Goomba: Difference between revisions

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Goombas reappear as recurring enemies in ''[[Super Mario Bros. Wonder]]'', alongside several variants including [[Goombrat]]s, [[Big Goomba]]s, [[Hefty Goomba]]s, [[Big Kakibo]], and [[Bone Goomba]]s. They function largely the same as in previous 2D games, though in this game they will visually react to their surroundings. They will shift their eyes to look at a player if one is in front of them, and they visibly panic if they notice potential threats, including player-thrown [[Fireball|fireballs]], kicked shells, [[Gnawsher|Gnawshers]], and [[Maw-Maw|Maw-Maws]]. They will also make a biting pose when they damage a player, a reference to how Goombas in ''Super Mario Bros.'' were originally intended to attack the player by biting them.<ref>[https://www.nintendo.co.uk/News/2023/October/Ask-the-Developer-Vol-11-Super-Mario-Bros-Wonder-Chapter-2-2460633.html|"Ask the Developer Vol. 11, Super Mario Bros. Wonder – Chapter 2" on Nintendo.com]</ref> A few levels feature Goombas that are asleep on the ground. These Goombas will wake up when something is right in front of them, or if the Goomba is touched by the player. Players touching these Goombas will not take damage, but instead knock the Goomba back, though it is able to deal damage again after waking up. In levels where Goombas can be trapped in one-block wide areas (best demonstrated on [[Pokipede Pass]]) they will stop pacing back and forth and instead watch the player from their hole.
Goombas reappear as recurring enemies in ''[[Super Mario Bros. Wonder]]'', alongside several variants including [[Goombrat]]s, [[Big Goomba]]s, [[Hefty Goomba]]s, [[Big Kakibo]], and [[Bone Goomba]]s. They function largely the same as in previous 2D games, though in this game they will visually react to their surroundings. They will shift their eyes to look at a player if one is in front of them, and they visibly panic if they notice potential threats, including player-thrown [[Fireball|fireballs]], kicked shells, [[Gnawsher|Gnawshers]], and [[Maw-Maw|Maw-Maws]]. They will also make a biting pose when they damage a player, a reference to how Goombas in ''Super Mario Bros.'' were originally intended to attack the player by biting them.<ref>[https://www.nintendo.co.uk/News/2023/October/Ask-the-Developer-Vol-11-Super-Mario-Bros-Wonder-Chapter-2-2460633.html|"Ask the Developer Vol. 11, Super Mario Bros. Wonder – Chapter 2" on Nintendo.com]</ref> A few levels feature Goombas that are asleep on the ground. These Goombas will wake up when something is right in front of them, or if the Goomba is touched by the player. Players touching these Goombas will not take damage, but instead knock the Goomba back, though it is able to deal damage again after waking up. In levels where Goombas can be trapped in one-block wide areas (best demonstrated on [[Pokipede Pass]]) they will stop pacing back and forth and instead watch the player from their hole.


Goombas are affected by the [[Wonder Flower]] in [[Sproings in the Twilight Forest]], which causes them to stretch beyond their normal size, and the [[Wonder Flower]] effect in [[Maw-Maw Mouthful]] and [[Way of the Goomba]] turns the players [[Goomba Mario|into Goombas]].
Goombas are affected by the [[Wonder Flower]] in [[Sproings in the Twilight Forest]], which causes them to stretch beyond their normal size, and the [[Wonder Flower]] effect in [[Maw-Maw Mouthful]] and [[Petal Isles special way of the Goomba]] turns the players [[Goomba Mario|into Goombas]].


===''Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!''===
===''Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!''===
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