Game Boy Color: Difference between revisions
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After the [[Gameboy]] and the [[Gameboy Pocket]] came the '''Gameboy Color'''. It was similar to it's predecessors, but it was lighter and capable of color. | |||
[[Category: Video Game Systems]] | ==Hardware Specifications== | ||
CPU: Z80 <br> | |||
CPU Speed: 8 Mhz <br> | |||
RAM: 16 Kbyte <br> | |||
Maximum Resolution: 160 x 144 pixels <br> | |||
Colors: 32,000<br> | |||
Maximum number of colors: 56<br> | |||
Maximum sprite size: 8 x 16<br> | |||
Maximum number of sprites: 40 sprites<br> | |||
Minimum/Maximum cart size: 256Kbit - 16Mbit <br> | |||
Sound: 4 channel | |||
[[Category:Video Game Systems]] |
Revision as of 23:24, April 9, 2006
After the Gameboy and the Gameboy Pocket came the Gameboy Color. It was similar to it's predecessors, but it was lighter and capable of color.
Hardware Specifications
CPU: Z80
CPU Speed: 8 Mhz
RAM: 16 Kbyte
Maximum Resolution: 160 x 144 pixels
Colors: 32,000
Maximum number of colors: 56
Maximum sprite size: 8 x 16
Maximum number of sprites: 40 sprites
Minimum/Maximum cart size: 256Kbit - 16Mbit
Sound: 4 channel