Frantic Fields: Difference between revisions

→‎Overview: Everyone seems to agree that they're not Tweesters
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==Overview==
==Overview==
At the start of the stage, there are platforms that tilt in the direction of the storm's wind, over a bed of spikes. Past that, the Kongs will find the first of the tornadoes. Like [[Tweester]]s from the [[Super Mario (series)|''Super Mario'' series]], the tornadoes will cause the Kongs to soar into the air, or push them away if they try to run through it as it moves towards them. Under the second tornado, [[Donkey Kong]] can flip a panel to find a [[DK Barrel|DD Barrel]]. The Kongs will later find the first [[Animal Crate|Rambi Box]]. While riding Rambi, he can run over the spikes to destroy them, but is not impervious to the tornadoes.
At the start of the stage, there are platforms that tilt in the direction of the storm's wind, over a bed of spikes. Past that, the Kongs will find the first of the [[tornado]]es. Under the second tornado, [[Donkey Kong]] can flip a panel to find a [[DK Barrel|DD Barrel]]. The Kongs will later find the first [[Animal Crate|Rambi Box]]. While riding Rambi, he can run over the spikes to destroy them, but is not impervious to the tornadoes.


Past another bed of spikes, the Kongs will find platforms levitated by tornadoes over a pit, and bolts of lightning that can cause the Kongs to fall off Rambi if they are hit by one. After the first checkpoint, [[Tucks]] and [[Porcupal]]s will fly towards the camera from the background. The Kongs will then enter a strong wind blowing to the left, with more enemies being carried by the wind's force. At the end of the path, there is a small bridge that will collapse once the Kongs or Rambi steps on it, and a [[Barrel Cannon]].
Past another bed of spikes, the Kongs will find platforms levitated by tornadoes over a pit, and bolts of lightning that can cause the Kongs to fall off Rambi if they are hit by one. After the first checkpoint, [[Tucks]] and [[Porcupal]]s will fly towards the camera from the background. The Kongs will then enter a strong wind blowing to the left, with more enemies being carried by the wind's force. At the end of the path, there is a small bridge that will collapse once the Kongs or Rambi steps on it, and a [[Barrel Cannon]].
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