Final Smash: Difference between revisions

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(→‎List of Final Smashes: Fixing grammar and things. Currently working, brb.)
(→‎List of Final Smashes: Maybe I'll take better pictures of the Final Smashes later... Saving, will resume in a bit.)
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|[[Lucario]]
|[[Lucario]]
|[[File:Ssb brawl logo.png|60px]]
|[[File:Ssb brawl logo.png|60px]]
|Lucario will launch into the air and fire an extremely large beam of aura down, damaging opponents. It can be controlled with the Control Stick and can go through any part of the stage.
|In ''Super Smash Bros. Brawl'', Lucario will launch into the air and fire an extremely large beam of aura down, damaging opponents. It can be controlled with the Control Stick and can go through any part of the stage.
|[[File:AuraStorm.jpg|200px]]
|[[File:AuraStorm.jpg|200px]]
|-
|-
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|[[Kirby]]
|[[Kirby]]
|[[File:Ssb brawl logo.png|60px]]
|[[File:Ssb brawl logo.png|60px]]
|Kirby transforms into Cook Kirby and pulls out a giant soup pot which draws opponents in damaging them. They are thrown out of the pot with multiple items.
|In ''Super Smash Bros. Brawl'', Kirby transforms into Cook Kirby and pulls out a giant soup pot which draws in nearby opponents and items. Opponents are then repeatedly damaged and launched, along with the pot shooting out various healing items.
|[[File:Cook Kirby.jpg|200px]]
|[[File:Cook Kirby.jpg|200px]]
|-
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|[[Marth]]
|[[Marth]]
|[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]]
|[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]]
|Marth charges up with power and then swipes forward with his sword at an extreme speed, dealing massive damage to opponents (it has the potential to instantly KO them).
|Marth raises his sword and then charges forward at a high speed, launching any opponent in his way. If there is no opponent, Marth will continue a set distance or stop at a ledge. A Health Meter will appear during the attack, but it has no effect on the gameplay and is purely cosmetic.
|[[File:Critical_Hit_SSB4.JPG|200px]]
|[[File:Critical_Hit_SSB4.JPG|200px]]
|-
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|-
|-
|[[Roy (Fire Emblem)|Roy]]
|[[Roy (Fire Emblem)|Roy]]
|Unlike Lucina and Marth, Roy's Critical Hit needs to be activated when he's near opponents. He slowly swings his sword in an overhead arch, trapping opponents, then quickly brings his sword down, creating a large blast with a high KO potential.
|Unlike Lucina and Marth, Roy's Critical Hit needs to be activated when he's near opponents. He slowly swings his sword in an overhead arch, trapping opponents, then quickly brings his sword down, creating a large blast with a high KO potential. Like with Marth and Lucina, a Health Meter will appear during the attack, but it has no effect on the gameplay and is purely cosmetic.
|[[File:SSBWiiU Critical Hit Roy.JPG|200px]]
|[[File:SSBWiiU Critical Hit Roy.JPG|200px]]
|-
|-
|[[Dark Pit Staff]]
|[[Dark Pit Staff]]
|[[Dark Pit]]
|[[Dark Pit]]
|Dark Pit fires his Dark Pit Staff, causing any opponent it hits to be knocked out. It is similar to Zelda and Sheik's Light Arrow.
|Dark Pit fires a bolt from his Dark Pit Staff in a straight line, launching those in the line of fire. Those closer to Dark Pit will receive greater damage and launch further. The move also penetrates shields.
|[[File:SSB4_-_Dark_Pit_Screen-8.JPG|200px]]
|[[File:SSB4_-_Dark_Pit_Screen-8.JPG|200px]]
|-
|-
|[[Dedede Burst]]
|[[Dedede Burst]]
|[[King Dedede]]
|[[King Dedede]]
|King Dedede has a new Final Smash. He uses his inhaling ability to suck in nearby opponents, and then rapidly attacks them with his flaming hammer, and finally finishes them off by throwing a bomb at the trapped players.
|In ''Super Smash Bros. for Nintendo 3DS / Wii U'', King Dedede uses his inhaling ability to suck in nearby opponents, rapidly attacks them with his flaming hammer, and finally launches them by throwing a bomb at the trapped opponents.
|[[File:Dedede_Burst_Suction.JPG|200px]]
|[[File:Dedede_Burst_Suction.JPG|200px]]
|-
|-
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|[[R.O.B.]]
|[[R.O.B.]]
|[[File:Ssb brawl logo.png|60px]]
|[[File:Ssb brawl logo.png|60px]]
|Swirling lasers come out of R.O.B.'s eyes. He can move freely during this, and any opponent caught in the lasers will be trapped and have massive damage dealt to them.
|In ''Super Smash Bros. Brawl'', R.O.B. will have swirling lasers coming out of his eyes. He can move freely during his Final Smash and any opponent caught in the lasers will be trapped and have massive damage dealt to them. After about ten seconds, R.O.B.'s Final Smash will end.
|[[File:ROB-DiffusionBeam-SSBBrawl.png|200px]]
|[[File:ROB-DiffusionBeam-SSBBrawl.png|200px]]
|-
|-
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|[[Dr. Mario]]
|[[Dr. Mario]]
|rowspan=2|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]]
|rowspan=2|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]]
|Dr. Mario fires two giant [[Megavitamins]] that travel across the screen, getting bigger and bigger as they go. Any opponents caught in it will be damaged and effectively trapped inside.  
|Dr. Mario fires two giant [[Megavitamins]] that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off.  
|[[File:DrMario Final Smash.jpg|200px]]
|[[File:DrMario Final Smash.jpg|200px]]
|-
|-
|[[Dream Home]]<br>
|[[Dream Home]]<br>
(PAL Regions: ''Housewarming Party'')
(PAL Regions: Housewarming Party)
|[[Villager]]
|[[Villager]]
|[[nookipedia:Tom Nook|Tom Nook]], [[nookipedia:Timmy and Tommy|Timmy, and Tommy]] build a house around a captured opponent for the Villager, which instantly explodes, causing damage to any opponents in range, with the most damage occurring to the captured opponent.
|[[nookipedia:Tom Nook|Tom Nook]], [[nookipedia:Timmy and Tommy|Timmy, and Tommy]] build a house around a captured opponent for the Villager, which instantly explodes, causing damage to any opponents in range, with the most damage occurring to the captured opponent.
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|[[Captain Olimar]]
|[[Captain Olimar]]
|[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]]
|[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]]
|Olimar (or Alph) gets into the Hocotate Ship and flies off camera, whilst Red Bulborbs appear on the bottom of the screen, attacking opponents. His ship then crashes back down. Anyone caught in the blast radius will take high damage.
|Olimar (or [[Alph]]) gets into the Hocotate Ship and flies off camera, whilst Red Bulborbs appear on the bottom of the screen, attacking opponents. His ship then crashes back down and launches any opponents in the blast radius.
|[[File:End_of_Day_SSB4.JPG|200px]]
|[[File:End_of_Day_SSB4.JPG|200px]]
|-
|-
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|[[Mii Swordfighter]]
|[[Mii Swordfighter]]
|rowspan=2|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]]
|rowspan=2|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]]
|The Mii Swordfighter lifts its sword and unleashes many low-knockback crescents in a chosen direction.
|The Mii Swordfighter lifts its sword and unleashes many low-knockback energy blasts in their facing direction.
|[[File:BetterFinalEdge.JPG|200px]]
|[[File:BetterFinalEdge.JPG|200px]]
|-
|-
|[[Full Blast]]
|[[Full Blast]]
|[[Mii Gunner]]
|[[Mii Gunner]]
|The Mii Gunner shoots a strong laser with two smaller lasers surrounding it.
|The Mii Gunner shoots a strong laser with two smaller lasers surrounding it. The laser can be angled and the opponents in range will be launched at the end of the attack.
|[[File:Mii_Gunner%27s_Final_Smash.JPG|200px]]
|[[File:Mii_Gunner%27s_Final_Smash.JPG|200px]]
|-
|-
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|[[Meta Knight]]
|[[Meta Knight]]
|rowspan=2|[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]]
|rowspan=2|[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]]
|Meta Knight swipes his cape in front of himself. The screen then goes black, and anyone caught inside will be slashed powerfully. Bystanders who are close enough may also get caught in the darkness.
|Meta Knight swipes his cape in front of himself. The screen then goes black, and anyone caught inside will be slashed powerfully. Bystanders who are close enough may also get caught in the darkness.
|[[File:Galaxia_Darkness_SSB4.JPG|200px]]
|[[File:Galaxia_Darkness_SSB4.JPG|200px]]
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|[[Giga Bowser]]  
|[[Giga Bowser]]  
|[[Bowser]]
|[[Bowser]]
|Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger, and Giga Bowser cannot flinch (he can take damage but will never be knocked back). Some of his attacks also have added effects (such as darkness).
|Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger and he cannot flinch, though he will still take damage. Some of his attacks also have added effects, such as ice and darkness. Taking damage will reduce the amount of time spent in this transformation.
|[[File:GigaBowser-SSBU.jpg|200px|]]
|[[File:GigaBowser-SSBU.jpg|200px|]]
|-
|-
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|[[Ike]]
|[[Ike]]
|[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]]
|[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]]
|Ike jumps into the air and, if he hits any opponents with the first strike, they are caught in the attack as he ferociously swipes them repeatedly with his sword.
|Ike swings his sword and brings any attacked opponents into the air, launching a barrage of strikes and then brings his opponents to the ground, launching them. If the first swing misses, the Final Smash will fail.
|[[File:Great_Aether_SSB4.JPG|200px]]
|[[File:Great_Aether_SSB4.JPG|200px]]
|-
|-
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|[[Solid Snake]]
|[[Solid Snake]]
|[[File:Ssb brawl logo.png|60px]]
|[[File:Ssb brawl logo.png|60px]]
|Snake jumps into the air and into a helicopter where he gets a grenade launcher which he then fires at his opponents while holding onto a ladder in front of the screen. The Control Stick can be used to control the launcher, and the attack button can be used to fire grenades at opponents.
|Snake jumps into the air and into a helicopter where he will receive a grenade launcher. The player can aim the reticle and press an attack button to fire grenades at opponents. After twelve shots or enough time has passed, Snake will return to the stage.
|[[File:Grenade Launcher.jpg|200px]]
|[[File:Grenade Launcher.jpg|200px]]
|-
|-
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|[[Zero Suit Samus]]
|[[Zero Suit Samus]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]]
|Zero Suit Samus has a new Final Smash for the game, due to being a separate character from Samus. Her new Final Smash involves her jumping into her Gunship and firing lasers at the opponents. Her Final Smash appears similar to Snake's Grenade Launcher from the previous game.
|In ''Super Smash Bros. for Nintendo 3DS / Wii U'', Zero Suit Samus has a new Final Smash, due to being a separate character from Samus. Her new Final Smash involves her jumping into her Gunship and firing lasers at the opponents.
|[[File:Gunship_FS_lasers.JPG|200px]]
|[[File:Gunship_FS_lasers.JPG|200px]]
|-
|-
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|[[Ice Climbers]]
|[[Ice Climbers]]
|[[File:Ssb brawl logo.png|60px]]
|[[File:Ssb brawl logo.png|60px]]
|The Ice Climbers summon a massive iceberg that freezes and damages nearby opponents.
|The Ice Climbers summon a massive iceberg that freezes and damages nearby opponents. The iceberg can be attacked, which will limit the amount of time it is present.
|[[File:Iceberg.jpg|200px]]
|[[File:Iceberg.jpg|200px]]
|-
|-
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|[[Bayonetta]]
|[[Bayonetta]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]]
|Bayonetta triggers a stage-wide Witch Time in which she can attack opponents to fill the gauge. When it is filled, she summons Gomorrah to chomp on the opponents several times.
|Bayonetta triggers a stage-wide Witch Time in which she can attack opponents to fill the gauge. When it is filled, she summons Gomorrah to chomp on the opponents repeatedly and launches them.
|[[File:SSBWiiU Infernal Climax.jpg|200px]]
|[[File:SSBWiiU Infernal Climax.jpg|200px]]
|-
|-
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|[[Donkey Kong]]
|[[Donkey Kong]]
|rowspan=3|[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]]
|rowspan=3|[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]]
|Donkey Kong pulls out a pair of bongos and start playing them with Donkey Kong Country music replacing the current background music. The music waves surrounding the bongos will damage opponents.
|Donkey Kong pulls out a pair of bongos and start playing them with ''[[Donkey Kong Country]]'' music replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat.
|[[File:Konga_Beat_SSB4.JPG|200px]]
|[[File:Konga_Beat_SSB4.JPG|200px]]
|-
|-
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|[[Sheik]]
|[[Sheik]]
|rowspan=3|[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]]
|rowspan=3|[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]]
|Sheik takes a bow and fires a beam of light straight across the stage. If it hits an opponent then they will be knocked at same direction as the beam is targeting. However, Sheik's version is a bit stronger (doing about 4% more to each opponent hit.)
|rowspan=2|The character takes out a bow and fires a beam of light straight across the stage. Any opponents in the line of fire will be launched and the beam can penetrate shields. Opponents closer to the character will receive more damage and be launched further.
|[[File:Light_Arrow_Sheik_SSB4.JPG|200px]]
|[[File:Light_Arrow_Sheik_SSB4.JPG|200px]]
|-
|-
|[[Zelda]]
|[[Zelda]]
|Zelda takes a bow and fire a beam of light straight across the stage. If it hits an opponent then they will be knocked out upwards instantly, though it is possible (but difficult) to survive on larger stages.
|[[File:Light_Arrow_Zelda_SSB4.JPG|200px]]
|[[File:Light_Arrow_Zelda_SSB4.JPG|200px]]
|-
|-
|[[Mario Finale]]
|[[Mario Finale]]
|[[Mario]]
|[[Mario]]
|Mario fires a giant wave of flames that travels across the screen. Any opponents caught in it will be damaged and effectively trapped inside.
|Mario fires a giant wave of flames that travels across the screen. Any opponents caught in it will be damaged and carried away.
|[[File:Mario_Finale_SSB4.JPG|200px]]
|[[File:Mario_Finale_SSB4.JPG|200px]]
|-
|-
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|[[Charizard]]
|[[Charizard]]
|rowspan=3|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]]
|rowspan=3|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]]
|Charizard transforms into [[bulbapedia:Mega Evolution|Mega Charizard X]] from [[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']]. It makes its attacks substantially more powerful.
|Charizard transforms into [[bulbapedia:Mega Evolution|Mega Charizard X]] from [[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']]. In this form, Charizard can fly around the stage, shoot Fire Blasts, and spin into opponents. After a set time has passed, Charizard will return to normal, but the time will decrease if Charizard is damaged.
|[[File:SSB4MegaCharizardX.jpg|200px]]
|[[File:SSB4MegaCharizardX.jpg|200px]]
|-
|-
|[[Lucario]]
|[[Lucario]]
|Lucario transforms into [[bulbapedia:Mega Evolution|Mega Lucario]] from [[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']]. Just like Mega Charizard, his attacks are substantially more powerful.
|Lucario transforms into Mega Lucario from ''Pokémon X'' and ''Pokémon Y''. Just like Mega Charizard, his attacks are substantially more powerful.
|[[File:MegaLucario-SSBU.jpg|200px]]
|[[File:MegaLucario-SSBU.jpg|200px]]
|-
|-

Revision as of 17:55, February 22, 2017

Mario about to use a Final Smash, from Super Smash Bros. Brawl
Mario, before using a Final Smash.

Template:LLQuote

The Final Smash is a special move that is only possible through the aid of a Smash Ball in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U. After breaking open one of these items, its power flows into the fighter, charging him or her up. The fighter's eyes glow white and yellow, at which point the fighter is free to unleash the Final Smash at any moment by pressing the special move button. However, if the fighter does not initiate the Final Smash soon enough, other fighters can take away the Smash Ball by hitting the fighter in possession of it with a powerful attack. When this happens, the fighter's aura reverts to Smash Ball form and can be claimed by other fighters.

The games also have a function known as a Pity Final Smash. The Pity Final Smash can be granted to fighters in special circumstances during a stock match. When the fighter is KO'd while being five stocks behind the leading player, the fighter respawns with a Pity Final Smash. A Pity Final Smash serves the same functions as a normal smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters. Pity Final Smashes also return in Super Smash Bros. for Nintendo 3DS / Wii U, although with less frequency, and CPU players cannot use them this time.

History

Final Smashes are based on the character's individual background in their series, like Zelda's and Sheik's Light Arrow. However, some may have been invented specially for Super Smash Bros. Brawl, like Mario's Mario Finale. Although they were already planned to be included in the original Super Smash Bros.[1] (an unused voice sample of Ness's announcing "PK Starstorm" can be found in the files), Final Smashes made their first appearance in Super Smash Bros. Brawl. Masahiro Sakurai compared the Final Smash as a more powerful, "majestic" Hammer item (found in all Super Smash Bros. games)[2], as all players rush to collect it, and the ones who didn't flee after it has been collected.

List of Final Smashes

Name Character/s Appears in Brief description Picture
Aura Storm Lucario Logo of Super Smash Bros. Brawl In Super Smash Bros. Brawl, Lucario will launch into the air and fire an extremely large beam of aura down, damaging opponents. It can be controlled with the Control Stick and can go through any part of the stage. File:AuraStorm.jpg
Beast Ganon Ganondorf Logo of Super Smash Bros. BrawlLogo EN - Super Smash Bros. Wii U 3DS.png Ganondorf transforms into Beast Ganon, paralyzing opponents in front of him and burying grounded opponents. He then charges across the stage, sending the opponents flying, followed by returning to his original position and form. Ganondorf as Beast Ganon in Super Smash Bros. for Wii U.
Black Hole Laser Palutena Logo EN - Super Smash Bros. Wii U 3DS.png Palutena traps opponents in a Black Hole and then fires a Mega Laser through it, both are powers from Kid Icarus: Uprising, greatly damaging and launching the trapped opponents. File:SSB4 - Palutena Final Smash.JPG
Blue Falcon Captain Falcon Logo of Super Smash Bros. BrawlLogo EN - Super Smash Bros. Wii U 3DS.png Captain Falcon calls his racecar, the Blue Falcon, which comes flying in from the screen. If it hits any opponents, the view will change to a race track looking similar to the Port Town Aero Dive stage with the opponents landing on it. Captain Falcon then runs over his opponents in the Blue Falcon at full force, launching them. File:Blue Falcon.jpg
Chain Attack Shulk Logo EN - Super Smash Bros. Wii U 3DS.png Shulk summons Dunban and Riki from Xenoblade Chronicles and they perform a Chain Attack on the trapped opponent(s), just like how they do in the aforementioned game. Shulk's Final Smash in Super Smash Bros. for Nintendo 3DS
Cook Kirby Kirby Logo of Super Smash Bros. Brawl In Super Smash Bros. Brawl, Kirby transforms into Cook Kirby and pulls out a giant soup pot which draws in nearby opponents and items. Opponents are then repeatedly damaged and launched, along with the pot shooting out various healing items. Cook Kirby
Critical Hit Marth Logo of Super Smash Bros. BrawlLogo EN - Super Smash Bros. Wii U 3DS.png Marth raises his sword and then charges forward at a high speed, launching any opponent in his way. If there is no opponent, Marth will continue a set distance or stop at a ledge. A Health Meter will appear during the attack, but it has no effect on the gameplay and is purely cosmetic. Marth's Final Smash in Super Smash Bros. for Nintendo 3DS
Lucina Logo EN - Super Smash Bros. Wii U 3DS.png Lucina shares her Final Smash with Marth. Lucina's Final Smash in Super Smash Bros. for Nintendo 3DS
Roy Unlike Lucina and Marth, Roy's Critical Hit needs to be activated when he's near opponents. He slowly swings his sword in an overhead arch, trapping opponents, then quickly brings his sword down, creating a large blast with a high KO potential. Like with Marth and Lucina, a Health Meter will appear during the attack, but it has no effect on the gameplay and is purely cosmetic. Roy's Critical Hit in Super Smash Bros. for Wii U.
Dark Pit Staff Dark Pit Dark Pit fires a bolt from his Dark Pit Staff in a straight line, launching those in the line of fire. Those closer to Dark Pit will receive greater damage and launch further. The move also penetrates shields. Dark Pit's Final Smash in Super Smash Bros. for Nintendo 3DS
Dedede Burst King Dedede In Super Smash Bros. for Nintendo 3DS / Wii U, King Dedede uses his inhaling ability to suck in nearby opponents, rapidly attacks them with his flaming hammer, and finally launches them by throwing a bomb at the trapped opponents. King Dedede's Final Smash in Super Smash Bros. for Nintendo 3DS
Diffusion Beam R.O.B. Logo of Super Smash Bros. Brawl In Super Smash Bros. Brawl, R.O.B. will have swirling lasers coming out of his eyes. He can move freely during his Final Smash and any opponent caught in the lasers will be trapped and have massive damage dealt to them. After about ten seconds, R.O.B.'s Final Smash will end. R.O.B.'s Diffusion Beam
Doctor Finale Dr. Mario Logo EN - Super Smash Bros. Wii U 3DS.png Dr. Mario fires two giant Megavitamins that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off. Dr. Mario's Doctor Finale in Super Smash Bros. for Wii U.
Dream Home

(PAL Regions: Housewarming Party)

Villager Tom Nook, Timmy, and Tommy build a house around a captured opponent for the Villager, which instantly explodes, causing damage to any opponents in range, with the most damage occurring to the captured opponent. File:Villager Final Smash.jpg
End of Day Captain Olimar Logo of Super Smash Bros. BrawlLogo EN - Super Smash Bros. Wii U 3DS.png Olimar (or Alph) gets into the Hocotate Ship and flies off camera, whilst Red Bulborbs appear on the bottom of the screen, attacking opponents. His ship then crashes back down and launches any opponents in the blast radius. Olimar's Final Smash in Super Smash Bros. for Nintendo 3DS
Final Edge Mii Swordfighter Logo EN - Super Smash Bros. Wii U 3DS.png The Mii Swordfighter lifts its sword and unleashes many low-knockback energy blasts in their facing direction. Mii Swordfighter's Final Smash in Super Smash Bros. for Nintendo 3DS
Full Blast Mii Gunner The Mii Gunner shoots a strong laser with two smaller lasers surrounding it. The laser can be angled and the opponents in range will be launched at the end of the attack. Mii Gunner's Final Smash in Super Smash Bros. for Nintendo 3DS
Galaxia Darkness Meta Knight Logo of Super Smash Bros. BrawlLogo EN - Super Smash Bros. Wii U 3DS.png Meta Knight swipes his cape in front of himself. The screen then goes black, and anyone caught inside will be slashed powerfully. Bystanders who are close enough may also get caught in the darkness. Meta Knight's Final Smash in Super Smash Bros. for Nintendo 3DS
Giga Bowser Bowser Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger and he cannot flinch, though he will still take damage. Some of his attacks also have added effects, such as ice and darkness. Taking damage will reduce the amount of time spent in this transformation. File:GigaBowser-SSBU.jpg
Giga Mac Little Mac Logo EN - Super Smash Bros. Wii U 3DS.png Little Mac transforms into Giga Mac, making him far more powerful. It is very similar to Bowser's Giga Bowser Final Smash. File:Giga Mac.jpeg
Great Aether Ike Logo of Super Smash Bros. BrawlLogo EN - Super Smash Bros. Wii U 3DS.png Ike swings his sword and brings any attacked opponents into the air, launching a barrage of strikes and then brings his opponents to the ground, launching them. If the first swing misses, the Final Smash will fail. Ike's Final Smash in Super Smash Bros. for Nintendo 3DS
Grenade Launcher Solid Snake Logo of Super Smash Bros. Brawl Snake jumps into the air and into a helicopter where he will receive a grenade launcher. The player can aim the reticle and press an attack button to fire grenades at opponents. After twelve shots or enough time has passed, Snake will return to the stage. Grenade Launcher
Gunship Zero Suit Samus Logo EN - Super Smash Bros. Wii U 3DS.png In Super Smash Bros. for Nintendo 3DS / Wii U, Zero Suit Samus has a new Final Smash, due to being a separate character from Samus. Her new Final Smash involves her jumping into her Gunship and firing lasers at the opponents. Zero Suit Samus's Final Smash in Super Smash Bros. for Nintendo 3DS
Iceberg Ice Climbers Logo of Super Smash Bros. Brawl The Ice Climbers summon a massive iceberg that freezes and damages nearby opponents. The iceberg can be attacked, which will limit the amount of time it is present. File:Iceberg.jpg
Infernal Climax Bayonetta Logo EN - Super Smash Bros. Wii U 3DS.png Bayonetta triggers a stage-wide Witch Time in which she can attack opponents to fill the gauge. When it is filled, she summons Gomorrah to chomp on the opponents repeatedly and launches them. Infernal Climax in Super Smash Bros. for Wii U.
Konga Beat Donkey Kong Logo of Super Smash Bros. BrawlLogo EN - Super Smash Bros. Wii U 3DS.png Donkey Kong pulls out a pair of bongos and start playing them with Donkey Kong Country music replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat. Donkey Kong's Final Smash in Super Smash Bros. for Nintendo 3DS
Landmaster Falco Lombardi Falco will summon a Landmaster which lasts for 18 seconds. During that, he may use its array of weapons against opponents. It has the least power out of all three Landmasters. However, it is easier to control in the air, and can easily carry opponents off the top of the screen. File:FalcoFinalSmash-Smash4WiiU.jpg
Fox McCloud Fox will summon a Landmaster which lasts for 18 seconds. During that, he may use its array of weapons against opponents. It is more powerful than Falco's Landmaster, but it is the slowest Landmaster. It is generally "balanced" when compared to the other two Landmasters. Fox's Final Smash in Super Smash Bros. for Nintendo 3DS
Wolf O'Donnell Logo of Super Smash Bros. Brawl Wolf will summon a Landmaster which lasts only for 12 seconds. During that, he may use its array of weapons against opponents. It has the most power and speed out of all three, plus the most maneuverability. Wolf O'Donnell's Landmaster
Light Arrow Sheik Logo of Super Smash Bros. BrawlLogo EN - Super Smash Bros. Wii U 3DS.png The character takes out a bow and fires a beam of light straight across the stage. Any opponents in the line of fire will be launched and the beam can penetrate shields. Opponents closer to the character will receive more damage and be launched further. Sheik's Final Smash in Super Smash Bros. for Nintendo 3DS
Zelda Zelda's Final Smash in Super Smash Bros. for Nintendo 3DS
Mario Finale Mario Mario fires a giant wave of flames that travels across the screen. Any opponents caught in it will be damaged and carried away. Mario's Final Smash in Super Smash Bros. for Nintendo 3DS
Mega Evolution Charizard Logo EN - Super Smash Bros. Wii U 3DS.png Charizard transforms into Mega Charizard X from Pokémon X and Pokémon Y. In this form, Charizard can fly around the stage, shoot Fire Blasts, and spin into opponents. After a set time has passed, Charizard will return to normal, but the time will decrease if Charizard is damaged. Charizard's Final Smash, in Super Smash Bros. for Wii U.
Lucario Lucario transforms into Mega Lucario from Pokémon X and Pokémon Y. Just like Mega Charizard, his attacks are substantially more powerful. File:MegaLucario-SSBU.jpg
Mega Legends Mega Man Mega Man fires a Black Hole Bomb, a weapon from Mega Man 9, that can suck in opponents. He then appears alongside Mega Man X, MegaMan.EXE, Mega Man Volnutt, and Star Force Mega Man, all of which fire lasers at the opponents. Mega Legends.
Negative Zone Luigi Logo of Super Smash Bros. Brawl Luigi starts dancing and causes a large green circle to appear, any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably. Luigi's attacks may also have increased power. File:Negative Zone.jpg
NES Zapper Posse Duck Hunt Logo EN - Super Smash Bros. Wii U 3DS.png The Duck Hunt dog summons a group of 8-bit ducks, which fly into the background, trapping opponents who touch them in the middle of a gun duel consisting of the Wild Gunmen versus the thugs from Hogan's Alley. During this scene, the Wild Gunmen repeatedly shoot and defeat the thugs, sending cans, ducks, and any trapped opponents flying. Every character in the Final Smash (except the opponent) uses 2D sprites, including the dog and duck who otherwise appear with updated 3D models. Also, no matter what color Duck Hunt is, he will always appear in his default appearance during the attack. File:NESZapperPosse-SSBU.jpg
Octopus Mr. Game & Watch Logo of Super Smash Bros. BrawlLogo EN - Super Smash Bros. Wii U 3DS.png Mr. Game & Watch transforms into an octopus and then attacks by either extending its tentacles or ramming opponents. The Control Stick can be used to move to the side, and it is also possible to jump. File:G&WFinalSmash-Smash4WiiU.jpg
Omega Blitz Mii Brawler Logo EN - Super Smash Bros. Wii U 3DS.png The Mii Brawler kicks their opponent, sending him into the air while throwing multiple punches and kick combos, finishing with a strong impulsive punch launching the foe downwards, dealing a lot of knockback damage. Mii Brawler's Final Smash in Super Smash Bros. for Nintendo 3DS
Omnislash Cloud Strife Cloud slashes an opponent many times in a similar fashion to Ike's Final Smash from the previous game. Omnislash in Super Smash Bros. for Wii U.
Pair Up Robin Robin teams up with Chrom, the main protagonist of Fire Emblem: Awakening, to rapidly attack an opponent in a similar fashion to Ike's Final Smash from the previous game. Robin's Final Smash in Super Smash Bros. for Nintendo 3DS
Palutena's Army Pit Logo of Super Smash Bros. Brawl Pit summons Palutena who in turn summons an army of Centurions who then charge forward at opponents causing damage. It is one of the few Final Smashes that can be avoided (though this is still difficult to do). Super Smash Bros. Brawl
Peach Blossom Princess Peach Logo of Super Smash Bros. BrawlLogo EN - Super Smash Bros. Wii U 3DS.png Princess Peach starts dancing causing opponents to fall asleep and take damage, also peaches which restore damage appear. Peach Blossom in Super Smash Bros. for Nintendo 3DS
PK Starstorm Lucas Lucas summon several PSI Comets which fall straight down from the air damaging opponents. It covers the entire stage, but is less effective on larger stages. PK Starstorm
Ness Ness summons several PSI Comets which fall at angles from the air damaging opponents. It covers the entire stage, but is less effective on larger stages. File:NessFinalSmash-Smash4WiiU.jpg
Poltergust 5000 Luigi Logo EN - Super Smash Bros. Wii U 3DS.png Luigi's Final Smash has been changed. It now involves him bringing out his Poltergust 5000 and creating a short ranged vacuum around him. Any opponent caught in the suction will be sucked into the Poltergust and shot out shortly after. Luigi with the Poltergust 5000 in Super Smash Bros. for Wii U.
Power Suit Samus Zero Suit Samus Logo of Super Smash Bros. Brawl Zero Suit Samus summons an energy whirl around her causing her to regain her Power Suit. File:PowerSuitSamus.jpg
Power Star Rosalina & Luma Logo EN - Super Smash Bros. Wii U 3DS.png Rosalina summons a Power Star, which shoots a plethora of smaller stars around the stage, damaging opponents. The Power Star grows in size as it shoots the smaller stars, exploding at the end of the Final Smash. Rosalina and Luma's Final Smash in Super Smash Bros. for Wii U.
Psystrike Mewtwo Mewtwo evolves into Mega Mewtwo Y and throws a giant psychic sphere in the direction activated at the opponents. Any opponents caught in this will be paralyzed for a brief moment before Mewtwo explodes the psychic out of the players. Mewtwo using Psystrike in Super Smash Bros. for Wii U.
Puff Up Jigglypuff Logo of Super Smash Bros. BrawlLogo EN - Super Smash Bros. Wii U 3DS.png Jigglypuff grows massively in size. Any opponents that touch Jigglypuff will bounce off. They will be knocked back further if hit while Jigglypuff is shrinking. File:JigglypuffFinalSmash-Smash4WiiU.jpg
Rocketbarrel Barrage Diddy Kong Diddy Kong gets out his Rocketbarrels and Peanut Popguns and starts flying around the stage firing explosive peanuts at opponents. Diddy Kong's Final Smash in Super Smash Bros. for Nintendo 3DS
Secret Ninja Attack Greninja Logo EN - Super Smash Bros. Wii U 3DS.png Greninja kicks up a mat in front of himself and any opponent he catches is flung into the air and a in front of a moon-lit background. Greninja then repeatedly slashes the trapped foe, along with what appear to be various clones. After enough hits, Greninja performs a final attack that ends the Final Smash. Greninja's Final Smash in Super Smash Bros. for Nintendo 3DS
Shadow Mario Paint Bowser Jr. Bowser Jr. turns into Shadow Mario and paints a giant "X" across the screen. Any player that comes in contact with it will take damage, until it explodes, dealing even more damage to the opponents. Bowser Jr.'s Shadow Mario Paint in Super Smash Bros. for Wii U.
Shin Shoryuken Ryu Ryu traps the opponent in a powerful three-hit combo. Performed if there is any opponent close to Ryu. The Shin Shoryuken in Super Smash Bros. for Wii U
Shinku Hadoken Ryu launches a slightly larger Hadouken, which pulls opponents towards it and hits multiple times. Performed if there are no opponents in Ryu's immediate striking range. Shinku Hadoken in Super Smash Bros. for Wii U
Super Diffusion Beam R.O.B R.O.B's new Final Smash involves him transforming into a blaster-like device, and then shooting a giant laser beam in one direction. It seems similar to Samus' Zero Lazer. R.O.B.'s Final Smash in Super Smash Bros. for Nintendo 3DS
Super Dragon Yoshi Logo of Super Smash Bros. BrawlLogo EN - Super Smash Bros. Wii U 3DS.png Yoshi transforms into Winged Yoshi and can fire fireballs and breathe fire. He can move freely around the stage. Yoshi's Final Smash in Super Smash Bros. for Nintendo 3DS
Super Pac-Man Pac Man Logo EN - Super Smash Bros. Wii U 3DS.png Pac Man transforms into a large version of his 2D sprite from the original arcade Pac-Man. He can then damage opponents in a similar manner to the ghosts in the aforementioned game after collecting a Power Pellet. Pac Man's Final Smash in Super Smash Bros. for Nintendo 3DS
Super Sonic Sonic the Hedgehog Logo of Super Smash Bros. BrawlLogo EN - Super Smash Bros. Wii U 3DS.png Sonic summons the Chaos Emeralds and transforms into Super Sonic and then flies around the stage at high speeds, severely damaging any opponent he touches. He moves extremely fast and also cannot be KO'd during the Final Smash (even if he flies off the screen). File:SSB4 Super Sonic.JPG
Three Sacred Treasures Pit Logo EN - Super Smash Bros. Wii U 3DS.png Pit's Final Smash has been changed to the Three Sacred Treasures, due to Palutena now being a playable character. The attack sends many beams that damage opponents. Pit's Final Smash in Super Smash Bros. for Nintendo 3DS
Torrential Roar Corrin Corrin stomps the ground in dragon form, creating two light columns that trap opponents. He then washes them away with a whirlpool. Torrential Roar in Super Smash Bros. for Wii U
Triforce Slash Link Logo of Super Smash Bros. BrawlLogo EN - Super Smash Bros. Wii U 3DS.png Link uses the Triforce to trap an opponent. He then slashes at the opponent repeatedly, with the final one knocking them away. File:Link SSB4 Triforce Slash.JPG
Toon Link Toon Link uses the Triforce to trap an opponent. He then slashes at the opponent repeatedly, with the final one knocking them away. Toon Link's Triforce has noticeably less range than Link's. Toon Link's Final Smash in Super Smash Bros. for Nintendo 3DS
Triple Finish Pokémon Trainer Logo of Super Smash Bros. Brawl Pokemon Trainer calls out all three Pokemon and they use their most powerful attacks (Hydro Pump for Squirtle, Solar Beam for Ivysaur, and Fire Blast for Charizard). Triple Finish
Ultra Sword Kirby Logo EN - Super Smash Bros. Wii U 3DS.png Kirby's Final Smash has been changed to the Ultra Sword. He uses the sword to rapidly attack his opponent(s). Kirby's Final Smash in Super Smash Bros. for Nintendo 3DS
Volt Tackle Pikachu Logo of Super Smash Bros. BrawlLogo EN - Super Smash Bros. Wii U 3DS.png Pikachu charges up a lot of electricity and then flies around the stage damaging any opponents he touches. If the A button is pressed, more electricity will be emitted. The Final Smash is rather difficult to control compared to other transformations. Pikachu's Final Smash in Super Smash Bros. for Nintendo 3DS
Waddle Dee Army King Dedede Logo of Super Smash Bros. Brawl King Dedede summons a bunch of Waddle Dees, Waddle Doos, and Gordos that charge across the screen, damaging any opponents they hit. Waddle Dee Army
Wario-Man Wario Logo of Super Smash Bros. BrawlLogo EN - Super Smash Bros. Wii U 3DS.png Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward). Wario's Wario-Man in Super Smash Bros. for Wii U.
Zero Laser Samus Samus unleashes a powerful charging beam that damage and knock opponents off screen. Her Power Suit is destroyed after the attack, turning her into Zero Suit Samus. In Super Smash Bros. for Nintendo 3DS/Wii U, she no longer transforms into Zero Suit Samus after she uses this move, since they are now separate characters. Zero Laser

Names in other languages

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References

  1. ^ "Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." - Masahiro Sakurai, Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5, accessed 2008-1-28
  2. ^ "People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." - Masahiro Sakurai, Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5, accessed 2008-1-28