Donkey Kong Country 3 (Game Boy Advance): Difference between revisions
→Sound changes
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**Arich now has a different battle theme than the other bosses. He shares this theme with Kroctopus. Both K. Rool battles use the same battle theme as the other bosses. | **Arich now has a different battle theme than the other bosses. He shares this theme with Kroctopus. Both K. Rool battles use the same battle theme as the other bosses. | ||
**The same track now plays for all of the Brother Bear houses, meaning that Blue no longer has a unique theme. This same track plays in Funky's Rentals, Wrinkly's Retreat, Swanky's Dash, and when meeting the Banana Queen. | **The same track now plays for all of the Brother Bear houses, meaning that Blue no longer has a unique theme. This same track plays in Funky's Rentals, Wrinkly's Retreat, Swanky's Dash, and when meeting the Banana Queen. | ||
* | *There is no death jingle. Music which is heard when the player loses a life only plays in the original SNES version, depending on the level. | ||
*As in other GBA remakes, the Kong noises are different. Notably, Kiddy Kong makes a much louder, higher-pitched sounding cry when defeated as opposed to a low-pitched cry in the original. | *As in other GBA remakes, the Kong noises are different. Notably, Kiddy Kong makes a much louder, higher-pitched sounding cry when defeated as opposed to a low-pitched cry in the original. | ||
*Sneeks now make the same sound as Neeks from ''Donkey Kong Country 2'' as opposed to their own sound in the original SNES version. | *Sneeks now make the same sound as Neeks from ''Donkey Kong Country 2'' as opposed to their own sound in the original SNES version. | ||
*Most enemies have reused sound effects from the two previous Game Boy Advance remakes, such as | *Most enemies have reused sound effects from the two previous Game Boy Advance remakes, such as Re-Koils having the same voice as Kritters from ''Donkey Kong Country''. | ||
===Other changes=== | ===Other changes=== |