Final Smash: Difference between revisions

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{{quote2|The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not...)|[[Masahiro Sakurai]]|[http://www.smashbros.com/wii/en_us/howto/basic/basic02.html Smash Bros. DOJO!!]}}
{{quote2|The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not...)|[[Masahiro Sakurai]]|[http://www.smashbros.com/wii/en_us/howto/basic/basic02.html Smash Bros. DOJO!!]}}
 
The '''Final Smash''' is a [[list of moves|special move]] that is possible through the aid of a [[Smash Ball]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]] / [[Super Smash Bros. for Wii U|Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''. After breaking open one of these items, its power flows into the fighter, charging them up. The fighter will begin to emit a yellow aura, and their eyes will turn yellow as well. The character will activate their Final Smash the next time the player uses their standard special move. However, if the fighter does not initiate the Final Smash soon enough, they can drop the Smash Ball if they get attacked enough times.
The '''Final Smash''' is a [[List of special moves|special move]] that is possible through the aid of a [[Smash Ball]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]] / [[Super Smash Bros. for Wii U|Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''. After breaking open one of these items, its power flows into the fighter, charging him or her up. The fighter will begin to emit a yellow aura, and their eyes will turn yellow as well. The character will activate their Final Smash the next time the player uses their standard special move. However, if the fighter does not initiate the Final Smash soon enough, they can drop the Smash Ball if they get attacked enough times.


The games also have a function known as a '''Pity Final Smash'''<ref>(December 5, 2007). [https://www.smashbros.com/wii/en_us/howto/technique/technique09.html The Battle for the Smash Ball]. ''Smash Bros. DOJO!!''. Retrieved November 8, 2018.</ref> (called '''Easy Final Smash''' in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''). If a fighter is KO'd while being five points or stocks behind the leading player, the fighter respawns with an Easy Final Smash. An Easy Final Smash serves the same functions as a normal Final Smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters. Easy Final Smashes also return in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', but CPU players will not receive one even if the conditions are met.
The games also have a function known as a '''Pity Final Smash'''<ref>(December 5, 2007). [https://www.smashbros.com/wii/en_us/howto/technique/technique09.html The Battle for the Smash Ball]. ''Smash Bros. DOJO!!''. Retrieved November 8, 2018.</ref> (called '''Easy Final Smash''' in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''). If a fighter is KO'd while being five points or stocks behind the leading player, the fighter respawns with an Easy Final Smash. An Easy Final Smash serves the same functions as a normal Final Smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters. Easy Final Smashes also return in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', but CPU players will not receive one even if the conditions are met.


The Final Smashes in ''Super Smash Bros. Ultimate'' are much quicker and require little to no control, so players can return to fighting quickly. As a result, many fighters that had controllable/transformative Final Smashes received new, instant, and non-transformative Final Smashes (e.g. [[Super Dragon]] being replaced by [[Stampede!]], and [[Konga Beat]] being replaced by [[Jungle Rush]]), although some retain their transformation effect (e.g. [[Giga Bowser Punch]]) or can still be affected by user input (e.g. [[Mr. Game & Watch#Octopus|Octopus]] and [[Sonic the Hedgehog#Super Sonic|Super Sonic]] can be controlled vertically); while Final Smashes such as [[Shadow Mario Paint]] and [[Grand Star (move)|Grand Star]] have been made less powerful. This game also introduces the FS Meter, where players can charge up a Final Smash with a meter under the damage meter. The Final Smashes released from these are much weaker, easier to dodge, and can be shielded against. When the player activates a Final Smash, a cut-in of the summoner's face briefly appears on-screen.
The Final Smashes in ''Super Smash Bros. Ultimate'' are much quicker and require little to no control, so players can return to fighting quickly. As a result, many fighters that had controllable/transformative Final Smashes received new, instant, and non-transformative Final Smashes (e.g. [[Super Dragon]] being replaced by [[Stampede!]], and [[Konga Beat]] being replaced by [[Jungle Rush]]), although some retain their transformation effect (e.g. [[Giga Bowser Punch]]) or can still be affected by user input (e.g. [[Octopus (character)#Super Smash Bros. series|Octopus]] and [[Sonic#Super Sonic|Super Sonic]] can be controlled vertically); while Final Smashes such as [[Shadow Mario Paint]] and [[Grand Star (move)|Grand Star]] have been made less powerful. This game also introduces the FS Meter, where players can charge up a Final Smash with a meter under the damage meter. The Final Smashes released from these are much weaker, easier to dodge, and can be shielded against. When the player activates a Final Smash, a cut-in of the summoner's face briefly appears on-screen.
 
==History==
==History==
Most Final Smashes are based on the character's individual background in their series, like [[Zelda]]'s and [[Sheik]]'s [[Sheik#Special Moves#Light Arrow|Light Arrow]]. However, some have been invented specially for ''Super Smash Bros. Brawl'', like [[Mario]]'s [[Mario Finale]]. Although they were planned to be included in the original ''[[Super Smash Bros.]]''<ref>"Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." - Masahiro Sakurai, [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5], accessed 2008-1-28</ref> (an unused voice sample of Ness's announcing "PK Starstorm" can be found in the files), Final Smashes made their first appearance in ''Super Smash Bros. Brawl''. [[Masahiro Sakurai]] compared the Final Smash as a more powerful, "majestic" [[Hammer]] item (found in all ''Super Smash Bros.'' games)<ref>"People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." - Masahiro Sakurai, [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5], accessed 2008-1-28</ref>, as all players rush to collect it, and the ones who didn't flee after it has been collected.
Most Final Smashes are based on the character's individual background in their series, like [[List of fighters debuting in Super Smash Bros. Melee#Zelda|Zelda]] and [[List of fighters debuting in Super Smash Bros. Melee#Sheik|Sheik]]'s [[#Light Arrow|Light Arrow]]. However, some have been invented specially for ''Super Smash Bros. Brawl'', like [[Mario]]'s [[Mario Finale]]. Although they were planned to be included in the original ''[[Super Smash Bros.]]''<ref>"Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." - Masahiro Sakurai, [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5], accessed 2008-1-28</ref> (an unused voice sample of [[List of fighters debuting in Super Smash Bros.#Ness|Ness]]'s announcing "[[#PK Starstorm|PK Starstorm]]" can be found in the files), Final Smashes made their first appearance in ''Super Smash Bros. Brawl''. [[Masahiro Sakurai]] compared the Final Smash as a more powerful, "majestic" [[Hammer]] item (found in all ''Super Smash Bros.'' games)<ref>"People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." - Masahiro Sakurai, [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5], accessed 2008-1-28</ref>, as all players rush to collect it, and the ones who didn't flee after it has been collected.


==List of Final Smashes==
==List of Final Smashes==
{|class="wikitable sortable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse
{|class="wikitable sortable"border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse
!Name
!Character
!Character/s
!Final Smash
!Appears in
!Appears in
!Brief description
!Brief description
!Picture
!Picture
|-
|-
|[[Joker#All-Out Attack|All-Out Attack]]
|[[Mario]]{{anchor|Mario}}
|[[Joker]]
|[[Mario Finale]]{{anchor|Mario Finale}}
|rowspan=3|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Joker dashes forwards. If he catches any opponents, they will be taken to a cutscene where Joker and three other members of the Phantom Thieves (Ryuji Sakamoto, Ann Takamaki, and Morgana, or Yusuke Kitagawa, Makoto Niijima, and Haru Okumura) perform an All-Out Attack from ''Persona 5''. If Joker misses the first dash, he can turn around and dash in the opposite direction. If All-Out Attack is used to take the last stock or finish a stamina match, the victory screen will play without transitioning back to gameplay.
|Mario fires a giant wave of [[fireball]]s that travels across the screen. Any opponents caught in it will be damaged and carried away.
|[[File:SSBU All-Out Attack.png|200px]]
|[[File:SSBU Mario Finale.jpg|200px]]
|-
|rowspan=3|[[Luigi]]{{anchor|Luigi}}
|[[Negative Zone]]{{anchor|Negative Zone}}
|[[File:Ssb brawl logo.png|center|60px]]
|Luigi starts dancing and causes a large green circle to appear. Any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably.
|[[File:Negative Zone Brawl screenshot.png|200px]]
|-
|-
|[[Link#Ancient Bow and Arrow|Ancient Bow & Arrow]]
|[[Poltergust 5000]]{{anchor|Poltergust 5000}}
|[[Link]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Link takes out the Ancient Arrow from ''The Legend of Zelda: Breath of the Wild'' and shoots at any opponents caught in the attack.
|rowspan=2|Luigi pulls out his ghost vacuum and begins sucking nearby opponents into it which deals repeated damage. After a short period of time, the trapped opponents will be shot out of the vacuum. In ''Super Smash Bros. for Nintendo 3DS / Wii U'', the vacuum Luigi uses is the Poltergust 5000 from ''[[Luigi's Mansion: Dark Moon]]'', while the vacuum in ''Super Smash Bros. Ultimate'' is the Poltergust G-00 from ''[[Luigi's Mansion 3]]''.
|[[File:SSBU Ancient Bow and Arrow.jpg|200px]]
|[[File:SSB4 WiiU LuigiPoltergust.jpg|200px]]
|-
|-
|[[Min Min#ARMS Rush|ARMS Rush]]
|[[Poltergust G-00]]{{anchor|Poltergust G-00}}
|[[Min Min]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Min Min does a long punch forward. Any opponents caught by her will be bombarded by a series of punches from six other characters from ''ARMS'': Spring Man, Ribbon Girl, Ninjara, Twintelle, Mechanica, and Master Mummy. Min Min herself then uses the Dragon ARM on her left hand (which is in its dragon form) to fire a giant laser at the opponent.
|[[File:SSBU Luigi Final Smash.png|200px]]
|[[File:SSBU ARMS Rush Move List.png|200px]]
|-
|-
|[[Lucario#Aura Storm|Aura Storm]]
|[[Princess Peach|Peach]]{{anchor|Peach}}
|[[Lucario]]
|[[Peach Blossom]]{{anchor|Peach Blossom}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
||[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Lucario will launch into the air and fire an extremely large beam of aura down, damaging opponents. It can be controlled with the Control Stick and can go through any part of the stage. In ''Super Smash Bros. Ultimate'', Lucario Mega Evolves into Mega Lucario before initiating Aura Storm.
|rowspan=2|Peach/Daisy starts dancing while giant portraits of them appear on the screen, which causes opponents to fall asleep. Peaches/Daisies will also appear on the stage, which allow them to heal any damage done to them.
|[[File:AuraStormUltimate.png|200px]]
|[[File:Peach SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[Chrom#Awakening Aether|Awakening Aether]]
|[[Princess Daisy|Daisy]]{{anchor|Daisy}}
|[[Chrom]]
|[[Peach Blossom|Daisy Blossom]]{{anchor|Daisy Blossom}}
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Chrom traps opponents with a slash. He will then step back before yelling, “Aether!” and strike forwards with a large slash at the players he caught.
|[[File:Daisy SSBU Skill Preview Final Smash.png|200px]]
|[[File:SSBUChromFinalSmash.png|200px]]
|-
|-
|[[Ganondorf#Beast Ganon|Beast Ganon]]  
|rowspan=2|[[Bowser]]{{anchor|Bowser}}
|[[Ganondorf]]
|[[Giga Bowser]]{{anchor|Giga Bowser}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Ganondorf transforms into Ganon from ''The Legend of Zelda: Twilight Princess'', paralyzing opponents in front of him and burying grounded opponents by stomping down on the ground. He then charges across the stage, sending the opponents flying, followed by returning to his original position and form.
|Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger and he cannot flinch, though he will still take damage. Some of his attacks also have added effects, such as ice and darkness. Taking damage will reduce the amount of time spent in this transformation.
|[[File:BeastGanon-Smash4WiiU.jpg|200px]]
|[[File:GigaBowser-SSBWiiU.jpg|200px]]
|-
|[[Giga Bowser Punch]]{{anchor|Giga Bowser Punch}}
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Bowser transforms into a giant Giga Bowser and moves to the background. He will then proceed to aim at players and punch them for heavy damage. At high enough percentages, the opponents can be screen-KO'd.
|[[File:SSBU Giga Bowser.png|200px]]
|-
|-
|[[Palutena#Black Hole Laser|Black Hole Laser]]
|[[Dr. Mario]]{{anchor|Dr. Mario}}
|[[Palutena]]
|[[Doctor Finale]]{{anchor|Doctor Finale}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Palutena traps opponents in a Black Hole and then fires a Mega Laser through it, both are powers from [[icaruspedia:Kid Icarus: Uprising|''Kid Icarus: Uprising'']], greatly damaging and launching the trapped opponents.
|Dr. Mario fires two giant [[capsule|vitamin capsule]]s that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off.
|[[File:Palutena Black Hole Laser Wii U.jpg|200px]]
|[[File:Dr Finale SSBU.png|200px]]
|-
|rowspan=2|[[Rosalina]] & [[Luma]]{{anchor|Rosalina & Luma}}
|[[Grand Star (move)|Power Star]]{{anchor|Power Star}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|rowspan=2|Rosalina summons a [[Power Star]] (in ''Super Smash Bros. for Nintendo 3DS / Wii U'') or a [[Grand Star]] (in ''Super Smash Bros. Ultimate''), which shoots a plethora of smaller stars around the stage, damaging opponents. The star grows in size as it shoots the smaller stars and explodes at the end of the Final Smash. The Grand Star also pulls in opponents while active.
|[[File:Rosalina Final Smash.jpeg|200px]]
|-
|-
|[[Blast-o-Matic|Blast-O-Matic]]
|[[Grand Star (move)|Grand Star]]{{anchor|Grand Star}}
|[[King K. Rool]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|King K. Rool traps players on [[Donkey Kong Island]] and fires a laser from his Blast-O-Matic to blow up the whole island, damaging players, referencing ''[[Donkey Kong 64]]'' where failure to shutdown the machine in [[Hideout Helm]] will result in the island’s destruction.
|[[File:RosalinaFS-U.png|200px]]
|[[File:SSBUKingKRoolFinalSmash.png|200px]]
|-
|-
|[[Captain Falcon#Blue Falcon|Blue Falcon]]
||[[Bowser Jr.]]{{anchor|Bowser Jr.}}
|[[Captain Falcon]]
||[[Shadow Mario Paint]]{{anchor|Shadow Mario Paint}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Captain Falcon calls his racecar, the Blue Falcon, which comes flying in from the screen. If it hits any opponents, the view will change to a race track looking similar to the [[Port Town Aero Dive]] stage with the opponents landing on it. Captain Falcon then runs over his opponents in the Blue Falcon at full force, launching them.
|Bowser Jr. (or a [[Koopalings|Koopaling]]) turns into [[Shadow Mario]] and paints a giant "X" across the screen. Any player that comes in contact with it will take damage until it explodes, which will launch opponents.
|[[File:Blue Falcon Wii U.jpg|200px]]
|[[File:Bowser Jr SSBU Skill Preview Final Smash.png|200px]]  
|-
|-
|[[Shulk#Chain Attack|Chain Attack]]
|[[Piranha Plant]]{{anchor|Piranha Plant}}
|[[Shulk]]
|[[Petey Piranha#Super Smash Bros. Ultimate|Petey Piranha]]{{anchor|Petey Piranha}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Shulk summons Dunban and Riki from ''Xenoblade Chronicles'' (and Fiora in ''[[Super Smash Bros. Ultimate]]'') and they perform a Chain Attack on the trapped opponent(s), just like how they do in the aforementioned game.  
|The Piranha Plant summons [[Petey Piranha]] (who wields his cages from ''Super Smash Bros. Brawl''{{'}}s Subspace Emissary mode), and he jumps around, damaging players and trapping them inside his cages. He then breathes fire on the cages and slams them down.
|[[File:SSBU Chain Attack.jpg|200px]]
|[[File:Petey FS Ultimate.png|200px]]
|-
|-
|[[Kirby#Cook Kirby|Cook Kirby]]
|rowspan=2|[[Yoshi]]{{anchor|Yoshi}}
|[[Kirby]]
|[[Super Dragon]]{{anchor|Super Dragon}}
|[[File:Ssb brawl logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|In ''Super Smash Bros. Brawl'', Kirby transforms into Cook Kirby and pulls out a giant soup pot which draws in nearby opponents and items. Opponents are then repeatedly damaged and launched, along with the pot shooting out various healing items.
|Yoshi transforms into [[Winged Yoshi]] and is able to fly freely around the stage. In this form, Yoshi can fire large fireballs.
|[[File:Cook Kirby.jpg|200px]]
|[[File:Yoshi Super Dragon Wii U.jpg|200px]]
|-
|-
|[[Solid Snake#Covering Fire|Covering Fire]]
|[[Stampede!]]{{anchor|Stampede!}}
|[[Solid Snake|Snake]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Snake throws a flare grenade to signal an airstrike. The player then aims a reticle at the screen and any opponents near the reticle will have a home-in icon on them. When Snake fires, five heat-seeking missiles will aim for those opponents.
|Yoshi sends players he catches into a rocky canyon like setting, where a bunch of multi-colored Yoshis stampede through (referencing the opening to ''[[Super Smash Bros. Melee]]'') and run over the player(s) in the process.
|[[File:SSBU Covering Fire.jpg|200px]]
|[[File:Stampede SSBU.jpg|200px]]
|-
|rowspan=2|[[Donkey Kong]]{{anchor|Donkey Kong}}
|[[Konga Beat]]{{anchor|Konga Beat}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Donkey Kong pulls out a pair of [[bongo]]s and start playing them with ''[[Donkey Kong Country]]'' music replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat.
|[[File:Konga Beat SSB4 Wii U.jpg|200px]]
|-
|-
|rowspan=3|[[Critical Hit]]
|[[Jungle Rush]]{{anchor|Jungle Rush}}
|[[Marth]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Donkey Kong will do a punch to trap players. Any opponents caught will be treated to a series of rapid punches from Donkey Kong before he finishes with an uppercut, referencing ''[[Donkey Kong Jungle Beat]]''.
|rowspan=2|Marth/Lucina raises their sword and then charges forward at a high speed, launching any opponent in their way. If there is no opponent, Marth/Lucina will continue a set distance or stop at a ledge. A Health Meter will appear during the attack, but it has no effect on the gameplay and is purely cosmetic.
|[[File:SSBU Rapid Punch.png|200px]]
|[[File:Marth Critical Hit Wii U.jpg|200px]]
|-
|-
|[[Lucina]]
|rowspan=2|[[Diddy Kong]]{{anchor|Diddy Kong}}
|rowspan=2|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[Rocketbarrel Barrage]]{{anchor|Rocketbarrel Barrage}}
|[[File:SSBU Critical Hit Lucina.jpg|200px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Diddy Kong equips his [[Barrel Jet|Rocketbarrel Pack]] and [[Popgun|Peanut Popgun]]s and starts flying around the stage firing explosive peanuts at opponents. The player can control Diddy Kong's flight and peanut firing.
|[[File:Diddy Kong Rocketbarrel Barrage.jpg|200px]]
|-
|-
|[[Roy (Fire Emblem)|Roy]]
|[[Hyper Rocketbarrel]]{{anchor|Rocketbarrel Barrage}}
|Unlike Lucina and Marth, Roy's Critical Hit needs to be activated when he is near opponents. He slowly swings his sword in an overhead arch, trapping opponents, then quickly brings his sword down, creating a large blast with a high KO potential. Like with Marth and Lucina, a Health Meter will appear during the attack, but it has no effect on the gameplay and is purely cosmetic.
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:SSBWiiU Critical Hit Roy.JPG|200px]]
|Diddy Kong equips his Rocketbarrel Pack and zips across the screen in many different directions. At the end, he homes in on one random player and the barrels will explode on them.
|[[File:Diddy Kong SSBU Final Smash.png|200px]]
|-
|-
|[[Peach Blossom|Daisy Blossom]]
|[[King K. Rool]]{{anchor|King K. Rool}}
|[[Princess Daisy]]
|[[Blast-o-Matic]]{{anchor|Blast-o-Matic}}
|rowspan=2|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Daisy starts dancing, which causes opponents to fall asleep. Daisies will also appear on the stage, which allow Daisy to heal any damage done to her.
|King K. Rool traps players on [[Donkey Kong Island]] and fires a laser from his Blast-o-Matic to blow up the whole island, damaging players, referencing ''[[Donkey Kong 64]]'' where failure to shutdown the machine in [[Hideout Helm]] will result in the island’s destruction.
|[[File:Daisy Final Smash.png|200px]]
|[[File:SSBUKingKRoolFinalSmash.png|200px]]
|-
|-
|[[Meta Knight#Darkness Illusion|Darkness Illusion]]
|rowspan=2|[[Link]]{{anchor|Link}}
|[[Meta Knight]]
|[[Link#Triforce Slash|Triforce Slash]]{{anchor|Triforce Slash}}
|Meta Knight holds his sword up and causes an electric attack with it. If it hits anyone, he will do a bunch of slashes in the air on them from many different directions before launching them sideways.
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Meta Knight SSBU Final Smash.png|200px]]
|Link fires himself forwards and uses the Triforce to trap an opponent in range. He then slashes at the opponent repeatedly, with the final one launching them away.
|[[File:Link Triforce Slash Wii U.jpg|200px]]
|-
|-
|[[Dark Pit#Dark Pit Staff|Dark Pit Staff]]
|[[Link#Ancient Bow and Arrow|Ancient Bow & Arrow]]{{anchor|Ancient Bow & Arrow}}
|[[Dark Pit]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Link has a new Final Smash in ''Super Smash Bros. Ultimate'', due to now being based on his ''The Legend of Zelda: Breath of the Wild'' incarnation. Link takes out the Ancient Bow from said game and shoots an arrow straight forward. Upon contact with an opponent, a huge blast will occur near them.
|Dark Pit fires a bolt from his Dark Pit Staff in a straight line, launching those in the line of fire. Those closer to Dark Pit will receive greater damage and launch further. The move also penetrates shields.
|[[File:SSBU Ancient Bow and Arrow.jpg|200px]]
|[[File:SSBU Dark Pit Staff.jpg|200px]]
|-
|-
|[[King Dedede#Dedede Burst|Dedede Burst]]
|rowspan=2|[[List of fighters debuting in Super Smash Bros. Melee#Zelda|Zelda]]{{anchor|Zelda}}
|rowspan=2|[[King Dedede]]
|[[smashwiki:Light Arrow|Light Arrow]]{{anchor|Light Arrow}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', King Dedede uses his inhaling ability to suck in nearby opponents, rapidly attacks them with his flaming hammer, and finally launches them by throwing a bomb at the trapped opponents.
|Zelda takes out a bow and fires a beam of light straight across the stage. Any opponents in the line of fire will be launched and the beam can penetrate shields. Opponents closer to her will receive more damage and be launched further. Compared to Sheik's version, Zelda's Light Arrow has better knockback.
|[[File:King Dedede Dedede Burst Wii U.jpg|200px]]
|[[File:Zelda Light Arrow Wii U.jpg|200px]]
|-
|-
|[[King Dedede#Dede-rush|Dede-rush]]
|[[smashwiki:Triforce of Wisdom|Triforce of Wisdom]]{{anchor|Triforce of Wisdom}}
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|King Dedede sends one other fighter to a cage where he unleashes a ton of missiles at that fighter. Then, in his Masked Dedede form (originating in ''[[wikirby:Kirby Super Star Ultra|Kirby Super Star Ultra]]''), he uses his Jet Hammer to do a final slam on them.
|Zelda summons the Triforce of Wisdom that traps opponents, damages them, and launches them. If their damage is over 100%, then they will be instantly KO'd.
|[[File:Dede-Rush.png|200px]]
|[[File:SSBU Triforce of Wisdom.png|200px]]
|-
|rowspan=2|[[List of fighters debuting in Super Smash Bros. Melee#Sheik|Sheik]]{{anchor|Sheik}}
|[[smashwiki:Light Arrow|Light Arrow]]{{anchor|Light Arrow 2}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|As with Zelda, Sheik takes out a bow and fires a beam of light straight across the stage. Any opponents in the line of fire will be launched and the beam can penetrate shields. Opponents closer to her will receive more damage and be launched further. Compared to Zelda, Sheik's Light Arrow does more damage.
|[[File:Sheik Light Arrow Wii U.JPG|200px]]
|-
|-
|[[R.O.B.#Diffusion Beam|Diffusion Beam]]
|[[smashwiki:Shiekah Dance|Sheikah Dance]]{{anchor|Sheikah Dance}}
|[[R.O.B.]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]]
|Similar to Triforce Slash, Sheik will take out her blades and dash forward while a Sheikah symbol appears while the screen becomes completely black. Any opponents caught will get slashed repeatedly by Sheik, before she does a final strike.
|In ''Super Smash Bros. Brawl'', R.O.B. will have swirling lasers coming out of his eyes. He can move freely during his Final Smash and any opponent caught in the lasers will be trapped and have massive damage dealt to them. After about ten seconds, R.O.B.'s Final Smash will end.
|[[File:Sheikah Dance.png|200px]]
|[[File:ROB-DiffusionBeam-SSBBrawl.png|200px]]
|-
|-
|[[Doctor Finale]]
|rowspan=2|[[List of fighters debuting in Super Smash Bros. Melee#Ganondorf|Ganondorf]]{{anchor|Ganondorf}}
|[[Dr. Mario]]
|[[smashwiki:Beast Ganon|Beast Ganon]]{{anchor|Beast Ganon}}
|rowspan=2|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Dr. Mario fires two giant [[Megavitamin]]s that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off.  
|rowspan=2|Ganondorf transforms into Ganon, his final form, paralyzing opponents in front of him by stomping down on the ground (as Beast Ganon) or slashing his swords forwards (Ganon, the Demon King). He then charges across the stage, sending the opponents flying, followed by returning to his original position and form.
|[[File:Dr Finale SSBU.png|200px]]
 
Ganon's form in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS / Wii U'' is based on his ''The Legend of Zelda: Twilight Princess'' incarnation, while in ''Super Smash Bros. Ultimate'' it is based on his ''The Legend of Zelda: Ocarina of Time'' incarnation, respectively matching Ganondorf's appearance.
|[[File:BeastGanon-Smash4WiiU.jpg|200px]]
|-
|-
|[[Villager#Dream Home|Dream Home]] (American English)<br>Housewarming Party (British English)
|[[smashwiki:Ganon, The Demon King|Ganon, The Demon King]]{{anchor|Ganon, The Demon King}}
|[[Villager]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|rowspan=2|[[nookipedia:Tom Nook|Tom Nook]], [[nookipedia:Timmy and Tommy|Timmy, and Tommy]] build a house/town hall around a captured opponent for the Villager/Isabelle respectively, which instantly explodes, causing damage to any opponents in range, with the most damage occurring to the captured opponent.
|[[File:SSBU Demon King Ganon.jpg|200px]]
|[[File:Villager Final Smash.jpg|200px]]
|-
|-
|[[Isabelle#Dream Town Hall|Dream Town Hall]]
|[[List of fighters debuting in Super Smash Bros. Melee#Young Link|Young Link]]{{anchor|Young Link}}
|[[Isabelle]]
|rowspan=2|[[smashwiki:Triforce Slash|Triforce Slash]]{{anchor|Triforce Slash 2}}
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Isabelle FinalSmash SSBU.png|200px]]
|Due to Link gaining a new Final Smash, the Triforce Slash was instead made into Young Link's Final Smash, after not having one in ''Super Smash Bros. Melee''. It functions the same as Link's, though Young Link also uses attacks other than sword slashes, such as kicks.
|[[File:SBBU Young Link Final Smash.png|200px]]
|-
|[[List of fighters debuting in Super Smash Bros. Brawl#Toon Link|Toon Link]]{{anchor|Toon Link}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Toon Link's Triforce Slash works the same as the other Links', though the appearance of his Triforce is much more cartoony to fit his Toon-based art style. In ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS / Wii U'' Toon Link's Triforce Slash had less activation range than Link's.
|[[File:SSBU Toon Link Triforce Slash.jpeg|200px]]
|-
|-
||[[Captain Olimar#End of Day|End of Day]]
|[[List of fighters debuting in Super Smash Bros.#Samus|Samus]]{{anchor|Samus}}
|[[Captain Olimar]]
|[[smashwiki:Zero Laser|Zero Laser]]{{anchor|Zero Laser}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Olimar (or [[Alph]]) gets into the Hocotate Ship and flies off camera, whilst Red Bulborbs appear on the bottom of the screen, attacking opponents. His ship then crashes back down and launches any opponents in the blast radius.
|rowspan=2|Samus unleashes a powerful charging beam that damages and knocks opponents off screen. The beam can slighty be angled. Dark Samus' version functions the same, but is recolored to reflect her Phazon enhanced abilities.
|[[File:EndofDaySSBU.png|200px]]
 
In ''Super Smash Bros. Brawl'', Samus's Power Suit is destroyed after the attack, turning her into Zero Suit Samus. In every installment after, Samus no longer transforms into Zero Suit Samus after she uses this move, since they are now separate characters.
|[[File:Samus SSBU Skill Preview Final Smash.png|200px]]
|-
|[[List of fighters debuting in Super Smash Bros. Ultimate#Dark Samus|Dark Samus]]{{anchor|Dark Samus}}
|[[smashwiki:Phazon Laser|Phazon Laser]]{{anchor|Phazon Laser}}
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:SSBUDarkSamusZeroLaser.png|200px]]
|-
|-
|[[Mii Swordfighter#Final Edge|Final Edge]]
|rowspan=3|[[Zero Suit Samus]]{{anchor|Zero Suit Samus}}
|[[Mii Swordfighter]]
|[[smashwiki:Power Suit Samus|Power Suit Samus]]{{anchor|Power Suit Samus}}
|rowspan=2|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]]
|The Mii Swordfighter lifts its sword and unleashes many low-knockback energy blasts in their facing direction. In ''Super Smash Bros. Ultimate'', the waves come out much faster.
|In ''Super Smash Bros. Brawl'', Zero Suit Samus will summon her Power Suit and transform into the fully armored Samus. Any opponents caught in the transformation will be repeatedly damaged and launched.
|[[File:Final Edge SSBWiiU.jpg|200px]]
|[[File:Power Suit Samus Brawl screenshot.png|200px]]
|-
|-
|[[Mii Gunner#Full Blast|Full Blast]]
|[[smashwiki:Gunship (Final Smash)|Gunship]]{{anchor|Gunship}}
|[[Mii Gunner]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|The Mii Gunner shoots a strong laser with two smaller lasers surrounding it. The laser can be angled and the opponents in range will be launched at the end of the attack.
|In ''Super Smash Bros. for Nintendo 3DS'' /'' Wii U'', Zero Suit Samus has a new Final Smash, due to being a separate character from Samus. Her new Final Smash involves her jumping into her Gunship, aiming a reticle, and firing lasers at the opponents.
|[[File:Full Blast SSBWiiU.jpg|200px]]
|[[File:ZSSamus Gunship Wii U.jpg|200px]]
|-
|-
|[[Meta Knight#Galaxia Darkness|Galaxia Darkness]]
|[[smashwiki:Zero Laser|Zero Laser]]{{anchor|Zero Laser 2}}
|[[Meta Knight]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
||[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|While it has the same name, Zero Suit Samus' version of Zero Laser functions differently than Samus'. Zero Suit Samus wears her Power Suit and jumps on to her Gunship, which lies in the background. She will then fire her Zero Laser at the stage, which the player can control to hit the opponents.
|Meta Knight swipes his cape in front of himself. The screen then goes black, and anyone caught inside will be slashed powerfully. Bystanders who are close enough may also get caught in the darkness.
|[[File:SBBU Zero Laser Samus.png|200px]]
|[[File:Meta Knight Galaxia Darkness Wii U.jpg|200px]]
|-
|-
|[[Ganondorf#Ganon, The Demon King|Ganon, The Demon King]]
|[[List of fighters debuting in Super Smash Bros. Ultimate#Ridley|Ridley]]{{anchor|Ridley}}
|[[Ganondorf]]
|[[smashwiki:Plasma Scream|Plasma Scream]]{{anchor|Plasma Scream}}
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Ganondorf transforms into Ganon from ''The Legend of Zelda: Ocarina of Time'', paralyzing opponents in front of him and by slashing his swords in front of him. He then charges across the stage, sending the opponents flying, followed by returning to his original position and form.
|Ridley will quickly dash forwards. Players caught in the dash will get thrown onto Samus's Gunship, which begins to fly forwards. When it gets in Ridley's view, he will charge up and fire a laser that blows up the Gunship and do damage to the players inside. Afterwards, the Gunship can be seen crash-landing in the background.
|[[File:SSBU Demon King Ganon.jpg|200px]]
|[[File:SSBU Ridley Gunship.png|200px]]
|-
|rowspan=2|[[Kirby]]{{anchor|Kirby}}
|[[Kirby#Cook Kirby|Cook Kirby]]{{anchor|Cook Kirby}}
|[[File:Ssb brawl logo.png|center|60px]]
|Kirby transforms into Cook Kirby and pulls out a giant soup pot which draws in nearby opponents and items. Opponents are then repeatedly damaged and launched, along with the pot shooting out various healing items.
|[[File:Cook Kirby.jpg|200px]]
|-
|[[Kirby#Ultra Sword|Ultra Sword]]{{anchor|Ultra Sword}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', Kirby's Final Smash has been changed to the [[wikirby:Ultra Sword|Ultra Sword]]. Kirby pulls out a large sword and rapidly attacks his opponent(s) in range.
|[[File:SSBU Ultra Sword.jpg|200px]]
|-
|-
|[[Giga Bowser]]
|rowspan=2|[[List of fighters debuting in Super Smash Bros. Brawl#Meta Knight|Meta Knight]]{{anchor|Meta Knight}}
|rowspan=2|[[Bowser]]
|[[smashwiki:Galaxia Darkness|Galaxia Darkness]]{{anchor|Galaxia Darkness}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger and he cannot flinch, though he will still take damage. Some of his attacks also have added effects, such as ice and darkness. Taking damage will reduce the amount of time spent in this transformation.
|Meta Knight swipes his cape in front of himself. The screen then goes black, and anyone caught inside will be slashed powerfully. Bystanders who are close enough may also get caught in the darkness.
|[[File:GigaBowser-SSBWiiU.jpg|200px]]
|[[File:Meta Knight Galaxia Darkness Wii U.jpg|200px]]
|-
|-
|[[Giga Bowser Punch]]
|[[smashwiki:Darkness Illusion|Darkness Illusion]]{{anchor|Darkness Illusion}}
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Bowser transforms into a giant Giga Bowser and moves to the background. He will then proceed to aim at players and punch them for heavy damage.
|Meta Knight holds his sword up and causes an electric attack with it. If it hits anyone, he will do a bunch of slashes in the air on them from many different directions before launching them sideways.
|[[File:SSBU Giga Bowser.png|200px]]
|[[File:Meta Knight SSBU Final Smash.png|200px]]
|-
|rowspan=3|[[List of fighters debuting in Super Smash Bros. Brawl#King Dedede|King Dedede]]{{anchor|King Dedede}}
|[[smashwiki:Waddle Dee Army|Waddle Dee Army]]{{anchor|Waddle Dee Army}}
|[[File:Ssb brawl logo.png|center|60px]]
|King Dedede begins to do a dance while chanting, which summons a bunch of Waddle Dees, Waddle Doos, and Gordos that charge across the screen, damaging any opponents they hit.
|[[File:Waddle Dee Army.jpg|200px]]
|-
|-
|[[Little Mac#Giga Mac|Giga Mac]]
|[[smashwiki:Dedede Burst|Dedede Burst]]{{anchor|Dedede Burst}}
|rowspan=2|[[Little Mac]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Little Mac transforms into Giga Mac, making him far more powerful. It is very similar to Bowser's Giga Bowser Final Smash.
|King Dedede uses his inhaling ability to suck in nearby opponents, rapidly attacks them with his flaming hammer, and finally launches them by throwing a bomb at the trapped opponents.
|[[File:GigaMac-SSBWiiU.jpg|200px]]
|[[File:King Dedede Dedede Burst Wii U.jpg|200px]]
|-
|-
|[[Little Mac#Giga Mac Rush|Giga Mac Rush]]
|[[smashwiki:Dede-rush|Dede-rush]]{{anchor|Dede-rush}}
|rowspan=4|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Little Mac transforms into Giga Mac and does a punch to trap opponents. He will then do a series of rapid punches on the trapped opponents before finishing with an uppercut and turning back to normal.
|King Dedede sends one other fighter to a cage where he unleashes a ton of missiles at that fighter. Then, in his Masked Dedede form (first seen in ''[[wikirby:Kirby Super Star Ultra|Kirby Super Star Ultra]]''), he uses his Dedede Hammer to do a final slam on them.
|[[File:SSBU Giga Mac.jpg|200px]]
|[[File:Dede-Rush.png|200px]]
|-
|-
|[[Hero#Gigaslash|Gigaslash]]
|rowspan=2|[[Fox]]{{anchor|Fox}}
|[[Hero]]
|[[Fox#Landmaster|Landmaster]]{{anchor|Landmaster}}
|The Hero charges up his sword and strikes it forwards. If any opponents are caught, the Hero teams up with seven other iterations of the Hero (specifically the ones from ''Dragon Quest'', ''II'', ''V'', ''VI'', ''VII'', ''IX'', and ''X''), who join their weapons together to form an electrical charge, which the playable Hero uses to perform a single slash.
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:HeroesFinalSmash.png|200px]]
|Fox will summon a Landmaster which lasts for 18 seconds (12 in ''Super Smash Bros. for Nintendo 3DS / Wii U''). During that, he may use its array of weapons against opponents. It is more powerful than Falco's Landmaster, but it is the slowest Landmaster. It is generally "balanced" when compared to the other two Landmasters.
|[[File:Fox Landmaster Wii U.jpg|200px]]
|-
|-
|rowspan=2|[[Grand Cross]]
|[[Fox#Team Star Fox|Team Star Fox]]{{anchor|Team Star Fox}}
|[[Simon Belmont]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|rowspan=2|Simon/Richter will trap players in a coffin. He will use his whip, Vampire Killer, to throw the coffin up before using Grand Cross from the ''Castlevania'' games to destroy the coffin and damage the players in it.
|Fox summons a group of Arwings that trap players in space. Team Star Fox will then start flying in space before the four Arwings fire a series of lasers that cause an explosion on the trapped opponent(s), launching them. During the cinematic, Fox says, "Star Fox! Fire at will!", but if Fox catches Wolf in the attack, he will instead say, "This is the end for you Wolf!".
|[[File:SSBUGrandCross.png|200px]]
|[[File:SSBU Fox Arwing.png|200px]]
|-
|-
|[[Richter Belmont]]
|rowspan=2|[[List of fighters debuting in Super Smash Bros. Melee#Falco|Falco]]{{anchor|Falco}}
|[[File:SSBU Richter Grand Cross.png|200px]]
|[[smashwiki:Landmaster|Landmaster]]{{anchor|Landmaster 2}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Falco will summon a Landmaster which lasts for 18 seconds (12 in ''Super Smash Bros. for Nintendo 3DS / Wii U''). During that, he may use its array of weapons against opponents. It has the least power out of all three Landmasters. However, it is easier to control in the air, and can easily carry opponents off the top of the screen.
|[[File:Falco Landmaster Wii U.jpg|200px]]
|-
|-
|[[Ike#Great Aether|Great Aether]]
|[[smashwiki:Team Star Fox|Team Star Fox]]{{anchor|Team Star Fox 2}}
|[[Ike]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Falco summons a group of Arwings that trap players in space. Team Star Fox will then start flying in space before the four Arwings fire a series of lasers that cause an explosion on the trapped opponent(s), launching them. If Falco only catches one opponent, he will say, "Time for a little payback!" during the cinematic, but if he catches multiple opponents, he will say, "We've got multiple bogies inbound!".
|Ike swings his sword and brings any attacked opponents into the air, launching a barrage of strikes and then brings his opponents to the ground, launching them. If the first swing misses, the Final Smash will fail.
|[[File:SSBU Falco Arwing.png|200px]]
|[[File:Ike Great Aether Wii U.jpg|200px]]
|-
|-
|[[Solid Snake#Grenade Launcher|Grenade Launcher]]
|rowspan=2|[[List of fighters debuting in Super Smash Bros. Brawl#Wolf|Wolf]]{{anchor|Wolf}}
|[[Solid Snake|Snake]]
|[[smashwiki:Landmaster|Landmaster]]{{anchor|Landmaster 3}}
|[[File:Ssb brawl logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]]
|Snake jumps into the air and into a helicopter where he will receive a grenade launcher. The player can aim the reticle and press an attack button to fire grenades at opponents. After twelve shots or enough time has passed, Snake will return to the stage.
|Wolf will summon a Landmaster which lasts only for 12 seconds. During that, he may use its array of weapons against opponents. It has the most power, speed and maneuverability out of all three, but it has the shortest duration.
|[[File:Grenade Launcher.jpg|200px]]
|[[File:WolfLandmaster2.jpg|200px]]
|-
|-
|[[R.O.B.#Guided Robo Beam|Guided Robo Beam]]
|[[smashwiki:Team Star Wolf|Team Star Wolf]]{{anchor|Team Star Wolf}}
|[[R.O.B.]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|R.O.B takes a stance and fires a set of small lasers that home in on opponents. He then starts firing a large green laser which eventually becomes massive. The player can control its angle during that time.
|Wolf summons a group of Wolfens that trap players in space. Team Star Wolf will then start flying in space before the four Wolfens fire a series of lasers that cause an explosion on the trapped opponent(s), launching them. During the cinematic, Wolf says, "Grahaha! The hunt is on, boys!", but if Wolf catches Fox or Falco in the attack, he will instead say, "I've got you now, Star Fox!".
|[[File:ROB SSBU Final Smash.png|200px]]
|[[File:WolfPack SSBU.png|200px]]
|-
|-
|[[Zero Suit Samus#Gunship|Gunship]]
|rowspan=2|[[List of fighters debuting in Super Smash Bros.#Pikachu|Pikachu]]{{anchor|Pikachu}}
|[[Zero Suit Samus]]
|rowspan=3|[[smashwiki:Volt Tackle|Volt Tackle]]{{anchor|Volt Tackle}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|In ''Super Smash Bros. for Nintendo 3DS'' /'' Wii U'', Zero Suit Samus has a new Final Smash, due to being a separate character from Samus. Her new Final Smash involves her jumping into her Gunship and firing lasers at the opponents.
|Pikachu charges up a lot of electricity and then flies around the stage damaging any opponents it touches. If the A button is pressed, more electricity will be emitted. The Final Smash is rather difficult to control compared to other transformations.  
|[[File:ZSSamus Gunship Wii U.jpg|200px]]
|[[File:Pikachu Volt Tackle Wii U.jpg|200px]]
|-
|-
|[[Steve (Minecraft)#House of Boom|House of Boom]]
|[[Steve (Minecraft)|Steve]]
|rowspan=2|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|rowspan=2|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Steve (or Alex, Zombie, and Enderman) brings out a giant piston which releases itself forward. If an opponent is caught by it, they will be pushed into a dark ''Minecraft'' structure filled with Zombies, Creepers, and TNT. The latter two will cause the building to explode launching the opponent away while Steve eats a steak in victory.
|rowspan=2|Pikachu/Pichu turns into an electric ball and charges forward. If it catches opponents, they will zip across the stage attacking the players they caught. If they miss, they could have a chance of being KO'd. Pichu's version, while stronger than Pikachu's, does recoil damage to it during the Final Smash.
|[[File:SSBU House of Boom Cutscene 2.jpg|center|200px]]
|[[File:SSBU Pikachu Volt Tackle.png|200px]]
|-
|-
|[[Hyper Rocketbarrel]]
|[[List of fighters debuting in Super Smash Bros. Melee#Pichu|Pichu]]{{anchor|Pichu}}
|[[Diddy Kong]]
|[[File:SSBU Pichu Volt Tackle.png|200px]]
|Diddy Kong equips his Jetbarrel and zips across the screen in many different directions. At the end, he homes in on one random player and the Rocketbarrels will explode on them.
|[[File:Diddy Kong SSBU Final Smash.png|200px]]
|-
|-
|[[Ice Climbers#Iceberg|Iceberg]]
|[[List of fighters debuting in Super Smash Bros.#Jigglypuff|Jigglypuff]]{{anchor|Jigglypuff}}
|[[Ice Climbers]]
|[[smashwiki:Puff Up|Puff Up]]{{anchor|Puff Up}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|The Ice Climbers summon a massive iceberg that freezes and damages nearby opponents. The iceberg can be attacked, which will limit the amount of time it is present. In ''Super Smash Bros. Ultimate'', the leading Ice Climber will ride on a condor while the Final Smash is in effect and they have the ability to move the iceberg around.
|Jigglypuff grows massively in size. Any opponents that touch Jigglypuff will bounce off. They will be knocked back further if hit when Jigglypuff reaches its peak height.
|[[File:Iceberg Brawl.png|200px]]
|[[File:SSBU Puff Up.jpg|200px]]
|-
|-
|[[Bayonetta#Infernal Climax|Infernal Climax]]
|[[List of fighters debuting in Super Smash Bros. Melee#Mewtwo|Mewtwo]]{{anchor|Mewtwo}}
|[[Bayonetta]]
|[[smashwiki:Psystrike|Psystrike]]{{anchor|Psystrike}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Bayonetta triggers a stage-wide Witch Time in which she can attack opponents to fill the gauge. When it is filled, she summons Gomorrah to chomp on the opponents repeatedly and launches them. If an opponent has their damage percentage over 100 when the Final Smash ends, they will instantly lose a stock.
|Mewtwo [[bulbapedia:Mega Evolution|Mega Evolve]]s into Mega Mewtwo Y and throws a giant psychic sphere in the direction Mewtwo is facing. Any opponents caught in this will be paralyzed for a brief moment before being launched.
|[[File:SSBWiiU Infernal Climax.jpg|200px]]
|[[File:Mewtwo SSBU Skill Preview Final Smash.png|200px]]
|-
|[[List of fighters debuting in Super Smash Bros. Brawl#Pokémon Trainer|Pokémon Trainer]]{{anchor|Pokémon Trainer}}
|[[smashwiki:Triple Finish|Triple Finish]]{{anchor|Triple Finish}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Pokémon Trainer calls out all three of his Pokémon and they use their most powerful attacks: Squirtle uses Hydro Pump, Ivysaur uses Solar Beam, and Charizard uses Fire Blast. The range of the attacks are quite large and will damage and launch opponents in range. A text box similar to that from the ''Pokémon'' games appears in the bottom of the screen and exclaims that the attack is "super effective," just like in the games.
|[[File:SSBU Triple Finish.png|200px]]
|-
|-
|[[Jungle Rush]]
|[[List of fighters debuting in Super Smash Bros. Brawl#Charizard|Charizard]]{{anchor|Charizard}}
|[[Donkey Kong]]
|[[smashwiki:Mega Charizard X|Mega Evolution]]{{anchor|Mega Evolution}}
|rowspan=2|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Donkey Kong will do a punch to trap players. Any opponents caught will be treated to a series of rapid punches from Donkey Kong before he finishes with an uppercut. This references ''[[Donkey Kong Jungle Beat]]''.
|In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', due to being separated from the Pokémon Trainer, Charizard instead transforms into Mega Charizard X from [[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']]. In this form, Charizard can fly around the stage, shoot Fire Blasts, and spin into opponents. After a set time has passed, Charizard will return to normal, but the time will decrease if Charizard is damaged.
|[[File:SSBU Rapid Punch.png|200px]]
|[[File:SSB4MegaCharizardX.jpg|200px]]
|-
|-
|[[Inkling#Killer Wail|Killer Wail]]
|rowspan=2|[[List of fighters debuting in Super Smash Bros. Brawl#Lucario|Lucario]]{{anchor|Lucario}}
|[[Inkling]]
|[[smashwiki:Aura Storm|Aura Storm]]{{anchor|Aura Storm}}
|The Inkling will take out the Killer Wail, which will fire at the players, damaging them and pushing them.
|[[File:Ssb brawl logo.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:SSBU Killer Wail.png|200px]]
|Lucario will launch into the air and fire an extremely large beam of aura down, damaging opponents. It can be controlled with the Control Stick and can go through any part of the stage. In ''Super Smash Bros. Ultimate'', Lucario Mega Evolves into Mega Lucario before initiating Aura Storm.
|[[File:AuraStormUltimate.png|200px]]
|-
|-
|[[Konga Beat]]
|[[smashwiki:Mega Lucario|Mega Evolution]]{{anchor|Mega Evolution 2}}
|[[Donkey Kong]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|rowspan=3|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Lucario Mega Evolves into Mega Lucario from ''Pokémon X'' and ''Pokémon Y''. Unlike Mega Charizard, Mega Lucario does not gain any new attacks, but all of Lucario's attacks have their damage output increased as if Lucario was at 300% damage. After a set time has passed, Lucario will return to normal, but the time will decrease if Lucario is damaged.
|Donkey Kong pulls out a pair of bongos and start playing them with ''[[Donkey Kong Country]]'' music replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat.
|[[File:MegaLucario-SSBWiiU.jpg|200px]]
|[[File:Konga Beat SSB4 Wii U.jpg|200px]]
|-
|-
|rowspan=3|[[Landmaster]]
|[[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Greninja|Greninja]]{{anchor|Greninja}}
|[[Falco Lombardi]]
|[[smashwiki:Secret Ninja Attack|Secret Ninja Attack]]{{anchor|Secret Ninja Attack}}
|Falco will summon a Landmaster which lasts for 18 seconds. During that, he may use its array of weapons against opponents. It has the least power out of all three Landmasters. However, it is easier to control in the air, and can easily carry opponents off the top of the screen.
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Falco Landmaster Wii U.jpg|200px]]
|Greninja kicks up a mat in front of itself and any opponent it catches is flung into the air. Greninja then repeatedly slashes the trapped foe, using Double Team to strike multiple times. After enough hits, Greninja performs a final attack that ends the Final Smash. In ''Super Smash Bros. Ultimate'', Greninja transforms into [[bulbapedia:Ash-Greninja|Ash-Greninja]] from the [[bulbapedia:XY series|XY series]] of [[bulbapedia:Pokémon anime|''Pokémon'' anime]] before initiating the attack.
|[[File:Greninja SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[Fox McCloud]]
|[[List of fighters debuting in Super Smash Bros. Ultimate#Incineroar|Incineroar]]{{anchor|Incineroar}}
|Fox will summon a Landmaster which lasts for 18 seconds. During that, he may use its array of weapons against opponents. It is more powerful than Falco's Landmaster, but it is the slowest Landmaster. It is generally "balanced" when compared to the other two Landmasters.
|[[smashwiki:Max Malicious Moonsault|Max Malicious Moonsault]]{{anchor|Max Malicious Moonsault}}
|[[File:Fox Landmaster Wii U.jpg|200px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Using an [[bulbapedia:Incinium Z|Incinium Z]], Incineroar dashes forwards and attempts to grab an opponent in front of it. If it does, it will take them to a setting similar to [[Boxing Ring]] and perform a bunch of uppercuts on them before finishing with a headbutt back down, which causes an explosion. The whole attack references its [[bulbapedia:Z-Move|Z-Move]] from [[bulbapedia:Pokémon Sun and Moon|''Pokémon Sun'' and ''Pokémon Moon'']].
|[[File:maxmoonsault.png|200px]]
|-
|-
|[[Wolf O'Donnell]]
|[[List of fighters debuting in Super Smash Bros.#Ness|Ness]]{{anchor|Ness}}
|[[File:Ssb brawl logo.png|center|60px]]
|rowspan=2|[[smashwiki:PK Starstorm|PK Starstorm]]{{anchor|PK Starstorm}}
|Wolf will summon a Landmaster which lasts only for 12 seconds. During that, he may use its array of weapons against opponents. It has the most power, speed and maneuverability out of all three.
|rowspan=2|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:WolfLandmaster2.jpg|200px]]
|rowspan=2|'''''Super Smash Bros. Brawl''''': Ness or Lucas summons several PSI Comets which fall straight down from the air damaging opponents. It covers the entire stage, but is less effective on larger stages. Ness's fans outward and do more damage, while Lucas's go inwards and he summmons more of them.<br>'''''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''''': The PK Starstorm falls in a straight line and the player can angle the starstorm to aim for opponents.<br>'''''Super Smash Bros. Ultimate''''': PK Starstorm acts like a mix between the previous two iterations; a scatter of meteors that can be angled. However, Ness's are better at convering the whole stage while Lucas's are better at angling and controlling. Additionally, Paula and Poo from ''EarthBound'' assist Ness while Kumatora and Boney from ''Mother 3'' assist Lucas.
|[[File:SSBU Ness PK Starstorm.png|200px]]
|-
|-
|rowspan=2|[[Light Arrow]]
|[[List of fighters debuting in Super Smash Bros. Brawl#Lucas|Lucas]]{{anchor|Lucas}}
|[[Sheik]]
|[[File:SSBU Lucas PK Starstorm.png|200px]]
|rowspan=2|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|rowspan=2|The character takes out a bow and fires a beam of light straight across the stage. Any opponents in the line of fire will be launched and the beam can penetrate shields. Opponents closer to the character will receive more damage and be launched further.
|[[File:Sheik Light Arrow Wii U.JPG|200px]]
|-
|-
|[[Princess Zelda|Zelda]]
|[[List of fighters debuting in Super Smash Bros.#Captain Falcon|Captain Falcon]]{{anchor|Captain Falcon}}
|[[File:Zelda Light Arrow Wii U.jpg|200px]]
|[[smashwiki:Blue Falcon|Blue Falcon]]{{anchor|Blue Falcon}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Captain Falcon calls his F-Zero machine, the Blue Falcon, which comes flying in from the screen. If it hits any opponents, the view will change to a race track looking similar to the [[Port Town Aero Dive]] stage with the opponents landing on it. Captain Falcon then runs over his opponents in the Blue Falcon at full force, launching them.
|[[File:Captain Falcon SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[Pit (character)#Lightning Chariot|Lightning Chariot]]
|[[List of fighters debuting in Super Smash Bros. Melee#Ice Climbers|Ice Climbers]]{{anchor|Ice Climbers}}
|[[Pit]]
|[[smashwiki:Iceberg|Iceberg]]{{anchor|Iceberg}}
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Pit will summon and ride the Lightning Chariot from ''Kid Icarus: Uprising''. The player then aims a reticle at a location on the screen and the Lightning Chariot will strike through that area causing damage to opponents in range, similar to the [[Dragoon]].
|The Ice Climbers summon a massive iceberg that freezes and damages nearby opponents. The iceberg can be attacked, which will limit the amount of time it is present. In ''Super Smash Bros. Ultimate'', a condor will appear which the leading climber can ride while the Final Smash is in effect and they also have the ability to move the iceberg around.
|[[File:SSBU Lightning Chariot.jpg|200px]]
|[[File:Ice Climbers SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[Mario Finale]]
|[[List of fighters debuting in Super Smash Bros. Melee#Melee|Marth]]{{anchor|Marth}}
|[[Mario]]
|rowspan=3|[[smashwiki:Critical Hit|Critical Hit]]{{anchor|Critical Hit}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Mario fires a giant wave of flames that travels across the screen. Any opponents caught in it will be damaged and carried away.
|rowspan=2|Marth/Lucina raises their sword and then charges forward at a high speed, launching and instantly KO-ing any opponent in their way. If there is no opponent, Marth/Lucina will continue a set distance or stop at a ledge. A health meter will appear during the attack, but it has no effect on the gameplay and is purely cosmetic.
|[[File:SSBU Mario Finale.jpg|200px]]
|[[File:Marth SSBU Skill Preview Final Smash.png|200px]]
|-
|[[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Lucina|Lucina]]{{anchor|Lucina}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:SSBU Critical Hit Lucina.jpg|200px]]
|-
|-
|[[Incineroar#Max Malicious Moonsault|Max Malicious Moonsault]]
|[[List of fighters debuting in Super Smash Bros. Melee#Roy|Roy]]{{anchor|Roy}}
|[[Incineroar]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Unlike Lucina and Marth, Roy's Critical Hit needs to be activated when he is near opponents. He slowly swings his sword in an overhead arch, trapping opponents, then quickly brings his sword down, creating a large blast with a high KO potential. His Critical Hit is based on that from ''Fire Emblem: The Binding Blade''. Like with Marth and Lucina, a health meter will appear during the attack, but it has no effect on the gameplay and is purely cosmetic.
|Incineroar dashes forwards and attempts to grab an opponent in front of it. If it does, it will take them to a setting similar to [[Boxing Ring]] and perform a bunch of uppercuts on them before finishing with a headbutt back down, which causes an explosion. The whole attack references its Z-Move from [[bulbapedia:Pokémon Sun and Moon|''Pokémon Sun'' and ''Pokémon Moon'']].
|[[File:Roy SSBU Skill Preview Final Smash.png|200px]]
|[[File:maxmoonsault.png|200px]]
|-
|-
|rowspan=2|[[Mega Evolution]]
|[[List of fighters debuting in Super Smash Bros. Brawl#Ike|Ike]]{{anchor|Ike}}
|[[Charizard]]
|[[smashwiki:Great Aether|Great Aether]]{{anchor|Great Aether}}
|rowspan=2|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', Charizard transforms into [[bulbapedia:Mega Evolution|Mega Charizard X]] from [[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']]. In this form, Charizard can fly around the stage, shoot Fire Blasts, and spin into opponents. After a set time has passed, Charizard will return to normal, but the time will decrease if Charizard is damaged.
|Ike englufs his sword in flames and brings any attacked opponents into the air, launching a barrage of strikes before bringing them to the ground, launching them. If the first swing misses, the Final Smash will fail.
|[[File:SSB4MegaCharizardX.jpg|200px]]
|[[File:Ike SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[Lucario]]
|[[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Robin|Robin]]{{anchor|Robin}}
|In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', Lucario transforms into Mega Lucario from ''Pokémon X'' and ''Pokémon Y''. Unlike Mega Charizard, Mega Lucario does not gain any new attacks, but all of Lucario's attacks have their damage output increased as if Lucario was at 300% damage. After a set time has passed, Lucario will return to normal, but the time will decrease if Lucario is damaged.
|[[smashwiki:Pair Up|Pair Up]]{{anchor|Pair Up}}
|[[File:MegaLucario-SSBWiiU.jpg|200px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Robin sends out [[List of fighters debuting in Super Smash Bros. Ultimate#Chrom|Chrom]], the main protagonist of ''Fire Emblem Awakening'', who rushes forward to strike an opponent. Any opponents in range will be brought into the air, where Robin and Chrom launch several attacks before launching the opponents into the ground.
 
Despite Chrom being a playable character in ''Super Smash Bros. Ultimate'', he is still summoned for Pair Up in that game.
|[[File:Robin SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[Mega Man#Mega Legends|Mega Legends]]
|[[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Corrin|Corrin]]{{anchor|Corrin}}
|[[Mega Man]]
|[[smashwiki:Torrential Roar|Torrential Roar]]{{anchor|Torrential Roar}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Mega Man fires a Black Hole Bomb, a weapon from ''Mega Man 9'', that can suck in opponents. He then appears alongside Mega Man X, MegaMan.EXE, Mega Man Volnutt, and ''Star Force'' Mega Man (and Proto Man and Bass in ''Super Smash Bros. Ultimate''), all of which fire lasers at the opponents and launch them.
|Corrin stomps the ground in dragon form, creating two light columns that bring Corrin and the opponents to a rocky location. After completely transforming into their dragon form, Corrin then summons a large whirlpool that washes opponents offstage.  
|[[File:SSBU Mega Legends.jpg|200px]]
|[[File:SSBU Torrential Roar dragon.jpg|200px]]
|-
|-
|[[Negative Zone]]
|[[List of fighters debuting in Super Smash Bros. Ultimate#Chrom|Chrom]]{{anchor|Chrom}}
|[[Luigi]]
|[[smashwiki:Awakening Aether|Awakening Aether]]{{anchor|Awakening Aether}}
|[[File:Ssb brawl logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|In ''Super Smash Bros. Brawl'', Luigi starts dancing and causes a large green circle to appear. Any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably.
|Chrom dashes forward and traps opponents with a slash. He will then step back before yelling, “Aether!” and strike forwards with a large slash at the players he caught.
|[[File:Negative Zone Brawl screenshot.png|200px]]
|[[File:SSBUChromFinalSmash.png|200px]]
|-
|-
|[[Duck Hunt (character)#NES Zapper Posse|NES Zapper Posse]]
|[[List of fighters debuting in Super Smash Bros. Ultimate#Byleth|Byleth]]{{anchor|Byleth}}
|[[Duck Hunt (character)|Duck Hunt]]
|[[smashwiki:Progenitor God Ruptured Heaven|Progenitor God Ruptured Heaven]]{{anchor|Progenitor God Ruptured Heaven}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|The Duck Hunt dog summons a group of 8-bit ducks, which fly into the background, trapping opponents who touch them in the middle of a gun duel consisting of the Wild Gunmen versus the thugs from ''Hogan's Alley''. During this scene, the Wild Gunmen repeatedly shoot and defeat the thugs, sending cans, ducks, and any trapped opponents flying.
|Byleth performs a slash in front of them. Any opponents that are caught get caught in a scene where Byleth fuses with Sothis and uses the Sword of the Creator's whip to do large damage to opponents.
|[[File:NESZapperPosse-SSBWiiU.jpg|200px]]
|[[File:SSBU Byleth Final Smash.png|200px]]
|-
|-
|rowspan=2|[[Mr. Game & Watch#Octopus|Octopus]]
|rowspan=2|[[Mr. Game & Watch]]{{anchor|Mr. Game & Watch}}
|rowspan=2|[[Mr. Game & Watch]]
|rowspan=2|[[Octopus (character)#Super Smash Bros. series|Octopus]]{{anchor|Octopus}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Mr. Game & Watch transforms into an octopus and then attacks by either extending his tentacles or ramming opponents. He can also move around and jump in this form.
|Mr. Game & Watch transforms into an octopus and then attacks by either extending his tentacles or ramming opponents. He can also move around and jump in this form.
Line 369: Line 436:
|[[File:SSBU Octopus.png|center|200px]]
|[[File:SSBU Octopus.png|center|200px]]
|-
|-
|[[Mii Brawler#Omega Blitz|Omega Blitz]]
|rowspan=3|[[List of fighters debuting in Super Smash Bros. Brawl#Pit|Pit]]{{anchor|Pit}}
|[[Mii Brawler]]
|[[smashwiki:Palutena's Army|Palutena's Army]]{{anchor|Palutena's Army}}
|rowspan=2|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]]
|The Mii Brawler punches its opponent, sending them into the air. The Mii then proceeds by throwing multiple punches and kick combos on the opponents, followed by finishing with a strong impulsive punch launching the foe downwards, dealing a lot of knockback damage.  
|In ''Super Smash Bros. Brawl'', Pit summons Palutena, who orders an army of Centurions to charge forward at opponents, dealing damage.
|[[File:Omega Blitz.jpg|200px]]
|[[File:Palutena's Army.jpg|200px]]
|-
|-
|[[Cloud Strife#Omnislash|Omnislash]]
|[[smashwiki:Three Sacred Treasures|Three Sacred Treasures]]{{anchor|Three Sacred Treasures}}
|rowspan=2|[[Cloud Strife]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Cloud rushes forward and slashes any caught opponents upward into the air. Cloud then jumps to the opponents and launches a barrage of sword strikes followed by dragging the opponents down to the ground, creating a large explosion.
|In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', Pit's Final Smash has been changed to the Three Sacred Treasures, due to [[Palutena]] now being a playable character. The attack sends many arrows and beams that home in on opponents, followed by several large beams that cover the stage.
|[[File:SSBWiiU Omnislash.jpg|200px]]
|[[File:Pit Three Sacred Treasures Wii U.jpg|200px]]
|-
|-
|[[Cloud Strife#Omnislash|Omnislash Ver. 5]]
|[[smashwiki:Lightning Chariot|Lightning Chariot]]{{anchor|Lightning Chariot}}
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Starting from version 10.1.0 of ''Super Smash Bros. Ultimate'', if Cloud uses his Final Smash while in any of his ''Advent Children''-inspired costumes, he will instead perform Omnislash Ver. 5, a move that Cloud used on Sephiroth in ''Final Fantasy VII: Advent Children'', where the Fusion Swords will split apart and they and Cloud will all barrage the opponents together. This variation is merely an aesthetic change to Omnislash and does not have any changes in damage, knockback, or other properties.
|Pit will summon and ride the Lightning Chariot from ''Kid Icarus: Uprising''. The player then aims a reticle at a location on the screen and the Lightning Chariot will strike through that area causing damage to opponents in range, similar to the [[Dragoon]].
|
|[[File:SSBU Lightning Chariot.jpg|200px]]
|-
|-
|[[Robin#Pair Up|Pair Up]]
|[[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Palutena|Palutena]]{{anchor|Palutena}}
|[[Robin]]
|[[smashwiki:Black Hole Laser|Black Hole Laser]]{{anchor|Black Hole Laser}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Robin sends out [[Chrom]], the main protagonist of ''Fire Emblem Awakening'', who rushes forward to strike an opponent. Any opponents in range will be brought into the air, where Robin and Chrom launch several attacks before launching the opponents into the ground.
|Palutena traps opponents in a Black Hole and then fires a Mega Laser through it, both are powers from [[icaruspedia:Kid Icarus: Uprising|''Kid Icarus: Uprising'']], greatly damaging and launching the trapped opponents.
 
|[[File:Palutena SSBU Skill Preview Final Smash.png|200px]]
Despite Chrom being a playable character in ''Super Smash Bros. Ultimate'', he is still summoned for Pair Up in that game.<ref> MasterofHyrule. (November 12, 2018). [https://www.youtube.com/watch?v=qSnyebprP1k Super Smash Bros. Ultimate: All Final Smashes <nowiki>[COMPLETE]</nowiki>] ''YouTube''. Retrieved November 18, 2018.</ref>
|[[File:Robin Pair Up Wii U.jpg|200px]]
|-
|-
|[[Pit (character)#Palutena's Army|Palutena's Army]]
|[[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Dark Pit|Dark Pit]]{{anchor|Dark Pit}}
|[[Pit (character)|Pit]]
|[[smashwiki:Dark Pit Staff|Dark Pit Staff]]{{anchor|Dark Pit Staff}}
|[[File:Ssb brawl logo.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|In ''Super Smash Bros. Brawl'', Pit summons Palutena, who orders an army of Centurions to charge forward at opponents, dealing damage.
|Dark Pit fires a bolt from his Dark Pit Staff in a straight line, launching those in the line of fire. Contrary to how Staffs work in ''Kid Icarus: Uprising'', those closer to Dark Pit will receive greater damage and launch further, making it a clone of Zelda and Sheik's Light Arrow.
|[[File:Palutena's Army.jpg|200px]]
|[[File:SSBU Dark Pit Staff.jpg|200px]]
|-
|-
|[[Peach Blossom]]
|rowspan=2|[[Wario]]{{anchor|Wario}}
|[[Princess Peach]]
|rowspan=2|[[Wario-Man]]{{anchor|Wario-Man}}
||[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Peach starts dancing, which causes opponents to fall asleep. Peaches will also appear on the stage, which allow Peach to heal any damage done to her.
|Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward). After enough time has passed, he will return to normal.
|[[File:Peach Blossom - SSB WiiU.jpg|200px]]
|[[File:WarioFinalSmash-Smash4WiiU.jpg|200px]]
|-
|-
|[[Petey Piranha#Super Smash Bros. Ultimate|Petey Piranha]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[Piranha Plant]]
|Wario dashes forwards and opponents caught are taken to a comic book like setting. There, Wario, now transformed into Wario-Man, does a bunch of attacks on the opponents in all different directions before finishing off with a waft, launching them.
|rowspan=2|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:SBBU Wario-Man.png|200px]]
|The Piranha Plant summons [[Petey Piranha]] (who wields his cages from ''Super Smash Bros. Brawl''{{'}}s Subspace Emissary mode), and he jumps around, damaging players and trapping them inside his cages. He then breathes fire on the cages and slams them down.
|[[File:Petey FS Ultimate.png|200px]]
|-
|-
|[[Dark Samus#Phazon Laser|Phazon Laser]]
|[[List of fighters debuting in Super Smash Bros. Brawl#Olimar|Olimar]]{{anchor|Olimar}}
|[[Dark Samus]]
|[[smashwiki:End of Day|End of Day]]{{anchor|End of Day}}
|Dark Samus unleashes a powerful charging beam that damage and knock opponents off screen. It is based off of Samus' Zero Laser, but recolored to reflect her Phazon enhanced abilities.
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:SSBUDarkSamusZeroLaser.png|200px]]
|Olimar (or [[List of fighters debuting in Super Smash Bros. Brawl#Olimar|Alph]]) gets into the Hocotate Ship and flies off camera, whilst Red Bulborbs appear on the bottom of the screen, attacking opponents. His ship then crashes back down and launches any opponents in the blast radius.
|[[File:EndofDaySSBU.png|200px]]
|-
|-
|rowspan=2|[[PK Starstorm]]  
|rowspan=3|[[R.O.B.]]{{anchor|R.O.B.}}
|[[Lucas]]
|[[R.O.B.#Diffusion Beam|Diffusion Beam]]{{anchor|Diffusion Beam}}
|rowspan=2|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]]
|rowspan=2|Ness or Lucas summons several PSI Comets which fall straight down from the air damaging opponents. It covers the entire stage, but is less effective on larger stages. In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', both of their PK Starstorm falls in a straight line and the player can angle the starstorm to aim for opponents. In ''Super Smash Bros. Ultimate'', PK Starstorm acts like a mix between the two; a scatter of meteors that can be angled. Additionally, Paula and Poo from ''EarthBound'' assist Ness while Kumatora and Boney from ''Mother 3'' assist Lucas.
|R.O.B. will have swirling lasers coming out of his eyes. He can move freely during his Final Smash and any opponent caught in the lasers will be trapped and have massive damage dealt to them. After about ten seconds, R.O.B.'s Final Smash will end.
|[[File:SSBU Lucas PK Starstorm.png|200px]]
|[[File:ROB-DiffusionBeam-SSBBrawl.png|200px]]
|-
|[[Ness]]
|[[File:SSBU Ness PK Starstorm.png|200px]]
|-
|-
|[[Ridley#Plasma Scream|Plasma Scream]]
|[[R.O.B.#Super Diffusion Beam|Super Diffusion Beam]]{{anchor|Super Diffusion Beam}}
|[[Ridley]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Ridley will quickly dash forwards. Players caught in the dash will get thrown onto Samus's Gunship, which begins to fly forwards. When it gets in Ridley's view, he will charge up and fire a laser that blows up the Gunship and do damage to the players inside. Afterwards, the Gunship can be seen crash-landing in the background.
|[[File:SSBU Ridley Gunship.png|200px]]
|-
|[[Poltergust 5000]]
|rowspan=2|[[Luigi]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|rowspan=2|In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', Luigi's Final Smash is changed to the Poltergust 5000. Luigi begins sucking nearby opponents into his vacuum which deals repeated damage. After a short period of time, the trapped opponents will be shot out of the vacuum. In ''Super Smash Bros. Ultimate'', while the move is the same, Luigi now uses the Poltergust G-00 from ''[[Luigi's Mansion 3]]''.
|R.O.B  transforms into a blaster-like device, before shooting a giant laser beam in one direction. At the end of the attack, R.O.B. will cause a large energy blast to knockback opponents.
|[[File:SSB4 WiiU LuigiPoltergust.jpg|200px]]
|[[File:ROB Super Diffusion Beam Wii U.jpg|200px]]
|-
|-
|[[Poltergust G-00]]
|[[R.O.B.#Guided Robo Beam|Guided Robo Beam]]{{anchor|Guided Robo Beam}}
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:SSBU Luigi Final Smash.png|200px]]
|R.O.B takes the same stance that he used for Super Diffusion Beam, but this time he fires a set of small lasers that home in on opponents. He then starts firing a large green laser which eventually becomes massive. Before the laser grows, the player can control its angle, and at growing point its locked at that angle.
|-
|[[File:ROB SSBU Final Smash.png|200px]]
|[[Zero Suit Samus#Power Suit Samus|Power Suit Samus]]
|[[Zero Suit Samus]]
|[[File:Ssb brawl logo.png|center|60px]]
|In ''Super Smash Bros. Brawl'', Zero Suit Samus will summon her Power Suit and transform into the fully armored Samus. Any opponents caught in the transformation will be repeatedly damaged and launched.
|[[File:Power Suit Samus Brawl screenshot.png|200px]]
|-
|-
|[[Grand Star (move)|Power Star/Grand Star]]
|[[Villager]]{{anchor|Villager}}
|[[Rosalina]] & [[Luma (species)|Luma]]
|[[Villager#Dream Home|Dream Home]]{{anchor|Dream Home}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Rosalina summons a [[Power Star]], which shoots a plethora of smaller stars around the stage, damaging opponents. The Power Star grows in size as it shoots the smaller stars and explodes at the end of the Final Smash. In ''[[Super Smash Bros. Ultimate]]'', she summons a [[Grand Star]] instead.
|rowspan=2|[[nookipedia:Tom Nook|Tom Nook]], [[nookipedia:Timmy and Tommy|Timmy, and Tommy]] build a house/town hall around a captured opponent for the Villager/Isabelle respectively, which instantly explodes, causing damage to any opponents in range, with the most damage occurring to the captured opponent.
|[[File:RosalinaFS-U.png|200px]]
In the British English version of ''Super Smash Bros. for Nintendo 3DS / Wii U'', Villager's Final Smash was called "Housewarming Party".
|[[File:Villager SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[Byleth#Progenitor God Ruptured Heaven|Progenitor God Ruptured Heaven]]
|[[Isabelle]]{{anchor|Isabelle}}
|[[Byleth]]
|[[Isabelle#Dream Town Hall|Dream Town Hall]]{{anchor|Dream Town Hall}}
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Byleth performs a slash in front of them. Any opponents that are caught get caught in a scene where Byleth fuses with Sothis and uses the Sword of the Creator's whip to do large damage to opponents.
|[[File:Isabelle FinalSmash SSBU.png|200px]]
|[[File:SSBU Byleth Final Smash.png|200px]]
|-
|-
|[[Mewtwo#Psystrike|Psystrike]]
|[[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Wii Fit Trainer|Wii Fit Trainer]]{{anchor|Wii Fit Trainer}}
|[[Mewtwo]]
|[[smashwiki:Wii Fit (Final Smash)|Wii Fit]]{{anchor|Wii Fit}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Mewtwo evolves into Mega Mewtwo Y and throws a giant psychic sphere in the direction Mewtwo is facing. Any opponents caught in this will be paralyzed for a brief moment before being launched.
|The Wii Fit Trainer performs a Warrior poses before sending out a bunch of Wit Fit pose silhouettes to attack players and push them off the screen. In ''Super Smash Bros. Ultimate'', while the poses do not go as far, the Wii Fit Trainer will send a large silhouette out as the final attack.
|[[File:SSBWiiU Psystrike.jpg|200px]]
|[[File:Wii Fit Trainer SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[Jigglypuff#Puff Up|Puff Up]]
|rowspan=2|[[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Little Mac|Little Mac]]{{anchor|Little Mac}}
|[[Jigglypuff]]
|[[smashwiki:Giga Mac|Giga Mac]]{{anchor|Giga Mac}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Jigglypuff grows massively in size. Any opponents that touch Jigglypuff will bounce off. They will be knocked back further if hit when Jigglypuff reaches its peak height.
|Little Mac transforms into Giga Mac, making him far more powerful, much like Bowser's Giga Bowser Final Smash.
|[[File:SSBU Puff Up.jpg|200px]]
|[[File:GigaMac-SSBWiiU.jpg|200px]]
|-
|-
|[[Rocketbarrel Barrage]]
|[[smashwiki:Giga Mac Rush|Giga Mac Rush]]{{anchor|Giga Mac Rush}}
|[[Diddy Kong]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Little Mac transforms into Giga Mac and dashes forward to trap opponents. He will then do a series of rapid punches on the trapped opponents before finishing with an uppercut and turning back to normal.
|Diddy Kong equips his Jetbarrel and Peanut Popguns and starts flying around the stage firing explosive peanuts at opponents.
|[[File:SSBU Giga Mac.jpg|200px]]
|[[File:Diddy Kong Rocketbarrel Barrage.jpg|200px]]
|-
|-
|[[Greninja#Secret Ninja Attack|Secret Ninja Attack]]
|[[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Shulk|Shulk]]{{anchor|Shulk}}
|[[Greninja]]
|[[smashwiki:Chain Attack|Chain Attack]]{{anchor|Chain Attack}}
|rowspan=2|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Greninja kicks up a mat in front of itself and any opponent it catches is flung into the air. Greninja then repeatedly slashes the trapped foe, using Double Team to strike multiple times. After enough hits, Greninja performs a final attack that ends the Final Smash. In ''Super Smash Bros. Ultimate'', Greninja transforms into [[bulbapedia:Ash-Greninja|Ash-Greninja]] from the [[bulbapedia:XY series|XY series]] of [[bulbapedia:Pokémon anime|''Pokémon'' anime]] before initiating the attack.
|Shulk summons Dunban and Riki from ''Xenoblade Chronicles'' (and Mecha-Fiora in ''[[Super Smash Bros. Ultimate]]'') and they perform a Chain Attack on the trapped opponent(s), just like how they do in the aforementioned game.  
|[[File:Secret Ninja Attack Wii U.jpg|200px]]
|[[File:SSBU Chain Attack.jpg|200px]]
|-
|-
||[[Shadow Mario Paint]]
|[[List of fighters debuting in Super Smash Bros. Ultimate#Pyra|Pyra]]{{anchor|Pyra}}
|[[Bowser Jr.]]
|[[smashwiki:Burning Sword|Burning Sword]]{{anchor|Burning Sword}}
|Bowser Jr. turns into [[Shadow Mario]] and paints a giant "X" across the screen. Any player that comes in contact with it will take damage until it explodes, which will launch opponents.
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Shadow Mario Paint Wii U.jpg|200px]]  
|Pyra summons Rex, the protagonist of ''Xenoblade Chronicles 2'', who traps opponents with a sword slash. He and Pyra will then wield her Aegis Blade together and summon a large pillar of flames to damage and launch opponents. While the initial cinematic can only catch three players, more can be caught by the flaming pillar. Between her and Mythra's Final Smash, Pyra's is better for KO-ing opponents.
|[[File:Pyra SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[Sheik#Shiekah Dance|Sheikah Dance]]
|[[List of fighters debuting in Super Smash Bros. Ultimate#Mythra|Mythra]]{{anchor|Mythra}}
|[[Sheik]]
|[[smashwiki:Sacred Arrow|Sacred Arrow]]{{anchor|Sacred Arrow}}
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Similar to Triforce Slash, Sheik will take out her blades and dash forward while a Sheikah symbol appears while the screen becomes completely black. Any opponents caught will get slashed repeatedly by Sheik, before she does a final strike.
|Mythra summons Rex, the protagonist of ''Xenoblade Chronicles 2'', who traps opponents with a sword slash. He and Mythra will then wield her Aegis Blade together and summon a storm of light beams from the sky to damage and launch opponents. While the initial cinematic can only catch three players, more can be caught by the light storm. Between her and Pyra's Final Smash, Mythra's is better for dealing damage to opponents.
|[[File:Sheikah Dance.png|200px]]
|[[File:Mythra SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[Ryu#Shin Shoryuken|Shin Shoryuken]]
|[[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Duck Hunt|Duck Hunt]]{{anchor|Duck Hunt}}
|rowspan=2|[[Ryu]]
|[[smashwiki:NES Zapper Posse|NES Zapper Posse]]{{anchor|NES Zapper Posse}}
|rowspan=2|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Ryu traps the opponent in a powerful three-hit combo, sending the opponent skyward. This is performed if the Final Smash was activated next to an opponent.
|The Duck Hunt dog summons a group of 8-bit ducks, which fly into the background, trapping opponents who touch them in the middle of a gun duel consisting of the Wild Gunmen versus the thugs from ''Hogan's Alley''. During this scene, the Wild Gunmen repeatedly shoot and defeat the thugs, sending cans, ducks, and any trapped opponents flying.
|[[File:SSBWiiU Shin Shoryuken.jpg|200px]]
|[[File:Duck Hunt SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[Ryu#Shinku Hadoken|Shinku Hadoken]]
|[[Inkling]]{{anchor|Inkling}}
|Ryu launches a larger Hadouken, which pulls opponents towards it and hits multiple times. This is performed if there are no opponents in Ryu's immediate striking range.
|[[Inkling#Killer Wail|Killer Wail]]{{anchor|Killer Wail}}
|[[File:SSBURyuShinkuHadoken.jpg|200px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|The Inkling will take out the Killer Wail, which will fire a huge beam of ink at the players, damaging them, pushing them, and covering them in the damage-multiplying ink. Unlike other directional Final Smashes, the player can still control Inkling while simultaneously controlling the angle of the beam.
|[[File:SSBU Killer Wail.png|200px]]
|-
|-
|[[Ken Masters#Shinryuken|Shinryuken]]
|[[List of fighters debuting in Super Smash Bros. Ultimate#Min Min|Min Min]]{{anchor|Min Min}}
|rowspan=2|[[Ken Masters]]
|[[smashwiki:ARMS Rush|ARMS Rush]]{{anchor|ARMS Rush}}
|rowspan=3|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Ken performs an uppercut that summons a large pillar of fire to do damage to opponents. This is performed if there are no opponents in Ken's immediate striking range.
|Min Min does a long punch forward. If an opponent is caught by her, they will be bombarded by a series of punches from six other characters from ''ARMS'': Spring Man, Ribbon Girl, Ninjara, Twintelle, Mechanica, and Master Mummy. Min Min herself then uses the Dragon ARM on her left hand (which is in its dragon form) to fire a giant laser at the opponent.
|[[File:SSBU Shinryuken.gif|200px]]
|[[File:SSBU ARMS Rush Move List.png|200px]]
|-
|-
|[[Ken Masters#Shippu Jinraikyaku|Shippu Jinraikyaku]]
|rowspan=2|[[List of fighters debuting in Super Smash Bros. Brawl#Snake|Snake]]{{anchor|Snake}}
|Ken kicks his opponent on the ground several times, before beginning to carry them upward with a rapid helicopter kick. The move ends with one final intense kick to the opponent. This is performed if the Final Smash was activated next to an opponent.
|[[smashwiki:Grenade Launcher|Grenade Launcher]]{{anchor|Grenade Launcher}}
|[[File:SSBU Shippu Jinraikyaku.gif|200px]]
|[[File:Ssb brawl logo.png|center|60px]]
|Snake jumps into the air and into a helicopter where he will receive a grenade launcher. The player can aim the reticle and press an attack button to fire grenades at opponents. After twelve shots or enough time has passed, Snake will return to the stage.
|[[File:Grenade Launcher.jpg|200px]]
|-
|-
|[[Stampede!]]
|[[smashwiki:Covering Fire|Covering Fire]]{{anchor|Covering Fire}}
|[[Yoshi]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Yoshi sends players he catches into a rocky canyon like setting, where a bunch of multi-colored Yoshis stampede through (referencing the opening to ''[[Super Smash Bros. Melee]]'') and run over the player(s) in the process.
|Snake throws a flare grenade to signal an airstrike. The player then aims a reticle at the screen and any opponents near the reticle will have a home-in icon on them. When Snake fires, five heat-seeking missiles will aim for those opponents.
|[[File:Stampede SSBU.jpg|200px]]
|[[File:SSBU Covering Fire.jpg|200px]]
|-
|-
|[[R.O.B.#Super Diffusion Beam|Super Diffusion Beam]]
|rowspan=2|[[Sonic]]{{anchor|Sonic}}
|[[R.O.B.]]
|rowspan=2|[[Sonic#Super Sonic|Super Sonic]]{{anchor|Super Sonic}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', R.O.B's new Final Smash involves him transforming into a blaster-like device, and then shooting a giant laser beam in one direction. At the end of the attack, R.O.B. will cause a large energy blast to knockback opponents.
|[[File:ROB Super Diffusion Beam Wii U.jpg|200px]]
|-
|[[Super Dragon]]
|[[Yoshi]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Yoshi transforms into [[Winged Yoshi]] and is able to fly freely around the stage. In this form, Yoshi can fire large fireballs.
|Sonic summons the [[Chaos Emerald]]s and transforms into Super Sonic. In this form, he can fly around the stage at high speeds, severely damaging any opponent he touches. He moves extremely fast and cannot be KO'd during the Final Smash (even if he flies off the screen).
|[[File:Yoshi Super Dragon Wii U.jpg|200px]]
|[[File:Sonic Super Sonic Wii U.jpg|center|200px]]
|-
|-
|[[Sephiroth#Supernova|Supernova]]
|[[Sephiroth]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Sephiroth swings his sword forward, and up to three opponents are caught in a cinematic where they face Safer∙Sephiroth, Sephiroth's final form from ''Final Fantasy VII''. Safer∙Sephiroth will then perform Supernova, a move which causes a meteor to blow up a planet. After the cinematic, the three opponents are struck with one of many random effects, including being put to sleep, having a flower effect, having their controls reversed, be in a broken shield state, be slowed down, or be launched farther than usual with a darkness effect.
|Sonic uses the Chaos Emeralds to transform into Super Sonic and zips across the screen at extreme speed, damaging opponents. The player can control Sonic’s vertical movement.
|[[File:Sephiroth5.png|center|200px]]]]
|[[File:SSBU Super Sonic.png|center|200px]]
|-
|[[Mega Man]]{{anchor|Mega Man}}
|[[Mega Man#Mega Legends|Mega Legends]]{{anchor|Mega Legends}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Mega Man fires a Black Hole Bomb, a weapon from ''Mega Man 9'', that can suck in opponents. He then appears alongside Mega Man X, MegaMan Volnutt, MegaMan.EXE, and Star Force Mega Man (along with Proto Man and Bass in ''Super Smash Bros. Ultimate''), all of which fire lasers at the opponents and launch them.
|[[File:SSBU Mega Legends.jpg|200px]]
|-
|-
|rowspan=2|[[Pac-Man#Super Pac-Man|Super Pac-Man]]
|rowspan=2|[[Pac-Man]]{{anchor|Pac-Man}}
|rowspan=2|[[Pac-Man]]
|rowspan=2|[[Pac-Man#Super Pac-Man|Super Pac-Man]]{{anchor|Super Pac-Man}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Pac-Man transforms into a large version of his 2D sprite from the original arcade ''Pac-Man''. He can then damage opponents in a similar manner to the ghosts in the aforementioned game after collecting a Power Pellet. Additionally, Pac-Man can move freely around the stage, using similar controls to the arcade game.
|Pac-Man transforms into a large version of his 2D sprite from the original arcade ''Pac-Man''. He can then damage opponents in a similar manner to the ghosts in the aforementioned game after collecting a Power Pellet. Additionally, Pac-Man can move freely around the stage, using similar controls to the arcade game.
Line 544: Line 595:
|-
|-
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Pac-Man transforms into Super Pac-Man and zips across the screen eating opponents. During this state, the player can control Pac Man’s aim to attack opponents.
|Pac-Man transforms into Super Pac-Man and zips across the screen eating opponents, getting faster as it goes. During this state, the player can control Pac Man’s angle to attack opponents.
|[[File:SSBU Super Pac-Man.png|center|200px]]
|[[File:SSBU Super Pac-Man.png|center|200px]]
|-
|-
|rowspan=2|[[Sonic the Hedgehog#Super Sonic|Super Sonic]]
|rowspan=2|[[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Ryu|Ryu]]{{anchor|Ryu}}
|rowspan=2|[[Sonic the Hedgehog]]
|[[smashwiki:Shin Shoryuken|Shin Shoryuken]]{{anchor|Shin Shoryuken}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|rowspan=2|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Sonic summons the Chaos Emeralds and transforms into Super Sonic. In this form, he can fly around the stage at high speeds, severely damaging any opponent he touches. He moves extremely fast and cannot be KO'd during the Final Smash (even if he flies off the screen).
|Ryu traps the opponent in a powerful three-hit combo, sending the opponent skyward. This is performed if the Final Smash was activated next to an opponent.
|[[File:Sonic Super Sonic Wii U.jpg|center|200px]]
|[[File:Ryu SSBU Skill Preview Final Smash.png|200px]]
|-
|[[smashwiki:Shinku Hadoken|Shinku Hadoken]]{{anchor|Shinku Hadoken}}
|Ryu launches a larger Hadouken, which pulls opponents towards it and hits multiple times. This is performed if there are no opponents in Ryu's immediate striking range.
|[[File:SSBURyuShinkuHadoken.jpg|200px]]
|-
|-
|rowspan=5|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|rowspan=2|[[List of fighters debuting in Super Smash Bros. Ultimate#Ken|Ken]]{{anchor|Ken}}
|Sonic uses the Chaos Emeralds to transform into Super Sonic and zips across the screen at extreme speed. The player can control Sonic’s vertical movement.
|[[smashwiki:Shinryuken|Shinryuken]]{{anchor|Shinryuken}}
|[[File:SSBU Super Sonic.png|center|200px]]
|rowspan=2|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Ken performs an uppercut that summons a large pillar of fire to do damage to opponents. This is performed if there are no opponents in Ken's immediate striking range.
|[[File:SSBU Shinryuken image.png|200px]]
|-
|-
|rowspan=2|[[Team Star Fox]]
|[[smashwiki:Shippu Jinraikyaku|Shippu Jinraikyaku]]{{anchor|Shippu Jinraikyaku}}
|[[Falco Lombardi]]
|Ken kicks his opponent on the ground several times, before beginning to carry them upward with a rapid helicopter kick. The move ends with one final intense kick to the opponent. This is performed if the Final Smash was activated next to an opponent.
|Falco summons a gang of Arwings that trap players in space. Team Star Fox will then start flying in space and Falco yells out, "Time for a little playback" (if he catches multiple opponents, he will instead say, "We've got multiple bogies inbound!"). All four Arwings fire a series of lasers that explode on the trapped opponent(s), launching them. Falco's version launches opponents more vertically than Fox's.
|[[File:SSBU Shippu Jinraikyaku.png|200px]]
|[[File:SSBU Falco Arwing.png|200px]]
|-
|-
|[[Fox McCloud]]
|rowspan=2|[[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Cloud|Cloud]]{{anchor|Cloud}}
|Fox summons a gang of Arwings that trap players in space. Team Star Fox will then start flying in space and Fox yells out, "Star Fox! Fire at will!" (if he catches Wolf, he will instead say, "This is the end for you, Wolf!"). All four Arwings fire a series of lasers that explode on the trapped opponent(s), launching them.
|[[smashwiki:Omnislash|Omnislash]]{{anchor|Omnislash}}
|[[File:SSBU Fox Arwing.png|200px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Cloud rushes forward and slashes any caught opponents upward into the air. Cloud then jumps to the opponents and launches a barrage of sword strikes followed by dragging the opponents down to the ground, creating a large explosion.
|[[File:Cloud SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[Wolf O'Donnell#Team Star Wolf|Team Star Wolf]]
|[[smashwiki:Omnislash Ver. 5|Omnislash Ver. 5]]{{anchor|Omnislash Ver. 5}}
|[[Wolf O'Donnell]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Wolf summons a gang of Wolfens that trap players in space. Team Star Wolf will then start flying in space and Wolf yells out, "Grahaha! The hunt is on, boys!" All four Wolfens fire a series of lasers that explode on the trapped opponent(s), launching them. Wolf's version launches opponents more horizontally compared to Fox's version.
|Starting from version 10.1.0 of ''Super Smash Bros. Ultimate'', if Cloud uses his Final Smash while in any of his ''Advent Children''-inspired costumes, he will instead perform Omnislash Ver. 5, a move that Cloud used on Sephiroth in ''Final Fantasy VII: Advent Children'', where the Fusion Swords will split apart and they and Cloud will all barrage the opponents together. This variation is merely an aesthetic change to Omnislash and does not have any changes in damage, knockback, or other properties.
|[[File:WolfPack SSBU.png|200px]]
|[[File:Omnislashv5.png|200px]]
|-
|[[Banjo#The Mighty Jinjonator|The Mighty Jinjonator]]
|[[Banjo]] & [[Kazooie]]
|Banjo and Kazooie summon a giant Jinjo statue. If it hits an opponent, four Jinjos will fuse with the statue awakening the Mighty Jinjonator from ''Banjo-Kazooie''. It will then strike the captured opponent from multiple directions before finishing off with a final strike.
|[[File:Banjo Final Smash.png|200px]]
|-
|-
|[[Pit (character)#Three Sacred Treasures|Three Sacred Treasures]]
|[[List of fighters debuting in Super Smash Bros. Ultimate#Sephiroth|Sephiroth]]{{anchor|Sephiroth}}
|[[Pit (character)|Pit]]
|[[smashwiki:Supernova|Supernova]]{{anchor|Supernova}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', Pit's Final Smash has been changed to the Three Sacred Treasures, due to [[Palutena]] now being a playable character. The attack sends many beams that home in on opponents, followed by several large beams that cover the stage.
|Sephiroth swings his sword forward, and up to three opponents are caught in a cinematic where they face Safer∙Sephiroth, Sephiroth's final form from ''Final Fantasy VII''. Safer∙Sephiroth will then perform Supernova, a move which causes a meteor to blow up a planet. After the cinematic, the three opponents are struck with one of many random effects, including being put to sleep, having a flower effect, having their controls reversed, be in a broken shield state, be slowed down, or be launched farther than usual with a darkness effect.
|[[File:Pit Three Sacred Treasures Wii U.jpg|200px]]
|[[File:Sephiroth5.png|center|200px]]
|-
|-
|[[Corrin#Torrential Roar|Torrential Roar]]
|[[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Bayonetta|Bayonetta]]{{anchor|Bayonetta}}
|[[Corrin]]
|[[smashwiki:Infernal Climax|Infernal Climax]]{{anchor|Infernal Climax}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Corrin stomps the ground in dragon form, creating two light columns that bring Corrin and the opponents to a rocky location. Corrin then summons a large whirlpool that washes opponents offstage.  
|Bayonetta triggers a stage-wide Witch Time in which she can attack opponents to fill a gauge. When it is filled, she summons Gomorrah to chomp on the opponents repeatedly and launches them. If an opponent has their damage percentage over 100 when the Final Smash ends, they will instantly lose a stock.
|[[File:SSBU Torrential Roar dragon.jpg|200px]]
|[[File:Bayonetta SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|rowspan=3|[[Triforce Slash]]
|[[List of fighters debuting in Super Smash Bros. Ultimate#Simon|Simon]]{{anchor|Simon}}
|[[Link]]
|rowspan=2|[[smashwiki:Grand Cross|Grand Cross]]{{anchor|Grand Cross}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|rowspan=3|The Link initiating the Final Smash fires an arrow and uses the Triforce to trap an opponent in range. He then slashes at the opponent repeatedly, with the final one launching them away. Toon Link's version has less range than Link's.
|rowspan=2|Simon/Richter will trap players in a coffin. He will use his whip, Vampire Killer, to throw the coffin up before using Grand Cross from the ''Castlevania'' games, which summons large crosses upwards, to destroy the coffin and damage the players in it.
|[[File:Link Triforce Slash Wii U.jpg|200px]]
|[[File:SSBUGrandCross.png|200px]]
|-
|-
|[[Toon Link]]
|[[List of fighters debuting in Super Smash Bros. Ultimate#Richter|Richter]]{{anchor|Richter}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:SSBU Toon Link Triforce Slash.jpeg|200px]]
|[[File:SSBU Richter Grand Cross.png|200px]]
|-
|-
|[[Young Link]]
|[[List of fighters debuting in Super Smash Bros. Ultimate#Joker|Joker]]{{anchor|Joker}}
|rowspan=2|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[smashwiki:All-Out Attack|All-Out Attack]]{{anchor|All-Out Attack}}
|[[File:SBBU Young Link Final Smash.png|200px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Joker dashes forwards. If he catches any opponents, they will be taken to a cutscene where Joker and three other members of the Phantom Thieves (Ryuji Sakamoto, Ann Takamaki, and Morgana, or Yusuke Kitagawa, Makoto Niijima, and Haru Okumura) perform an All-Out Attack from ''Persona 5'', while either Morgana or Futaba Sakura comment on the onslaught. If Joker misses the first dash, he can turn around and dash in the opposite direction. If All-Out Attack is used to take the last stock or finish a stamina match, the victory screen will play without transitioning back to gameplay.
|[[File:SSBU All-Out Attack.png|200px]]
|-
|-
|[[Zelda#Triforce of Wisdom|Triforce of Wisdom]]
|[[List of fighters debuting in Super Smash Bros. Ultimate#Hero|Hero]]{{anchor|Hero}}
|[[Princess Zelda|Zelda]]
|[[smashwiki:Gigaslash|Gigaslash]]{{anchor|Gigaslash}}
|Zelda summons the Triforce of Wisdom that traps opponents, damages them, and launches them. If their damage is over 100%, then they will be instantly KO'd.
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:SSBU Triforce of Wisdom.png|200px]]
|The Hero charges up his sword and strikes it forwards. If any opponents are caught, the Hero teams up with seven other iterations of the Hero (specifically the ones from ''Dragon Quest'', ''II'', ''V'', ''VI'', ''VII'', ''IX'', and ''X''), who join their weapons together to form an electrical charge, which the playable Hero uses to perform a single slash.
|[[File:HeroesFinalSmash.png|200px]]
|-
|-
|[[Pokémon Trainer#Triple Finish|Triple Finish]]
|[[Banjo]] & [[Kazooie]]{{anchor|Banjo & Kazooie}}
|[[Pokémon Trainer]]
|[[Banjo#The Mighty Jinjonator|The Mighty Jinjonator]]{{anchor|The Mighty Jinjonator}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Pokémon Trainer calls out all three Pokémon and they use their most powerful attacks (Hydro Pump for Squirtle, Solar Beam for Ivysaur, and Fire Blast for Charizard). The range of the attacks are quite large and will damage and launch opponents in range.
|Banjo and Kazooie summon a giant Jinjo statue. If it hits an opponent, four Jinjos will fuse with the statue awakening the Mighty Jinjonator from ''Banjo-Kazooie''. It will then strike the captured opponent from multiple directions before finishing off with a final strike.
|[[File:Triple Finish.jpg|200px]]
|[[File:Banjo Final Smash.png|200px]]
|-
|-
|[[Terry Bogard#Triple Wolf|Triple Wolf]]
|[[List of fighters debuting in Super Smash Bros. Ultimate#Terry|Terry]]{{anchor|Terry}}
|[[Terry Bogard|Terry]]
|[[smashwiki:Triple Wolf|Triple Wolf]]{{anchor|Triple Wolf}}
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Terry starts by sending a Triple Geyser out. Terry will then perform a Power Dunk on a single opponent before finishing with a Buster Wolf.
|Terry starts by sending a Triple Geyser out. Terry will then perform a Power Dunk on a single opponent before finishing with a Buster Wolf.
|[[File:SSBU Triple Wolf.png|200px]]
|[[File:SSBU Triple Wolf.png|200px]]
|-
|-
|[[Kirby#Ultra Sword|Ultra Sword]]
|[[List of fighters debuting in Super Smash Bros. Ultimate#Steve|Steve]]{{anchor|Steve}}
|[[Kirby]]
|[[smashwiki:House of Boom|House of Boom]]{{anchor|House of Boom}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', Kirby's Final Smash has been changed to the [[wikirby:Ultra Sword|Ultra Sword]]. Kirby pulls out a large sword and rapidly attacks his opponent(s) in range.
|Steve (or Alex, Zombie, and Enderman) brings out a giant piston which releases itself forward. If an opponent is caught by it, they will be pushed into a dark ''Minecraft'' structure filled with Zombies, Creepers, and TNT. The latter two will cause the building to explode launching the opponent away while Steve eats a steak in victory.
|[[File:SSBU Ultra Sword.jpg|200px]]
|[[File:SSBU House of Boom Cutscene 2.jpg|center|200px]]
|-
|-
|rowspan=3|[[Volt Tackle]]
|[[List of fighters debuting in Super Smash Bros. Ultimate#Kazuya Mishima|Kazuya Mishima]]{{anchor|Kazuya Mishima}}
|rowspan=2|[[Pikachu]]
|[[smashwiki:Final Blaster|Final Blaster]]{{anchor|Final Blaster}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Pikachu charges up a lot of electricity and then flies around the stage damaging any opponents it touches. If the A button is pressed, more electricity will be emitted. The Final Smash is rather difficult to control compared to other transformations.
|Kazuya transforms into Devil Kazuya and sends a beam forward. If the initial beam hits an opponent, he will complete a full devil transformation before sending a multitude of lasers from his wings and chest. The lasers will fan out to catch outside opponents before lining up with the main laser to do a final strike.
|[[File:Pikachu Volt Tackle Wii U.jpg|center|200px]]
|[[File:SSBU Final Blaster.png|200px]]
|-
|rowspan=2|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|rowspan=2|Pikachu/Pichu turns into an electric ball and charges forward. If it catches opponents, they will zip across the stage attacking the players they caught. If they miss, they could have a chance of being KO'd. Pichu's version, while stronger than Pikachu's, does recoil damage to it during the Final Smash.
|[[File:SSBU Pikachu Volt Tackle.png|center|200px]]
|-
|[[Pichu]]
|[[File:SSBU Pichu Volt Tackle.png|200px]]
|-
|[[King Dedede#Waddle Dee Army|Waddle Dee Army]]
|[[King Dedede]]
|[[File:Ssb brawl logo.png|center|60px]]
|In ''Super Smash Bros. Brawl'', King Dedede summons a bunch of Waddle Dees, Waddle Doos, and Gordos that charge across the screen, damaging any opponents they hit.
|[[File:Waddle Dee Army.jpg|200px]]
|-
|rowspan=2|[[Wario-Man]]
|rowspan=2|[[Wario]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward). After enough time has passed, he will return to normal.
|[[File:WarioFinalSmash-Smash4WiiU.jpg|200px]]
|-
|-
|[[List of fighters debuting in Super Smash Bros. Ultimate#Sora|Sora]]{{anchor|Sora}}
|[[smashwiki:Sealing the Keyhole|Sealing the Keyhole]]{{anchor|Sealing the Keyhole}}
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Wario dashes forwards and opponents caught are taken to a comic book like setting. There, Wario, now transformed into Wario-Man, does a bunch of attacks on the opponents in all different directions before finishing off with a waft, launching them.
|Sora summons a giant keyhole-shaped portal, which can catch up to three opponents. If it does, they will get trapped inside a door with the ''Super Smash Bros.'' logo on it, where Sora will fire a beam from his Keyblade into the door's keyhole. He will then turn his Keyblade as if he was locking the door, causing it to explode, while Sora poses in front of it. Any opponents over 100% at the end of the move will be instantly KO'd.
|[[File:SBBU Wario-Man.png|200px]]
|[[File:Sora SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[Wii Fit Trainer#Wii Fit|Wii Fit]]
|[[Mii Brawler]]{{anchor|Mii Brawler}}
|[[Wii Fit Trainer]]
|[[Mii Brawler#Omega Blitz|Omega Blitz]]{{anchor|Omega Blitz}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|The Wii Fit Trainer performs a Warrior poses before sending out a bunch of Wit Fit pose silhouettes to attack players and push them off the screen. In ''Super Smash Bros. Ultimate'', while the poses do not go as far, the Wii Fit Trainer will send a large silhouette out as the final attack.
|The Mii Brawler punches its opponent, sending them into the air. The Mii then proceeds by throwing multiple punches and kick combos on the opponents, followed by finishing with a strong impulsive punch launching the foe downwards, dealing a lot of knockback damage.  
|[[File:WFT Wii Fit Wii U.jpg|200px]]
|[[File:Mii Brawler SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|rowspan=2|[[Samus Aran#Zero Laser|Zero Laser]]
|[[Mii Swordfighter]]{{anchor|Mii Swordfighter}}
|[[Samus Aran|Samus]]
|[[Mii Swordfighter#Final Edge|Final Edge]]{{anchor|Final Edge}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Samus unleashes a powerful charging beam that damage and knock opponents off screen. In ''Super Smash Bros. Brawl'', Samus's Power Suit is destroyed after the attack, turning her into Zero Suit Samus while from ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' onwards, Samus no longer transforms into Zero Suit Samus after she uses this move, since they are now separate characters.
|The Mii Swordfighter lifts their sword and unleashes many low-knockback energy blasts in their facing direction. In ''Super Smash Bros. Ultimate'', the waves come out much faster.
|[[File:Samus Zero Laser Wii U.jpg|200px]]
|[[File:Mii Swordfighter SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[Zero Suit Samus]]
|[[Mii Gunner]]{{anchor|Mii Gunner}}
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[Mii Gunner#Full Blast|Full Blast]]{{anchor|Full Blast}}
|While it has the same name, Zero Suit Samus' version of Zero Laser functions differently than Samus'. Zero Suit Samus wears her Power Suit and jumps on to her Gunship, which lies in the background. She will then fire her Zero Laser at the stage, which the player can control to hit the opponents.
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:SBBU Zero Laser Samus.png|200px]]
|The Mii Gunner shoots a strong laser with two smaller lasers surrounding it. The laser can be angled and the opponents in range will be launched at the end of the attack.
|[[File:Mii Gunner SSBU Skill Preview Final Smash.png|200px]]
|}
|}


Line 677: Line 717:
|JapR=Saigo no kirifuda
|JapR=Saigo no kirifuda
|JapM=Final Trump Card
|JapM=Final Trump Card
|Fra=Smash final
|Chi=最後的絕招 (Traditional)<br>最后的绝招 (Simplified)
|FraM=Final Smash
|ChiR=Zuìhòu de juézhāo
|Spa=Smash Final
|ChiM=Final Trump Card
|SpaM=Final Smash
|Dut=Ultieme Smash
|DutM=Ultimate Smash
|Fre=Smash final
|FreM=Final Smash
|Ger=Ultra-Smash
|Ger=Ultra-Smash
|GerM=Ultra Smash
|GerM=Ultra Smash
|Ita=Smash finale
|Ita=Smash finale
|ItaM=Final Smash
|ItaM=Final Smash
|Chi=最後的絕招 (Traditional)<br>最后的绝招 (Simplified)
|Por=Smash Final
|ChiR=Zuìhòu de juézhāo
|PorM=Final Smash
|ChiM=Final Trump Card
|Rus=Финальный смеш
|RusR=Final'nyy smesh
|RusM=Final Smash
|Spa=Smash Final
|SpaM=Final Smash
}}
}}



Revision as of 04:37, January 8, 2024

This article is about a type of special move in the Super Smash Bros. series. For the mission in Mario & Luigi: Paper Jam, see Final Smash (mission).
How a character looks before using their Final Smash in Super Smash Bros. Brawl (left) and Super Smash Bros. for Wii U (right)
How a character looks before using their Final Smash in Super Smash Bros. Brawl (left) and Super Smash Bros. for Wii U (right)
How a character looks before using their Final Smash in Super Smash Bros. Brawl (left) and Super Smash Bros. for Wii U (right)
“The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not...)”
Masahiro Sakurai, Smash Bros. DOJO!!

The Final Smash is a special move that is possible through the aid of a Smash Ball in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate. After breaking open one of these items, its power flows into the fighter, charging them up. The fighter will begin to emit a yellow aura, and their eyes will turn yellow as well. The character will activate their Final Smash the next time the player uses their standard special move. However, if the fighter does not initiate the Final Smash soon enough, they can drop the Smash Ball if they get attacked enough times.

The games also have a function known as a Pity Final Smash[1] (called Easy Final Smash in Super Smash Bros. for Nintendo 3DS / Wii U). If a fighter is KO'd while being five points or stocks behind the leading player, the fighter respawns with an Easy Final Smash. An Easy Final Smash serves the same functions as a normal Final Smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters. Easy Final Smashes also return in Super Smash Bros. for Nintendo 3DS / Wii U, but CPU players will not receive one even if the conditions are met.

The Final Smashes in Super Smash Bros. Ultimate are much quicker and require little to no control, so players can return to fighting quickly. As a result, many fighters that had controllable/transformative Final Smashes received new, instant, and non-transformative Final Smashes (e.g. Super Dragon being replaced by Stampede!, and Konga Beat being replaced by Jungle Rush), although some retain their transformation effect (e.g. Giga Bowser Punch) or can still be affected by user input (e.g. Octopus and Super Sonic can be controlled vertically); while Final Smashes such as Shadow Mario Paint and Grand Star have been made less powerful. This game also introduces the FS Meter, where players can charge up a Final Smash with a meter under the damage meter. The Final Smashes released from these are much weaker, easier to dodge, and can be shielded against. When the player activates a Final Smash, a cut-in of the summoner's face briefly appears on-screen.

History

Most Final Smashes are based on the character's individual background in their series, like Zelda and Sheik's Light Arrow. However, some have been invented specially for Super Smash Bros. Brawl, like Mario's Mario Finale. Although they were planned to be included in the original Super Smash Bros.[2] (an unused voice sample of Ness's announcing "PK Starstorm" can be found in the files), Final Smashes made their first appearance in Super Smash Bros. Brawl. Masahiro Sakurai compared the Final Smash as a more powerful, "majestic" Hammer item (found in all Super Smash Bros. games)[3], as all players rush to collect it, and the ones who didn't flee after it has been collected.

List of Final Smashes

Character Final Smash Appears in Brief description Picture
Mario Mario Finale
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Mario fires a giant wave of fireballs that travels across the screen. Any opponents caught in it will be damaged and carried away. Mario using Mario Finale on Sonic, Pac-Man, and Mega Man in Super Smash Bros. Ultimate.
Luigi Negative Zone
Logo of Super Smash Bros. Brawl
Luigi starts dancing and causes a large green circle to appear. Any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably. Luigi using his Final Smash, Negative Zone, in Super Smash Bros. Brawl
Poltergust 5000
Logo EN - Super Smash Bros. Wii U 3DS.png
Luigi pulls out his ghost vacuum and begins sucking nearby opponents into it which deals repeated damage. After a short period of time, the trapped opponents will be shot out of the vacuum. In Super Smash Bros. for Nintendo 3DS / Wii U, the vacuum Luigi uses is the Poltergust 5000 from Luigi's Mansion: Dark Moon, while the vacuum in Super Smash Bros. Ultimate is the Poltergust G-00 from Luigi's Mansion 3. Luigi with the Poltergust 5000 in Super Smash Bros. for Wii U.
Poltergust G-00
Logo of Super Smash Bros. Ultimate
Poltergust G-00 in Super Smash Bros. Ultimate.
Peach Peach Blossom
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Peach/Daisy starts dancing while giant portraits of them appear on the screen, which causes opponents to fall asleep. Peaches/Daisies will also appear on the stage, which allow them to heal any damage done to them. Skill menu preview of Peach's Final Smash in Super Smash Bros. Ultimate
Daisy Daisy Blossom
Logo of Super Smash Bros. Ultimate
Skill preview of Daisy's Final Smash from Super Smash Bros. Ultimate
Bowser Giga Bowser
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger and he cannot flinch, though he will still take damage. Some of his attacks also have added effects, such as ice and darkness. Taking damage will reduce the amount of time spent in this transformation. Giga Bowser
Giga Bowser Punch
Logo of Super Smash Bros. Ultimate
Bowser transforms into a giant Giga Bowser and moves to the background. He will then proceed to aim at players and punch them for heavy damage. At high enough percentages, the opponents can be screen-KO'd. Giga Bowser in Super Smash Bros. Ultimate
Dr. Mario Doctor Finale
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Dr. Mario fires two giant vitamin capsules that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off. Dr. Mario's Final Smash in Super Smash Bros. Ultimate
Rosalina & Luma Power Star
Logo EN - Super Smash Bros. Wii U 3DS.png
Rosalina summons a Power Star (in Super Smash Bros. for Nintendo 3DS / Wii U) or a Grand Star (in Super Smash Bros. Ultimate), which shoots a plethora of smaller stars around the stage, damaging opponents. The star grows in size as it shoots the smaller stars and explodes at the end of the Final Smash. The Grand Star also pulls in opponents while active. Rosalina and Luma's Final Smash in Super Smash Bros. for Wii U.
Grand Star
Logo of Super Smash Bros. Ultimate
Rosalina's Final Smash in Super Smash Bros. Ultimate
Bowser Jr. Shadow Mario Paint
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Bowser Jr. (or a Koopaling) turns into Shadow Mario and paints a giant "X" across the screen. Any player that comes in contact with it will take damage until it explodes, which will launch opponents. Bowser Jr.'s Final Smash in Ultimate.
Piranha Plant Petey Piranha
Logo of Super Smash Bros. Ultimate
The Piranha Plant summons Petey Piranha (who wields his cages from Super Smash Bros. Brawl's Subspace Emissary mode), and he jumps around, damaging players and trapping them inside his cages. He then breathes fire on the cages and slams them down. Petey Piranha in the Final Smash for Piranha Plant in Super Smash Bros. Ultimate.
Yoshi Super Dragon
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Yoshi transforms into Winged Yoshi and is able to fly freely around the stage. In this form, Yoshi can fire large fireballs. Yoshi's Super Dragon in Super Smash Bros. for Wii U.
Stampede!
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Yoshi sends players he catches into a rocky canyon like setting, where a bunch of multi-colored Yoshis stampede through (referencing the opening to Super Smash Bros. Melee) and run over the player(s) in the process. Stampede! in Super Smash Bros. Ultimate
Donkey Kong Konga Beat
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Donkey Kong pulls out a pair of bongos and start playing them with Donkey Kong Country music replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat. Donkey Kong's Konga Beat in Super Smash Bros. for Wii U.
Jungle Rush
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Donkey Kong will do a punch to trap players. Any opponents caught will be treated to a series of rapid punches from Donkey Kong before he finishes with an uppercut, referencing Donkey Kong Jungle Beat. Rapid Punch in Super Smash Bros. Ultimate
Diddy Kong Rocketbarrel Barrage
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Diddy Kong equips his Rocketbarrel Pack and Peanut Popguns and starts flying around the stage firing explosive peanuts at opponents. The player can control Diddy Kong's flight and peanut firing. Diddy Kong's Rocketbarrel Barrage in Super Smash Bros. for Wii U.
Hyper Rocketbarrel
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Diddy Kong equips his Rocketbarrel Pack and zips across the screen in many different directions. At the end, he homes in on one random player and the barrels will explode on them. Diddy Kong's Final Smash in Super Smash Bros. Ultimate.
King K. Rool Blast-o-Matic
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King K. Rool traps players on Donkey Kong Island and fires a laser from his Blast-o-Matic to blow up the whole island, damaging players, referencing Donkey Kong 64 where failure to shutdown the machine in Hideout Helm will result in the island’s destruction. King K. Rool's Final Smash in Super Smash Bros. Ultimate
Link Triforce Slash
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Link fires himself forwards and uses the Triforce to trap an opponent in range. He then slashes at the opponent repeatedly, with the final one launching them away. Link's Triforce Slash in Super Smash Bros. for Wii U.
Ancient Bow & Arrow
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Link has a new Final Smash in Super Smash Bros. Ultimate, due to now being based on his The Legend of Zelda: Breath of the Wild incarnation. Link takes out the Ancient Bow from said game and shoots an arrow straight forward. Upon contact with an opponent, a huge blast will occur near them. Link's Final Smash in Super Smash Bros. Ultimate
Zelda Light Arrow
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Zelda takes out a bow and fires a beam of light straight across the stage. Any opponents in the line of fire will be launched and the beam can penetrate shields. Opponents closer to her will receive more damage and be launched further. Compared to Sheik's version, Zelda's Light Arrow has better knockback. Princess Zelda's Light Arrow in Super Smash Bros. for Wii U.
Triforce of Wisdom
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Zelda summons the Triforce of Wisdom that traps opponents, damages them, and launches them. If their damage is over 100%, then they will be instantly KO'd. The Triforce of Wisdom Final Smash
Sheik Light Arrow
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As with Zelda, Sheik takes out a bow and fires a beam of light straight across the stage. Any opponents in the line of fire will be launched and the beam can penetrate shields. Opponents closer to her will receive more damage and be launched further. Compared to Zelda, Sheik's Light Arrow does more damage. Sheik's Light Arrow in Super Smash Bros. for Wii U.
Sheikah Dance
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Similar to Triforce Slash, Sheik will take out her blades and dash forward while a Sheikah symbol appears while the screen becomes completely black. Any opponents caught will get slashed repeatedly by Sheik, before she does a final strike. Sheik's Final Smash in Super Smash Bros. Ultimate
Ganondorf Beast Ganon
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Ganondorf transforms into Ganon, his final form, paralyzing opponents in front of him by stomping down on the ground (as Beast Ganon) or slashing his swords forwards (Ganon, the Demon King). He then charges across the stage, sending the opponents flying, followed by returning to his original position and form.

Ganon's form in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U is based on his The Legend of Zelda: Twilight Princess incarnation, while in Super Smash Bros. Ultimate it is based on his The Legend of Zelda: Ocarina of Time incarnation, respectively matching Ganondorf's appearance.

Ganondorf as Beast Ganon in Super Smash Bros. for Wii U.
Ganon, The Demon King
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Beast Ganon in Super Smash Bros. Ultimate
Young Link Triforce Slash
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Due to Link gaining a new Final Smash, the Triforce Slash was instead made into Young Link's Final Smash, after not having one in Super Smash Bros. Melee. It functions the same as Link's, though Young Link also uses attacks other than sword slashes, such as kicks. Triforce Slash in Super Smash Bros. Ultimate.
Toon Link
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Toon Link's Triforce Slash works the same as the other Links', though the appearance of his Triforce is much more cartoony to fit his Toon-based art style. In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U Toon Link's Triforce Slash had less activation range than Link's. Toon Link's Triforce Slash in Super Smash Bros. Ultimate
Samus Zero Laser
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Samus unleashes a powerful charging beam that damages and knocks opponents off screen. The beam can slighty be angled. Dark Samus' version functions the same, but is recolored to reflect her Phazon enhanced abilities.

In Super Smash Bros. Brawl, Samus's Power Suit is destroyed after the attack, turning her into Zero Suit Samus. In every installment after, Samus no longer transforms into Zero Suit Samus after she uses this move, since they are now separate characters.

Samus's Final Smash in Ultimate.
Dark Samus Phazon Laser
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Dark Samus's Final Smash in Super Smash Bros. Ultimate
Zero Suit Samus Power Suit Samus
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In Super Smash Bros. Brawl, Zero Suit Samus will summon her Power Suit and transform into the fully armored Samus. Any opponents caught in the transformation will be repeatedly damaged and launched. Zero Suit Samus using her Final Smash, Power Suit Samus, to return into her Power Suit in Super Smash Bros. Brawl
Gunship
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In Super Smash Bros. for Nintendo 3DS / Wii U, Zero Suit Samus has a new Final Smash, due to being a separate character from Samus. Her new Final Smash involves her jumping into her Gunship, aiming a reticle, and firing lasers at the opponents. Zero Suit Samus' Gunship in Super Smash Bros. for Wii U.
Zero Laser
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While it has the same name, Zero Suit Samus' version of Zero Laser functions differently than Samus'. Zero Suit Samus wears her Power Suit and jumps on to her Gunship, which lies in the background. She will then fire her Zero Laser at the stage, which the player can control to hit the opponents. Zero Laser in Super Smash Bros. Ultimate.
Ridley Plasma Scream
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Ridley will quickly dash forwards. Players caught in the dash will get thrown onto Samus's Gunship, which begins to fly forwards. When it gets in Ridley's view, he will charge up and fire a laser that blows up the Gunship and do damage to the players inside. Afterwards, the Gunship can be seen crash-landing in the background. Ridley's Final Smash in Super Smash Bros. Ultimate
Kirby Cook Kirby
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Kirby transforms into Cook Kirby and pulls out a giant soup pot which draws in nearby opponents and items. Opponents are then repeatedly damaged and launched, along with the pot shooting out various healing items. Cook Kirby
Ultra Sword
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In Super Smash Bros. for Nintendo 3DS / Wii U, Kirby's Final Smash has been changed to the Ultra Sword. Kirby pulls out a large sword and rapidly attacks his opponent(s) in range. Kirby using Ultra Sword on Ridley in Super Smash Bros. Ultimate.
Meta Knight Galaxia Darkness
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Meta Knight swipes his cape in front of himself. The screen then goes black, and anyone caught inside will be slashed powerfully. Bystanders who are close enough may also get caught in the darkness. Meta Knight's Galaxia Darkness in Super Smash Bros. for Wii U.
Darkness Illusion
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Meta Knight holds his sword up and causes an electric attack with it. If it hits anyone, he will do a bunch of slashes in the air on them from many different directions before launching them sideways. Meta Knight's Final Smash in Super Smash Bros. Ultimate.
King Dedede Waddle Dee Army
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King Dedede begins to do a dance while chanting, which summons a bunch of Waddle Dees, Waddle Doos, and Gordos that charge across the screen, damaging any opponents they hit. Waddle Dee Army
Dedede Burst
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King Dedede uses his inhaling ability to suck in nearby opponents, rapidly attacks them with his flaming hammer, and finally launches them by throwing a bomb at the trapped opponents. King Dedede's Dedede Burst in Super Smash Bros. for Wii U
Dede-rush
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King Dedede sends one other fighter to a cage where he unleashes a ton of missiles at that fighter. Then, in his Masked Dedede form (first seen in Kirby Super Star Ultra), he uses his Dedede Hammer to do a final slam on them. King Dedede's Final Smash in Super Smash Bros. Ultimate.
Fox Landmaster
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Fox will summon a Landmaster which lasts for 18 seconds (12 in Super Smash Bros. for Nintendo 3DS / Wii U). During that, he may use its array of weapons against opponents. It is more powerful than Falco's Landmaster, but it is the slowest Landmaster. It is generally "balanced" when compared to the other two Landmasters. Fox McCloud's Landmaster in Super Smash Bros. for Wii U.
Team Star Fox
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Fox summons a group of Arwings that trap players in space. Team Star Fox will then start flying in space before the four Arwings fire a series of lasers that cause an explosion on the trapped opponent(s), launching them. During the cinematic, Fox says, "Star Fox! Fire at will!", but if Fox catches Wolf in the attack, he will instead say, "This is the end for you Wolf!". Fox's Final Smash
Falco Landmaster
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Falco will summon a Landmaster which lasts for 18 seconds (12 in Super Smash Bros. for Nintendo 3DS / Wii U). During that, he may use its array of weapons against opponents. It has the least power out of all three Landmasters. However, it is easier to control in the air, and can easily carry opponents off the top of the screen. Falco Lombardi's Landmaster in Super Smash Bros. for Wii U.
Team Star Fox
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Falco summons a group of Arwings that trap players in space. Team Star Fox will then start flying in space before the four Arwings fire a series of lasers that cause an explosion on the trapped opponent(s), launching them. If Falco only catches one opponent, he will say, "Time for a little payback!" during the cinematic, but if he catches multiple opponents, he will say, "We've got multiple bogies inbound!". Falco's Final Smash in Super Smash Bros. Ultimate
Wolf Landmaster
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Wolf will summon a Landmaster which lasts only for 12 seconds. During that, he may use its array of weapons against opponents. It has the most power, speed and maneuverability out of all three, but it has the shortest duration. Wolf O'Donnell's Landmaster
Team Star Wolf
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Wolf summons a group of Wolfens that trap players in space. Team Star Wolf will then start flying in space before the four Wolfens fire a series of lasers that cause an explosion on the trapped opponent(s), launching them. During the cinematic, Wolf says, "Grahaha! The hunt is on, boys!", but if Wolf catches Fox or Falco in the attack, he will instead say, "I've got you now, Star Fox!". Wolf's Final Smash in Super Smash Bros. Ultimate
Pikachu Volt Tackle
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Pikachu charges up a lot of electricity and then flies around the stage damaging any opponents it touches. If the A button is pressed, more electricity will be emitted. The Final Smash is rather difficult to control compared to other transformations. Pikachu's Volt Tackle in Super Smash Bros. for Wii U.
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Pikachu/Pichu turns into an electric ball and charges forward. If it catches opponents, they will zip across the stage attacking the players they caught. If they miss, they could have a chance of being KO'd. Pichu's version, while stronger than Pikachu's, does recoil damage to it during the Final Smash. Volt Tackle in Super Smash Bros. Ultimate.
Pichu Pichu's Volt Tackle in Super Smash Bros. Ultimate
Jigglypuff Puff Up
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Jigglypuff grows massively in size. Any opponents that touch Jigglypuff will bounce off. They will be knocked back further if hit when Jigglypuff reaches its peak height. Puff Up in Super Smash Bros. Ultimate
Mewtwo Psystrike
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Mewtwo Mega Evolves into Mega Mewtwo Y and throws a giant psychic sphere in the direction Mewtwo is facing. Any opponents caught in this will be paralyzed for a brief moment before being launched. Mewtwo's Final Smash in Ultimate.
Pokémon Trainer Triple Finish
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Pokémon Trainer calls out all three of his Pokémon and they use their most powerful attacks: Squirtle uses Hydro Pump, Ivysaur uses Solar Beam, and Charizard uses Fire Blast. The range of the attacks are quite large and will damage and launch opponents in range. A text box similar to that from the Pokémon games appears in the bottom of the screen and exclaims that the attack is "super effective," just like in the games. Pokemon Trainer's Final Smash in Ultimate.
Charizard Mega Evolution
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In Super Smash Bros. for Nintendo 3DS / Wii U, due to being separated from the Pokémon Trainer, Charizard instead transforms into Mega Charizard X from Pokémon X and Pokémon Y. In this form, Charizard can fly around the stage, shoot Fire Blasts, and spin into opponents. After a set time has passed, Charizard will return to normal, but the time will decrease if Charizard is damaged. Charizard's Final Smash, in Super Smash Bros. for Wii U.
Lucario Aura Storm
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Lucario will launch into the air and fire an extremely large beam of aura down, damaging opponents. It can be controlled with the Control Stick and can go through any part of the stage. In Super Smash Bros. Ultimate, Lucario Mega Evolves into Mega Lucario before initiating Aura Storm. Lucario's Aura Storm in Super Smash Bros. Ultimate.
Mega Evolution
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Lucario Mega Evolves into Mega Lucario from Pokémon X and Pokémon Y. Unlike Mega Charizard, Mega Lucario does not gain any new attacks, but all of Lucario's attacks have their damage output increased as if Lucario was at 300% damage. After a set time has passed, Lucario will return to normal, but the time will decrease if Lucario is damaged. Lucario as Mega Lucario in Super Smash Bros. for Wii U.
Greninja Secret Ninja Attack
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Greninja kicks up a mat in front of itself and any opponent it catches is flung into the air. Greninja then repeatedly slashes the trapped foe, using Double Team to strike multiple times. After enough hits, Greninja performs a final attack that ends the Final Smash. In Super Smash Bros. Ultimate, Greninja transforms into Ash-Greninja from the XY series of Pokémon anime before initiating the attack. Greninja's Final Smash in Ultimate.
Incineroar Max Malicious Moonsault
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Using an Incinium Z, Incineroar dashes forwards and attempts to grab an opponent in front of it. If it does, it will take them to a setting similar to Boxing Ring and perform a bunch of uppercuts on them before finishing with a headbutt back down, which causes an explosion. The whole attack references its Z-Move from Pokémon Sun and Pokémon Moon. Incineroar's Final Smash
Ness PK Starstorm
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Super Smash Bros. Brawl: Ness or Lucas summons several PSI Comets which fall straight down from the air damaging opponents. It covers the entire stage, but is less effective on larger stages. Ness's fans outward and do more damage, while Lucas's go inwards and he summmons more of them.
Super Smash Bros. for Nintendo 3DS / Wii U: The PK Starstorm falls in a straight line and the player can angle the starstorm to aim for opponents.
Super Smash Bros. Ultimate: PK Starstorm acts like a mix between the previous two iterations; a scatter of meteors that can be angled. However, Ness's are better at convering the whole stage while Lucas's are better at angling and controlling. Additionally, Paula and Poo from EarthBound assist Ness while Kumatora and Boney from Mother 3 assist Lucas.
Ness's PK Starstorm in Super Smash Bros. Ultimate
Lucas Lucas's PK Starstorm in Super Smash Bros. Ultimate
Captain Falcon Blue Falcon
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Captain Falcon calls his F-Zero machine, the Blue Falcon, which comes flying in from the screen. If it hits any opponents, the view will change to a race track looking similar to the Port Town Aero Dive stage with the opponents landing on it. Captain Falcon then runs over his opponents in the Blue Falcon at full force, launching them. Captain Falcon's Final Smash in Ultimate.
Ice Climbers Iceberg
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The Ice Climbers summon a massive iceberg that freezes and damages nearby opponents. The iceberg can be attacked, which will limit the amount of time it is present. In Super Smash Bros. Ultimate, a condor will appear which the leading climber can ride while the Final Smash is in effect and they also have the ability to move the iceberg around. Ice Climber's Final Smash in Ultimate.
Marth Critical Hit
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Marth/Lucina raises their sword and then charges forward at a high speed, launching and instantly KO-ing any opponent in their way. If there is no opponent, Marth/Lucina will continue a set distance or stop at a ledge. A health meter will appear during the attack, but it has no effect on the gameplay and is purely cosmetic. Marth's Final Smash in Ultimate.
Lucina
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Lucina's Critical Hit in Super Smash Bros. Ultimate
Roy
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Unlike Lucina and Marth, Roy's Critical Hit needs to be activated when he is near opponents. He slowly swings his sword in an overhead arch, trapping opponents, then quickly brings his sword down, creating a large blast with a high KO potential. His Critical Hit is based on that from Fire Emblem: The Binding Blade. Like with Marth and Lucina, a health meter will appear during the attack, but it has no effect on the gameplay and is purely cosmetic. Roy's Final Smash in Ultimate.
Ike Great Aether
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Ike englufs his sword in flames and brings any attacked opponents into the air, launching a barrage of strikes before bringing them to the ground, launching them. If the first swing misses, the Final Smash will fail. Ike's Final Smash in Ultimate.
Robin Pair Up
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Robin sends out Chrom, the main protagonist of Fire Emblem Awakening, who rushes forward to strike an opponent. Any opponents in range will be brought into the air, where Robin and Chrom launch several attacks before launching the opponents into the ground.

Despite Chrom being a playable character in Super Smash Bros. Ultimate, he is still summoned for Pair Up in that game.

Robin's Final Smash in Ultimate.
Corrin Torrential Roar
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Corrin stomps the ground in dragon form, creating two light columns that bring Corrin and the opponents to a rocky location. After completely transforming into their dragon form, Corrin then summons a large whirlpool that washes opponents offstage. Corrin's dragon form for Torrential Roar in Super Smash Bros. Ultimate
Chrom Awakening Aether
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Chrom dashes forward and traps opponents with a slash. He will then step back before yelling, “Aether!” and strike forwards with a large slash at the players he caught. Chrom's Final Smash in Super Smash Bros. Ultimate
Byleth Progenitor God Ruptured Heaven
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Byleth performs a slash in front of them. Any opponents that are caught get caught in a scene where Byleth fuses with Sothis and uses the Sword of the Creator's whip to do large damage to opponents. Byleth's Final Smash in Super Smash Bros. Ultimate.
Mr. Game & Watch Octopus
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Mr. Game & Watch transforms into an octopus and then attacks by either extending his tentacles or ramming opponents. He can also move around and jump in this form.
Mr. Game & Watch's Octopus in Super Smash Bros. for Wii U
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Mr. Game & Watch transforms into an octopus and floats across the stage, using his head to damage players above and picking up players in his way with his arms, where he will proceed to carry them to the blast line and KO them. During this, the player can control the Octopus's up and down movement.
Octopus in Super Smash Bros. Ultimate
Pit Palutena's Army
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In Super Smash Bros. Brawl, Pit summons Palutena, who orders an army of Centurions to charge forward at opponents, dealing damage. Super Smash Bros. Brawl
Three Sacred Treasures
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In Super Smash Bros. for Nintendo 3DS / Wii U, Pit's Final Smash has been changed to the Three Sacred Treasures, due to Palutena now being a playable character. The attack sends many arrows and beams that home in on opponents, followed by several large beams that cover the stage. Pit's Three Sacred Treasures in Super Smash Bros. for Wii U.
Lightning Chariot
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Pit will summon and ride the Lightning Chariot from Kid Icarus: Uprising. The player then aims a reticle at a location on the screen and the Lightning Chariot will strike through that area causing damage to opponents in range, similar to the Dragoon. The Lightning Chariot in Super Smash Bros. Ultimate
Palutena Black Hole Laser
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Palutena traps opponents in a Black Hole and then fires a Mega Laser through it, both are powers from Kid Icarus: Uprising, greatly damaging and launching the trapped opponents. Palutena's Final Smash in Ultimate.
Dark Pit Dark Pit Staff
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Dark Pit fires a bolt from his Dark Pit Staff in a straight line, launching those in the line of fire. Contrary to how Staffs work in Kid Icarus: Uprising, those closer to Dark Pit will receive greater damage and launch further, making it a clone of Zelda and Sheik's Light Arrow. The Dark Pit Staff in Super Smash Bros. Ultimate
Wario Wario-Man
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Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward). After enough time has passed, he will return to normal. Wario's Wario-Man in Super Smash Bros. for Wii U.
Logo of Super Smash Bros. Ultimate
Wario dashes forwards and opponents caught are taken to a comic book like setting. There, Wario, now transformed into Wario-Man, does a bunch of attacks on the opponents in all different directions before finishing off with a waft, launching them. Wario-Man in Super Smash Bros. Ultimate.
Olimar End of Day
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Olimar (or Alph) gets into the Hocotate Ship and flies off camera, whilst Red Bulborbs appear on the bottom of the screen, attacking opponents. His ship then crashes back down and launches any opponents in the blast radius. Olimar's Final Smash in Super Smash Bros. Ultimate
R.O.B. Diffusion Beam
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R.O.B. will have swirling lasers coming out of his eyes. He can move freely during his Final Smash and any opponent caught in the lasers will be trapped and have massive damage dealt to them. After about ten seconds, R.O.B.'s Final Smash will end. R.O.B.'s Diffusion Beam
Super Diffusion Beam
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R.O.B transforms into a blaster-like device, before shooting a giant laser beam in one direction. At the end of the attack, R.O.B. will cause a large energy blast to knockback opponents. R.O.B.'s Super Diffusion Beam in Super Smash Bros. for Wii U.
Guided Robo Beam
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R.O.B takes the same stance that he used for Super Diffusion Beam, but this time he fires a set of small lasers that home in on opponents. He then starts firing a large green laser which eventually becomes massive. Before the laser grows, the player can control its angle, and at growing point its locked at that angle. R.O.B's Final Smash in Super Smash Bros. Ultimate.
Villager Dream Home
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Tom Nook, Timmy, and Tommy build a house/town hall around a captured opponent for the Villager/Isabelle respectively, which instantly explodes, causing damage to any opponents in range, with the most damage occurring to the captured opponent.

In the British English version of Super Smash Bros. for Nintendo 3DS / Wii U, Villager's Final Smash was called "Housewarming Party".

Villager's Final Smash in Ultimate.
Isabelle Dream Town Hall
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Isabelle's Final Smash in Super Smash Bros. Ultimate
Wii Fit Trainer Wii Fit
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The Wii Fit Trainer performs a Warrior poses before sending out a bunch of Wit Fit pose silhouettes to attack players and push them off the screen. In Super Smash Bros. Ultimate, while the poses do not go as far, the Wii Fit Trainer will send a large silhouette out as the final attack. Wii Fit Trainer's Final Smash in Ultimate.
Little Mac Giga Mac
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Little Mac transforms into Giga Mac, making him far more powerful, much like Bowser's Giga Bowser Final Smash. Little Mac's Giga Mac in Super Smash Bros. for Wii U.
Giga Mac Rush
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Little Mac transforms into Giga Mac and dashes forward to trap opponents. He will then do a series of rapid punches on the trapped opponents before finishing with an uppercut and turning back to normal. Giga Mac in Super Smash Bros. Ultimate
Shulk Chain Attack
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Shulk summons Dunban and Riki from Xenoblade Chronicles (and Mecha-Fiora in Super Smash Bros. Ultimate) and they perform a Chain Attack on the trapped opponent(s), just like how they do in the aforementioned game. Chain Attack featuring Fiora in Super Smash Bros. Ultimate
Pyra Burning Sword
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Pyra summons Rex, the protagonist of Xenoblade Chronicles 2, who traps opponents with a sword slash. He and Pyra will then wield her Aegis Blade together and summon a large pillar of flames to damage and launch opponents. While the initial cinematic can only catch three players, more can be caught by the flaming pillar. Between her and Mythra's Final Smash, Pyra's is better for KO-ing opponents. Pyra's Final Smash in Ultimate.
Mythra Sacred Arrow
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Mythra summons Rex, the protagonist of Xenoblade Chronicles 2, who traps opponents with a sword slash. He and Mythra will then wield her Aegis Blade together and summon a storm of light beams from the sky to damage and launch opponents. While the initial cinematic can only catch three players, more can be caught by the light storm. Between her and Pyra's Final Smash, Mythra's is better for dealing damage to opponents. Mythra's Final Smash in Ultimate.
Duck Hunt NES Zapper Posse
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Logo of Super Smash Bros. Ultimate
The Duck Hunt dog summons a group of 8-bit ducks, which fly into the background, trapping opponents who touch them in the middle of a gun duel consisting of the Wild Gunmen versus the thugs from Hogan's Alley. During this scene, the Wild Gunmen repeatedly shoot and defeat the thugs, sending cans, ducks, and any trapped opponents flying. Duck Hunt's Final Smash in Ultimate.
Inkling Killer Wail
Logo of Super Smash Bros. Ultimate
The Inkling will take out the Killer Wail, which will fire a huge beam of ink at the players, damaging them, pushing them, and covering them in the damage-multiplying ink. Unlike other directional Final Smashes, the player can still control Inkling while simultaneously controlling the angle of the beam. Inkling's Final Smash
Min Min ARMS Rush
Logo of Super Smash Bros. Ultimate
Min Min does a long punch forward. If an opponent is caught by her, they will be bombarded by a series of punches from six other characters from ARMS: Spring Man, Ribbon Girl, Ninjara, Twintelle, Mechanica, and Master Mummy. Min Min herself then uses the Dragon ARM on her left hand (which is in its dragon form) to fire a giant laser at the opponent. Skill preview of Min Min's Final Smash
Snake Grenade Launcher
Logo of Super Smash Bros. Brawl
Snake jumps into the air and into a helicopter where he will receive a grenade launcher. The player can aim the reticle and press an attack button to fire grenades at opponents. After twelve shots or enough time has passed, Snake will return to the stage. Grenade Launcher
Covering Fire
Logo of Super Smash Bros. Ultimate
Snake throws a flare grenade to signal an airstrike. The player then aims a reticle at the screen and any opponents near the reticle will have a home-in icon on them. When Snake fires, five heat-seeking missiles will aim for those opponents. Solid Snake using Covering Fire on Kirby, Pichu, and Yoshi in Super Smash Bros. Ultimate.
Sonic Super Sonic
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Sonic summons the Chaos Emeralds and transforms into Super Sonic. In this form, he can fly around the stage at high speeds, severely damaging any opponent he touches. He moves extremely fast and cannot be KO'd during the Final Smash (even if he flies off the screen).
Sonic the Hedgehog's Super Sonic in Super Smash Bros. for Wii U.
Logo of Super Smash Bros. Ultimate
Sonic uses the Chaos Emeralds to transform into Super Sonic and zips across the screen at extreme speed, damaging opponents. The player can control Sonic’s vertical movement.
Super Sonic in Super Smash Bros. Ultimate.
Mega Man Mega Legends
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Logo of Super Smash Bros. Ultimate
Mega Man fires a Black Hole Bomb, a weapon from Mega Man 9, that can suck in opponents. He then appears alongside Mega Man X, MegaMan Volnutt, MegaMan.EXE, and Star Force Mega Man (along with Proto Man and Bass in Super Smash Bros. Ultimate), all of which fire lasers at the opponents and launch them. Mega Legends featuring Proto Man and Bass in Super Smash Bros. Ultimate
Pac-Man Super Pac-Man
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Pac-Man transforms into a large version of his 2D sprite from the original arcade Pac-Man. He can then damage opponents in a similar manner to the ghosts in the aforementioned game after collecting a Power Pellet. Additionally, Pac-Man can move freely around the stage, using similar controls to the arcade game.
Pac-Man's Super Pac-Man in Super Smash Bros. for Wii U.
Logo of Super Smash Bros. Ultimate
Pac-Man transforms into Super Pac-Man and zips across the screen eating opponents, getting faster as it goes. During this state, the player can control Pac Man’s angle to attack opponents.
Super Pac-Man in Super Smash Bros. Ultimate.
Ryu Shin Shoryuken
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Logo of Super Smash Bros. Ultimate
Ryu traps the opponent in a powerful three-hit combo, sending the opponent skyward. This is performed if the Final Smash was activated next to an opponent. Ryu's Shin Shoryuken Final Smash in Ultimate.
Shinku Hadoken Ryu launches a larger Hadouken, which pulls opponents towards it and hits multiple times. This is performed if there are no opponents in Ryu's immediate striking range. Ryu's Shinku Hadoken in Super Smash Bros. Ultimate
Ken Shinryuken
Logo of Super Smash Bros. Ultimate
Ken performs an uppercut that summons a large pillar of fire to do damage to opponents. This is performed if there are no opponents in Ken's immediate striking range. Ken's Shinryuken Final Smash in Ultimate.
Shippu Jinraikyaku Ken kicks his opponent on the ground several times, before beginning to carry them upward with a rapid helicopter kick. The move ends with one final intense kick to the opponent. This is performed if the Final Smash was activated next to an opponent. One of Ken Masters's Final Smashes in Super Smash Bros. Ultimate
Cloud Omnislash
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Logo of Super Smash Bros. Ultimate
Cloud rushes forward and slashes any caught opponents upward into the air. Cloud then jumps to the opponents and launches a barrage of sword strikes followed by dragging the opponents down to the ground, creating a large explosion. Cloud's Final Smash in Ultimate.
Omnislash Ver. 5
Logo of Super Smash Bros. Ultimate
Starting from version 10.1.0 of Super Smash Bros. Ultimate, if Cloud uses his Final Smash while in any of his Advent Children-inspired costumes, he will instead perform Omnislash Ver. 5, a move that Cloud used on Sephiroth in Final Fantasy VII: Advent Children, where the Fusion Swords will split apart and they and Cloud will all barrage the opponents together. This variation is merely an aesthetic change to Omnislash and does not have any changes in damage, knockback, or other properties. AC Cloud's Final Smash in Ultimate
Sephiroth Supernova
Logo of Super Smash Bros. Ultimate
Sephiroth swings his sword forward, and up to three opponents are caught in a cinematic where they face Safer∙Sephiroth, Sephiroth's final form from Final Fantasy VII. Safer∙Sephiroth will then perform Supernova, a move which causes a meteor to blow up a planet. After the cinematic, the three opponents are struck with one of many random effects, including being put to sleep, having a flower effect, having their controls reversed, be in a broken shield state, be slowed down, or be launched farther than usual with a darkness effect.
Sephiroth from Super Smash Bros. Ultimate
Bayonetta Infernal Climax
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Logo of Super Smash Bros. Ultimate
Bayonetta triggers a stage-wide Witch Time in which she can attack opponents to fill a gauge. When it is filled, she summons Gomorrah to chomp on the opponents repeatedly and launches them. If an opponent has their damage percentage over 100 when the Final Smash ends, they will instantly lose a stock. Bayonetta's Final Smash in Ultimate.
Simon Grand Cross
Logo of Super Smash Bros. Ultimate
Simon/Richter will trap players in a coffin. He will use his whip, Vampire Killer, to throw the coffin up before using Grand Cross from the Castlevania games, which summons large crosses upwards, to destroy the coffin and damage the players in it. Grand Cross, Simon's Final Smash in Super Smash Bros. Ultimate
Richter
Logo of Super Smash Bros. Ultimate
Richter's Grand Cross in Super Smash Bros. Ultimate.
Joker All-Out Attack
Logo of Super Smash Bros. Ultimate
Joker dashes forwards. If he catches any opponents, they will be taken to a cutscene where Joker and three other members of the Phantom Thieves (Ryuji Sakamoto, Ann Takamaki, and Morgana, or Yusuke Kitagawa, Makoto Niijima, and Haru Okumura) perform an All-Out Attack from Persona 5, while either Morgana or Futaba Sakura comment on the onslaught. If Joker misses the first dash, he can turn around and dash in the opposite direction. If All-Out Attack is used to take the last stock or finish a stamina match, the victory screen will play without transitioning back to gameplay. Joker's Final Smash in Super Smash Bros. Ultimate.
Hero Gigaslash
Logo of Super Smash Bros. Ultimate
The Hero charges up his sword and strikes it forwards. If any opponents are caught, the Hero teams up with seven other iterations of the Hero (specifically the ones from Dragon Quest, II, V, VI, VII, IX, and X), who join their weapons together to form an electrical charge, which the playable Hero uses to perform a single slash. Hero's Final Smash in Super Smash Bros. Ultimate.
Banjo & Kazooie The Mighty Jinjonator
Logo of Super Smash Bros. Ultimate
Banjo and Kazooie summon a giant Jinjo statue. If it hits an opponent, four Jinjos will fuse with the statue awakening the Mighty Jinjonator from Banjo-Kazooie. It will then strike the captured opponent from multiple directions before finishing off with a final strike. Banjo and Kazooie's Final Smash in Super Smash Bros. Ultimate.
Terry Triple Wolf
Logo of Super Smash Bros. Ultimate
Terry starts by sending a Triple Geyser out. Terry will then perform a Power Dunk on a single opponent before finishing with a Buster Wolf. Terry's Final Smash in Super Smash Bros. Ultimate.
Steve House of Boom
Logo of Super Smash Bros. Ultimate
Steve (or Alex, Zombie, and Enderman) brings out a giant piston which releases itself forward. If an opponent is caught by it, they will be pushed into a dark Minecraft structure filled with Zombies, Creepers, and TNT. The latter two will cause the building to explode launching the opponent away while Steve eats a steak in victory.
The cutscene portion of Steve's Final Smash
Kazuya Mishima Final Blaster
Logo of Super Smash Bros. Ultimate
Kazuya transforms into Devil Kazuya and sends a beam forward. If the initial beam hits an opponent, he will complete a full devil transformation before sending a multitude of lasers from his wings and chest. The lasers will fan out to catch outside opponents before lining up with the main laser to do a final strike. Kazuya's Final Smash in Ultimate.
Sora Sealing the Keyhole
Logo of Super Smash Bros. Ultimate
Sora summons a giant keyhole-shaped portal, which can catch up to three opponents. If it does, they will get trapped inside a door with the Super Smash Bros. logo on it, where Sora will fire a beam from his Keyblade into the door's keyhole. He will then turn his Keyblade as if he was locking the door, causing it to explode, while Sora poses in front of it. Any opponents over 100% at the end of the move will be instantly KO'd. Sora's Final Smash from the Move List in Ultimate.
Mii Brawler Omega Blitz
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Logo of Super Smash Bros. Ultimate
The Mii Brawler punches its opponent, sending them into the air. The Mii then proceeds by throwing multiple punches and kick combos on the opponents, followed by finishing with a strong impulsive punch launching the foe downwards, dealing a lot of knockback damage. Mii Brawler's Final Smash in Ultimate.
Mii Swordfighter Final Edge
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
The Mii Swordfighter lifts their sword and unleashes many low-knockback energy blasts in their facing direction. In Super Smash Bros. Ultimate, the waves come out much faster. Mii Swordfighter's Final Smash in Ultimate.
Mii Gunner Full Blast
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Logo of Super Smash Bros. Ultimate
The Mii Gunner shoots a strong laser with two smaller lasers surrounding it. The laser can be angled and the opponents in range will be launched at the end of the attack. Mii Gunner's Final Smash in Ultimate.

Names in other languages

Language Name Meaning
Japanese 最後の切りふだ
Saigo no kirifuda
Final Trump Card

Chinese 最後的絕招 (Traditional)
最后的绝招 (Simplified)
Zuìhòu de juézhāo
Final Trump Card

Dutch Ultieme Smash
Ultimate Smash
French Smash final
Final Smash
German Ultra-Smash
Ultra Smash
Italian Smash finale
Final Smash
Portuguese Smash Final
Final Smash
Russian Финальный смеш
Final'nyy smesh
Final Smash

Spanish Smash Final
Final Smash

References

  1. ^ (December 5, 2007). The Battle for the Smash Ball. Smash Bros. DOJO!!. Retrieved November 8, 2018.
  2. ^ "Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." - Masahiro Sakurai, Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5, accessed 2008-1-28
  3. ^ "People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." - Masahiro Sakurai, Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5, accessed 2008-1-28