Final Smash: Difference between revisions

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{{LLquote|The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not...)|[[Masahiro Sakurai]]|[http://www.smashbros.com/wii/en_us/howto/basic/basic02.html Smash Bros. DOJO!!]}}
{{about|a type of special move in the [[Super Smash Bros. (series)|Super Smash Bros. series]]|the mission in [[Mario & Luigi: Paper Jam]]|[[Final Smash (mission)]]}}
[[File:SSBB - Mario Pre-Final Smash Screenshot.png|200px|thumb|Mario before using a '''Final Smash'''.]]
{{multiple image
The '''Final Smash''' is a [[Special Moves|special move]] that is only possible through the aid of a [[Smash Ball]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''. After breaking open one of these items, its power flows into the [[Super Smash Bros. Brawl#Characters|fighter]], charging him or her up. The fighter's eyes glow white and yellow, at which point the fighter is free to unleash the Final Smash at any moment by pressing the special move button. However, if the fighter does not initiate the Final Smash soon enough, other fighters can take away the Smash Ball by hitting the fighter in possession of it with a powerful attack. When this happens, the fighter's aura reverts to Smash Ball form and can be claimed by other fighters. Each person's attack is a manifestation of their individual personalities or unique abilities. For example, [[Zero Laser]] charges up [[Samus Aran|Samus]]'s [[Power Suit]] while [[Princess Peach#Peach Blossom|Peach Blossom]] is a magnification of [[Princess Peach|Peach]]'s joyful personality.
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The game also has a function known as a Pity Final Smash. The Pity Final Smash can be granted to fighters in special circumstances during a stock match. When the fighter is KO'd while being five stocks behind the leading player, the fighter respawns with a Pity Final Smash. A Pity Final Smash serves the same functions as a normal smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters.
|footer=How [[Mario]] looks before using his Final Smash in ''[[Super Smash Bros. Brawl]]'' (left) and ''[[Super Smash Bros. for Wii U]]'' (right)
 
|image1=SSBB - Mario Pre-Final Smash Screenshot.png
Final Smashes are phenomenally powerful and can completely tip the scale of battles. However, each is not without its own repercussions. The attacks can cause self-destructs, and Samus even changes into [[Zero Suit Samus]] after using her Final Smash.
|width1=150
|image2=FinalSmashMario.jpg
|width2=220
}}
{{quote2|The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not...)|[[Masahiro Sakurai]]|[http://www.smashbros.com/wii/en_us/howto/basic/basic02.html Smash Bros. DOJO!!]}}
The '''Final Smash''' is a [[list of moves|special move]] that can be used from breaking a [[smashwiki:Smash Ball|Smash Ball]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]] / [[Super Smash Bros. for Wii U|Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''. After breaking open one of these items, its power flows into the fighter, charging them up. The fighter will begin to emit a yellow aura, and their eyes will turn yellow as well. The character will activate their Final Smash the next time the player uses their standard special move. However, if the fighter does not initiate the Final Smash soon enough, they can drop the Smash Ball if they get attacked enough times. Final Smashes can be used by any fighter, including those representing the [[Super Mario (franchise)|''Super Mario'' franchise]].


Due to the extreme power of the Final Smash, they are usually banned in official tournaments, along with [[Meta Knight]] and items.
The games also have a function known as a '''Pity Final Smash'''<ref>{{cite|date=December 5, 2007|url=www.smashbros.com/wii/en_us/howto/technique/technique09.html|title=The Battle for the Smash Ball|publisher=Smash Bros. DOJO!!|accessdate=November 8, 2018}}</ref> (called '''Easy Final Smash''' in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''). If a fighter is KO'd while being five points or stocks behind the leading player, the fighter respawns with an Easy Final Smash. An Easy Final Smash serves the same functions as a normal Final Smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters. Easy Final Smashes also return in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', but CPU players will not receive one even if the conditions are met.


==Final Smash types==
The Final Smashes in ''Super Smash Bros. Ultimate'' are much quicker and require little to no control, so players can return to fighting quickly. As a result, many fighters that had controllable/transformative Final Smashes received new, instant, and non-transformative Final Smashes (e.g. [[Super Dragon]] being replaced by [[Stampede!]], and [[Konga Beat]] being replaced by [[Jungle Rush]]), although some retain their transformation effect (e.g. [[Giga Bowser Punch]]) or can still be affected by user input (e.g. [[smashwiki:Octopus|Octopus]] and [[smashwiki:Super Sonic|Super Sonic]] can be controlled vertically); while Final Smashes such as [[Shadow Mario Paint]] and [[Grand Star (move)|Grand Star]] have been made less powerful. This game also introduces the FS Meter, where players can charge up a Final Smash with a meter under the damage meter. The Final Smashes released from these are much weaker, easier to dodge, and can be shielded against. When the player activates a Final Smash, a cut-in of the summoner's face briefly appears on-screen.
While Final Smashes tend to be unique among characters, there are certain categories they can be sorted into. Note that these category names are conjectural.
*'''Directional''' - These Final Smashes launch an attack in a single direction. Depending on the Final Smash, the direction can be controlled, while others are fixed. This kind of Final Smash has a blind spot, usually behind the attacker, where targets can hide. Examples for this kind are [[Lucario]]'s [[Lucario#Aura Storm|Aura Storm]], [[Ganondorf]]'s [[Ganondorf#Beast Ganon| Beast Ganon]], and [[Pokémon Trainer]]'s [[Pokémon Trainer#Triple Finish|Triple Finish]].
*'''Focused''' - These Final Smashes affect nearby opponents in any direction. Targets can avoid the move by getting out of range, so they're mostly effective in smaller stages. Examples for this kind are [[Luigi]]'s [[Luigi#Negative Zone|Negative Zone]], [[Donkey Kong]]'s [[Donkey Kong#Konga Beat|Konga Beat]], [[Jigglypuff]]'s [[Jigglypuff#Puff Up|Puff Up]], and [[Zero Suit Samus]]'s [[Zero Suit Samus#Power Suit|Power Suit Samus]].
*'''Trapping''' - These Final Smashes attack a certain area, grab anyone inside said area (or just a single character), and lay down an inescapable beating. They generally have a small initial range and will fail if there are no targets caught. Examples for this kind are [[Link]]'s [[Link#Triforce Slash|Triforce Slash]], [[Meta Knight]]'s [[Meta Knight#Galaxia Darkness|Galaxia Darkness]], [[Ike]]'s [[Ike#Great Aether|Great Aether]], and [[Captain Falcon]]'s [[Captain Falcon#Blue Falcon|Blue Falcon]].
*'''Stage-Wide''' - These Final Smashes affect the whole stage, leaving little or no hiding spots. However, they may be less effective on larger stages. Examples for this kind are [[Solid Snake]]'s [[Solid Snake#Grenade Launcher|Grenade Launcher]], [[Pit]]'s [[Pit#Palutena's Army|Palutena's Army]], and [[Captain Olimar]]'s [[Captain Olimar#End of Day|End of Day]].
*'''Transformation''' - These Final Smashes only affect the user, who can then rampage around and cause damage. Some transformations buff up the character's existing moveset, while others use a different set of controls. Most transformations leave the user immune to damage and most status effects. Examples for this kind are [[Sonic the Hedgehog|Sonic]]'s [[Sonic the Hedgehog#Super Sonic|Super Sonic]], [[Bowser]]'s [[Bowser#Giga Bowser|Giga Bowser]], and [[Mr. Game & Watch]]'s [[Mr. Game & Watch#Octopus|Octopus]].


==History==
==History==
Final Smashes are based on the character's individual background in their series, like [[Zelda]]'s and [[Sheik]]'s [[Sheik#Special Moves#Light Arrow|Light Arrow]]. However, some may have been invented specially for ''Super Smash Bros. Brawl'', like [[Mario]]'s [[Mario#Mario Finale|Mario Finale]]. Although they were already planned to be included in the original ''[[Super Smash Bros.]]''<ref>"Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." - Masahiro Sakurai, [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5], accessed 2008-1-28</ref>, Final Smashes made their first appearance in ''Super Smash Bros. Brawl'' and gained considerable attention due to their ability to turn the tide of battle in seconds. [[Masahiro Sakurai]] compared the moves to the [[Hammer]] item found in all ''Super Smash Bros.'' titles<ref>"People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." - Masahiro Sakurai, [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5], accessed 2008-1-28</ref>, as all players rush to collect it, and the ones who didn't flee after it has been collected.
Most Final Smashes are based on the character's individual background in their series, like [[List of fighters debuting in Super Smash Bros. Melee#Zelda|Zelda]] and [[List of fighters debuting in Super Smash Bros. Melee#Sheik|Sheik]]'s [[smashwiki:Light Arrow|Light Arrow]]. However, some have been invented specially for ''Super Smash Bros. Brawl'', like [[Mario]]'s [[Mario Finale]]. Although they were planned to be included in the original ''[[Super Smash Bros.]]''<ref>{{cite|quote=Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game.|publisher=Masahiro Sakurai|url=us.wii.com/iwata_asks/ssbb/vol5_page1.jsp|title=Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5|accessdate=January 28, 2008}}</ref> (an unused voice sample of [[List of fighters debuting in Super Smash Bros.#Ness|Ness]]'s announcing "[[#PK Starstorm|PK Starstorm]]" can be found in the files), Final Smashes made their first appearance in ''Super Smash Bros. Brawl''. [[Masahiro Sakurai]] compared the Final Smash as a more powerful, "majestic" [[Hammer]] item (found in all ''Super Smash Bros.'' games),<ref>{{cite|quote=People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about.|publisher=Masahiro Sakurai|url=us.wii.com/iwata_asks/ssbb/vol5_page1.jsp|title=Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5|accessdate=January 28, 2008}}</ref> as all players rush to collect it, and the ones who didn't flee after it has been collected.


==List of Final Smashes==
==List of Final Smashes==
{|class="wikitable sortable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse
These are Final Smashes used only by fighters representing the [[Super Mario (franchise)|''Super Mario'' franchise]]. A complete list can be found on [[List of Final Smashes|this page]].
!Name
 
!Character/s
{|class="wikitable sortable"border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse
!Character
!Final Smash
!Appears in
!Appears in
!Type
!Brief description
!Brief description
!Picture
!Picture
|-
|-
|[[Aura Storm]]
|[[Mario]]{{anchor|Mario}}
|[[Lucario]]
|[[Mario Finale]]{{anchor|Mario Finale}}
|''Super Smash Bros. Brawl''
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Directional
|Mario fires a giant wave of [[fireball]]s that travels across the screen. Any opponents caught in it will be damaged and carried away.
|Lucario will launch into the air and fire an extremely large beam of aura down damaging opponents. It can be controlled with the Control Stick and can go through any part of the stage.
|[[File:SSBU Mario Finale.jpg|200px]]
|[[File:AuraStorm.jpg|200px]]
|-
|-
|[[Beast Ganon]]  
|rowspan=3|[[Luigi]]{{anchor|Luigi}}
|[[Ganondorf]]
|[[Negative Zone]]{{anchor|Negative Zone}}
|''Super Smash Bros. Brawl'', ''Super Smash Bros. for Nintendo 3DS/Wii U''
|[[File:Ssb brawl logo.png|center|60px]]
|Directional
|Luigi starts dancing and causes a large green circle to appear. Any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably.
|Ganondorf transforms into Dark Beast Ganon, paralyzing opponents in front of him. He can also bury grounded opponents. He then charges across the stage, sending them flying.
|[[File:Negative Zone Brawl screenshot.png|200px]]
|[[File:BeastGanon-Smash4WiiU.jpg|200px]]
|-
|-
|[[Black Hole Laser]]
|[[Poltergust 5000]]{{anchor|Poltergust 5000}}
|[[Palutena]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|''Super Smash Bros. for Nintendo 3DS/Wii U''
|rowspan=2|Luigi pulls out his ghost vacuum and begins sucking nearby opponents into it which deals repeated damage. After a short period of time, the trapped opponents will be shot out of the vacuum. In ''Super Smash Bros. for Nintendo 3DS / Wii U'', the vacuum Luigi uses is the Poltergust 5000 from ''[[Luigi's Mansion: Dark Moon]]'', while the vacuum in ''Super Smash Bros. Ultimate'' is the Poltergust G-00 from ''[[Luigi's Mansion 3]]''.
|Trapping
|[[File:SSB4 WiiU LuigiPoltergust.jpg|200px]]
|Palutena traps the opponents in a Black Hole from ''Kid Icarus: Uprising'', then fires the Mega Laser (from that same game), causing damage.
|[[File:SSB4_-_Palutena_Final_Smash.JPG|200px]]
 
|-
|[[Blue Falcon]]
|[[Captain Falcon]]
|''Super Smash Bros. Brawl'', ''Super Smash Bros. for Nintendo 3DS/Wii U''
|Trapping
|Captain Falcon calls the Blue Falcon, causing it to fly across the screen. If it hits any opponents, they will land on a racetrack and get hit by the Blue Falcon. When the game returns to the normal screen, they will be sent flying.
|[[File:Blue_Falcon.jpg|200px]]
|-
|[[Chain Attack]]
|[[Shulk]]
|''Super Smash Bros. for Nintendo 3DS/Wii U''
|Trapping
|Shulk summons Dunban and Riki from ''Xenoblade Chronicles'' and they perform a Chain Attack on the trapped opponent(s), just like how they do in the aforementioned game.
|[[File:SSB4_-_Shulk_Screen-7.JPG|200px]]
|-
|[[Cook Kirby]]
|[[Kirby]]
|''Super Smash Bros. Brawl''
|Trapping
|Kirby transforms into Cook Kirby and pulls out a giant soup pot which draws opponents in damaging them. They are thrown out of the pot with multiple items.
|[[File:Cook Kirby.jpg|200px]]
|-
|rowspan=3|[[Critical Hit]]
|[[Lucina]]
|''Super Smash Bros. for Nintendo 3DS/Wii U''
|Directional
|Lucina shares her Final Smash with Marth.
|[[File:Critical_Hit_Lucina_3DS.JPG|200px]]
|-
|-
|[[Marth]]
|[[Poltergust G-00]]{{anchor|Poltergust G-00}}
|''Super Smash Bros. Brawl'', ''Super Smash Bros. for Nintendo 3DS/Wii U''
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Directional
|[[File:SSBU Luigi Final Smash.png|200px]]
|Marth charges up with power and then swipes forward with his sword at an extreme speed, dealing massive damage to opponents (it has the potential to instantly KO them).
|[[File:Critical_Hit_SSB4.JPG|200px]]
|-
|-
|[[Roy (Fire Emblem)|Roy]]
|[[Princess Peach|Peach]]{{anchor|Peach}}
|"Super Smash Bros. for Nintendo 3DS/Wii U"
|[[Peach Blossom]]{{anchor|Peach Blossom}}
|Trapping
||[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Unlike Lucina and Marth, Roy needs to be near opponents to damage them. His sword turns in flames and while it moves the player(s) around, his sword instantly KOs them.
|rowspan=2|Peach/Daisy starts dancing while giant portraits of them appear on the screen, which causes opponents to fall asleep. Peaches/Daisies will also appear on the stage, which allow them to heal any damage done to them.
|N/A
|[[File:Peach SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[Dedede Burst]]
|[[Princess Daisy|Daisy]]{{anchor|Daisy}}
|[[King Dedede]]
|[[Peach Blossom|Daisy Blossom]]{{anchor|Daisy Blossom}}
|''Super Smash Bros for Nintendo 3DS/Wii U''
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Trapping
|[[File:Daisy SSBU Skill Preview Final Smash.png|200px]]
|King Dedede has a new Final Smash. He uses his inhaling ability to suck in nearby opponents, and then rapidly attacks them with his flaming hammer, and finally finishes them off by throwing a bomb at the trapped players.
|[[File:Dedede_Burst_Suction.JPG|200px]]
|-
|-
|[[Dark Pit Staff]]
|rowspan=2|[[Bowser]]{{anchor|Bowser}}
|[[Dark Pit]]
|[[Giga Bowser]]{{anchor|Giga Bowser}}
|''Super Smash Bros. for Nintendo 3DS/Wii U''
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Directional
|Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger and he cannot flinch, though he will still take damage. Some of his attacks also have added effects, such as ice and darkness. Taking damage will reduce the amount of time spent in this transformation.
|Dark Pit fires his Dark Pit Staff, causing any opponent it hits to be knocked out. It is similar to Zelda and Sheik's Light Arrow.
|[[File:GigaBowser-SSBWiiU.jpg|200px]]
|[[File:SSB4_-_Dark_Pit_Screen-8.JPG|200px]]
|-
|-
|[[Diffusion Beam]]
|[[Giga Bowser Punch]]{{anchor|Giga Bowser Punch}}
|[[R.O.B.]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|''Super Smash Bros. Brawl''
|Bowser transforms into a giant Giga Bowser and moves to the background. He will then proceed to aim at players and punch them for heavy damage. At high enough percentages, the opponents can be screen-KO'd.
|Transformation
|[[File:SSBU Giga Bowser.png|200px]]
|Swirling lasers come out of R.O.B.'s eyes. He can move freely during this, and any opponent caught in the lasers will be trapped and have massive damage dealt to them.
|[[File:ROB-DiffusionBeam-SSBBrawl.png|200px]]
|-
|-
|[[Doctor Finale]]
|[[Dr. Mario]]{{anchor|Dr. Mario}}
|[[Dr. Mario]]
|[[Doctor Finale]]{{anchor|Doctor Finale}}
|''Super Smash Bros. for Nintendo 3DS/Wii U''
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Directional
|Dr. Mario fires two giant [[capsule|vitamin capsule]]s that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off.  
|Dr. Mario fires two giant [[Megavitamins]] that travel across the screen, getting bigger and bigger as they go. Any opponents caught in it will be damaged and effectively trapped inside.  
|[[File:Dr Finale SSBU.png|200px]]
|[[File:DrMario Final Smash.jpg|200px]]
|-
|-
|[[Dream Home]]<br>
|rowspan=2|[[Rosalina]] & [[Luma]]{{anchor|Rosalina & Luma}}
(PAL Regions: ''Housewarming Party'')
|[[Grand Star (move)|Power Star]]{{anchor|Power Star}}
|[[Villager]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|''Super Smash Bros. for Nintendo 3DS/Wii U''
|rowspan=2|Rosalina summons a [[Power Star]] (in ''Super Smash Bros. for Nintendo 3DS / Wii U'') or a [[Grand Star]] (in ''Super Smash Bros. Ultimate''), which shoots a plethora of smaller stars around the stage, damaging opponents. The star grows in size as it shoots the smaller stars and explodes at the end of the Final Smash. The Grand Star also pulls in opponents while active.
|Trapping
|[[nookipedia:Tom Nook|Tom Nook]], [[nookipedia:Timmy and Tommy|Timmy, and Tommy]] build a house around a captured opponent for the Villager, which instantly explodes, causing damage to any opponents in range, with the most damage occurring to the captured opponent.
|[[File:Villager Final Smash.jpg|200px]]
|-
|[[End of Day]]
|[[Captain Olimar]]
|''Super Smash Bros. Brawl'', ''Super Smash Bros. for Nintendo 3DS/Wii U''
|Stage-Wide
|Olimar (or Alph) gets into the Hocotate Ship and flies off camera, whilst Red Bulborbs appear on the bottom of the screen, attacking opponents. His ship then crashes back down. Anyone caught in the blast radius will take high damage.
|[[File:End_of_Day_SSB4.JPG|200px]]
|-
|[[Final Edge]]
|[[Mii Swordfighter]]
|''Super Smash Bros. for Nintendo 3DS/Wii U''
|Directional
|The Mii Swordfighter lifts its sword and unleashes many low-knockback crescents in a chosen direction.
|[[File:BetterFinalEdge.JPG|200px]]
|-
|[[Full Blast]]
|[[Mii Gunner]]
|''Super Smash Bros. for Nintendo 3DS/Wii U''
|Directional
|The Mii Gunner shoots a strong laser with two smaller lasers surrounding it.
|[[File:Mii_Gunner%27s_Final_Smash.JPG|200px]]
|-
|[[Galaxia Darkness]]
|[[Meta Knight]]
|''Super Smash Bros. Brawl'', ''Super Smash Bros. for Nintendo 3DS/Wii U''
|Trapping
|Meta Knight swipes his cape in front of himself. The screen then goes black, and anyone caught inside will be slashed powerfully. Bystanders who are close enough may also get caught in the darkness.
|[[File:Galaxia_Darkness_SSB4.JPG|200px]]
|-
|[[Giga Bowser]]
|[[Bowser]]
|''Super Smash Bros. Brawl'', ''Super Smash Bros. for Nintendo 3DS/Wii U''
|Transformation
|Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger, and Giga Bowser cannot flinch (he can take damage but will never be knocked back). Some of his attacks also have added effects (such as darkness).
|[[File:GigaBowser-SSBU.jpg|200px|]]
|-
|[[Giga Mac]]
|[[Little Mac]]
|''Super Smash Bros. for Nintendo 3DS/Wii U''
|Transformation
|Little Mac transforms into Giga Mac, making him far more powerful. It is very similar to Bowser's Giga Bowser Final Smash.
|[[File:Giga Mac.jpeg|200px]]
|-
|[[Great Aether]]
|[[Ike]]
|''Super Smash Bros. Brawl'', ''Super Smash Bros. for Nintendo 3DS/Wii U''
|Trapping
|Ike jumps into the air and, if he hits any opponents with the first strike, they are caught in the attack as he ferociously swipes them repeatedly with his sword.
|[[File:Great_Aether_SSB4.JPG|200px]]
|-
|[[Grenade Launcher]]
|[[Solid Snake]]
|''Super Smash Bros. Brawl''
|Stage-Wide
|Snake jumps into the air and into a helicopter where he gets a grenade launcher which he then fires at his opponents while holding onto a ladder in front of the screen. The Control Stick can be used to control the launcher, and the attack button can be used to fire grenades at opponents.
|[[File:Grenade Launcher.jpg|200px]]
|-
|[[Gunship]]
|[[Zero Suit Samus]]
|''Super Smash Bros for Nintendo 3DS/Wii U''
|Stage-Wide
|Zero Suit Samus has a new Final Smash for the game, due to being a separate character from Samus. Her new Final Smash involves her jumping into her Gunship and firing lasers at the opponents. Her Final Smash appears similar to Snake's Grenade Launcher from the previous game.
|[[File:Gunship_FS_lasers.JPG|200px]]
|-
|[[Iceberg]]
|[[Ice Climbers]]
|''Super Smash Bros. Brawl''
|Stage-Wide
|The Ice Climbers summon a massive iceberg that freezes and damages nearby opponents.
|[[File:Iceberg.jpg|200px]]
|-
|[[Konga Beat]]
|[[Donkey Kong]]
|''Super Smash Bros. Brawl'', ''Super Smash Bros. for Nintendo 3DS/Wii U''
|Focused
|Donkey Kong pulls out a pair of bongos and start playing them with Donkey Kong Country music replacing the current background music. The music waves surrounding the bongos will damage opponents.
|[[File:Konga_Beat_SSB4.JPG|200px]]
|-
|rowspan=3|[[Landmaster]]
|[[Falco Lombardi]]
|''Super Smash Bros. Brawl'', ''Super Smash Bros. for Nintendo 3DS/Wii U''
|Transformation
|Falco will summon a Landmaster which lasts for 18 seconds. During that, he may use its array of weapons against opponents. It has the least power out of all three Landmasters. However, it is easier to control in the air, and can easily carry opponents off the top of the screen.
|[[File:FalcoFinalSmash-Smash4WiiU.jpg|200px]]
|-
|[[Fox McCloud]]
|''Super Smash Bros. Brawl'', ''Super Smash Bros. for Nintendo 3DS/Wii U''
|Transformation
|Fox will summon a Landmaster which lasts for 18 seconds. During that, he may use its array of weapons against opponents. It is more powerful than Falco's Landmaster, but it is the slowest Landmaster. It is generally "balanced" when compared to the other two Landmasters.
|[[File:FoxFinalSmash-Smash43DS.JPG|200px]]
|-
|[[Wolf O'Donnell]]
|''Super Smash Bros. Brawl''
|Transformation
|Wolf will summon a Landmaster which lasts only for 12 seconds. During that, he may use its array of weapons against opponents. It has the most power and speed out of all three, plus the most maneuverability.
|[[File:WolfLandmaster2.jpg|200px]]
|-
|rowspan=2|[[Light Arrow]]
|[[Sheik]]
|''Super Smash Bros. Brawl'', ''Super Smash Bros. for Nintendo 3DS/Wii U''
|Directional
|Sheik takes a bow and fires a beam of light straight across the stage. If it hits an opponent then they will be knocked at same direction as the beam is targeting. However, Sheik's version is a bit stronger (doing about 4% more to each opponent hit.)
|[[File:Light_Arrow_Sheik_SSB4.JPG|200px]]
|-
|[[Zelda]]
|''Super Smash Bros. Brawl'', ''Super Smash Bros. for Nintendo 3DS/Wii U''
|Directional
|Zelda takes a bow and fire a beam of light straight across the stage. If it hits an opponent then they will be knocked out upwards instantly, though it is possible (but difficult) to survive on larger stages.
|[[File:Light_Arrow_Zelda_SSB4.JPG|200px]]
|-
|[[Mario Finale]]
|[[Mario]]
|''Super Smash Bros. Brawl'', ''Super Smash Bros. for Nintendo 3DS/Wii U''
|Directional
|Mario fires a giant wave of flames that travels across the screen. Any opponents caught in it will be damaged and effectively trapped inside.
|[[File:Mario_Finale_SSB4.JPG|200px]]
|-
|rowspan=2|[[Mega Evolution]]
|[[Charizard]]
|''Super Smash Bros. for Nintendo 3DS/Wii U''
|Transformation
|Charizard transforms into [[bulbapedia:Mega Evolution|Mega Charizard X]] from [[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']]. It makes its attacks substantially more powerful.
|[[File:SSB4MegaCharizardX.jpg|200px]]
|-
|[[Lucario]]
|''Super Smash Bros. for Nintendo 3DS/Wii U''
|Transformation
|Lucario transforms into [[bulbapedia:Mega Evolution|Mega Lucario]] from [[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']]. Just like Mega Charizard, his attacks are substantially more powerful.
|[[File:MegaLucario-SSBU.jpg|200px]]
|-
|[[Mega Legends]]
|[[Mega Man]]
|''Super Smash Bros for Nintendo 3DS/Wii U''
|Trapping
|Mega Man fires a Black Hole Bomb, a weapon from ''Mega Man 9'', that can suck in opponents. He then appears alongside Mega Man X, MegaMan.EXE, Mega Man Volnutt, and ''Star Force'' Mega Man, all of which fire lasers at the opponents.
|[[File:MegaManfinalsmash.jpg|200px]]
|-
|[[Negative Zone]]
|[[Luigi]]
|''Super Smash Bros. Brawl''
|Focused
|Luigi starts dancing and causes a large green circle to appear, any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably. Luigi's attacks may also have increased power.
|[[File:Negative Zone.jpg|200px]]
|-
|[[NES Zapper Posse]]
|[[Duck Hunt]]
|''Super Smash Bros. for Nintendo 3DS/Wii U''
|Trapping
|The Duck Hunt dog summons a group of 8-bit ducks, which fly into the background, trapping opponents who touch them in the middle of a gun duel consisting of the Wild Gunmen versus the thugs from ''Hogan's Alley''. During this scene, the Wild Gunmen repeatedly shoot and defeat the thugs, sending cans, ducks, and any trapped opponents flying. Every character in the Final Smash (except the opponent) uses 2D sprites, including the dog and duck who otherwise appear with updated 3D models. Also, no matter what color Duck Hunt is, he will always appear in his default appearance during the attack.
|[[File:NESZapperPosse-SSBU.jpg|200px]]
|-
|[[Octopus]]
|[[Mr. Game & Watch]]
|''Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS/Wii U''
|Transformation
|Mr. Game & Watch transforms into an octopus and then attacks by either extending its tentacles or ramming opponents. The Control Stick can be used to move to the side, and it is also possible to jump.
|[[File:G&WFinalSmash-Smash4WiiU.jpg|200px]]
|-
|[[Omega Blitz]]
|[[Mii Brawler]]
|''Super Smash Bros. for Nintendo 3DS/Wii U''
|Trapping
|The Mii Brawler kicks their opponent, sending him into the air while throwing multiple punches and kick combos, finishing with a strong impulsive punch launching the foe downwards, dealing a lot of knockback damage.
|[[File:Transcendent_Final_Rush_SSB4.JPG|200px]]
|-
|[[Pair Up]]
|[[Robin]]
|''Super Smash Bros. for Nintendo 3DS/Wii U''
|Trapping
|[[Robin]] teams up with [[fireemblem:Chrom|Chrom]], the main protagonist of ''Fire Emblem: Awakening'', to rapidly attack an opponent in a similar fashion to Ike's Final Smash from the previous game.
|[[File:Robin_Final_Smash_Strike.JPG|200px]]
|-
|[[Palutena's Army]]
|[[Pit]]
|''Super Smash Bros. Brawl''
|Stage-Wide
|Pit summons Palutena who in turn summons an army of Centurions who then charge forward at opponents causing damage. It is one of the few Final Smashes that can be avoided (though this is still difficult to do).
|[[File:Palutena's Army.jpg|200px]]
|-
|[[Peach Blossom]]
|[[Princess Peach]]
|''Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS/Wii U''
|Focused
|Princess Peach starts dancing causing opponents to fall asleep and take damage, also peaches which restore damage appear.
|[[File:PeachBlossomSSB4.JPG|200px]]
|-
|rowspan=2|[[PK Starstorm]]
|[[Lucas]]
|''Super Smash Bros. Brawl
|Stage-Wide
|Lucas summon several PSI Comets which fall straight down from the air damaging opponents. It covers the entire stage, but is less effective on larger stages.
|[[File:PK Starstorm.jpg|200px|]]
|-
|[[Ness]]
|''Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS/Wii U''
|Stage-Wide (SSBB)/ Directional (SSB3DS/WiiU)
|Ness summons several PSI Comets which fall at angles from the air damaging opponents. It covers the entire stage, but is less effective on larger stages.
|[[File:NessFinalSmash-Smash4WiiU.jpg|200px|]]
|-
|[[Poltergust 5000]]
|[[Luigi]]
|''Super Smash Bros. for Nintendo 3DS/Wii U''
|Trapping
|Luigi's Final Smash has been changed. It now involves him bringing out his Poltergust 5000 and creating a short ranged vacuum around him. Any opponent caught in the suction will be sucked into the Poltergust and shot out shortly after.
|[[File:SSB4 WiiU LuigiPoltergust.jpg|200px]]
|-
|[[Power Suit Samus]]
|[[Zero Suit Samus]]
|''Super Smash Bros. Brawl''
|Focused
|Zero Suit Samus summons an energy whirl around her causing her to regain her Power Suit.
|[[File:PowerSuitSamus.jpg|200px]]
|-
|[[Power Star]]
|[[Rosalina|Rosalina & Luma]]
|''Super Smash Bros. for Nintendo 3DS/Wii U''
|Stage-Wide
|Rosalina summons a [[Power Star]], which shoots a plethora of smaller stars around the stage, damaging opponents. The Power Star grows in size as it shoots the smaller stars, exploding at the end of the Final Smash.
|[[File:Rosalina Final Smash.jpeg|200px]]
|[[File:Rosalina Final Smash.jpeg|200px]]
|-
|-
|[[Puff Up]]
|[[Grand Star (move)|Grand Star]]{{anchor|Grand Star}}
|[[Jigglypuff]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|''Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS/Wii U''
|[[File:RosalinaFS-U.png|200px]]
|Focused
|Jigglypuff grows massively in size. Any opponents that touch Jigglypuff will bounce off. They will be knocked back further if hit while Jigglypuff is shrinking.
|[[File:JigglypuffFinalSmash-Smash4WiiU.jpg|200px]]
|-
|-
|[[Rocketbarrel Barrage]]
||[[Bowser Jr.]]{{anchor|Bowser Jr.}}
|[[Diddy Kong]]
||[[Shadow Mario Paint]]{{anchor|Shadow Mario Paint}}
|''Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS/Wii U''
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Transformation
|Bowser Jr. (or a [[Koopalings|Koopaling]]) turns into [[Shadow Mario]] and paints a giant "X" across the screen. Any player that comes in contact with it will take damage until it explodes, which will launch opponents.
|Diddy Kong gets out his Rocketbarrels and Peanut Popguns and starts flying around the stage firing explosive peanuts at opponents.
|[[File:Bowser Jr SSBU Skill Preview Final Smash.png|200px]]  
|[[File:Rocketbarrel_Barrage_SSB4.JPG|200px]]
|-
|-
|[[Secret Ninja Attack]]
|[[Piranha Plant]]{{anchor|Piranha Plant}}
|[[Greninja]]
|[[Petey Piranha#Super Smash Bros. Ultimate|Petey Piranha]]{{anchor|Petey Piranha}}
|''Super Smash Bros. for Nintendo 3DS/Wii U''
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Trapping
|The Piranha Plant summons [[Petey Piranha]] (who wields his cages from ''Super Smash Bros. Brawl''{{'}}s Subspace Emissary mode), and he jumps around, damaging players and trapping them inside his cages. He then breathes fire on the cages and slams them down.
|Greninja kicks up a mat in front of himself and any opponent he catches is flung into the air and a in front of a moon-lit background. Greninja then repeatedly slashes the trapped foe, along with what appear to be various clones. After enough hits, Greninja performs a final attack that ends the Final Smash.
|[[File:Petey FS Ultimate.png|200px]]
|[[File:Greninja_final_smash.jpeg|200px]]
|-
|-
||[[Shadow Mario Paint]]
|rowspan=2|[[Yoshi]]{{anchor|Yoshi}}
|[[Bowser Jr.]]
|[[Super Dragon]]{{anchor|Super Dragon}}
|''Super Smash Bros. for Nintendo 3DS/Wii U''
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Stage-wide
|Yoshi transforms into [[Winged Yoshi]] and is able to fly freely around the stage. In this form, Yoshi can fire large fireballs.
|Bowser Jr. turns into [[Shadow Mario]] and paints a giant "X" across the screen. Any player that comes in contact with it will take damage, until it explodes, dealing even more damage to the opponents.
|[[File:Yoshi Super Dragon Wii U.jpg|200px]]
|[[File:BowserJrFinalSmash-Smash4WiiU.jpg|200px]]  
|-
|-
|[[Shin Shoryuken]]
|[[Stampede!]]{{anchor|Stampede!}}
|[[Ryu]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|"Super Smash Bros Nintendo 3DS/Wii U"
|Yoshi sends players he catches into a rocky canyon like setting, where a bunch of multi-colored Yoshis stampede through (referencing the opening to ''[[Super Smash Bros. Melee]]'') and run over the player(s) in the process.
|Unknown
|[[File:Stampede SSBU.jpg|200px]]
|Ryu turns into a Shoryuken and blasts around the stage damaging players.
|N/A
|-
|-
|[[Super Diffusion Beam]]
|rowspan=2|[[Donkey Kong]]{{anchor|Donkey Kong}}
|[[R.O.B]]
|[[Konga Beat]]{{anchor|Konga Beat}}
|''Super Smash Bros. for Nintendo 3DS/Wii U''
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Directional
|Donkey Kong pulls out a pair of [[bongo]]s and start playing them with ''[[Donkey Kong Country]]'' music replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat.
|R.O.B's new Final Smash involves him transforming into a blaster-like device, and then shooting a giant laser beam in one direction. It seems similar to Samus' Zero Lazer.
|[[File:Konga Beat SSB4 Wii U.jpg|200px]]
|[[File:SSB4_R.O.B._Screen-7.jpg|200px]]  
|-
|-
|[[Super Dragon]]  
|[[Jungle Rush]]{{anchor|Jungle Rush}}
|[[Yoshi]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|''Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS/Wii U''
|Donkey Kong will do a punch to trap players. Any opponents caught will be treated to a series of rapid punches from Donkey Kong before he finishes with an uppercut, referencing ''[[Donkey Kong Jungle Beat]]''.
|Transformation
|[[File:SSBU Rapid Punch.png|200px]]
|Yoshi transforms into Winged Yoshi and can fire fireballs and breathe fire. He can move freely around the stage.
|[[File:Yoshi_Super_Dragon_SSB4.JPG|200px]]
|-
|-
|[[Super PAC-MAN]]
|rowspan=2|[[Diddy Kong]]{{anchor|Diddy Kong}}
|[[Pac Man]]
|[[Rocketbarrel Barrage]]{{anchor|Rocketbarrel Barrage}}
|''Super Smash Bros for Nintendo 3DS/Wii U''
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Transformation
|Diddy Kong equips his [[Barrel Jet|Rocketbarrel Pack]] and [[Popgun|Peanut Popgun]]s and starts flying around the stage firing explosive peanuts at opponents. The player can control Diddy Kong's flight and peanut firing.
|Pac Man transforms into a large version of his 2D sprite from the original arcade ''Pac-Man''. He can then damage opponents in a similar manner to the ghosts in the aforementioned game after collecting a Power Pellet.
|[[File:Diddy Kong Rocketbarrel Barrage.jpg|200px]]
|[[File:Pac-Man_Image_8.jpg|200px]]  
|-
|-
|[[Super Sonic]]
|[[Hyper Rocketbarrel]]{{anchor|Rocketbarrel Barrage}}
|[[Sonic the Hedgehog]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|''Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS/Wii U''
|Diddy Kong equips his Rocketbarrel Pack and zips across the screen in many different directions. At the end, he homes in on one random player and the barrels will explode on them.
|Transformation
|[[File:Diddy Kong SSBU Final Smash.png|200px]]
|Sonic summons the Chaos Emeralds and transforms into Super Sonic and then flies around the stage at high speeds, severely damaging any opponent he touches. He moves extremely fast and also cannot be KO'd during the Final Smash (even if he flies off the screen).
|[[File:SSB4_Super_Sonic.JPG|200px]]
|-
|-
|[[Three Sacred Treasures]]
|[[King K. Rool]]{{anchor|King K. Rool}}
|[[Pit]]
|[[Blast-o-Matic]]{{anchor|Blast-o-Matic}}
|''Super Smash Bros for Nintendo 3DS/Wii U''
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Stage-Wide
|King K. Rool traps players on [[Donkey Kong Island]] and fires a laser from his Blast-o-Matic to blow up the whole island, damaging players, referencing ''[[Donkey Kong 64]]'' where failure to shutdown the machine in [[Hideout Helm]] will result in the island’s destruction.
|Pit's Final Smash has been changed to the Three Sacred Treasures, due to [[Palutena]] now being a playable character. The attack sends many beams that damage opponents.
|[[File:SSBUKingKRoolFinalSmash.png|200px]]
|[[File:Pit´s_Three_Sacred_Treasures.jpg|200px]]
|-
|-
|rowspan=2|[[Triforce Slash]]
|rowspan=2|[[Wario]]{{anchor|Wario}}
|[[Link]]
|rowspan=2|[[Wario-Man]]{{anchor|Wario-Man}}
|''Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS/Wii U''
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Trapping
|Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward). After enough time has passed, he will return to normal.
|Link uses the Triforce to trap an opponent. He then slashes at the opponent repeatedly, with the final one knocking them away.
|[[File:Link_SSB4_Triforce_Slash.JPG|200px]]
|-
|[[Toon Link]]
|''Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS/Wii U''
|Trapping
|Toon Link uses the Triforce to trap an opponent. He then slashes at the opponent repeatedly, with the final one knocking them away. Toon Link's Triforce has noticeably less range than Link's.
|[[File:Toon_Link_Triforce_Slash_SSB4.JPG|200px]]
|-
|[[Triple Finish]]
|[[Pokémon Trainer]]
|''Super Smash Bros. Brawl
|Directional
|Pokemon Trainer calls out all three Pokemon and they use their most powerful attacks (Hydro Pump for Squirtle, Solar Beam for Ivysaur, and Fire Blast for Charizard).
|[[File:Triple Finish.jpg|200px]]
|-
|[[Ultra Sword]]
|[[Kirby]]
|''Super Smash Bros for Nintendo 3DS/Wii U''
|Trapping
|Kirby's Final Smash has been changed to the [[wikirby:Ultra Sword|Ultra Sword]]. He uses the sword to rapidly attack his opponent(s).
|[[File:Ultraswordssb4.JPG|200px]]
|-
|[[Volt Tackle]]
|[[Pikachu]]
|''Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS/Wii U''
|Transformation
|Pikachu charges up a lot of electricity and then flies around the stage damaging any opponents he touches. If the A button is pressed, more electricity will be emitted. The Final Smash is rather difficult to control compared to other transformations.
|[[File:Volt_Tackle_SSB4.JPG|200px]]
|-
|[[Waddle Dee Army]]
|[[King Dedede]]
|''Super Smash Bros. Brawl''
|Stage-Wide
|King Dedede summons a bunch of Waddle Dees, Waddle Doos, and Gordos that charge across the screen, damaging any opponents they hit.
|[[File:Waddle Dee Army.jpg|200px]]
|-
|[[Wario-Man]]
|[[Wario]]
|''Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS/Wii U''
|Transformation
|Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward).
|[[File:WarioFinalSmash-Smash4WiiU.jpg|200px]]
|[[File:WarioFinalSmash-Smash4WiiU.jpg|200px]]
|-
|-
|[[Zero Laser]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[Samus Aran]]
|Wario dashes forwards and opponents caught are taken to a comic book like setting. There, Wario, now transformed into Wario-Man, does a bunch of attacks on the opponents in all different directions before finishing off with a waft, launching them.
|''Super Smash Bros. Brawl'', ''Super Smash Bros. for Nintendo 3DS/Wii U''
|[[File:SBBU Wario-Man.png|200px]]
|Directional
|Samus unleashes a powerful charging beam that damage and knock opponents off screen. Her Power Suit is destroyed after the attack, turning her into Zero Suit Samus. In ''Super Smash Bros. for Nintendo 3DS/Wii U'', she no longer transforms into Zero Suit Samus after she uses this move, since they are now separate characters.
|[[File:Zero_Laser_SSB4.png|200px]]
|}
|}


==Name in other languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=最後の切りふだ
|Jap=最後の切りふだ
|JapR=Saigo no Kiri Fuda
|JapR=Saigo no kirifuda
|JapM=Final Trump Card
|JapM=Final Trump Card
|Spa=Smash Final
|Chi=最後的絕招 (Traditional)<br>最后的绝招 (Simplified)
|SpaM=Final Smash
|ChiR=Zuìhòu de juézhāo
|SpaA=
|ChiM=Final Trump Card
|SpaAM=
|Dut=Ultieme Smash
|SpaE=
|DutM=Ultimate Smash
|SpaEM=
|Fre=Smash final
|Fra=
|FreM=Final Smash
|FraM=
|FraA=
|FraAM=
|FraE=
|FraEM=
|Dut=
|DutM=
|Ger=Ultra-Smash
|Ger=Ultra-Smash
|GerM=Ultra Smash
|GerM=Ultra Smash
|Ita=Smash finale
|Ita=Smash finale
|ItaM=Final Smash
|ItaM=Final Smash
|Por=
|Por=Smash Final
|PorM=
|PorM=Final Smash
|Rus=
|Rus=Финальный смеш
|RusM=
|RusR=Final'nyy smesh
|Kor=
|RusM=Final Smash
|KorR=
|Spa=Smash Final
|KorM=
|SpaM=Final Smash
|Chi=
|ChiR=
|ChiM=
|Rom=
|RomM=
}}
}}


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<references/>
<references/>


[[Category:Special Moves]]
{{SSBB}}
[[Category:Super Smash Bros. Special Moves]]
{{SSB4}}
[[Category:Super Smash Bros. Series]]
{{SSBU}}
[[Category:Final Smashes|*]]
[[Category:Final Smashes|*]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Lists]]
[[Category:Super Smash Bros. Ultimate]]
[[de:Ultra-Smash]]

Latest revision as of 03:16, April 26, 2024

This article is about a type of special move in the Super Smash Bros. series. For the mission in Mario & Luigi: Paper Jam, see Final Smash (mission).
How Mario looks before using his Final Smash in Super Smash Bros. Brawl (left) and Super Smash Bros. for Wii U (right)
How Mario looks before using his Final Smash in Super Smash Bros. Brawl (left) and Super Smash Bros. for Wii U (right)
How Mario looks before using his Final Smash in Super Smash Bros. Brawl (left) and Super Smash Bros. for Wii U (right)
“The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not...)”
Masahiro Sakurai, Smash Bros. DOJO!!

The Final Smash is a special move that can be used from breaking a Smash Ball in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate. After breaking open one of these items, its power flows into the fighter, charging them up. The fighter will begin to emit a yellow aura, and their eyes will turn yellow as well. The character will activate their Final Smash the next time the player uses their standard special move. However, if the fighter does not initiate the Final Smash soon enough, they can drop the Smash Ball if they get attacked enough times. Final Smashes can be used by any fighter, including those representing the Super Mario franchise.

The games also have a function known as a Pity Final Smash[1] (called Easy Final Smash in Super Smash Bros. for Nintendo 3DS / Wii U). If a fighter is KO'd while being five points or stocks behind the leading player, the fighter respawns with an Easy Final Smash. An Easy Final Smash serves the same functions as a normal Final Smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters. Easy Final Smashes also return in Super Smash Bros. for Nintendo 3DS / Wii U, but CPU players will not receive one even if the conditions are met.

The Final Smashes in Super Smash Bros. Ultimate are much quicker and require little to no control, so players can return to fighting quickly. As a result, many fighters that had controllable/transformative Final Smashes received new, instant, and non-transformative Final Smashes (e.g. Super Dragon being replaced by Stampede!, and Konga Beat being replaced by Jungle Rush), although some retain their transformation effect (e.g. Giga Bowser Punch) or can still be affected by user input (e.g. Octopus and Super Sonic can be controlled vertically); while Final Smashes such as Shadow Mario Paint and Grand Star have been made less powerful. This game also introduces the FS Meter, where players can charge up a Final Smash with a meter under the damage meter. The Final Smashes released from these are much weaker, easier to dodge, and can be shielded against. When the player activates a Final Smash, a cut-in of the summoner's face briefly appears on-screen.

History[edit]

Most Final Smashes are based on the character's individual background in their series, like Zelda and Sheik's Light Arrow. However, some have been invented specially for Super Smash Bros. Brawl, like Mario's Mario Finale. Although they were planned to be included in the original Super Smash Bros.[2] (an unused voice sample of Ness's announcing "PK Starstorm" can be found in the files), Final Smashes made their first appearance in Super Smash Bros. Brawl. Masahiro Sakurai compared the Final Smash as a more powerful, "majestic" Hammer item (found in all Super Smash Bros. games),[3] as all players rush to collect it, and the ones who didn't flee after it has been collected.

List of Final Smashes[edit]

These are Final Smashes used only by fighters representing the Super Mario franchise. A complete list can be found on this page.

Character Final Smash Appears in Brief description Picture
Mario Mario Finale
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Mario fires a giant wave of fireballs that travels across the screen. Any opponents caught in it will be damaged and carried away. Mario using Mario Finale on Sonic, Pac-Man, and Mega Man in Super Smash Bros. Ultimate.
Luigi Negative Zone
Logo of Super Smash Bros. Brawl
Luigi starts dancing and causes a large green circle to appear. Any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably. Luigi using his Final Smash, Negative Zone, in Super Smash Bros. Brawl
Poltergust 5000
Logo EN - Super Smash Bros. Wii U 3DS.png
Luigi pulls out his ghost vacuum and begins sucking nearby opponents into it which deals repeated damage. After a short period of time, the trapped opponents will be shot out of the vacuum. In Super Smash Bros. for Nintendo 3DS / Wii U, the vacuum Luigi uses is the Poltergust 5000 from Luigi's Mansion: Dark Moon, while the vacuum in Super Smash Bros. Ultimate is the Poltergust G-00 from Luigi's Mansion 3. Luigi with the Poltergust 5000 in Super Smash Bros. for Wii U.
Poltergust G-00
Logo of Super Smash Bros. Ultimate
Poltergust G-00 in Super Smash Bros. Ultimate.
Peach Peach Blossom
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Peach/Daisy starts dancing while giant portraits of them appear on the screen, which causes opponents to fall asleep. Peaches/Daisies will also appear on the stage, which allow them to heal any damage done to them. Skill menu preview of Peach's Final Smash in Super Smash Bros. Ultimate
Daisy Daisy Blossom
Logo of Super Smash Bros. Ultimate
Skill preview of Daisy's Final Smash from Super Smash Bros. Ultimate
Bowser Giga Bowser
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger and he cannot flinch, though he will still take damage. Some of his attacks also have added effects, such as ice and darkness. Taking damage will reduce the amount of time spent in this transformation. Giga Bowser
Giga Bowser Punch
Logo of Super Smash Bros. Ultimate
Bowser transforms into a giant Giga Bowser and moves to the background. He will then proceed to aim at players and punch them for heavy damage. At high enough percentages, the opponents can be screen-KO'd. Giga Bowser in Super Smash Bros. Ultimate
Dr. Mario Doctor Finale
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Dr. Mario fires two giant vitamin capsules that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off. Dr. Mario's Final Smash in Super Smash Bros. Ultimate
Rosalina & Luma Power Star
Logo EN - Super Smash Bros. Wii U 3DS.png
Rosalina summons a Power Star (in Super Smash Bros. for Nintendo 3DS / Wii U) or a Grand Star (in Super Smash Bros. Ultimate), which shoots a plethora of smaller stars around the stage, damaging opponents. The star grows in size as it shoots the smaller stars and explodes at the end of the Final Smash. The Grand Star also pulls in opponents while active. Rosalina and Luma's Final Smash in Super Smash Bros. for Wii U.
Grand Star
Logo of Super Smash Bros. Ultimate
Rosalina's Final Smash in Super Smash Bros. Ultimate
Bowser Jr. Shadow Mario Paint
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Bowser Jr. (or a Koopaling) turns into Shadow Mario and paints a giant "X" across the screen. Any player that comes in contact with it will take damage until it explodes, which will launch opponents. Bowser Jr.'s Final Smash in Ultimate.
Piranha Plant Petey Piranha
Logo of Super Smash Bros. Ultimate
The Piranha Plant summons Petey Piranha (who wields his cages from Super Smash Bros. Brawl's Subspace Emissary mode), and he jumps around, damaging players and trapping them inside his cages. He then breathes fire on the cages and slams them down. Petey Piranha in the Final Smash for Piranha Plant in Super Smash Bros. Ultimate.
Yoshi Super Dragon
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Yoshi transforms into Winged Yoshi and is able to fly freely around the stage. In this form, Yoshi can fire large fireballs. Yoshi's Super Dragon in Super Smash Bros. for Wii U.
Stampede!
Logo of Super Smash Bros. Ultimate
Yoshi sends players he catches into a rocky canyon like setting, where a bunch of multi-colored Yoshis stampede through (referencing the opening to Super Smash Bros. Melee) and run over the player(s) in the process. Stampede! in Super Smash Bros. Ultimate
Donkey Kong Konga Beat
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Donkey Kong pulls out a pair of bongos and start playing them with Donkey Kong Country music replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat. Donkey Kong's Konga Beat in Super Smash Bros. for Wii U.
Jungle Rush
Logo of Super Smash Bros. Ultimate
Donkey Kong will do a punch to trap players. Any opponents caught will be treated to a series of rapid punches from Donkey Kong before he finishes with an uppercut, referencing Donkey Kong Jungle Beat. Rapid Punch in Super Smash Bros. Ultimate
Diddy Kong Rocketbarrel Barrage
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Diddy Kong equips his Rocketbarrel Pack and Peanut Popguns and starts flying around the stage firing explosive peanuts at opponents. The player can control Diddy Kong's flight and peanut firing. Diddy Kong's Rocketbarrel Barrage in Super Smash Bros. for Wii U.
Hyper Rocketbarrel
Logo of Super Smash Bros. Ultimate
Diddy Kong equips his Rocketbarrel Pack and zips across the screen in many different directions. At the end, he homes in on one random player and the barrels will explode on them. Diddy Kong's Final Smash in Super Smash Bros. Ultimate.
King K. Rool Blast-o-Matic
Logo of Super Smash Bros. Ultimate
King K. Rool traps players on Donkey Kong Island and fires a laser from his Blast-o-Matic to blow up the whole island, damaging players, referencing Donkey Kong 64 where failure to shutdown the machine in Hideout Helm will result in the island’s destruction. King K. Rool's Final Smash in Super Smash Bros. Ultimate
Wario Wario-Man
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward). After enough time has passed, he will return to normal. Wario's Wario-Man in Super Smash Bros. for Wii U.
Logo of Super Smash Bros. Ultimate
Wario dashes forwards and opponents caught are taken to a comic book like setting. There, Wario, now transformed into Wario-Man, does a bunch of attacks on the opponents in all different directions before finishing off with a waft, launching them. Wario-Man in Super Smash Bros. Ultimate.

Names in other languages[edit]

Language Name Meaning
Japanese 最後の切りふだ
Saigo no kirifuda
Final Trump Card

Chinese 最後的絕招 (Traditional)
最后的绝招 (Simplified)
Zuìhòu de juézhāo
Final Trump Card

Dutch Ultieme Smash
Ultimate Smash
French Smash final
Final Smash
German Ultra-Smash
Ultra Smash
Italian Smash finale
Final Smash
Portuguese Smash Final
Final Smash
Russian Финальный смеш
Final'nyy smesh
Final Smash

Spanish Smash Final
Final Smash

References[edit]

  1. ^ (December 5, 2007). The Battle for the Smash Ball. Smash Bros. DOJO!!. Retrieved November 8, 2018.
  2. ^ "Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." – Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5. Masahiro Sakurai. Retrieved January 28, 2008.
  3. ^ "People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." – Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5. Masahiro Sakurai. Retrieved January 28, 2008.