or-a-bug-hunt-norton-antivirus-for-gaming the original] December 27, 2008, 16:36:03 UTC via Wayback Machine. Retrieved July 1, 2021.</ref> No text in the article mentioned or alluded to ''Dr. Mario'' nor this image.


Other news websites would later republish the image;<ref>mohsin (November 13, 2008). "[https://www.newlaunches.com/archives/norton_gets_gamer_friendly_with_the_gaming_edition_antivirus.php Norton gets gamer friendly with the Gaming Edition antivirus]". ''Newlaunches''. Retrieved July 1, 2021. ([https://web.archive.org/web/20160801131837/http://newlaunches.com/archives/norton_gets_gamer_friendly_with_the_gaming_edition_antivirus.php Archived] August 1, 2016, 13:18:37 UTC via Wayback Machine.)</ref> some mistakenly stated that the software was directly related to ''Dr. Mario'', likely due to them interpreting the image as the official art created for the software.<ref>Amorín, Alfonso I. (November 13, 2008). "[https://www.pixfans.com/norton-lanza-un-antivirus-del-dr-mario-para-jugones/ NORTON LANZA UN ANTIVIRUS DEL DR. MARIO PARA JUGONES]". ''Pixfans''. Retrieved July 1, 2021. ([https://web.archive.org/web/20190913182000/http://www.pixfans.com/norton-lanza-un-antivirus-del-dr-mario-para-jugones/ Archived] September 13, 2019, 18:20:00 UTC via Wayback Machine.)</ref> While the Gaming Edition version of Norton AntiVirus was officially published, it did not contain any connection to [[Nintendo]] nor the ''Mario'' franchise.
Other news websites would later republish the image;<ref>mohsin (November 13, 2008). "[https://www.newlaunches.com/archives/norton_gets_gamer_friendly_with_the_gaming_edition_antivirus.php Norton gets gamer friendly with the Gaming Edition antivirus]". ''Newlaunches''. Retrieved July 1, 2021. ([https://web.archive.org/web/20160801131837/http://newlaunches.com/archives/norton_gets_gamer_friendly_with_the_gaming_edition_antivirus.php Archived] August 1, 2016, 13:18:37 UTC via Wayback Machine.)</ref> some mistakenly stated that the software was directly related to ''Dr. Mario'', likely due to them interpreting the image as the official art created for the software.<ref>Amorín, Alfonso I. (November 13, 2008). "[https://www.pixfans.com/norton-lanza-un-antivirus-del-dr-mario-para-jugones/ NORTON LANZA UN ANTIVIRUS DEL DR. MARIO PARA JUGONES]". ''Pixfans''. Retrieved July 1, 2021. ([https://web.archive.org/web/20190913182000/http://www.pixfans.com/norton-lanza-un-antivirus-del-dr-mario-para-jugones/ Archived] September 13, 2019, 18:20:00 UTC via Wayback Machine.)</ref> While the Gaming Edition version of Norton AntiVirus was officially published, it did not contain any connection to [[Nintendo]] nor the ''Super Mario'' franchise.


The original source of the image remains unknown. Due to the lack of evidence, it is most likely that the art was faked using image-editing software and presented to Kotaku as a genuine product, leading it to be spread and believed as such by other news outlets and their readers.
The original source of the image remains unknown. Due to the lack of evidence, it is most likely that the art was faked using image-editing software and presented to Kotaku as a genuine product, leading it to be spread and believed as such by other news outlets and their readers.
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===Yoichi Kotabe's involvement in ''Super Mario 3D Land''===
===Yoichi Kotabe's involvement in ''Super Mario 3D Land''===
On August 10, 2012, an edit was made to the {{wp|HomePage|Wikipedia}} page for the long-time ''Mario'' artist [[Yoichi Kotabe]] stating that his latest work was for ''[[Super Mario 3D Land]]'' as an illustrator.<ref>Vidpro23 (August 10, 2012). "[https://en.wikipedia.org/w/index.php?title=Y%C5%8Dichi_Kotabe&diff=next&oldid=497430990 Yōichi Kotabe: Difference between revisions]". ''Wikipedia''. Retrieved July 4, 2021. ([https://web.archive.org/web/20210705010108/http://en.wikipedia.org/w/index.php?title=Y%C5%8Dichi_Kotabe&diff=next&oldid=497430990 Archived] July 5, 2021, 01:01:08 UTC via Wayback Machine.)</ref> This claim may have inspired an unsourced edit to the same page on the Super Mario Wiki on September 7, 2012 stating that Kotabe had returned from retirement to draw the artwork for [[Princess Peach]]'s letters in that game.<ref>[https://www.mariowiki.com/index.php?title=Yoichi_Kotabe&diff=next&oldid=1169256 Edit to the Super Mario Wiki page for Yoichi Kotabe made by Bardiscuter on September 7, 2012].</ref> While both claims were eventually removed, other websites cited the error as fact.<ref>Schmitz, Tobias (November 1, 2014). "[https://nintendo-online.de/artikel/report/18820/inside-nintendo-52-nintendos-unbekannte-anime-urgesteine Inside Nintendo 52: Nintendo's unknown anime veterans]". ''Nintendo-Online''. Retrieved July 4, 2021. "''In 2011, by the way, Kotabe returned to draw Peach's letters in Super Mario 3D Land.''" ([https://web.archive.org/web/20190623015447/http://nintendo-online.de/artikel/report/18820/inside-nintendo-52-nintendos-unbekannte-anime-urgesteine Archived] June 23, 2019, 01:54:47 UTC via Wayback Machine.)</ref><ref>Mental Floss UK (April 19, 2017). "[https://www.mentalfloss.com/article/91167/artist-who-helped-bring-super-mario-life The Artist Who Helped Bring Super Mario to Life]". ''Mental Floss''. Retrieved July 4, 2021. "''Kotabe retired from Nintendo in 2007 after 21 years, but has still contributed to the company's games from time to time; in 2011's'' Super Mario 3D Land'', Princess Peach occasionally sends you illustrated letters as you progress. Those illustrations were provided by Kotabe.''" ([https://web.archive.org/web/20210501035050/http://www.mentalfloss.com/article/91167/artist-who-helped-bring-super-mario-life Archived] May 1, 2021, 03:50:50 UTC via Wayback Machine.)</ref>
On August 10, 2012, an edit was made to the {{wp|HomePage|Wikipedia}} page for the long-time ''Super Mario'' artist [[Yoichi Kotabe]] stating that his latest work was for ''[[Super Mario 3D Land]]'' as an illustrator.<ref>Vidpro23 (August 10, 2012). "[https://en.wikipedia.org/w/index.php?title=Y%C5%8Dichi_Kotabe&diff=next&oldid=497430990 Yōichi Kotabe: Difference between revisions]". ''Wikipedia''. Retrieved July 4, 2021. ([https://web.archive.org/web/20210705010108/http://en.wikipedia.org/w/index.php?title=Y%C5%8Dichi_Kotabe&diff=next&oldid=497430990 Archived] July 5, 2021, 01:01:08 UTC via Wayback Machine.)</ref> This claim may have inspired an unsourced edit to the same page on the Super Mario Wiki on September 7, 2012 stating that Kotabe had returned from retirement to draw the artwork for [[Princess Peach]]'s letters in that game.<ref>[https://www.mariowiki.com/index.php?title=Yoichi_Kotabe&diff=next&oldid=1169256 Edit to the Super Mario Wiki page for Yoichi Kotabe made by Bardiscuter on September 7, 2012].</ref> While both claims were eventually removed, other websites cited the error as fact.<ref>Schmitz, Tobias (November 1, 2014). "[https://nintendo-online.de/artikel/report/18820/inside-nintendo-52-nintendos-unbekannte-anime-urgesteine Inside Nintendo 52: Nintendo's unknown anime veterans]". ''Nintendo-Online''. Retrieved July 4, 2021. "''In 2011, by the way, Kotabe returned to draw Peach's letters in Super Mario 3D Land.''" ([https://web.archive.org/web/20190623015447/http://nintendo-online.de/artikel/report/18820/inside-nintendo-52-nintendos-unbekannte-anime-urgesteine Archived] June 23, 2019, 01:54:47 UTC via Wayback Machine.)</ref><ref>Mental Floss UK (April 19, 2017). "[https://www.mentalfloss.com/article/91167/artist-who-helped-bring-super-mario-life The Artist Who Helped Bring Super Mario to Life]". ''Mental Floss''. Retrieved July 4, 2021. "''Kotabe retired from Nintendo in 2007 after 21 years, but has still contributed to the company's games from time to time; in 2011's'' Super Mario 3D Land'', Princess Peach occasionally sends you illustrated letters as you progress. Those illustrations were provided by Kotabe.''" ([https://web.archive.org/web/20210501035050/http://www.mentalfloss.com/article/91167/artist-who-helped-bring-super-mario-life Archived] May 1, 2021, 03:50:50 UTC via Wayback Machine.)</ref>


While the art style of the letters is similar to Kotabe's ''Mario'' artwork, his name is not listed in the staff credits for ''Super Mario 3D Land'', nor is he mentioned in the two Iwata Asks interviews dedicated to the game.<ref>"[https://iwataasks.nintendo.com/interviews/#/3ds/super-mario-3d-land/0/0 Iwata Asks : Super Mario 3D Land : Keyword: Reset]". ''Nintendo''. n.d. Retrieved July 4, 2021. ([https://web.archive.org/web/20210614185705/http://iwataasks.nintendo.com/interviews/ Archived] June 14, 2021, 18:57:05 UTC via Wayback Machine.)</ref><ref>"[https://iwataasks.nintendo.com/interviews/#/3ds/super-mario-3d-land/1/0 Iwata Asks : Super Mario 3D Land : Like an Archeologist]". ''Nintendo''. n.d. Retrieved July 4, 2021. ([https://web.archive.org/web/20210614185705/http://iwataasks.nintendo.com/interviews/ Archived] June 14, 2021, 18:57:05 UTC via Wayback Machine.)</ref> The artwork was actually drawn by current ''Mario'' artist [[Shigehisa Nakaue]], who does appear in the credits of the game and was credited under "Illustrations" for it by the January 2012 issue of the Japanese magazine ''Nintendo Dream''. Nakaue also appears in the in-game credits of ''[[Super Mario 3D World]]'', ''[[Mario Kart 8]]'', and ''[[Mario Party: Star Rush]]''.
While the art style of the letters is similar to Kotabe's ''Super Mario'' artwork, his name is not listed in the staff credits for ''Super Mario 3D Land'', nor is he mentioned in the two Iwata Asks interviews dedicated to the game.<ref>"[https://iwataasks.nintendo.com/interviews/#/3ds/super-mario-3d-land/0/0 Iwata Asks : Super Mario 3D Land : Keyword: Reset]". ''Nintendo''. n.d. Retrieved July 4, 2021. ([https://web.archive.org/web/20210614185705/http://iwataasks.nintendo.com/interviews/ Archived] June 14, 2021, 18:57:05 UTC via Wayback Machine.)</ref><ref>"[https://iwataasks.nintendo.com/interviews/#/3ds/super-mario-3d-land/1/0 Iwata Asks : Super Mario 3D Land : Like an Archeologist]". ''Nintendo''. n.d. Retrieved July 4, 2021. ([https://web.archive.org/web/20210614185705/http://iwataasks.nintendo.com/interviews/ Archived] June 14, 2021, 18:57:05 UTC via Wayback Machine.)</ref> The artwork was actually drawn by current ''Super Mario'' artist [[Shigehisa Nakaue]], who does appear in the credits of the game and was credited under "Illustrations" for it by the January 2012 issue of the Japanese magazine ''Nintendo DREAM''. Nakaue also appears in the in-game credits of ''[[Super Mario 3D World]]'', ''[[Mario Kart 8]]'', and ''[[Mario Party: Star Rush]]''.


===''Donkey Kong 64'' only requiring the Expansion Pak to fix a memory leak===
===''Donkey Kong 64'' only requiring the Expansion Pak to fix a memory leak===
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Group Stock Art Loot Bags Green 3.webp|Green loot bags
Group Stock Art Loot Bags Green 3.webp|Green loot bags
Group Stock Art Loot Bags Green 4.webp|Green loot bags
Group Stock Art Loot Bags Green 4.webp|Green loot bags
Group Stock Art Pinata.jpg|Pinata
Group Stock Art Pinata.jpg|Piñata
Group Stock Art Valentines Cards.jpg|{{wp|Valentine's Day}} cards
Group Stock Art Valentines Cards.jpg|{{wp|Valentine's Day}} cards
</gallery>
</gallery>


===''The Super Mario Bros. Movie'' Jeannie Elias cameo===
===''The Super Mario Bros. Movie'' Jeannie Elias cameo===
A commercial for ''[[The Super Mario Bros. Movie]]'' released on February 12, 2023 features a woman advertising for [[Super Mario Bros. Plumbing]]; this scene, including the woman's line, would later appear identically in the film. Some sources claimed the woman to be voiced by [[Jeannie Elias]], the voice actress of [[Princess Peach|Princess Toadstool]] in ''[[The Super Mario Bros. Super Show!]]'', with speculation arising that this was part of a homage to ''The Super Mario Bros. Super Show!'' along with the scene's usage of the "[[Mario Brothers Rap]]". The earliest known source of the rumor is a Twitter post from the day the commercial was released.<ref>Crazy Ass Moments in Nintendo History [@CrazyAssNinten] (February 12, 2023). "[https://twitter.com/CrazyAssNinten/status/1624931806968524800?lang=en Jeannie Elias, the voice actor for Princess Toadstool from the Super Mario Bros Super Show, returns to cameo in the Super Mario Bros Movie (2023)]" (Tweet) - via Twitter. Retrieved March 12, 2023. ([https://web.archive.org/web/20230501223013/https://twitter.com/CrazyAssNinten/status/1624931806968524800 Archived] May 1, 2023, 52:48:00 UTC via Wayback Machine.)</ref> This was reported on by multiple news outlets.<ref>Coulson, Josh (February 13, 2023). "[https://www.thegamer.com/mario-fans-think-super-bowl-ad-super-show-voice-actor/ Mario Fans Think The Super Bowl Movie Ad Features A Super Show Voice Actor]". ''TheGamer''. Retrieved March 12, 2023. ([https://web.archive.org/web/20230501220356/https://www.thegamer.com/mario-fans-think-super-bowl-ad-super-show-voice-actor/ Archived] May 1, 2023, 22:03:56 UTC via Wayback Machine.)</ref><ref>Phillips, Tom (February 13, 2023). "[https://www.eurogamer.net/super-mario-bros-movie-launches-easter-egg-filled-plumbing-advert Super Mario Bros. Movie launches Easter egg-filled plumbing advert]". ''EuroGamer''. Retrieved March 12, 2023. ([https://web.archive.org/web/20230501223327/https://www.eurogamer.net/super-mario-bros-movie-launches-easter-egg-filled-plumbing-advert Archived] May 1, 2023, 22:33:27 UTC via Wayback Machine.)</ref><ref>Norman, Jim (February 14, 2023). [https://www.nintendolife.com/news/2023/02/poll-was-that-a-super-show-cameo-in-the-latest-mario-movie-trailer Poll: Was That A Super Show Cameo In The Latest Mario Movie trailer?]. ''Nintendo Life''. Retrieved March 12, 2023. ([https://web.archive.org/web/20230501223414/https://www.nintendolife.com/news/2023/02/poll-was-that-a-super-show-cameo-in-the-latest-mario-movie-trailer Archived] May 1, 2023, 22:34:14 UTC via Wayback Machine.)</ref> However, neither Elias nor any person or organization involved in the film's creation corroborated the statement.
A commercial for ''[[The Super Mario Bros. Movie]]'', released on February 12, 2023, features a woman advertising for [[Super Mario Bros. Plumbing]]; this scene, including the woman's line, would later appear identically in the film. Some sources claimed the woman to be voiced by [[Jeannie Elias]], the voice actress of [[Princess Peach|Princess Toadstool]] in ''[[The Super Mario Bros. Super Show!]]'', with speculation arising that this was part of a homage to ''The Super Mario Bros. Super Show!'' along with the scene's usage of the "[[Mario Brothers Rap]]". The earliest known source of the rumor is a Twitter post from the day the commercial was released.<ref>Crazy Ass Moments in Nintendo History [@CrazyAssNinten] (February 12, 2023). "[https://twitter.com/CrazyAssNinten/status/1624931806968524800?lang=en Jeannie Elias, the voice actor for Princess Toadstool from the Super Mario Bros Super Show, returns to cameo in the Super Mario Bros Movie (2023)]" (Tweet) - via Twitter. Retrieved March 12, 2023. ([https://web.archive.org/web/20230501223013/https://twitter.com/CrazyAssNinten/status/1624931806968524800 Archived] May 1, 2023, 52:48:00 UTC via Wayback Machine.)</ref> This was reported on by multiple news outlets.<ref>Coulson, Josh (February 13, 2023). "[https://www.thegamer.com/mario-fans-think-super-bowl-ad-super-show-voice-actor/ Mario Fans Think The Super Bowl Movie Ad Features A Super Show Voice Actor]". ''TheGamer''. Retrieved March 12, 2023. ([https://web.archive.org/web/20230501220356/https://www.thegamer.com/mario-fans-think-super-bowl-ad-super-show-voice-actor/ Archived] May 1, 2023, 22:03:56 UTC via Wayback Machine.)</ref><ref>Phillips, Tom (February 13, 2023). "[https://www.eurogamer.net/super-mario-bros-movie-launches-easter-egg-filled-plumbing-advert Super Mario Bros. Movie launches Easter egg-filled plumbing advert]". ''EuroGamer''. Retrieved March 12, 2023. ([https://web.archive.org/web/20230501223327/https://www.eurogamer.net/super-mario-bros-movie-launches-easter-egg-filled-plumbing-advert Archived] May 1, 2023, 22:33:27 UTC via Wayback Machine.)</ref><ref>Norman, Jim (February 14, 2023). [https://www.nintendolife.com/news/2023/02/poll-was-that-a-super-show-cameo-in-the-latest-mario-movie-trailer Poll: Was That A Super Show Cameo In The Latest Mario Movie trailer?]. ''Nintendo Life''. Retrieved March 12, 2023. ([https://web.archive.org/web/20230501223414/https://www.nintendolife.com/news/2023/02/poll-was-that-a-super-show-cameo-in-the-latest-mario-movie-trailer Archived] May 1, 2023, 22:34:14 UTC via Wayback Machine.)</ref> However, neither Elias nor any person or organization involved in the film's creation corroborated the statement.


In a Twitter post on April 19, 2023, actress [[Jessica DiCicco]] confirmed that she voiced the woman.<ref>Jessica DiCicco [@jessicadicicco] (April 19, 2023). "[https://twitter.com/jessicadicicco/status/1648832895153504256 You’ve found me! I voiced the mystery lady in the SMB Plumbing commercials. Mystery solved!!]" (Tweet) - via Twitter. Retrieved April 19, 2023. ([https://web.archive.org/web/20230501223747/https://twitter.com/jessicadicicco/status/1648832895153504256 Archived] May 1, 2023, 22:37:47 UTC via Wayback Machine.)</ref> Despite this, the character is not listed in the film's credits.
In a Twitter post on April 19, 2023, actress [[Jessica DiCicco]] confirmed that she voiced the woman.<ref>Jessica DiCicco [@jessicadicicco] (April 19, 2023). "[https://twitter.com/jessicadicicco/status/1648832895153504256 You’ve found me! I voiced the mystery lady in the SMB Plumbing commercials. Mystery solved!!]" (Tweet) - via Twitter. Retrieved April 19, 2023. ([https://web.archive.org/web/20230501223747/https://twitter.com/jessicadicicco/status/1648832895153504256 Archived] May 1, 2023, 22:37:47 UTC via Wayback Machine.)</ref> Despite this, the character is not listed in the film's credits.
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After [[Peachette]] was revealed in a Nintendo Direct presentation in September 2018, gaming news websites used the image in their discussions and analysis of the character, theorizing that the artwork hinted at a connection between Toadstool and [[Toadette]].<ref>Gach, Ethan (September 14, 2018). "[https://kotaku.com/but-seriously-who-is-peachette-1829061920 But Seriously Who Is Peachette]". ''Kotaku''. Retrieved July 8, 2021. ([https://web.archive.org/web/20210126124023/http://kotaku.com/but-seriously-who-is-peachette-1829061920 Archived] January 6, 2021, 12:40:23 UTC via Wayback Machine.)</ref><ref>Radulovic, Petrana (September 14, 2018). "[https://www.polygon.com/2018/9/14/17860768/peachette-new-super-mario-bros-u-investigation Peachette: An Investigation]". ''Polygon''. Retrieved July 8, 2021. ([https://web.archive.org/web/20201127102810/http://www.polygon.com/2018/9/14/17860768/peachette-new-super-mario-bros-u-investigation Archived] November 27, 2020, 10:28:10 UTC via Wayback Machine.)</ref><ref>Phillips, Tom (September 17, 2018). "[https://www.eurogamer.net/articles/2018-09-17-nintendo-fans-are-trying-to-work-out-new-character-peachette Nintendo fans are trying to work out new character Peachette]". ''Eurogamer''. Retrieved July 8, 2021. ([https://web.archive.org/web/20210109175714/http://www.eurogamer.net/articles/2018-09-17-nintendo-fans-are-trying-to-work-out-new-character-peachette Archived] january 9, 2021, 17:57:14 UTC via Wayback Machine.)</ref>
After [[Peachette]] was revealed in a Nintendo Direct presentation in September 2018, gaming news websites used the image in their discussions and analysis of the character, theorizing that the artwork hinted at a connection between Toadstool and [[Toadette]].<ref>Gach, Ethan (September 14, 2018). "[https://kotaku.com/but-seriously-who-is-peachette-1829061920 But Seriously Who Is Peachette]". ''Kotaku''. Retrieved July 8, 2021. ([https://web.archive.org/web/20210126124023/http://kotaku.com/but-seriously-who-is-peachette-1829061920 Archived] January 6, 2021, 12:40:23 UTC via Wayback Machine.)</ref><ref>Radulovic, Petrana (September 14, 2018). "[https://www.polygon.com/2018/9/14/17860768/peachette-new-super-mario-bros-u-investigation Peachette: An Investigation]". ''Polygon''. Retrieved July 8, 2021. ([https://web.archive.org/web/20201127102810/http://www.polygon.com/2018/9/14/17860768/peachette-new-super-mario-bros-u-investigation Archived] November 27, 2020, 10:28:10 UTC via Wayback Machine.)</ref><ref>Phillips, Tom (September 17, 2018). "[https://www.eurogamer.net/articles/2018-09-17-nintendo-fans-are-trying-to-work-out-new-character-peachette Nintendo fans are trying to work out new character Peachette]". ''Eurogamer''. Retrieved July 8, 2021. ([https://web.archive.org/web/20210109175714/http://www.eurogamer.net/articles/2018-09-17-nintendo-fans-are-trying-to-work-out-new-character-peachette Archived] january 9, 2021, 17:57:14 UTC via Wayback Machine.)</ref>


The guide was written and illustrated by people outside of [[Nintendo Entertainment Analysis and Development]], and was likely illustrated based on vague descriptions given to the illustrator. Because these illustrations were not produced by Nintendo employees, and created years after the game released, they have no impact on the development history of ''Super Mario Bros.''.
The guide was written and illustrated by people outside of [[Nintendo Entertainment Analysis and Development]], and was likely illustrated based on vague descriptions given to the illustrator. Because these illustrations were not produced by Nintendo employees and were created years after the game released, they have no impact on the development history of ''Super Mario Bros.''
{{br}}
{{br}}


===Mario and Luigi's last names===
===Mario and Luigi's last name===
With the introduction of [[Luigi]] as Mario's brother, the pair began to be collectively referred to as "the Mario brothers", which has led many to believe that Mario and Luigi's last names are actually "Mario". This theory was supported by ''[[The Super Mario Bros. Super Show!]]'' live-action episodes "[[Dance]]" and "[[Treasure of the Sierra Brooklyn]]", and, more famously, the 1993 ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' live-action film, all of which used "Mario" as the brothers' surname. Several other sources, such as the ''[[Mario Party 2]]'' [[Prima Games]] guide and a promotional flyer for the ''[[Donkey Kong/Donkey Kong Jr./Mario Bros.]]'' arcade cabinet, also use the "Mario" last name. [[Charles Martinet]], Mario's current voice actor, has given it as his response in [[Mario in Real Time]] when asked about Mario's last name.<ref>Patrick Scott Patterson (July 16, 2012). "[https://www.youtube.com/watch?v=AAjhjLuWbC8 Mario (Charles Martinet) reveals his last name & other tales - San Diego Comic Con 2012]". ''YouTube''. Retrieved April 29, 2021. "''"What's my last name? That's-a very good question! Uh...uh... that's right! My name's-a Mario Mario. Of course, my brother's name, a-Luigi Mario. And of course, my mama's-a Mama Mia Mario; my papa Papa Pio Mario. Of course, my grandmama Grandmama Mia Mario and my greatpapa et cetera, et cetera. Yeah, first name Mario, last name Mario. Yahoo!"''" ([https://web.archive.org/web/20201220125944if_/http://www.youtube.com/watch?v=AAjhjLuWbC8 Archived] December 20, 2020, 12:59:44 UTC via Wayback Machine.)</ref>  
With the introduction of [[Luigi]] as Mario's brother, the pair began to be collectively referred to as "the Mario brothers", which has led many to believe that Mario and Luigi's last names are actually "Mario". This theory was supported by ''[[The Super Mario Bros. Super Show!]]'' live-action episodes "[[Dance]]" and "[[Treasure of the Sierra Brooklyn]]", and, more famously, the 1993 ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' live-action film, all of which used "Mario" as the brothers' surname. Several other sources, such as the ''[[Mario Party 2]]'' [[Prima Games]] guide and a promotional flyer for the ''[[Donkey Kong/Donkey Kong Jr./Mario Bros.]]'' arcade cabinet, also use the "Mario" last name. [[Charles Martinet]], Mario's previous voice actor, has given it as his response in [[Mario in Real Time]] when asked about Mario's last name.<ref>Patrick Scott Patterson (July 16, 2012). "[https://www.youtube.com/watch?v=AAjhjLuWbC8 Mario (Charles Martinet) reveals his last name & other tales - San Diego Comic Con 2012]". ''YouTube''. Retrieved April 29, 2021. "''"What's my last name? That's-a very good question! Uh...uh... that's right! My name's-a Mario Mario. Of course, my brother's name, a-Luigi Mario. And of course, my mama's-a Mama Mia Mario; my papa Papa Pio Mario. Of course, my grandmama Grandmama Mia Mario and my greatpapa et cetera, et cetera. Yeah, first name Mario, last name Mario. Yahoo!"''" ([https://web.archive.org/web/20201220125944if_/http://www.youtube.com/watch?v=AAjhjLuWbC8 Archived] December 20, 2020, 12:59:44 UTC via Wayback Machine.)</ref>  


Various Nintendo employees and representatives, including series creator [[Shigeru Miyamoto]], have stated that Mario and Luigi do not have a last name at all.<ref>Japancommercials4U2 (February 9, 2009). "[https://www.youtube.com/watch?v=IS713fNTJ8c&t=2m "Inside Edition News Report With Super Mario Bros.]" ''YouTube''. Retrieved April 29, 2021.</ref><ref>Totilo, Stephen (August 17, 2012). "[https://kotaku.com/nintendo-chief-mario-is-part-of-gamers-dna-5935721 Nintendo Chief: Mario Is Part Of Gamers' DNA]". ''Kotaku''. Retrieved August 16, 2014. ([https://web.archive.org/web/20210309044745/http://kotaku.com/nintendo-chief-mario-is-part-of-gamers-dna-5935721 Archived] March 9, 2021, 04:47:45 UTC via Wayback Machine.)</ref><ref name="Game Informer">Ryckert, Dan (September 10, 2015). "[https://www.gameinformer.com/b/features/archive/2015/09/10/miyamoto-tezuka-interview.aspx Mario's Creators Answer Burning Questions About The Series]". ''Game Informer''. Retrieved April 29, 2021. (https://web.archive.org/web/20150912011321/http://www.gameinformer.com/b/features/archive/2015/09/10/miyamoto-tezuka-interview.aspx Archived] September 12, 2015, 01:13:21 UTC via Wayback Machine.)</ref> However, Miyamoto later retracted this stance, stating during the [[Super Mario Bros. 30th Anniversary]] festival held in {{wp|Shibuya}} that Mario's full name is "Mario Mario".<ref>Brian (September 14, 2015). "[https://nintendoeverything.com/miyamoto-says-marios-full-name-is-mario-mario Miyamoto says Mario’s full name is “Mario Mario”]". ''Nintendo Everything''. Retrieved September 14, 2015. ([https://web.archive.org/web/20210215214836/http://nintendoeverything.com/miyamoto-says-marios-full-name-is-mario-mario/ Archived] February 15, 2021, 21:48:36 UTC via Wayback Machine.)</ref>
Various Nintendo employees and representatives, including series creator [[Shigeru Miyamoto]], have stated that Mario and Luigi do not have a last name at all.<ref>Japancommercials4U2 (February 9, 2009). "[https://www.youtube.com/watch?v=IS713fNTJ8c&t=2m "Inside Edition News Report With Super Mario Bros.]" ''YouTube''. Retrieved April 29, 2021.</ref><ref>Totilo, Stephen (August 17, 2012). "[https://kotaku.com/nintendo-chief-mario-is-part-of-gamers-dna-5935721 Nintendo Chief: Mario Is Part Of Gamers' DNA]". ''Kotaku''. Retrieved August 16, 2014. ([https://web.archive.org/web/20210309044745/http://kotaku.com/nintendo-chief-mario-is-part-of-gamers-dna-5935721 Archived] March 9, 2021, 04:47:45 UTC via Wayback Machine.)</ref><ref name="Game Informer">Ryckert, Dan (September 10, 2015). "[https://www.gameinformer.com/b/features/archive/2015/09/10/miyamoto-tezuka-interview.aspx Mario's Creators Answer Burning Questions About The Series]". ''Game Informer''. Retrieved April 29, 2021. (https://web.archive.org/web/20150912011321/http://www.gameinformer.com/b/features/archive/2015/09/10/miyamoto-tezuka-interview.aspx Archived] September 12, 2015, 01:13:21 UTC via Wayback Machine.)</ref> However, Miyamoto later seemingly retracted this stance, stating during the [[Super Mario Bros. 30th Anniversary|''Super Mario Bros.'' 30th Anniversary]] festival held in {{wp|Shibuya}} that Mario's full name is "Mario Mario".<ref>Brian (September 14, 2015). "[https://nintendoeverything.com/miyamoto-says-marios-full-name-is-mario-mario Miyamoto says Mario’s full name is “Mario Mario”]". ''Nintendo Everything''. Retrieved September 14, 2015. ([https://web.archive.org/web/20210215214836/http://nintendoeverything.com/miyamoto-says-marios-full-name-is-mario-mario/ Archived] February 15, 2021, 21:48:36 UTC via Wayback Machine.)</ref>


===''Super Mario Bros. 3'' is a stage play===
===''Super Mario Bros. 3'' is a stage play===
[[File:SMB3 Play Evidence.jpg|thumb|x150px|An image shared throughout the Internet highlighting the connections to a stage play]]
[[File:SMB3 Play Evidence.jpg|thumb|x150px|An image shared throughout the Internet highlighting the connections to a stage play]]
Several design elements in ''[[Super Mario Bros. 3]]'' suggest that the events of the game are a stage play rather than a real adventure. These include the rising and closing curtains at the beginning of the game, the end of each stage being a black void representing an exit stage, several platforms being visibly suspended by cables and some being bolted into the background and casting shadows onto the sky.<ref>"[https://web.archive.org/web/20200109193900/http://www.dorkly.com/post/13074/the-dorklyst-the-6-greatest-videogame-theories-on-the-internet The Dorklyst: The 6 Greatest Videogame Theories on the Internet]". ''Dorkly''. March 16, 2011. Archived from [http://www.dorkly.com/post/13074/the-dorklyst-the-6-greatest-videogame-theories-on-the-internet the original] January 9, 2020, 19:39:00 UTC via Wayback Machine. Retrieved September 10, 2015. "''The Internet had its collective mind blown when this image started making the rounds sometime last year. And it makes some damn good points: The curtain rises at the beginning of the game and closes at the end. The platforms are bolted to the backgrounds or supported by rope. Mario exits stage right into darkness once he finishes a level. I could go on, but there's no need to relive the childhood-crushing truth.''"</ref> On September 10, 2015, [[Shigeru Miyamoto]], the creator of [[Mario]], would claim that the theory is true in a {{wp|YouTube}} video discussing various ''Mario'' rumors and myths.<ref>Nintendo UK (September 10, 2015). "[https://www.youtube.com/watch?v=uu2DnTd3dEo Mario Myths with Mr Miyamoto]". ''YouTube''. Retrieved September 10, 2015.</ref> However, this does not appear to be true of the ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' versions of the game, due to their more realistic backgrounds, the removal of platform shadows, and the latter containing an introductory cutscene rather than curtains opening.
Several design elements in ''[[Super Mario Bros. 3]]'' suggest that the events of the game are a stage play rather than a real adventure. These include the rising and closing curtains at the beginning of the game, the end of each stage being a black void representing an exit stage, several platforms being visibly suspended by cables and some being bolted into the background and casting shadows onto the sky.<ref>"[https://web.archive.org/web/20200109193900/http://www.dorkly.com/post/13074/the-dorklyst-the-6-greatest-videogame-theories-on-the-internet The Dorklyst: The 6 Greatest Videogame Theories on the Internet]". ''Dorkly''. March 16, 2011. Archived from [http://www.dorkly.com/post/13074/the-dorklyst-the-6-greatest-videogame-theories-on-the-internet the original] January 9, 2020, 19:39:00 UTC via Wayback Machine. Retrieved September 10, 2015. "''The Internet had its collective mind blown when this image started making the rounds sometime last year. And it makes some damn good points: The curtain rises at the beginning of the game and closes at the end. The platforms are bolted to the backgrounds or supported by rope. Mario exits stage right into darkness once he finishes a level. I could go on, but there's no need to relive the childhood-crushing truth.''"</ref> On September 10, 2015, [[Shigeru Miyamoto]], the creator of [[Mario]], would claim that the theory is true in a {{wp|YouTube}} video discussing various ''Super Mario'' rumors and myths.<ref>Nintendo UK (September 10, 2015). "[https://www.youtube.com/watch?v=uu2DnTd3dEo Mario Myths with Mr Miyamoto]". ''YouTube''. Retrieved September 10, 2015.</ref> However, this does not appear to be true of the ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' versions of the game, due to their more realistic backgrounds, the removal of platform shadows, and the latter containing an introductory cutscene rather than curtains opening.


===Clawdia Koopa===
===Clawdia Koopa===
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Many of these sources also show an image of a female [[Koopa (species)|Koopa]] as proof of Clawdia's existence. However, the image is actually of a ''[[Nintendo Comics System]]'' single-panel comic named [[Koopa's High School Yearbook]], in which the character is unnamed and their relationship status with Koopa is not stated.  
Many of these sources also show an image of a female [[Koopa (species)|Koopa]] as proof of Clawdia's existence. However, the image is actually of a ''[[Nintendo Comics System]]'' single-panel comic named [[Koopa's High School Yearbook]], in which the character is unnamed and their relationship status with Koopa is not stated.  


The idea that Bowser has a wife named Clawdia Koopa likely originates from the ''Mario'' fan website Lemmy's Land. The user Lemmy Koopa, the owner of the website, created an original character named Clawdia to play the role of Bowser's wife in his {{wp|Fan fiction|fanfiction}}. She appeared on the site as early as 2002.<ref>"[https://web.archive.org/web/20020802141637/http://lemmykoopa.com/lkmain.html Lemmy's Land]". n.d. Archived from [http://lemmykoopa.com/lkmain.html the original] August 2, 2002, 14:16:37 UTC via Wayback Machine. Retrieved November 26, 2014. "''Disclaimer: Let's see... "Super" Mario and all related characters are property of Nintendo and I didn't make them, but I did add Clawdia, Susan, Bagels, and Playful. The stories accredited to me are indeed mine.''"</ref> As Lemmy Koopa has always been open about Clawdia being his original character, it is most likely that a third party started the "Nintendo Power UK" rumor.
The idea that Bowser has a wife named Clawdia Koopa likely originates from the ''Super Mario'' fan website Lemmy's Land. The user Lemmy Koopa, the owner of the website, created an original character named Clawdia to play the role of Bowser's wife in his {{wp|Fan fiction|fanfiction}}. She appeared on the site as early as 2002.<ref>"[https://web.archive.org/web/20020802141637/http://lemmykoopa.com/lkmain.html Lemmy's Land]". n.d. Archived from [http://lemmykoopa.com/lkmain.html the original] August 2, 2002, 14:16:37 UTC via Wayback Machine. Retrieved November 26, 2014. "''Disclaimer: Let's see... "Super" Mario and all related characters are property of Nintendo and I didn't make them, but I did add Clawdia, Susan, Bagels, and Playful. The stories accredited to me are indeed mine.''"</ref> As Lemmy Koopa has always been open about Clawdia being his original character, it is most likely that a third party started the "Nintendo Power UK" rumor.
{{br}}
{{br}}


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===Bucken-Berry and Ala-Gold===
===Bucken-Berry and Ala-Gold===
On November 16, 2009, an article by Jonathan Holmes was uploaded to gaming news website {{wp|Destructoid}}. In the article, Holmes describes an event at {{wp|Nintendo New York}} to celebrate the launch day of ''[[New Super Mario Bros. Wii]]''. Claiming the video footage of the event was destroyed, he instead describes his experience. Towards the end of the article, he claims to have started a conversation with a "Nintendo rep" about the names of [[Blue Toad (character)|Blue Toad]] and [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]]:
On November 16, 2009, an article by Jonathan Holmes was uploaded to gaming news website {{wp|Destructoid}}. In the article, Holmes describes an event at {{wp|Nintendo New York}} to celebrate the launch day of ''[[New Super Mario Bros. Wii]]''. Claiming the video footage of the event was destroyed, he instead describes his experience. Towards the end of the article, he claims to have started a conversation with a "Nintendo rep" about the names of [[Yellow Toad and Blue Toad]]:


[[File:NSMBW Rumor Bucken-Berry Ala-Gold.png|thumb|Image on the news article illustrating the supposed names for Blue and Yellow Toad]]
[[File:NSMBW Rumor Bucken-Berry Ala-Gold.png|thumb|Image on the news article illustrating the supposed names for Blue Toad and Yellow Toad]]
<i><blockquote>
<i><blockquote>
Somehow we got on the topic of the new playable Toads in NSMB Wii, and how I wondered if they ever had names. He said that from what he’d been told, they did have nicknames amongst the NSMB Wii development team, but that they weren’t official. I retorted that from what I’d been told, Mario was originally called Jumpman, and that the Mario name was at first just a nickname based on the character’s resemblance to a janitor that worked at Nintendo. This meant that in the Mario-verse, nicknames can lead to big things.
Somehow we got on the topic of the new playable Toads in NSMB Wii, and how I wondered if they ever had names. He said that from what he’d been told, they did have nicknames amongst the NSMB Wii development team, but that they weren’t official. I retorted that from what I’d been told, Mario was originally called Jumpman, and that the Mario name was at first just a nickname based on the character’s resemblance to a janitor that worked at Nintendo. This meant that in the Mario-verse, nicknames can lead to big things.
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</blockquote></i>
</blockquote></i>


There is no other evidence to suggest that these are official or development names for Blue Toad and Yellow Toad. As there is no other documentation of Holmes' experience at the event, there is no way to prove the veracity of this conversation. Additionally, the name "Ala-Gold" appears to be derived from "Allah Gold", the name given to {{wp|Darth Vader|Anakin Skywalker}} in notoriously poor {{wp|Round-trip translation|recursively translated}} English subtitles. The subtitles originate from an unofficial Chinese translation of ''{{wp|Star Wars: Episode III – Revenge of the Sith}}'' titled "''Star War the Third Gathers: The Backstroke of the West''".<ref>Matt (May 15, 2017). "[https://knowyourmeme.com/memes/subcultures/star-war-the-third-gathers-the-backstroke-to-the-west Star War: The Third Gathers -- The Backstroke of the West]". ''Know Your Meme''. Retrieved November 14, 2022. ([https://web.archive.org/web/20221115014058/https://knowyourmeme.com/memes/subcultures/star-war-the-third-gathers-the-backstroke-to-the-west Archived] November 15, 2022, 01:40:58 UTC via Wayback Machine.)</ref>
There is no other evidence to suggest that these are official or development names for Blue Toad and Yellow Toad. As there is no other documentation of Holmes' experience at the event, there is no way to prove the veracity of this conversation. Additionally, the name "Ala-Gold" appears to be derived from "Allah Gold", the name given to {{wp|Darth Vader|Anakin Skywalker}} in notoriously poor {{wp|Round-trip translation|recursively translated}} English subtitles from an unofficial Chinese translation of ''{{wp|Star Wars: Episode III – Revenge of the Sith}}'' titled "''Star War the Third Gathers: The Backstroke of the West''".<ref>Matt (May 15, 2017). "[https://knowyourmeme.com/memes/subcultures/star-war-the-third-gathers-the-backstroke-to-the-west Star War: The Third Gathers -- The Backstroke of the West]". ''Know Your Meme''. Retrieved November 14, 2022. ([https://web.archive.org/web/20221115014058/https://knowyourmeme.com/memes/subcultures/star-war-the-third-gathers-the-backstroke-to-the-west Archived] November 15, 2022, 01:40:58 UTC via Wayback Machine.)</ref>


===The Koopalings being Bowser's children is a Western addition===
===The Koopalings being Bowser's children is a Western addition===
[[File:SMA2 Japanese Guide Page 20.png|thumb|left|A page of the Nintendo Official Guidebook for ''[[Super Mario World: Super Mario Advance 2]]'' that refers to the [[Koopalings]] as the children of [[Bowser]] in Japanese]]
[[File:SMA2 Japanese Guide Page 20.png|thumb|left|A page of the Nintendo Official Guidebook for ''[[Super Mario World: Super Mario Advance 2]]'' that refers to the [[Koopalings]] as the children of [[Bowser]] in Japanese]]
After the release of ''[[New Super Mario Bros. Wii]]'' in 2009, its Japanese website stated that the [[Koopalings]] are minions of Bowser rather than his children.<ref>[https://www.nintendo.co.jp/wii/smnj/story/kuppa_jr.html Official Japanese website for ''New Super Mario Bros. Wii'']. "''LARRY: The first of the underlings who awaits in the starting world.''"</ref> Additionally, a ''{{wp|Game Informer}}'' interview with [[Shigeru Miyamoto]], the creator of [[Mario]], in October 2012 had Miyamoto state that "Our current story is that the seven Koopalings are not Bowser's children. Bowser's only child is Bowser Jr., and we do not know who the mother is."<ref name="Game Informer"/> These sources were used to support the claim that the Koopalings being Bowser's children in previous ''Mario'' games was a change made for their English localizations.<ref>CountArioch (November 23, 2009). "Koopalings. Jp site translation wanted." ''GameFAQs''. Retrieved July 23, 2021. "''Well, minions is correct. They aren't bowser's children in Japan. That was a "The Adventures of Super Mario Brothers 3" invention, which they ran with in the USA. Ko-kuppa just means little koopa, or young koopa.''" ([https://web.archive.org/web/20210723171230/http://gamefaqs.gamespot.com/boards/960544-new-super-mario-bros-wii/52367637 Archived] July 23, 2021, 17:12:30 UTC via Wayback Machine.)</ref>
After the release of ''[[New Super Mario Bros. Wii]]'' in 2009, its Japanese website stated that the [[Koopalings]] are minions of Bowser rather than his children.<ref>[https://www.nintendo.co.jp/wii/smnj/story/kuppa_jr.html Official Japanese website for ''New Super Mario Bros. Wii'']. "''LARRY: The first of the underlings who awaits in the starting world.''"</ref> Additionally, a ''{{wp|Game Informer}}'' interview with [[Shigeru Miyamoto]], the creator of [[Mario]], in October 2012 had Miyamoto state that "Our current story is that the seven Koopalings are not Bowser's children. Bowser's only child is Bowser Jr., and we do not know who the mother is."<ref name="Game Informer"/> These sources were used to support the claim that the Koopalings being Bowser's children in previous ''Super Mario'' games was a change made for their English localizations.<ref>CountArioch (November 23, 2009). "Koopalings. Jp site translation wanted." ''GameFAQs''. Retrieved July 23, 2021. "''Well, minions is correct. They aren't bowser's children in Japan. That was a "The Adventures of Super Mario Brothers 3" invention, which they ran with in the USA. Ko-kuppa just means little koopa, or young koopa.''" ([https://web.archive.org/web/20210723171230/http://gamefaqs.gamespot.com/boards/960544-new-super-mario-bros-wii/52367637 Archived] July 23, 2021, 17:12:30 UTC via Wayback Machine.)</ref>


On December 29, 2015, an interview on the gaming site {{wp|Kotaku}} with former [[Nintendo of America]] employee Dayvv Brooks revealed information about the production of ''[[Super Mario Bros. 3]]'', the first appearance of the Koopalings. Brooks changed their dialogue in its manual and gave the originally unnamed characters their names,<ref name="Brooks"/> which have been used in the original Japanese versions of ''Mario'' games ever since.<ref>[https://www.nintendo.co.jp/switch/aabpa/index.html Official Japanese website for ''Mario Kart 8 Deluxe'']. The Koopalings' names are direct transcriptions of their English names.</ref>
On December 29, 2015, an interview on the gaming site {{wp|Kotaku}} with former [[Nintendo of America]] employee Dayvv Brooks revealed information about the production of ''[[Super Mario Bros. 3]]'', the first appearance of the Koopalings. Brooks changed their dialogue in its manual and gave the originally unnamed characters their names,<ref name="Brooks"/> which have been used in the original Japanese versions of ''Super Mario'' games ever since.<ref>[https://www.nintendo.co.jp/switch/aabpa/index.html Official Japanese website for ''Mario Kart 8 Deluxe'']. The Koopalings' names are direct transcriptions of their English names.</ref>


However, these changes were the only ones made to the Koopalings in localization. The fact that they were once considered Bowser's children in Japanese media is evident in:
However, these changes were the only ones made to the Koopalings in localization. The fact that they were once considered Bowser's children in Japanese media is evident in:
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===Ashley's age===
===Ashley's age===
On April 11, 2012, the Super Mario Wiki page for [[Ashley|Ashley and Red]] was edited to include the unsourced claim that Ashley was a "six-year-old in the original japan version" of ''[[WarioWare: Touched!]]'', with the same user changing the "six" to "eight" on the same day.<ref>[https://www.mariowiki.com/index.php?title=Ashley_and_Red&diff=next&oldid=1249400 Edit to the Super Mario Wiki page for Ashley and Red made by OreDaiyoWarioDaiyo on April 11, 2012].</ref> This statement that Ashley was eight years old in the original Japanese versions of ''[[WarioWare (series)|WarioWare]]'' games remained on the page for over a year before being removed on November 1, 2013.<ref>[https://www.mariowiki.com/index.php?title=Ashley_and_Red&diff=next&oldid=1567113 Edit to the Super Mario Wiki page for Ashley and Red made by Glowsquid on November 1, 2013].</ref> Various sources across the {{wp|Internet}} would go on to either repeat the statement as fact or generally question Ashley's age between Japanese ''WarioWare'' titles and their English localizations.<ref>CM30 (June 1, 2014). "[https://warioforums.com/threads/how-old-is-ashley-anyway.226/ How old is Ashley anyway?]". ''Wario Forums''. Retrieved July 27, 2021. "''I've seen people on Mario Wiki say her age is given as about 8 in the Japanese version and 15 in the English version of WarioWare Touched, but to be honest, the character design makes it extremely hard to tell.''" ([https://web.archive.org/web/20210727162346/http://warioforums.com/threads/how-old-is-ashley-anyway.226/ Archived] July 27, 2021, 16:23:46 UTC via Wayback Machine.)</ref><ref>samcrumpit (August 21, 2018). "[https://www.reddit.com/r/Wario/comments/98zzn4/since_when_was_ashley_15/ Since when was Ashley 15?]". ''Reddit''. Retrieved July 27, 2021. ''"I heard that she was 15 accoring'' <nowiki>[sic]</nowiki> ''to the European Touched Website... I'm hesitant to say for sure since there's also a lot of talk that she was 8 in Japan, but there's no source on that.''" ([https://web.archive.org/web/20210727162732/http://www.reddit.com/r/Wario/comments/98zzn4/since_when_was_ashley_15/ Archived] July 27, 2021, 16:27:32 UTC via Wayback Machine.)</ref><ref>Alexis jeria zamorano (January 11, 2019). "[https://characters.fandom.com/wiki/Ashley_(Warioware)?type=revision&diff=98614&oldid=98564 Ashley (Warioware) | Fictional Characters Wiki]". ''FANDOM''. Retrieved July 27, 2021. "''ashley is a witch girl of 8 years.''" ([https://web.archive.org/web/20210727163039/http://characters.fandom.com/wiki/Ashley_(Warioware)?type=revision&diff=98614&oldid=98564 Archived] July 27, 2021, 16:30:39 UTC via Wayback Machine.)</ref><ref>Lady Maribelle (December 23, 2020). "[https://aminoapps.com/c/nintendo/page/blog/ashley-bewitches-the-competition-smash-moveset/MXj7_RgSkuMrExgxRNVgdLbMZWXE5RqjG Ashley Bewitches the Competition | Smash Moveset | Nintendo Amino]". ''Amino''. Retrieved July 27, 2021. "''Ashley first appeared on WarioWare Touched for the Nintendo DS. Presented to us as a 15 year old ( 8 year old in the original Japanese version ) Witch who lives in a Haunted Mansion in Diamond City.''" ([https://web.archive.org/web/20210727163736/http://aminoapps.com/c/nintendo/page/blog/ashley-bewitches-the-competition-smash-moveset/MXj7_RgSkuMrExgxRNVgdLbMZWXE5RqjG Archived] July 27, 2021, 16:37:36 UTC via Wayback Machine.)</ref><ref>Wario Franchise Fan Blog (July 8, 2021). "[https://wariofranchisefanblog.tumblr.com/post/656165200888741888/how-old-is-everyone-in-warioware-supposed-to-be Wario Franchise Fan Blog  - How old is everyone in WarioWare supposed to be?]". ''Tumblr''. Retrieved July 27, 2021. ''"Supposedly some western source claimed Ashley is 15, but her speech mannerisms in japanese{{sic}} dialogue indicates she is significantly younger and she is grouped with 9-Volt, Kat, Ana and Lulu in a Play Nintendo personality quiz, so she’s likely 10 at most.''" ([https://web.archive.org/web/20210727163508/http://wariofranchisefanblog.tumblr.com/post/656165200888741888/how-old-is-everyone-in-warioware-supposed-to-be Archived] July 27, 2021, 16:35:08 UTC via Wayback Machine.)</ref>
On April 11, 2012, the Super Mario Wiki page for [[Ashley]] and [[Red (WarioWare series)|Red]] was edited to include the unsourced claim that Ashley was a "six-year-old in the original japan version" of ''[[WarioWare: Touched!]]'', with the same user later changing the "six" to "eight" on the same day.<ref>[https://www.mariowiki.com/index.php?title=Ashley_and_Red&diff=next&oldid=1249400 Edit to the Super Mario Wiki page for Ashley and Red made by OreDaiyoWarioDaiyo on April 11, 2012].</ref> This statement that Ashley was eight years old in the original Japanese versions of ''[[WarioWare (series)|WarioWare]]'' games remained on the page for over a year before being removed on November 1, 2013.<ref>[https://www.mariowiki.com/index.php?title=Ashley_and_Red&diff=next&oldid=1567113 Edit to the Super Mario Wiki page for Ashley and Red made by Glowsquid on November 1, 2013].</ref> Various sources across the {{wp|Internet}} would go on to either repeat the statement as fact or generally question Ashley's age between Japanese ''WarioWare'' titles and their English localizations.<ref>CM30 (June 1, 2014). "[https://warioforums.com/threads/how-old-is-ashley-anyway.226/ How old is Ashley anyway?]". ''Wario Forums''. Retrieved July 27, 2021. "''I've seen people on Mario Wiki say her age is given as about 8 in the Japanese version and 15 in the English version of WarioWare Touched, but to be honest, the character design makes it extremely hard to tell.''" ([https://web.archive.org/web/20210727162346/http://warioforums.com/threads/how-old-is-ashley-anyway.226/ Archived] July 27, 2021, 16:23:46 UTC via Wayback Machine.)</ref><ref>samcrumpit (August 21, 2018). "[https://www.reddit.com/r/Wario/comments/98zzn4/since_when_was_ashley_15/ Since when was Ashley 15?]". ''Reddit''. Retrieved July 27, 2021. ''"I heard that she was 15 accoring'' <nowiki>[sic]</nowiki> ''to the European Touched Website... I'm hesitant to say for sure since there's also a lot of talk that she was 8 in Japan, but there's no source on that.''" ([https://web.archive.org/web/20210727162732/http://www.reddit.com/r/Wario/comments/98zzn4/since_when_was_ashley_15/ Archived] July 27, 2021, 16:27:32 UTC via Wayback Machine.)</ref><ref>Alexis jeria zamorano (January 11, 2019). "[https://characters.fandom.com/wiki/Ashley_(Warioware)?type=revision&diff=98614&oldid=98564 Ashley (Warioware) | Fictional Characters Wiki]". ''FANDOM''. Retrieved July 27, 2021. "''ashley is a witch girl of 8 years.''" ([https://web.archive.org/web/20210727163039/http://characters.fandom.com/wiki/Ashley_(Warioware)?type=revision&diff=98614&oldid=98564 Archived] July 27, 2021, 16:30:39 UTC via Wayback Machine.)</ref><ref>Lady Maribelle (December 23, 2020). "[https://aminoapps.com/c/nintendo/page/blog/ashley-bewitches-the-competition-smash-moveset/MXj7_RgSkuMrExgxRNVgdLbMZWXE5RqjG Ashley Bewitches the Competition | Smash Moveset | Nintendo Amino]". ''Amino''. Retrieved July 27, 2021. "''Ashley first appeared on WarioWare Touched for the Nintendo DS. Presented to us as a 15 year old ( 8 year old in the original Japanese version ) Witch who lives in a Haunted Mansion in Diamond City.''" ([https://web.archive.org/web/20210727163736/http://aminoapps.com/c/nintendo/page/blog/ashley-bewitches-the-competition-smash-moveset/MXj7_RgSkuMrExgxRNVgdLbMZWXE5RqjG Archived] July 27, 2021, 16:37:36 UTC via Wayback Machine.)</ref><ref>Wario Franchise Fan Blog (July 8, 2021). "[https://wariofranchisefanblog.tumblr.com/post/656165200888741888/how-old-is-everyone-in-warioware-supposed-to-be Wario Franchise Fan Blog  - How old is everyone in WarioWare supposed to be?]". ''Tumblr''. Retrieved July 27, 2021. ''"Supposedly some western source claimed Ashley is 15, but her speech mannerisms in japanese{{sic}} dialogue indicates she is significantly younger and she is grouped with 9-Volt, Kat, Ana and Lulu in a Play Nintendo personality quiz, so she’s likely 10 at most.''" ([https://web.archive.org/web/20210727163508/http://wariofranchisefanblog.tumblr.com/post/656165200888741888/how-old-is-everyone-in-warioware-supposed-to-be Archived] July 27, 2021, 16:35:08 UTC via Wayback Machine.)</ref>


On the ''[[WarioWare: Touched!]]'' website, Ashley was stated to be "Fifteen going on 500",<ref>supershospy (March 5, 2005). "[https://www.ignboards.com/threads/ashley.76835813/post-81000894 Ashley... | IGN Boards]". ''IGN Boards''. Retrieved August 10, 2021. "''how is she five years old if it says ---- "Fifteen going on 500 , this wisecracking teen-age witch stirs up magic potions and bewitching microgames in equal measure. Play well or you might find yourself the mystery ingredient in her next potion." in her bio on www.warioware.biz''"</ref>{{better source}} but its Japanese equivalent does not give a precise age to Ashley. There are signs that Ashley is intended to be a younger child of less than 15 years, such as her voice and the fact she refers to herself in the third person in Japanese material, a speaking pattern that usually denotes young, immature characters in Japanese media. However, she has never been given an exact age in any Japanese ''WarioWare'' media; while the Japanese description for the ''[[Nintendo Badge Arcade#Crazy Galaxy|Crazy Galaxy]]'' badges in ''[[Nintendo Badge Arcade]]'' states that "[Ashley] looks like more of an adult", she is not given a reference point for this aging.
On the ''[[WarioWare: Touched!]]'' website, Ashley was stated to be "Fifteen going on 500",<ref>supershospy (March 5, 2005). "[https://www.ignboards.com/threads/ashley.76835813/post-81000894 Ashley... | IGN Boards]". ''IGN Boards''. Retrieved August 10, 2021. "''how is she five years old if it says ---- "Fifteen going on 500 , this wisecracking teen-age witch stirs up magic potions and bewitching microgames in equal measure. Play well or you might find yourself the mystery ingredient in her next potion." in her bio on www.warioware.biz''"</ref>{{better source}} but its Japanese equivalent does not give a precise age to Ashley. There are signs that Ashley is intended to be a younger child of less than 15 years, such as her voice and the fact she refers to herself in the third person in Japanese material, a speaking pattern that usually denotes young, immature characters in Japanese media. However, she has never been given an exact age in any Japanese ''WarioWare'' media; while the Japanese description for the ''[[Nintendo Badge Arcade#Crazy Galaxy|Crazy Galaxy]]'' badges in ''[[Nintendo Badge Arcade]]'' states that "[Ashley] looks like more of an adult", she is not given a reference point for this aging.


===The ''Mario'' characters are actors===
===The ''Super Mario'' characters are actors===
In September 2012, ''{{wp|Game Informer}}'' published an interview with [[Shigeru Miyamoto]] and [[Takashi Tezuka]], developers of ''[[Super Mario Bros.]]'' and many future ''[[Mario (series)|Mario]]'' games, in issue 234 of their magazine. It was then reported on by several other websites, with a recurring quotation being that of Shigeru Miyamoto stating that he pictured the recurring ''Mario'' characters as "[...] a troupe of actors". Many who reported the interview omitted the context of this statement, with the gaming website {{wp|Polygon}} using it as a headline.<ref>Corriea, Alexa Ray (September 25, 2012). "[https://www.polygon.com/gaming/2012/9/25/3407672/miyamoto-the-mario-cast-is-a-troupe-of-actors-and-bowsers-kids-are Miyamoto: the Mario cast is 'a troupe of actors,' and Bowser's kids are adopted]". ''Polygon''. Retrieved July 12, 2021. ([https://www.polygon.com/gaming/2012/9/25/3407672/miyamoto-the-mario-cast-is-a-troupe-of-actors-and-bowsers-kids-are Archived] March 5, 2021, 20:26:36 UTC via Wayback Machine.)</ref> Other websites then took the quote literally, using it as evidence that the ''Mario'' characters are actors playing a role and that their adventures are not legitimate in the context of the ''Mario'' universe. Additional evidence included the idea that [[#Super Mario Bros. 3 is a stage play|''Super Mario Bros. 3'' is a stage play]], and the use of the [[audience]] in ''[[Paper Mario: The Thousand-Year Door]]''.<ref>Williamson, James (August 5, 2020). "[https://screenrant.com/mario-bowser-actually-friends-play-stage-shigeru-miyamoto/ Mario & Bowser Are Actually Close Friends (Despite All The Kidnapping)]". ''ScreenRant''. Retrieved July 12, 2021. "''When taking a look at different Mario titles throughout the years, there are dozens of instances supporting Miyamoto's claim. Super Mario Bros. 3 may be the best example because the entire game is just a stage show... In Paper Mario: The Thousand-Year Door, combat begins with a curtain drop that raises to reveal the area has transformed into a stage... The more the crowd applauds Mario, the more his Star meter will fill, allowing him to use more powerful moves. So if the audience is impressed, Mario becomes stronger, just like a real actor.''" ([https://web.archive.org/web/20210519185054/http://screenrant.com/mario-bowser-actually-friends-play-stage-shigeru-miyamoto/ Archived] May 19, 2021, 18:50:54 UTC via Wayback Machine.)</ref>
In September 2012, ''{{wp|Game Informer}}'' published an interview with [[Shigeru Miyamoto]] and [[Takashi Tezuka]], developers of ''[[Super Mario Bros.]]'' and many other ''[[Super Mario (franchise)|Super Mario]]'' games, in issue 234 of their magazine. It was then reported on by several other websites, with a recurring quotation being that of Shigeru Miyamoto stating that he pictured the recurring ''Super Mario'' characters as "[...] a troupe of actors". Many who reported on the interview omitted the context of this statement, with the gaming website {{wp|Polygon}} using it as a headline.<ref>Corriea, Alexa Ray (September 25, 2012). "[https://www.polygon.com/gaming/2012/9/25/3407672/miyamoto-the-mario-cast-is-a-troupe-of-actors-and-bowsers-kids-are Miyamoto: the Mario cast is 'a troupe of actors,' and Bowser's kids are adopted]". ''Polygon''. Retrieved July 12, 2021. ([https://www.polygon.com/gaming/2012/9/25/3407672/miyamoto-the-mario-cast-is-a-troupe-of-actors-and-bowsers-kids-are Archived] March 5, 2021, 20:26:36 UTC via Wayback Machine.)</ref> Other websites then took the quote literally, using it as evidence that the ''Super Mario'' characters are actors playing a role and that their adventures are not legitimate in the context of the ''Super Mario'' universe. Additional evidence for this included the idea that [[#Super Mario Bros. 3 is a stage play|''Super Mario Bros. 3'' is a stage play]], and the use of the [[audience]] in ''[[Paper Mario: The Thousand-Year Door]]''.<ref>Williamson, James (August 5, 2020). "[https://screenrant.com/mario-bowser-actually-friends-play-stage-shigeru-miyamoto/ Mario & Bowser Are Actually Close Friends (Despite All The Kidnapping)]". ''ScreenRant''. Retrieved July 12, 2021. "''When taking a look at different Mario titles throughout the years, there are dozens of instances supporting Miyamoto's claim. Super Mario Bros. 3 may be the best example because the entire game is just a stage show... In Paper Mario: The Thousand-Year Door, combat begins with a curtain drop that raises to reveal the area has transformed into a stage... The more the crowd applauds Mario, the more his Star meter will fill, allowing him to use more powerful moves. So if the audience is impressed, Mario becomes stronger, just like a real actor.''" ([https://web.archive.org/web/20210519185054/http://screenrant.com/mario-bowser-actually-friends-play-stage-shigeru-miyamoto/ Archived] May 19, 2021, 18:50:54 UTC via Wayback Machine.)</ref>


Analyzing the full statement, however, provides additional key context. When asked by the interviewer why [[Mario]] and [[Princess Peach]] partake in friendly sporting competitions with [[Bowser]] despite their antagonistic relationship in the {{wp|platformer}} games, Miyamoto responded that he pictured ''Mario'' characters as being similar to old comic and cartoon characters such as {{wp|Popeye|Popeye the Sailor}}, who frequently changed time period and occupation depending on the scenario with no explanation. This shows that the phrase "troupe of actors" was used to highlight the malleability of the characters' roles rather than the legitimacy of their adventures.
Analyzing the full statement, however, provides additional key context. When asked by the interviewer why [[Mario]] and [[Princess Peach]] partake in friendly sporting competitions with [[Bowser]] despite their antagonistic relationship in other games, Miyamoto responded that he pictured ''Super Mario'' characters as being similar to old comic and cartoon characters such as {{wp|Popeye}}, who frequently changed time period and occupation depending on the scenario with no explanation. This shows that the phrase "troupe of actors" was used to highlight the malleability of the characters' roles rather than the legitimacy of their adventures.


<blockquote>'''Interviewer:''' Time and again, Bowser kidnaps Peach. Why do Mario and Peach still race go-karts and play tennis with him??<br>
<blockquote>'''Interviewer:''' Time and again, Bowser kidnaps Peach. Why do Mario and Peach still race go-karts and play tennis with him??<br>
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On November 17, 2014, the gaming website {{wp|GameSpot}} posted an article featuring a segment of an interview with [[Koichi Hayashida]], the producer of ''[[Captain Toad: Treasure Tracker]]''. When discussing the genders of [[Toad]] and [[Toadette]], Hayashida stated that "'...we never really went out of our way to decide on the sex of these characters, even though they have somewhat gendered appearances.'" This led the article's writer to conclude that "[[Toad (species)|Toads]] are a genderless race that take on gendered characteristics". <ref>Corriea, Alexa Ray (November 17, 2014). "[https://www.gamespot.com/articles/nintendo-reveals-the-toads-gender-secret/1100-6423610/ Nintendo Reveals the Toads' Gender Secret]". ''GameSpot''. Retrieved July 10, 2021. ([https://web.archive.org/web/20210405112614/http://www.gamespot.com/articles/nintendo-reveals-the-toads-gender-secret/1100-6423610/ Archived] April 5, 2021, 11:26:14 UTC via Wayback Machine.)</ref>
On November 17, 2014, the gaming website {{wp|GameSpot}} posted an article featuring a segment of an interview with [[Koichi Hayashida]], the producer of ''[[Captain Toad: Treasure Tracker]]''. When discussing the genders of [[Toad]] and [[Toadette]], Hayashida stated that "'...we never really went out of our way to decide on the sex of these characters, even though they have somewhat gendered appearances.'" This led the article's writer to conclude that "[[Toad (species)|Toads]] are a genderless race that take on gendered characteristics". <ref>Corriea, Alexa Ray (November 17, 2014). "[https://www.gamespot.com/articles/nintendo-reveals-the-toads-gender-secret/1100-6423610/ Nintendo Reveals the Toads' Gender Secret]". ''GameSpot''. Retrieved July 10, 2021. ([https://web.archive.org/web/20210405112614/http://www.gamespot.com/articles/nintendo-reveals-the-toads-gender-secret/1100-6423610/ Archived] April 5, 2021, 11:26:14 UTC via Wayback Machine.)</ref>


However, an interview with [[Shigeru Miyamoto]], the creator of Mario, in December 2014, contradicts this. Using a human translator, Miyamoto described that "we didn't really have in mind whether Toad was a boy or a girl" until [[Toadette]] was introduced. This led players to "take the impression that Toad was a boy because Toadette was a girl".<ref>iJustine (December 17, 2014). "[https://www.youtube.com/watch?v=dUkU6O4p7Lw&t=8m44s Shigeru Miyamoto Interview (Creator of Mario!)]". ''YouTube''. Retrieved December 20, 2014.</ref> This shows that Toads were more likely viewed with an ambiguous gender at first, rather than being genderless as the GameSpot article states.
However, a December 2014 interview with [[Shigeru Miyamoto]], the creator of the [[Super Mario (franchise)|''Super Mario'']] franchise, contradicts this. Using a human translator, Miyamoto described that "we didn't really have in mind whether Toad was a boy or a girl" until [[Toadette]] was introduced. This led players to "take the impression that Toad was a boy because Toadette was a girl".<ref>iJustine (December 17, 2014). "[https://www.youtube.com/watch?v=dUkU6O4p7Lw&t=8m44s Shigeru Miyamoto Interview (Creator of Mario!)]". ''YouTube''. Retrieved December 20, 2014.</ref> This shows that Toads were more likely viewed with an ambiguous gender at first, rather than being genderless as the GameSpot article states.


===Waluigi's real name is Jimmy Poppadopolos===
===Waluigi's real name is Jimmy Poppadopolos===
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|image2=Nintendo Power Mamma Mia Its Waluigi.jpg
|image2=Nintendo Power Mamma Mia Its Waluigi.jpg
}}
}}
On July 20, 2020, a post was made to {{wp|Twitter}} claiming [[Waluigi]]'s real name was Jimmy Poppadopolos.<ref>Alexander Laird [@alexander_laird] (July 20, 2020). "[https://twitter.com/alexander_laird/status/1285306167464468480?s=20&t=ibcGZFkRIHifKK1HLeGdzQ OK this is the craziest thing I've stumbled upon from digging through all of the nintendo powers on archive dot org so far....]" (Tweet) – via Twitter. Retrieved April 30, 2022. ([https://web.archive.org/web/20220501034243/https://twitter.com/alexander_laird/status/1285306167464468480?s=20&t=ibcGZFkRIHifKK1HLeGdzQ Archived] April 30, 2022, 03:42:43 UTC via Wayback Machine.) </ref> The post contained a scan supposedly from the September 2000 issue of ''[[Nintendo Power]]'', with the following text:
On July 20, 2020, a post was made on {{wp|Twitter}} claiming [[Waluigi]]'s real name to be Jimmy Poppadopolos.<ref>Alexander Laird [@alexander_laird] (July 20, 2020). "[https://twitter.com/alexander_laird/status/1285306167464468480?s=20&t=ibcGZFkRIHifKK1HLeGdzQ OK this is the craziest thing I've stumbled upon from digging through all of the nintendo powers on archive dot org so far....]" (Tweet) – via Twitter. Retrieved April 30, 2022. ([https://web.archive.org/web/20220501034243/https://twitter.com/alexander_laird/status/1285306167464468480?s=20&t=ibcGZFkRIHifKK1HLeGdzQ Archived] April 30, 2022, 03:42:43 UTC via Wayback Machine.) </ref> The post contained a scan supposedly from the September 2000 issue of ''[[Nintendo Power]]'', with the following text:


<i><blockquote>Whenever Wario would be invited to Mario's ''lame'' parties or tennis tournaments he would always feel left out of the fun. Mario had a
<i><blockquote>'''EpIc fRienDshiP oRIGinS'''<br>What's the deal with [[Wario]] and Waluigi anyway? That's what we wanted to know over here at NP Investigations! So we sent our hounds to sniff out the story of the century! We don't think you will be disappointed one bit!<br>Whenever Wario would be invited to Mario's ''lame'' parties or tennis tournaments he would always feel left out of the fun. Mario had a brother Luigi he could team up with! But Wario was born an only child! He got all the attention as a child. Which was awesome and totally great for him growing up, but now he didn't have a double tennis partner! So embarrassing! [[Yoshi]] laughed at him in front of everyone! Wah!<br>Wario wouldn't be embarrassed ever again! He went online to an actor-for-hire site, and lo and behold! There he was: Jimmy Poppadopolos...or maybe you might recognize him by his legally and permanently changed name ever since 1999...Waluigi! Wario hired him for freelance for the [[Mario Tennis (Nintendo 64)|tennis tourney]]. The rest is history! Or is it?<br>Let's just say that their partnership had some rocky beginnings... but rumours say that it blossomed into great friendship and maybe even...a romance?<br>According to our NP investigative sources... ever since the release of [[Mario Kart: Double Dash!!|Mario Kart Double Dash]]{{sic}} they've parted ways physically, but still have a mutual respect for eachother{{sic}}. Waluigi is grateful for all the opportunities that Wario has given him. - NP</blockquote></i>
brother Luigi he could team up with! But Wario was born an only child! He got all the attention as a child. Which was awesome and totally great for him growing up, but now he didn't have a double tennis partner! So embarrassing! [[Yoshi]] laughed at him in front of everyone! Wah!<br>Wario wouldn't be embarrassed ever again! He went online to an actor-for-hire site, and lo and behold! There he was: Jimmy Poppadopolos...or maybe you might recognize him by his legally and permanently changed name ever since 1999...Waluigi! Wario hired him for freelance for the tennis tourney. The rest is history! Or is it?<br>Let's just say that their partnership had some rocky beginnings... but rumours say that it blossomed into great friendship and maybe even...a romance?<br>According to our NP investigative sources... ever since the release of Mario Kart Double Dash they've parted ways physically, but still have a mutual respect for eachother{{sic}}. Waluigi is grateful for all the opportunities that Wario has given him. - NP</blockquote></i>


Despite the text supposedly being written in the year 2000, the image contains artwork of Wario and Waluigi from the 2005 game ''[[Mario Party 7]]''. The real September 2000 issue of ''[[Nintendo Power]]'' contains a page that mentions Waluigi, but with different text. It instead introduces him and the online game ''[[Waluigi's Foot Fault|Waluigi's Toenail Clipping Party]]'':  
Despite the text supposedly being written in the year 2000, it mentions the release of ''Mario Kart: Double Dash!!'', which occurred in 2003, and the image features artwork of Wario and Waluigi from the 2005 game ''[[Mario Party 7]]''. The real September 2000 issue of ''Nintendo Power'' does contain a page that covers Waluigi, but it has different text, instead introducing him and the online game ''[[Waluigi's Foot Fault|Waluigi's Toenail Clipping Party]]'':  


<i><blockquote>
<i><blockquote>'''MAMMA MIA! IT'S WALUIGI!'''<br>He's lean, he's mean, he hates the color green! Yes, with hopes of finally overthrowing Mario's supreme reign as the video game king, Wario has enlisted the help of Waluigi. The big fellow with a nasty smirk and burning hatred of good, ol' Luigi finally shows his ugly mug in Mario Tennis, and to mark the momentous occasion we're giving the purple one his very own website! You can check out www.waluigi.com for all your evil sidekick needs: photos, secret information, and all the wacky hijinks you could ever desire. We're looking to have online games, too, including the{{sic}} Waluigi's Toenail Clipping Party. It seems that everyone's favorite mustachioed mischief maker has let his personal grooming go, and it's up to you to help him. Clip those nails good, and be sure to aim for the jar, or you'll be left with ragged clippings and toe jam all over your hard drive. Eewwww!<ref>Nintendo (September 2000). "Nintendo Power Issue 136 (September 2000)". ([https://archive.org/details/nintendo-power-issue-136-september-2000 Archived] October 24, 2021, 17:55:24 UTC via Wayback Machine.)</ref>
He's lean, he's mean, he hates the color green! Yes, with hopes of finally overthrowing Mario's supreme reign as the video game king, Wario has enlisted the help of Waluigi. The big fellow with a nasty smirk and burning hatred of good, ol' Luigi finally shows his ugly mug in Mario Tennis, and to mark the momentous occasion we're giving the purple one his very own website! You can check out www.waluigi.com for all your evil sidekick needs: photos, secret information, and all the wacky hijinks you could ever desire. We're looking to have online games, too, including the{{sic}} Waluigi's Toenail Clipping Party. It seems that everyone's favorite mustachioed mischief maker has let his personal grooming go, and it's up to you to help him. Clip those nails good, and be sure to aim for the jar, or you'll be left with ragged clippings and toe jam all over your hard drive. Eewwww!<ref>Nintendo (September 2000). "Nintendo Power Issue 136 (September 2000)". ([https://archive.org/details/nintendo-power-issue-136-september-2000 Archived] October 24, 2021, 17:55:24 UTC via Wayback Machine.)</ref>
</blockquote></i>
</blockquote></i>


The fabricated image also contains the following image caption:
The fabricated image also contains the following image caption:
''"Waluigi was so bad early in his career, he sold Luigi's underwear on {{wp|EBay}}. Which raises an interesting question... who bought the stuff?"'' The actual caption instead states: ''"He's so bad, he sold Luigi's underwear on EBay. Which raises an interesting question… who bought the stuff?"''
''"Waluigi was so bad early in his career, he sold Luigi's underwear on {{wp|EBay}}. Which raises an interesting question...who bought the stuff?"'' The actual caption instead states: ''"He's so bad, he sold Luigi's underwear on EBay. Which raises an interesting question… who bought the stuff?"''


==Gameplay==
==Gameplay==
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|image2=SM64 Texture L is Real.png
|image2=SM64 Texture L is Real.png
}}
}}
A famous rumor surrounding ''[[Super Mario 64]]'' was that Luigi can be unlocked as a secret playable character, with proponents often citing the Star Fountain in the [[Courtyard (Peach's Castle)|courtyard]] of [[Peach's Castle]] as proof. The statue contains a plaque with small, blurry characters that purportedly read "L is real 2401", which supports the idea that Luigi (the character "L" stands for) exists in the game. (The inscription has also been said to read "Eternal Star" by many, but this interpretation does not prove the point as clearly.) After the discovery of this plaque, many theories regarding the meaning of the "L is real 2401" message circulated, many being that the number "2401" hinted at the method of unlocking Luigi. These methods, which varied in levels of absurdity, included running 2,401 laps around the courtyard statue or collecting every single coin in the game (there supposedly being 2,401 coins in total).<ref>WWwWario (October 30, 2013). "[https://web.archive.org/web/20160516032041/http://www.youtube.com/watch?v=G31sxNAXpks 10 REAL Ways To Unlock LUIGI in Super Mario 64!]" ''YouTube''. Archived from [https://www.youtube.com/watch?v=G31sxNAXpks the original] May 16, 2016, 03:20:41 UTC via Wayback Machine. Retrieved June 21, 2021.</ref> On April 1, 2000, the user Hairball published several fake screenshots onto the blog site Super Mario 128 Central with their own explanation, claiming that unlocking Luigi would also unlock a co-op gameplay mode.<ref>Hairball (April 1, 2000). "[https://www.sm128c.com/april2000/luigi-found-in-super-mario-64 Luigi found in Super Mario 64! - How to unlock co-op mode]". ''Super Mario 128 Central''. Retrieved June 21, 2021. ([https://web.archive.org/web/20210329150834/http://www.sm128c.com/april2000/luigi-found-in-super-mario-64 Archived] March 29, 2021, 15:08:34 UTC via Wayback Machine.)</ref>
A famous rumor surrounding ''[[Super Mario 64]]'' was that Luigi can be unlocked as a secret playable character, with proponents often citing the Star Fountain in the [[Courtyard (Peach's Castle)|courtyard]] of [[Peach's Castle]] as proof. The statue features a plaque with small, blurry characters that purportedly read "L is real 2401", which supports the idea that Luigi (the character "L" stands for) exists in the game. However, the inscription has also been interpreted to read "Eternal Star" by many. After the discovery of this plaque, many theories regarding the meaning of the "L is real 2401" message circulated, many being that the number "2401" hinted at the method of unlocking Luigi. These methods, which varied in levels of absurdity, included running 2,401 laps around the courtyard statue or collecting every single coin in the game (there supposedly being 2,401 coins in total).<ref>WWwWario (October 30, 2013). "[https://web.archive.org/web/20160516032041/http://www.youtube.com/watch?v=G31sxNAXpks 10 REAL Ways To Unlock LUIGI in Super Mario 64!]" ''YouTube''. Archived from [https://www.youtube.com/watch?v=G31sxNAXpks the original] May 16, 2016, 03:20:41 UTC via Wayback Machine. Retrieved June 21, 2021.</ref> On April 1, 2000, the user Hairball published several fake screenshots onto the blog site Super Mario 128 Central with their own explanation, claiming that unlocking Luigi would also unlock a co-op gameplay mode.<ref>Hairball (April 1, 2000). "[https://www.sm128c.com/april2000/luigi-found-in-super-mario-64 Luigi found in Super Mario 64! - How to unlock co-op mode]". ''Super Mario 128 Central''. Retrieved June 21, 2021. ([https://web.archive.org/web/20210329150834/http://www.sm128c.com/april2000/luigi-found-in-super-mario-64 Archived] March 29, 2021, 15:08:34 UTC via Wayback Machine.)</ref>


On November 13, 1996, after receiving numerous fake explanations and controller input codes from fans, the gaming website IGN offered a $100 reward for an authentic method of unlocking Luigi in the game.<ref>IGN Staff (November 13, 1996). "[https://www.ign.com/articles/1996/11/14/in-search-of-luigi In Search of Luigi]". ''IGN''. Retrieved August 20, 2014. ([https://web.archive.org/web/20210308022520/http://www.ign.com/articles/1996/11/14/in-search-of-luigi Archived] March 8, 2021, 02:25:20 UTC via Wayback Machine.)</ref> A week later, the staff would post an update stating that, while no legitimate methods had been found, the number of false submissions had significantly dropped. They concluded that Luigi's inclusion in the game was simply a myth.<ref>IGN Staff (November 20, 1996). "[https://www.ign.com/articles/1996/11/21/luigi-still-missing Luigi Still Missing]". ''IGN''. Retrieved August 20, 2014. ([https://web.archive.org/web/20200222100247/http://www.ign.com/articles/1996/11/21/luigi-still-missing Archived] February 22, 2020, 10:02:47 UTC via Wayback Machine.)</ref>
On November 13, 1996, after receiving numerous fake explanations and controller input codes from fans, the gaming website IGN offered a $100 reward for an authentic method of unlocking Luigi in the game.<ref>IGN Staff (November 13, 1996). "[https://www.ign.com/articles/1996/11/14/in-search-of-luigi In Search of Luigi]". ''IGN''. Retrieved August 20, 2014. ([https://web.archive.org/web/20210308022520/http://www.ign.com/articles/1996/11/14/in-search-of-luigi Archived] March 8, 2021, 02:25:20 UTC via Wayback Machine.)</ref> A week later, the staff would post an update stating that, while no legitimate methods had been found, the number of false submissions had significantly dropped. They concluded that Luigi's inclusion in the game was simply a myth.<ref>IGN Staff (November 20, 1996). "[https://www.ign.com/articles/1996/11/21/luigi-still-missing Luigi Still Missing]". ''IGN''. Retrieved August 20, 2014. ([https://web.archive.org/web/20200222100247/http://www.ign.com/articles/1996/11/21/luigi-still-missing Archived] February 22, 2020, 10:02:47 UTC via Wayback Machine.)</ref>


[[File:SuperMario64LuigiModel.jpg|thumb|x200px|left|The unused model of Luigi found during the asset leak]]
[[File:SuperMario64LuigiModel.jpg|thumb|x200px|left|The unused model of Luigi found during the asset leak]]
Nintendo itself acknowledged the rumor in an April Fools' feature in the April 1998 issue of ''[[Nintendo Power]]'', which stated that it would discuss the "L is real 2401" message on the non-existent page 128. During the same year, a fan sent a letter to Nintendo of America asking about the message on the statue. According to Game Play Counselor Michael D. Chandler's response letter, the message has no actual meaning and was only added as a joke to trick players into thinking that it had a hidden meaning.<ref>Brian (December 11, 2016). "[https://nintendoeverything.com/nintendo-game-counselor-talks-about-the-meaning-of-super-mario-64s-statue-text-in-classic-letter/ Nintendo Game Counselor talks about the meaning of Super Mario 64’s statue text in classic letter]". Nintendo Everything. Retrieved December 11, 2016. ([https://web.archive.org/web/20161222114838/http://nintendoeverything.com/nintendo-game-counselor-talks-about-the-meaning-of-super-mario-64s-statue-text-in-classic-letter/ Archived] December 22, 2016, 11:48:38 UTC via Wayback Machine.)</ref>
Nintendo itself acknowledged the rumor in an {{wp|April Fools' Day}} feature in the April 1998 issue of ''[[Nintendo Power]]'', which stated that it would discuss the "L is real 2401" message on the non-existent page 128. During the same year, a fan sent a letter to Nintendo of America asking about the message on the statue. According to Game Play Counselor Michael D. Chandler's response letter, the message has no actual meaning and was only added as a joke to trick players into thinking that it had a hidden meaning.<ref>Brian (December 11, 2016). "[https://nintendoeverything.com/nintendo-game-counselor-talks-about-the-meaning-of-super-mario-64s-statue-text-in-classic-letter/ Nintendo Game Counselor talks about the meaning of Super Mario 64’s statue text in classic letter]". Nintendo Everything. Retrieved December 11, 2016. ([https://web.archive.org/web/20161222114838/http://nintendoeverything.com/nintendo-game-counselor-talks-about-the-meaning-of-super-mario-64s-statue-text-in-classic-letter/ Archived] December 22, 2016, 11:48:38 UTC via Wayback Machine.)</ref>
 
Post-release interviews for the game would reveal that the developers had initially planned to include a cooperative multiplayer mode featuring Luigi, with early prototypes allowing players to run around in a large space simultaneously, but that this feature had to be cut due to hardware limitations.<ref>"[https://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/5 Iwata Asks : New Super Mario Bros. Wii : A Medal for Skilled Players]". ''Nintendo''. n.d. Retrieved May 7, 2021. ([https://web.archive.org/web/20210614185705/http://iwataasks.nintendo.com/interviews/ Archived] June 14, 2021, 18:57:05 UTC via Wayback Machine.)</ref><ref>"[https://iwataasks.nintendo.com/interviews/#/wiiu/super-mario-3d-world/0/6 Iwata Asks : Super Mario 3D World : A Culmination of 3D Super Mario]". ''Nintendo''. n.d. Retrieved September 9, 2020. ([https://web.archive.org/web/20210614185705/http://iwataasks.nintendo.com/interviews/ Archived] June 14, 2021, 18:57:05 UTC via Wayback Machine.)</ref>


A variant of the rumor claims that "L is real 2401" instead refers to ''[[Paper Mario]]'', a game that Luigi does appear in, though as a non-playable character. According to the rumor, the "2401" refers to the game's supposed North American release date of February 4, 2001,<ref>[https://gamefaqs.gamespot.com/boards/198848-super-mario-64/45354911 Post by 1337_M4rio on GameFAQs]. September 9, 2008. Retrieved May 2, 2015. ([https://web.archive.org/web/20210621151338/http://gamefaqs.gamespot.com/boards/198848-super-mario-64/45354911 Archived] June 21, 2021, 15:13:38 UTC via Wayback Machine.)</ref><ref>"[https://eeggs.com/items/52448.html Super Mario 64 Easter Egg - L is Real 2401/eternal Star]". ''The Easter Egg Archive''. March 21, 2008. Retrieved May 2, 2015. ([https://web.archive.org/web/20191219134005/http://www.eeggs.com/items/52448.html Archived] December 19, 2019, 13:40:05 UTC via Wayback Machine.)</ref> even though the actual date was one day later, on February 5. In addition, ''Paper Mario'' was initially released in Japan on August 11, 2000, and was originally scheduled for a December 26, 2000 launch in North America before being delayed to February 2001.<ref>IGN Staff (September 8, 2000). "[https://www.ign.com/articles/2000/09/09/stop-the-press Stop the Press!]". ''IGN''. Retrieved May 2, 2015. "''Unless you read Japanese fluently, we definitely suggest holding off for the US release of Paper Mario, which is scheduled for December 26 (translated: early next year).''" ([https://web.archive.org/web/20160506064943/http://www.ign.com/articles/2000/09/09/stop-the-press Archived] May 6, 2016, 06:49:43 UTC via Wayback Machine.)</ref> As the development team of ''Super Mario 64'' could not have predicted the exact release date of any game years in advance, it is highly unlikely that the text was foreshadowing Luigi's appearance in this game.
A variant of the rumor claims that "L is real 2401" instead refers to ''[[Paper Mario]]'', a game that Luigi does appear in, though as a non-playable character. According to the rumor, the "2401" refers to the game's supposed North American release date of February 4, 2001,<ref>[https://gamefaqs.gamespot.com/boards/198848-super-mario-64/45354911 Post by 1337_M4rio on GameFAQs]. September 9, 2008. Retrieved May 2, 2015. ([https://web.archive.org/web/20210621151338/http://gamefaqs.gamespot.com/boards/198848-super-mario-64/45354911 Archived] June 21, 2021, 15:13:38 UTC via Wayback Machine.)</ref><ref>"[https://eeggs.com/items/52448.html Super Mario 64 Easter Egg - L is Real 2401/eternal Star]". ''The Easter Egg Archive''. March 21, 2008. Retrieved May 2, 2015. ([https://web.archive.org/web/20191219134005/http://www.eeggs.com/items/52448.html Archived] December 19, 2019, 13:40:05 UTC via Wayback Machine.)</ref> even though the actual date was one day later, on February 5. In addition, ''Paper Mario'' was initially released in Japan on August 11, 2000, and was originally scheduled for a December 26, 2000 launch in North America before being delayed to February 2001.<ref>IGN Staff (September 8, 2000). "[https://www.ign.com/articles/2000/09/09/stop-the-press Stop the Press!]". ''IGN''. Retrieved May 2, 2015. "''Unless you read Japanese fluently, we definitely suggest holding off for the US release of Paper Mario, which is scheduled for December 26 (translated: early next year).''" ([https://web.archive.org/web/20160506064943/http://www.ign.com/articles/2000/09/09/stop-the-press Archived] May 6, 2016, 06:49:43 UTC via Wayback Machine.)</ref> As the development team of ''Super Mario 64'' could not have predicted the exact release date of any game years in advance, it is highly unlikely that the text was foreshadowing Luigi's appearance in this game.


Eventually, Luigi was made a playable character in ''[[Super Mario 64 DS]]'', a [[Reissue|remake]] of ''Super Mario 64''. Coincidentally, due to a large-scale asset leak of pre-release Nintendo games, a prototype model of Luigi in ''Super Mario 64'' was found and assembled on July 25, 2020, 24 years and one month (hence, 24-01) after the game was released.<ref>Spangle Ze Kankle [@SpangleZeKankle] (July 25, 2020). "[https://web.archive.org/web/20210521083050/http://twitter.com/SpangleZeKankle/status/1287212712074846209 THEY COMPLETED THE MODEL - IT'S NOT PHOTOSHOP THIS TIME]" (Tweet) – via Twitter. Archived from [https://twitter.com/SpangleZeKankle/status/1287212712074846209 the original] May 21, 2021, 08:30:50 UTC via Wayback Machine. Retrieved July 25, 2020.</ref> Additionally, the numbers that make up the day and month relate as well, with 7 (July) being all four digits added together and 25 being 24 + 01.
Post-release interviews about the game would reveal that the developers had [[List of Super Mario 64 pre-release and unused content#Early ideas|initially planned]] to include a cooperative multiplayer mode featuring Luigi, with early prototypes allowing players to run around in a large space as Mario and Luigi simultaneously, but that this feature had to be cut due to hardware limitations.<ref>"[https://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/5 Iwata Asks : New Super Mario Bros. Wii : A Medal for Skilled Players]". ''Nintendo''. n.d. Retrieved May 7, 2021. ([https://web.archive.org/web/20210614185705/http://iwataasks.nintendo.com/interviews/ Archived] June 14, 2021, 18:57:05 UTC via Wayback Machine.)</ref><ref>"[https://iwataasks.nintendo.com/interviews/#/wiiu/super-mario-3d-world/0/6 Iwata Asks : Super Mario 3D World : A Culmination of 3D Super Mario]". ''Nintendo''. n.d. Retrieved September 9, 2020. ([https://web.archive.org/web/20210614185705/http://iwataasks.nintendo.com/interviews/ Archived] June 14, 2021, 18:57:05 UTC via Wayback Machine.)</ref> Eventually, Luigi was made a playable character in ''[[Super Mario 64 DS]]'', a [[Reissue|remake]] of ''Super Mario 64''. Due to a {{wp|Nintendo data leak|large-scale asset leak}} of pre-release Nintendo games, a prototype model of Luigi in ''Super Mario 64'' was found and assembled on July 25, 2020. Coincidentally, this date was 24 years and one month (hence, 24-01) after the game was released;<ref>Spangle Ze Kankle [@SpangleZeKankle] (July 25, 2020). "[https://web.archive.org/web/20210521083050/http://twitter.com/SpangleZeKankle/status/1287212712074846209 THEY COMPLETED THE MODEL - IT'S NOT PHOTOSHOP THIS TIME]" (Tweet) – via Twitter. Archived from [https://twitter.com/SpangleZeKankle/status/1287212712074846209 the original] May 21, 2021, 08:30:50 UTC via Wayback Machine. Retrieved July 25, 2020.</ref> additionally, the numbers that make up the day and month relate as well, with 7 (July) being all four digits added together and 25 being 24 + 01.
{{br}}
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===Waluigi in ''Super Mario 64 DS''===
===Waluigi in ''Super Mario 64 DS''===
[[File:SM64DSWaluigi.png|thumb|x250px|left|The "Purple Prizes" image]]
[[File:SM64DSFakeWaluigi.png|thumb|x250px|left|The "Purple Prizes" image]]
After ''[[Super Mario 64 DS]]'' released on November 21, 2004, its inclusion of multiple playable characters caused rumors to surface about [[Waluigi]] appearing in the game, similar to the original ''Super Mario 64'' Luigi rumors. Various fake and sometimes very elaborate ways to supposedly unlock Waluigi were shared, some even involving the original "L is real 2401" statue.<ref>donaldthescottishtwin (January 8, 2009). "[https://www.youtube.com/watch?v=OIq4PtGrOF0 How to unlock Waluigi in Super Mario 64 DS Guide]". ''YouTube''. Retrieved April 29, 2021. ([https://web.archive.org/web/20210623182631if_/http://www.youtube.com/watch?v=OIq4PtGrOF0 Archived] June 23, 2021, 18:26:321 UTC via Wayback Machine.)</ref> However, no evidence in the game's files suggests Waluigi was ever planned to appear.
After ''[[Super Mario 64 DS]]'' released on November 21, 2004, its inclusion of multiple playable characters caused rumors to surface about [[Waluigi]] appearing in the game, similar to the original ''Super Mario 64'' Luigi rumors. Various fake and sometimes very elaborate ways to supposedly unlock Waluigi were shared, some even involving the original "L is real 2401" statue.<ref>donaldthescottishtwin (January 8, 2009). "[https://www.youtube.com/watch?v=OIq4PtGrOF0 How to unlock Waluigi in Super Mario 64 DS Guide]". ''YouTube''. Retrieved April 29, 2021. ([https://web.archive.org/web/20210623182631if_/http://www.youtube.com/watch?v=OIq4PtGrOF0 Archived] June 23, 2021, 18:26:321 UTC via Wayback Machine.)</ref> However, no evidence in the game's files suggests Waluigi was ever planned to appear.


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===Marty the Thwomp===
===Marty the Thwomp===
[[File:Mk64 green thwomp.png|thumb|"Marty the Thwomp" in Bowser's Castle]]
[[File:Mk64 green thwomp.png|thumb|"Marty the Thwomp", as seen in [[N64 Bowser's Castle|Bowser's Castle]] in ''[[Mario Kart 64]]'']]
A popular rumor surrounding ''[[Mario Kart 64]]'' involves the [[Thwomp]] locked behind a cage at the beginning of [[N64 Bowser's Castle|Bowser's Castle]]. Its peculiar color and situation led fans to name it "Marty" to distinguish it from other Thwomps. While the exact origin of this name is unknown, it was popularized by the user Clay McElveen, who uploaded two videos to {{wp|YouTube}} on March 24 and April 1 of 2007, showcasing complex methods to unlock Marty as a playable character in the game. Both videos involved playing as [[Bowser]] and making various complicated movements around the track, such as driving around a statue of Bowser or driving in reverse to a specific point of the track, before returning to the room with Marty, where the bars on its cage would rise, indicating that it was unlocked.<ref>Clay McElveen (April 1, 2007). "[https://www.youtube.com/watch?v=F9pKU9vyhRA Marty Unlocking Method 1]". ''YouTube''. Retrieved May 31, 2021. ([https://web.archive.org/web/20201014010745/http://www.youtube.com/watch?v=F9pKU9vyhRA Archived] October 14, 2020, 01:07:45 UTC via Wayback Machine.)</ref><ref>Clay McElveen (March 24, 2007). "[https://www.youtube.com/watch?v=NdCdwprt45k Marty Unlocking Method 2]". ''YouTube''. Retrieved May 31, 2021. ([https://web.archive.org/web/20200414092844if_/http://www.youtube.com/watch?v=NdCdwprt45k&gl=US&hl=en Archived] April 14, 2020, 09:28:44 UTC via Wayback Machine.)</ref>
A popular rumor surrounding ''[[Mario Kart 64]]'' involves the [[Thwomp]] locked in a cage near the beginning of the [[N64 Bowser's Castle|Bowser's Castle]] course. The Thwomp appears to be colored green with yellow teeth, and it shakes and laughs whenever players drive near it (using the same laugh as the one heard from other Thwomps in the course). Its peculiar color and situation led fans to name it "Marty" to distinguish it from other Thwomps. While the exact origin of this name is unknown, it was popularized by the user Clay McElveen, who uploaded two videos to {{wp|YouTube}} on March 24 and April 1 of 2007, showcasing complex, fabricated methods to unlock Marty as a playable character in the game. Both videos involve playing as [[Bowser]] and making various complicated movements around the track, such as driving around a [[Bowser Statue]] or driving in reverse to a specific point of the track, before returning to the room with Marty, where the bars on its cage would rise, indicating that it had been unlocked.<ref>Clay McElveen (April 1, 2007). "[https://www.youtube.com/watch?v=F9pKU9vyhRA Marty Unlocking Method 1]". ''YouTube''. Retrieved May 31, 2021. ([https://web.archive.org/web/20201014010745/http://www.youtube.com/watch?v=F9pKU9vyhRA Archived] October 14, 2020, 01:07:45 UTC via Wayback Machine.)</ref><ref>Clay McElveen (March 24, 2007). "[https://www.youtube.com/watch?v=NdCdwprt45k Marty Unlocking Method 2]". ''YouTube''. Retrieved May 31, 2021. ([https://web.archive.org/web/20200414092844if_/http://www.youtube.com/watch?v=NdCdwprt45k&gl=US&hl=en Archived] April 14, 2020, 09:28:44 UTC via Wayback Machine.)</ref>


There is no evidence in the data or code of the game to indicate that this Thwomp or any other character is unlockable. Additionally, no green Thwomp textures exist in the game, and the green appearance of this specific Thwomp is a result of the yellow light from its cage reflecting off of its surface.
In reality, Marty is not a playable character in ''Mario Kart 64'', which features no unlockable characters. Additionally, no green Thwomp textures exist in the game, with the green appearance of this specific Thwomp being a result of the yellow light from its cage reflecting off of its surface. In ''[[Mario Kart Wii]]'', in which {{classic|N64|Bowser's Castle}} reappears as a [[classic course]], the Thwomp no longer appears green due to lighting improvements.


===Laser Suit in ''Super Mario World''===
===Laser Suit in ''Super Mario World''===
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On April 21, 2007, a video showcasing a secret exit in the [[Top Secret Area]] of ''[[Super Mario World]]'' was uploaded to YouTube. In the video, Mario jumps between the two right [[? Block]]s of the level and enters an invisible [[Warp Pipe]]. This takes the player to a hidden [[Giant Gate]], which unlocks a new level titled "???". In this level is a [[Message Block]] containing a congratulatory message supposedly from Nintendo staff presenting the Laser Suit [[power-up]]. In this form, Mario has the gliding property of [[Cape Mario|Caped Mario]], but can also shoot lasers directly forwards.<ref>Daniel Sissa (April 21, 2007). "[https://www.youtube.com/watch?v=VRpAoLiEdIc Super Mario World Ultra secret level]". ''YouTube''. Retrieved March 25, 2019. ([https://web.archive.org/web/20190912034701/http://www.youtube.com/watch?v=VRpAoLiEdIc Archived] September 12, 2019, 03:47:01 UTC via Wayback Machine.)</ref>  
On April 21, 2007, a video showcasing a secret exit in the [[Top Secret Area]] of ''[[Super Mario World]]'' was uploaded to YouTube. In the video, Mario jumps between the two right [[? Block]]s of the level and enters an invisible [[Warp Pipe]]. This takes the player to a hidden [[Giant Gate]], which unlocks a new level titled "???". In this level is a [[Message Block]] containing a congratulatory message supposedly from Nintendo staff presenting the Laser Suit [[power-up]]. In this form, Mario has the gliding property of [[Cape Mario|Caped Mario]], but can also shoot lasers directly forwards.<ref>Daniel Sissa (April 21, 2007). "[https://www.youtube.com/watch?v=VRpAoLiEdIc Super Mario World Ultra secret level]". ''YouTube''. Retrieved March 25, 2019. ([https://web.archive.org/web/20190912034701/http://www.youtube.com/watch?v=VRpAoLiEdIc Archived] September 12, 2019, 03:47:01 UTC via Wayback Machine.)</ref>  


In reality, the power-up was created by ''Super Mario World'' hacker KPhoenix, who added the secret exit, new level, and Laser Suit in a ROM hack of the game. On an online message board, they stated that they included the Message Block "so people would be fooled on Youtube", and made the hack publicly available to download on February 4, 2007.<ref>[http://acmlm.kafuka.org/archive3/thread.php?pid=184903&r=1#184903 Post by KPhoenix on Acmlm's Board]. November 11, 2006. Retrieved August 14, 2014. ([https://web.archive.org/web/20210403220448/http://acmlm.kafuka.org/archive3/thread.php?id=8984 Archived] April 3, 2021, 22:04:48 UTC via Wayback Machine.)</ref> While this original download is no longer available, the patch files required to recreate the hack are downloadable on a database website by the user Zandro.<ref>"[https://smwdb.me/db/9/9c64cef66ac99441666df0d528bcdd77423025ac/ SMW Hack 399BDE33 : Laser Suit Powerup (V1.7)]". ''SMWDB''. Retrieved August 14, 2021. ([https://web.archive.org/web/20210814035051/http://smwdb.me/db/9/9c64cef66ac99441666df0d528bcdd77423025ac/ Archived] August 14, 2021, 03:50:51 UTC via Wayback Machine.)</ref> Additionally, in collaboration with the user wiiqwertyuiop, KPhoenix uploaded an alternate version of the Laser Suit without edited level maps to the ROM hacking site Super Mario World Central on March 7, 2011.<ref>"[https://www.smwcentral.net/?p=section&a=details&id=3705 Laser Suit - SMW Sprites - SMW Central]". ''SMW Central''. March 7, 2011. Retrieved June 16, 2021. ([https://web.archive.org/web/20201228223125/http://www.smwcentral.net/?p=section&a=details&id=3705 Archived] December 28, 2020, 22:31:25 UTC via Wayback Machine.)</ref>
In reality, the power-up was created by ''Super Mario World'' hacker KPhoenix, who added the secret exit, new level, and Laser Suit in a ROM hack of the game. On an online message board, they stated that they included the Message Block "so people would be fooled on Youtube", and made the hack publicly available to download on February 4, 2007.<ref>[http://acmlm.kafuka.org/archive3/thread.php?pid=184903&r=1#184903 Post by KPhoenix on Acmlm's Board]. November 11, 2006. Retrieved August 14, 2014. ([https://web.archive.org/web/20210403220448/http://acmlm.kafuka.org/archive3/thread.php?id=8984 Archived] April 3, 2021, 22:04:48 UTC via Wayback Machine.)</ref> While this original download is no longer available, the patch files required to recreate the hack are downloadable on a database website by the user Zandro.<ref>"[https://smwdb.me/db/9/9c64cef66ac99441666df0d528bcdd77423025ac/ SMW Hack 399BDE33 : Laser Suit Powerup (V1.7)]". ''SMWDB''. Retrieved August 14, 2021. ([https://web.archive.org/web/20210814035051/http://smwdb.me/db/9/9c64cef66ac99441666df0d528bcdd77423025ac/ Archived] August 14, 2021, 03:50:51 UTC via Wayback Machine.)</ref> Additionally, in collaboration with the user wiiqwertyuiop, KPhoenix uploaded an alternate version of the Laser Suit without edited level maps to the ROM hacking site SMW Central on March 7, 2011.<ref>"[https://www.smwcentral.net/?p=section&a=details&id=3705 Laser Suit - SMW Sprites - SMW Central]". ''SMW Central''. March 7, 2011. Retrieved June 16, 2021. ([https://web.archive.org/web/20201228223125/http://www.smwcentral.net/?p=section&a=details&id=3705 Archived] December 28, 2020, 22:31:25 UTC via Wayback Machine.)</ref>
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===Rosalina in ''Mario Tennis Open''===
===Rosalina in ''Mario Tennis Open''===
[[File:MTO Magazine Fake Rosalina.jpg|thumb|The magazine scan showing Rosalina's head edited over the QR code, with the katakana reading "Rosetta", Rosalina's Japanese name]]
[[File:MTO Magazine Fake Rosalina.jpg|thumb|The magazine scan showing Rosalina's head edited over the QR code, with the katakana reading "Rosetta", Rosalina's Japanese name]]
Some time after the release of ''[[Mario Tennis Open]]'' on May 20, 2012, a ''[[Nintendo DREAM]]'' magazine scan appeared on Japanese websites depicting [[Rosalina]]'s head edited over the QR code used to unlock [[Yoshi (species)|Black Yoshi]] in the game, despite Rosalina not appearing in ''Mario Tennis Open''.
Some time after the release of ''[[Mario Tennis Open]]'' on May 20, 2012, a ''Nintendo DREAM'' magazine scan appeared on Japanese websites depicting [[Rosalina]]'s head edited over the QR code used to unlock [[Yoshi (species)|Black Yoshi]] in the game, despite Rosalina not appearing in ''Mario Tennis Open''.


===Chunky Kong in ''Super Smash Bros. for Nintendo 3DS / Wii U''===
===Chunky Kong in ''Super Smash Bros. for Nintendo 3DS / Wii U''===
Line 386: Line 382:
===''Mario Party DS'' anti-piracy measures===
===''Mario Party DS'' anti-piracy measures===
[[File:MPDS Fake Piracy.png|thumb|left|The fake screen]]
[[File:MPDS Fake Piracy.png|thumb|left|The fake screen]]
On October 13, 2020, YouTube user Joey Perleoni uploaded a video titled "Mario Party DS Anti Piracy Screen", showcasing what appears to be piracy detection features in ''[[Mario Party DS]]''. In the video, the minigame [[Cherry-Go-Round]] is played normally until an error message appears stating that a pirated copy of the game is being played. The game then cuts to the eponymous anti-piracy screen. On the bottom screen, an image taken from [[:File:Characters caged MPDS opening.png|a story cutscene]] where Bowser shrinks Mario and friends and traps them in a cage is used, meant to evoke a prison cell in the video. The phrase "Piracy Is No Party!" and a message about video game piracy are displayed on the top screen.<ref>Joey Perleoni (October 13, 2020). "[https://www.youtube.com/watch?v=B3iMW7m4DZM Mario Party DS Anti Piracy Screen]". ''YouTube''. Retrieved December 22, 2020. ([https://web.archive.org/web/20210208030811if_/http://www.youtube.com/watch?v=B3iMW7m4DZM Archived] February 8, 2021, 03:08:11 UTC via Wayback Machine.)</ref> During this portion of the video, ominous music plays in the background; an extended version of this track was uploaded by the same user on December 17, 2020.<ref>Joey Perleoni (December 17, 2020). "[https://www.youtube.com/watch?v=joRZn6qiDg0 Piracy is no Party! | Mario Party DS Anti Piracy Screen Extended]". ''YouTube''. Retrieved December 22, 2020. ([https://web.archive.org/web/20210206014857if_/http://www.youtube.com/watch?v=joRZn6qiDg0 Archived] February 6, 2021, 01:48:57 UTC via Wayback Machine.)</ref> While both videos became very popular, with both accruing at least 500,000 views on YouTube, there has been no prior anecdotal recounts of the scene, particularly during large time span of over a decade between ''Mario Party DS''{{'}}s original release (2007) and the upload of the video (2020), despite the popularity of emulation and piracy and ease of uploading gameplay footage to YouTube. Furthermore, there is no evidence in the game's files that this screen, music, or any anti-piracy measure exists in the game.
On October 13, 2020, YouTube user Joey Perleoni uploaded a video titled "Mario Party DS Anti Piracy Screen", showcasing what appears to be piracy detection features in ''[[Mario Party DS]]''. In the video, the minigame [[Cherry-Go-Round]] is played normally until an error message appears stating that a pirated copy of the game is being played. The game then cuts to the eponymous anti-piracy screen. On the bottom screen, an image taken from [[:File:Characters caged MPDS opening.png|a story cutscene]] where Bowser shrinks Mario and friends and traps them in a cage is used, meant to evoke a prison cell in the video. The phrase "PIRACY IS NO PARTY!" and a message about video game piracy are displayed on the top screen.<ref>Joey Perleoni (October 13, 2020). "[https://www.youtube.com/watch?v=B3iMW7m4DZM Mario Party DS Anti Piracy Screen]". ''YouTube''. Retrieved December 22, 2020. ([https://web.archive.org/web/20210208030811if_/http://www.youtube.com/watch?v=B3iMW7m4DZM Archived] February 8, 2021, 03:08:11 UTC via Wayback Machine.)</ref> During this portion of the video, ominous music plays in the background; an extended version of this track was uploaded by the same user on December 17, 2020.<ref>Joey Perleoni (December 17, 2020). "[https://www.youtube.com/watch?v=joRZn6qiDg0 Piracy is no Party! | Mario Party DS Anti Piracy Screen Extended]". ''YouTube''. Retrieved December 22, 2020. ([https://web.archive.org/web/20210206014857if_/http://www.youtube.com/watch?v=joRZn6qiDg0 Archived] February 6, 2021, 01:48:57 UTC via Wayback Machine.)</ref> While both videos became very popular, with both accruing at least 500,000 views on YouTube, there were no prior accounts of the scene during the large time span of over a decade between ''Mario Party DS''{{'}}s original release (2007) and the upload of the video (2020), despite the popularity of emulation and piracy and ease of uploading gameplay footage to YouTube. Furthermore, there is no internal evidence whatsoever of any anti-piracy measures existing in this or any other ''Mario Party'' game, or in any game that [[Hudson Soft]] produced for Nintendo or a Nintendo system.


After the success of the first video, Joey Perleoni would continue to post several other videos showing additional supposed anti-piracy measures in ''Mario Party DS''. On December 20, 2020, a second video titled "Mario Party DS Anti Piracy | Item Shop Dialogue/Secret Boss HD" was uploaded, in which Luigi enters the [[Item Shop (Mario Party series)|Item Shop]], only for the [[Monty Mole]] to state "I don't serve criminals". The player is then taken to a boss minigame version of [[Mole Thrill]] with the name "RUN"; the rules state "There is nothing you can do", and the controls are "None". When the minigame starts, the Monty Mole burrows through the ground until it comes into contact with Luigi and, as in the previous video, an error message appears, followed by the game cutting to the anti-piracy message screen.<ref>Joey Perleoni (December 20, 2020). "[https://www.youtube.com/watch?v=Md-Uu1nBcqg Mario Party DS Anti Piracy | Item Shop Dialogue/Secret Boss HD]". ''YouTube''. Retrieved December 20, 2020. ([https://web.archive.org/web/20210208030843if_/http://www.youtube.com/watch?v=Md-Uu1nBcqg Archived] February 8, 2021, 03:08:43 UTC via Wayback Machine.)</ref> Other videos include one showing a version of the [[Last Five Turns Event#Mario Party DS|Final 5 Frenzy]] event where the player is unceremoniously squashed by a Thwomp, ending the game prematurely;<ref>Joey Perleoni (December 22, 2020). "[https://www.youtube.com/watch?v=L69kmceWfb8 Mario Party DS Anti Piracy | Final 5 Frenzy Death Event]". ''YouTube''. Retrieved April 29, 2021.</ref> a self-reporting protocol that appears should the player wait on the anti-piracy screen for too long without turning the console off;<ref>Joey Perleoni (January 8, 2021). "[https://www.youtube.com/watch?v=gsj9QrGedds Mario Party DS Anti Piracy | Power Off Refusal]". ''YouTube''. Retrieved April 29, 2021. ([https://web.archive.org/web/20210204221432if_/http://www.youtube.com/watch?v=gsj9QrGedds Archived] February 4, 2021, 22:14:32 UTC via Wayback Machine.)</ref> and a boss minigame called "Host Hoedown" which involves apologizing to a host named "DJ Hallyboo", inspired by [[MC Ballyhoo]] from ''[[Mario Party 8]]''.<ref>Joey Perleoni (January 23, 2021). "[https://www.youtube.com/watch?v=UzeBHFv0VkY Mario Party DS Anti Piracy | Host Hoedown]". ''YouTube''. Retrieved April 29, 2021. ([https://web.archive.org/web/20210322031349/http://www.youtube.com/watch?v=UzeBHFv0VkY Archived] March 22, 2021, 03:13:49 UTC via Wayback Machine.)</ref> Eventually, a "finale" to the video series was uploaded, dropping any pretense of legitimacy in favor of a live-action black comedy short in which Hallyboo escapes into the real world and hunts Perleoni himself down for pirating the game.<ref>Joey Perleoni (April 22, 2021). "[https://www.youtube.com/watch?v=XM6Ox7gERH0 Mario Party DS Anti Piracy | Finale]". ''YouTube''. Retrieved April 29, 2021. ([https://web.archive.org/web/20210526163504if_/http://www.youtube.com/watch?v=XM6Ox7gERH0 Archived] May 26, 2021, 16:35:04 UTC via Wayback Machine.)</ref>
After the success of the first video, Joey Perleoni would continue to post several other videos showing additional supposed anti-piracy measures in ''Mario Party DS''. On December 20, 2020, a second video titled "Mario Party DS Anti Piracy | Item Shop Dialogue/Secret Boss HD" was uploaded, in which Luigi enters the [[Item Shop (Mario Party series)|Item Shop]], only for the [[Monty Mole]] to state "I don't serve criminals". The player is then taken to a boss minigame version of [[Mole Thrill]] with the name "RUN"; the rules state "There is nothing you can do", and the controls are "None". When the minigame starts, the Monty Mole burrows through the ground until it comes into contact with Luigi and, as in the previous video, an error message appears, followed by the game cutting to the anti-piracy message screen.<ref>Joey Perleoni (December 20, 2020). "[https://www.youtube.com/watch?v=Md-Uu1nBcqg Mario Party DS Anti Piracy | Item Shop Dialogue/Secret Boss HD]". ''YouTube''. Retrieved December 20, 2020. ([https://web.archive.org/web/20210208030843if_/http://www.youtube.com/watch?v=Md-Uu1nBcqg Archived] February 8, 2021, 03:08:43 UTC via Wayback Machine.)</ref> Other videos include one showing a version of the [[Last Five Turns Event#Mario Party DS|Final 5 Frenzy]] event where the player is unceremoniously squashed by a Thwomp, ending the game prematurely;<ref>Joey Perleoni (December 22, 2020). "[https://www.youtube.com/watch?v=L69kmceWfb8 Mario Party DS Anti Piracy | Final 5 Frenzy Death Event]". ''YouTube''. Retrieved April 29, 2021.</ref> a self-reporting protocol that appears should the player wait on the anti-piracy screen for too long without turning the console off;<ref>Joey Perleoni (January 8, 2021). "[https://www.youtube.com/watch?v=gsj9QrGedds Mario Party DS Anti Piracy | Power Off Refusal]". ''YouTube''. Retrieved April 29, 2021. ([https://web.archive.org/web/20210204221432if_/http://www.youtube.com/watch?v=gsj9QrGedds Archived] February 4, 2021, 22:14:32 UTC via Wayback Machine.)</ref> and a boss minigame called "Host Hoedown" which involves apologizing to a host named "DJ Hallyboo", inspired by [[MC Ballyhoo]] from ''[[Mario Party 8]]''.<ref>Joey Perleoni (January 23, 2021). "[https://www.youtube.com/watch?v=UzeBHFv0VkY Mario Party DS Anti Piracy | Host Hoedown]". ''YouTube''. Retrieved April 29, 2021. ([https://web.archive.org/web/20210322031349/http://www.youtube.com/watch?v=UzeBHFv0VkY Archived] March 22, 2021, 03:13:49 UTC via Wayback Machine.)</ref> Eventually, a "finale" to the video series was uploaded, dropping any pretense of legitimacy in favor of a live-action black comedy short in which Hallyboo escapes into the real world and hunts Perleoni himself down for pirating the game.<ref>Joey Perleoni (April 22, 2021). "[https://www.youtube.com/watch?v=XM6Ox7gERH0 Mario Party DS Anti Piracy | Finale]". ''YouTube''. Retrieved April 29, 2021. ([https://web.archive.org/web/20210526163504if_/http://www.youtube.com/watch?v=XM6Ox7gERH0 Archived] May 26, 2021, 16:35:04 UTC via Wayback Machine.)</ref>


In December 2020, the unused content wiki {{wp|The Cutting Room Floor (website)|The Cutting Room Floor}}'s ''Mario Party DS'' page was briefly protected due to vandalism related to the hoax.<ref>"[https://tcrf.net/index.php?title=Mario_Party_DS&oldid=864614 Mario Party DS]". ''The Cutting Room Floor''. December 21, 2020. Retrieved April 29, 2021. "''Protected "Mario Party DS": Excessive vandalism: A YouTube hoax making the rounds about a fake anti-piracy screen.''" ([https://web.archive.org/web/20210610051656/http://tcrf.net/index.php?title=Mario_Party_DS&oldid=864614 Archived] June 10, 2021, 05:15:56 UTC via Wayback Machine.)</ref> Several other YouTube creators have since uploaded similar videos showing fabricated anti-piracy measures in many other games.
In December 2020, the unused content wiki {{wp|The Cutting Room Floor (website)|The Cutting Room Floor}}'s ''Mario Party DS'' page was briefly protected due to vandalism related to the hoax.<ref>"[https://tcrf.net/index.php?title=Mario_Party_DS&oldid=864614 Mario Party DS]". ''The Cutting Room Floor''. December 21, 2020. Retrieved April 29, 2021. "''Protected "Mario Party DS": Excessive vandalism: A YouTube hoax making the rounds about a fake anti-piracy screen.''" ([https://web.archive.org/web/20210610051656/http://tcrf.net/index.php?title=Mario_Party_DS&oldid=864614 Archived] June 10, 2021, 05:15:56 UTC via Wayback Machine.)</ref> Several other YouTube creators have since uploaded similar videos showing fabricated anti-piracy measures in many other video games.
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