Level 2-DK+: Difference between revisions

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==Layout==
==Layout==
The level is a redone version of [[Level 2-DK]], though with additional [[Spike Trap|spikes]] the player has to avoid. Touching the spikes will instantly defeat the player, even if the player has more than one health. To damage Donkey Kong, the player needs to drop [[fruit]] onto him as he moves on a platform below. Every time he's hit, he moves faster for a brief moment while throwing up [[Snapjaw]]s.  After the third hit, Donkey Kong will move at his fastest constantly. Hitting Donkey Kong four times will defeat him and the player can move on to [[Fire Mountain Plus]].
The level is a redone version of [[Level 2-DK]], though with additional [[Spike Trap|spikes]] the player has to avoid. Touching the spikes will result in Mario instantly losing a life. To damage Donkey Kong, the player needs to drop [[fruit]] onto him as he moves on a platform below. Every time he's hit, he moves faster for a brief moment while throwing up [[Snapjaw]]s.  After the third hit, Donkey Kong will move at his fastest constantly. Hitting Donkey Kong four times will defeat him and the player can move on to [[Fire Mountain Plus]].


==Enemies==
==Enemies==

Revision as of 11:38, October 2, 2020

Template:Levelbox Level 2-DK+ is the seventh and final level of Donkey Kong Jungle Plus in Mario vs. Donkey Kong, and the ninth fight against Donkey Kong. The high score for the level is 20000.

Layout

The level is a redone version of Level 2-DK, though with additional spikes the player has to avoid. Touching the spikes will result in Mario instantly losing a life. To damage Donkey Kong, the player needs to drop fruit onto him as he moves on a platform below. Every time he's hit, he moves faster for a brief moment while throwing up Snapjaws. After the third hit, Donkey Kong will move at his fastest constantly. Hitting Donkey Kong four times will defeat him and the player can move on to Fire Mountain Plus.

Enemies

End screens

Template:MVDK Levels