Jinx

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Jinx
Artwork of Jinx from the Nintendo Switch version of Super Mario RPG
First appearance Super Mario RPG: Legend of the Seven Stars (1996)
Latest appearance Super Mario RPG (Nintendo Switch) (2023)
“I guess I underestimated you. You pack quite a punch! But don't let it get to your head, because I let you HAVE that round. Let's have a rematch.”
Jinx, Super Mario RPG: Legend of the Seven Stars

Jinx is a martial arts master who operates a dojo in Monstro Town in Super Mario RPG: Legend of the Seven Stars. Although he is extremely small, he is also enormously powerful. Visiting the dojo is not necessary to completing the game, and is an optional sidequest. If Mario walks inside the dojo, Jinx's student Jagger will notice Bowser and kindly offer a challenge against the party. After beating Jagger, his Sensei Jinx reveals himself and can be fought.

Jinx can be defeated up to three times, getting exponentially stronger with each fight, with higher attack, defense, and HP stats. He also introduces Quicksilver in the second fight and Bombs Away (which has extremely high attack power) in the third fight. After winning the third fight, Jinx rewards Mario and his allies with the Jinx Belt, the symbol of his power which is to be worn by the highest-ranking member. Jinx also quickly declares Mario the new Sensei of the dojo, calling it "Mario Style Dojo" and giving up his title. Jagger and Jinx immediately train in Mario's apparent style of martial arts, beginning their training regimen of jumping one thousand times. In spite of this, they continue to do this tirelessly for the rest of the game, and Mario is never directly seen instructing his dojo.

Jinx paved the way for the Master in Paper Mario; both Jinx and the Master are optional martial arts-themed bosses in their respective games that are fought in three progressively more challenging battles. Both also have a student (or two) who are fought before them: Jagger for Jinx and Chan and Lee for the Master.

During the battle against the Wizakoopa brainwashed by the Smithy Gang, he may create a Jinx Clone to defend him.

A sprite of Jinx is present in the data of the E3 2003 demo of Mario & Luigi: Superstar Saga.[1]

Statistics

Super Mario RPG: Legend of the Seven Stars

Super Mario RPG: Legend of the Seven Stars enemy
Jinx (1st Match)
Jinx.png HP 600 FP 100 Speed 30
Location(s) Monstro Town Attack 140 Magic attack 0
Role Boss Defense 100 Magic defense 80
Bonus Flower None Yoshi Cookie None Morph rate 0%
Evade 30% Magic evade 25% Spells None
Weak None Strong Fire, Thunder, Ice, Fear, Poison, Sleep, Mute, Critical Sp. attacks Valor Up (HP < 300), Jinxed, Triple Kick
Coins 0 Exp. points 0 Items None
Psychopath "You're just a beginner!"
Super Mario RPG: Legend of the Seven Stars enemy
Jinx (2nd Match)
Jinx.png HP 800 FP 100 Speed 32
Location(s) Monstro Town Attack 160 Magic attack 0
Role Boss Defense 120 Magic defense 90
Bonus Flower None Yoshi Cookie None Morph rate 0%
Evade 30% Magic evade 25% Spells None
Weak None Strong Fire, Thunder, Ice, Fear, Poison, Sleep, Mute, Critical Sp. attacks Quicksilver, Valor Up (HP < 400), Jinxed, Triple Kick, Silver Bullet
Coins 0 Exp. points 0 Items None
Psychopath "Sympathy!? Not from me!"
Super Mario RPG: Legend of the Seven Stars enemy
Jinx (3rd Match)
Jinx.png HP 1000 FP 100 Speed 35
Location(s) Monstro Town Attack 180 Magic attack 0
Role Boss Defense 140 Magic defense 100
Bonus Flower None Yoshi Cookie None Morph rate 0%
Evade 30% Magic evade 25% Spells None
Weak None Strong Fire, Thunder, Ice, Fear, Poison, Sleep, Mute, Critical Sp. attacks Bombs Away, Valor Up (HP < 600), Vigor up! (HP < 300), Jinxed, Triple Kick, Quicksilver, Silver Bullet
Coins 0 Exp. points 0 Items None
Psychopath "Ooh! I'm gonna hurt ya!"

Super Mario RPG (Nintendo Switch)

Super Mario RPG enemy
Jinx (Testing Capabilities)
Image of Jinx from the Nintendo Switch version of Super Mario RPG HP 600 Weak Elements N/A Drops N/A
Exp. 0 Weak Statuses N/A Rare Drops N/A
Found in Monstro Town
Monster List profile (He's nowhere near experienced enough to beat me. I should be OK as long as I use Valor Up and occasionally attack twice.)
Thought Peek "You don't have the experience to beat me!"
Animations
Super Mario RPG enemy
Jinx (You Asked for It)
Image of Jinx from the Nintendo Switch version of Super Mario RPG HP 800 Weak Elements N/A Drops N/A
Exp. 0 Weak Statuses N/A Rare Drops N/A
Found in Monstro Town
Monster List profile (...This is a bad time for me to start sympathizing with my opponents. I've got Quicksilver and Silver Bullet, and they won't be expecting those.)
Thought Peek "Sympathy!? Not from me!"
Animations
Super Mario RPG enemy
Jinx (Sensei in Action)
Image of Jinx from the Nintendo Switch version of Super Mario RPG HP 1000 Weak Elements N/A Drops N/A
Exp. 0 Weak Statuses N/A Rare Drops N/A
Found in Monstro Town
Monster List profile (If they let their guard down, they're done for. They'll learn that soon enough. With Bombs Away after Vigor Up, I'm not holding back! I can't lose!)
Thought Peek "I've committed your every move to memory!"
Animations
Super Mario RPG enemy
Mario-Style Jinx
Image of Jinx from the Nintendo Switch version of Super Mario RPG HP 4000 Weak Elements N/A Drops N/A
Exp. 0 Weak Statuses N/A Rare Drops N/A
Found in Monstro Town
Monster List profile It was only after that rematch that Jinx realized if he was going to learn anything about teamwork moves, Jagger should have fought as well.
Thought Peek "Sensei! Please instruct me!"
Animations

Gallery

Names in other languages

Language Name Meaning
Japanese ジャッキー
Jakkī
Jacky;[2] a reference to famous actor and martial artist, Jackie Chan

Chinese 賈奇
Jiǎqí
Transliteration of Japanese name

German Jitsu
Derived from "Jujutsu"
Italian Jinx
-
Korean 재키
Jaeki
Jacky; from the Japanese name

Spanish Jinx
-

Trivia

  • After defeating Culex 3D then defeating Smithy in the remake, Jinx, along with Jagger, appears in the credits scene with Monstermama and the other characters.

References