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{{species | {{another language}} | ||
{{species infobox | |||
|image=[[File:Gorumondo.png|180px]] | |image=[[File:Gorumondo.png|180px]] | ||
|first_appearance=''[[Donkey Kong Jungle Beat]]'' ([[List of games by date#2004|2004]]) | |first_appearance=''[[Donkey Kong Jungle Beat]]'' ([[List of games by date#2004|2004]]) | ||
|latest_appearance=''[[New Play Control! Donkey Kong Jungle Beat]]'' ([[List of games by date#2008|2008]])}} | |latest_appearance=''[[New Play Control! Donkey Kong Jungle Beat]]'' ([[List of games by date#2008|2008]])}} | ||
[[File:Gorumondo DKJB attack.png|thumb|left|A Gōrumondo preparing to attack]] | [[File:Gorumondo DKJB attack.png|thumb|left|A Gōrumondo preparing to attack]] | ||
'''Gōrumondo''' are a species of armadillo- or pangolin-like creatures from ''[[Donkey Kong Jungle Beat]]''. | |||
'''Gōrumondo''' are a species of armadillo-like creatures from ''[[Donkey Kong Jungle Beat]]''. | |||
Gōrumondo act as mini-bosses by trying to prevent Donkey Kong from reaching a fruit at the end. Each Gōrumondo takes a different number of times to defeat. The first one appears in [[Massive Canyon]], and it takes five hits to defeat. Another one appears in [[Ancient Foundry]], and it takes seven hits to defeat. A third Gōrumondo appears in [[Magma Coliseum]]. | Gōrumondo act as mini-bosses by trying to prevent Donkey Kong from reaching a fruit at the end. Each Gōrumondo takes a different number of times to defeat. The first one appears in [[Massive Canyon]], and it takes five hits to defeat. Another one appears in [[Ancient Foundry]], and it takes seven hits to defeat. A third Gōrumondo appears in [[Magma Coliseum]]. | ||
Gōrumondo attack by curling into a ball and rolling toward Donkey Kong. When they stop, Donkey Kong can use the [[Sound Wave Attack]], causing him to engage a fallen Gōrumondo. He first kicks it into the air, and then, after hitting it back into the air a number of times, punches it into submission. Once defeated, they leave behind five beats. | Gōrumondo attack by curling into a ball and rolling toward Donkey Kong. When they stop, Donkey Kong can use the [[Sound Wave Attack]], causing him to engage a fallen Gōrumondo. He first kicks it into the air, and then, after hitting it back into the air a number of times, punches it into submission. Once defeated, they leave behind five beats. | ||
{{br|left}} | |||
==Additional names== | |||
===Internal names=== | |||
{{internal names | |||
|game1=''[[Donkey Kong Jungle Beat]]'' | |||
|file1=<tt>ObjectData/Garigari.arc</tt> | |||
|name1=Garigari | |||
|meaning1=A term for a tough and coarse state or texture | |||
}} | |||
===Names in other languages=== | |||
==Names in other languages== | |||
{{foreign names | {{foreign names | ||
|Jap= | |Jap=ゴールモンド<ref>''Donkey Kong Jungle Beat'' Shogakukan book. [[Media:DKJB Shogakukan pages 170-171.jpg|Page 171.]]</ref> | ||
|JapM= | |JapR=Gōrumondo | ||
|JapM=Possibly a play of「ゴールド」(''gōrudo'', gold),「ゴロゴロ」(''gorogoro'', an onomatopoeia for rolling), and "mondo" | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
* | *The jingle heard when a Gōrumondo is beaten is reused for the [[Slot Machine Barrel]] in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country: Tropical Freeze]]''. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{DKJB}} | {{DKJB}} | ||
[[Category:Armadillos]] | [[Category:Armadillos]] | ||
[[Category:Donkey Kong Jungle Beat | [[Category:Donkey Kong Jungle Beat enemies]] |
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