Krimp

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Krimp
Artwork of a Krimp from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Artwork of a Krimp from Donkey Kong Country 3: Dixie Kong's Double Trouble!
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996)
Latest appearance Donkey Kong Country 3 (GBA) (2005)
Variant of Kremling
Subject origin Dog
Klaptrap
Comparable

Krimps are short, purple Kremling enemies described as "Kremdogs."[1] They appear only in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. Krimps are common enemies in both games, and they are the successor to Klaptraps from Donkey Kong Country and Klampons from Donkey Kong Country 2: Diddy's Kong Quest. Like their predecessors, Krimps walk on fours and have a set of large, sharp teeth they constantly chomp.

History

Donkey Kong Country 3: Dixie Kong's Double Trouble!

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Krimps are vulnerable from the back (unlike Klampons and Klaptraps) and on the top. The Kongs can quickly defeat a Krimp by either jumping onto it or throwing a barrel at it. Dixie Kong or Kiddy Kong can also defeat Krimp by rolling into it from behind; they cannot roll into Krimp from the front, else it bites them. Some Krimps move faster than others, especially in later levels. When defeated in cascade levels, Krimps make a lower-pitched variation of Re-Koil's cry, compared to the normal cry that originally belonged to Krusha, Rambi, and King K. Rool. Their cry also echoes when defeated in those levels. A Krimp also appears on the "Bash the Baddies!" Bonus Level title card, although activating the "COLOR" cheat shows a blue Krimp instead, despite none ever appearing; the color is closer to purple, since the Krimp shares an in-game palette with Dixie. In Dixie Kong's Photo Album, a photograph of a Krimp is classified as part of the Kremling Kreeps enemy class.

Krimps appear in ten levels in Donkey Kong Country 3: Dixie Kong's Double Trouble! In the Game Boy Advance version, Krimps appear in two more levels, both located in Pacifica:

Donkey Kong Land III

In Donkey Kong Land III, Krimps keep their role from Donkey Kong Country 3: Dixie Kong's Double Trouble!, and one still appears on the "Bash the Baddies" title card. They appear in twelve levels:

Profiles and statistics

Donkey Kong Country 3: Dixie Kong's Double Trouble!

  • Instruction manual: Sharp-toothed snapper who goes for players' heels.[2]

Gallery

Artwork

Sprites

Names in other languages

Language Name Meaning
Japanese クリンプ
Kurinpu
Krimp

Italian Krimp
-

References

  1. ^ "Krimps are nasty Kremdogs who wander around most levels, snapping their huge jaws and chasing unwitting monkeys. You’ll soon be wishing for a rolled-up paper to get your own back!" – (December 1996). Nintendo Magazine System (UK) Issue #51. Page 21.
  2. ^ Nintendo (1996). Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction booklet. Nintendo of America (American English). Page 18.