Handstand: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
Tag: Mobile edit
mNo edit summary
Tag: Mobile edit
Line 1: Line 1:
[[File:MvsDK Handstand artwork.jpg|thumb|''Mario vs. Donkey Kong'' artwork of Mario doing a Handstand Double Jump]]
[[File:MvsDK Handstand artwork.jpg|thumb|''Mario vs. Donkey Kong'' artwork of Mario doing a Handstand Double Jump]]
The '''Handstand''' is a [[List of moves|special move]] that [[Mario]] uses in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' and ''[[Mario vs. Donkey Kong]]''. Mario can use this move to perform a '''Handstand Jump''' and, when timed upon landing, a '''Handstand Double Jump''' to easily get to high places. Mario can also use a '''Handstand Walk''' to travel slowly on his hands. Both the Handstand and Handstand Walk have the effect of harmlessly deflecting certain overhead hazards, such as [[Nitpicker]] eggs and [[Brickman]] bricks.
The '''Handstand''' is a [[List of moves|special move]] that [[Mario]] uses in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] and ''[[Mario vs. Donkey Kong]]''. Mario can use this move to perform a '''Handstand Jump''' and, when timed upon landing, a '''Handstand Double Jump''' to easily get to high places. Mario can also use a '''Handstand Walk''' to travel slowly on his hands. Both the Handstand and Handstand Walk have the effect of harmlessly deflecting certain overhead hazards, such as [[Nitpicker]] eggs and [[Brickman]] bricks.


In ''[[Donkey Kong 64]]'', the [[OrangStand]] is a handstand mastered by [[Lanky Kong]] and learned from one of [[Cranky Kong]]'s potions. [[OrangStand Sprint]], his barrel move, also includes him using a handstand but at high speed.
In ''[[Donkey Kong 64]]'', the [[OrangStand]] is a handstand mastered by [[Lanky Kong]] and learned from one of [[Cranky Kong]]'s potions. [[OrangStand Sprint]], his barrel move, also includes him using a handstand but at high speed.


In ''[[Paper Mario: The Thousand-Year Door]]'', [[Koops]] can do a spinning handstand as a [[Stylish move]]. It can be done only by doing [[Power Shell]] or [[Shell Slam]]; the player must press {{button|gcn|A}} within 0.2 of a second when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for one to two seconds and the player presses {{button|gcn|A}}, he will do a pose. This Stylish move is done to earn a quarter to half of a full circle of a [[Star Power]].
In ''[[Paper Mario: The Thousand-Year Door]]'', [[Koops]] can do a spinning handstand as a [[Stylish move]]. It can be done only by doing [[Power Shell]] or [[Shell Slam]]; the player must press {{button|gcn|A}} within 0.2 of a second when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for one to two seconds and the player presses {{button|gcn|A}}, he does a pose. This Stylish move is done to earn a quarter to half of a full circle of [[Star Power]].
{{br}}
{{br}}



Revision as of 00:14, November 18, 2022

Demonstration of Mario performing his Handstand move in Mario vs. Donkey Kong.
Mario vs. Donkey Kong artwork of Mario doing a Handstand Double Jump

The Handstand is a special move that Mario uses in Donkey Kong for the Game Boy and Mario vs. Donkey Kong. Mario can use this move to perform a Handstand Jump and, when timed upon landing, a Handstand Double Jump to easily get to high places. Mario can also use a Handstand Walk to travel slowly on his hands. Both the Handstand and Handstand Walk have the effect of harmlessly deflecting certain overhead hazards, such as Nitpicker eggs and Brickman bricks.

In Donkey Kong 64, the OrangStand is a handstand mastered by Lanky Kong and learned from one of Cranky Kong's potions. OrangStand Sprint, his barrel move, also includes him using a handstand but at high speed.

In Paper Mario: The Thousand-Year Door, Koops can do a spinning handstand as a Stylish move. It can be done only by doing Power Shell or Shell Slam; the player must press A Button within 0.2 of a second when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for one to two seconds and the player presses A Button, he does a pose. This Stylish move is done to earn a quarter to half of a full circle of Star Power.

Gallery

Names in other languages

Handstand
Language Name Meaning
German Handstand[1]
 
Italian Commina sull mani[4]
 
Spanish Hacer el pino[3]
 
Handstand Jump
Language Name Meaning
German Handstandüberschlag[1]
 
Italian Salto in roversciata[4]
 
Spanish Salto haciendo el pino[3]
 
Handstand Double Jump
Language Name Meaning
German Handstanddoppelsprung[1]
 
Italian Doppia roversciata[4]
 
Spanish Doble salto haciendo el pino[3]
 
Handstand Walk
Language Name Meaning


References