List of extras in Donkey Kong Country Returns: Difference between revisions

read the last paragraph before the table. the differently-colored sections have their own purposes. you may turn them into shades of brown if you want to keep the general DKC table aesthetic.
(replaced jpgs with in-game sprite equivalnets)
(read the last paragraph before the table. the differently-colored sections have their own purposes. you may turn them into shades of brown if you want to keep the general DKC table aesthetic.)
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The table below details the contents of these galleries with images (and their titles), descriptions, and the condition to unlock each of them. Sections with concepts that were either partially used or had undergone significant changes are colored a light shade of gray. Sections with images which depict completely discarded ideas are boldly grayed out.
The table below details the contents of these galleries with images (and their titles), descriptions, and the condition to unlock each of them. Sections with concepts that were either partially used or had undergone significant changes are colored a light shade of gray. Sections with images which depict completely discarded ideas are boldly grayed out.
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{|class="dktable-brown" width=100%
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
! colspan=3 style="background:#5A5B5E; height:50px;" align=center |<span style="color:#FFFFFF">'''Critters 1 Gallery'''
|-
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! colspan="3" | Critters 1 Gallery
! style="background:#0FAFDF" | Image
! style="background:#0FAFDF" | Description
! style="background:#0FAFDF" | Unlocked after...
|-
|-
! Name !! Description !! Unlock criteria
| align="center" style="background:#D1DCE6" |[[File:Frogoon.png|270px]]<br>'''''Frogoon'''''
| style="background:#D1DCE6" |Concept artwork of a [[Frogoon]], looking different from its final version. Apart from having a more wrinkled, flabby appearance, this version shows purple lumps scattered on its skin. Its eyes are smaller and sunk into the Frogoon's face.
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 1-2: [[King of Cling]]
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|-
| align="center" | [[File:Frogoon.png|270px]]<br>'''Frogoon'''
| align="center" style="background:#D1DCE6" |[[File:Awkconcept.png|270px]]<br>'''''Awk'''''
| Concept artwork of a [[Frogoon]], looking different from its final version. Apart from having a more wrinkled, flabby appearance, this version shows purple lumps scattered on its skin. Its eyes are smaller and sunk into the Frogoon's face.
| style="background:#D1DCE6" |Two stances of a full-fledged [[Awk]] (idle and agitated), under some smaller sketches of the same enemy: one shows an Awk hatching from an egg (which never happens in-game), the other is a perspective sheet with two Awk poses, and the rest depict an early Awk with a masked, fowl-like appearance.
| width=20% | Collecting all Puzzle Pieces in [[King of Cling]]
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 1-5: [[Canopy Cannons]]
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| align="center" | [[File:Awkconcept.png|270px]]<br>'''Awk'''
| align="center" style="background:#D1DCE6" |{{anchor|Pinchly & Pal}}[[File:Crabs Concept Art.png|270px]]<br>'''''Pinchly & Pal'''''
| Two stances of a full-fledged [[Awk]] (idle and agitated), under some smaller sketches of the same enemy: one shows an Awk hatching from an egg (which never happens in-game), the other is a perspective sheet with two Awk poses, and the rest depict an early Awk with a masked, fowl-like appearance.
| style="background:#D1DCE6" |Two pirate-clad crabs lying on the shoreline. One is a [[Pinchly]] found commonly throughout the [[Beach]] area, and the other is his "Pal", an unused crab with a sneering expression wielding a sword for a pincer.
| width=20% | Collecting all Puzzle Pieces in [[Canopy Cannons]]
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 2-2: [[Sloppy Sands]]
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| align="center" | {{anchor|Pinchly & Pal}}[[File:Crabs Concept Art.png|270px]]<br>'''Pinchly & Pal'''
| align="center" style="background:white" |[[File:Snaggle.png|270px]]<br>'''''Snaggles'''''
| Two pirate-clad crabs lying on the shoreline. One is a [[Pinchly]] found commonly throughout the [[Beach]] area, and the other is his "Pal", an unused crab with a sneering expression wielding a sword for a pincer.
| style="background:white" |A [[Snaggles]] basking in light beams.
| width=20% | Collecting all Puzzle Pieces in [[Sloppy Sands]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 2-3: [[Peaceful Pier]]
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| align="center" | [[File:Snaggle.png|270px]]<br>'''Snaggles'''
| align="center" style="background:white" |[[File:DKCR Concept Art Squid.png|270px]]<br>'''''Squiddicus'''''
| A [[Snaggles]] basking in light beams.
| style="background:white" |Front view of [[Squiddicus]], partially raising his tentacles over the stormy black sea. Two seagulls can be seen fleeing from the large octopus.
| width=20% | Collecting all Puzzle Pieces in [[Peaceful Pier]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 2-5: [[Stormy Shore]]
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| align="center" | [[File:DKCR Concept Art Squid.png|270px]]<br>'''Squiddicus'''
| align="center" style="background:white" |[[File:StiltsDKCR.png|270px]]<br>'''''Stilts'''''
| Front view of [[Squiddicus]], partially raising his tentacles over the stormy black sea. Two seagulls can be seen fleeing from the large octopus.
| style="background:white" |A few stances of a [[Stilts (enemy)|Stilts]] over a plain gray background. Stilts are white turkey enemies using two homonymous stilts to move. The drawing on the right depicts the enemy in its default state, standing on top of the stilts. The bottom left stance is the enemy lacking them, while the one above is featherless and appears to run agitatedly - just as it happens whenever its stilts are removed during the game.
| width=20% | Collecting all Puzzle Pieces in [[Stormy Shore]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 3-2: [[Button Bash]]
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| align="center" | [[File:StiltsDKCR.png|270px]]<br>'''Stilts'''
| align="center" style="background:white" |[[File:Humzee.png|270px]]<br>'''''Humzee'''''
| A few stances of a [[Stilts (enemy)|Stilts]] over a plain gray background. Stilts are white turkey enemies using two homonymous stilts to move. The drawing on the right depicts the enemy in its default state, standing on top of the stilts. The bottom left stance is the enemy lacking them, while the one above is featherless and appears to run agitatedly - just as it happens whenever its stilts are removed during the game.
| style="background:white" |Illustration of [[Humzee]], the minuscule {{wp|hummingbird}} enemy species from [[Button Bash]], over a dark gray background.
| width=20% | Collecting all Puzzle Pieces in [[Button Bash]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 3-3: [[Mast Blast]]
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| align="center" | [[File:Humzee.png|270px]]<br>'''Humzee'''
| align="center" style="background:white" |[[File:Squeeklyfamily.png|270px]]<br>'''''Squeekly Family'''''
| Illustration of [[Humzee]], the minuscule {{wp|hummingbird}} enemy species from [[Button Bash]], over a dark gray background.
| style="background:white" |The [[Big Squeekly]] sleeping with three of [[Squeekly|its smaller relatives]] inside a cavern.
| width=20% | Collecting all Puzzle Pieces in [[Mast Blast]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 4-5: [[Crowded Cavern]]
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| align="center" | [[File:Squeeklyfamily.png|270px]]<br>'''Squeekly Family'''
| align="center" style="background:white" |[[File:Skittler.png|270px]]<br>'''''Skittler'''''
| The [[Big Squeekly]] sleeping with three of [[Squeekly|its smaller relatives]] inside a cavern.
| style="background:white" |Close-up of a brown [[Skittler]] hanging down from a thread over a wooden-looking background.
| width=20% | Collecting all Puzzle Pieces in [[Crowded Cavern]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 5-6: [[Springy Spores]]
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| align="center" | [[File:Skittler.png|270px]]<br>'''Skittler'''
| align="center" style="background:white" |[[File:Animalfriendsdkcr.png|270px]]<br>'''''Animal Friends'''''
| Close-up of a brown [[Skittler]] hanging down from a thread over a wooden-looking background.
| style="background:white" |Group picture of all passive critters on Donkey Kong Island that were hypnotized by the Tiki Tak Tribe into stealing DK's [[Banana Hoard]].
| width=20% | Collecting all Puzzle Pieces in [[Springy Spores]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 7-6: [[Switcheroo]]
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| align="center" | [[File:Animalfriendsdkcr.png|270px]]<br>'''Animal Friends'''
! colspan=3 style="background:#5A5B5E; height:50px;" align=center |<span style="color:#FFFFFF">'''Critters 2 Gallery'''
| Group picture of all passive critters on Donkey Kong Island that were hypnotized by the Tiki Tak Tribe into stealing DK's [[Banana Hoard]].
| width=20% | Collecting all Puzzle Pieces in [[Switcheroo]]
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! colspan="3" | Critters 2 Gallery
! style="background:#0FAFDF" | Image
! style="background:#0FAFDF" | Description
! style="background:#0FAFDF" | Unlocked after...
|-
|-
! Name !! Description !! Unlock criteria
| align="center" style="background:#D1DCE6" |{{anchor|Squid Shot}}[[File:Squidly.png|270px]]<br>'''''Squid Shot'''''
| style="background:#D1DCE6" |A [[Squid Shot]] launches a shell-less [[Squidly]] through one of its cannons. Compared to its final version, the Squid Shot appears to be a tower-like structure manned by a visible, crab-like character. It features one cannon on each side, positioned at different levels of the tower.
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 2-6: [[Blowhole Bound]]
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| align="center" | {{anchor|Squid Shot}}[[File:Squidly.png|270px]]<br>'''Squid Shot'''
| align="center" style="background:#D1DCE6" |[[File:Toothberry1.png|270px]]<br>'''''Cageberry & Pals'''''
| A [[Squid Shot]] launches a shell-less [[Squidly]] through one of its cannons. Compared to its final version, the Squid Shot appears to be a tower-like structure manned by a visible, crab-like character. It features one cannon on each side, positioned at different levels of the tower.
| style="background:#D1DCE6" |A single [[Cageberry]] accompanied by two jumpy [[Toothberry|Toothberries]], none of which feature a nose like their final versions.
| width=20% |Collecting all Puzzle Pieces in [[Blowhole Bound]]
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 3-5: [[Itty Bitty Biters]]
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| align="center" | [[File:Toothberry1.png|270px]]<br>'''Cageberry & Pals'''
| align="center" style="background:white" |[[File:TikiPop.png|270px]]<br>'''''Tiki Pop'''''
| A single [[Cageberry]] accompanied by two jumpy [[Toothberry|Toothberries]], none of which feature a nose like their final versions.
| style="background:white" |Illustration of a [[Tiki Pop]] carrying a fuse-burning [[bomb]].
| width=20% | Collecting all Puzzle Pieces in [[Itty Bitty Biters]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 4-2: [[Grip 'n' Trip]]
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| align="center" | [[File:TikiPop.png|270px]]<br>'''Tiki Pop'''
| align="center" style="background:white" |[[File:MoleMiner.png|270px]]<br>'''''Mole Guards'''''
| Illustration of a [[Tiki Pop]] carrying a fuse-burning [[bomb]].
| style="background:white" |Profile and front depictions of two [[Mole Guard]]s, along with their signature bomb in the middle.
| width=20% | Collecting all Puzzle Pieces in [[Grip 'n' Trip]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 4-3: [[Bombs Away (level)|Bombs Away]]
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| align="center" | [[File:MoleMiner.png|270px]]<br>'''Mole Guards'''
| align="center" style="background:#D1DCE6" |[[File:Buzzbite.png|270px]]<br>'''''Buzzbite'''''
| Profile and front depictions of two [[Mole Guard]]s, along with their signature bomb in the middle.
| style="background:#D1DCE6" |A dizzy [[Buzzbite]] on an elevated platform, next to a moving Buzzbite below. In the game, Buzzbites circle continuously around plaftorms without ever entering a dizzy state.
| width=20% | Collecting all Puzzle Pieces in [[Bombs Away (level)|Bombs Away]]
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 5-3: [[Flutter Flyaway]]
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| align="center" | [[File:Buzzbite.png|270px]]<br>'''Buzzbite'''
| align="center" style="background:#D1DCE6" |[[File:ChompDKCR.png|270px]]<br>'''''The Chomp Family'''''
| A dizzy [[Buzzbite]] on an elevated platform, next to a moving Buzzbite below. In the game, Buzzbites circle continuously around plaftorms without ever entering a dizzy state.
| style="background:#D1DCE6" |Members from the [[Chomp]]-related group of enemies, imposed on a light-gray background. Starting from left, these are the [[Shroom Chomp]], [[Spore Chomp]], [[Vine Chomp]] and a regular Chomp. The Vine Chomp appears to be facing up, while in the actual game, they are only found hanging down from forest canopies.
| width=20% | Collecting all Puzzle Pieces in [[Flutter Flyaway]]
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 5-8: [[Muncher Marathon]]
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| align="center" | [[File:ChompDKCR.png|270px]]<br>'''The Chomp Family'''
| align="center" style="background:#D1DCE6" |[[File:Skellirex.png|270px]]<br>'''''Skellirex'''''
| Members from the [[Chomp]]-related group of enemies, imposed on a light-gray background. Starting from left, these are the [[Shroom Chomp]], [[Spore Chomp]], [[Vine Chomp]] and a regular Chomp. The Vine Chomp appears to be facing up, while in the actual game, they are only found hanging down from forest canopies.
| style="background:#D1DCE6" |A [[Skellirex]] standing near a forested area. Unlike its final version, this Skellirex lacks the crest on the back of its skull.
| width=20% | Collecting all Puzzle Pieces in [[Muncher Marathon]]
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 6-7: [[Tippy Shippy]]
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| align="center" | [[File:Skellirex.png|270px]]<br>'''Skellirex'''
| align="center" style="background:#D1DCE6" |[[File:Boneheady.png|270px]]<br>'''''Bonehead Jed'''''
| A [[Skellirex]] standing near a forested area. Unlike its final version, this Skellirex lacks the crest on the back of its skull.
| style="background:#D1DCE6" |A [[Bonehead Jed]] maneuvering a tar-filled cart in what appears to be a desolate canyon setting, resembling the [[Cliff]]. In this artwork, the enemy is shown spitting a blob of tar, which does not happen in-game.
| width=20% | Collecting all Puzzle Pieces in [[Tippy Shippy]]
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 6-8: [[Clifftop Climb]]
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| align="center" | [[File:Boneheady.png|270px]]<br>'''Bonehead Jed'''
| align="center" style="background:white" |[[File:Kowalee65.png|270px]]<br>'''''Kowalee'''''
| A [[Bonehead Jed]] maneuvering a tar-filled cart in what appears to be a desolate canyon setting, resembling the [[Cliff]]. In this artwork, the enemy is shown spitting a blob of tar, which does not happen in-game.
| style="background:white" |The [[Kowalee]], an enemy that pilots a propeller carriage and attacks by tossing bombs. The cloudy scenery behind it is reminiscent of [[Golden Temple]], where Kowalees can be found in the game. The artwork is close to the Kowalee's final version, apart from the colors on the enemy being less saturated here.
| width=20% | Collecting all Puzzle Pieces in [[Clifftop Climb]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 7-4: [[Gear Getaway]]
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| align="center" | [[File:Kowalee65.png|270px]]<br>'''Kowalee'''
| align="center" style="background:#D1DCE6" |[[File:Readybotsdk.png|270px]]<br>'''''Ready-Bots'''''
| The [[Kowalee]], an enemy that pilots a propeller carriage and attacks by tossing bombs. The cloudy scenery behind it is reminiscent of [[Golden Temple]], where Kowalees can be found in the game. The artwork is close to the Kowalee's final version, apart from the colors on the enemy being less saturated here.
| style="background:#D1DCE6" |The main robotic patrol of the [[Factory (Donkey Kong Country Returns)|Factory]], consisting of an electrified [[Pogobot]], a flame-throwing [[Pyrobot]], and an unknown, floating green robot shooting buzzsaws. Only the former two appear in the game and also retain the explicit abilities shown in the artwork.
| width=20% | Collecting all Puzzle Pieces in [[Gear Getaway]]
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 7-7: [[Music Madness]]
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| align="center" | [[File:Readybotsdk.png|270px]]<br>'''Ready-Bots'''
! colspan=3 style="background:#5A5B5E; height:50px;" align=center |<span style="color:#FFFFFF">'''Tiki Gallery'''
| The main robotic patrol of the [[Factory (Donkey Kong Country Returns)|Factory]], consisting of an electrified [[Pogobot]], a flame-throwing [[Pyrobot]], and an unknown, floating green robot shooting buzzsaws. Only the former two appear in the game and also retain the explicit abilities shown in the artwork.
| width=20% | Collecting all Puzzle Pieces in [[Music Madness]]
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! colspan="3" | Tiki Gallery
! style="background:#0FAFDF" | Image
! style="background:#0FAFDF" | Description
! style="background:#0FAFDF" | Unlocked after...
|-
|-
! Name !! Description !! Unlock criteria
| align="center" style="background:white" |[[File:ScreamingPillar.png|270px]]<br>'''''Screaming Pillar'''''
| style="background:white" |Front view of four different stances of a [[Screaming Pillar]] awaking and toppling. The Screaming Pillar sleeps, notices its foundation crumbling, screams as it is about to fall and then finally collapses on the ground.
| align="center" style="background:white" |Collecting all Puzzle Pieces in World 1-4: [[Sunset Shore]]
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| align="center" | [[File:ScreamingPillar.png|270px]]<br>'''Screaming Pillar'''
| align="center" style="background:white" |[[File:Tikibuzzca.png|270px]]<br>'''''Tiki Buzz'''''
| Front view of four different stances of a [[Screaming Pillar]] awaking and toppling. The Screaming Pillar sleeps, notices its foundation crumbling, screams as it is about to fall and then finally collapses on the ground.
| style="background:white" |Artwork of a wooded area with flat tree branches and a few totems lying in the corner. The focus of the picture is the [[Tiki Buzz]], an enemy that flies on set patterns.
| width=20% | Collecting all Puzzle Pieces in [[Sunset Shore]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 4-4: [[Mole Patrol]]
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| align="center" | [[File:Tikibuzzca.png|270px]]<br>'''Tiki Buzz'''
| align="center" style="background:white" |[[File:Tikitankca.png|270px]]<br>'''''Tiki Tank'''''
| Artwork of a wooded area with flat tree branches and a few totems lying in the corner. The focus of the picture is the [[Tiki Buzz]], an enemy that flies on set patterns.
| style="background:white" |A pair of [[Tiki Tank]]s in a grove. One is standing upright, the other lies dizzily upside down. In the game, their sturdy reinforcements prevent any direct attack onto them, but if flipped over with a ground pound, their vulnerable underside is revealed, as shown in the artwork.
| width=20% | Collecting all Puzzle Pieces in [[Mole Patrol]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 5-5: [[Longshot Launch]]
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| align="center" | [[File:Tikitankca.png|270px]]<br>'''Tiki Tank'''
| align="center" style="background:white" |[[File:TikiBoing.png|270px]]<br>'''''Tiki Boing'''''
| A pair of [[Tiki Tank]]s in a grove. One is standing upright, the other lies dizzily upside down. In the game, their sturdy reinforcements prevent any direct attack onto them, but if flipped over with a ground pound, their vulnerable underside is revealed, as shown in the artwork.
| style="background:white" |Two stances of a [[Tiki Boing]], contracting and springing, over a smoky green background.
| width=20% | Collecting all Puzzle Pieces in [[Longshot Launch]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 6-3: [[Weighty Way]]
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| align="center" | [[File:TikiBoing.png|270px]]<br>'''Tiki Boing'''
| align="center" style="background:white" |[[File:TikiTorch.png|270px]]<br>'''''Tiki Torch'''''
| Two stances of a [[Tiki Boing]], contracting and springing, over a smoky green background.
| style="background:white" |A [[Tiki Torch]] set on fire, with its mouth wide open, and a muted one that is extinguished and reeking fumes.
| width=20% | Collecting all Puzzle Pieces in [[Weighty Way]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 6-4: [[Boulder Roller]]
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| align="center" | [[File:TikiTorch.png|270px]]<br>'''Tiki Torch'''
| align="center" style="background:white" |[[File:Tikipilot.png|270px]]<br>'''''Tiki Pilot'''''
| A [[Tiki Torch]] set on fire, with its mouth wide open, and a muted one that is extinguished and reeking fumes.
| style="background:white" |The [[Tiki Pilot]] holding its staff and emitting strange, wavy fumes. The character is illustrated over a green background, similarly to the Tiki Boings in a previous artwork.
| width=20% | Collecting all Puzzle Pieces in [[Boulder Roller]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 7-3: [[Handy Hazards]]
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| align="center" | [[File:Tikipilot.png|270px]]<br>'''Tiki Pilot'''
| align="center" style="background:#D1DCE6" |[[File:Tikilineup.png|270px]]<br>'''''Tiki Lineup'''''
| The [[Tiki Pilot]] holding its staff and emitting strange, wavy fumes. The character is illustrated over a green background, similarly to the Tiki Boings in a previous artwork.
| style="background:#D1DCE6" |Several dancing Tiki drum characters lined up to bounce a {{wp|piranha}}-like fish. Among them is a [[Tiki Goon]], but the rest do not appear in the game in any form. These are smaller and display a specific appearance, the most distinguishing traits being the oblong mouths, red pupils and bright sclera, along with the feather tufts on their sides and their short skirts.
| width=20% | Collecting all Puzzle Pieces in [[Handy Hazards]]
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 8-2: [[Hot Rocket]]
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| align="center" | [[File:Tikilineup.png|270px]]<br>'''Tiki Lineup'''
| align="center" style="background:#696969" |[[File:Lavatiki.png|270px]]<br><span style="color:white">'''''Early Lava Tiki'''''</span>
| Several dancing Tiki drum characters lined up to bounce a {{wp|piranha}}-like fish. Among them is a [[Tiki Goon]], but the rest do not appear in the game in any form. These are smaller and display a specific appearance, the most distinguishing traits being the oblong mouths, red pupils and bright sclera, along with the feather tufts on their sides and their short skirts.
| style="background:#696969" |<span style="color:white">Two stances of a completely unused, lava-based enemy that bears a resemblance to {{color-link-piped|Tiki Boing|orange|Tiki Boings}}. The enemy is composed of a few segments with pointy, rugose margins, and appears to gush out magma when active and smoldering fumes when idle, dripping lava through its eyes and in-between the segments.</span>
| width=20% | Collecting all Puzzle Pieces in [[Hot Rocket]]
| align="center" style="background:#696969" |<span style="color:white">Collecting all Puzzle Pieces in<br>World 8-3: {{color-link|Roasting Rails|orange}}</span>
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| align="center" | [[File:Lavatiki.png|270px]]<br>'''Early Lava Tiki'''
| align="center" style="background:#696969" |[[File:TikiExtremes.png|270px]]<br><span style="color:white">'''''Tiki Extremes'''''</span>
| Two stances of a completely unused, lava-based enemy that bears a resemblance to [[Tiki Boing]]s. The enemy is composed of a few segments with pointy, rugose margins, and appears to gush out magma when active and smoldering fumes when idle, dripping lava through its eyes and in-between the segments.
| style="background:#696969" |<span style="color:white">Picture of a somber, sentient-looking drum standing between two living torches in a ritualic composition. None of these elements are seen in the actual game.</span>
| width=20% | Collecting all Puzzle Pieces in [[Roasting Rails]]
| align="center" rowspan=2 style="background:#ACBDCD" |Beating the game on Mirror Mode
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| align="center" | [[File:TikiExtremes.png|270px]]<br>'''Tiki Extremes'''
| align="center" style="background:white" |[[File:Tikitongstoryboard.png|270px]]<br>'''''Tiki Tong Storyboard'''''
| Picture of a somber, sentient-looking drum standing between two living torches in a ritualic composition. None of these elements are seen in the actual game.
| style="background:white" |Short storyboard for the game's post-final battle cutscene. Donkey Kong is blasted through the Tiki Tong Tower, and as the tower looks up perplexed, it is suddenly squashed by the Moon, brought down by DK.
| width=20% rowspan=2 | Beating the game on Mirror Mode
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| align="center" | [[File:Tikitongstoryboard.png|270px]]<br>'''Tiki Tong Storyboard'''
! colspan=3 style="background:#5A5B5E; height:50px;" align=center |<span style="color:#FFFFFF">'''Boss Gallery'''
| Short storyboard for the game's post-final battle cutscene. Donkey Kong is blasted through the Tiki Tong Tower, and as the tower looks up perplexed, it is suddenly squashed by the Moon, brought down by DK.
|-
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! colspan=3 | '''Boss Gallery'''
! style="background:#0FAFDF" | Image
! style="background:#0FAFDF" | Description
! style="background:#0FAFDF" | Unlocked after...
|-
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! Name !! Description !! Unlock criteria
| align="center" style="background:white" |[[File:Muglyconcept.png|270px]]<br>'''''Mugly'''''
| style="background:white" |Standard pose of [[Mugly]] over a gray background.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 2-1: [[Poppin' Planks]]
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| align="center" | [[File:Muglyconcept.png|270px]]<br>'''Mugly'''
| align="center" style="background:white" |[[File:Scurvycrewconcept.png|270px]]<br>'''''Scurvy Crew'''''
| Standard pose of [[Mugly]] over a gray background.
| style="background:white" |The members of the [[Scurvy Crew]] pose in a tower formation. A notable difference from this artwork during the game is that the positions of the blue and orange crabs in the tower are switched, while Cap'n Greenbeard keeps his top position.
| width=20% | Collecting all Puzzle Pieces in [[Poppin' Planks]]
 
The shoreline background used here is also used for the ''[[List of extras in Donkey Kong Country Returns#Pinchly & Pal|Pinchly & Pal]]'' and ''[[List of extras in Donkey Kong Country Returns#Squid Shot|Squid Shot]]'' artworks.
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 3-1: [[Wonky Waterway]]
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| align="center" | [[File:Scurvycrewconcept.png|270px]]<br>'''Scurvy Crew'''
| align="center" style="background:white" |[[File:Stuconcept.png|270px]]<br>'''''Stu'''''
| The members of the [[Scurvy Crew]] pose in a tower formation. A notable difference from this artwork during the game is that the positions of the blue and orange crabs in the tower are switched, while Cap'n Greenbeard keeps his top position.<br>The shoreline background used here is also used for the ''[[List of extras in Donkey Kong Country Returns#Pinchly & Pal|Pinchly & Pal]]'' and ''[[List of extras in Donkey Kong Country Returns#Squid Shot|Squid Shot]]'' artworks.
| style="background:white" |[[Stu]] grinning and flying in his golden cauldron, on a white background.
| width=20% | Collecting all Puzzle Pieces in [[Wonky Waterway]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 4-1: [[Rickety Rails]]
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| align="center" | [[File:Stuconcept.png|270px]]<br>'''Stu'''
| align="center" style="background:white" |[[File:Minermaxconcept.png|270px]]<br>'''''Mole Miner Max'''''
| [[Stu]] grinning and flying in his golden cauldron, on a white background.
| style="background:white" |[[Mole Miner Max]] commanding a troop of [[Mole Miner]]s while standing atop a coal wagon.
| width=20% | Collecting all Puzzle Pieces in [[Rickety Rails]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 5-1: [[Vine Valley (level)|Vine Valley]]
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| align="center" | [[File:Minermaxconcept.png|270px]]<br>'''Mole Miner Max'''
| align="center" style="background:white" |[[File:MoleMiner1.png|270px]]<br>'''''Mole Miners'''''
| [[Mole Miner Max]] commanding a troop of [[Mole Miner]]s while standing atop a coal wagon.
| style="background:white" |Sketch of the speeding [[The Mole Train|Mole Train]], an important vehicle used by Mole Miners and headed by Mole Miner Max. In this artwork, he is shown furiously emerging from the train's cab with a clenched fist, while a few other moles peer from several parts of the train.
| width=20% | Collecting all Puzzle Pieces in [[Vine Valley (level)|Vine Valley]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 5-2: [[Clingy Swingy]]
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| align="center" | [[File:MoleMiner1.png|270px]]<br>'''Mole Miners'''
| align="center" style="background:white" |[[File:Mangorubyconcept.png|270px]]<br>'''''Mangoruby'''''
|Sketch of the speeding [[The Mole Train|Mole Train]], an important vehicle used by Mole Miners and headed by Mole Miner Max. In this artwork, he is shown furiously emerging from the train's cab with a clenched fist, while a few other moles peer from several parts of the train.
| style="background:white" |The two states of [[Mangoruby]] — inactive and electrified.
| width=20% | Collecting all Puzzle Pieces in [[Clingy Swingy]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 6-1: [[Sticky Situation]]
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| align="center" | [[File:Mangorubyconcept.png|270px]]<br>'''Mangoruby'''
| align="center" style="background:#D1DCE6" |[[File:Thuglyconcept.png|270px]]<br>'''''Thugly'''''
| The two states of [[Mangoruby]] — inactive and electrified.
| style="background:#D1DCE6" |[[Thugly]], in the same pose as Mugly in his concept artwork. A remarkable difference between this representation and the enemy's final appearance is in the exoskeleton, which appears to be a curved shell with {{wp|Naval mine|mine}}-like bulges instead of a segmented plate formation. Additionally, Thugly's tongue is olive-colored here, rather than dark gray.
| width=20% | Collecting all Puzzle Pieces in [[Sticky Situation]]
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 7-1: [[Foggy Fumes]]
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| align="center" | [[File:Thuglyconcept.png|270px]]<br>'''Thugly'''
| align="center" style="background:white" |[[File:DKCR Artwork Stampfobot 0815.png|270px]]<br>'''''Colonel Pluck'''''
| [[Thugly]], in the same pose as Mugly in his concept artwork. A remarkable difference between this representation and the enemy's final appearance is in the exoskeleton, which appears to be a curved shell with {{wp|Naval mine|mine}}-like bulges instead of a segmented plate formation. Additionally, Thugly's tongue is olive-colored here, rather than dark gray.
| style="background:white" |[[Colonel Pluck]] maneuvering his [[Stompybot 3000]].
| width=20% | Collecting all Puzzle Pieces in [[Foggy Fumes]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 8-1: [[Furious Fire]]
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| align="center" | [[File:DKCR Artwork Stampfobot 0815.png|270px]]<br>'''Colonel Pluck'''
| align="center" style="background:white" |[[File:Tikitongtowerconcept.png|140px]]<br>'''''Tiki Tong Tower'''''
| [[Colonel Pluck]] maneuvering his [[Stompybot 3000]].
| style="background:white" |The Tiki Tong Tower rising above the erupting [[volcano]] and drenched in billows of smoke.
| width=20% | Collecting all Puzzle Pieces in [[Furious Fire]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 8-6: [[Moving Melters]] and defeating Tiki Tong
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| align="center" | [[File:Tikitongtowerconcept.png|140px]]<br>'''Tiki Tong Tower'''
| align="center" style="background:#D1DCE6" |[[File:Tikitongconcept.png|270px]]<br>'''''Tiki Tong'''''
| The Tiki Tong Tower rising above the erupting [[volcano]] and drenched in billows of smoke.
| style="background:#D1DCE6" |[[Tiki Tong]]'s head seen from frontal and side angles, along with his hands positioned at different angles each. The right hand, which is seen from behind, appears to have three red incrustations, as opposed to a single red button in the middle like in the character's in-game appearance.
| width=20% | Collecting all Puzzle Pieces in [[Moving Melters]] and defeating Tiki Tong
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 8-7: [[Red Red Rising]] and defeating Tiki Tong
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| align="center" | [[File:Tikitongconcept.png|270px]]<br>'''Tiki Tong'''
! colspan=3 style="background:#5A5B5E; height:50px;" align=center |<span style="color:#FFFFFF">'''Worlds Gallery'''
| [[Tiki Tong]]'s head seen from frontal and side angles, along with his hands positioned at different angles each. The right hand, which is seen from behind, appears to have three red incrustations, as opposed to a single red button in the middle like in the character's in-game appearance.
| width=20% | Collecting all Puzzle Pieces in [[Red Red Rising]] and defeating Tiki Tong
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|-
! colspan=3 | '''Worlds Gallery'''
! style="background:#0FAFDF" | Image
! style="background:#0FAFDF" | Description
! style="background:#0FAFDF" | Unlocked after...
|-
|-
! Name !! Description !! Unlock criteria
| align="center" style="background:#D1DCE6" |{{anchor|Jungle Waterfalls}}[[File:Dkcr concept art-13.jpg|270px]]<br>'''''Jungle Waterfalls'''''
| style="background:#D1DCE6" |A large lineup of cascades in a bright jungle grove. Profound green spots of vegetation stifle through the waterfalls and the surrounding banks. Donkey Kong is seen capering on some platforms in front of the waterfalls, having exited a cavern with red metallic beams.
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 1-3: [[Tree Top Bop]]
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| {{anchor|Jungle Waterfalls}}[[File:Jungle Waterfalls DKCR sprite.png|270px]]<br>'''Jungle Waterfalls'''
| align="center" style="background:#D1DCE6" |{{anchor|Jungle Statues}}[[File:Dkcr concept art-2.jpg|270px]]<br>'''''Jungle Statues'''''
| A large lineup of cascades in a bright jungle grove. Profound green spots of vegetation stifle through the waterfalls and the surrounding banks. Donkey Kong is seen capering on some platforms in front of the waterfalls, having exited a cavern with red metallic beams.
| style="background:#D1DCE6" |Donkey Kong and Diddy Kong walk into a jungle delta, home to a large number of lily pads. A big serpent-like statue lies fixed in the dense vegetation, consisting of bamboos and ferns.
| width=20% | Collecting all Puzzle Pieces in [[Tree Top Bop]]
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 1-6: [[Crazy Cart]]
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| align="center" | {{anchor|Jungle Statues}}[[File:Jungle Statues DKCR sprite.png|270px]]<br>'''Jungle Statues'''
| align="center" style="background:white" |{{anchor|Ship Attack!}}{{anchor|Ship Attack}}[[File:Dkcr concept art-16.jpg|270px]]<br>'''''Ship Attack!'''''
| Donkey Kong and Diddy Kong walk into a jungle delta, home to a large number of lily pads. A big serpent-like statue lies fixed in the dense vegetation, consisting of bamboos and ferns.
| style="background:white" |Scene of a naval conflict between several galleons, occuring near land. Donkey Kong, swinging on a rope, narrowly avoids a cannonball that is damaging a ship spar. The artwork is enclosed by a darkened ring edge, creating tension and a unique atmosphere.
| width=20% | Collecting all Puzzle Pieces in [[Crazy Cart]]
 
The two levels that approach this level theme are [[Cannon Cluster]] and [[Mast Blast]].
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 2-4: [[Cannon Cluster]]
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| align="center" | {{anchor|Ship Attack!}}{{anchor|Ship Attack}}[[File:Ship Attack DKCR sprite.png|270px]]<br>'''Ship Attack!'''
| align="center" style="background:#696969" |{{anchor|Undersea Adventures}}[[File:Dkcr concept art-3.jpg|140px]]<br><span style="color:white">'''''Undersea Adventures'''''</span>
| Scene of a naval conflict between several galleons, occuring near land. Donkey Kong, swinging on a rope, narrowly avoids a cannonball that is damaging a ship spar. The artwork is enclosed by a darkened ring edge, creating tension and a unique atmosphere.<br>The two levels that approach this level theme are [[Cannon Cluster]] and [[Mast Blast]].
| style="background:#696969" |<span style="color:white">An underwater scene that captures Donkey Kong riding a red {{color-link-piped|wikipedia:Coelacanth|#FFC66C|coelacanth}} through a submerged forest. A school of piranhas swim in the opposite direction, in front of a spindly trunk. Donkey Kong has a thin snorkel pipe in his mouth, even though he never uses one while swimming in other games.
| width=20% | Collecting all Puzzle Pieces in [[Cannon Cluster]]
 
Despite what the artwork depicts, there are no underwater levels in ''Donkey Kong Country Returns'', as the game lacks a swimming mechanic.</span>
| align="center" style="background:#696969" |<span style="color:white">Collecting all Puzzle Pieces in<br>World 2-7: {{color-link|Tidal Terror|orange}}</span>
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| align="center" | {{anchor|Undersea Adventures}}[[File:Undersea Adventures DKCR sprite.png|140px]]<br>'''Undersea Adventures'''
| align="center" style="background:white" |[[File:Dkcr concept art-5.jpg|270px]]<br>'''''Ruins'''''
| An underwater scene that captures Donkey Kong riding a red {{wp|coelacanth}} through a submerged forest. A school of piranhas swim in the opposite direction, in front of a spindly trunk. Donkey Kong has a thin snorkel pipe in his mouth, even though he never uses one while swimming in other games.<br>Despite what the artwork depicts, there are no underwater levels in ''Donkey Kong Country Returns'', as the game lacks a swimming mechanic.
| style="background:white" |DK prepares to enjoy a banana in a ruinated settlement, hosting statues and other structures with a heavy resemblance to {{wp|Aztec}} architecture. The artwork is presented at an {{wp|Dutch angle|oblique angle}} and is a basis for the game's [[Ruins]] world.
| width=20% | Collecting all Puzzle Pieces in [[Tidal Terror]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 3-4: [[Damp Dungeon]]
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| align="center" | [[File:Ruins DKCR sprite.png|270px]]<br>'''Ruins'''
| align="center" style="background:#696969" |{{anchor|Bamboo Forest}}[[File:Dkcr concept art-10.jpg|270px]]<br><span style="color:white">'''''Bamboo Forest'''''</span>
| DK prepares to enjoy a banana in a ruinated settlement, hosting statues and other structures with a heavy resemblance to {{wp|Aztec}} architecture. The artwork is presented at an {{wp|Dutch angle|oblique angle}} and is a basis for the game's [[Ruins]] world.
| style="background:#696969" |<span style="color:white">Donkey Kong traverses a dense bamboo forest, followed by Diddy who stands on a clump of leaves. Numerous thin vines are rigged between the bamboos, and {{color-link-piped|wikipedia:Morpho|#FFC66C|morpho butterflies}} are scattered through the area. This location is not playable in the game.</span>
| width=20% | Collecting all Puzzle Pieces in [[Damp Dungeon]]
| align="center" style="background:#696969" |<span style="color:white">Collecting all Puzzle Pieces in<br>World 7-4: {{color-link|Tippin' Totems|orange}}</span>
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| align="center" | {{anchor|Bamboo Forest}}[[File:Bamboo Forest DKCR sprite.png|270px]]<br>'''Bamboo Forest'''
| align="center" style="background:white" |{{anchor|Cliff Spires}}[[File:Dkcr concept art-1.jpg|270px]]<br>'''''Cliff Spires'''''
| Donkey Kong traverses a dense bamboo forest, followed by Diddy who stands on a clump of leaves. Numerous thin vines are rigged between the bamboos, and {{wp|Morpho|morpho butterflies}} are scattered through the area. This location is not playable in the game.
| style="background:white" |A scenery with some fossil crags under a dark cloudy sky, reminiscent of the [[Cliff]] area of Donkey Kong Island. The stone formations tower above a forested region. Wooden platforms and bridges are adjoined to the the stone walls, and small bursts of vegetation are grown through clefts. Donkey Kong walks up the fossil of a huge placoderm fish, which leads above a pit. Other fossils encrusted in the stone include {{wp|eurypterid}}s and {{wp|Ammonoidea|ammonite}} shells.
| width=20% | Collecting all Puzzle Pieces in [[Tippin' Totems]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 6-6: [[Crumble Canyon]]
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| align="center" | {{anchor|Cliff Spires}}[[File:Cliff Spires DKCR sprite.png|270px]]<br>'''Cliff Spires'''
| align="center" style="background:#696969" |[[File:Dkcr concept art-19.jpg|270px]]<br><span style="color:white">'''''Ferndozer'''''</span>
| A scenery with some fossil crags under a dark cloudy sky, reminiscent of the [[Cliff]] area of Donkey Kong Island. The stone formations tower above a forested region. Wooden platforms and bridges are adjoined to the the stone walls, and small bursts of vegetation are grown through clefts. Donkey Kong walks up the fossil of a huge placoderm fish, which leads above a pit. Other fossils encrusted in the stone include {{wp|eurypterid}}s and {{wp|Ammonoidea|ammonite}} shells.
| style="background:#696969" |<span style="color:white">The natural environment around an industrial area is being ravaged by a {{color-link|Ferndozer|orange}}. Only a vast terrain of cut tree trunks, among red pipes and girders, has been left behind after the deforestation. Three other Ferndozers can be seen on a ridge in the far background.
| width=20% | Collecting all Puzzle Pieces in [[Crumble Canyon]]
 
Although this artwork seems to be linked to the {{color-link-piped|Factory (Donkey Kong Country Returns)|orange|Factory}} world of the game, no Ferndozers are encountered there, being completely discarded ideas. As seen in {{color-link-piped|Media:Dkcr concept art-7.jpg|orange|another concept artwork}}, Donkey Kong was intended to control at least one Ferndozer.</span>
| align="center" style="background:#696969" |<span style="color:white">Collecting all Puzzle Pieces in<br>World 5-7: {{color-link|Wigglevine Wonders|orange}}</span>
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| align="center" | [[File:Ferndozer DKCR sprite.png|270px]]<br>'''Ferndozer'''
| align="center" style="background:#D1DCE6" |{{anchor|Factory Entrance}}[[File:Dkcr concept art-14.jpg|270px]]<br>'''''Factory Entrance'''''
| The natural environment around an industrial area is being ravaged by a [[Ferndozer]]. Only a vast terrain of cut tree trunks, among red pipes and girders, has been left behind after the deforestation. Three other Ferndozers can be seen on a ridge in the far background.<br>Although this artwork seems to be linked to the [[Factory (Donkey Kong Country Returns)|Factory]] world of the game, no Ferndozers are encountered there, being completely discarded ideas. As seen in [[Media:Dkcr concept art-7.jpg|another concept artwork]], Donkey Kong was intended to control at least one Ferndozer.
| style="background:#D1DCE6" |The entrance to a factory in the middle of a forest, producing a bulk of studded barrels. The factory appears to be branded under the name "Barrel &/or Barrel", which is displayed at its top. A system of red pipes converge into the building, which is built out of pieces and components that are reminiscent of [[Nintendo Entertainment System|NES]] hardware. The artwork also contains an homage to the arcade ''Donkey Kong'' — a large reconstruction of [[Mario]]'s sprite from that game is inlaid within the eastern wall.
| width=20% | Collecting all Puzzle Pieces in [[Wigglevine Wonders]]
 
Like in the previous artwork, this factory is shown to have a specific red hue coating its components. The place in the picture does not appear in the game, but is likely a basis for the [[Factory (Donkey Kong Country Returns)|Factory]] world.
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 7-2: [[Slammin' Steel]]
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| align="center" | {{anchor|Factory Entrance}}[[File:Factory Entrance DKCR sprite.png|270px]]<br>'''Factory Entrance'''
| align="center" style="background:#D1DCE6" |{{anchor|Volcano Eruptions}}[[File:Volcanoeruptions.png|270px]]<br>'''''Volcano Eruptions'''''
| The entrance to a factory in the middle of a forest, producing a bulk of studded barrels. The factory appears to be branded under the name "Barrel &/or Barrel", which is displayed at its top. A system of red pipes converge into the building, which is built out of pieces and components that are reminiscent of [[Nintendo Entertainment System|NES]] hardware. The artwork also contains an homage to the arcade ''Donkey Kong'' — a large reconstruction of [[Mario]]'s sprite from that game is inlaid within the eastern wall.<br>Like in the previous artwork, this factory is shown to have a specific red hue coating its components. The place in the picture does not appear in the game, but is likely a basis for the [[Factory (Donkey Kong Country Returns)|Factory]] world.
| style="background:#D1DCE6" |Starry, "worm's-eye" scene with Donkey Kong escaping volcanic debris caused by an eruption. He scurries across rock platforms raised by lava geysers, and heads towards a jaw-looking structure. A similar situation is present in the level [[Red Red Rising]], where DK has to jump platforms that rise above the lava.
|width=20% | Collecting all Puzzle Pieces in [[Slammin' Steel]]
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 8-5: [[Bobbing Basalt]]
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| align="center" | {{anchor|Volcano Eruptions}}[[File:Volcanoeruptions.png|270px]]<br>'''Volcano Eruptions'''
! colspan=3 style="background:#5A5B5E; height:50px;" align=center |<span style="color:#FFFFFF">'''Kong Gallery'''
| Starry, "worm's-eye" scene with Donkey Kong escaping volcanic debris caused by an eruption. He scurries across rock platforms raised by lava geysers, and heads towards a jaw-looking structure. A similar situation is present in the level [[Red Red Rising]], where DK has to jump platforms that rise above the lava.
| width=20% | Collecting all Puzzle Pieces in [[Bobbing Basalt]]
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! colspan=3 | '''Kong Gallery'''
! style="background:#0FAFDF" | Image
! style="background:#0FAFDF" | Description
! style="background:#0FAFDF" | Unlocked after...
|-
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! Name !! Description !! Unlock criteria
| align="center" style="background:#D1DCE6" |{{anchor|Hut Exterior}}[[File:Hutexterior.png|270px]]<br>'''''Hut Exterior'''''
| style="background:#D1DCE6" |Donkey Kong standing in front of [[DK's Tree House|his hut]], located in a wide open space within the jungle. The house is built on stilts and raised high above the ground, being reachable via a bouncy [[tire]] on the left. Another tire acting as a swing lies hanged from a palm tree on the right. A fuming [[volcano]] appears on the skyline behind the dense green jungle.
 
A very similar scenery can be observed at the beginning of [[Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]], the first level of the game.
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 1-1: [[Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]]
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| align="center" | {{anchor|Hut Exterior}}[[File:Hutexterior.png|270px]]<br>'''Hut Exterior'''
| align="center" style="background:#D1DCE6" |{{anchor|Island Vista}}[[File:Dkcr_concept_art-12.jpg|140px]]<br>'''''Island Vista'''''
| Donkey Kong standing in front of [[DK's Tree House|his hut]], located in a wide open space within the jungle. The house is built on stilts and raised high above the ground, being reachable via a bouncy [[tire]] on the left. Another tire acting as a swing lies hanged from a palm tree on the right. A fuming [[volcano]] appears on the skyline behind the dense green jungle.<br>A very similar scenery can be observed at the beginning of [[Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]], the first level of the game.
| style="background:#D1DCE6" |Picturesque and lively landscape with Mesoamerican ruins surrounded by lowland vegetation. A snowy peak rises far in the background, bleared by mist and clouds, along with a few {{wp|Pterodactylus|pterodactyls}} soaring over a stone rooftop with overgrown thicket in the top-left corner. On the surrounding waters, there is a ship sailing next to a large stone serpent, and a few ridged outcrops are visible behind them. The central structure of the picture is an 8-bit DK monument holding a Wiimote, erected on a Mayan pyramid.
| width=20% | Collecting all Puzzle Pieces in [[Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]]
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 3-6: [[Temple Topple]]
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| align="center" | {{anchor|Island Vista}}[[File:Island Vista DKCR sprite.png|140px]]<br>'''Island Vista'''
| align="center" style="background:white" |[[File:Tutorialpigconcept.png|270px]]<br>'''''Tutorial Pig'''''
| Picturesque and lively landscape with Mesoamerican ruins surrounded by lowland vegetation. A snowy peak rises far in the background, bleared by mist and clouds, along with a few {{wp|Pterodactylus|pterodactyls}} soaring over a stone rooftop with overgrown thicket in the top-left corner. On the surrounding waters, there is a ship sailing next to a large stone serpent, and a few ridged outcrops are visible behind them. The central structure of the picture is an 8-bit DK monument holding a Wiimote, erected on a Mayan pyramid.
| style="background:white" |The [[Professor Chops|Tutorial Pig]] standing near a blackboard with nonsense written on it. The character's ears appear to be more splayed than in his in-game appearance.
| width=20% | Collecting all Puzzle Pieces in [[Temple Topple]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 6-2: [[Prehistoric Path]]
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| align="center" | [[File:Tutorialpigconcept.png|270px]]<br>'''Tutorial Pig'''
| align="center" style="background:white" |{{anchor|Home Sweet Home}}[[File:Dktreehouse.png|270px]]<br>'''''Home Sweet Home'''''
| The [[Professor Chops|Tutorial Pig]] standing near a blackboard with nonsense written on it. The character's ears appear to be more splayed than in his in-game appearance.
| style="background:white" |The inside of [[DK's Tree House]] in its renewed appearance, borrowing the aspect of a {{wp|rondavel}} hut. The furniture is made of lanterns hanging from ceiling poles, a wall picture, tires, a carpet, a hammock, a TV and a boombox.
| width=20% | Collecting all Puzzle Pieces in [[Prehistoric Path]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 6-5: [[Precarious Plateau]]
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| align="center" | {{anchor|Home Sweet Home}}[[File:Dktreehouse.png|270px]]<br>'''Home Sweet Home'''
| align="center" style="background:#D1DCE6" |[[File:CrankyShopPicture.png|270px]]<br>'''''Cranky's Shop'''''
| The inside of [[DK's Tree House]] in its renewed appearance, borrowing the aspect of a {{wp|rondavel}} hut. The furniture is made of lanterns hanging from ceiling poles, a wall picture, tires, a carpet, a hammock, a TV and a boombox.
| style="background:#D1DCE6" |Visualization of [[Cranky Kong's Shop]], where [[Cranky Kong|Cranky]] sells items to the player. [[Squawks the Parrot]], the [[Map Key]] and all other items, except for the [[Crash Guard]], appear on the table beside Cranky. However, in the picture, there is only one, differently-colored balloon for each amount of lives, instead of the same number as that amount.
| width=20% | Collecting all Puzzle Pieces in [[Precarious Plateau]]
| align="center" style="background:#D1DCE6" |Collecting all Puzzle Pieces in<br>World 7-5: [[Cog Jog]]
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| align="center" | [[File:CrankyShopPicture.png|270px]]<br>'''Cranky's Shop'''
| align="center" style="background:white" |{{anchor|Family Portrait}}[[File:Kongportrait.png|270px]]<br>'''''Family Portrait'''''
| Visualization of [[Cranky Kong's Shop]], where [[Cranky Kong|Cranky]] sells items to the player. [[Squawks the Parrot]], the [[Map Key]] and all other items, except for the [[Crash Guard]], appear on the table beside Cranky. However, in the picture, there is only one, differently-colored balloon for each amount of lives, instead of the same number as that amount.
| style="background:white" |A portrait of Donkey Kong and Diddy Kong, smiling. The portrait is framed and placed within [[DK's Tree House]], therefore being one of the two artworks in the Image Gallery to be used directly in the game.
| width=20% | Collecting all Puzzle Pieces in [[Cog Jog]]
| align="center" style="background:white" |Collecting all Puzzle Pieces in<br>World 8-4: [[Smokey Peak]]
|-
|-
| align="center" | {{anchor|Family Portrait}}[[File:Kongportrait.png|270px]]<br>'''Family Portrait'''
| align="center" style="background:white" |{{anchor|Petroglyph}}[[File:Petroglyph.png|270px]]<br>'''''Petroglyph'''''
| A portrait of Donkey Kong and Diddy Kong, smiling. The portrait is framed and placed within [[DK's Tree House]], therefore being one of the two artworks in the Image Gallery to be used directly in the game.
| style="background:white" |A petroglyph remake of [[25m]] from the arcade ''[[Donkey Kong (game)|Donkey Kong]]'' game, which is used to decorate the columns in temple levels such as [[Platform Panic]] and [[Shifty Smashers]]. This is the second artwork from the Image Gallery to be integrated as it is in the game.
| width=20% | Collecting all Puzzle Pieces in [[Smokey Peak]]
| align="center" rowspan=4 style="background:#ACBDCD" |Beating the game on Mirror Mode
|-
|-
| align="center" | {{anchor|Petroglyph}}[[File:Petroglyph.png|270px]]<br>'''Petroglyph'''
| align="center" style="background:white" |{{anchor|Mole Carts}}[[File:Molercarts.png|270px]]<br>'''''Mole Carts'''''
| A petroglyph remake of [[25m]] from the arcade ''[[Donkey Kong (game)|Donkey Kong]]'' game, which is used to decorate the columns in temple levels such as [[Platform Panic]] and [[Shifty Smashers]]. This is the second artwork from the Image Gallery to be integrated as it is in the game.
| style="background:white" |Sketch of two moles popping out of minecarts and taking Donkey Kong by surprise. [[Mole Miner]]s with this behavior are found and fought during [[the Mole Train]] boss stage.
| width=20% rowspan=4 | Beating the game on Mirror Mode
|-
|-
| align="center" | {{anchor|Mole Carts}}[[File:Molercarts.png|270px]]<br>'''Mole Carts'''
| align="center" style="background:#696969" |{{anchor|Steamy Adventure}}[[File:Dkcr_concept_art-6.jpg|270px]]<br><span style="color:white">'''''Steamy Adventure'''''</span>
| Sketch of two moles popping out of minecarts and taking Donkey Kong by surprise. [[Mole Miner]]s with this behavior are found and fought during [[the Mole Train]] boss stage.
| style="background:#696969" |<span style="color:white">The Kongs are chased by an enormous red-headed vulture through a misty cliffside. Diddy soars on his jetpack and tries to hold off the enemy with his Peanut {{color-link-piped|Popgun|orange|Popguns}}, while DK is on the ground, running away and leaving some banana peels behind. This concept is not integrated in the game.</span>
|-
|-
| align="center" | {{anchor|Steamy Adventure}}[[File:Steamy Adventure DKCR sprite.png|270px]]<br>'''Steamy Adventure'''
| align="center" style="background:#D1DCE6" |{{anchor|Volcanic Ascension}}[[File:Dkcr_concept_art-17.jpg|270px]]<br>'''''Volcanic Ascension'''''
| The Kongs are chased by an enormous red-headed vulture through a misty cliffside. Diddy soars on his jetpack and tries to hold off the enemy with his Peanut [[Popgun]]s, while DK is on the ground, running away and leaving some banana peels behind. This concept is not integrated in the game.
| style="background:#D1DCE6" |The Kongs ascend a volcanic slope, on the background of a steaming crater and blackened ashes. Columns of volcanic steam also rise towards the horizon, in tandem with an erupting volcano over a clear, blue starry skyline.
 
Along with other concept artworks (''[[List of extras in Donkey Kong Country Returns#Volcano Eruptions|Volcano Eruptions]]'' and ''[[List of extras in Donkey Kong Country Returns#Angry Banana|Angry Banana]]''), this illustration might have been one of the preliminary concepts used for the [[Volcano]] world.
|-
|-
| align="center" | {{anchor|Volcanic Ascension}}[[File:Volcanic Ascension DKCR sprite.png|270px]]<br>'''Volcanic Ascension'''
! colspan=3 style="background:#5A5B5E; height:50px;" align=center |<span style="color:#FFFFFF">'''Golden Temple Gallery'''
| The Kongs ascend a volcanic slope, on the background of a steaming crater and blackened ashes. Columns of volcanic steam also rise towards the horizon, in tandem with an erupting volcano over a clear, blue starry skyline.<br>Along with other concept artworks (''[[List of extras in Donkey Kong Country Returns#Volcano Eruptions|Volcano Eruptions]]'' and ''[[List of extras in Donkey Kong Country Returns#Angry Banana|Angry Banana]]''), this illustration might have been one of the preliminary concepts used for the [[Volcano]] world.
|-
|-
! colspan=3 | '''Golden Temple Gallery'''
! style="background:#0FAFDF" | Image
! style="background:#0FAFDF" | Description
! style="background:#0FAFDF" | Unlocked after...
|-
|-
! Name !! Description !! Unlock criteria
| align="center" style="background:#D1DCE6" |[[File:Goldentemple.png|270px]]<br>'''''Golden Bananas'''''
| style="background:#D1DCE6" |The beginning of the level, visualised with a gateway, a golden girder, an arc of collectible bananas and a floating island soaked by a waterfall. Several gigantic bananas can be seen drifting in the clouds over which the scene takes place. This visualisation is the closest to the final version of the level, although one element not seen in-game is the girder platform, which might have been a reference to the arcade ''Donkey Kong''.
| align="center" rowspan=10 style="background:#ACBDCD" |Collecting all Puzzle Pieces in the [[Golden Temple]]
|-
|-
| align="center" | [[File:Goldentemple.png|270px]]<br>'''Golden Bananas'''
| align="center" style="background:#696969" |{{anchor|Banana Coaster}}[[File:Bananacoaster.png|270px]]<br><span style="color:white">'''''Banana Coaster'''''</span>
| The beginning of the level, visualised with a gateway, a golden girder, an arc of collectible bananas and a floating island soaked by a waterfall. Several gigantic bananas can be seen drifting in the clouds over which the scene takes place. This visualisation is the closest to the final version of the level, although one element not seen in-game is the girder platform, which might have been a reference to the arcade ''Donkey Kong''.
| style="background:#696969" |<span style="color:white">Giant banana landforms risen above a forested area. A coaster is entwined around several of these bananas, leading into the background. The picture suggests that the final level would have contained a Mine Cart sequence.</span>
| width=20% rowspan=10 | Collecting all Puzzle Pieces in the [[Golden Temple]]
|-
|-
| align="center" | {{anchor|Banana Coaster}}[[File:Bananacoaster.png|270px]]<br>'''Banana Coaster'''
| align="center" style="background:#696969" |{{anchor|Paper Cutouts}}[[File:Paperdklevel.png|270px]]<br><span style="color:white">'''''Paper Cutouts'''''</span>
| Giant banana landforms risen above a forested area. A coaster is entwined around several of these bananas, leading into the background. The picture suggests that the final level would have contained a Mine Cart sequence.
| style="background:#696969" |<span style="color:white">Envisagement with a {{color-link-piped|wikipedia:Cutout animation|#FFC66C|cutout}} aesthetic. The layout is similar to that seen in the first Golden Temple artwork, featuring a starting point (barring any gateway), a girder platform, floating bananas and a continuing ground. The setting appears to be a beach, with a grove of palm trees located next to it, under a clear sky.</span>
|-
|-
| align="center" | {{anchor|Paper Cutouts}}[[File:Paperdklevel.png|270px]]<br>'''Paper Cutouts'''
| align="center" style="background:#696969" |{{anchor|Wacky Blocks}}[[File:Wackyblocks.png|270px]]<br><span style="color:white">'''''Wacky Blocks'''''</span>
| Envisagement with a {{wp|Cutout animation|cutout}} aesthetic. The layout is similar to that seen in the first Golden Temple artwork, featuring a starting point (barring any gateway), a girder platform, floating bananas and a continuing ground. The setting appears to be a beach, with a grove of palm trees located next to it, under a clear sky.
| style="background:#696969" |<span style="color:white">An erratic dimension reminiscent of the {{color-link|Mushroom Kingdom|orange}}, whose elements, disorderly arranged around stout trees and vines, are based on various objects from ''{{color-link|Super Mario Bros. 3|orange}}'', such as {{color-link-piped|Semi-Solid Platform|orange|colored blocks}}, {{color-link|Grass Land|orange}} bushes, and spotted {{color-link-piped|Mushroom|orange|mushrooms}}.</span>
|-
|-
| align="center" | {{anchor|Wacky Blocks}}[[File:Wackyblocks.png|270px]]<br>'''Wacky Blocks'''
| align="center" style="background:#D1DCE6" |{{anchor|Pudding Wonderland}}[[File:Puddingwonderland.png|270px]]<br>'''''Pudding Wonderland'''''
| An erratic dimension reminiscent of the [[Mushroom Kingdom]], whose elements, disorderly arranged around stout trees and vines, are based on various objects from ''[[Super Mario Bros. 3]]'', such as [[Semi-Solid Platform|colored blocks]], [[Grass Land]] bushes, and spotted [[mushroom]]s.
| style="background:#D1DCE6" |A sky world with enormous banana summits emerging from pudding-like clouds. Wafers in both flat and stick shapes form a pathway above the clouds. One of the wafer sticks has a cherry on top.
 
The wafer sticks are present in the final rendition of Golden Temple as platforms, although the scenery in the image as a whole only tangentially resembles the level.
|-
|-
| align="center" | {{anchor|Pudding Wonderland}}[[File:Puddingwonderland.png|270px]]<br>'''Pudding Wonderland'''
| align="center" style="background:#696969" |{{anchor|Virtual Boy Tracks}}[[File:Dkcr_concept_art-8.jpg|270px]]<br><span style="color:white">'''''Virtual Boy Tracks'''''</span>
| A sky world with enormous banana summits emerging from pudding-like clouds. Wafers in both flat and stick shapes form a pathway above the clouds. One of the wafer sticks has a cherry on top.<br>The wafer sticks are present in the final rendition of Golden Temple as platforms, although the scenery in the image as a whole only tangentially resembles the level.
| style="background:#696969" |<span style="color:white">Dynamic picture with Donkey Kong on a Mine Cart track, avoiding a shooting fireball. The image has {{color-link|Virtual Boy|orange}}-inspired visuals, something that is not integrated in the final version of the game.</span>
|-
|-
| align="center" | {{anchor|Virtual Boy Tracks}}[[File:Virtual Boy Tracks DKCR sprite.png|270px]]<br>'''Virtual Boy Tracks'''
| align="center" style="background:#D1DCE6" |[[File:Gtemple.png|270px]]<br>'''''Golden Temple'''''
| Dynamic picture with Donkey Kong on a Mine Cart track, avoiding a shooting fireball. The image has [[Virtual Boy]]-inspired visuals, something that is not integrated in the final version of the game.
| style="background:#D1DCE6" |The altar inside the Golden Temple, consisting of an Aztec pyramidal structure that holds a light-shedding [[Golden Banana]]. The roof is decorated with palm trees and grass. Donkey Kong can be seen beating his chest near the Golden Banana, which appears to be smaller than its final appearance. Close to the pyramidal structure, there are two smoking columns rising above the chasm. The walls of the surrounding ravine display reliefs of apes dancing around the altar.
|-
|-
| align="center" | [[File:Gtemple.png|270px]]<br>'''Golden Temple'''
| align="center" style="background:#696969" |{{anchor|Crackers and Pudding}}[[File:Crackerpudding.png|270px]]<br><span style="color:white">'''''Crackers and Pudding'''''</span>
| The altar inside the Golden Temple, consisting of an Aztec pyramidal structure that holds a light-shedding [[Golden Banana]]. The roof is decorated with palm trees and grass. Donkey Kong can be seen beating his chest near the Golden Banana, which appears to be smaller than its final appearance. Close to the pyramidal structure, there are two smoking columns rising above the chasm. The walls of the surrounding ravine display reliefs of apes dancing around the altar.
| style="background:#696969" |<span style="color:white">A sweet-themed world with hills made out of pudding, bananas and cookies coated with whipped cream.</span>
|-
|-
| align="center" | {{anchor|Crackers and Pudding}}[[File:Crackerpudding.png|270px]]<br>'''Crackers and Pudding'''
| align="center" style="background:white" |{{anchor|Temple Entrance}}[[File:Goldentemp.png|270px]]<br>'''''Temple Entrance'''''
| A sweet-themed world with hills made out of pudding, bananas and cookies coated with whipped cream.
| style="background:white" |Donkey Kong placing the [[Rare Orb]]s onto the gate that opens the Golden Temple.
|-
|-
| align="center" | {{anchor|Temple Entrance}}[[File:Goldentemp.png|270px]]<br>'''Temple Entrance'''
| align="center" style="background:#D1DCE6" |{{anchor|Temple Exterior}}[[File:Goldentem2.png|270px]]<br>'''''Temple Exterior'''''
| Donkey Kong placing the [[Rare Orb]]s onto the gate that opens the Golden Temple.
| style="background:#D1DCE6" |The exterior of the Golden Temple, located on a mountainous platform just as in the game. However, compared to its final appearance, the area surrounding the temple appears to be narrower and devoid of any vegetation.
|-
|-
| align="center" | {{anchor|Temple Exterior}}[[File:Goldentem2.png|270px]]<br>'''Temple Exterior'''
! colspan=3 style="background:#5A5B5E; height:50px;" align=center |<span style="color:#FFFFFF">'''Bonus Gallery'''
| The exterior of the Golden Temple, located on a mountainous platform just as in the game. However, compared to its final appearance, the area surrounding the temple appears to be narrower and devoid of any vegetation.
|-
|-
! colspan=3 | '''Bonus Gallery'''
! style="background:#0FAFDF" | Image
! style="background:#0FAFDF" | Description
! style="background:#0FAFDF" | Unlocked after...
|-
|-
! Name !! Description !! Unlock criteria
| align="center" style="background:#D1DCE6" |[[File:Rambiconcept.png|270px]]<br>'''''Rambi'''''
| style="background:#D1DCE6" |Artist's rendition of [[Rambi the Rhino]], in which he has an additional smaller horn, more distant eyes, and inverted body proportions, making him look closer to a realistic {{wp|rhinoceros}}. His in-game version, however, retains [[Rare Ltd.|Rareware]]'s original design.
| align="center" rowspan=10 style="background:#ACBDCD" |Defeating [[Tiki Tong]]
|-
|-
| align="center" | [[File:Rambiconcept.png|270px]]<br>'''Rambi'''
| align="center" style="background:#D1DCE6" |{{anchor|Beach Bridge}}[[File:Dkcr_concept_art-18.jpg|270px]]<br>'''''Beach Bridge'''''
| Artist's rendition of [[Rambi the Rhino]], in which he has an additional smaller horn, more distant eyes, and inverted body proportions, making him look closer to a realistic {{wp|rhinoceros}}. His in-game version, however, retains [[Rare Ltd.|Rareware]]'s original design.
| style="background:#D1DCE6" |A natural bridge arching around a bright seaside scenery. A running DK prepares to cross it, while two big crabs await him there. Stubby stalactite formations hang from the underside of the bridge; similarly, there are stalagmites further ahead, to the left.
| width=20% rowspan=10 | Defeating [[Tiki Tong]]
 
The game does not present a similar layout or decoration in any of its levels, although a [[Beach]] world inhabited by [[Snaps|crabs]] exists in the game.
|-
|-
| align="center" | {{anchor|Beach Bridge}}[[File:Beach Bridge DKCR sprite.png|270px]]<br>'''Beach Bridge'''
| align="center" style="background:#696969" |{{anchor|Eel Fight}}[[File:Dkcr_concept_art-4.jpg|140px]]<br><span style="color:white">'''''Eel Fight'''''</span>
| A natural bridge arching around a bright seaside scenery. A running DK prepares to cross it, while two big crabs await him there. Stubby stalactite formations hang from the underside of the bridge; similarly, there are stalagmites further ahead, to the left.<br>The game does not present a similar layout or decoration in any of its levels, although a [[Beach]] world inhabited by [[Snaps|crabs]] exists in the game.
| style="background:#696969" |<span style="color:white">Donkey and Diddy Kong, engaged in a battle with a huge moray eel monster wrapped around a lighthouse. The monster has two crossed patches on the side of its head, where it is possibly supposed to be hit. DK appears in several instances throughout the picture, climbing and attacking the eel, while Diddy appears only once, fighting the eel with his {{color-link-piped|Popgun|orange|popguns}} while hovering with the barrel jet. Neither the fight nor the eel itself are incorporated in any form in the game.</span>
|-
|-
| align="center" | {{anchor|Eel Fight}}[[File:Eel Fight DKCR sprite.png|140px]]<br>'''Eel Fight'''
| align="center" style="background:#D1DCE6" |{{anchor|Amber Tracks}}[[File:Dkcr_concept_art-15.jpg|270px]]<br>'''''Amber Tracks'''''
| Donkey and Diddy Kong, engaged in a battle with a huge moray eel monster wrapped around a lighthouse. The monster has two crossed patches on the side of its head, where it is possibly supposed to be hit. DK appears in several instances throughout the picture, climbing and attacking the eel, while Diddy appears only once, fighting the eel with his Popguns while hovering with the barrel jet. Neither the fight nor the eel itself are incorporated in any form in the game.
| style="background:#D1DCE6" |A long railtrack cutting through a colossal {{wp|amber}} cavern, seen from a low perspective. Prehistoric arthropods are trapped inside the amber walls. The track leads into a glowing orange area located past the fossil chamber.
 
This environment does not appear in the game, but the prehistoric and mine cart themes present in [[Prehistoric Path]], a level in the [[Cliff]] world, might have been carried over from this concept artwork.
|-
|-
| align="center" | {{anchor|Amber Tracks}}[[File:Amber Tracks DKCR sprite.png|270px]]<br>'''Amber Tracks'''
| align="center" style="background:white" |[[File:BopapodamusSS.png|270px]]<br>'''''Bopapodamus'''''
| A long railtrack cutting through a colossal {{wp|amber}} cavern, seen from a low perspective. Prehistoric arthropods are trapped inside the amber walls. The track leads into a glowing orange area located past the fossil chamber.<br>This environment does not appear in the game, but the prehistoric and mine cart themes present in [[Prehistoric Path]], a level in the [[Cliff]] world, might have been carried over from this concept artwork.
| style="background:white" |A [[Bopapodamus]] perched on a wooden pole, in front of a pale green background.
|-
|-
| align="center" | [[File:BopapodamusSS.png|270px]]<br>'''Bopapodamus'''
| align="center" style="background:#696969" |{{anchor|Tree Top Village}}[[File:Treetopdkcr.png|270px]]<br><span style="color:white">'''''Tree Top Village'''''</span>
| A [[Bopapodamus]] perched on a wooden pole, in front of a pale green background.
| style="background:#696969" |<span style="color:white">A lush village built in the heights of a redwood forest and a possible homage to {{color-link-piped|Tree Top Town|orange|some}} {{color-link-piped|Rope Bridge Rumble|orange|levels}} from the original ''{{color-link|Donkey Kong Country|orange}}''. Homes are carved into tree trunks and are surrounded by circular footpaths. Numerous stairways, bridges and ropes weave between houses, with torches affixed to them. Multiple decorations, such as bells and wind chimes, hang from ropes. Houses and torches light powerfully, but the area is otherwise gloomy.
 
This area in particular is not explored in the actual game, but it is remotely similar to various areas in the {{color-link-piped|Forest (Donkey Kong Country Returns)|orange|Forest}}, especially those that contain suspended houses.</span>
|-
|-
| align="center" | {{anchor|Tree Top Village}}[[File:Treetopdkcr.png|270px]]<br>'''Tree Top Village'''
| align="center" style="background:#D1DCE6" |{{anchor|Dusky Cliffs}}[[File:Duskycliff.png|270px]]<br>'''''Dusky Cliffs'''''
| A lush village built in the heights of a redwood forest and a possible homage to [[Tree Top Town|some]] [[Rope Bridge Rumble|levels]] from the original ''[[Donkey Kong Country]]''. Homes are carved into tree trunks and are surrounded by circular footpaths. Numerous stairways, bridges and ropes weave between houses, with torches affixed to them. Multiple decorations, such as bells and wind chimes, hang from ropes. Houses and torches light powerfully, but the area is otherwise gloomy.<br>This area in particular is not explored in the actual game, but it is remotely similar to various areas in the [[Forest (Donkey Kong Country Returns)|Forest]], especially those that contain suspended houses.
| style="background:#D1DCE6" |A serene cliff scene at twilight. Close to the observer is a boardwalk illuminated by a few torches, as well as rock walls with large ammonite remnants surrounding the area. Donkey Kong and Diddy Kong are resting on an elevated platform on the right side. The backdrop is a landscape with rugged crags, marked by riggings of ropes and wooden balconies. The central crag hosts a cluster of strange big drums, as well as an obscured {{wp|ichthyosaur}} fossil underneath. The sky, albeit a calm shade of blue, seems to be cloudy, with a few light beams coming from cloud ruptures.
 
Sceneries like in this artwork are common in the [[Cliff]] section of the game, and most of them are cloudy as well, though none take place at dusk.
|-
|-
| align="center" | {{anchor|Dusky Cliffs}}[[File:Duskycliff.png|270px]]<br>'''Dusky Cliffs'''
| align="center" style="background:#696969" |{{anchor|Old School}}[[File:Dkfactoryart.png|270px]]<br><span style="color:white">'''''Old School'''''</span>
| A serene cliff scene at twilight. Close to the observer is a boardwalk illuminated by a few torches, as well as rock walls with large ammonite remnants surrounding the area. Donkey Kong and Diddy Kong are resting on an elevated platform on the right side. The backdrop is a landscape with rugged crags, marked by riggings of ropes and wooden balconies. The central crag hosts a cluster of strange big drums, as well as an obscured {{wp|ichthyosaur}} fossil underneath. The sky, albeit a calm shade of blue, seems to be cloudy, with a few light beams coming from cloud ruptures.<br>Sceneries like in this artwork are common in the [[Cliff]] section of the game, and most of them are cloudy as well, though none take place at dusk.
| style="background:#696969" |<span style="color:white">A compact array of constructions based on {{color-link-piped|Nintendo Entertainment System|orange|NES}} and {{color-link-piped|Super Nintendo Entertainment System|orange|SNES}} components and controllers, creating an "old school" feeling. The area shares the location with a forest peeking its vegetation in several parts and is likely related to a previous concept artwork, ''{{color-link-piped|List of extras in Donkey Kong Country Returns#Factory Entrance|orange|Factory Entrance}}'', depicting an early look of the {{color-link-piped|Factory (Donkey Kong Country Returns)|orange|Factory}} world.</span>
|-
|-
| align="center" | {{anchor|Old School}}[[File:Dkfactoryart.png|270px]]<br>'''Old School'''
| align="center" style="background:#D1DCE6" |{{anchor|Angry Banana}}[[File:Dkcr_concept_art-11.jpg|270px]]<br>'''''Angry Banana'''''
| A compact array of constructions based on [[Nintendo Entertainment System|NES]] and [[Super Nintendo Entertainment System|SNES]] components and controllers, creating an "old school" feeling. The area shares the location with a forest peeking its vegetation in several parts and is likely related to a previous concept artwork, ''[[List of extras in Donkey Kong Country Returns#Factory Entrance|Factory Entrance]]'', depicting an early look of the Factory world.
| style="background:#D1DCE6" |Dynamic scene of an "Angry Banana" towering a lava land and spitting large balls of fire. The hill upon which the banana stands sinks into a lake of magma, spread with unstable stone pillars. One of them is toppled by a swooping fireball—Donkey Kong can be seen leaping from it. As in other artworks related to the [[Volcano]], the sky is starry and contrasts with the glowing red scenery; however, a significant part of the back plane, including a small patch of vegetation, is obscured by thick clouds of smoke.
|-
|-
| align="center" | {{anchor|Angry Banana}}[[File:Angry Banana DKCR sprite.png|270px]]<br>'''Angry Banana'''
| align="center" style="background:white" |{{anchor|Temple Monument}}[[File:Templemoument.png|270px]]<br>'''''Temple Monument'''''
| Dynamic scene of an "Angry Banana" towering a lava land and spitting large balls of fire. The hill upon which the banana stands sinks into a lake of magma, spread with unstable stone pillars. One of them is toppled by a swooping fireball—Donkey Kong can be seen leaping from it. As in other artworks related to the [[Volcano]], the sky is starry and contrasts with the glowing red scenery; however, a significant part of the back plane, including a small patch of vegetation, is obscured by thick clouds of smoke.
| style="background:white" |Artwork of a monument that resembles the four statues around the [[Golden Temple]], though seemingly much bigger. It looms over an area with dense vegetation, in front of a clear skyline flown by birds. Patches on its surface layer reveal that the statue is made out of gold.
|-
| align="center" | {{anchor|Temple Monument}}[[File:Templemoument.png|270px]]<br>'''Temple Monument'''
| Artwork of a monument that resembles the four statues around the [[Golden Temple]], though seemingly much bigger. It looms over an area with dense vegetation, in front of a clear skyline flown by birds. Patches on its surface layer reveal that the statue is made out of gold.
|}
|}


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