Final Smash: Difference between revisions

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|footer=How a character looks before using their Final Smash in ''[[Super Smash Bros. Brawl]]'' (left) and ''[[Super Smash Bros. for Wii U]]'' (right)
|footer=How [[Mario]] looks before using his Final Smash in ''[[Super Smash Bros. Brawl]]'' (left) and ''[[Super Smash Bros. for Wii U]]'' (right)
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{{quote2|The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not...)|[[Masahiro Sakurai]]|[http://www.smashbros.com/wii/en_us/howto/basic/basic02.html Smash Bros. DOJO!!]}}
{{quote2|The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not...)|[[Masahiro Sakurai]]|[http://www.smashbros.com/wii/en_us/howto/basic/basic02.html Smash Bros. DOJO!!]}}
The '''Final Smash''' is a [[list of moves|special move]] that can be used from breaking a [[smashwiki:Smash Ball|Smash Ball]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]] / [[Super Smash Bros. for Wii U|Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''. After breaking open one of these items, its power flows into the fighter, charging them up. The fighter will begin to emit a yellow aura, and their eyes will turn yellow as well. The character will activate their Final Smash the next time the player uses their standard special move. However, if the fighter does not initiate the Final Smash soon enough, they can drop the Smash Ball if they get attacked enough times. Final Smashes can be used by any fighter, including those representing the [[Super Mario (franchise)|''Super Mario'' franchise]].


The '''Final Smash''' is a [[List of special moves|special move]] that is possible through the aid of a [[Smash Ball]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. After breaking open one of these items, its power flows into the fighter, charging him or her up. The fighter will begin to emit a yellow aura, and their eyes will turn yellow as well. The character will activate their Final Smash the next time the player uses their standard special move. However, if the fighter does not initiate the Final Smash soon enough, they can drop the Smash Ball if they get attacked enough times.
The games also have a function known as a '''Pity Final Smash'''<ref>{{cite|date=December 5, 2007|url=www.smashbros.com/wii/en_us/howto/technique/technique09.html|title=The Battle for the Smash Ball|publisher=Smash Bros. DOJO!!|accessdate=November 8, 2018}}</ref> (called '''Easy Final Smash''' in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''). If a fighter is KO'd while being five points or stocks behind the leading player, the fighter respawns with an Easy Final Smash. An Easy Final Smash serves the same functions as a normal Final Smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters. Easy Final Smashes also return in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', but CPU players will not receive one even if the conditions are met.


The games also have a function known as a '''Pity Final Smash'''{{Ref needed}}, called '''Easy Final Smash''' in ''Super Smash Bros. for Nintendo 3DS / Wii U''. If a fighter is KO'd while being five points or stocks behind the leading player, the fighter respawns with a Pity Final Smash. A Pity Final Smash serves the same functions as a normal Final Smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters. Pity Final Smashes also return in ''Super Smash Bros. for Nintendo 3DS / Wii U'', but CPU players will not receive one even if the conditions are met.
The Final Smashes in ''Super Smash Bros. Ultimate'' are much quicker and require little to no control, so players can return to fighting quickly. As a result, many fighters that had controllable/transformative Final Smashes received new, instant, and non-transformative Final Smashes (e.g. [[Super Dragon]] being replaced by [[Stampede!]], and [[Konga Beat]] being replaced by [[Jungle Rush]]), although some retain their transformation effect (e.g. [[Giga Bowser Punch]]) or can still be affected by user input (e.g. [[smashwiki:Octopus|Octopus]] and [[smashwiki:Super Sonic|Super Sonic]] can be controlled vertically); while Final Smashes such as [[Shadow Mario Paint]] and [[Grand Star (move)|Grand Star]] have been made less powerful. This game also introduces the FS Meter, where players can charge up a Final Smash with a meter under the damage meter. The Final Smashes released from these are much weaker, easier to dodge, and can be shielded against. When the player activates a Final Smash, a cut-in of the summoner's face briefly appears on-screen.


==History==
==History==
Most Final Smashes are based on the character's individual background in their series, like [[Zelda]]'s and [[Sheik]]'s [[Sheik#Special Moves#Light Arrow|Light Arrow]]. However, some have been invented specially for ''Super Smash Bros. Brawl'', like [[Mario]]'s [[Mario Finale]]. Although they were planned to be included in the original ''[[Super Smash Bros.]]''<ref>"Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." - Masahiro Sakurai, [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5], accessed 2008-1-28</ref> (an unused voice sample of Ness's announcing "PK Starstorm" can be found in the files), Final Smashes made their first appearance in ''Super Smash Bros. Brawl''. [[Masahiro Sakurai]] compared the Final Smash as a more powerful, "majestic" [[Hammer]] item (found in all ''Super Smash Bros.'' games)<ref>"People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." - Masahiro Sakurai, [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5], accessed 2008-1-28</ref>, as all players rush to collect it, and the ones who didn't flee after it has been collected.
Most Final Smashes are based on the character's individual background in their series, like [[List of fighters debuting in Super Smash Bros. Melee#Zelda|Zelda]] and [[List of fighters debuting in Super Smash Bros. Melee#Sheik|Sheik]]'s [[smashwiki:Light Arrow|Light Arrow]]. However, some have been invented specially for ''Super Smash Bros. Brawl'', like [[Mario]]'s [[Mario Finale]]. Although they were planned to be included in the original ''[[Super Smash Bros.]]''<ref>{{cite|quote=Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game.|publisher=Masahiro Sakurai|url=us.wii.com/iwata_asks/ssbb/vol5_page1.jsp|title=Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5|accessdate=January 28, 2008}}</ref> (an unused voice sample of [[List of fighters debuting in Super Smash Bros.#Ness|Ness]]'s announcing "[[#PK Starstorm|PK Starstorm]]" can be found in the files), Final Smashes made their first appearance in ''Super Smash Bros. Brawl''. [[Masahiro Sakurai]] compared the Final Smash as a more powerful, "majestic" [[Hammer]] item (found in all ''Super Smash Bros.'' games),<ref>{{cite|quote=People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about.|publisher=Masahiro Sakurai|url=us.wii.com/iwata_asks/ssbb/vol5_page1.jsp|title=Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5|accessdate=January 28, 2008}}</ref> as all players rush to collect it, and the ones who didn't flee after it has been collected.


==List of Final Smashes==
==List of Final Smashes==
{|class="wikitable sortable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse
These are Final Smashes used only by fighters representing the [[Super Mario (franchise)|''Super Mario'' franchise]]. A complete list can be found on [[List of Final Smashes|this page]].
!Name
 
!Character/s
{|class="wikitable sortable"border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse
!Character
!Final Smash
!Appears in
!Appears in
!Brief description
!Brief description
!Picture
!Picture
|-
|-
|Ancient Arrow
|[[Mario]]{{anchor|Mario}}
|[[Link]]
|[[Mario Finale]]{{anchor|Mario Finale}}
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Link takes out the Ancient Arrow from ''The Legend of Zelda: Breath of the Wild'' and shoots at any opponents caught in the attack.
|[[File:SSBU Ancient Bow and Arrow.jpg|200px]]
|-
|[[Aura Storm]]
|[[Lucario]]
|[[File:Ssb brawl logo.png|center|60px]]
|In ''Super Smash Bros. Brawl'', Lucario will launch into the air and fire an extremely large beam of aura down, damaging opponents. It can be controlled with the Control Stick and can go through any part of the stage.
|[[File:AuraStorm.jpg|200px]]
|-
|[[Beast Ganon]]
|[[Ganondorf]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Ganondorf transforms into Beast Ganon, paralyzing opponents in front of him and burying grounded opponents. He then charges across the stage, sending the opponents flying, followed by returning to his original position and form.
|[[File:BeastGanon-Smash4WiiU.jpg|200px]]
|-
|[[Black Hole Laser]]
|[[Palutena]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Palutena traps opponents in a Black Hole and then fires a Mega Laser through it, both are powers from [[icaruspedia:Kid Icarus: Uprising|''Kid Icarus: Uprising'']], greatly damaging and launching the trapped opponents.
|[[File:Palutena Black Hole Laser Wii U.jpg|200px]]
|-
|[[Blue Falcon]]
|[[Captain Falcon]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Captain Falcon calls his racecar, the Blue Falcon, which comes flying in from the screen. If it hits any opponents, the view will change to a race track looking similar to the [[Port Town Aero Dive]] stage with the opponents landing on it. Captain Falcon then runs over his opponents in the Blue Falcon at full force, launching them.
|[[File:Blue Falcon Wii U.jpg|200px]]
|-
|[[Chain Attack]]
|[[Shulk]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Shulk summons Dunban and Riki from ''Xenoblade Chronicles'' (and Fiora in ''[[Super Smash Bros. Ultimate]]'') and they perform a Chain Attack on the trapped opponent(s), just like how they do in the aforementioned game.
|[[File:Shulk Chain Attack Wii U.jpg|200px]]
|-
|[[Cook Kirby]]
|[[Kirby]]
|[[File:Ssb brawl logo.png|center|60px]]
|In ''Super Smash Bros. Brawl'', Kirby transforms into Cook Kirby and pulls out a giant soup pot which draws in nearby opponents and items. Opponents are then repeatedly damaged and launched, along with the pot shooting out various healing items.
|[[File:Cook Kirby.jpg|200px]]
|-
|rowspan=3|[[Critical Hit]]
|[[Marth]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|rowspan=2|Marth/Lucina raises their sword and then charges forward at a high speed, launching any opponent in their way. If there is no opponent, Marth/Lucina will continue a set distance or stop at a ledge. A Health Meter will appear during the attack, but it has no effect on the gameplay and is purely cosmetic.
|[[File:Marth Critical Hit Wii U.jpg|200px]]
|-
|[[Lucina]]
|rowspan=2|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Lucina Critical Hit Wii U.jpg|200px]]
|-
|[[Roy (Fire Emblem)|Roy]]
|Unlike Lucina and Marth, Roy's Critical Hit needs to be activated when he's near opponents. He slowly swings his sword in an overhead arch, trapping opponents, then quickly brings his sword down, creating a large blast with a high KO potential. Like with Marth and Lucina, a Health Meter will appear during the attack, but it has no effect on the gameplay and is purely cosmetic.
|[[File:SSBWiiU Critical Hit Roy.JPG|200px]]
|-
|[[Dark Pit Staff]]
|[[Dark Pit]]
|rowspan=2|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Dark Pit fires a bolt from his Dark Pit Staff in a straight line, launching those in the line of fire. Those closer to Dark Pit will receive greater damage and launch further. The move also penetrates shields.
|[[File:Dark Pit Staff Wii U.jpg|200px]]
|-
|[[Dedede Burst]]
|[[King Dedede]]
|In ''Super Smash Bros. for Nintendo 3DS / Wii U'', King Dedede uses his inhaling ability to suck in nearby opponents, rapidly attacks them with his flaming hammer, and finally launches them by throwing a bomb at the trapped opponents.
|[[File:King Dedede Dedede Burst Wii U.jpg|200px]]
|-
|Demon King Ganon
|[[Ganondorf]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Works similarly to Beast Ganon, except instead of stomping on the ground, Ganon slashes opponents in front of him with his sword.
|[[File:SSBU Demon King Ganon.jpg|200px]]
|-
|[[Diffusion Beam]]
|[[R.O.B.]]
|[[File:Ssb brawl logo.png|center|60px]]
|In ''Super Smash Bros. Brawl'', R.O.B. will have swirling lasers coming out of his eyes. He can move freely during his Final Smash and any opponent caught in the lasers will be trapped and have massive damage dealt to them. After about ten seconds, R.O.B.'s Final Smash will end.
|[[File:ROB-DiffusionBeam-SSBBrawl.png|200px]]
|-
|[[Doctor Finale]]
|[[Dr. Mario]]
|rowspan=2|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Dr. Mario fires two giant [[Megavitamins]] that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off.
|[[File:DrMario Final Smash.jpg|200px]]
|-
|[[Dream Home]]<br>
(PAL Regions: Housewarming Party)
|[[Villager]]
|[[nookipedia:Tom Nook|Tom Nook]], [[nookipedia:Timmy and Tommy|Timmy, and Tommy]] build a house around a captured opponent for the Villager, which instantly explodes, causing damage to any opponents in range, with the most damage occurring to the captured opponent.
|[[File:Villager Final Smash.jpg|200px]]
|-
|[[End of Day]]
|[[Captain Olimar]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Olimar (or [[Alph]]) gets into the Hocotate Ship and flies off camera, whilst Red Bulborbs appear on the bottom of the screen, attacking opponents. His ship then crashes back down and launches any opponents in the blast radius.
|[[File:Olimar End of Day Wii U.jpg|200px]]
|-
|[[Final Edge]]
|[[Mii Swordfighter]]
|rowspan=2|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|The Mii Swordfighter lifts its sword and unleashes many low-knockback energy blasts in their facing direction.
|[[File:Final Edge SSBWiiU.jpg|200px]]
|-
|[[Full Blast]]
|[[Mii Gunner]]
|The Mii Gunner shoots a strong laser with two smaller lasers surrounding it. The laser can be angled and the opponents in range will be launched at the end of the attack.
|[[File:Full Blast SSBWiiU.jpg|200px]]
|-
|[[Galaxia Darkness]]
|[[Meta Knight]]
||[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Meta Knight swipes his cape in front of himself. The screen then goes black, and anyone caught inside will be slashed powerfully. Bystanders who are close enough may also get caught in the darkness.
|[[File:Meta Knight Galaxia Darkness Wii U.jpg|200px]]
|-
||[[Giga Bowser]]
||[[Bowser]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger and he cannot flinch, though he will still take damage. Some of his attacks also have added effects, such as ice and darkness. Taking damage will reduce the amount of time spent in this transformation. In ''Super Smash Bros. Ultimate'', Bowser transforms into Giga Bowser and moves to the background. He will then proceed to aim at players and punch them directly to the screen instantly KO-ing them.
|[[File:GigaBowser-SSBWiiU.jpg|center|200px|]][[File:SSBU Giga Bowser.png|center|200px]]
|-
|[[Giga Mac]]
|[[Little Mac]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Little Mac transforms into Giga Mac, making him far more powerful. It is very similar to Bowser's Giga Bowser Final Smash. In ''Super Smash Bros. Ultimate'', Little Mac transforms into Giga Mac and does a series of rapid punches on nearby players before turning back to normal.
|[[File:GigaMac-SSBWiiU.jpg|200px]]
|-
|[[Great Aether]]
|[[Ike]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Ike swings his sword and brings any attacked opponents into the air, launching a barrage of strikes and then brings his opponents to the ground, launching them. If the first swing misses, the Final Smash will fail.
|Mario fires a giant wave of [[fireball]]s that travels across the screen. Any opponents caught in it will be damaged and carried away.
|[[File:Ike Great Aether Wii U.jpg|200px]]
|[[File:SSBU Mario Finale.jpg|200px]]
|-
|-
|[[Grenade Launcher]]
|rowspan=3|[[Luigi]]{{anchor|Luigi}}
|[[Solid Snake|Snake]]
|[[Negative Zone]]{{anchor|Negative Zone}}
|[[File:Ssb brawl logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]]
|Snake jumps into the air and into a helicopter where he will receive a grenade launcher. The player can aim the reticle and press an attack button to fire grenades at opponents. After twelve shots or enough time has passed, Snake will return to the stage.
|Luigi starts dancing and causes a large green circle to appear. Any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably.
|[[File:Grenade Launcher.jpg|200px]]
|[[File:Negative Zone Brawl screenshot.png|200px]]
|-
|-
|[[Gunship]]
|[[Poltergust 5000]]{{anchor|Poltergust 5000}}
|[[Zero Suit Samus]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|In ''Super Smash Bros. for Nintendo 3DS / Wii U'', Zero Suit Samus has a new Final Smash, due to being a separate character from Samus. Her new Final Smash involves her jumping into her Gunship and firing lasers at the opponents.
|rowspan=2|Luigi pulls out his ghost vacuum and begins sucking nearby opponents into it which deals repeated damage. After a short period of time, the trapped opponents will be shot out of the vacuum. In ''Super Smash Bros. for Nintendo 3DS / Wii U'', the vacuum Luigi uses is the Poltergust 5000 from ''[[Luigi's Mansion: Dark Moon]]'', while the vacuum in ''Super Smash Bros. Ultimate'' is the Poltergust G-00 from ''[[Luigi's Mansion 3]]''.
|[[File:ZSSamus Gunship Wii U.jpg|200px]]
|[[File:SSB4 WiiU LuigiPoltergust.jpg|200px]]
|-
|-
|[[Iceberg (Final Smash)|Iceberg]]
|[[Poltergust G-00]]{{anchor|Poltergust G-00}}
|[[Ice Climbers]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:SSBU Luigi Final Smash.png|200px]]
|The Ice Climbers summon a massive iceberg that freezes and damages nearby opponents. The iceberg can be attacked, which will limit the amount of time it is present.
|[[File:Iceberg.jpg|200px]]
|-
|-
|[[Infernal Climax]]
|[[Princess Peach|Peach]]{{anchor|Peach}}
|[[Bayonetta]]
|[[Peach Blossom]]{{anchor|Peach Blossom}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
||[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Bayonetta triggers a stage-wide Witch Time in which she can attack opponents to fill the gauge. When it is filled, she summons Gomorrah to chomp on the opponents repeatedly and launches them. If an opponent has their damage percentage over 100 when the Final Smash ends, they will instantly lose a stock.
|rowspan=2|Peach/Daisy starts dancing while giant portraits of them appear on the screen, which causes opponents to fall asleep. Peaches/Daisies will also appear on the stage, which allow them to heal any damage done to them.
|[[File:SSBWiiU Infernal Climax.jpg|200px]]
|[[File:Peach SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|Killer Wail
|[[Princess Daisy|Daisy]]{{anchor|Daisy}}
|[[Inkling]]
|[[Peach Blossom|Daisy Blossom]]{{anchor|Daisy Blossom}}
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|The Inkling will take out the Killer Wail, which will fire at the players, damaging them and pushing them.
|[[File:Daisy SSBU Skill Preview Final Smash.png|200px]]
|
|-
|-
|[[Konga Beat]]
|rowspan=2|[[Bowser]]{{anchor|Bowser}}
|[[Donkey Kong]]
|[[Giga Bowser]]{{anchor|Giga Bowser}}
|rowspan=3|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Donkey Kong pulls out a pair of bongos and start playing them with ''[[Donkey Kong Country]]'' music replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat.
|Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger and he cannot flinch, though he will still take damage. Some of his attacks also have added effects, such as ice and darkness. Taking damage will reduce the amount of time spent in this transformation.
|[[File:Konga Beat SSB4 Wii U.jpg|200px]]
|[[File:GigaBowser-SSBWiiU.jpg|200px]]
|-
|rowspan=3|[[Landmaster]]
|[[Falco Lombardi]]
|Falco will summon a Landmaster which lasts for 18 seconds. During that, he may use its array of weapons against opponents. It has the least power out of all three Landmasters. However, it is easier to control in the air, and can easily carry opponents off the top of the screen.
|[[File:Falco Landmaster Wii U.jpg|200px]]
|-
|[[Fox McCloud]]
|Fox will summon a Landmaster which lasts for 18 seconds. During that, he may use its array of weapons against opponents. It is more powerful than Falco's Landmaster, but it is the slowest Landmaster. It is generally "balanced" when compared to the other two Landmasters.
|[[File:Fox Landmaster Wii U.jpg|200px]]
|-
|[[Wolf O'Donnell]]
|[[File:Ssb brawl logo.png|center|60px]]
|Wolf will summon a Landmaster which lasts only for 12 seconds. During that, he may use its array of weapons against opponents. It has the most power, speed and maneuverability out of all three.
|[[File:WolfLandmaster2.jpg|200px]]
|-
|rowspan=2|[[Light Arrow]]
|[[Sheik]]
|rowspan=2|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|rowspan=2|The character takes out a bow and fires a beam of light straight across the stage. Any opponents in the line of fire will be launched and the beam can penetrate shields. Opponents closer to the character will receive more damage and be launched further.
|[[File:Sheik Light Arrow Wii U.JPG|200px]]
|-
|[[Princess Zelda|Zelda]]
|[[File:Zelda Light Arrow Wii U.jpg|200px]]
|-
|-
|Lightning Chariot
|[[Giga Bowser Punch]]{{anchor|Giga Bowser Punch}}
|[[Pit]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|The player will aim at the screen and Pit will strike them in the Lightning Chariot, similar to the [[Dragoon]].
|Bowser transforms into a giant Giga Bowser and moves to the background. He will then proceed to aim at players and punch them for heavy damage. At high enough percentages, the opponents can be screen-KO'd.
|[[File:SSBU Lightning Chariot.jpg|200px]]
|[[File:SSBU Giga Bowser.png|200px]]
|-
|[[Mario Finale]]
|[[Mario]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Mario fires a giant wave of flames that travels across the screen. Any opponents caught in it will be damaged and carried away.
|[[File:Mario Finale SSB4 Wii U.jpg|200px]]
|-
|[[Mega Evolution (Charizard)]]
|[[Charizard]]
|rowspan=2|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|In ''Super Smash Bros. for Nintendo 3DS / Wii U'', Charizard transforms into [[bulbapedia:Mega Evolution|Mega Charizard X]] from [[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']]. In this form, Charizard can fly around the stage, shoot Fire Blasts, and spin into opponents. After a set time has passed, Charizard will return to normal, but the time will decrease if Charizard is damaged.
|[[File:SSB4MegaCharizardX.jpg|200px]]
|-
|[[Mega Evolution (Lucario)]]
|[[Lucario]]
|In ''Super Smash Bros. for Nintendo 3DS / Wii U'', Lucario transforms into Mega Lucario from ''Pokémon X'' and ''Pokémon Y''. Unlike Mega Charizard, Mega Lucario doesn't gain any new attacks, but all of Lucario's attacks have their damage output increased as if Lucario was at 300% damage. After a set time has passed, Lucario will return to normal, but the time will decrease if Lucario is damaged.
|[[File:MegaLucario-SSBWiiU.jpg|200px]]
|-
|-
|[[Mega Legends]]
|[[Dr. Mario]]{{anchor|Dr. Mario}}
|[[Mega Man]]
|[[Doctor Finale]]{{anchor|Doctor Finale}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Mega Man fires a Black Hole Bomb, a weapon from ''Mega Man 9'', that can suck in opponents. He then appears alongside Mega Man X, MegaMan.EXE, Mega Man Volnutt, and ''Star Force'' Mega Man (and Proto Man and Bass in ''Super Smash Bros. Ultimate''), all of which fire lasers at the opponents and launch them.
|Dr. Mario fires two giant [[capsule|vitamin capsule]]s that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off.  
|[[File:MegaManfinalsmash.jpg|200px]]
|[[File:Dr Finale SSBU.png|200px]]
|-
|[[Negative Zone]]
|[[Luigi]]
|[[File:Ssb brawl logo.png|center|60px]]
|In ''Super Smash Bros. Brawl'', Luigi starts dancing and causes a large green circle to appear. Any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably.
|[[File:Negative Zone.jpg|200px]]
|-
|-
|[[NES Zapper Posse]]
|rowspan=2|[[Rosalina]] & [[Luma]]{{anchor|Rosalina & Luma}}
|[[Duck Hunt (character)|Duck Hunt]]
|[[Grand Star (move)|Power Star]]{{anchor|Power Star}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|The Duck Hunt dog summons a group of 8-bit ducks, which fly into the background, trapping opponents who touch them in the middle of a gun duel consisting of the Wild Gunmen versus the thugs from ''Hogan's Alley''. During this scene, the Wild Gunmen repeatedly shoot and defeat the thugs, sending cans, ducks, and any trapped opponents flying.
|rowspan=2|Rosalina summons a [[Power Star]] (in ''Super Smash Bros. for Nintendo 3DS / Wii U'') or a [[Grand Star]] (in ''Super Smash Bros. Ultimate''), which shoots a plethora of smaller stars around the stage, damaging opponents. The star grows in size as it shoots the smaller stars and explodes at the end of the Final Smash. The Grand Star also pulls in opponents while active.
|[[File:NESZapperPosse-SSBWiiU.jpg|200px]]
|[[File:Rosalina Final Smash.jpeg|200px]]
|-
|-
|[[Octopus (Final Smash)|Octopus]]
|[[Grand Star (move)|Grand Star]]{{anchor|Grand Star}}
|[[Mr. Game & Watch]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:RosalinaFS-U.png|200px]]
|Mr. Game & Watch transforms into an octopus and then attacks by either extending its tentacles or ramming opponents. He can also move around and jump in this form. In ''Super Smash Bros. Ultimate'', the Octopus simply dashes across the screen grabbing opponents and moving them to the KO zone. In ''Super Smash Bros. Ultimate'', Mr. Game & Watch transforms into an octopus and floats across the stage, picking up players in the way, where he will carry them to the blast line and KO them.
|[[File:Mr. Game & Watch Octopus Wii U.jpg|center|200px]][[File:SSBU Octopus.png|center|200px]]
|-
|-
|[[Omega Blitz]]
||[[Bowser Jr.]]{{anchor|Bowser Jr.}}
|[[Mii Brawler]]
||[[Shadow Mario Paint]]{{anchor|Shadow Mario Paint}}
||[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|The Mii Brawler punches their opponent, sending them into the air. The Mii then proceeds by throwing multiple punches and kick combos on the opponents, followed by finishing with a strong impulsive punch launching the foe downwards, dealing a lot of knockback damage.  
|[[File:Omega Blitz.jpg|200px]]
|-
|[[Omnislash]]
|[[Cloud Strife]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Cloud rushes forward and slashes any caught opponents upward into the air. Cloud then jumps to the opponents and launches a barrage of sword strikes followed by dragging the opponents down to the ground, creating a large explosion.
|Bowser Jr. (or a [[Koopalings|Koopaling]]) turns into [[Shadow Mario]] and paints a giant "X" across the screen. Any player that comes in contact with it will take damage until it explodes, which will launch opponents.
|[[File:SSBWiiU Omnislash.jpg|200px]]
|[[File:Bowser Jr SSBU Skill Preview Final Smash.png|200px]]  
|-
|-
|[[Pair Up]]
|[[Piranha Plant]]{{anchor|Piranha Plant}}
|[[Robin]]
|[[Petey Piranha#Super Smash Bros. Ultimate|Petey Piranha]]{{anchor|Petey Piranha}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Robin sends out [[fireemblem:Chrom|Chrom]], the main protagonist of ''Fire Emblem: Awakening'', who rushes forward to strike an opponent. Any opponents in range will be brought into the air, where Robin and Chrom launch several attacks before launching the opponents into the ground.
|The Piranha Plant summons [[Petey Piranha]] (who wields his cages from ''Super Smash Bros. Brawl''{{'}}s Subspace Emissary mode), and he jumps around, damaging players and trapping them inside his cages. He then breathes fire on the cages and slams them down.
|[[File:Robin Pair Up Wii U.jpg|200px]]
|[[File:Petey FS Ultimate.png|200px]]
|-
|[[Palutena's Army]]
|[[Pit (character)|Pit]]
|[[File:Ssb brawl logo.png|center|60px]]
|In ''Super Smash Bros. Brawl'', Pit summons Palutena, who orders an army of Centurions to charge forward at opponents, dealing damage.
|[[File:Palutena's Army.jpg|200px]]
|-
|[[Peach Blossom]]
|[[Princess Peach]]
||[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Princess Peach starts dancing, which causes opponents to fall asleep. Peaches will also appear on the stage, which allow Peach to heal any damage done to her.
|[[File:Peach Blossom - SSB WiiU.jpg|200px]]
|-
|rowspan=2|[[PK Starstorm]]
|[[Lucas]]
|rowspan=2|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Lucas summon several PSI Comets which fall straight down from the air damaging opponents. It covers the entire stage, but is less effective on larger stages. In ''Super Smash Bros. for Nintendo 3DS / Wii U'', the starstorm is condensed and can be angled. ''Super Smash Bros. Ultimate''{{'}}s version functions like ''Super Smash Bros. Brawl''{{'}}s, and Kumatora and Boney assist him.
|[[File:SSBWiiU PK Starstorm Lucas.JPG|200px|]]
|-
|[[Ness]]
|Ness summons several PSI Comets which fall at angles from the air damaging opponents. It covers the entire stage, but is less effective on larger stages. In ''Super Smash Bros. for Nintendo 3DS / Wii U'', the starstorm is condensed and can be angled. ''Super Smash Bros. Ultimate''{{'}}s version functions like ''Super Smash Bros. Brawl''{{'}}s, and Paula and Poo assist him.
|[[File:Ness PK Starstorm Wii U.jpg|200px|]]
|-
|[[Poltergust 5000]]
|[[Luigi]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|In ''Super Smash Bros. for Nintendo 3DS / Wii U'', Luigi's Final Smash is changed to the Poltergust 5000. Luigi begins sucking nearby opponents into his vacuum which deals repeated damage. After a short period of time, the trapped opponents will be shot out of the vacuum.
|[[File:SSB4 WiiU LuigiPoltergust.jpg|200px]]
|-
|[[Power Suit Samus]]
|[[Zero Suit Samus]]
|[[File:Ssb brawl logo.png|center|60px]]
|In ''Super Smash Bros. Brawl'', Zero Suit Samus will summon her Power Suit and transform into the fully armored Samus. Any opponents caught in the transformation will be repeatedly damaged and launched.
|[[File:PowerSuitSamus.jpg|200px]]
|-
|[[Power Star (Final Smash)|Power Star]]
|[[Rosalina|Rosalina & Luma]]
|rowspan=2|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Rosalina summons a [[Power Star]], which shoots a plethora of smaller stars around the stage, damaging opponents. The Power Star grows in size as it shoots the smaller stars and explodes at the end of the Final Smash.
|[[File:Rosalina Final Smash.jpeg|200px]]
|-
|[[Psystrike]]
|[[Mewtwo]]
|Mewtwo evolves into Mega Mewtwo Y and throws a giant psychic sphere in the direction Mewtwo is facing. Any opponents caught in this will be paralyzed for a brief moment before being launched.
|[[File:SSBWiiU Psystrike.jpg|200px]]
|-
|[[Puff Up]]
|[[Jigglypuff]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Jigglypuff grows massively in size. Any opponents that touch Jigglypuff will bounce off. They will be knocked back further if hit when Jigglypuff reaches her peak height.
|[[File:Jigglypuff Puff Up Wii U.jpg|200px]]
|-
|[[Rocketbarrel Barrage]]
|[[Diddy Kong]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Diddy Kong gets out his Rocketbarrels and Peanut Popguns and starts flying around the stage firing explosive peanuts at opponents.
|[[File:Diddy Kong Rocketbarrel Barrage.jpg|200px]]
|-
|[[Secret Ninja Attack]]
|[[Greninja]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Greninja kicks up a mat in front of himself and any opponent he catches is flung into the air. Greninja then repeatedly slashes the trapped foe, using Double Team to strike multiple times. After enough hits, Greninja performs a final attack that ends the Final Smash.
|[[File:Secret Ninja Attack Wii U.jpg|200px]]
|-
||[[Shadow Mario Paint]]
|[[Bowser Jr.]]
|rowspan=3|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Bowser Jr. turns into [[Shadow Mario]] and paints a giant "X" across the screen. Any player that comes in contact with it will take damage until it explodes, which will launch opponents.
|[[File:Shadow Mario Paint Wii U.jpg|200px]]
|-
|[[Shin Shoryuken]]
|rowspan=2|[[Ryu]]
|Ryu traps the opponent in a powerful three-hit combo, sending the opponent skyward. Performed if activated next to an opponent.
|[[File:SSBWiiU Shin Shoryuken.jpg|200px]]
|-
|[[Shinku Hadoken]]
|Ryu launches a larger Hadouken, which pulls opponents towards it and hits multiple times. Performed if there are no opponents in Ryu's immediate striking range.
|[[File:SSBWiiU Shinku Hadoken.jpg|200px]]
|-
|-
|[[Super Diffusion Beam]]
|rowspan=2|[[Yoshi]]{{anchor|Yoshi}}
|[[R.O.B.]]
|[[Super Dragon]]{{anchor|Super Dragon}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|In ''Super Smash Bros. for Nintendo 3DS / Wii U'', R.O.B's new Final Smash involves him transforming into a blaster-like device, and then shooting a giant laser beam in one direction. At the end of the attack, R.O.B. will cause a large energy blast to knockback opponents.
|[[File:ROB Super Diffusion Beam Wii U.jpg|200px]]
|-
|[[Super Dragon]]
|[[Yoshi]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Yoshi transforms into [[Winged Yoshi]] and is able to fly freely around the stage. In this form, Yoshi can fire large fireballs.
|Yoshi transforms into [[Winged Yoshi]] and is able to fly freely around the stage. In this form, Yoshi can fire large fireballs.
|[[File:Yoshi Super Dragon Wii U.jpg|200px]]
|[[File:Yoshi Super Dragon Wii U.jpg|200px]]
|-
|-
|[[Super Pac-Man]]
|[[Stampede!]]{{anchor|Stampede!}}
|[[Pac Man]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Yoshi sends players he catches into a rocky canyon like setting, where a bunch of multi-colored Yoshis stampede through (referencing the opening to ''[[Super Smash Bros. Melee]]'') and run over the player(s) in the process.
|Pac Man transforms into a large version of his 2D sprite from the original arcade ''Pac-Man''. He can then damage opponents in a similar manner to the ghosts in the aforementioned game after collecting a Power Pellet. Additionally, Pac-Man can move freely around the stage, using similar controls to the arcade game. In ''Super Smash Bros. Ultimate'', Pac Man transforms into Super Pac Man and zips across the screen eating opponents.
|[[File:Stampede SSBU.jpg|200px]]
|[[File:SSB4 WiiU SuperPacMan.jpg|center|200px]][[File:SSBU Super Pac-Man.png|center|200px]]
|-
|-
|[[Super Sonic]]
|rowspan=2|[[Donkey Kong]]{{anchor|Donkey Kong}}
|[[Sonic the Hedgehog]]
|[[Konga Beat]]{{anchor|Konga Beat}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Sonic summons the Chaos Emeralds and transforms into Super Sonic. In this form, he can fly around the stage at high speeds, severely damaging any opponent he touches. He moves extremely fast and cannot be KO'd during the Final Smash (even if he flies off the screen). In ''Super Smash Bros. Ultimate'', Sonic uses the Chaos Emeralds to transform into Super Sonic and zips across the screen at extreme speed.
|Donkey Kong pulls out a pair of [[bongo]]s and start playing them with ''[[Donkey Kong Country]]'' music replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat.
|[[File:Sonic Super Sonic Wii U.jpg|center|200px]][[File:SSBU Super Sonic.png|center|200px]]
|[[File:Konga Beat SSB4 Wii U.jpg|200px]]
|-
|-
|[[Three Sacred Treasures]]
|[[Jungle Rush]]{{anchor|Jungle Rush}}
|[[Pit (character)|Pit]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Donkey Kong will do a punch to trap players. Any opponents caught will be treated to a series of rapid punches from Donkey Kong before he finishes with an uppercut, referencing ''[[Donkey Kong Jungle Beat]]''.
|In ''Super Smash Bros. for Nintendo 3DS / Wii U'', Pit's Final Smash has been changed to the Three Sacred Treasures, due to [[Palutena]] now being a playable character. The attack sends many beams that hone in on opponents, followed by several large beams that cover the stage.
|[[File:SSBU Rapid Punch.png|200px]]
|[[File:Pit Three Sacred Treasures Wii U.jpg|200px]]
|-
|[[Torrential Roar]]
|[[Corrin]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Corrin stomps the ground in dragon form, creating two light columns that bring Corrin and the opponents to a rocky location. Corrin then summons a large whirlpool that washes opponents offstage.
|[[File:SSBWiiU Torrential Roar.jpg|200px]]
|-
|-
|rowspan=2|[[Triforce Slash]]
|rowspan=2|[[Diddy Kong]]{{anchor|Diddy Kong}}
|[[Link]]
|[[Rocketbarrel Barrage]]{{anchor|Rocketbarrel Barrage}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Link fires an arrow and uses the Triforce to trap an opponent in range. He then slashes at the opponent repeatedly, with the final one launching them away.
|Diddy Kong equips his [[Barrel Jet|Rocketbarrel Pack]] and [[Popgun|Peanut Popgun]]s and starts flying around the stage firing explosive peanuts at opponents. The player can control Diddy Kong's flight and peanut firing.
|[[File:Link Triforce Slash Wii U.jpg|200px]]
|[[File:Diddy Kong Rocketbarrel Barrage.jpg|200px]]
|-
|[[Toon Link]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Toon Link fires an arrow and uses the Triforce to trap an opponent. He then slashes at the opponent repeatedly, with the final one launching them away. Toon Link's arrow has less range than Link's.
|[[File:Toon Link Triforce Slash Wii U.jpg|200px]]
|-
|-
|Triforce of Wisdom
|[[Hyper Rocketbarrel]]{{anchor|Rocketbarrel Barrage}}
|[[Princess Zelda|Zelda]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Zelda summons that Triforce of Wisdom that traps opponents, damages them, and launches them.
|Diddy Kong equips his Rocketbarrel Pack and zips across the screen in many different directions. At the end, he homes in on one random player and the barrels will explode on them.
|[[File:SSBU Triforce of Wisdom.png|200px]]
|[[File:Diddy Kong SSBU Final Smash.png|200px]]
|-
|-
|[[Triple Finish]]
|[[King K. Rool]]{{anchor|King K. Rool}}
|[[Pokémon Trainer]]
|[[Blast-o-Matic]]{{anchor|Blast-o-Matic}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Pokémon Trainer calls out all three Pokémon and they use their most powerful attacks (Hydro Pump for Squirtle, Solar Beam for Ivysaur, and Fire Blast for Charizard). The range of the attacks are quite large and will damage and launch opponents in range.
|[[File:Triple Finish.jpg|200px]]
|-
|[[Ultra Sword]]
|[[Kirby]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|In ''Super Smash Bros. for Nintendo 3DS / Wii U'', Kirby's Final Smash has been changed to the [[wikirby:Ultra Sword|Ultra Sword]]. Kirby pulls out a large sword and rapidly attacks his opponent(s) in range.
|[[File:Kirby Ultra Sword Wii U.jpg|200px]]
|-
|rowspan=2|[[Volt Tackle]]
|[[Pikachu]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Pikachu charges up a lot of electricity and then flies around the stage damaging any opponents he touches. If the A button is pressed, more electricity will be emitted. The Final Smash is rather difficult to control compared to other transformations. In ''Super Smash Bros. Ultimate'', when the Final Smash is activated near opponents, Pikachu turns into an electric ball and zips across the stage attacking players.
|[[File:Pikachu Volt Tackle Wii U.jpg|center|200px]][[File:SSBU Pikachu Volt Tackle.png|center|200px]]
|-
|[[Pichu]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|When the Final Smash is activated near opponents, Pichu turns into an electric ball and zips across the stage attacking players.
|King K. Rool traps players on [[Donkey Kong Island]] and fires a laser from his Blast-o-Matic to blow up the whole island, damaging players, referencing ''[[Donkey Kong 64]]'' where failure to shutdown the machine in [[Hideout Helm]] will result in the island’s destruction.
|[[File:SSBU Pichu Volt Tackle.png|200px]]
|[[File:SSBUKingKRoolFinalSmash.png|200px]]
|-
|-
|[[Waddle Dee Army]]
|rowspan=2|[[Wario]]{{anchor|Wario}}
|[[King Dedede]]
|rowspan=2|[[Wario-Man]]{{anchor|Wario-Man}}
|[[File:Ssb brawl logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|In ''Super Smash Bros. Brawl'', King Dedede summons a bunch of Waddle Dees, Waddle Doos, and Gordos that charge across the screen, damaging any opponents they hit.
|Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward). After enough time has passed, he will return to normal.
|[[File:Waddle Dee Army.jpg|200px]]
|-
|[[Wario-Man]]
|[[Wario]]
|rowspan=2|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward). After enough time has passed, he will return to normal. In ''Super Smash Bros. Ultimate'', after transforming into Wario Man, Wario takes the player(s) to a comic book-like setting and does a bunch of moves on them, including a waft at the end.
|[[File:WarioFinalSmash-Smash4WiiU.jpg|200px]]
|[[File:WarioFinalSmash-Smash4WiiU.jpg|200px]]
|-
|-
|[[Zero Laser]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[Samus Aran|Samus]]
|Wario dashes forwards and opponents caught are taken to a comic book like setting. There, Wario, now transformed into Wario-Man, does a bunch of attacks on the opponents in all different directions before finishing off with a waft, launching them.
|Samus unleashes a powerful charging beam that damage and knock opponents off screen. Her Power Suit is destroyed after the attack, turning her into Zero Suit Samus. In ''Super Smash Bros. for Nintendo 3DS / Wii U'', she no longer transforms into Zero Suit Samus after she uses this move, since they are now separate characters.
|[[File:SBBU Wario-Man.png|200px]]
|[[File:Samus Zero Laser Wii U.jpg|200px]]
|-
|rowspan=3|Unnamed Arwing/Wolfen Final Smash
|[[Falco]]
|rowspan=9|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|rowspan=3|The character summons a gang of Arwings (Wolfens in Wolf's case) and they all strike at the stage, damaging players.
|[[File:SSBU Falco Arwing.png|200px]]
|-
|[[Fox]]
|[[File:SSBU Fox Arwing.PNG|200px]]
|-
|[[Wolf]]
|
|-
|Unnamed rapid-fire punch Final Smash
|[[Donkey Kong]]
|Donkey Kong will rapidly punch at the players.
|[[File:SSBU Rapid Punch.png|200px]]
|-
|Unnamed Final Smash
|[[Sheik]]
|???
|
|-
|Unnamed Gunship Final Smash
|[[Zero Suit Samus]]
|Zero Suit Samus wears her Power Suit and shoots down her Zero Laser from her Gunship.
|
|-
|Unnamed cage fight Final Smash
|[[King Dedede]]
|King Dedede sends players to a cage where he unleashes a ton of missiles at the player. Then, in his Masked Dedede form (originating in ''[[wikirby:Kirby Super Star Ultra|Kirby Super Star Ultra]]''), he uses his Jet Hammer to do a final slam on the player(s).
|
|-
|Unnamed missile Final Smash
|[[Solid Snake|Snake]]
|The player aims at a location on the screen, and missiles will fire in and around that general area.
|[[File:SSBU Missile.png|200px]]
|-
|Unnamed laser Final Smash
|[[Ridley]]
|Players will get thrown onto Samus's Gunship, where Ridley will proceed to fire a laser and blow up the Gunship, damaging players.
|[[File:SSBU Ridley Gunship.png|200px]]
|}
|}


Line 501: Line 154:
|Jap=最後の切りふだ
|Jap=最後の切りふだ
|JapR=Saigo no kirifuda
|JapR=Saigo no kirifuda
|JapM=Final Trump
|JapM=Final Trump Card
|Fra=Smash final
|Chi=最後的絕招 (Traditional)<br>最后的绝招 (Simplified)
|FraM=Final Smash
|ChiR=Zuìhòu de juézhāo
|Spa=Smash Final
|ChiM=Final Trump Card
|SpaM=Final Smash
|Dut=Ultieme Smash
|DutM=Ultimate Smash
|Fre=Smash final
|FreM=Final Smash
|Ger=Ultra-Smash
|Ger=Ultra-Smash
|GerM=Ultra Smash
|GerM=Ultra Smash
|Ita=Smash finale
|Ita=Smash finale
|ItaM=Final Smash
|ItaM=Final Smash
|Por=Smash Final
|PorM=Final Smash
|Rus=Финальный смеш
|RusR=Final'nyy smesh
|RusM=Final Smash
|Spa=Smash Final
|SpaM=Final Smash
}}
}}


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[[Category:Final Smashes|*]]
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[[Category:Super Smash Bros. Brawl]]
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[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. Ultimate]]
[[Category:Super Smash Bros. Ultimate]]
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Latest revision as of 03:16, April 26, 2024

This article is about a type of special move in the Super Smash Bros. series. For the mission in Mario & Luigi: Paper Jam, see Final Smash (mission).
How Mario looks before using his Final Smash in Super Smash Bros. Brawl (left) and Super Smash Bros. for Wii U (right)
How Mario looks before using his Final Smash in Super Smash Bros. Brawl (left) and Super Smash Bros. for Wii U (right)
How Mario looks before using his Final Smash in Super Smash Bros. Brawl (left) and Super Smash Bros. for Wii U (right)
“The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not...)”
Masahiro Sakurai, Smash Bros. DOJO!!

The Final Smash is a special move that can be used from breaking a Smash Ball in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate. After breaking open one of these items, its power flows into the fighter, charging them up. The fighter will begin to emit a yellow aura, and their eyes will turn yellow as well. The character will activate their Final Smash the next time the player uses their standard special move. However, if the fighter does not initiate the Final Smash soon enough, they can drop the Smash Ball if they get attacked enough times. Final Smashes can be used by any fighter, including those representing the Super Mario franchise.

The games also have a function known as a Pity Final Smash[1] (called Easy Final Smash in Super Smash Bros. for Nintendo 3DS / Wii U). If a fighter is KO'd while being five points or stocks behind the leading player, the fighter respawns with an Easy Final Smash. An Easy Final Smash serves the same functions as a normal Final Smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters. Easy Final Smashes also return in Super Smash Bros. for Nintendo 3DS / Wii U, but CPU players will not receive one even if the conditions are met.

The Final Smashes in Super Smash Bros. Ultimate are much quicker and require little to no control, so players can return to fighting quickly. As a result, many fighters that had controllable/transformative Final Smashes received new, instant, and non-transformative Final Smashes (e.g. Super Dragon being replaced by Stampede!, and Konga Beat being replaced by Jungle Rush), although some retain their transformation effect (e.g. Giga Bowser Punch) or can still be affected by user input (e.g. Octopus and Super Sonic can be controlled vertically); while Final Smashes such as Shadow Mario Paint and Grand Star have been made less powerful. This game also introduces the FS Meter, where players can charge up a Final Smash with a meter under the damage meter. The Final Smashes released from these are much weaker, easier to dodge, and can be shielded against. When the player activates a Final Smash, a cut-in of the summoner's face briefly appears on-screen.

History[edit]

Most Final Smashes are based on the character's individual background in their series, like Zelda and Sheik's Light Arrow. However, some have been invented specially for Super Smash Bros. Brawl, like Mario's Mario Finale. Although they were planned to be included in the original Super Smash Bros.[2] (an unused voice sample of Ness's announcing "PK Starstorm" can be found in the files), Final Smashes made their first appearance in Super Smash Bros. Brawl. Masahiro Sakurai compared the Final Smash as a more powerful, "majestic" Hammer item (found in all Super Smash Bros. games),[3] as all players rush to collect it, and the ones who didn't flee after it has been collected.

List of Final Smashes[edit]

These are Final Smashes used only by fighters representing the Super Mario franchise. A complete list can be found on this page.

Character Final Smash Appears in Brief description Picture
Mario Mario Finale
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Mario fires a giant wave of fireballs that travels across the screen. Any opponents caught in it will be damaged and carried away. Mario using Mario Finale on Sonic, Pac-Man, and Mega Man in Super Smash Bros. Ultimate.
Luigi Negative Zone
Logo of Super Smash Bros. Brawl
Luigi starts dancing and causes a large green circle to appear. Any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably. Luigi using his Final Smash, Negative Zone, in Super Smash Bros. Brawl
Poltergust 5000
Logo EN - Super Smash Bros. Wii U 3DS.png
Luigi pulls out his ghost vacuum and begins sucking nearby opponents into it which deals repeated damage. After a short period of time, the trapped opponents will be shot out of the vacuum. In Super Smash Bros. for Nintendo 3DS / Wii U, the vacuum Luigi uses is the Poltergust 5000 from Luigi's Mansion: Dark Moon, while the vacuum in Super Smash Bros. Ultimate is the Poltergust G-00 from Luigi's Mansion 3. Luigi with the Poltergust 5000 in Super Smash Bros. for Wii U.
Poltergust G-00
Logo of Super Smash Bros. Ultimate
Poltergust G-00 in Super Smash Bros. Ultimate.
Peach Peach Blossom
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Peach/Daisy starts dancing while giant portraits of them appear on the screen, which causes opponents to fall asleep. Peaches/Daisies will also appear on the stage, which allow them to heal any damage done to them. Skill menu preview of Peach's Final Smash in Super Smash Bros. Ultimate
Daisy Daisy Blossom
Logo of Super Smash Bros. Ultimate
Skill preview of Daisy's Final Smash from Super Smash Bros. Ultimate
Bowser Giga Bowser
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger and he cannot flinch, though he will still take damage. Some of his attacks also have added effects, such as ice and darkness. Taking damage will reduce the amount of time spent in this transformation. Giga Bowser
Giga Bowser Punch
Logo of Super Smash Bros. Ultimate
Bowser transforms into a giant Giga Bowser and moves to the background. He will then proceed to aim at players and punch them for heavy damage. At high enough percentages, the opponents can be screen-KO'd. Giga Bowser in Super Smash Bros. Ultimate
Dr. Mario Doctor Finale
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Dr. Mario fires two giant vitamin capsules that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off. Dr. Mario's Final Smash in Super Smash Bros. Ultimate
Rosalina & Luma Power Star
Logo EN - Super Smash Bros. Wii U 3DS.png
Rosalina summons a Power Star (in Super Smash Bros. for Nintendo 3DS / Wii U) or a Grand Star (in Super Smash Bros. Ultimate), which shoots a plethora of smaller stars around the stage, damaging opponents. The star grows in size as it shoots the smaller stars and explodes at the end of the Final Smash. The Grand Star also pulls in opponents while active. Rosalina and Luma's Final Smash in Super Smash Bros. for Wii U.
Grand Star
Logo of Super Smash Bros. Ultimate
Rosalina's Final Smash in Super Smash Bros. Ultimate
Bowser Jr. Shadow Mario Paint
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Bowser Jr. (or a Koopaling) turns into Shadow Mario and paints a giant "X" across the screen. Any player that comes in contact with it will take damage until it explodes, which will launch opponents. Bowser Jr.'s Final Smash in Ultimate.
Piranha Plant Petey Piranha
Logo of Super Smash Bros. Ultimate
The Piranha Plant summons Petey Piranha (who wields his cages from Super Smash Bros. Brawl's Subspace Emissary mode), and he jumps around, damaging players and trapping them inside his cages. He then breathes fire on the cages and slams them down. Petey Piranha in the Final Smash for Piranha Plant in Super Smash Bros. Ultimate.
Yoshi Super Dragon
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Yoshi transforms into Winged Yoshi and is able to fly freely around the stage. In this form, Yoshi can fire large fireballs. Yoshi's Super Dragon in Super Smash Bros. for Wii U.
Stampede!
Logo of Super Smash Bros. Ultimate
Yoshi sends players he catches into a rocky canyon like setting, where a bunch of multi-colored Yoshis stampede through (referencing the opening to Super Smash Bros. Melee) and run over the player(s) in the process. Stampede! in Super Smash Bros. Ultimate
Donkey Kong Konga Beat
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Donkey Kong pulls out a pair of bongos and start playing them with Donkey Kong Country music replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat. Donkey Kong's Konga Beat in Super Smash Bros. for Wii U.
Jungle Rush
Logo of Super Smash Bros. Ultimate
Donkey Kong will do a punch to trap players. Any opponents caught will be treated to a series of rapid punches from Donkey Kong before he finishes with an uppercut, referencing Donkey Kong Jungle Beat. Rapid Punch in Super Smash Bros. Ultimate
Diddy Kong Rocketbarrel Barrage
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Diddy Kong equips his Rocketbarrel Pack and Peanut Popguns and starts flying around the stage firing explosive peanuts at opponents. The player can control Diddy Kong's flight and peanut firing. Diddy Kong's Rocketbarrel Barrage in Super Smash Bros. for Wii U.
Hyper Rocketbarrel
Logo of Super Smash Bros. Ultimate
Diddy Kong equips his Rocketbarrel Pack and zips across the screen in many different directions. At the end, he homes in on one random player and the barrels will explode on them. Diddy Kong's Final Smash in Super Smash Bros. Ultimate.
King K. Rool Blast-o-Matic
Logo of Super Smash Bros. Ultimate
King K. Rool traps players on Donkey Kong Island and fires a laser from his Blast-o-Matic to blow up the whole island, damaging players, referencing Donkey Kong 64 where failure to shutdown the machine in Hideout Helm will result in the island’s destruction. King K. Rool's Final Smash in Super Smash Bros. Ultimate
Wario Wario-Man
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward). After enough time has passed, he will return to normal. Wario's Wario-Man in Super Smash Bros. for Wii U.
Logo of Super Smash Bros. Ultimate
Wario dashes forwards and opponents caught are taken to a comic book like setting. There, Wario, now transformed into Wario-Man, does a bunch of attacks on the opponents in all different directions before finishing off with a waft, launching them. Wario-Man in Super Smash Bros. Ultimate.

Names in other languages[edit]

Language Name Meaning
Japanese 最後の切りふだ
Saigo no kirifuda
Final Trump Card

Chinese 最後的絕招 (Traditional)
最后的绝招 (Simplified)
Zuìhòu de juézhāo
Final Trump Card

Dutch Ultieme Smash
Ultimate Smash
French Smash final
Final Smash
German Ultra-Smash
Ultra Smash
Italian Smash finale
Final Smash
Portuguese Smash Final
Final Smash
Russian Финальный смеш
Final'nyy smesh
Final Smash

Spanish Smash Final
Final Smash

References[edit]

  1. ^ (December 5, 2007). The Battle for the Smash Ball. Smash Bros. DOJO!!. Retrieved November 8, 2018.
  2. ^ "Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." – Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5. Masahiro Sakurai. Retrieved January 28, 2008.
  3. ^ "People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." – Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5. Masahiro Sakurai. Retrieved January 28, 2008.