Final Smash: Difference between revisions
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|[[Aura Storm]] | |[[Aura Storm]] | ||
|[[Lucario]] | |[[Lucario]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]] | ||
|Directional | |Directional | ||
|Lucario will launch into the air and fire an extremely large beam of aura down damaging opponents. It can be controlled with the Control Stick and can go through any part of the stage. | |Lucario will launch into the air and fire an extremely large beam of aura down damaging opponents. It can be controlled with the Control Stick and can go through any part of the stage. | ||
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|[[Beast Ganon]] | |[[Beast Ganon]] | ||
|[[Ganondorf]] | |[[Ganondorf]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Directional | |Directional | ||
|Ganondorf transforms into Dark Beast Ganon, paralyzing opponents in front of him. He can also bury grounded opponents. He then charges across the stage, sending them flying. | |Ganondorf transforms into Dark Beast Ganon, paralyzing opponents in front of him. He can also bury grounded opponents. He then charges across the stage, sending them flying. | ||
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|[[Black Hole Laser]] | |[[Black Hole Laser]] | ||
|[[Palutena]] | |[[Palutena]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Trapping | |Trapping | ||
|Palutena traps the opponents in a Black Hole from ''Kid Icarus: Uprising'', then fires the Mega Laser (from that same game), causing damage. | |Palutena traps the opponents in a Black Hole from ''Kid Icarus: Uprising'', then fires the Mega Laser (from that same game), causing damage. | ||
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|[[Blue Falcon]] | |[[Blue Falcon]] | ||
|[[Captain Falcon]] | |[[Captain Falcon]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Trapping | |Trapping | ||
|Captain Falcon calls the Blue Falcon, causing it to fly across the screen. If it hits any opponents, they will land on a racetrack and get hit by the Blue Falcon. When the game returns to the normal screen, they will be sent flying. | |Captain Falcon calls the Blue Falcon, causing it to fly across the screen. If it hits any opponents, they will land on a racetrack and get hit by the Blue Falcon. When the game returns to the normal screen, they will be sent flying. | ||
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|[[Chain Attack]] | |[[Chain Attack]] | ||
|[[Shulk]] | |[[Shulk]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Trapping | |Trapping | ||
|Shulk summons Dunban and Riki from ''Xenoblade Chronicles'' and they perform a Chain Attack on the trapped opponent(s), just like how they do in the aforementioned game. | |Shulk summons Dunban and Riki from ''Xenoblade Chronicles'' and they perform a Chain Attack on the trapped opponent(s), just like how they do in the aforementioned game. | ||
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|[[Cook Kirby]] | |[[Cook Kirby]] | ||
|[[Kirby]] | |[[Kirby]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]] | ||
|Trapping | |Trapping | ||
|Kirby transforms into Cook Kirby and pulls out a giant soup pot which draws opponents in damaging them. They are thrown out of the pot with multiple items. | |Kirby transforms into Cook Kirby and pulls out a giant soup pot which draws opponents in damaging them. They are thrown out of the pot with multiple items. | ||
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|rowspan=3|[[Critical Hit]] | |rowspan=3|[[Critical Hit]] | ||
|[[Lucina]] | |[[Lucina]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Directional | |Directional | ||
|Lucina shares her Final Smash with Marth. | |Lucina shares her Final Smash with Marth. | ||
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|- | |- | ||
|[[Marth]] | |[[Marth]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Directional | |Directional | ||
|Marth charges up with power and then swipes forward with his sword at an extreme speed, dealing massive damage to opponents (it has the potential to instantly KO them). | |Marth charges up with power and then swipes forward with his sword at an extreme speed, dealing massive damage to opponents (it has the potential to instantly KO them). | ||
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|- | |- | ||
|[[Roy (Fire Emblem)|Roy]] | |[[Roy (Fire Emblem)|Roy]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Trapping | |Trapping | ||
|Unlike Lucina and Marth, Roy needs to be near opponents to damage them. His sword turns in flames and while it moves the player(s) around, his sword instantly KOs them. | |Unlike Lucina and Marth, Roy needs to be near opponents to damage them. His sword turns in flames and while it moves the player(s) around, his sword instantly KOs them. | ||
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|[[Dedede Burst]] | |[[Dedede Burst]] | ||
|[[King Dedede]] | |[[King Dedede]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Trapping | |Trapping | ||
|King Dedede has a new Final Smash. He uses his inhaling ability to suck in nearby opponents, and then rapidly attacks them with his flaming hammer, and finally finishes them off by throwing a bomb at the trapped players. | |King Dedede has a new Final Smash. He uses his inhaling ability to suck in nearby opponents, and then rapidly attacks them with his flaming hammer, and finally finishes them off by throwing a bomb at the trapped players. | ||
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|[[Dark Pit Staff]] | |[[Dark Pit Staff]] | ||
|[[Dark Pit]] | |[[Dark Pit]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Directional | |Directional | ||
|Dark Pit fires his Dark Pit Staff, causing any opponent it hits to be knocked out. It is similar to Zelda and Sheik's Light Arrow. | |Dark Pit fires his Dark Pit Staff, causing any opponent it hits to be knocked out. It is similar to Zelda and Sheik's Light Arrow. | ||
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|[[Diffusion Beam]] | |[[Diffusion Beam]] | ||
|[[R.O.B.]] | |[[R.O.B.]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]] | ||
|Transformation | |Transformation | ||
|Swirling lasers come out of R.O.B.'s eyes. He can move freely during this, and any opponent caught in the lasers will be trapped and have massive damage dealt to them. | |Swirling lasers come out of R.O.B.'s eyes. He can move freely during this, and any opponent caught in the lasers will be trapped and have massive damage dealt to them. | ||
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|[[Doctor Finale]] | |[[Doctor Finale]] | ||
|[[Dr. Mario]] | |[[Dr. Mario]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Directional | |Directional | ||
|Dr. Mario fires two giant [[Megavitamins]] that travel across the screen, getting bigger and bigger as they go. Any opponents caught in it will be damaged and effectively trapped inside. | |Dr. Mario fires two giant [[Megavitamins]] that travel across the screen, getting bigger and bigger as they go. Any opponents caught in it will be damaged and effectively trapped inside. | ||
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(PAL Regions: ''Housewarming Party'') | (PAL Regions: ''Housewarming Party'') | ||
|[[Villager]] | |[[Villager]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Trapping | |Trapping | ||
|[[nookipedia:Tom Nook|Tom Nook]], [[nookipedia:Timmy and Tommy|Timmy, and Tommy]] build a house around a captured opponent for the Villager, which instantly explodes, causing damage to any opponents in range, with the most damage occurring to the captured opponent. | |[[nookipedia:Tom Nook|Tom Nook]], [[nookipedia:Timmy and Tommy|Timmy, and Tommy]] build a house around a captured opponent for the Villager, which instantly explodes, causing damage to any opponents in range, with the most damage occurring to the captured opponent. | ||
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|[[End of Day]] | |[[End of Day]] | ||
|[[Captain Olimar]] | |[[Captain Olimar]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Stage-Wide | |Stage-Wide | ||
|Olimar (or Alph) gets into the Hocotate Ship and flies off camera, whilst Red Bulborbs appear on the bottom of the screen, attacking opponents. His ship then crashes back down. Anyone caught in the blast radius will take high damage. | |Olimar (or Alph) gets into the Hocotate Ship and flies off camera, whilst Red Bulborbs appear on the bottom of the screen, attacking opponents. His ship then crashes back down. Anyone caught in the blast radius will take high damage. | ||
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|[[Final Edge]] | |[[Final Edge]] | ||
|[[Mii Swordfighter]] | |[[Mii Swordfighter]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Directional | |Directional | ||
|The Mii Swordfighter lifts its sword and unleashes many low-knockback crescents in a chosen direction. | |The Mii Swordfighter lifts its sword and unleashes many low-knockback crescents in a chosen direction. | ||
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|[[Full Blast]] | |[[Full Blast]] | ||
|[[Mii Gunner]] | |[[Mii Gunner]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Directional | |Directional | ||
|The Mii Gunner shoots a strong laser with two smaller lasers surrounding it. | |The Mii Gunner shoots a strong laser with two smaller lasers surrounding it. | ||
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|[[Galaxia Darkness]] | |[[Galaxia Darkness]] | ||
|[[Meta Knight]] | |[[Meta Knight]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Trapping | |Trapping | ||
|Meta Knight swipes his cape in front of himself. The screen then goes black, and anyone caught inside will be slashed powerfully. Bystanders who are close enough may also get caught in the darkness. | |Meta Knight swipes his cape in front of himself. The screen then goes black, and anyone caught inside will be slashed powerfully. Bystanders who are close enough may also get caught in the darkness. | ||
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|[[Giga Bowser]] | |[[Giga Bowser]] | ||
|[[Bowser]] | |[[Bowser]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Transformation | |Transformation | ||
|Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger, and Giga Bowser cannot flinch (he can take damage but will never be knocked back). Some of his attacks also have added effects (such as darkness). | |Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger, and Giga Bowser cannot flinch (he can take damage but will never be knocked back). Some of his attacks also have added effects (such as darkness). | ||
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|[[Giga Mac]] | |[[Giga Mac]] | ||
|[[Little Mac]] | |[[Little Mac]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Transformation | |Transformation | ||
|Little Mac transforms into Giga Mac, making him far more powerful. It is very similar to Bowser's Giga Bowser Final Smash. | |Little Mac transforms into Giga Mac, making him far more powerful. It is very similar to Bowser's Giga Bowser Final Smash. | ||
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|[[Great Aether]] | |[[Great Aether]] | ||
|[[Ike]] | |[[Ike]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Trapping | |Trapping | ||
|Ike jumps into the air and, if he hits any opponents with the first strike, they are caught in the attack as he ferociously swipes them repeatedly with his sword. | |Ike jumps into the air and, if he hits any opponents with the first strike, they are caught in the attack as he ferociously swipes them repeatedly with his sword. | ||
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|[[Grenade Launcher]] | |[[Grenade Launcher]] | ||
|[[Solid Snake]] | |[[Solid Snake]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]] | ||
|Stage-Wide | |Stage-Wide | ||
|Snake jumps into the air and into a helicopter where he gets a grenade launcher which he then fires at his opponents while holding onto a ladder in front of the screen. The Control Stick can be used to control the launcher, and the attack button can be used to fire grenades at opponents. | |Snake jumps into the air and into a helicopter where he gets a grenade launcher which he then fires at his opponents while holding onto a ladder in front of the screen. The Control Stick can be used to control the launcher, and the attack button can be used to fire grenades at opponents. | ||
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|[[Gunship]] | |[[Gunship]] | ||
|[[Zero Suit Samus]] | |[[Zero Suit Samus]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Stage-Wide | |Stage-Wide | ||
|Zero Suit Samus has a new Final Smash for the game, due to being a separate character from Samus. Her new Final Smash involves her jumping into her Gunship and firing lasers at the opponents. Her Final Smash appears similar to Snake's Grenade Launcher from the previous game. | |Zero Suit Samus has a new Final Smash for the game, due to being a separate character from Samus. Her new Final Smash involves her jumping into her Gunship and firing lasers at the opponents. Her Final Smash appears similar to Snake's Grenade Launcher from the previous game. | ||
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|[[Iceberg]] | |[[Iceberg]] | ||
|[[Ice Climbers]] | |[[Ice Climbers]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]] | ||
|Stage-Wide | |Stage-Wide | ||
|The Ice Climbers summon a massive iceberg that freezes and damages nearby opponents. | |The Ice Climbers summon a massive iceberg that freezes and damages nearby opponents. | ||
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|[[Konga Beat]] | |[[Konga Beat]] | ||
|[[Donkey Kong]] | |[[Donkey Kong]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Focused | |Focused | ||
|Donkey Kong pulls out a pair of bongos and start playing them with Donkey Kong Country music replacing the current background music. The music waves surrounding the bongos will damage opponents. | |Donkey Kong pulls out a pair of bongos and start playing them with Donkey Kong Country music replacing the current background music. The music waves surrounding the bongos will damage opponents. | ||
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|rowspan=3|[[Landmaster]] | |rowspan=3|[[Landmaster]] | ||
|[[Falco Lombardi]] | |[[Falco Lombardi]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Transformation | |Transformation | ||
|Falco will summon a Landmaster which lasts for 18 seconds. During that, he may use its array of weapons against opponents. It has the least power out of all three Landmasters. However, it is easier to control in the air, and can easily carry opponents off the top of the screen. | |Falco will summon a Landmaster which lasts for 18 seconds. During that, he may use its array of weapons against opponents. It has the least power out of all three Landmasters. However, it is easier to control in the air, and can easily carry opponents off the top of the screen. | ||
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|- | |- | ||
|[[Fox McCloud]] | |[[Fox McCloud]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Transformation | |Transformation | ||
|Fox will summon a Landmaster which lasts for 18 seconds. During that, he may use its array of weapons against opponents. It is more powerful than Falco's Landmaster, but it is the slowest Landmaster. It is generally "balanced" when compared to the other two Landmasters. | |Fox will summon a Landmaster which lasts for 18 seconds. During that, he may use its array of weapons against opponents. It is more powerful than Falco's Landmaster, but it is the slowest Landmaster. It is generally "balanced" when compared to the other two Landmasters. | ||
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|- | |- | ||
|[[Wolf O'Donnell]] | |[[Wolf O'Donnell]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]] | ||
|Transformation | |Transformation | ||
|Wolf will summon a Landmaster which lasts only for 12 seconds. During that, he may use its array of weapons against opponents. It has the most power and speed out of all three, plus the most maneuverability. | |Wolf will summon a Landmaster which lasts only for 12 seconds. During that, he may use its array of weapons against opponents. It has the most power and speed out of all three, plus the most maneuverability. | ||
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|rowspan=2|[[Light Arrow]] | |rowspan=2|[[Light Arrow]] | ||
|[[Sheik]] | |[[Sheik]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Directional | |Directional | ||
|Sheik takes a bow and fires a beam of light straight across the stage. If it hits an opponent then they will be knocked at same direction as the beam is targeting. However, Sheik's version is a bit stronger (doing about 4% more to each opponent hit.) | |Sheik takes a bow and fires a beam of light straight across the stage. If it hits an opponent then they will be knocked at same direction as the beam is targeting. However, Sheik's version is a bit stronger (doing about 4% more to each opponent hit.) | ||
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|- | |- | ||
|[[Zelda]] | |[[Zelda]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Directional | |Directional | ||
|Zelda takes a bow and fire a beam of light straight across the stage. If it hits an opponent then they will be knocked out upwards instantly, though it is possible (but difficult) to survive on larger stages. | |Zelda takes a bow and fire a beam of light straight across the stage. If it hits an opponent then they will be knocked out upwards instantly, though it is possible (but difficult) to survive on larger stages. | ||
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|[[Mario Finale]] | |[[Mario Finale]] | ||
|[[Mario]] | |[[Mario]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Directional | |Directional | ||
|Mario fires a giant wave of flames that travels across the screen. Any opponents caught in it will be damaged and effectively trapped inside. | |Mario fires a giant wave of flames that travels across the screen. Any opponents caught in it will be damaged and effectively trapped inside. | ||
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|rowspan=2|[[Mega Evolution]] | |rowspan=2|[[Mega Evolution]] | ||
|[[Charizard]] | |[[Charizard]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Transformation | |Transformation | ||
|Charizard transforms into [[bulbapedia:Mega Evolution|Mega Charizard X]] from [[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']]. It makes its attacks substantially more powerful. | |Charizard transforms into [[bulbapedia:Mega Evolution|Mega Charizard X]] from [[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']]. It makes its attacks substantially more powerful. | ||
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|- | |- | ||
|[[Lucario]] | |[[Lucario]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Transformation | |Transformation | ||
|Lucario transforms into [[bulbapedia:Mega Evolution|Mega Lucario]] from [[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']]. Just like Mega Charizard, his attacks are substantially more powerful. | |Lucario transforms into [[bulbapedia:Mega Evolution|Mega Lucario]] from [[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']]. Just like Mega Charizard, his attacks are substantially more powerful. | ||
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|[[Mega Legends]] | |[[Mega Legends]] | ||
|[[Mega Man]] | |[[Mega Man]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Trapping | |Trapping | ||
|Mega Man fires a Black Hole Bomb, a weapon from ''Mega Man 9'', that can suck in opponents. He then appears alongside Mega Man X, MegaMan.EXE, Mega Man Volnutt, and ''Star Force'' Mega Man, all of which fire lasers at the opponents. | |Mega Man fires a Black Hole Bomb, a weapon from ''Mega Man 9'', that can suck in opponents. He then appears alongside Mega Man X, MegaMan.EXE, Mega Man Volnutt, and ''Star Force'' Mega Man, all of which fire lasers at the opponents. | ||
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|[[Negative Zone]] | |[[Negative Zone]] | ||
|[[Luigi]] | |[[Luigi]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]] | ||
|Focused | |Focused | ||
|Luigi starts dancing and causes a large green circle to appear, any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably. Luigi's attacks may also have increased power. | |Luigi starts dancing and causes a large green circle to appear, any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably. Luigi's attacks may also have increased power. | ||
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|[[NES Zapper Posse]] | |[[NES Zapper Posse]] | ||
|[[Duck Hunt]] | |[[Duck Hunt]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Trapping | |Trapping | ||
|The Duck Hunt dog summons a group of 8-bit ducks, which fly into the background, trapping opponents who touch them in the middle of a gun duel consisting of the Wild Gunmen versus the thugs from ''Hogan's Alley''. During this scene, the Wild Gunmen repeatedly shoot and defeat the thugs, sending cans, ducks, and any trapped opponents flying. Every character in the Final Smash (except the opponent) uses 2D sprites, including the dog and duck who otherwise appear with updated 3D models. Also, no matter what color Duck Hunt is, he will always appear in his default appearance during the attack. | |The Duck Hunt dog summons a group of 8-bit ducks, which fly into the background, trapping opponents who touch them in the middle of a gun duel consisting of the Wild Gunmen versus the thugs from ''Hogan's Alley''. During this scene, the Wild Gunmen repeatedly shoot and defeat the thugs, sending cans, ducks, and any trapped opponents flying. Every character in the Final Smash (except the opponent) uses 2D sprites, including the dog and duck who otherwise appear with updated 3D models. Also, no matter what color Duck Hunt is, he will always appear in his default appearance during the attack. | ||
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|[[Octopus]] | |[[Octopus]] | ||
|[[Mr. Game & Watch]] | |[[Mr. Game & Watch]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Transformation | |Transformation | ||
|Mr. Game & Watch transforms into an octopus and then attacks by either extending its tentacles or ramming opponents. The Control Stick can be used to move to the side, and it is also possible to jump. | |Mr. Game & Watch transforms into an octopus and then attacks by either extending its tentacles or ramming opponents. The Control Stick can be used to move to the side, and it is also possible to jump. | ||
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|[[Omega Blitz]] | |[[Omega Blitz]] | ||
|[[Mii Brawler]] | |[[Mii Brawler]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Trapping | |Trapping | ||
|The Mii Brawler kicks their opponent, sending him into the air while throwing multiple punches and kick combos, finishing with a strong impulsive punch launching the foe downwards, dealing a lot of knockback damage. | |The Mii Brawler kicks their opponent, sending him into the air while throwing multiple punches and kick combos, finishing with a strong impulsive punch launching the foe downwards, dealing a lot of knockback damage. | ||
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|[[Pair Up]] | |[[Pair Up]] | ||
|[[Robin]] | |[[Robin]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Trapping | |Trapping | ||
|[[Robin]] teams up with [[fireemblem:Chrom|Chrom]], the main protagonist of ''Fire Emblem: Awakening'', to rapidly attack an opponent in a similar fashion to Ike's Final Smash from the previous game. | |[[Robin]] teams up with [[fireemblem:Chrom|Chrom]], the main protagonist of ''Fire Emblem: Awakening'', to rapidly attack an opponent in a similar fashion to Ike's Final Smash from the previous game. | ||
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|[[Palutena's Army]] | |[[Palutena's Army]] | ||
|[[Pit]] | |[[Pit]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]] | ||
|Stage-Wide | |Stage-Wide | ||
|Pit summons Palutena who in turn summons an army of Centurions who then charge forward at opponents causing damage. It is one of the few Final Smashes that can be avoided (though this is still difficult to do). | |Pit summons Palutena who in turn summons an army of Centurions who then charge forward at opponents causing damage. It is one of the few Final Smashes that can be avoided (though this is still difficult to do). | ||
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|[[Peach Blossom]] | |[[Peach Blossom]] | ||
|[[Princess Peach]] | |[[Princess Peach]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Focused | |Focused | ||
|Princess Peach starts dancing causing opponents to fall asleep and take damage, also peaches which restore damage appear. | |Princess Peach starts dancing causing opponents to fall asleep and take damage, also peaches which restore damage appear. | ||
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|rowspan=2|[[PK Starstorm]] | |rowspan=2|[[PK Starstorm]] | ||
|[[Lucas]] | |[[Lucas]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]] | ||
|Stage-Wide | |Stage-Wide | ||
|Lucas summon several PSI Comets which fall straight down from the air damaging opponents. It covers the entire stage, but is less effective on larger stages. | |Lucas summon several PSI Comets which fall straight down from the air damaging opponents. It covers the entire stage, but is less effective on larger stages. | ||
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|- | |- | ||
|[[Ness]] | |[[Ness]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Stage-Wide (SSBB)/ Directional (SSB3DS/WiiU) | |Stage-Wide (SSBB)/ Directional (SSB3DS/WiiU) | ||
|Ness summons several PSI Comets which fall at angles from the air damaging opponents. It covers the entire stage, but is less effective on larger stages. | |Ness summons several PSI Comets which fall at angles from the air damaging opponents. It covers the entire stage, but is less effective on larger stages. | ||
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|[[Poltergust 5000]] | |[[Poltergust 5000]] | ||
|[[Luigi]] | |[[Luigi]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Trapping | |Trapping | ||
|Luigi's Final Smash has been changed. It now involves him bringing out his Poltergust 5000 and creating a short ranged vacuum around him. Any opponent caught in the suction will be sucked into the Poltergust and shot out shortly after. | |Luigi's Final Smash has been changed. It now involves him bringing out his Poltergust 5000 and creating a short ranged vacuum around him. Any opponent caught in the suction will be sucked into the Poltergust and shot out shortly after. | ||
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|[[Power Suit Samus]] | |[[Power Suit Samus]] | ||
|[[Zero Suit Samus]] | |[[Zero Suit Samus]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]] | ||
|Focused | |Focused | ||
|Zero Suit Samus summons an energy whirl around her causing her to regain her Power Suit. | |Zero Suit Samus summons an energy whirl around her causing her to regain her Power Suit. | ||
Line 341: | Line 341: | ||
|[[Power Star]] | |[[Power Star]] | ||
|[[Rosalina|Rosalina & Luma]] | |[[Rosalina|Rosalina & Luma]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Stage-Wide | |Stage-Wide | ||
|Rosalina summons a [[Power Star]], which shoots a plethora of smaller stars around the stage, damaging opponents. The Power Star grows in size as it shoots the smaller stars, exploding at the end of the Final Smash. | |Rosalina summons a [[Power Star]], which shoots a plethora of smaller stars around the stage, damaging opponents. The Power Star grows in size as it shoots the smaller stars, exploding at the end of the Final Smash. | ||
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|[[Puff Up]] | |[[Puff Up]] | ||
|[[Jigglypuff]] | |[[Jigglypuff]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Focused | |Focused | ||
|Jigglypuff grows massively in size. Any opponents that touch Jigglypuff will bounce off. They will be knocked back further if hit while Jigglypuff is shrinking. | |Jigglypuff grows massively in size. Any opponents that touch Jigglypuff will bounce off. They will be knocked back further if hit while Jigglypuff is shrinking. | ||
Line 355: | Line 355: | ||
|[[Rocketbarrel Barrage]] | |[[Rocketbarrel Barrage]] | ||
|[[Diddy Kong]] | |[[Diddy Kong]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Transformation | |Transformation | ||
|Diddy Kong gets out his Rocketbarrels and Peanut Popguns and starts flying around the stage firing explosive peanuts at opponents. | |Diddy Kong gets out his Rocketbarrels and Peanut Popguns and starts flying around the stage firing explosive peanuts at opponents. | ||
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|[[Secret Ninja Attack]] | |[[Secret Ninja Attack]] | ||
|[[Greninja]] | |[[Greninja]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Trapping | |Trapping | ||
|Greninja kicks up a mat in front of himself and any opponent he catches is flung into the air and a in front of a moon-lit background. Greninja then repeatedly slashes the trapped foe, along with what appear to be various clones. After enough hits, Greninja performs a final attack that ends the Final Smash. | |Greninja kicks up a mat in front of himself and any opponent he catches is flung into the air and a in front of a moon-lit background. Greninja then repeatedly slashes the trapped foe, along with what appear to be various clones. After enough hits, Greninja performs a final attack that ends the Final Smash. | ||
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||[[Shadow Mario Paint]] | ||[[Shadow Mario Paint]] | ||
|[[Bowser Jr.]] | |[[Bowser Jr.]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Stage-wide | |Stage-wide | ||
|Bowser Jr. turns into [[Shadow Mario]] and paints a giant "X" across the screen. Any player that comes in contact with it will take damage, until it explodes, dealing even more damage to the opponents. | |Bowser Jr. turns into [[Shadow Mario]] and paints a giant "X" across the screen. Any player that comes in contact with it will take damage, until it explodes, dealing even more damage to the opponents. | ||
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|[[Shin Shoryuken]] | |[[Shin Shoryuken]] | ||
|[[Ryu]] | |[[Ryu]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Unknown | |Unknown | ||
|Ryu turns into a Shoryuken and blasts around the stage damaging players. | |Ryu turns into a Shoryuken and blasts around the stage damaging players. | ||
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|[[Shinku Hadouken]] | |[[Shinku Hadouken]] | ||
|[[Ryu]] | |[[Ryu]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Unknown | |Unknown | ||
| | | | ||
Line 390: | Line 390: | ||
|[[Super Diffusion Beam]] | |[[Super Diffusion Beam]] | ||
|[[R.O.B]] | |[[R.O.B]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Directional | |Directional | ||
|R.O.B's new Final Smash involves him transforming into a blaster-like device, and then shooting a giant laser beam in one direction. It seems similar to Samus' Zero Lazer. | |R.O.B's new Final Smash involves him transforming into a blaster-like device, and then shooting a giant laser beam in one direction. It seems similar to Samus' Zero Lazer. | ||
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|[[Super Dragon]] | |[[Super Dragon]] | ||
|[[Yoshi]] | |[[Yoshi]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Transformation | |Transformation | ||
|Yoshi transforms into Winged Yoshi and can fire fireballs and breathe fire. He can move freely around the stage. | |Yoshi transforms into Winged Yoshi and can fire fireballs and breathe fire. He can move freely around the stage. | ||
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|[[Super PAC-MAN]] | |[[Super PAC-MAN]] | ||
|[[Pac Man]] | |[[Pac Man]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Transformation | |Transformation | ||
|Pac Man transforms into a large version of his 2D sprite from the original arcade ''Pac-Man''. He can then damage opponents in a similar manner to the ghosts in the aforementioned game after collecting a Power Pellet. | |Pac Man transforms into a large version of his 2D sprite from the original arcade ''Pac-Man''. He can then damage opponents in a similar manner to the ghosts in the aforementioned game after collecting a Power Pellet. | ||
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|[[Super Sonic]] | |[[Super Sonic]] | ||
|[[Sonic the Hedgehog]] | |[[Sonic the Hedgehog]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Transformation | |Transformation | ||
|Sonic summons the Chaos Emeralds and transforms into Super Sonic and then flies around the stage at high speeds, severely damaging any opponent he touches. He moves extremely fast and also cannot be KO'd during the Final Smash (even if he flies off the screen). | |Sonic summons the Chaos Emeralds and transforms into Super Sonic and then flies around the stage at high speeds, severely damaging any opponent he touches. He moves extremely fast and also cannot be KO'd during the Final Smash (even if he flies off the screen). | ||
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|[[Three Sacred Treasures]] | |[[Three Sacred Treasures]] | ||
|[[Pit]] | |[[Pit]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Stage-Wide | |Stage-Wide | ||
|Pit's Final Smash has been changed to the Three Sacred Treasures, due to [[Palutena]] now being a playable character. The attack sends many beams that damage opponents. | |Pit's Final Smash has been changed to the Three Sacred Treasures, due to [[Palutena]] now being a playable character. The attack sends many beams that damage opponents. | ||
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|rowspan=2|[[Triforce Slash]] | |rowspan=2|[[Triforce Slash]] | ||
|[[Link]] | |[[Link]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Trapping | |Trapping | ||
|Link uses the Triforce to trap an opponent. He then slashes at the opponent repeatedly, with the final one knocking them away. | |Link uses the Triforce to trap an opponent. He then slashes at the opponent repeatedly, with the final one knocking them away. | ||
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|- | |- | ||
|[[Toon Link]] | |[[Toon Link]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Trapping | |Trapping | ||
|Toon Link uses the Triforce to trap an opponent. He then slashes at the opponent repeatedly, with the final one knocking them away. Toon Link's Triforce has noticeably less range than Link's. | |Toon Link uses the Triforce to trap an opponent. He then slashes at the opponent repeatedly, with the final one knocking them away. Toon Link's Triforce has noticeably less range than Link's. | ||
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|[[Triple Finish]] | |[[Triple Finish]] | ||
|[[Pokémon Trainer]] | |[[Pokémon Trainer]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]] | ||
|Directional | |Directional | ||
|Pokemon Trainer calls out all three Pokemon and they use their most powerful attacks (Hydro Pump for Squirtle, Solar Beam for Ivysaur, and Fire Blast for Charizard). | |Pokemon Trainer calls out all three Pokemon and they use their most powerful attacks (Hydro Pump for Squirtle, Solar Beam for Ivysaur, and Fire Blast for Charizard). | ||
Line 445: | Line 445: | ||
|[[Ultra Sword]] | |[[Ultra Sword]] | ||
|[[Kirby]] | |[[Kirby]] | ||
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png| | |[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Trapping | |Trapping | ||
|Kirby's Final Smash has been changed to the [[wikirby:Ultra Sword|Ultra Sword]]. He uses the sword to rapidly attack his opponent(s). | |Kirby's Final Smash has been changed to the [[wikirby:Ultra Sword|Ultra Sword]]. He uses the sword to rapidly attack his opponent(s). | ||
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|[[Volt Tackle]] | |[[Volt Tackle]] | ||
|[[Pikachu]] | |[[Pikachu]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Transformation | |Transformation | ||
|Pikachu charges up a lot of electricity and then flies around the stage damaging any opponents he touches. If the A button is pressed, more electricity will be emitted. The Final Smash is rather difficult to control compared to other transformations. | |Pikachu charges up a lot of electricity and then flies around the stage damaging any opponents he touches. If the A button is pressed, more electricity will be emitted. The Final Smash is rather difficult to control compared to other transformations. | ||
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|[[Waddle Dee Army]] | |[[Waddle Dee Army]] | ||
|[[King Dedede]] | |[[King Dedede]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]] | ||
|Stage-Wide | |Stage-Wide | ||
|King Dedede summons a bunch of Waddle Dees, Waddle Doos, and Gordos that charge across the screen, damaging any opponents they hit. | |King Dedede summons a bunch of Waddle Dees, Waddle Doos, and Gordos that charge across the screen, damaging any opponents they hit. | ||
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|[[Wario-Man]] | |[[Wario-Man]] | ||
|[[Wario]] | |[[Wario]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Transformation | |Transformation | ||
|Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward). | |Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward). | ||
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|[[Zero Laser]] | |[[Zero Laser]] | ||
|[[Samus Aran]] | |[[Samus Aran]] | ||
|[[File:Ssb brawl logo.png| | |[[File:Ssb brawl logo.png|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|60px]] | ||
|Directional | |Directional | ||
|Samus unleashes a powerful charging beam that damage and knock opponents off screen. Her Power Suit is destroyed after the attack, turning her into Zero Suit Samus. In ''Super Smash Bros. for Nintendo 3DS/Wii U'', she no longer transforms into Zero Suit Samus after she uses this move, since they are now separate characters. | |Samus unleashes a powerful charging beam that damage and knock opponents off screen. Her Power Suit is destroyed after the attack, turning her into Zero Suit Samus. In ''Super Smash Bros. for Nintendo 3DS/Wii U'', she no longer transforms into Zero Suit Samus after she uses this move, since they are now separate characters. |
Revision as of 16:37, June 14, 2015
The Final Smash is a special move that is only possible through the aid of a Smash Ball in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U. After breaking open one of these items, its power flows into the fighter, charging him or her up. The fighter's eyes glow white and yellow, at which point the fighter is free to unleash the Final Smash at any moment by pressing the special move button. However, if the fighter does not initiate the Final Smash soon enough, other fighters can take away the Smash Ball by hitting the fighter in possession of it with a powerful attack. When this happens, the fighter's aura reverts to Smash Ball form and can be claimed by other fighters. Each person's attack is a manifestation of their individual personalities or unique abilities. For example, Zero Laser charges up Samus's Power Suit while Peach Blossom is a magnification of Peach's joyful personality.
The game also has a function known as a Pity Final Smash. The Pity Final Smash can be granted to fighters in special circumstances during a stock match. When the fighter is KO'd while being five stocks behind the leading player, the fighter respawns with a Pity Final Smash. A Pity Final Smash serves the same functions as a normal smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters.
Final Smashes are phenomenally powerful and can completely tip the scale of battles. However, each is not without its own repercussions. The attacks can cause self-destructs, and Samus even changes into Zero Suit Samus after using her Final Smash.
Due to the extreme power of the Final Smash, they are usually banned in official tournaments, along with Meta Knight and items.
Final Smash types
While Final Smashes tend to be unique among characters, there are certain categories they can be sorted into. Note that these category names are conjectural.
- Directional - These Final Smashes launch an attack in a single direction. Depending on the Final Smash, the direction can be controlled, while others are fixed. This kind of Final Smash has a blind spot, usually behind the attacker, where targets can hide. Examples for this kind are Lucario's Aura Storm, Ganondorf's Beast Ganon, and Pokémon Trainer's Triple Finish.
- Focused - These Final Smashes affect nearby opponents in any direction. Targets can avoid the move by getting out of range, so they're mostly effective in smaller stages. Examples for this kind are Luigi's Negative Zone, Donkey Kong's Konga Beat, Jigglypuff's Puff Up, and Zero Suit Samus's Power Suit Samus.
- Trapping - These Final Smashes attack a certain area, grab anyone inside said area (or just a single character), and lay down an inescapable beating. They generally have a small initial range and will fail if there are no targets caught. Examples for this kind are Link's Triforce Slash, Meta Knight's Galaxia Darkness, Ike's Great Aether, and Captain Falcon's Blue Falcon.
- Stage-Wide - These Final Smashes affect the whole stage, leaving little or no hiding spots. However, they may be less effective on larger stages. Examples for this kind are Solid Snake's Grenade Launcher, Pit's Palutena's Army, and Captain Olimar's End of Day.
- Transformation - These Final Smashes only affect the user, who can then rampage around and cause damage. Some transformations buff up the character's existing moveset, while others use a different set of controls. Most transformations leave the user immune to damage and most status effects. Examples for this kind are Sonic's Super Sonic, Bowser's Giga Bowser, and Mr. Game & Watch's Octopus.
History
Final Smashes are based on the character's individual background in their series, like Zelda's and Sheik's Light Arrow. However, some may have been invented specially for Super Smash Bros. Brawl, like Mario's Mario Finale. Although they were already planned to be included in the original Super Smash Bros.[1], Final Smashes made their first appearance in Super Smash Bros. Brawl and gained considerable attention due to their ability to turn the tide of battle in seconds. Masahiro Sakurai compared the moves to the Hammer item found in all Super Smash Bros. titles[2], as all players rush to collect it, and the ones who didn't flee after it has been collected.
List of Final Smashes
Name | Character/s | Appears in | Type | Brief description | Picture |
---|---|---|---|---|---|
Aura Storm | Lucario | Directional | Lucario will launch into the air and fire an extremely large beam of aura down damaging opponents. It can be controlled with the Control Stick and can go through any part of the stage. | File:AuraStorm.jpg | |
Beast Ganon | Ganondorf | Directional | Ganondorf transforms into Dark Beast Ganon, paralyzing opponents in front of him. He can also bury grounded opponents. He then charges across the stage, sending them flying. | ||
Black Hole Laser | Palutena | Trapping | Palutena traps the opponents in a Black Hole from Kid Icarus: Uprising, then fires the Mega Laser (from that same game), causing damage. | File:SSB4 - Palutena Final Smash.JPG | |
Blue Falcon | Captain Falcon | Trapping | Captain Falcon calls the Blue Falcon, causing it to fly across the screen. If it hits any opponents, they will land on a racetrack and get hit by the Blue Falcon. When the game returns to the normal screen, they will be sent flying. | File:Blue Falcon.jpg | |
Chain Attack | Shulk | Trapping | Shulk summons Dunban and Riki from Xenoblade Chronicles and they perform a Chain Attack on the trapped opponent(s), just like how they do in the aforementioned game. | ||
Cook Kirby | Kirby | Trapping | Kirby transforms into Cook Kirby and pulls out a giant soup pot which draws opponents in damaging them. They are thrown out of the pot with multiple items. | ||
Critical Hit | Lucina | Directional | Lucina shares her Final Smash with Marth. | ||
Marth | Directional | Marth charges up with power and then swipes forward with his sword at an extreme speed, dealing massive damage to opponents (it has the potential to instantly KO them). | |||
Roy | Trapping | Unlike Lucina and Marth, Roy needs to be near opponents to damage them. His sword turns in flames and while it moves the player(s) around, his sword instantly KOs them. | N/A | ||
Dedede Burst | King Dedede | Trapping | King Dedede has a new Final Smash. He uses his inhaling ability to suck in nearby opponents, and then rapidly attacks them with his flaming hammer, and finally finishes them off by throwing a bomb at the trapped players. | ||
Dark Pit Staff | Dark Pit | Directional | Dark Pit fires his Dark Pit Staff, causing any opponent it hits to be knocked out. It is similar to Zelda and Sheik's Light Arrow. | ||
Diffusion Beam | R.O.B. | Transformation | Swirling lasers come out of R.O.B.'s eyes. He can move freely during this, and any opponent caught in the lasers will be trapped and have massive damage dealt to them. | ||
Doctor Finale | Dr. Mario | Directional | Dr. Mario fires two giant Megavitamins that travel across the screen, getting bigger and bigger as they go. Any opponents caught in it will be damaged and effectively trapped inside. | ||
Dream Home (PAL Regions: Housewarming Party) |
Villager | Trapping | Tom Nook, Timmy, and Tommy build a house around a captured opponent for the Villager, which instantly explodes, causing damage to any opponents in range, with the most damage occurring to the captured opponent. | File:Villager Final Smash.jpg | |
End of Day | Captain Olimar | Stage-Wide | Olimar (or Alph) gets into the Hocotate Ship and flies off camera, whilst Red Bulborbs appear on the bottom of the screen, attacking opponents. His ship then crashes back down. Anyone caught in the blast radius will take high damage. | ||
Final Edge | Mii Swordfighter | Directional | The Mii Swordfighter lifts its sword and unleashes many low-knockback crescents in a chosen direction. | ||
Full Blast | Mii Gunner | Directional | The Mii Gunner shoots a strong laser with two smaller lasers surrounding it. | ||
Galaxia Darkness | Meta Knight | Trapping | Meta Knight swipes his cape in front of himself. The screen then goes black, and anyone caught inside will be slashed powerfully. Bystanders who are close enough may also get caught in the darkness. | ||
Giga Bowser | Bowser | Transformation | Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger, and Giga Bowser cannot flinch (he can take damage but will never be knocked back). Some of his attacks also have added effects (such as darkness). | File:GigaBowser-SSBU.jpg | |
Giga Mac | Little Mac | Transformation | Little Mac transforms into Giga Mac, making him far more powerful. It is very similar to Bowser's Giga Bowser Final Smash. | File:Giga Mac.jpeg | |
Great Aether | Ike | Trapping | Ike jumps into the air and, if he hits any opponents with the first strike, they are caught in the attack as he ferociously swipes them repeatedly with his sword. | ||
Grenade Launcher | Solid Snake | Stage-Wide | Snake jumps into the air and into a helicopter where he gets a grenade launcher which he then fires at his opponents while holding onto a ladder in front of the screen. The Control Stick can be used to control the launcher, and the attack button can be used to fire grenades at opponents. | ||
Gunship | Zero Suit Samus | Stage-Wide | Zero Suit Samus has a new Final Smash for the game, due to being a separate character from Samus. Her new Final Smash involves her jumping into her Gunship and firing lasers at the opponents. Her Final Smash appears similar to Snake's Grenade Launcher from the previous game. | ||
Iceberg | Ice Climbers | Stage-Wide | The Ice Climbers summon a massive iceberg that freezes and damages nearby opponents. | File:Iceberg.jpg | |
Konga Beat | Donkey Kong | Focused | Donkey Kong pulls out a pair of bongos and start playing them with Donkey Kong Country music replacing the current background music. The music waves surrounding the bongos will damage opponents. | ||
Landmaster | Falco Lombardi | Transformation | Falco will summon a Landmaster which lasts for 18 seconds. During that, he may use its array of weapons against opponents. It has the least power out of all three Landmasters. However, it is easier to control in the air, and can easily carry opponents off the top of the screen. | File:FalcoFinalSmash-Smash4WiiU.jpg | |
Fox McCloud | Transformation | Fox will summon a Landmaster which lasts for 18 seconds. During that, he may use its array of weapons against opponents. It is more powerful than Falco's Landmaster, but it is the slowest Landmaster. It is generally "balanced" when compared to the other two Landmasters. | |||
Wolf O'Donnell | Transformation | Wolf will summon a Landmaster which lasts only for 12 seconds. During that, he may use its array of weapons against opponents. It has the most power and speed out of all three, plus the most maneuverability. | |||
Light Arrow | Sheik | Directional | Sheik takes a bow and fires a beam of light straight across the stage. If it hits an opponent then they will be knocked at same direction as the beam is targeting. However, Sheik's version is a bit stronger (doing about 4% more to each opponent hit.) | ||
Zelda | Directional | Zelda takes a bow and fire a beam of light straight across the stage. If it hits an opponent then they will be knocked out upwards instantly, though it is possible (but difficult) to survive on larger stages. | |||
Mario Finale | Mario | Directional | Mario fires a giant wave of flames that travels across the screen. Any opponents caught in it will be damaged and effectively trapped inside. | ||
Mega Evolution | Charizard | Transformation | Charizard transforms into Mega Charizard X from Pokémon X and Pokémon Y. It makes its attacks substantially more powerful. | ||
Lucario | Transformation | Lucario transforms into Mega Lucario from Pokémon X and Pokémon Y. Just like Mega Charizard, his attacks are substantially more powerful. | File:MegaLucario-SSBU.jpg | ||
Mega Legends | Mega Man | Trapping | Mega Man fires a Black Hole Bomb, a weapon from Mega Man 9, that can suck in opponents. He then appears alongside Mega Man X, MegaMan.EXE, Mega Man Volnutt, and Star Force Mega Man, all of which fire lasers at the opponents. | ||
Negative Zone | Luigi | Focused | Luigi starts dancing and causes a large green circle to appear, any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably. Luigi's attacks may also have increased power. | File:Negative Zone.jpg | |
NES Zapper Posse | Duck Hunt | Trapping | The Duck Hunt dog summons a group of 8-bit ducks, which fly into the background, trapping opponents who touch them in the middle of a gun duel consisting of the Wild Gunmen versus the thugs from Hogan's Alley. During this scene, the Wild Gunmen repeatedly shoot and defeat the thugs, sending cans, ducks, and any trapped opponents flying. Every character in the Final Smash (except the opponent) uses 2D sprites, including the dog and duck who otherwise appear with updated 3D models. Also, no matter what color Duck Hunt is, he will always appear in his default appearance during the attack. | File:NESZapperPosse-SSBU.jpg | |
Octopus | Mr. Game & Watch | Transformation | Mr. Game & Watch transforms into an octopus and then attacks by either extending its tentacles or ramming opponents. The Control Stick can be used to move to the side, and it is also possible to jump. | File:G&WFinalSmash-Smash4WiiU.jpg | |
Omega Blitz | Mii Brawler | Trapping | The Mii Brawler kicks their opponent, sending him into the air while throwing multiple punches and kick combos, finishing with a strong impulsive punch launching the foe downwards, dealing a lot of knockback damage. | File:Transcendent Final Rush SSB4.JPG | |
Pair Up | Robin | Trapping | Robin teams up with Chrom, the main protagonist of Fire Emblem: Awakening, to rapidly attack an opponent in a similar fashion to Ike's Final Smash from the previous game. | ||
Palutena's Army | Pit | Stage-Wide | Pit summons Palutena who in turn summons an army of Centurions who then charge forward at opponents causing damage. It is one of the few Final Smashes that can be avoided (though this is still difficult to do). | ||
Peach Blossom | Princess Peach | Focused | Princess Peach starts dancing causing opponents to fall asleep and take damage, also peaches which restore damage appear. | ||
PK Starstorm | Lucas | Stage-Wide | Lucas summon several PSI Comets which fall straight down from the air damaging opponents. It covers the entire stage, but is less effective on larger stages. | ||
Ness | Stage-Wide (SSBB)/ Directional (SSB3DS/WiiU) | Ness summons several PSI Comets which fall at angles from the air damaging opponents. It covers the entire stage, but is less effective on larger stages. | File:NessFinalSmash-Smash4WiiU.jpg | ||
Poltergust 5000 | Luigi | Trapping | Luigi's Final Smash has been changed. It now involves him bringing out his Poltergust 5000 and creating a short ranged vacuum around him. Any opponent caught in the suction will be sucked into the Poltergust and shot out shortly after. | ||
Power Suit Samus | Zero Suit Samus | Focused | Zero Suit Samus summons an energy whirl around her causing her to regain her Power Suit. | File:PowerSuitSamus.jpg | |
Power Star | Rosalina & Luma | Stage-Wide | Rosalina summons a Power Star, which shoots a plethora of smaller stars around the stage, damaging opponents. The Power Star grows in size as it shoots the smaller stars, exploding at the end of the Final Smash. | ||
Puff Up | Jigglypuff | Focused | Jigglypuff grows massively in size. Any opponents that touch Jigglypuff will bounce off. They will be knocked back further if hit while Jigglypuff is shrinking. | File:JigglypuffFinalSmash-Smash4WiiU.jpg | |
Rocketbarrel Barrage | Diddy Kong | Transformation | Diddy Kong gets out his Rocketbarrels and Peanut Popguns and starts flying around the stage firing explosive peanuts at opponents. | ||
Secret Ninja Attack | Greninja | Trapping | Greninja kicks up a mat in front of himself and any opponent he catches is flung into the air and a in front of a moon-lit background. Greninja then repeatedly slashes the trapped foe, along with what appear to be various clones. After enough hits, Greninja performs a final attack that ends the Final Smash. | ||
Shadow Mario Paint | Bowser Jr. | Stage-wide | Bowser Jr. turns into Shadow Mario and paints a giant "X" across the screen. Any player that comes in contact with it will take damage, until it explodes, dealing even more damage to the opponents. | ||
Shin Shoryuken | Ryu | Unknown | Ryu turns into a Shoryuken and blasts around the stage damaging players. | N/A | |
Shinku Hadouken | Ryu | Unknown | N/A | ||
Super Diffusion Beam | R.O.B | Directional | R.O.B's new Final Smash involves him transforming into a blaster-like device, and then shooting a giant laser beam in one direction. It seems similar to Samus' Zero Lazer. | ||
Super Dragon | Yoshi | Transformation | Yoshi transforms into Winged Yoshi and can fire fireballs and breathe fire. He can move freely around the stage. | ||
Super PAC-MAN | Pac Man | Transformation | Pac Man transforms into a large version of his 2D sprite from the original arcade Pac-Man. He can then damage opponents in a similar manner to the ghosts in the aforementioned game after collecting a Power Pellet. | ||
Super Sonic | Sonic the Hedgehog | Transformation | Sonic summons the Chaos Emeralds and transforms into Super Sonic and then flies around the stage at high speeds, severely damaging any opponent he touches. He moves extremely fast and also cannot be KO'd during the Final Smash (even if he flies off the screen). | File:SSB4 Super Sonic.JPG | |
Three Sacred Treasures | Pit | Stage-Wide | Pit's Final Smash has been changed to the Three Sacred Treasures, due to Palutena now being a playable character. The attack sends many beams that damage opponents. | ||
Triforce Slash | Link | Trapping | Link uses the Triforce to trap an opponent. He then slashes at the opponent repeatedly, with the final one knocking them away. | File:Link SSB4 Triforce Slash.JPG | |
Toon Link | Trapping | Toon Link uses the Triforce to trap an opponent. He then slashes at the opponent repeatedly, with the final one knocking them away. Toon Link's Triforce has noticeably less range than Link's. | |||
Triple Finish | Pokémon Trainer | Directional | Pokemon Trainer calls out all three Pokemon and they use their most powerful attacks (Hydro Pump for Squirtle, Solar Beam for Ivysaur, and Fire Blast for Charizard). | ||
Ultra Sword | Kirby | Trapping | Kirby's Final Smash has been changed to the Ultra Sword. He uses the sword to rapidly attack his opponent(s). | ||
Volt Tackle | Pikachu | Transformation | Pikachu charges up a lot of electricity and then flies around the stage damaging any opponents he touches. If the A button is pressed, more electricity will be emitted. The Final Smash is rather difficult to control compared to other transformations. | ||
Waddle Dee Army | King Dedede | Stage-Wide | King Dedede summons a bunch of Waddle Dees, Waddle Doos, and Gordos that charge across the screen, damaging any opponents they hit. | ||
Wario-Man | Wario | Transformation | Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward). | ||
Zero Laser | Samus Aran | Directional | Samus unleashes a powerful charging beam that damage and knock opponents off screen. Her Power Suit is destroyed after the attack, turning her into Zero Suit Samus. In Super Smash Bros. for Nintendo 3DS/Wii U, she no longer transforms into Zero Suit Samus after she uses this move, since they are now separate characters. |
Name in other languages
References
- ^ "Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." - Masahiro Sakurai, Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5, accessed 2008-1-28
- ^ "People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." - Masahiro Sakurai, Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5, accessed 2008-1-28