Final Smash: Difference between revisions
(→List of Final Smashes: Fixing grammar and things. Currently working, brb.) |
(→List of Final Smashes: Maybe I'll take better pictures of the Final Smashes later... Saving, will resume in a bit.) |
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|[[Lucario]] | |[[Lucario]] | ||
|[[File:Ssb brawl logo.png|60px]] | |[[File:Ssb brawl logo.png|60px]] | ||
|Lucario will launch into the air and fire an extremely large beam of aura down, damaging opponents. It can be controlled with the Control Stick and can go through any part of the stage. | |In ''Super Smash Bros. Brawl'', Lucario will launch into the air and fire an extremely large beam of aura down, damaging opponents. It can be controlled with the Control Stick and can go through any part of the stage. | ||
|[[File:AuraStorm.jpg|200px]] | |[[File:AuraStorm.jpg|200px]] | ||
|- | |- | ||
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|[[Kirby]] | |[[Kirby]] | ||
|[[File:Ssb brawl logo.png|60px]] | |[[File:Ssb brawl logo.png|60px]] | ||
|Kirby transforms into Cook Kirby and pulls out a giant soup pot which draws opponents | |In ''Super Smash Bros. Brawl'', Kirby transforms into Cook Kirby and pulls out a giant soup pot which draws in nearby opponents and items. Opponents are then repeatedly damaged and launched, along with the pot shooting out various healing items. | ||
|[[File:Cook Kirby.jpg|200px]] | |[[File:Cook Kirby.jpg|200px]] | ||
|- | |- | ||
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|[[Marth]] | |[[Marth]] | ||
|[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Marth | |Marth raises his sword and then charges forward at a high speed, launching any opponent in his way. If there is no opponent, Marth will continue a set distance or stop at a ledge. A Health Meter will appear during the attack, but it has no effect on the gameplay and is purely cosmetic. | ||
|[[File:Critical_Hit_SSB4.JPG|200px]] | |[[File:Critical_Hit_SSB4.JPG|200px]] | ||
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|- | |- | ||
|[[Roy (Fire Emblem)|Roy]] | |[[Roy (Fire Emblem)|Roy]] | ||
|Unlike Lucina and Marth, Roy's Critical Hit needs to be activated when he's near opponents. He slowly swings his sword in an overhead arch, trapping opponents, then quickly brings his sword down, creating a large blast with a high KO potential. | |Unlike Lucina and Marth, Roy's Critical Hit needs to be activated when he's near opponents. He slowly swings his sword in an overhead arch, trapping opponents, then quickly brings his sword down, creating a large blast with a high KO potential. Like with Marth and Lucina, a Health Meter will appear during the attack, but it has no effect on the gameplay and is purely cosmetic. | ||
|[[File:SSBWiiU Critical Hit Roy.JPG|200px]] | |[[File:SSBWiiU Critical Hit Roy.JPG|200px]] | ||
|- | |- | ||
|[[Dark Pit Staff]] | |[[Dark Pit Staff]] | ||
|[[Dark Pit]] | |[[Dark Pit]] | ||
|Dark Pit fires his Dark Pit Staff, | |Dark Pit fires a bolt from his Dark Pit Staff in a straight line, launching those in the line of fire. Those closer to Dark Pit will receive greater damage and launch further. The move also penetrates shields. | ||
|[[File:SSB4_-_Dark_Pit_Screen-8.JPG|200px]] | |[[File:SSB4_-_Dark_Pit_Screen-8.JPG|200px]] | ||
|- | |- | ||
|[[Dedede Burst]] | |[[Dedede Burst]] | ||
|[[King Dedede]] | |[[King Dedede]] | ||
|King Dedede | |In ''Super Smash Bros. for Nintendo 3DS / Wii U'', King Dedede uses his inhaling ability to suck in nearby opponents, rapidly attacks them with his flaming hammer, and finally launches them by throwing a bomb at the trapped opponents. | ||
|[[File:Dedede_Burst_Suction.JPG|200px]] | |[[File:Dedede_Burst_Suction.JPG|200px]] | ||
|- | |- | ||
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|[[R.O.B.]] | |[[R.O.B.]] | ||
|[[File:Ssb brawl logo.png|60px]] | |[[File:Ssb brawl logo.png|60px]] | ||
| | |In ''Super Smash Bros. Brawl'', R.O.B. will have swirling lasers coming out of his eyes. He can move freely during his Final Smash and any opponent caught in the lasers will be trapped and have massive damage dealt to them. After about ten seconds, R.O.B.'s Final Smash will end. | ||
|[[File:ROB-DiffusionBeam-SSBBrawl.png|200px]] | |[[File:ROB-DiffusionBeam-SSBBrawl.png|200px]] | ||
|- | |- | ||
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|[[Dr. Mario]] | |[[Dr. Mario]] | ||
|rowspan=2|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | |rowspan=2|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Dr. Mario fires two giant [[Megavitamins]] that travel across the screen, getting bigger and | |Dr. Mario fires two giant [[Megavitamins]] that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off. | ||
|[[File:DrMario Final Smash.jpg|200px]] | |[[File:DrMario Final Smash.jpg|200px]] | ||
|- | |- | ||
|[[Dream Home]]<br> | |[[Dream Home]]<br> | ||
(PAL Regions: | (PAL Regions: Housewarming Party) | ||
|[[Villager]] | |[[Villager]] | ||
|[[nookipedia:Tom Nook|Tom Nook]], [[nookipedia:Timmy and Tommy|Timmy, and Tommy]] build a house around a captured opponent for the Villager, which instantly explodes, causing damage to any opponents in range, with the most damage occurring to the captured opponent. | |[[nookipedia:Tom Nook|Tom Nook]], [[nookipedia:Timmy and Tommy|Timmy, and Tommy]] build a house around a captured opponent for the Villager, which instantly explodes, causing damage to any opponents in range, with the most damage occurring to the captured opponent. | ||
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|[[Captain Olimar]] | |[[Captain Olimar]] | ||
|[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Olimar (or Alph) gets into the Hocotate Ship and flies off camera, whilst Red Bulborbs appear on the bottom of the screen, attacking opponents. His ship then crashes back down | |Olimar (or [[Alph]]) gets into the Hocotate Ship and flies off camera, whilst Red Bulborbs appear on the bottom of the screen, attacking opponents. His ship then crashes back down and launches any opponents in the blast radius. | ||
|[[File:End_of_Day_SSB4.JPG|200px]] | |[[File:End_of_Day_SSB4.JPG|200px]] | ||
|- | |- | ||
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|[[Mii Swordfighter]] | |[[Mii Swordfighter]] | ||
|rowspan=2|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | |rowspan=2|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|The Mii Swordfighter lifts its sword and unleashes many low-knockback | |The Mii Swordfighter lifts its sword and unleashes many low-knockback energy blasts in their facing direction. | ||
|[[File:BetterFinalEdge.JPG|200px]] | |[[File:BetterFinalEdge.JPG|200px]] | ||
|- | |- | ||
|[[Full Blast]] | |[[Full Blast]] | ||
|[[Mii Gunner]] | |[[Mii Gunner]] | ||
|The Mii Gunner shoots a strong laser with two smaller lasers surrounding it. | |The Mii Gunner shoots a strong laser with two smaller lasers surrounding it. The laser can be angled and the opponents in range will be launched at the end of the attack. | ||
|[[File:Mii_Gunner%27s_Final_Smash.JPG|200px]] | |[[File:Mii_Gunner%27s_Final_Smash.JPG|200px]] | ||
|- | |- | ||
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|[[Meta Knight]] | |[[Meta Knight]] | ||
|rowspan=2|[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | |rowspan=2|[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Meta Knight swipes his cape in front of himself. The screen then goes black, and anyone caught inside will be slashed powerfully. Bystanders who are close enough may also get caught in the darkness. | |Meta Knight swipes his cape in front of himself. The screen then goes black, and anyone caught inside will be slashed powerfully. Bystanders who are close enough may also get caught in the darkness. | ||
|[[File:Galaxia_Darkness_SSB4.JPG|200px]] | |[[File:Galaxia_Darkness_SSB4.JPG|200px]] | ||
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|[[Giga Bowser]] | |[[Giga Bowser]] | ||
|[[Bowser]] | |[[Bowser]] | ||
|Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger | |Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger and he cannot flinch, though he will still take damage. Some of his attacks also have added effects, such as ice and darkness. Taking damage will reduce the amount of time spent in this transformation. | ||
|[[File:GigaBowser-SSBU.jpg|200px|]] | |[[File:GigaBowser-SSBU.jpg|200px|]] | ||
|- | |- | ||
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|[[Ike]] | |[[Ike]] | ||
|[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Ike | |Ike swings his sword and brings any attacked opponents into the air, launching a barrage of strikes and then brings his opponents to the ground, launching them. If the first swing misses, the Final Smash will fail. | ||
|[[File:Great_Aether_SSB4.JPG|200px]] | |[[File:Great_Aether_SSB4.JPG|200px]] | ||
|- | |- | ||
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|[[Solid Snake]] | |[[Solid Snake]] | ||
|[[File:Ssb brawl logo.png|60px]] | |[[File:Ssb brawl logo.png|60px]] | ||
|Snake jumps into the air and into a helicopter where he | |Snake jumps into the air and into a helicopter where he will receive a grenade launcher. The player can aim the reticle and press an attack button to fire grenades at opponents. After twelve shots or enough time has passed, Snake will return to the stage. | ||
|[[File:Grenade Launcher.jpg|200px]] | |[[File:Grenade Launcher.jpg|200px]] | ||
|- | |- | ||
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|[[Zero Suit Samus]] | |[[Zero Suit Samus]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Zero Suit Samus has a new Final Smash | |In ''Super Smash Bros. for Nintendo 3DS / Wii U'', Zero Suit Samus has a new Final Smash, due to being a separate character from Samus. Her new Final Smash involves her jumping into her Gunship and firing lasers at the opponents. | ||
|[[File:Gunship_FS_lasers.JPG|200px]] | |[[File:Gunship_FS_lasers.JPG|200px]] | ||
|- | |- | ||
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|[[Ice Climbers]] | |[[Ice Climbers]] | ||
|[[File:Ssb brawl logo.png|60px]] | |[[File:Ssb brawl logo.png|60px]] | ||
|The Ice Climbers summon a massive iceberg that freezes and damages nearby opponents. | |The Ice Climbers summon a massive iceberg that freezes and damages nearby opponents. The iceberg can be attacked, which will limit the amount of time it is present. | ||
|[[File:Iceberg.jpg|200px]] | |[[File:Iceberg.jpg|200px]] | ||
|- | |- | ||
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|[[Bayonetta]] | |[[Bayonetta]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Bayonetta triggers a stage-wide Witch Time in which she can attack opponents to fill the gauge. When it is filled, she summons Gomorrah to chomp on the opponents | |Bayonetta triggers a stage-wide Witch Time in which she can attack opponents to fill the gauge. When it is filled, she summons Gomorrah to chomp on the opponents repeatedly and launches them. | ||
|[[File:SSBWiiU Infernal Climax.jpg|200px]] | |[[File:SSBWiiU Infernal Climax.jpg|200px]] | ||
|- | |- | ||
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|[[Donkey Kong]] | |[[Donkey Kong]] | ||
|rowspan=3|[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | |rowspan=3|[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Donkey Kong pulls out a pair of bongos and start playing them with Donkey Kong Country music replacing the current background music. The music waves surrounding the bongos will damage opponents. | |Donkey Kong pulls out a pair of bongos and start playing them with ''[[Donkey Kong Country]]'' music replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat. | ||
|[[File:Konga_Beat_SSB4.JPG|200px]] | |[[File:Konga_Beat_SSB4.JPG|200px]] | ||
|- | |- | ||
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|[[Sheik]] | |[[Sheik]] | ||
|rowspan=3|[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | |rowspan=3|[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
| | |rowspan=2|The character takes out a bow and fires a beam of light straight across the stage. Any opponents in the line of fire will be launched and the beam can penetrate shields. Opponents closer to the character will receive more damage and be launched further. | ||
|[[File:Light_Arrow_Sheik_SSB4.JPG|200px]] | |[[File:Light_Arrow_Sheik_SSB4.JPG|200px]] | ||
|- | |- | ||
|[[Zelda]] | |[[Zelda]] | ||
|[[File:Light_Arrow_Zelda_SSB4.JPG|200px]] | |[[File:Light_Arrow_Zelda_SSB4.JPG|200px]] | ||
|- | |- | ||
|[[Mario Finale]] | |[[Mario Finale]] | ||
|[[Mario]] | |[[Mario]] | ||
|Mario fires a giant wave of flames that travels across the screen. Any opponents caught in it will be damaged and | |Mario fires a giant wave of flames that travels across the screen. Any opponents caught in it will be damaged and carried away. | ||
|[[File:Mario_Finale_SSB4.JPG|200px]] | |[[File:Mario_Finale_SSB4.JPG|200px]] | ||
|- | |- | ||
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|[[Charizard]] | |[[Charizard]] | ||
|rowspan=3|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | |rowspan=3|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Charizard transforms into [[bulbapedia:Mega Evolution|Mega Charizard X]] from [[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']]. | |Charizard transforms into [[bulbapedia:Mega Evolution|Mega Charizard X]] from [[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']]. In this form, Charizard can fly around the stage, shoot Fire Blasts, and spin into opponents. After a set time has passed, Charizard will return to normal, but the time will decrease if Charizard is damaged. | ||
|[[File:SSB4MegaCharizardX.jpg|200px]] | |[[File:SSB4MegaCharizardX.jpg|200px]] | ||
|- | |- | ||
|[[Lucario]] | |[[Lucario]] | ||
|Lucario transforms into | |Lucario transforms into Mega Lucario from ''Pokémon X'' and ''Pokémon Y''. Just like Mega Charizard, his attacks are substantially more powerful. | ||
|[[File:MegaLucario-SSBU.jpg|200px]] | |[[File:MegaLucario-SSBU.jpg|200px]] | ||
|- | |- |
Revision as of 17:55, February 22, 2017
The Final Smash is a special move that is only possible through the aid of a Smash Ball in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U. After breaking open one of these items, its power flows into the fighter, charging him or her up. The fighter's eyes glow white and yellow, at which point the fighter is free to unleash the Final Smash at any moment by pressing the special move button. However, if the fighter does not initiate the Final Smash soon enough, other fighters can take away the Smash Ball by hitting the fighter in possession of it with a powerful attack. When this happens, the fighter's aura reverts to Smash Ball form and can be claimed by other fighters.
The games also have a function known as a Pity Final Smash. The Pity Final Smash can be granted to fighters in special circumstances during a stock match. When the fighter is KO'd while being five stocks behind the leading player, the fighter respawns with a Pity Final Smash. A Pity Final Smash serves the same functions as a normal smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters. Pity Final Smashes also return in Super Smash Bros. for Nintendo 3DS / Wii U, although with less frequency, and CPU players cannot use them this time.
History
Final Smashes are based on the character's individual background in their series, like Zelda's and Sheik's Light Arrow. However, some may have been invented specially for Super Smash Bros. Brawl, like Mario's Mario Finale. Although they were already planned to be included in the original Super Smash Bros.[1] (an unused voice sample of Ness's announcing "PK Starstorm" can be found in the files), Final Smashes made their first appearance in Super Smash Bros. Brawl. Masahiro Sakurai compared the Final Smash as a more powerful, "majestic" Hammer item (found in all Super Smash Bros. games)[2], as all players rush to collect it, and the ones who didn't flee after it has been collected.
List of Final Smashes
Name | Character/s | Appears in | Brief description | Picture |
---|---|---|---|---|
Aura Storm | Lucario | In Super Smash Bros. Brawl, Lucario will launch into the air and fire an extremely large beam of aura down, damaging opponents. It can be controlled with the Control Stick and can go through any part of the stage. | File:AuraStorm.jpg | |
Beast Ganon | Ganondorf | Ganondorf transforms into Beast Ganon, paralyzing opponents in front of him and burying grounded opponents. He then charges across the stage, sending the opponents flying, followed by returning to his original position and form. | ||
Black Hole Laser | Palutena | Palutena traps opponents in a Black Hole and then fires a Mega Laser through it, both are powers from Kid Icarus: Uprising, greatly damaging and launching the trapped opponents. | File:SSB4 - Palutena Final Smash.JPG | |
Blue Falcon | Captain Falcon | Captain Falcon calls his racecar, the Blue Falcon, which comes flying in from the screen. If it hits any opponents, the view will change to a race track looking similar to the Port Town Aero Dive stage with the opponents landing on it. Captain Falcon then runs over his opponents in the Blue Falcon at full force, launching them. | File:Blue Falcon.jpg | |
Chain Attack | Shulk | Shulk summons Dunban and Riki from Xenoblade Chronicles and they perform a Chain Attack on the trapped opponent(s), just like how they do in the aforementioned game. | ||
Cook Kirby | Kirby | In Super Smash Bros. Brawl, Kirby transforms into Cook Kirby and pulls out a giant soup pot which draws in nearby opponents and items. Opponents are then repeatedly damaged and launched, along with the pot shooting out various healing items. | ||
Critical Hit | Marth | Marth raises his sword and then charges forward at a high speed, launching any opponent in his way. If there is no opponent, Marth will continue a set distance or stop at a ledge. A Health Meter will appear during the attack, but it has no effect on the gameplay and is purely cosmetic. | ||
Lucina | Lucina shares her Final Smash with Marth. | |||
Roy | Unlike Lucina and Marth, Roy's Critical Hit needs to be activated when he's near opponents. He slowly swings his sword in an overhead arch, trapping opponents, then quickly brings his sword down, creating a large blast with a high KO potential. Like with Marth and Lucina, a Health Meter will appear during the attack, but it has no effect on the gameplay and is purely cosmetic. | |||
Dark Pit Staff | Dark Pit | Dark Pit fires a bolt from his Dark Pit Staff in a straight line, launching those in the line of fire. Those closer to Dark Pit will receive greater damage and launch further. The move also penetrates shields. | ||
Dedede Burst | King Dedede | In Super Smash Bros. for Nintendo 3DS / Wii U, King Dedede uses his inhaling ability to suck in nearby opponents, rapidly attacks them with his flaming hammer, and finally launches them by throwing a bomb at the trapped opponents. | ||
Diffusion Beam | R.O.B. | In Super Smash Bros. Brawl, R.O.B. will have swirling lasers coming out of his eyes. He can move freely during his Final Smash and any opponent caught in the lasers will be trapped and have massive damage dealt to them. After about ten seconds, R.O.B.'s Final Smash will end. | ||
Doctor Finale | Dr. Mario | Dr. Mario fires two giant Megavitamins that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off. | ||
Dream Home (PAL Regions: Housewarming Party) |
Villager | Tom Nook, Timmy, and Tommy build a house around a captured opponent for the Villager, which instantly explodes, causing damage to any opponents in range, with the most damage occurring to the captured opponent. | File:Villager Final Smash.jpg | |
End of Day | Captain Olimar | Olimar (or Alph) gets into the Hocotate Ship and flies off camera, whilst Red Bulborbs appear on the bottom of the screen, attacking opponents. His ship then crashes back down and launches any opponents in the blast radius. | ||
Final Edge | Mii Swordfighter | The Mii Swordfighter lifts its sword and unleashes many low-knockback energy blasts in their facing direction. | ||
Full Blast | Mii Gunner | The Mii Gunner shoots a strong laser with two smaller lasers surrounding it. The laser can be angled and the opponents in range will be launched at the end of the attack. | ||
Galaxia Darkness | Meta Knight | Meta Knight swipes his cape in front of himself. The screen then goes black, and anyone caught inside will be slashed powerfully. Bystanders who are close enough may also get caught in the darkness. | ||
Giga Bowser | Bowser | Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger and he cannot flinch, though he will still take damage. Some of his attacks also have added effects, such as ice and darkness. Taking damage will reduce the amount of time spent in this transformation. | File:GigaBowser-SSBU.jpg | |
Giga Mac | Little Mac | Little Mac transforms into Giga Mac, making him far more powerful. It is very similar to Bowser's Giga Bowser Final Smash. | File:Giga Mac.jpeg | |
Great Aether | Ike | Ike swings his sword and brings any attacked opponents into the air, launching a barrage of strikes and then brings his opponents to the ground, launching them. If the first swing misses, the Final Smash will fail. | ||
Grenade Launcher | Solid Snake | Snake jumps into the air and into a helicopter where he will receive a grenade launcher. The player can aim the reticle and press an attack button to fire grenades at opponents. After twelve shots or enough time has passed, Snake will return to the stage. | ||
Gunship | Zero Suit Samus | In Super Smash Bros. for Nintendo 3DS / Wii U, Zero Suit Samus has a new Final Smash, due to being a separate character from Samus. Her new Final Smash involves her jumping into her Gunship and firing lasers at the opponents. | ||
Iceberg | Ice Climbers | The Ice Climbers summon a massive iceberg that freezes and damages nearby opponents. The iceberg can be attacked, which will limit the amount of time it is present. | File:Iceberg.jpg | |
Infernal Climax | Bayonetta | Bayonetta triggers a stage-wide Witch Time in which she can attack opponents to fill the gauge. When it is filled, she summons Gomorrah to chomp on the opponents repeatedly and launches them. | ||
Konga Beat | Donkey Kong | Donkey Kong pulls out a pair of bongos and start playing them with Donkey Kong Country music replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat. | ||
Landmaster | Falco Lombardi | Falco will summon a Landmaster which lasts for 18 seconds. During that, he may use its array of weapons against opponents. It has the least power out of all three Landmasters. However, it is easier to control in the air, and can easily carry opponents off the top of the screen. | File:FalcoFinalSmash-Smash4WiiU.jpg | |
Fox McCloud | Fox will summon a Landmaster which lasts for 18 seconds. During that, he may use its array of weapons against opponents. It is more powerful than Falco's Landmaster, but it is the slowest Landmaster. It is generally "balanced" when compared to the other two Landmasters. | |||
Wolf O'Donnell | Wolf will summon a Landmaster which lasts only for 12 seconds. During that, he may use its array of weapons against opponents. It has the most power and speed out of all three, plus the most maneuverability. | |||
Light Arrow | Sheik | The character takes out a bow and fires a beam of light straight across the stage. Any opponents in the line of fire will be launched and the beam can penetrate shields. Opponents closer to the character will receive more damage and be launched further. | ||
Zelda | ||||
Mario Finale | Mario | Mario fires a giant wave of flames that travels across the screen. Any opponents caught in it will be damaged and carried away. | ||
Mega Evolution | Charizard | Charizard transforms into Mega Charizard X from Pokémon X and Pokémon Y. In this form, Charizard can fly around the stage, shoot Fire Blasts, and spin into opponents. After a set time has passed, Charizard will return to normal, but the time will decrease if Charizard is damaged. | ||
Lucario | Lucario transforms into Mega Lucario from Pokémon X and Pokémon Y. Just like Mega Charizard, his attacks are substantially more powerful. | File:MegaLucario-SSBU.jpg | ||
Mega Legends | Mega Man | Mega Man fires a Black Hole Bomb, a weapon from Mega Man 9, that can suck in opponents. He then appears alongside Mega Man X, MegaMan.EXE, Mega Man Volnutt, and Star Force Mega Man, all of which fire lasers at the opponents. | ||
Negative Zone | Luigi | Luigi starts dancing and causes a large green circle to appear, any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably. Luigi's attacks may also have increased power. | File:Negative Zone.jpg | |
NES Zapper Posse | Duck Hunt | The Duck Hunt dog summons a group of 8-bit ducks, which fly into the background, trapping opponents who touch them in the middle of a gun duel consisting of the Wild Gunmen versus the thugs from Hogan's Alley. During this scene, the Wild Gunmen repeatedly shoot and defeat the thugs, sending cans, ducks, and any trapped opponents flying. Every character in the Final Smash (except the opponent) uses 2D sprites, including the dog and duck who otherwise appear with updated 3D models. Also, no matter what color Duck Hunt is, he will always appear in his default appearance during the attack. | File:NESZapperPosse-SSBU.jpg | |
Octopus | Mr. Game & Watch | Mr. Game & Watch transforms into an octopus and then attacks by either extending its tentacles or ramming opponents. The Control Stick can be used to move to the side, and it is also possible to jump. | File:G&WFinalSmash-Smash4WiiU.jpg | |
Omega Blitz | Mii Brawler | The Mii Brawler kicks their opponent, sending him into the air while throwing multiple punches and kick combos, finishing with a strong impulsive punch launching the foe downwards, dealing a lot of knockback damage. | ||
Omnislash | Cloud Strife | Cloud slashes an opponent many times in a similar fashion to Ike's Final Smash from the previous game. | ||
Pair Up | Robin | Robin teams up with Chrom, the main protagonist of Fire Emblem: Awakening, to rapidly attack an opponent in a similar fashion to Ike's Final Smash from the previous game. | ||
Palutena's Army | Pit | Pit summons Palutena who in turn summons an army of Centurions who then charge forward at opponents causing damage. It is one of the few Final Smashes that can be avoided (though this is still difficult to do). | ||
Peach Blossom | Princess Peach | Princess Peach starts dancing causing opponents to fall asleep and take damage, also peaches which restore damage appear. | ||
PK Starstorm | Lucas | Lucas summon several PSI Comets which fall straight down from the air damaging opponents. It covers the entire stage, but is less effective on larger stages. | ||
Ness | Ness summons several PSI Comets which fall at angles from the air damaging opponents. It covers the entire stage, but is less effective on larger stages. | File:NessFinalSmash-Smash4WiiU.jpg | ||
Poltergust 5000 | Luigi | Luigi's Final Smash has been changed. It now involves him bringing out his Poltergust 5000 and creating a short ranged vacuum around him. Any opponent caught in the suction will be sucked into the Poltergust and shot out shortly after. | ||
Power Suit Samus | Zero Suit Samus | Zero Suit Samus summons an energy whirl around her causing her to regain her Power Suit. | File:PowerSuitSamus.jpg | |
Power Star | Rosalina & Luma | Rosalina summons a Power Star, which shoots a plethora of smaller stars around the stage, damaging opponents. The Power Star grows in size as it shoots the smaller stars, exploding at the end of the Final Smash. | ||
Psystrike | Mewtwo | Mewtwo evolves into Mega Mewtwo Y and throws a giant psychic sphere in the direction activated at the opponents. Any opponents caught in this will be paralyzed for a brief moment before Mewtwo explodes the psychic out of the players. | ||
Puff Up | Jigglypuff | Jigglypuff grows massively in size. Any opponents that touch Jigglypuff will bounce off. They will be knocked back further if hit while Jigglypuff is shrinking. | File:JigglypuffFinalSmash-Smash4WiiU.jpg | |
Rocketbarrel Barrage | Diddy Kong | Diddy Kong gets out his Rocketbarrels and Peanut Popguns and starts flying around the stage firing explosive peanuts at opponents. | ||
Secret Ninja Attack | Greninja | Greninja kicks up a mat in front of himself and any opponent he catches is flung into the air and a in front of a moon-lit background. Greninja then repeatedly slashes the trapped foe, along with what appear to be various clones. After enough hits, Greninja performs a final attack that ends the Final Smash. | ||
Shadow Mario Paint | Bowser Jr. | Bowser Jr. turns into Shadow Mario and paints a giant "X" across the screen. Any player that comes in contact with it will take damage, until it explodes, dealing even more damage to the opponents. | ||
Shin Shoryuken | Ryu | Ryu traps the opponent in a powerful three-hit combo. Performed if there is any opponent close to Ryu. | ||
Shinku Hadoken | Ryu launches a slightly larger Hadouken, which pulls opponents towards it and hits multiple times. Performed if there are no opponents in Ryu's immediate striking range. | |||
Super Diffusion Beam | R.O.B | R.O.B's new Final Smash involves him transforming into a blaster-like device, and then shooting a giant laser beam in one direction. It seems similar to Samus' Zero Lazer. | ||
Super Dragon | Yoshi | Yoshi transforms into Winged Yoshi and can fire fireballs and breathe fire. He can move freely around the stage. | ||
Super Pac-Man | Pac Man | Pac Man transforms into a large version of his 2D sprite from the original arcade Pac-Man. He can then damage opponents in a similar manner to the ghosts in the aforementioned game after collecting a Power Pellet. | ||
Super Sonic | Sonic the Hedgehog | Sonic summons the Chaos Emeralds and transforms into Super Sonic and then flies around the stage at high speeds, severely damaging any opponent he touches. He moves extremely fast and also cannot be KO'd during the Final Smash (even if he flies off the screen). | File:SSB4 Super Sonic.JPG | |
Three Sacred Treasures | Pit | Pit's Final Smash has been changed to the Three Sacred Treasures, due to Palutena now being a playable character. The attack sends many beams that damage opponents. | ||
Torrential Roar | Corrin | Corrin stomps the ground in dragon form, creating two light columns that trap opponents. He then washes them away with a whirlpool. | ||
Triforce Slash | Link | Link uses the Triforce to trap an opponent. He then slashes at the opponent repeatedly, with the final one knocking them away. | File:Link SSB4 Triforce Slash.JPG | |
Toon Link | Toon Link uses the Triforce to trap an opponent. He then slashes at the opponent repeatedly, with the final one knocking them away. Toon Link's Triforce has noticeably less range than Link's. | |||
Triple Finish | Pokémon Trainer | Pokemon Trainer calls out all three Pokemon and they use their most powerful attacks (Hydro Pump for Squirtle, Solar Beam for Ivysaur, and Fire Blast for Charizard). | ||
Ultra Sword | Kirby | Kirby's Final Smash has been changed to the Ultra Sword. He uses the sword to rapidly attack his opponent(s). | ||
Volt Tackle | Pikachu | Pikachu charges up a lot of electricity and then flies around the stage damaging any opponents he touches. If the A button is pressed, more electricity will be emitted. The Final Smash is rather difficult to control compared to other transformations. | ||
Waddle Dee Army | King Dedede | King Dedede summons a bunch of Waddle Dees, Waddle Doos, and Gordos that charge across the screen, damaging any opponents they hit. | ||
Wario-Man | Wario | Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward). | ||
Zero Laser | Samus | Samus unleashes a powerful charging beam that damage and knock opponents off screen. Her Power Suit is destroyed after the attack, turning her into Zero Suit Samus. In Super Smash Bros. for Nintendo 3DS/Wii U, she no longer transforms into Zero Suit Samus after she uses this move, since they are now separate characters. |
Names in other languages
References
- ^ "Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." - Masahiro Sakurai, Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5, accessed 2008-1-28
- ^ "People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." - Masahiro Sakurai, Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5, accessed 2008-1-28