Handstand: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:
{{rewrite-expand}}
[[File:HandstandMVSDK.PNG|thumb|''Mario vs. Donkey Kong'' artwork of Mario doing a handstand.]]
[[Image:Handstand.PNG|thumb|right|Mario doing the '''handstand''' move to pass underneath a [[Brick Monster]].]]
The '''Handstand''' is a [[Special Moves|special move]] that [[Mario]] uses in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]] and ''[[Mario vs. Donkey Kong]]''. Mario must use this move to jump really high and pass underneath the [[Brick Monster]]s.
The '''Handstand''' is a [[Special Moves|special move]] that [[Mario]] uses in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]] and ''[[Mario vs. Donkey Kong]]''.
Mario must use this move to jump really high and pass underneath the [[Brick Monster]]s.


In ''[[Donkey Kong 64]]'' the handstand is mastered by [[Lanky Kong]] and learned from one of [[Cranky Kong]]s potions. Orangasprint, his barrel move includes him using a handstand, but at high speed.
In ''[[Donkey Kong 64]]'' the handstand is mastered by [[Lanky Kong]] and learned from one of [[Cranky Kong]]s potions. Orangasprint, his barrel move, includes him using a handstand, but at high speed.


[[Image:Handstand TTYD.png|thumb|left|[[Koops]] doing the '''spinning handstand''' [[Stylish Move]] in front of the 32 audience members.]]
In ''[[Paper Mario: The Thousand-Year Door]]'', [[Koops]] can do another kind of handstand as a [[Stylish Move]] called a spinning handstand. It can only be done by doing [[Power Shell]] or [[Shell Slam]]; the player must press {{button|gcn|A}} within 0.2 of a second when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for 1-2 seconds and the player presses {{button|gcn|A}}, he will do a pose. This Stylish Move is done to earn a quarter to half of a full circle of a [[Star Power]].
In ''[[Paper Mario: The Thousand-Year Door]]'', [[Koops]] can do another kind of handstand as a [[Stylish Move]] called a spinning handstand. It can only be done by doing [[Power Shell]] or [[Shell Slam]]; the player must press {{button|gcn|A}} within 0.2 of a second when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for 1-2 seconds and the player presses {{button|gcn|A}}, he will do a pose. This Stylish Move is done to earn a quarter to half of a full circle of a [[Star Power]].
<br clear=all>
==Gallery==
<gallery>
Image:Handstand.PNG|Mario doing a handstand underneath a Brick Monster in ''Mario vs. Donkey Kong''.
Image:Handstand TTYD.png|Koops doing the spinning handstand Stylish Move in ''Paper Mario: The Thousand-Year Door''.
</gallery>


[[Category:Special Moves]]
[[Category:Special Moves]]
[[Category:Donkey Kong Special Moves]]
[[Category:Donkey Kong Special Moves]]

Revision as of 06:41, July 22, 2011

File:HandstandMVSDK.PNG
Mario vs. Donkey Kong artwork of Mario doing a handstand.

The Handstand is a special move that Mario uses in Donkey Kong on the Game Boy and Mario vs. Donkey Kong. Mario must use this move to jump really high and pass underneath the Brick Monsters.

In Donkey Kong 64 the handstand is mastered by Lanky Kong and learned from one of Cranky Kongs potions. Orangasprint, his barrel move, includes him using a handstand, but at high speed.

In Paper Mario: The Thousand-Year Door, Koops can do another kind of handstand as a Stylish Move called a spinning handstand. It can only be done by doing Power Shell or Shell Slam; the player must press A Button within 0.2 of a second when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for 1-2 seconds and the player presses A Button, he will do a pose. This Stylish Move is done to earn a quarter to half of a full circle of a Star Power.

Gallery