Kastle Kaos: Difference between revisions

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K. Rool starts the battle off by using his remote to make two levers to descend from the ceiling. He then starts hovering to the left and right. The Kongs can duck under him to avoid being hit. They must grab onto the levers to make barrels drop from the ceiling, then throw them at K. Rool's [[Propellerpack]] to damage him. Each time he is hit, he will bounce around for a few seconds. After two hits, K. Rool uses his remote to change the layout of the stage. There are now three levers on the ceiling and a wooden platform above the bulb on the right. The bulbs start generating electricity, which covers the entire floor, making it no longer safe to traverse. The Kongs must leap across the levers while avoiding K. Rool. Pulling the lever on the far left spawns more barrels to hit K. Rool's Propellerpack with. Each hit causes K. Rool to fall into the flowing electricity, shocking him. After the fourth hit, K. Rool changes the layout again. The wooden platform moves to the left side and another one spawns to the right of it. This second platform continuously moves left and right. The Kongs must ride the platform to reach the lever on the right and supply themselves with more barrels.
K. Rool starts the battle off by using his remote to make two levers to descend from the ceiling. He then starts hovering to the left and right. The Kongs can duck under him to avoid being hit. They must grab onto the levers to make barrels drop from the ceiling, then throw them at K. Rool's [[Propellerpack]] to damage him. Each time he is hit, he will bounce around for a few seconds. After two hits, K. Rool uses his remote to change the layout of the stage. There are now three levers on the ceiling and a wooden platform above the bulb on the right. The bulbs start generating electricity, which covers the entire floor, making it no longer safe to traverse. The Kongs must leap across the levers while avoiding K. Rool. Pulling the lever on the far left spawns more barrels to hit K. Rool's Propellerpack with. Each hit causes K. Rool to fall into the flowing electricity, shocking him. After the fourth hit, K. Rool changes the layout again. The wooden platform moves to the left side and another one spawns to the right of it. This second platform continuously moves left and right. The Kongs must ride the platform to reach the lever on the right and supply themselves with more barrels.


K. Rool changes the layout again after two more hits. The wooden platforms now remain stationary above the two bulbs, which now generate electricity in brief bursts roughly every three seconds rather than continuously. There are two levers that spawn barrels, and the Kongs must alternate pulling each lever to keep spawning more of them. The electricity destroys the barrels, so the Kongs must quickly grab them after the drop from the ceiling. After taking a total of nine hits, K. Rool falls through the floor and drops a [[Bonus Coin]]. KAOS's body drops down from the ceiling, and [[Donkey Kong]] and [[Diddy Kong]] fall out of it, revealing that they were being used as a power source for KAOS. [[Cranky Kong|Cranky]] then appears, saying he wasn't impressed by the Kongs' victory, which angers them.
K. Rool changes the layout again after two more hits. The wooden platforms now remain stationary above the two bulbs, which now generate electricity in brief bursts roughly every three seconds rather than continuously. There are two levers that spawn barrels, and the Kongs must alternate pulling each lever to keep spawning more of them. The electricity destroys the barrels, so the Kongs must quickly grab them after the drop from the ceiling. After taking a total of nine hits, K. Rool falls through the floor and drops a [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]. KAOS's body drops down from the ceiling, and [[Donkey Kong]] and [[Diddy Kong]] fall out of it, revealing that they were being used as a power source for KAOS. [[Cranky Kong|Cranky]] then appears, saying he wasn't impressed by the Kongs' victory, which angers them.


If the Kongs return to this stage after completing it and beat Baron K. Roolenstein again, they are rewarded with a [[Bear Coin]] instead of a Bonus Coin. If the Kongs defeat KAOS but lose to K. Rool, they do not fight KAOS again when re-entering the stage. KAOS only needs to be rematched if the player gets a [[Game Over]] or resets the game. In the Game Boy Advance version, KAOS cannot be rematched at all; the level will always start with the fight against K. Rool if KAOS has already been defeated.
If the Kongs return to this stage after completing it and beat Baron K. Roolenstein again, they are rewarded with a [[bear coin]] instead of a Bonus Coin. If the Kongs defeat KAOS but lose to K. Rool, they do not fight KAOS again when re-entering the stage. KAOS only needs to be rematched if the player gets a [[Game Over]] or resets the game. In the Game Boy Advance version, KAOS cannot be rematched at all; the level will always start with the fight against K. Rool if KAOS has already been defeated.


==Gallery==
==Gallery==
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|SpaM=Kastle of Kaos
|SpaM=Kastle of Kaos
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{{DKC3}}
{{DKC3}}
[[Category:Castles]]
[[Category:Castles]]
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